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@@ -48,6 +48,24 @@
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<effect name="SkillCritical">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">25</value>
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<value level="2">25</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">739</value>
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@@ -83,6 +101,9 @@
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<effect name="FatalBlowRate">
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<amount>5</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DAGGER</item>
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</weaponType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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@@ -108,6 +129,24 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">25</value>
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<value level="2">25</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALDAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">844</value>
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@@ -143,6 +182,9 @@
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<effect name="FatalBlowRate">
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<amount>5</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALDAGGER</item>
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</weaponType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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@@ -193,6 +235,24 @@
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<item>LIGHT</item>
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</armorType>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="10">5</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>LIGHT</item>
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</armorType>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>20</amount>
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<mode>DIFF</mode>
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@@ -312,18 +372,42 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="10">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>60</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<amount>10</amount>
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<stat>STR</stat>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>1000</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
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@@ -496,7 +580,7 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
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</power>
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<criticalChance>30</criticalChance>
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<criticalChance>80</criticalChance>
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<chanceBoost>400</chanceBoost>
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<overHit>true</overHit>
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</effect>
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@@ -505,10 +589,7 @@
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<skill id="10509" toLevel="11" name="Heart Breaker">
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<!-- Stabs target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + $s2, Evasion + $s3, and Rear Critical Damage + $s4. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
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<icon>icon.skill10509</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>SPEED_UP_SPECIAL</abnormalType>
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<operateType>A3</operateType>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@@ -567,66 +648,34 @@
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</condition>
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</conditions>
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<effects>
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<effect name="FatalBlow">
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<power>
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<value level="1">21344</value>
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<value level="2">22083</value>
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<value level="3">23560</value>
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<value level="4">25039</value>
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<value level="5">26516</value>
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<value level="6">27993</value>
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<value level="7">29472</value>
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<value level="8">30949</value>
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<value level="9">35304</value>
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<value level="10">37026</value>
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<value level="11">38748</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>60</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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</effects>
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<pveEffects>
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<effect name="FatalBlow">
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<power>
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<value level="1">21344</value>
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<value level="2">22083</value>
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<value level="3">23560</value>
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<value level="4">25039</value>
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<value level="5">26516</value>
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<value level="6">27993</value>
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<value level="7">29472</value>
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<value level="8">30949</value>
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<value level="9">35304</value>
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<value level="10">37026</value>
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<value level="11">38748</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>15</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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</pveEffects>
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<pvpEffects>
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<effect name="FatalBlow">
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<power>
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<value level="1">21344</value>
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<value level="2">22083</value>
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<value level="3">23560</value>
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<value level="4">25039</value>
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<value level="5">26516</value>
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<value level="6">27993</value>
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<value level="7">29472</value>
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<value level="8">30949</value>
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<value level="9">35304</value>
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<value level="10">37026</value>
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<value level="11">38748</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
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</power>
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<criticalChance>15</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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</pvpEffects>
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<selfEffects>
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<effect name="Speed">
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<amount>40</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>5</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamagePosition">
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<amount>30</amount>
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<mode>PER</mode>
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<position>BACK</position>
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<effect name="CallSkill">
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<skillId>23739</skillId> <!-- Heart Breaker -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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@@ -1404,6 +1453,7 @@
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<!-- Sprays poison onto nearby targets for $s1. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. -->
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<icon>icon.skill10522</icon>
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<operateType>A1</operateType>
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<coolTime>500</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<value level="1">76</value>
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@@ -1418,7 +1468,7 @@
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</mpConsume>
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<castRange>900</castRange>
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<effectRange>1100</effectRange>
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<hitTime>800</hitTime>
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<hitTime>2000</hitTime>
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<reuseDelay>15000</reuseDelay>
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<effectPoint>-711</effectPoint>
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<magicLvl>
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@@ -1795,7 +1845,7 @@
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<!-- Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for $s1. -->
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<icon>icon.skill10527</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>20</abnormalTime>
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<abnormalType>CONFUSION</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="4">80</value>
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@@ -1803,7 +1853,6 @@
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</activateRate>
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<affectRange>80</affectRange>
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<affectLimit>5-12</affectLimit>
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<fanRange>0;0;80;150</fanRange>
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<operateType>A2</operateType>
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<trait>DERANGEMENT</trait>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1814,7 +1863,7 @@
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<value level="4">105</value>
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</magicLvl>
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<mpConsume>92</mpConsume>
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<castRange>400</castRange>
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<castRange>300</castRange>
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<effectRange>900</effectRange>
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<hitTime>1200</hitTime>
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<coolTime>300</coolTime>
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@@ -1823,13 +1872,27 @@
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<basicProperty>NONE</basicProperty>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="DeleteHateOfMe">
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<chance>80</chance>
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</effect>
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<effect name="TargetCancel" />
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<effect name="DisableTargeting" />
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<effect name="MagicalEvasion">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceMagicCriticalRate">
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<amount>
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<value level="1">-10</value>
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<value level="2">-11</value>
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<value level="3">-12</value>
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<value level="4">-15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
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@@ -1861,13 +1924,12 @@
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<icon>icon.skill10529</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalType>CRITICAL_SPECIAL</abnormalType>
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<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
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<abnormalType>SHADOW_FLASH</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="4">100</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</activateRate>
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<trait>NONE</trait>
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<trait>SHOCK</trait>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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@@ -1890,17 +1952,11 @@
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<basicProperty>NONE</basicProperty>
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<effectRange>1100</effectRange>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<targetConditions>
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<condition name="OpCheckFlag" />
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</targetConditions>
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<canBeDispelled>true</canBeDispelled>
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<effects>
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<effect name="TeleportToTarget" />
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>40</amount>
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<mode>PER</mode>
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@@ -1909,12 +1965,8 @@
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ReduceCancel">
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<amount>-100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="TargetMeProbability">
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<chance>100</chance>
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<effect name="BlockAbnormalSlot">
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<slot>HIDE</slot>
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</effect>
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</effects>
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</skill>
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@@ -1999,6 +2051,20 @@
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</condition>
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</conditions>
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<effects>
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|
<effect name="TriggerSkillByDamage">
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|
<!-- Crippling Poison -->
|
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|
<attackerType>Playable</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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|
|
<maxAttackerLevel>127</maxAttackerLevel>
|
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|
|
<chance>80</chance>
|
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|
|
<targetType>ENEMY</targetType>
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|
<minDamage>1</minDamage>
|
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|
|
<skillId>10545</skillId> <!-- Crippling Poison -->
|
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|
|
<skillLevel>
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|
|
<value level="1">1</value>
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|
<value level="2">2</value>
|
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|
|
</skillLevel>
|
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|
|
</effect>
|
|
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|
|
<effect name="FatalBlowRate">
|
|
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|
|
<amount>
|
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|
|
<value level="1">40</value>
|
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|
|
@@ -3274,22 +3340,19 @@
|
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|
|
<skill id="10556" toLevel="1" name="Illusion Hide">
|
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|
|
|
<!-- Becomes hidden momentarily. -->
|
|
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|
|
<icon>icon.skill10517</icon>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
|
<abnormalLvl>1</abnormalLvl>
|
|
|
|
|
<abnormalTime>2</abnormalTime>
|
|
|
|
|
<abnormalType>HIDE</abnormalType>
|
|
|
|
|
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
|
|
|
|
<magicCriticalRate>5</magicCriticalRate>
|
|
|
|
|
<magicLvl>99</magicLvl>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
|
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
|
|
|
<removedOnDamage>true</removedOnDamage>
|
|
|
|
|
<staticReuse>true</staticReuse>
|
|
|
|
|
<mpConsume>1</mpConsume>
|
|
|
|
|
<effectPoint>709</effectPoint>
|
|
|
|
|
<basicProperty>NONE</basicProperty>
|
|
|
|
|
<hitCancelTime>0</hitCancelTime>
|
|
|
|
|
<reuseDelay>1000</reuseDelay>
|
|
|
|
|
<nextAction>ATTACK</nextAction>
|
|
|
|
|
<targetType>SELF</targetType>
|
|
|
|
|
<affectScope>SINGLE</affectScope>
|
|
|
|
|
<effects>
|
|
|
|
@@ -3302,14 +3365,6 @@
|
|
|
|
|
<effect name="DispelBySlot">
|
|
|
|
|
<dispel>ROOT_PHYSICALLY,3</dispel>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="Speed">
|
|
|
|
|
<amount>-20</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="HpRegen">
|
|
|
|
|
<amount>15</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
</effects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="10557" toLevel="2" name="Maximize Critical">
|
|
|
|
|