Various skill mechanic changes.
Contributed by gamelike85.
This commit is contained in:
@@ -48,6 +48,24 @@
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<effect name="SkillCritical">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">25</value>
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<value level="2">25</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">739</value>
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@@ -83,6 +101,9 @@
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<effect name="FatalBlowRate">
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<amount>5</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DAGGER</item>
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</weaponType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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@@ -108,6 +129,24 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">25</value>
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<value level="2">25</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALDAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">844</value>
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@@ -143,6 +182,9 @@
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<effect name="FatalBlowRate">
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<amount>5</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALDAGGER</item>
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</weaponType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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@@ -193,6 +235,24 @@
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<item>LIGHT</item>
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</armorType>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="10">5</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>LIGHT</item>
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</armorType>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>20</amount>
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<mode>DIFF</mode>
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@@ -312,18 +372,42 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="10">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>60</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<amount>10</amount>
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<stat>STR</stat>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>1000</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
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@@ -496,7 +580,7 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
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</power>
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<criticalChance>30</criticalChance>
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<criticalChance>80</criticalChance>
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<chanceBoost>400</chanceBoost>
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<overHit>true</overHit>
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</effect>
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@@ -505,10 +589,7 @@
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<skill id="10509" toLevel="11" name="Heart Breaker">
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<!-- Stabs target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + $s2, Evasion + $s3, and Rear Critical Damage + $s4. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
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<icon>icon.skill10509</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>SPEED_UP_SPECIAL</abnormalType>
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<operateType>A3</operateType>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@@ -567,66 +648,34 @@
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</condition>
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</conditions>
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<effects>
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<effect name="FatalBlow">
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<power>
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<value level="1">21344</value>
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<value level="2">22083</value>
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<value level="3">23560</value>
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<value level="4">25039</value>
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<value level="5">26516</value>
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<value level="6">27993</value>
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<value level="7">29472</value>
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<value level="8">30949</value>
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<value level="9">35304</value>
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<value level="10">37026</value>
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<value level="11">38748</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>60</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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</effects>
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<pveEffects>
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<effect name="FatalBlow">
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<power>
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<value level="1">21344</value>
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<value level="2">22083</value>
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<value level="3">23560</value>
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<value level="4">25039</value>
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<value level="5">26516</value>
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<value level="6">27993</value>
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<value level="7">29472</value>
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<value level="8">30949</value>
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<value level="9">35304</value>
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<value level="10">37026</value>
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<value level="11">38748</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>15</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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</pveEffects>
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<pvpEffects>
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<effect name="FatalBlow">
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<power>
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<value level="1">21344</value>
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<value level="2">22083</value>
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<value level="3">23560</value>
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<value level="4">25039</value>
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<value level="5">26516</value>
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<value level="6">27993</value>
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<value level="7">29472</value>
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<value level="8">30949</value>
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<value level="9">35304</value>
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<value level="10">37026</value>
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<value level="11">38748</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
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</power>
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<criticalChance>15</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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</pvpEffects>
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<selfEffects>
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<effect name="Speed">
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<amount>40</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>5</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamagePosition">
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<amount>30</amount>
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<mode>PER</mode>
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<position>BACK</position>
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<effect name="CallSkill">
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<skillId>23739</skillId> <!-- Heart Breaker -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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@@ -1268,10 +1317,6 @@
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="HpRegen">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value fromLevel="1" toLevel="1">-50</value>
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@@ -1359,34 +1404,41 @@
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<skillId>10544</skillId> <!-- Cancel target -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="SkillEvasion">
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<magicType>0</magicType>
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<amount>60</amount>
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</effect>
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<effect name="MagicalDefence">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>
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<value level="1">60</value>
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<value level="2">65</value>
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<value level="3">70</value>
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<value level="4">75</value>
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<value level="1">25</value>
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<value level="2">30</value>
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<value level="3">35</value>
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<value level="4">40</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalEvasion">
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<effect name="MagicalDefence">
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<amount>
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<value level="1">60</value>
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<value level="2">70</value>
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<value level="3">80</value>
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<value level="4">90</value>
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<value level="1">70</value>
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<value level="2">80</value>
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<value level="3">90</value>
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<value level="4">100</value>
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</amount>
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<mode>DIFF</mode>
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<mode>PER</mode>
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</effect>
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<effect name="SkillEvasion">
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<amount>
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<value level="1">35</value>
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<value level="2">40</value>
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<value level="3">45</value>
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<value level="4">50</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-30</amount>
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<amount>
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<value level="1">35</value>
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<value level="2">40</value>
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<value level="3">45</value>
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<value level="4">50</value>
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</amount>
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<slot>BUFF</slot>
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</effect>
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<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
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@@ -1401,6 +1453,7 @@
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<!-- Sprays poison onto nearby targets for $s1. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. -->
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<icon>icon.skill10522</icon>
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<operateType>A1</operateType>
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<coolTime>500</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<value level="1">76</value>
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@@ -1415,7 +1468,7 @@
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</mpConsume>
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<castRange>900</castRange>
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<effectRange>1100</effectRange>
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<hitTime>800</hitTime>
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<hitTime>2000</hitTime>
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<reuseDelay>15000</reuseDelay>
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<effectPoint>-711</effectPoint>
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<magicLvl>
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@@ -1792,7 +1845,7 @@
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<!-- Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for $s1. -->
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<icon>icon.skill10527</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>20</abnormalTime>
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<abnormalType>CONFUSION</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="4">80</value>
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@@ -1800,7 +1853,6 @@
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</activateRate>
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<affectRange>80</affectRange>
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<affectLimit>5-12</affectLimit>
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<fanRange>0;0;80;150</fanRange>
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<operateType>A2</operateType>
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<trait>DERANGEMENT</trait>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1811,7 +1863,7 @@
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<value level="4">105</value>
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</magicLvl>
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<mpConsume>92</mpConsume>
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<castRange>400</castRange>
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<castRange>300</castRange>
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<effectRange>900</effectRange>
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<hitTime>1200</hitTime>
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<coolTime>300</coolTime>
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@@ -1820,13 +1872,27 @@
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<basicProperty>NONE</basicProperty>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="DeleteHateOfMe">
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<chance>80</chance>
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</effect>
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<effect name="TargetCancel" />
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<effect name="DisableTargeting" />
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<effect name="MagicalEvasion">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceMagicCriticalRate">
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<amount>
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<value level="1">-10</value>
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<value level="2">-11</value>
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<value level="3">-12</value>
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<value level="4">-15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
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@@ -2001,24 +2067,6 @@
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<value level="2">2</value>
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</skillLevel>
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</effect>
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<effect name="SkillEvasion">
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<magicType>0</magicType>
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<amount>
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<value level="1">75</value>
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<value level="2">80</value>
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</amount>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">30</value>
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<value level="2">34</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>40</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="FatalBlowRate">
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<amount>
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<value level="1">40</value>
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@@ -2026,9 +2074,26 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-80</amount>
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<slot>BUFF</slot>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Accuracy">
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<amount>8</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>40</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="AbnormalShield">
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<times>
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<value level="1">5</value>
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<value level="2">7</value>
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</times>
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</effect>
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<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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||||
@@ -3277,22 +3342,19 @@
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<skill id="10556" toLevel="1" name="Illusion Hide">
|
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<!-- Becomes hidden momentarily. -->
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<icon>icon.skill10517</icon>
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<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>HIDE</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<staticReuse>true</staticReuse>
|
||||
<mpConsume>1</mpConsume>
|
||||
<effectPoint>709</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -3305,14 +3367,6 @@
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>ROOT_PHYSICALLY,3</dispel>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10557" toLevel="2" name="Maximize Critical">
|
||||
|
@@ -2101,9 +2101,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpCheckCrtEffect" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="BlockActions" />
|
||||
|
@@ -612,6 +612,26 @@
|
||||
<coolTime>700</coolTime>
|
||||
<effectPoint>-708</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
|
||||
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->
|
||||
|
Reference in New Issue
Block a user