Improvements for previous commit.
Contributed by gamelike85.
This commit is contained in:
@@ -785,7 +785,7 @@
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<value level="7">29911</value>
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<value level="7">29911</value>
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<criticalChance>15
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<criticalChance>
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<value fromLevel="1" toLevel="7">15</value>
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<value fromLevel="1" toLevel="7">15</value>
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</criticalChance>
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</criticalChance>
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<chargeConsume>3</chargeConsume>
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<chargeConsume>3</chargeConsume>
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@@ -1655,18 +1655,50 @@
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<value level="2">icon.skill0526</value>
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<value level="2">icon.skill0526</value>
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<value level="3">icon.skill0526</value>
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<value level="3">icon.skill0526</value>
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</icon>
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</icon>
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<operateType>A1</operateType>
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<itemConsumeCount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">1</value>
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</itemConsumeCount>
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<itemConsumeId>
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<value level="1">1785</value>
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<value level="2">1785</value>
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<value level="3">1785</value>
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</itemConsumeId>
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<mpConsume>
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<mpConsume>
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<value level="1">233</value>
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<value level="1">233</value>
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<value level="2">236</value>
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<value level="2">236</value>
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<value level="3">239</value>
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<value level="3">239</value>
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</mpConsume>
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</mpConsume>
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<magicLvl>85</magicLvl>
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<magicLvl>
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<value level="1">101</value>
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<value level="2">103</value>
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<value level="3">105</value>
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</magicLvl>
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<affectLimit>6-12</affectLimit>
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<affectRange>200</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<operateType>A1</operateType>
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<fanRange>0;0;200;900</fanRange>
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<castRange>40</castRange>
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<castRange>40</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>s
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<effectPoint>-125</effectPoint>
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>-125</effectPoint>
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<rideState>NONE</rideState>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SQUARE_PB</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<power>
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<power>
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@@ -1674,8 +1706,7 @@
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<value level="2">17094</value>
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<value level="2">17094</value>
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<value level="3">17959</value>
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<value level="3">17959</value>
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>false</overHit>
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<criticalChance>15</criticalChance>
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<pDefMod>0.7</pDefMod>
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<pDefMod>0.7</pDefMod>
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</effect>
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</effect>
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</effects>
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</effects>
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@@ -25,6 +25,9 @@
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<targetConditions>
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<condition name="OpCheckFlag" />
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</targetConditions>
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<effects>
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<effects>
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<effect name="BlockSkill">
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<effect name="BlockSkill">
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<magicTypes>1;3</magicTypes>
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<magicTypes>1;3</magicTypes>
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@@ -1686,7 +1686,16 @@
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<value level="2">icon.skill0526</value>
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<value level="2">icon.skill0526</value>
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<value level="3">icon.skill0526</value>
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<value level="3">icon.skill0526</value>
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</icon>
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</icon>
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<operateType>A1</operateType>
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<itemConsumeCount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">1</value>
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</itemConsumeCount>
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<itemConsumeId>
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<value level="1">1785</value>
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<value level="2">1785</value>
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<value level="3">1785</value>
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</itemConsumeId>
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<mpConsume>
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<mpConsume>
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<value level="1">233</value>
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<value level="1">233</value>
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<value level="2">236</value>
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<value level="2">236</value>
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@@ -1697,11 +1706,30 @@
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<value level="2">103</value>
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<value level="2">103</value>
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<value level="3">105</value>
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<value level="3">105</value>
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</magicLvl>
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</magicLvl>
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<affectLimit>6-12</affectLimit>
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<affectRange>200</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<operateType>A1</operateType>
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<fanRange>0;0;200;900</fanRange>
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<castRange>40</castRange>
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<castRange>40</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>s
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<effectPoint>-125</effectPoint>
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>-125</effectPoint>
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<rideState>NONE</rideState>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SQUARE_PB</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<power>
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<power>
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@@ -1709,8 +1737,7 @@
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<value level="2">17094</value>
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<value level="2">17094</value>
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<value level="3">17959</value>
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<value level="3">17959</value>
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>false</overHit>
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<criticalChance>15</criticalChance>
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<pDefMod>0.7</pDefMod>
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<pDefMod>0.7</pDefMod>
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</effect>
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</effect>
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</effects>
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</effects>
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@@ -25,6 +25,9 @@
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<targetConditions>
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<condition name="OpCheckFlag" />
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</targetConditions>
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<effects>
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<effects>
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<effect name="BlockSkill">
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<effect name="BlockSkill">
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<magicTypes>1;3</magicTypes>
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<magicTypes>1;3</magicTypes>
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@@ -1687,7 +1687,16 @@
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<value level="2">icon.skill0526</value>
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<value level="2">icon.skill0526</value>
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<value level="3">icon.skill0526</value>
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<value level="3">icon.skill0526</value>
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</icon>
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</icon>
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<operateType>A1</operateType>
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<itemConsumeCount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">1</value>
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</itemConsumeCount>
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<itemConsumeId>
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<value level="1">1785</value>
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<value level="2">1785</value>
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<value level="3">1785</value>
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</itemConsumeId>
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<mpConsume>
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<mpConsume>
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<value level="1">233</value>
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<value level="1">233</value>
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<value level="2">236</value>
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<value level="2">236</value>
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@@ -1698,11 +1707,30 @@
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<value level="2">103</value>
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<value level="2">103</value>
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<value level="3">105</value>
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<value level="3">105</value>
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</magicLvl>
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</magicLvl>
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<affectLimit>6-12</affectLimit>
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<affectRange>200</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<operateType>A1</operateType>
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<fanRange>0;0;200;900</fanRange>
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<castRange>40</castRange>
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<castRange>40</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>s
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<effectPoint>-125</effectPoint>
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>-125</effectPoint>
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<rideState>NONE</rideState>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SQUARE_PB</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<power>
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<power>
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@@ -1710,8 +1738,7 @@
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<value level="2">17094</value>
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<value level="2">17094</value>
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<value level="3">17959</value>
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<value level="3">17959</value>
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>false</overHit>
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<criticalChance>15</criticalChance>
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<pDefMod>0.7</pDefMod>
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<pDefMod>0.7</pDefMod>
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</effect>
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</effect>
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</effects>
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</effects>
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@@ -27,6 +27,9 @@
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<targetConditions>
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<condition name="OpCheckFlag" />
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</targetConditions>
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<effects>
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<effects>
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<effect name="BlockSkill">
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<effect name="BlockSkill">
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<magicTypes>1;3</magicTypes>
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<magicTypes>1;3</magicTypes>
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