Improvements for previous commit.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-10-18 06:48:20 +00:00
parent 1aaf04b61c
commit d79d227d7a
6 changed files with 111 additions and 17 deletions

View File

@@ -785,7 +785,7 @@
<value level="7">29911</value> <value level="7">29911</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15 <criticalChance>
<value fromLevel="1" toLevel="7">15</value> <value fromLevel="1" toLevel="7">15</value>
</criticalChance> </criticalChance>
<chargeConsume>3</chargeConsume> <chargeConsume>3</chargeConsume>
@@ -1655,18 +1655,50 @@
<value level="2">icon.skill0526</value> <value level="2">icon.skill0526</value>
<value level="3">icon.skill0526</value> <value level="3">icon.skill0526</value>
</icon> </icon>
<operateType>A1</operateType> <itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</itemConsumeCount>
<itemConsumeId>
<value level="1">1785</value>
<value level="2">1785</value>
<value level="3">1785</value>
</itemConsumeId>
<mpConsume> <mpConsume>
<value level="1">233</value> <value level="1">233</value>
<value level="2">236</value> <value level="2">236</value>
<value level="3">239</value> <value level="3">239</value>
</mpConsume> </mpConsume>
<magicLvl>85</magicLvl> <magicLvl>
<value level="1">101</value>
<value level="2">103</value>
<value level="3">105</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
<fanRange>0;0;200;900</fanRange>
<castRange>40</castRange> <castRange>40</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>s
<effectPoint>-125</effectPoint>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-125</effectPoint>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
@@ -1674,8 +1706,7 @@
<value level="2">17094</value> <value level="2">17094</value>
<value level="3">17959</value> <value level="3">17959</value>
</power> </power>
<overHit>true</overHit> <overHit>false</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
</effects> </effects>

View File

@@ -25,6 +25,9 @@
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckFlag" />
</targetConditions>
<effects> <effects>
<effect name="BlockSkill"> <effect name="BlockSkill">
<magicTypes>1;3</magicTypes> <magicTypes>1;3</magicTypes>

View File

@@ -1686,7 +1686,16 @@
<value level="2">icon.skill0526</value> <value level="2">icon.skill0526</value>
<value level="3">icon.skill0526</value> <value level="3">icon.skill0526</value>
</icon> </icon>
<operateType>A1</operateType> <itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</itemConsumeCount>
<itemConsumeId>
<value level="1">1785</value>
<value level="2">1785</value>
<value level="3">1785</value>
</itemConsumeId>
<mpConsume> <mpConsume>
<value level="1">233</value> <value level="1">233</value>
<value level="2">236</value> <value level="2">236</value>
@@ -1697,11 +1706,30 @@
<value level="2">103</value> <value level="2">103</value>
<value level="3">105</value> <value level="3">105</value>
</magicLvl> </magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
<fanRange>0;0;200;900</fanRange>
<castRange>40</castRange> <castRange>40</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>s
<effectPoint>-125</effectPoint>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-125</effectPoint>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
@@ -1709,8 +1737,7 @@
<value level="2">17094</value> <value level="2">17094</value>
<value level="3">17959</value> <value level="3">17959</value>
</power> </power>
<overHit>true</overHit> <overHit>false</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
</effects> </effects>

View File

@@ -25,6 +25,9 @@
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckFlag" />
</targetConditions>
<effects> <effects>
<effect name="BlockSkill"> <effect name="BlockSkill">
<magicTypes>1;3</magicTypes> <magicTypes>1;3</magicTypes>

View File

@@ -1687,7 +1687,16 @@
<value level="2">icon.skill0526</value> <value level="2">icon.skill0526</value>
<value level="3">icon.skill0526</value> <value level="3">icon.skill0526</value>
</icon> </icon>
<operateType>A1</operateType> <itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</itemConsumeCount>
<itemConsumeId>
<value level="1">1785</value>
<value level="2">1785</value>
<value level="3">1785</value>
</itemConsumeId>
<mpConsume> <mpConsume>
<value level="1">233</value> <value level="1">233</value>
<value level="2">236</value> <value level="2">236</value>
@@ -1698,11 +1707,30 @@
<value level="2">103</value> <value level="2">103</value>
<value level="3">105</value> <value level="3">105</value>
</magicLvl> </magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
<fanRange>0;0;200;900</fanRange>
<castRange>40</castRange> <castRange>40</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>s
<effectPoint>-125</effectPoint>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-125</effectPoint>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
@@ -1710,8 +1738,7 @@
<value level="2">17094</value> <value level="2">17094</value>
<value level="3">17959</value> <value level="3">17959</value>
</power> </power>
<overHit>true</overHit> <overHit>false</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
</effects> </effects>

View File

@@ -27,6 +27,9 @@
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckFlag" />
</targetConditions>
<effects> <effects>
<effect name="BlockSkill"> <effect name="BlockSkill">
<magicTypes>1;3</magicTypes> <magicTypes>1;3</magicTypes>