Sync with L2jServer HighFive Feb 18th 2015.
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@@ -188,7 +188,7 @@
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<effect name="Buff">
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<mul stat="maxHp" val="1.2" />
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<mul stat="rCrit" val="1.2" />
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<mul stat="mCritRate" val="0.2" />
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<mul stat="mCritPower" val="1.2" />
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<mul stat="pAtk" val="1.1" />
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<mul stat="pDef" val="1.2" />
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<mul stat="pAtkSpd" val="1.2" />
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@@ -2495,7 +2495,7 @@
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<!-- Confirmed CT2.5 and Updated to Ertheia -->
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<table name="#abnormalLvl"> 1 2 3 4 5 </table>
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<table name="#magicLvl"> 78 85 90 95 99 </table>
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<table name="#mpConsume"> 83 92 98 104 110 </table>
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<table name="#mpInitialConsume"> 83 92 98 104 110 </table>
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<table name="#power"> 4040 11557 13553 15150 16747 </table>
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<table name="#ench1Power"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table>
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<table name="#ench2Cost"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table>
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@@ -2523,7 +2523,7 @@
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<set name="isDebuff" val="true" />
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<set name="lvlBonusRate" val="1" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="DIRECTIONAL_CONTINUOUS" />
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<set name="power" val="#power" />
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@@ -2534,7 +2534,7 @@
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant1 name="power" val="#ench1Power" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2Cost" />
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<enchant2 name="mpInitialConsume" val="#ench2Cost" />
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<enchant3 name="activateRate" val="#ench3ActivateRates" />
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<enchant3 name="magicLvl" val="#enchMagicLvl" />
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<enchant4 name="element" val="0" /> <!-- Fire -->
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