-Added two new effects (BlockTarget & Duel).
-Added <target hp="n%" /> condition (example - Last Attack skill). -Updated DamOverTime effect - add increase charges count over time. -Updated EnergyAttack effect to new charges system. -Updated FatalBlow effect (able to increase skill power damage if target has affected by selected abnormal type). -Added parameter ignorePhysDefPercent for skills that ignores some % of enemy pDef. -Added function isInvulnerableFor(player) and updated PcCondOverride for this function. -NPC and NPC buffers data updated for Othell Ground skill Poison Zone. -Updated PhysicalAttack effect for skills, that decreases power when using some weapon types, and increases power when using some weapon types. also added isLastAttack parameter (for skill Last Attack atm). -Added stat momentumSkillPower (for Tyrr' passive). Increases power when player have more charges (max 3). -Updated some effect for working with maxSkillDamage parameter. -Updated some old and new skills to 10531. Contributed by NviX.
This commit is contained in:
546
trunk/dist/game/data/stats/skills/10300-10399.xml
vendored
546
trunk/dist/game/data/stats/skills/10300-10399.xml
vendored
@@ -1,110 +1,139 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<!-- Level 1 : Attacks target with 52746 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
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<!-- Level 2 : Attacks target with 59601 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
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<!-- Level 3 : Attacks target with 65085 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
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<!-- Level 101 : Attacks target with 66456 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
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<!-- Level 102 : Attacks target with 67827 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 2 Cost | Decreases MP Consumption.) -->
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||||
<!-- Level 103 : Attacks target with 69198 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 3 Cost | Decreases MP Consumption.) -->
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||||
<!-- Level 104 : Attacks target with 70569 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 4 Cost | Decreases MP Consumption.) -->
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||||
<!-- Level 105 : Attacks target with 71940 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 5 Cost | Decreases MP Consumption.) -->
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||||
<!-- Level 106 : Attacks target with 73311 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 6 Cost | Decreases MP Consumption.) -->
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<!-- Level 107 : Attacks target with 74682 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 7 Cost | Decreases MP Consumption.) -->
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<!-- Level 108 : Attacks target with 76053 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 8 Cost | Decreases MP Consumption.) -->
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||||
<!-- Level 109 : Attacks target with 77424 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
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<!-- Level 110 : Attacks target with 78795 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
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<!-- Level 201 : Attacks target with 66456 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 11% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 1 Decrease Penalty | Decreases penalty.) -->
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<!-- Level 202 : Attacks target with 67827 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 12% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 2 Decrease Penalty | Decreases penalty.) -->
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<!-- Level 203 : Attacks target with 69198 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 13% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 3 Decrease Penalty | Decreases penalty.) -->
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<!-- Level 204 : Attacks target with 70569 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 14% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 4 Decrease Penalty | Decreases penalty.) -->
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<!-- Level 205 : Attacks target with 71940 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 15% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 5 Decrease Penalty | Decreases penalty.) -->
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<!-- Level 206 : Attacks target with 73311 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 16% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 6 Decrease Penalty | Decreases penalty.) -->
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<!-- Level 207 : Attacks target with 74682 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 17% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 7 Decrease Penalty | Decreases penalty.) -->
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<!-- Level 208 : Attacks target with 76053 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 18% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 8 Decrease Penalty | Decreases penalty.) -->
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||||
<!-- Level 209 : Attacks target with 77424 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 19% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 9 Decrease Penalty | Decreases penalty.) -->
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<!-- Level 210 : Attacks target with 78795 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 20% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 10 Decrease Penalty | Decreases penalty.) -->
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<skill id="10300" levels="3" name="Last Attack">
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<skill id="10300" levels="3" name="Last Attack" enchantGroup1="10" enchantGroup2="10">
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<table name="#power"> 52746 59601 65085 </table>
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||||
<table name="#enchPower"> 66456 67827 69198 70569 71940 73311 74682 76053 77424 78795 </table>
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||||
<table name="#magicLvl"> 90 95 99 </table>
|
||||
<table name="#mpConsume"> 276 297 315 </table>
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||||
<table name="#ench1MpConsume"> 310 306 301 297 292 288 283 279 275 270 </table>
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||||
<table name="#ench2Hp"> 11 12 13 14 15 16 17 18 19 20 </table>
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<set name="icon" val="icon.skill10300" />
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||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="40" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="effectRange" val="400" />
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||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
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||||
<set name="hitTime" val="1690" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<cond msgId="113" addName="1">
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||||
<and>
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<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
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<target hp="10" />
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||||
</and>
|
||||
</cond>
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||||
<enchant2cond msgId="113" addName="1">
|
||||
<and>
|
||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
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||||
<target hp="#ench2Hp" />
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||||
</and>
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||||
</enchant2cond>
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||||
<for>
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||||
<effect name="PhysicalAttack">
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||||
<param isLastAttack="true" />
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||||
</effect>
|
||||
</for>
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||||
</skill>
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||||
<!-- Level 1 : Max Momentum increases to Stage 15. -->
|
||||
<skill id="10301" levels="1" name="Maximum Force Mastery">
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||||
<!-- DONE IN HANDLER -->
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||||
<set name="icon" val="icon.skill11842" />
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||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="10302" levels="4" name="Triple Sonic Slash">
|
||||
<!-- AUTO GENERATED SKILL -->
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||||
<!-- Gathers Momentum to inflict 22531 damage onto the enemy, increasing the damage as Momentum is consumed. Damage + 30% at max Momentum consumption of 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
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||||
<table name="#mpConsumes"> 98 105 112 119 </table>
|
||||
<table name="#mpConsume"> 98 105 112 119 </table>
|
||||
<table name="#power"> 22531 26017 29503 33377 </table>
|
||||
<table name="#effectPoints"> -100 -200 -300 -400 </table> <!-- Need verify -->
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skill10302" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="effectRange" val="400" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="magicLvl" val="#magicLvl" />
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||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="overHit" val="true" />
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||||
<set name="reuseDelay" val="10000" />
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||||
<set name="rideState" val="NONE" />
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||||
<set name="targetType" val="ONE" />
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||||
<cond msgId="113" addName="1">
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||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
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||||
</cond>
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||||
<for>
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||||
<effect name="EnergyAttack">
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||||
<param power="#power" />
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||||
<param criticalChance="15" />
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||||
</effect>
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||||
</for>
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||||
</skill>
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||||
<skill id="10303" levels="4" name="Superior Combat Master">
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||||
<!-- AUTO GENERATED SKILL -->
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||||
<!-- Max CP/ HP + 2%. -->
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||||
<table name="#rate"> 1.02 1.03 1.04 1.05 </table>
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||||
<set name="icon" val="icon.skill0430" />
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||||
<set name="operateType" val="PASSIVE" />
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||||
<set name="targetType" val="SELF" />
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||||
<effect name="Buff">
|
||||
<mul stat="maxHp" val="2" />
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||||
<mul stat="maxCp" val="2" />
|
||||
<mul stat="maxHp" val="#rate" />
|
||||
<mul stat="maxCp" val="#rate" />
|
||||
</effect>
|
||||
</skill>
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||||
<!-- Level 1 : When a dualsword or dual blunt is equipped, P. Atk. + 2% and additional + 709. -->
|
||||
<!-- Level 2 : When a dualsword or dual blunt is equipped, P. Atk. + 3% and additional + 825. -->
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||||
<!-- Level 3 : When a dualsword or dual blunt is equipped, P. Atk. + 4% and additional + 982. -->
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||||
<!-- Level 4 : When a dualsword or dual blunt is equipped, P. Atk. + 5% and additional + 1190. -->
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||||
<skill id="10304" levels="4" name="Superior Dual Sword Mastery">
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||||
<table name="#magicLvl"> 85 90 95 99 </table>
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||||
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
|
||||
<table name="#pAtkAdd"> 709 825 982 1190 </table>
|
||||
<set name="icon" val="icon.skill11835" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pAtk" val="#pAtk">
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||||
<using kind="DUAL" />
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||||
</mul>
|
||||
<add stat="pAtk" val="#pAtkAdd">
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||||
<using kind="DUAL" />
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||||
</add>
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||||
</effect>
|
||||
</for>
|
||||
</skill>
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||||
<skill id="10305" levels="4" name="Broad Pull">
|
||||
<!-- AUTO GENERATED SKILL -->
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<!-- Spear Resistance - 10%. Pulls enemies from a large radius nearby. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
|
||||
<table name="#mpConsumes"> 62 69 76 83 </table>
|
||||
<table name="#mpConsume"> 62 69 76 83 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#res"> -10 -12 -15 -20 </table>
|
||||
<set name="icon" val="icon.skill11833" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="abnormalTime" val="3" />
|
||||
<set name="fanRange" val="0,0,80,300" />
|
||||
<set name="affectLimit" val="10-10" />
|
||||
<set name="affectRange" val="250" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="isRestartableDebuff" val="true" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="4000" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="effectPoint" val="-1000" />
|
||||
<set name="trait" val="DERANGEMENT" />
|
||||
<for>
|
||||
<effect name="TargetMe" />
|
||||
<effect name="DefenceTrait">
|
||||
<param POLE="#res" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : When a spear is equipped, P. Atk. + 2% and additional P. Atk. 583. Increases the number of possible targets by 1. -->
|
||||
<!-- Level 2 : When a spear is equipped, P. Atk. + 3% and additional P. Atk. 678. Increases the number of possible targets by 1. -->
|
||||
<!-- Level 3 : When a spear is equipped, P. Atk. + 4% and additional P. Atk. 807. Increases the number of possible targets by 2. -->
|
||||
<!-- Level 4 : When a spear is equipped, P. Atk. + 5% and additional P. Atk. 978. Increases the number of possible targets by 2. -->
|
||||
<skill id="10306" levels="4" name="Superior Polearm Mastery">
|
||||
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
|
||||
<table name="#pAtkAdd"> 583 678 807 978 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skill11836" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
@@ -112,38 +141,56 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pAtk" val="#pAtk">
|
||||
<using kind="POLE" />
|
||||
</mul>
|
||||
<add stat="pAtk" val="#pAtkAdd">
|
||||
<using kind="POLE" />
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10307" levels="1" name="Fist of Fury">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Greatly increases Atk. Spd. Continuously consumes HP. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
|
||||
<set name="icon" val="icon.skill10307new" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="mpConsume" val="8" />
|
||||
<set name="operateType" val="TOGGLE" />
|
||||
<set name="rideState" val="NONE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="DamOverTime" ticks="2">
|
||||
<param power="40" />
|
||||
<mul stat="pAtkSpd" val="1.25" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Shouts loudly to invoke the power of the Bison. For 5 minutes, P. Atk. and Critical Damage + 45%, Critical Rate + 45, and Atk. Spd. - 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
|
||||
<skill id="10308" levels="1" name="Wild Roar">
|
||||
<set name="icon" val="icon.skill11834" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.45" />
|
||||
<mul stat="cAtk" val="1.45" />
|
||||
<add stat="rCrit" val="45" />
|
||||
<mul stat="pAtkSpd" val="0.85" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : When a fist weapon is equipped, P. Atk. + 2% and additional + 709. -->
|
||||
<!-- Level 2 : When a fist weapon is equipped, P. Atk. + 3% and additional + 825. -->
|
||||
<!-- Level 3 : When a fist weapon is equipped, P. Atk. + 4% and additional + 982. -->
|
||||
<!-- Level 4 : When a fist weapon is equipped, P. Atk. + 5% and additional + 1190. -->
|
||||
<skill id="10309" levels="4" name="Superior Fist Weapon Mastery">
|
||||
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
|
||||
<table name="#pAtkAdd"> 709 825 982 1190 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skill11837" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
@@ -151,26 +198,35 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pAtk" val="#pAtk">
|
||||
<using kind="DUALFIST" />
|
||||
</mul>
|
||||
<add stat="pAtk" val="#pAtkAdd">
|
||||
<using kind="DUALFIST" />
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10310" levels="1" name="Primal Rage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 10 min., P. Atk. + 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
|
||||
<set name="icon" val="icon.skill10310" />
|
||||
<set name="abnormalTime" val="600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.15" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : When a two-handed sword or two handed blunt is equipped, P. Atk. + 2% and additional + 709. -->
|
||||
<!-- Level 2 : When a two-handed sword or two handed blunt is equipped, P. Atk. + 3% and additional + 825. -->
|
||||
<!-- Level 3 : When a two-handed sword or two handed blunt is equipped, P. Atk. + 4% and additional + 982. -->
|
||||
<!-- Level 4 : When a two-handed sword or two handed blunt is equipped, P. Atk. + 5% and additional + 1190. -->
|
||||
<skill id="10311" levels="4" name="Superior Two-handed Weapon Mastery">
|
||||
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
|
||||
<table name="#pAtkAdd"> 709 825 982 1190 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skill11838" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
@@ -178,7 +234,18 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pAtk" val="#pAtk">
|
||||
<and>
|
||||
<using kind="SWORD, BLUNT" />
|
||||
<using slot="lrhand" />
|
||||
</and>
|
||||
</mul>
|
||||
<add stat="pAtk" val="#pAtkAdd">
|
||||
<and>
|
||||
<using kind="SWORD, BLUNT" />
|
||||
<using slot="lrhand" />
|
||||
</and>
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
@@ -187,6 +254,7 @@
|
||||
<!-- Level 3 : There is a small chance that the item quantity will double upon crafting. Critical level 3. -->
|
||||
<!-- Level 4 : There is a small chance that the item quantity will double upon crafting. Critical level 4. -->
|
||||
<skill id="10312" levels="4" name="Crafting Mastery">
|
||||
<!-- NOT DONE -->
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skill10312" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
@@ -194,35 +262,75 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="10313" levels="4" name="Infinite Rush">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Rush toward the frontal enemies to inflict Shock for 9 sec. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
|
||||
<table name="#mpConsumes"> 92 98 104 110 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skill10313" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="9" />
|
||||
<set name="abnormalType" val="STUN" />
|
||||
<set name="abnormalVisualEffect" val="STUN" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="affectLimit" val="5-12" />
|
||||
<set name="affectRange" val="600" />
|
||||
<set name="basicProperty" val="CON" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="effectRange" val="800" />
|
||||
<set name="fanRange" val="0,0,600,60" />
|
||||
<set name="flyType" val="CHARGE" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="hpConsume" val="28" />
|
||||
<set name="icon" val="icon.skill0793" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="lvlBonusRate" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="operateType" val="DIRECTIONAL_CONTINUOUS" />
|
||||
<set name="rideState" val="NONE" />
|
||||
<set name="targetType" val="FRONT_AREA" />
|
||||
<set name="trait" val="SHOCK" />
|
||||
<cond msgId="113" addName="1">
|
||||
<and>
|
||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
||||
<target mindistance="200" />
|
||||
</and>
|
||||
</cond>
|
||||
</skill>
|
||||
<skill id="10314" levels="4" name="Disarmament">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Disarms enemies for 5 sec. and decreases their P. Atk./ M. Atk. by 40%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
|
||||
<set name="icon" val="icon.skill0485" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="abnormalType" val="DISARM" />
|
||||
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
|
||||
<set name="activateRate" val="70" />
|
||||
<set name="affectLimit" val="6-12" />
|
||||
<set name="affectRange" val="200" />
|
||||
<set name="basicProperty" val="STR" />
|
||||
<set name="effectPoint" val="-673" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<set name="icon" val="icon.skill0794" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="lvlBonusRate" val="1" />
|
||||
<set name="magicLvl" val="79" />
|
||||
<set name="mpConsume" val="58" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="reuseDelay" val="150000" />
|
||||
<set name="rideState" val="NONE" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Disarm">
|
||||
<mul stat="pAtk" val="0.6" />
|
||||
<mul stat="mAtk" val="0.6" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : When a spear is equipped, P. Atk. + 2% and additional P. Atk. + 583. -->
|
||||
<!-- Level 2 : When a spear is equipped, P. Atk. + 3% and additional P. Atk. + 678. -->
|
||||
<skill id="10315" levels="2" name="Superior Polearm Mastery">
|
||||
<table name="#pAtk"> 1.02 1.03 </table>
|
||||
<table name="#pAtkAdd"> 583 678 </table>
|
||||
<table name="#magicLvl"> 90 90 </table>
|
||||
<set name="icon" val="icon.skill11836" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
@@ -230,14 +338,12 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pAtk" val="#pAtk">
|
||||
<using kind="POLE" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : PvP P. Atk. + 5%. -->
|
||||
<!-- Level 2 : PvP P. Atk. + 6%. -->
|
||||
<!-- Level 3 : PvP P. Atk. + 7%. -->
|
||||
<!-- Level 4 : PvP P. Atk. + 8%. -->
|
||||
<skill id="10316" levels="4" name="Bloodthirst">
|
||||
<table name="#pAtk"> 1.05 1.06 1.07 1.08 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
@@ -247,140 +353,218 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pvpPhysDmg" val="#pAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10317" levels="4" name="Thunder Slasher">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Swings a spear to inflict 26003 added to P. Atk. on nearby enemies and Stuns them for 5 sec. Requires a spear. Ignores Shield Defense. Over-hit. Critical. -->
|
||||
<table name="#mpConsumes"> 122 124 129 133 </table>
|
||||
<table name="#mpConsume"> 122 124 129 133 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#effectPoints"> -173 -174 -175 -176 </table>
|
||||
<table name="#power"> 26003 30494 35883 37680 </table>
|
||||
<set name="icon" val="icon.skill10317new" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="hitTime" val="1390" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="9" />
|
||||
<set name="abnormalType" val="STUN" />
|
||||
<set name="abnormalVisualEffect" val="STUN" />
|
||||
<set name="activateRate" val="50" />
|
||||
<set name="affectLimit" val="6-12" />
|
||||
<set name="affectRange" val="150" />
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="basicProperty" val="CON" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="15000" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="1390" />
|
||||
<set name="ignoreShld" val="true" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="lvlBonusRate" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="reuseDelay" val="15000" />
|
||||
<set name="rideState" val="NONE" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="trait" val="SHOCK" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="POLE" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="Stun" />
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Launches a wave of sword energy to inflict 17348 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
|
||||
<!-- Level 2 : Launches a wave of sword energy to inflict 20033 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
|
||||
<!-- Level 3 : Launches a wave of sword energy to inflict 22717 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
|
||||
<!-- Level 4 : Launches a wave of sword energy to inflict 25700 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
|
||||
<skill id="10318" levels="4" name="Sonic Flash">
|
||||
<table name="#power"> 17348 20033 22717 25700 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#mpConsume"> 98 105 112 119 </table>
|
||||
<table name="#effectPoints"> -100 -200 -300 -400 </table> <!-- Need verify -->
|
||||
<set name="icon" val="icon.skill10318new" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="600" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="effectRange" val="1100" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="baseCritRate" val="15" /> <!-- Guessing -->
|
||||
<set name="reuseDelay" val="10000" />
|
||||
<set name="rideState" val="NONE" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD, BLUNT, DUAL" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="EnergyAttack">
|
||||
<param power="#power" />
|
||||
<param criticalChance="15" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10319" levels="1" name="Duelist's Fury">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 30%, Spd. + 66, and increases debuff resistance. -->
|
||||
<set name="icon" val="icon.skll10319" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="hitTime" val="300" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="isMagic" val="4" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.3" />
|
||||
<add stat="runSpd" val="66" />
|
||||
<sub stat="debuffVuln" val="30" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Engages target in 1:1 combat. Ignores all normal attacks, skills, and debuffs, except those of the opponent. Increases your P. Atk., Spd., and debuff resistance. -->
|
||||
<skill id="10320" levels="1" name="Faceoff">
|
||||
<set name="icon" val="icon.skll10319" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
<set name="magicLvl" val="90" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="43" />
|
||||
<set name="effectRange" val="600" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectPoint" val="-100" />
|
||||
<set name="effectRange" val="900" />
|
||||
<set name="hitTime" val="300" />
|
||||
<set name="reuseDelay" val="600000" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="Duel" />
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Attacks near the enemy by throwing a spear with 22536 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
|
||||
<!-- Level 2 : Attacks near the enemy by throwing a spear with 26428 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
|
||||
<!-- Level 3 : Attacks near the enemy by throwing a spear with 29542 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
|
||||
<!-- Level 4 : Attacks near the enemy by throwing a spear with 32656 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
|
||||
<skill id="10321" levels="4" name="Thunder Spear">
|
||||
<table name="#power"> 22536 26428 29542 32656 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#mpConsume"> 122 124 129 133 </table>
|
||||
<table name="#effectPoints"> -100 -200 -300 -400 </table>
|
||||
<set name="icon" val="icon.skll10321" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="900" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="9" />
|
||||
<set name="abnormalType" val="STUN" />
|
||||
<set name="abnormalVisualEffect" val="STUN" />
|
||||
<set name="activateRate" val="50" />
|
||||
<set name="affectLimit" val="6-12" />
|
||||
<set name="affectRange" val="150" />
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="basicProperty" val="CON" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="2500" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="AREA" />
|
||||
<set name="ignoreShld" val="true" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="lvlBonusRate" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="reuseDelay" val="15000" />
|
||||
<set name="rideState" val="NONE" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="trait" val="SHOCK" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="POLE" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="Stun" />
|
||||
<effect name="TargetCancel">
|
||||
<param chance="75" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Shouts loudly to invoke the power of the Wolf. For 5 minutes, P. Def. and M. Def. + 50%, Max HP + 25%, and Spd. + 20. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
|
||||
<skill id="10322" levels="1" name="Wolf's Cry">
|
||||
<set name="icon" val="icon.skll10320" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pDef" val="1.5" />
|
||||
<mul stat="mDef" val="1.5" />
|
||||
<mul stat="maxHp" val="1.25" />
|
||||
<add stat="runSpd" val="20" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10323" levels="1" name="Self Heal (Warrior)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Recovers 10% of Max HP. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<for>
|
||||
<effect name="HealPercent">
|
||||
<param power="10" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Power of skills that consume Momentum increase by 10%. -->
|
||||
<!-- Level 2 : Power of skills that consume Momentum increase by 15%. -->
|
||||
<!-- Level 3 : Power of skills that consume Momentum increase by 20%. -->
|
||||
<skill id="10324" levels="3" name="Momentum Master">
|
||||
<table name="#magicLvl"> 97 98 99 </table>
|
||||
<table name="#rate"> 1.1 1.15 1.2 </table>
|
||||
<set name="icon" val="icon.skill10324" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="momentumSkillPower" val="#rate" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
|
||||
<!-- Level 2 : Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
|
||||
<!-- Level 3 : Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
|
||||
<skill id="10325" levels="3" name="Dreadful Roar">
|
||||
<table name="#magicLvl"> 97 98 99 </table>
|
||||
<table name="#mpConsume"> 149 151 154 </table>
|
||||
<set name="icon" val="icon.skill10325" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="affectLimit" val="6-12" />
|
||||
<set name="affectRange" val="150" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="reuseDelay" val="120000" />
|
||||
<set name="itemConsumeCount" val="10" />
|
||||
<set name="itemConsumeId" val="1785" />
|
||||
<set name="targetType" val="AREA" />
|
||||
<for>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="buff" rate="25" max="1" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10326" levels="3" name="Bloody Fury">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 30 sec., P. Atk. + 450, Skill Power + 5%, and HP Recovery is limited to 70%. -->
|
||||
<table name="#mpConsumes"> 45 50 55 </table>
|
||||
<set name="icon" val="icon.skill10326" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
@@ -389,39 +573,62 @@
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="180000" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="450" />
|
||||
<mul stat="physicalSkillPower" val="1.05" />
|
||||
<mul stat="maxRecoverableHp" val="0.7" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Attacks target with 17348 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
|
||||
<!-- Level 2 : Attacks target with 20033 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
|
||||
<!-- Level 3 : Attacks target with 22717 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
|
||||
<!-- Level 4 : Attacks target with 25700 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
|
||||
<skill id="10327" levels="4" name="Momentum Flash">
|
||||
<table name="#power"> 17348 20033 22717 25700 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#mpConsume"> 98 105 112 119 </table>
|
||||
<table name="#effectPoints"> -100 -200 -300 -400 </table> <!-- Need verify -->
|
||||
<set name="icon" val="icon.skill10327" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="600" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectRange" val="1100" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="baseCritRate" val="15" /> <!-- Guessing -->
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD, DAGGER, BLUNT, DUALFIST" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="EnergyAttack">
|
||||
<param power="#power" />
|
||||
<param criticalChance="15" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%. -->
|
||||
<!-- Level 2 : When equipped with a sword or blunt weapon, P. Atk. +12%, P. Critical Damage + 12%, and P. Skill MP Consumption + 10%. -->
|
||||
<!-- Level 3 : When equipped with a sword or blunt weapon, P. Atk. +15%, P. Critical Damage + 15%, and P. Skill MP Consumption + 10%. -->
|
||||
<skill id="10328" levels="3" name="Soul Berserker">
|
||||
<table name="#magicLvl"> 97 98 99 </table>
|
||||
<table name="#rate"> 1.1 1.12 1.15 </table>
|
||||
<set name="icon" val="icon.skill10328" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="TOGGLE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#rate">
|
||||
<using kind="SWORD, BLUNT" />
|
||||
</mul>
|
||||
<mul stat="cAtk" val="#rate">
|
||||
<using kind="SWORD, BLUNT" />
|
||||
</mul>
|
||||
<mul stat="PhysicalMpConsumeRate" val="1.1">
|
||||
<using kind="SWORD, BLUNT" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : When equipped with a one-handed blunt weapon, P. Atk. + 21% and P. Critical Rate + 60. -->
|
||||
<skill id="10329" levels="1" name="Superior Blunt Weapon Mastery">
|
||||
<set name="icon" val="icon.skill10329" />
|
||||
<set name="magicLvl" val="85" />
|
||||
@@ -429,7 +636,18 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.21" />
|
||||
<mul stat="pAtk" val="1.21">
|
||||
<and>
|
||||
<using kind="BLUNT" />
|
||||
<using slot="rhand" />
|
||||
</and>
|
||||
</mul>
|
||||
<add stat="rCrit" val="60">
|
||||
<and>
|
||||
<using kind="BLUNT" />
|
||||
<using slot="rhand" />
|
||||
</and>
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
@@ -441,18 +659,38 @@
|
||||
<table name="#power"> 18005 22505 27005 30605 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#mpConsume"> 92 96 101 105 </table>
|
||||
<table name="#effectPoints"> -100 -200 -300 -400 </table> <!-- Need verify -->
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="9" />
|
||||
<set name="abnormalType" val="STUN" />
|
||||
<set name="abnormalVisualEffect" val="STUN" />
|
||||
<set name="activateRate" val="50" />
|
||||
<set name="basicProperty" val="CON" />
|
||||
<set name="icon" val="icon.skill10330" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="40" />
|
||||
<set name="ignorePhysDefPercent" val="30" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="effectRange" val="400" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="lvlBonusRate" val="1" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="reuseDelay" val="7000" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="baseCritRate" val="15" /> <!-- Guessing -->
|
||||
<set name="trait" val="SHOCK" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="BLUNT" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="Stun" />
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
||||
Reference in New Issue
Block a user