-Added two new effects (BlockTarget & Duel).
-Added <target hp="n%" /> condition (example - Last Attack skill). -Updated DamOverTime effect - add increase charges count over time. -Updated EnergyAttack effect to new charges system. -Updated FatalBlow effect (able to increase skill power damage if target has affected by selected abnormal type). -Added parameter ignorePhysDefPercent for skills that ignores some % of enemy pDef. -Added function isInvulnerableFor(player) and updated PcCondOverride for this function. -NPC and NPC buffers data updated for Othell Ground skill Poison Zone. -Updated PhysicalAttack effect for skills, that decreases power when using some weapon types, and increases power when using some weapon types. also added isLastAttack parameter (for skill Last Attack atm). -Added stat momentumSkillPower (for Tyrr' passive). Increases power when player have more charges (max 3). -Updated some effect for working with maxSkillDamage parameter. -Updated some old and new skills to 10531. Contributed by NviX.
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@@ -1624,7 +1624,6 @@
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<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
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<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
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<set name="castRange" val="40" />
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<set name="chargeConsume" val="4" />
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<set name="coolTime" val="500" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="effectRange" val="400" />
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@@ -1656,10 +1655,7 @@
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<enchant6 name="magicLvl" val="#enchMagicLvl" />
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<enchant7 name="magicLvl" val="#enchMagicLvl" />
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<cond msgId="113" addName="1">
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<and>
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<using kind="DUAL" />
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<player Charges="4" /> <!-- Need to recharge 4th stage of Sword Energy. -->
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</and>
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<using kind="SWORD, BLUNT, POLE, DUALFIST, DUALBLUNT, DUAL" />
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</cond>
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<for>
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<effect name="EnergyAttack">
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