-Added two new effects (BlockTarget & Duel).
-Added <target hp="n%" /> condition (example - Last Attack skill). -Updated DamOverTime effect - add increase charges count over time. -Updated EnergyAttack effect to new charges system. -Updated FatalBlow effect (able to increase skill power damage if target has affected by selected abnormal type). -Added parameter ignorePhysDefPercent for skills that ignores some % of enemy pDef. -Added function isInvulnerableFor(player) and updated PcCondOverride for this function. -NPC and NPC buffers data updated for Othell Ground skill Poison Zone. -Updated PhysicalAttack effect for skills, that decreases power when using some weapon types, and increases power when using some weapon types. also added isLastAttack parameter (for skill Last Attack atm). -Added stat momentumSkillPower (for Tyrr' passive). Increases power when player have more charges (max 3). -Updated some effect for working with maxSkillDamage parameter. -Updated some old and new skills to 10531. Contributed by NviX.
This commit is contained in:
@@ -130,11 +130,27 @@ public final class EnergyAttack extends AbstractEffect
|
||||
weaponTypeBoost = 77;
|
||||
}
|
||||
|
||||
// charge count should be the count before casting the skill but since its reduced before calling effects
|
||||
// we add skill consume charges to current charges
|
||||
double energyChargesBoost = (((attacker.getCharges() + skill.getChargeConsume()) - 1) * 0.2) + 1;
|
||||
double energyChargesBoost = 1;
|
||||
if (attacker.getCharges() == 1)
|
||||
{
|
||||
energyChargesBoost = 1.1;
|
||||
attacker.decreaseCharges(1);
|
||||
}
|
||||
else if (attacker.getCharges() == 2)
|
||||
{
|
||||
energyChargesBoost = 1.2;
|
||||
attacker.decreaseCharges(2);
|
||||
}
|
||||
else if (attacker.getCharges() >= 3)
|
||||
{
|
||||
energyChargesBoost = 1.3;
|
||||
attacker.decreaseCharges(3);
|
||||
}
|
||||
|
||||
double addPower = (attacker.getStat().calcStat(Stats.MOMENTUM_SKILL_POWER, 1, null, null));
|
||||
|
||||
attack += _power;
|
||||
attack *= addPower;
|
||||
attack *= ssBoost;
|
||||
attack *= energyChargesBoost;
|
||||
attack *= weaponTypeBoost;
|
||||
@@ -157,6 +173,13 @@ public final class EnergyAttack extends AbstractEffect
|
||||
|
||||
if (damage > 0)
|
||||
{
|
||||
// reduce damage if target has maxdamage buff
|
||||
double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
|
||||
if (maxDamage > 0)
|
||||
{
|
||||
damage = (int) maxDamage;
|
||||
}
|
||||
|
||||
attacker.sendDamageMessage(target, (int) damage, false, critical, false);
|
||||
target.reduceCurrentHp(damage, attacker, skill);
|
||||
target.notifyDamageReceived(damage, attacker, skill, critical, false);
|
||||
@@ -165,4 +188,4 @@ public final class EnergyAttack extends AbstractEffect
|
||||
Formulas.calcDamageReflected(attacker, target, skill, critical);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user