Clan Luck (390) skill adjustments.

This commit is contained in:
MobiusDevelopment 2020-12-20 23:12:03 +00:00
parent 9f710d0718
commit d6ca3af068
2 changed files with 4 additions and 39 deletions

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@ -5,15 +5,6 @@
<skill skillName="Clan Luck" skillId="390" skillLevel="1" getLevel="1"> <skill skillName="Clan Luck" skillId="390" skillLevel="1" getLevel="1">
<item id="57" count="500000" /> <!-- Adena --> <item id="57" count="500000" /> <!-- Adena -->
</skill> </skill>
<skill skillName="Clan Luck" skillId="390" skillLevel="2" getLevel="2">
<item id="49758" count="10" /> <!-- Adena -->
</skill>
<skill skillName="Clan Luck" skillId="390" skillLevel="3" getLevel="3">
<item id="49758" count="20" /> <!-- Adena -->
</skill>
<skill skillName="Clan Luck" skillId="390" skillLevel="4" getLevel="4">
<item id="57" count="100000000" /> <!-- Adena -->
</skill>
<skill skillName="Clan Fortune" skillId="392" skillLevel="1" getLevel="1"> <skill skillName="Clan Fortune" skillId="392" skillLevel="1" getLevel="1">
<item id="57" count="10000" /> <!-- Adena --> <item id="57" count="10000" /> <!-- Adena -->
</skill> </skill>

View File

@ -3605,45 +3605,19 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="390" toLevel="5" name="Clan Luck"> <skill id="390" toLevel="1" name="Clan Luck">
<!-- When killed by PC, XP decrease rate and item drop rate -$s1. When killed by an ordinary monster, XP decrease rate and item drop rate -$s2. --> <!-- You don't lose items if killed by common or boss monsters. -->
<icon>icon.skill0390</icon> <icon>icon.skill0390</icon>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="ReduceDropPenalty"> <effect name="ReduceDropPenalty">
<exp> <deathPenalty>-100</deathPenalty>
<value level="1">-12</value>
<value level="2">-20</value>
<value level="3">-24</value>
<value level="4">-24</value>
<value level="5">-24</value>
</exp>
<deathPenalty>
<value level="1">-12</value>
<value level="2">-20</value>
<value level="3">-24</value>
<value level="4">-24</value>
<value level="5">-24</value>
</deathPenalty>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ReduceDropPenalty"> <effect name="ReduceDropPenalty">
<exp> <deathPenalty>-100</deathPenalty>
<value level="1">-12</value>
<value level="2">-20</value>
<value level="3">-24</value>
<value level="4">-24</value>
<value level="5">-24</value>
</exp>
<deathPenalty>
<value level="1">-12</value>
<value level="2">-20</value>
<value level="3">-24</value>
<value level="4">-24</value>
<value level="5">-24</value>
</deathPenalty>
<mode>PER</mode> <mode>PER</mode>
<type>PK</type> <type>PK</type>
</effect> </effect>