RestorationRandom skills should be unique per item.

This commit is contained in:
MobiusDev
2019-03-01 06:58:05 +00:00
parent 20d3a0e4d4
commit d65d8d057f
28 changed files with 2387 additions and 287 deletions

View File

@@ -1443,7 +1443,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="12871" level="1" /> <!-- Hero's Treasure Chest -->
<skill id="22591" level="1" /> <!-- Check Item -->
</skills>
</item>
</list>

View File

@@ -11,7 +11,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="12871" level="1" /> <!-- Hero's Treasure Chest -->
<skill id="22592" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="34701" name="Giant's Unbind Scroll Pack" type="EtcItem">
@@ -25,7 +25,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="12871" level="1" /> <!-- Hero's Treasure Chest -->
<skill id="22593" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="34702" name="Treasure Chest" type="EtcItem">
@@ -64,7 +64,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="12871" level="1" /> <!-- Hero's Treasure Chest -->
<skill id="22594" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="34705" name="Pirate's Eyepatch" additionalName="Str" type="Armor">

View File

@@ -3048,7 +3048,7 @@
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33477</itemConsumeId> <!-- TODO: Also Items 34699, 34700, 34701, 34704 -->
<itemConsumeId>33477</itemConsumeId> <!-- Hero's Treasure Chest -->
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>

View File

@@ -1065,71 +1065,371 @@
</skill>
<skill id="22591" toLevel="1" name="Check Item">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>34699</itemConsumeId> <!-- Giant's Attribute Crystal Pack -->
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.11">
<item id="30381" count="1" /> <!-- Lucky Enchant Stone: Weapon (R-grade) -->
</item>
<item chance="0.915">
<item id="30382" count="1" /> <!-- Lucky Enchant Stone: Armor (R-grade) -->
</item>
<item chance="0.549">
<item id="12366" count="1" /> <!-- Lucky Enchant Stone: Weapon (S-grade) -->
</item>
<item chance="3.66">
<item id="12371" count="1" /> <!-- Lucky Enchant Stone: Armor (S-grade) -->
</item>
<item chance="1.098">
<item id="12365" count="1" /> <!-- Lucky Enchant Stone: Weapon (A-grade) -->
</item>
<item chance="9.15">
<item id="12370" count="1" /> <!-- Lucky Enchant Stone: Armor (A-grade) -->
</item>
<item chance="0.082">
<item id="33478" count="1" /> <!-- Destruction Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="0.686">
<item id="33479" count="1" /> <!-- Destruction Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="0.412">
<item id="22221" count="1" /> <!-- Destruction Scroll: Enchant Weapon (S-grade) - Event -->
</item>
<item chance="2.745">
<item id="22222" count="1" /> <!-- Destruction Scroll: Enchant Armor (S-grade) - Event -->
</item>
<item chance="0.824">
<item id="22223" count="1" /> <!-- Destruction Scroll: Enchant Weapon (A-grade) - Event -->
</item>
<item chance="6.863">
<item id="22224" count="1" /> <!-- Destruction Scroll: Enchant Armor (A-grade) - Event -->
</item>
<item chance="0.165">
<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="1.373">
<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="0.824">
<item id="6577" count="1" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</item>
<item chance="5.49">
<item id="6578" count="1" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</item>
<item chance="1.643">
<item id="6569" count="1" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</item>
<item chance="13.726">
<item id="6570" count="1" /> <!-- Blessed Scroll: Enchant Armor (A-grade) -->
</item>
<item chance="0.05">
<item id="19444" count="1" /> <!-- Unbind Scroll (R-grade) -->
</item>
<item chance="0.025">
<item id="19445" count="1" /> <!-- Unbind Scroll (R95-grade) -->
</item>
<item chance="0.01">
<item id="19446" count="1" /> <!-- Unbind Scroll (R99-grade) -->
</item>
<item chance="12.4">
<item id="32316" count="2" /> <!-- Elixir of Blessing -->
</item>
<item chance="12.4">
<item id="30360" count="5" /> <!-- Superior Elixir of Life (R-grade) -->
</item>
<item chance="12.4">
<item id="30361" count="5" /> <!-- Superior Elixir of Mind (R-grade) -->
</item>
<item chance="12.4">
<item id="30362" count="5" /> <!-- Superior Elixir of CP (R-grade) -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22592" toLevel="1" name="Check Item">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>34700</itemConsumeId> <!-- Giant's Enchant Scroll Pack -->
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.11">
<item id="30381" count="1" /> <!-- Lucky Enchant Stone: Weapon (R-grade) -->
</item>
<item chance="0.915">
<item id="30382" count="1" /> <!-- Lucky Enchant Stone: Armor (R-grade) -->
</item>
<item chance="0.549">
<item id="12366" count="1" /> <!-- Lucky Enchant Stone: Weapon (S-grade) -->
</item>
<item chance="3.66">
<item id="12371" count="1" /> <!-- Lucky Enchant Stone: Armor (S-grade) -->
</item>
<item chance="1.098">
<item id="12365" count="1" /> <!-- Lucky Enchant Stone: Weapon (A-grade) -->
</item>
<item chance="9.15">
<item id="12370" count="1" /> <!-- Lucky Enchant Stone: Armor (A-grade) -->
</item>
<item chance="0.082">
<item id="33478" count="1" /> <!-- Destruction Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="0.686">
<item id="33479" count="1" /> <!-- Destruction Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="0.412">
<item id="22221" count="1" /> <!-- Destruction Scroll: Enchant Weapon (S-grade) - Event -->
</item>
<item chance="2.745">
<item id="22222" count="1" /> <!-- Destruction Scroll: Enchant Armor (S-grade) - Event -->
</item>
<item chance="0.824">
<item id="22223" count="1" /> <!-- Destruction Scroll: Enchant Weapon (A-grade) - Event -->
</item>
<item chance="6.863">
<item id="22224" count="1" /> <!-- Destruction Scroll: Enchant Armor (A-grade) - Event -->
</item>
<item chance="0.165">
<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="1.373">
<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="0.824">
<item id="6577" count="1" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</item>
<item chance="5.49">
<item id="6578" count="1" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</item>
<item chance="1.643">
<item id="6569" count="1" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</item>
<item chance="13.726">
<item id="6570" count="1" /> <!-- Blessed Scroll: Enchant Armor (A-grade) -->
</item>
<item chance="0.05">
<item id="19444" count="1" /> <!-- Unbind Scroll (R-grade) -->
</item>
<item chance="0.025">
<item id="19445" count="1" /> <!-- Unbind Scroll (R95-grade) -->
</item>
<item chance="0.01">
<item id="19446" count="1" /> <!-- Unbind Scroll (R99-grade) -->
</item>
<item chance="12.4">
<item id="32316" count="2" /> <!-- Elixir of Blessing -->
</item>
<item chance="12.4">
<item id="30360" count="5" /> <!-- Superior Elixir of Life (R-grade) -->
</item>
<item chance="12.4">
<item id="30361" count="5" /> <!-- Superior Elixir of Mind (R-grade) -->
</item>
<item chance="12.4">
<item id="30362" count="5" /> <!-- Superior Elixir of CP (R-grade) -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22593" toLevel="1" name="Check Item">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>34701</itemConsumeId> <!-- Giant's Unbind Scroll Pack -->
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.11">
<item id="30381" count="1" /> <!-- Lucky Enchant Stone: Weapon (R-grade) -->
</item>
<item chance="0.915">
<item id="30382" count="1" /> <!-- Lucky Enchant Stone: Armor (R-grade) -->
</item>
<item chance="0.549">
<item id="12366" count="1" /> <!-- Lucky Enchant Stone: Weapon (S-grade) -->
</item>
<item chance="3.66">
<item id="12371" count="1" /> <!-- Lucky Enchant Stone: Armor (S-grade) -->
</item>
<item chance="1.098">
<item id="12365" count="1" /> <!-- Lucky Enchant Stone: Weapon (A-grade) -->
</item>
<item chance="9.15">
<item id="12370" count="1" /> <!-- Lucky Enchant Stone: Armor (A-grade) -->
</item>
<item chance="0.082">
<item id="33478" count="1" /> <!-- Destruction Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="0.686">
<item id="33479" count="1" /> <!-- Destruction Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="0.412">
<item id="22221" count="1" /> <!-- Destruction Scroll: Enchant Weapon (S-grade) - Event -->
</item>
<item chance="2.745">
<item id="22222" count="1" /> <!-- Destruction Scroll: Enchant Armor (S-grade) - Event -->
</item>
<item chance="0.824">
<item id="22223" count="1" /> <!-- Destruction Scroll: Enchant Weapon (A-grade) - Event -->
</item>
<item chance="6.863">
<item id="22224" count="1" /> <!-- Destruction Scroll: Enchant Armor (A-grade) - Event -->
</item>
<item chance="0.165">
<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="1.373">
<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="0.824">
<item id="6577" count="1" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</item>
<item chance="5.49">
<item id="6578" count="1" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</item>
<item chance="1.643">
<item id="6569" count="1" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</item>
<item chance="13.726">
<item id="6570" count="1" /> <!-- Blessed Scroll: Enchant Armor (A-grade) -->
</item>
<item chance="0.05">
<item id="19444" count="1" /> <!-- Unbind Scroll (R-grade) -->
</item>
<item chance="0.025">
<item id="19445" count="1" /> <!-- Unbind Scroll (R95-grade) -->
</item>
<item chance="0.01">
<item id="19446" count="1" /> <!-- Unbind Scroll (R99-grade) -->
</item>
<item chance="12.4">
<item id="32316" count="2" /> <!-- Elixir of Blessing -->
</item>
<item chance="12.4">
<item id="30360" count="5" /> <!-- Superior Elixir of Life (R-grade) -->
</item>
<item chance="12.4">
<item id="30361" count="5" /> <!-- Superior Elixir of Mind (R-grade) -->
</item>
<item chance="12.4">
<item id="30362" count="5" /> <!-- Superior Elixir of CP (R-grade) -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22594" toLevel="1" name="Check Item">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>34704</itemConsumeId> <!-- Giant's Treasure Chest -->
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.11">
<item id="30381" count="1" /> <!-- Lucky Enchant Stone: Weapon (R-grade) -->
</item>
<item chance="0.915">
<item id="30382" count="1" /> <!-- Lucky Enchant Stone: Armor (R-grade) -->
</item>
<item chance="0.549">
<item id="12366" count="1" /> <!-- Lucky Enchant Stone: Weapon (S-grade) -->
</item>
<item chance="3.66">
<item id="12371" count="1" /> <!-- Lucky Enchant Stone: Armor (S-grade) -->
</item>
<item chance="1.098">
<item id="12365" count="1" /> <!-- Lucky Enchant Stone: Weapon (A-grade) -->
</item>
<item chance="9.15">
<item id="12370" count="1" /> <!-- Lucky Enchant Stone: Armor (A-grade) -->
</item>
<item chance="0.082">
<item id="33478" count="1" /> <!-- Destruction Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="0.686">
<item id="33479" count="1" /> <!-- Destruction Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="0.412">
<item id="22221" count="1" /> <!-- Destruction Scroll: Enchant Weapon (S-grade) - Event -->
</item>
<item chance="2.745">
<item id="22222" count="1" /> <!-- Destruction Scroll: Enchant Armor (S-grade) - Event -->
</item>
<item chance="0.824">
<item id="22223" count="1" /> <!-- Destruction Scroll: Enchant Weapon (A-grade) - Event -->
</item>
<item chance="6.863">
<item id="22224" count="1" /> <!-- Destruction Scroll: Enchant Armor (A-grade) - Event -->
</item>
<item chance="0.165">
<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="1.373">
<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="0.824">
<item id="6577" count="1" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</item>
<item chance="5.49">
<item id="6578" count="1" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</item>
<item chance="1.643">
<item id="6569" count="1" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</item>
<item chance="13.726">
<item id="6570" count="1" /> <!-- Blessed Scroll: Enchant Armor (A-grade) -->
</item>
<item chance="0.05">
<item id="19444" count="1" /> <!-- Unbind Scroll (R-grade) -->
</item>
<item chance="0.025">
<item id="19445" count="1" /> <!-- Unbind Scroll (R95-grade) -->
</item>
<item chance="0.01">
<item id="19446" count="1" /> <!-- Unbind Scroll (R99-grade) -->
</item>
<item chance="12.4">
<item id="32316" count="2" /> <!-- Elixir of Blessing -->
</item>
<item chance="12.4">
<item id="30360" count="5" /> <!-- Superior Elixir of Life (R-grade) -->
</item>
<item chance="12.4">
<item id="30361" count="5" /> <!-- Superior Elixir of Mind (R-grade) -->
</item>
<item chance="12.4">
<item id="30362" count="5" /> <!-- Superior Elixir of CP (R-grade) -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22595" toLevel="1" name="Scroll: Replenish Vitality">
<operateType>A1</operateType>