Fixed Class Change skill not been able to cast.
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parent
ce761fbc1c
commit
d5c7a92b95
@ -17,7 +17,9 @@
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package com.l2jmobius.gameserver.network.clientpackets;
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.CommonSkill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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@ -48,21 +50,19 @@ public final class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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if (activeChar.isSpawnProtected())
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{
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activeChar.onActionRequest();
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}
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// Get the level of the used skill
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Skill skill = activeChar.getKnownSkill(_magicId);
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if (skill == null)
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{
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// Player doesn't know this skill, maybe it's the display Id.
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skill = activeChar.getCustomSkill(_magicId);
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if (skill == null)
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if ((_magicId == CommonSkill.HAIR_ACCESSORY_SET.getId()) //
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|| ((_magicId > 1565) && (_magicId < 1570))) // subClass change SkillTree
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{
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skill = SkillData.getInstance().getSkill(_magicId, 1);
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}
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else
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{
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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_log.warning("Player " + activeChar + " tried to use a skill [" + _magicId + "] which hasn't been learned or it belongs to a macro of a currently inactive class.");
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_log.warning("Skill Id " + _magicId + " not found in player!");
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return;
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}
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}
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@ -17,7 +17,9 @@
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package com.l2jmobius.gameserver.network.clientpackets;
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.CommonSkill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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@ -48,21 +50,19 @@ public final class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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if (activeChar.isSpawnProtected())
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{
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activeChar.onActionRequest();
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}
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// Get the level of the used skill
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Skill skill = activeChar.getKnownSkill(_magicId);
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if (skill == null)
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{
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// Player doesn't know this skill, maybe it's the display Id.
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skill = activeChar.getCustomSkill(_magicId);
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if (skill == null)
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if ((_magicId == CommonSkill.HAIR_ACCESSORY_SET.getId()) //
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|| ((_magicId > 1565) && (_magicId < 1570))) // subClass change SkillTree
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{
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skill = SkillData.getInstance().getSkill(_magicId, 1);
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}
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else
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{
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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_log.warning("Player " + activeChar + " tried to use a skill [" + _magicId + "] which hasn't been learned or it belongs to a macro of a currently inactive class.");
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_log.warning("Skill Id " + _magicId + " not found in player!");
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return;
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}
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}
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@ -17,7 +17,9 @@
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package com.l2jmobius.gameserver.network.clientpackets;
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.CommonSkill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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@ -48,21 +50,19 @@ public final class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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if (activeChar.isSpawnProtected())
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{
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activeChar.onActionRequest();
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}
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// Get the level of the used skill
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Skill skill = activeChar.getKnownSkill(_magicId);
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if (skill == null)
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{
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// Player doesn't know this skill, maybe it's the display Id.
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skill = activeChar.getCustomSkill(_magicId);
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if (skill == null)
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if ((_magicId == CommonSkill.HAIR_ACCESSORY_SET.getId()) //
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|| ((_magicId > 1565) && (_magicId < 1570))) // subClass change SkillTree
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{
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skill = SkillData.getInstance().getSkill(_magicId, 1);
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}
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else
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{
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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_log.warning("Player " + activeChar + " tried to use a skill [" + _magicId + "] which hasn't been learned or it belongs to a macro of a currently inactive class.");
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_log.warning("Skill Id " + _magicId + " not found in player!");
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return;
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}
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}
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@ -17,7 +17,9 @@
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package com.l2jmobius.gameserver.network.clientpackets;
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.CommonSkill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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@ -48,21 +50,19 @@ public final class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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if (activeChar.isSpawnProtected())
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{
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activeChar.onActionRequest();
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}
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// Get the level of the used skill
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Skill skill = activeChar.getKnownSkill(_magicId);
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if (skill == null)
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{
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// Player doesn't know this skill, maybe it's the display Id.
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skill = activeChar.getCustomSkill(_magicId);
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if (skill == null)
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if ((_magicId == CommonSkill.HAIR_ACCESSORY_SET.getId()) //
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|| ((_magicId > 1565) && (_magicId < 1570))) // subClass change SkillTree
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{
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skill = SkillData.getInstance().getSkill(_magicId, 1);
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}
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else
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{
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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_log.warning("Player " + activeChar + " tried to use a skill [" + _magicId + "] which hasn't been learned or it belongs to a macro of a currently inactive class.");
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_log.warning("Skill Id " + _magicId + " not found in player!");
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return;
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}
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}
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@ -17,7 +17,9 @@
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package com.l2jmobius.gameserver.network.clientpackets;
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.CommonSkill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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@ -48,21 +50,19 @@ public final class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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if (activeChar.isSpawnProtected())
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{
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activeChar.onActionRequest();
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}
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// Get the level of the used skill
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Skill skill = activeChar.getKnownSkill(_magicId);
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if (skill == null)
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{
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// Player doesn't know this skill, maybe it's the display Id.
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skill = activeChar.getCustomSkill(_magicId);
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if (skill == null)
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if ((_magicId == CommonSkill.HAIR_ACCESSORY_SET.getId()) //
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|| ((_magicId > 1565) && (_magicId < 1570))) // subClass change SkillTree
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{
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skill = SkillData.getInstance().getSkill(_magicId, 1);
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}
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else
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{
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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_log.warning("Player " + activeChar + " tried to use a skill [" + _magicId + "] which hasn't been learned or it belongs to a macro of a currently inactive class.");
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_log.warning("Skill Id " + _magicId + " not found in player!");
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return;
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}
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}
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