Krishna weapons minor fix and addition at admin menu.

Contributed by override.
This commit is contained in:
MobiusDev
2019-03-07 08:39:31 +00:00
parent f61b0831a2
commit d59c373f67
22 changed files with 862 additions and 151 deletions

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@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/buylist.xsd">
<!-- Krishna R110-Grade Weapons (Normal) -->
<item id="80090" price="0" />
<item id="80091" price="0" />
<item id="80092" price="0" />
<item id="80093" price="0" />
<item id="80094" price="0" />
<item id="80095" price="0" />
<item id="80096" price="0" />
<item id="80097" price="0" />
<item id="80098" price="0" />
<item id="80099" price="0" />
<item id="80100" price="0" />
<item id="80101" price="0" />
<item id="80102" price="0" />
<item id="80103" price="0" />
</list>

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@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/buylist.xsd">
<!-- Krishna R110-Grade Weapons (Normal) -->
<item id="80133" price="0" />
<item id="80134" price="0" />
<item id="80135" price="0" />
<item id="80136" price="0" />
<item id="80137" price="0" />
<item id="80138" price="0" />
<item id="80139" price="0" />
<item id="80140" price="0" />
<item id="80141" price="0" />
<item id="80142" price="0" />
<item id="80143" price="0" />
<item id="80144" price="0" />
<item id="80145" price="0" />
<item id="80146" price="0" />
</list>

View File

@@ -1,118 +1,126 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - R Grade Weapons</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - R Grade Weapons</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br>
<center>
<table width=290>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11007" value="Requiem (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11008" value="Requiem (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11009" value="Requiem (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11010" value="Requiem (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11027" value="Requiem (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11011" value="Requiem (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11012" value="Apocalypse (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11013" value="Apocalypse (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11014" value="Apocalypse (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11015" value="Apocalypse (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11028" value="Apocalypse (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11016" value="Apocalypse (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<table width=290>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11017" value="Specter (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11018" value="Specter (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11019" value="Specter (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11020" value="Specter (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11029" value="Specter (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11021" value="Specter (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<td align=center>
<button action="bypass -h admin_buy 11007" value="Requiem (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11008" value="Requiem (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11009" value="Requiem (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11010" value="Requiem (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11027" value="Requiem (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11011" value="Requiem (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11012" value="Apocalypse (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11013" value="Apocalypse (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11014" value="Apocalypse (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11015" value="Apocalypse (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11028" value="Apocalypse (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11016" value="Apocalypse (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11017" value="Specter (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11018" value="Specter (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11019" value="Specter (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11020" value="Specter (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11029" value="Specter (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11021" value="Specter (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td>
<button action="bypass -h admin_buy 11022" value="Amaranthine (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11023" value="Amaranthine (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11024" value="Amaranthine (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11025" value="Amaranthine (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11030" value="Amaranthine (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11026" value="Amaranthine (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<br>
<button action="bypass -h admin_buy 11022" value="Amaranthine (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11023" value="Amaranthine (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11024" value="Amaranthine (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11025" value="Amaranthine (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11030" value="Amaranthine (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11026" value="Amaranthine (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td>
<button action="bypass -h admin_buy 11085" value="Krishna (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 11086" value="Krishna (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<br>
</center></body></html>

View File

@@ -623,81 +623,131 @@
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17856" level="1" /> <!-- Apocalypse Pack -->
</skills>
</item>
<item id="39360" name="Apocalypse Weapon Crafting Pack" type="EtcItem">
<!-- Double-click to acquire a pack for crafting one Apocalypse weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17857" level="1" /> <!-- Apocalypse Crafting Pack -->
</skills>
</item>
<item id="39361" name="Apocalypse Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Apocalypse weapon. -->
<set name="icon" val="icon.etc_box_of_adventure_3_i00" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17858" level="1" /> <!-- Apocalypse Completion Pack -->
</skills>
</item>
<item id="39362" name="+4 Apocalypse Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to +4. -->
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to + 4. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17859" level="1" /> <!-- + 4 Apocalypse Pack -->
</skills>
</item>
<item id="39363" name="+5 Apocalypse Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to +5. -->
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to + 5. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17860" level="1" /> <!-- + 5 Apocalypse Pack -->
</skills>
</item>
<item id="39364" name="+6 Apocalypse Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to +6. -->
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to + 6. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17861" level="1" /> <!-- + 6 Apocalypse Pack -->
</skills>
</item>
<item id="39365" name="+7 Apocalypse Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to +7. -->
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to + 7. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17862" level="1" /> <!-- + 7 Apocalypse Pack -->
</skills>
</item>
<item id="39366" name="+8 Apocalypse Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to +8. -->
<!-- Double-click to acquire one Apocalypse weapon that has been enchanted to + 8. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17863" level="1" /> <!-- + 8 Apocalypse Pack -->
</skills>
</item>
<item id="39367" name="Orc Supply Box" type="EtcItem">
<!-- Box containing items that were collected over a long period of time by the Aspiring Orc Ruler of Aden. -->
<set name="icon" val="icon.etc_box_of_adventure_1_i00" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17883" level="1" /> <!-- Daily Attendance Reward -->
</skills>
</item>
<item id="39368" name="1st Week Gift Box" type="EtcItem">
<!-- 1st Week Gift Box prepared for those who truly love Lineage II. -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17884" level="1" /> <!-- Reward: Week 1 -->
</skills>
</item>
<item id="39369" name="2nd Week Gift Box" type="EtcItem">
<!-- 2nd Week Gift Box prepared for those who truly love Lineage II. -->
@@ -705,8 +755,13 @@
<set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17885" level="1" /> <!-- Reward: Week 2 -->
</skills>
</item>
<item id="39370" name="3rd Week Gift Box" type="EtcItem">
<!-- 3rd Week Gift Box prepared for those who truly love Lineage II. -->
@@ -714,24 +769,39 @@
<set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17886" level="1" /> <!-- Reward: Week 3 -->
</skills>
</item>
<item id="39371" name="4th Week Gift Box" type="EtcItem">
<!-- 4th Week Gift Box prepared for those who truly love Lineage II. -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17887" level="1" /> <!-- Reward: Week 4 -->
</skills>
</item>
<item id="39372" name="Vesper Weapon Pack" type="EtcItem">
<!-- Double-click to acquire one Vesper weapon. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<skills>
<skill id="17855" level="1" /> <!-- Vesper Pack -->
</skills>
</item>
<item id="39373" name="Scroll: 1,000,000 SP" type="EtcItem">
<!-- Scroll that replenishes 1,000,000 SP. -->

View File

@@ -1535,16 +1535,23 @@
<item id="80090" name="Krishna Shaper" type="Weapon">
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Accuracy +4 and P. Skill Critical Damage +2%. -->
<set name="icon" val="icon.weapon_r110_dagger_i00" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
<set name="weapon_type" val="DAGGER" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="34485" />
<set name="material" val="STEEL" />
<set name="weight" val="1520" />
<set name="price" val="1616590000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="DAGGER" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="13282" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Dagger Special Ability -->
</skills>
<stats>
<stat type="pAtk">708</stat>
<stat type="mAtk">352</stat>
@@ -1568,6 +1575,12 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="bodypart" val="rhand" />
<set name="damage_range" val="0;0;40;120" />
<set name="crystal_count" val="34485" />
<skills>
<skill id="13252" level="3" type="ON_ENCHANT" type_value="4" /> <!-- One-handed Sword Special Ability -->
</skills>
<stats>
<stat type="pAtk">809</stat>
<stat type="mAtk">352</stat>
@@ -1591,6 +1604,11 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="crystal_count" val="13794" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="13261" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Two-handed Sword Special Ability -->
</skills>
<stats>
<stat type="pAtk">984</stat>
<stat type="mAtk">352</stat>
@@ -1607,12 +1625,15 @@
<set name="weapon_type" val="POLE" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="34485" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="1740" />
<set name="price" val="1616590000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="bodypart" val="rhand" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
@@ -1639,6 +1660,11 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="damage_range" val="0;0;32;120" />
<set name="crystal_count" val="34485" />
<skills>
<skill id="13267" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Fist Weapon Special Ability -->
</skills>
<stats>
<stat type="pAtk">984</stat>
<stat type="mAtk">352</stat>
@@ -1653,16 +1679,22 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Atk. +2% and enables the character to attack multiple enemies. -->
<set name="icon" val="icon.weapon_r110_spear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="weapon_type" val="POLE" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="34485" />
<set name="material" val="BRONZE" />
<set name="weight" val="2010" />
<set name="price" val="1616590000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13263" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Spear Special Ability -->
</skills>
<stats>
<stat type="pAtk">809</stat>
<stat type="mAtk">352</stat>
@@ -1677,16 +1709,21 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Atk. +2% and Atk. Spd. +2% -->
<set name="icon" val="icon.weapon_r110_bow_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" />
<set name="weapon_type" val="BOW" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="13794" />
<set name="material" val="STEEL" />
<set name="weight" val="1520" />
<set name="price" val="1616590000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="damage_range" val="0;0;10;0" />
<skills>
<skill id="13292" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Bow Special Ability -->
</skills>
<stats>
<stat type="pAtk">1593</stat>
<stat type="mAtk">352</stat>
@@ -1703,11 +1740,20 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="13794" />
<set name="damage_range" val="0;0;40;120" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="reuse_delay" val="1350" />
<set name="material" val="STEEL" />
<set name="weight" val="1580" />
<set name="price" val="1616590000" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13294" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Crossbow Special Ability -->
</skills>
<stats>
<stat type="pAtk">1434</stat>
<stat type="mAtk">352</stat>
@@ -1722,7 +1768,10 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, M. Accuracy +4 and M. Skill Power +2%. -->
<set name="icon" val="icon.weapon_r110_onehand_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="13794" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="STEEL" />
@@ -1731,6 +1780,11 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="damage_range" val="0;0;40;120" />
<set name="is_magic_weapon" val="true" />
<skills>
<skill id="13295" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Magic Sword Special Ability -->
</skills>
<stats>
<stat type="pAtk">647</stat>
<stat type="mAtk">470</stat>
@@ -1743,7 +1797,10 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, M. Accuracy +4 and Casting Spd. +2%. -->
<set name="icon" val="icon.weapon_r110_onehand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="13794" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="WOOD" />
@@ -1752,6 +1809,11 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="damage_range" val="0;0;40;120" />
<set name="is_magic_weapon" val="true" />
<skills>
<skill id="13299" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Magic One-handed Blunt Special Ability -->
</skills>
<stats>
<stat type="pAtk">647</stat>
<stat type="mAtk">470</stat>

View File

@@ -4,16 +4,22 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, M. Atk. 3% and M. Skill Critical Damage +2%. -->
<set name="icon" val="icon.weapon_r110_twohand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="13794" />
<set name="material" val="WOOD" />
<set name="weight" val="1080" />
<set name="price" val="1616590000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="damage_range" val="0;0;40;120" />
<set name="is_magic_weapon" val="true" />
<skills>
<skill id="13304" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Magic Two-handed Blunt Special Ability -->
</skills>
<stats>
<stat type="pAtk">788</stat>
<stat type="mAtk">517</stat>
@@ -28,16 +34,21 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Atk. +2% and P. Skill Power +2%. -->
<set name="icon" val="icon.weapon_r110_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="16553" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1520" />
<set name="price" val="1616590000" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="13277" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Dualsword Special Ability -->
</skills>
<stats>
<stat type="pAtk">984</stat>
<stat type="mAtk">352</stat>
@@ -52,12 +63,18 @@
<set name="icon" val="icon.weapon_r110_dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="16553" />
<set name="material" val="STEEL" />
<set name="weight" val="2050" />
<set name="price" val="1616590000" />
<set name="enchant_enabled" val="1" />
<set name="damage_range" val="0;0;44;120" />
<skills>
<skill id="13287" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Dual Dagger Special Ability -->
</skills>
<stats>
<stat type="pAtk">809</stat>
<stat type="mAtk">352</stat>
@@ -73,12 +90,18 @@
<set name="icon" val="icon.weapon_r110_dual_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="crystal_count" val="16553" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="1740" />
<set name="price" val="1616590000" />
<set name="enchant_enabled" val="1" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="13272" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Dual Blunt Weapon Special Ability -->
</skills>
<stats>
<stat type="pAtk">984</stat>
<stat type="mAtk">352</stat>
@@ -482,7 +505,11 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Accuracy +4 and P. Skill Critical Damage +2%. Enchantment effects: P. Skill Critical Damage +3%, Max HP/ MP/ CP +7%. -->
<set name="icon" val="icon.weapon_r110_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_count" val="17243" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;40;120" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="STEEL" />
@@ -491,6 +518,9 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13282" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Dagger Special Ability -->
</skills>
<stats>
<stat type="pAtk">729</stat>
<stat type="mAtk">363</stat>
@@ -505,7 +535,11 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Accuracy +4 and Normal Attack Critical Rate +30. Enchantment effects: P. Skill Critical Damage +3%, P. Def. +5%. -->
<set name="icon" val="icon.weapon_r110_onehand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="damage_range" val="0;0;40;120" />
<set name="blessed" val="true" />
<set name="crystal_count" val="17243" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="STEEL" />
@@ -514,6 +548,9 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13252" level="3" type="ON_ENCHANT" type_value="4" /> <!-- One-handed Sword Special Ability -->
</skills>
<stats>
<stat type="pAtk">833</stat>
<stat type="mAtk">363</stat>
@@ -527,7 +564,7 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Atk. +5%. Enchantment effects: P. Skill Critical Damage +3%, P. Atk.+3%. -->
<set name="icon" val="icon.weapon_r110_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
@@ -537,6 +574,11 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="13261" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Two-handed Sword Special Ability -->
</skills>
<stats>
<stat type="pAtk">1014</stat>
<stat type="mAtk">363</stat>
@@ -550,7 +592,9 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Accuracy +4 and P./ M. Skill Power +2%. Enchantment effects: P. Skill Critical Damage +3%, Max HP/ MP/ CP +7%. -->
<set name="icon" val="icon.weapon_r110_onehand_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_count" val="17243" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="FINE_STEEL" />
@@ -559,8 +603,11 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13256" level="3" type="ON_ENCHANT" type_value="4" /> <!-- One-handed Blunt Special Ability -->
</skills>
<stats>
<stat type="pAtk">833</stat>
@@ -579,12 +626,18 @@
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="17243" />
<set name="material" val="STEEL" />
<set name="weight" val="1550" />
<set name="price" val="2020737500" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;32;120" />
<skills>
<skill id="13267" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Fist Weapon Special Ability -->
</skills>
<stats>
<stat type="pAtk">1014</stat>
<stat type="mAtk">363</stat>
@@ -599,8 +652,9 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, increases P. Atk. by 2% and enables the character to attack multiple enemies. Enchantment effects: Normal Attack Critical Damage +3%, a chance to stun enemies near the target for 3 sec on a standard attack. -->
<set name="icon" val="icon.weapon_r110_spear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_count" val="17243" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="BRONZE" />
@@ -609,6 +663,12 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13263" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Spear Special Ability -->
</skills>
<stats>
<stat type="pAtk">833</stat>
<stat type="mAtk">363</stat>
@@ -623,8 +683,9 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Atk. +2% and Atk. Spd. +2%. Enchantment effects: P. Skill Critical Damage +3%, Normal Attack Critical Damage +3%. -->
<set name="icon" val="icon.weapon_r110_bow_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BOW" />
<set name="crystal_count" val="17243" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="STEEL" />
@@ -633,6 +694,11 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;10;0" />
<skills>
<skill id="13292" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Bow Special Ability -->
</skills>
<stats>
<stat type="pAtk">1641</stat>
<stat type="mAtk">363</stat>
@@ -648,12 +714,19 @@
<set name="icon" val="icon.weapon_r110_crossbow_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="crystal_count" val="17243" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="STEEL" />
<set name="weight" val="1580" />
<set name="price" val="2020737500" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="13294" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Crossbow Special Ability -->
</skills>
<stats>
<stat type="pAtk">1477</stat>
<stat type="mAtk">363</stat>
@@ -668,7 +741,9 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, M. Accuracy +4 and M. Skill Power +2%. Enchantment effects: M. Skill Critical Damage +3%, P. Def. +5%. -->
<set name="icon" val="icon.weapon_r110_onehand_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_count" val="17243" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="STEEL" />
@@ -677,6 +752,12 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;40;120" />
<set name="is_magic_weapon" val="true" />
<skills>
<skill id="13295" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Magic Sword Special Ability -->
</skills>
<stats>
<stat type="pAtk">666</stat>
<stat type="mAtk">484</stat>
@@ -689,15 +770,23 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, M. Accuracy +4 and Casting Spd. +2%. Enchantment effects: M. Skill Critical Damage +3%, Max HP/ MP/ CP +7%. -->
<set name="icon" val="icon.weapon_r110_onehand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="crystal_count" val="17243" />
<set name="material" val="WOOD" />
<set name="weight" val="1080" />
<set name="price" val="2020737500" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;40;120" />
<set name="is_magic_weapon" val="true" />
<skills>
<skill id="13299" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Magic One-handed Blunt Special Ability -->
</skills>
<stats>
<stat type="pAtk">666</stat>
<stat type="mAtk">484</stat>
@@ -712,8 +801,8 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, M. Atk. 3% and M. Skill Critical Damage +2%. Enchantment effects: Normal Attack/ P. Skill/ M. Skill Critical Damage +3%, Max HP/ MP/ CP +7%. -->
<set name="icon" val="icon.weapon_r110_twohand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="WOOD" />
@@ -722,6 +811,12 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;40;120" />
<set name="is_magic_weapon" val="true" />
<skills>
<skill id="13304" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Magic Two-handed Blunt Special Ability -->
</skills>
<stats>
<stat type="pAtk">811</stat>
<stat type="mAtk">532</stat>
@@ -736,9 +831,10 @@
<!-- Can bestow 2 regular Soul Crystals and 1 special Soul Crystal. When +4 enchanted, P. Atk. +2% and P. Skill Power +2%. Enchantment effects: P. Skill Critical Damage +3%, Skill Power +3%. -->
<set name="icon" val="icon.weapon_r110_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="immediate_effect" val="true" />
<set name="crystal_count" val="20692" />
<set name="crystal_type" val="R110" />
<set name="material" val="STEEL" />
<set name="weight" val="1520" />
@@ -746,6 +842,11 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="13277" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Dualsword Special Ability -->
</skills>
<stats>
<stat type="pAtk">1014</stat>
<stat type="mAtk">363</stat>
@@ -760,12 +861,19 @@
<set name="icon" val="icon.weapon_r110_dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_count" val="20692" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="STEEL" />
<set name="weight" val="2050" />
<set name="price" val="2020737500" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;44;120" />
<skills>
<skill id="13287" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Dual Dagger Special Ability -->
</skills>
<stats>
<stat type="pAtk">833</stat>
<stat type="mAtk">363</stat>
@@ -781,12 +889,19 @@
<set name="icon" val="icon.weapon_r110_dual_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="crystal_count" val="20692" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R110" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="1740" />
<set name="price" val="2020737500" />
<set name="enchant_enabled" val="1" />
<set name="blessed" val="true" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="13272" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Dual Blunt Weapon Special Ability -->
</skills>
<stats>
<stat type="pAtk">1014</stat>
<stat type="mAtk">363</stat>

View File

@@ -2009,7 +2009,7 @@
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>5</abnormalTime>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>

View File

@@ -23,7 +23,7 @@
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
<!--xs:maxInclusive value="65535" /-->
</xs:restriction>
</xs:simpleType>
</xs:attribute>