Merged various L2JHefesto skill changes.
This commit is contained in:
@@ -2399,9 +2399,11 @@
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<cond msgId="109">
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<cond msgId="109">
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<target npcType="Trap" />
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<target npcType="Trap" />
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</cond>
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</cond>
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<for>
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<effect name="TrapRemove">
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<effect name="TrapRemove">
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<param power="#power" />
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<param power="#power" />
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</effect>
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="472" levels="45" name="Ancient Sword Mastery" enchantGroup1="1" enchantGroup2="1">
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<skill id="472" levels="45" name="Ancient Sword Mastery" enchantGroup1="1" enchantGroup2="1">
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<!-- Increases P. Atk. by 5.2 when using an ancient sword. -->
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<!-- Increases P. Atk. by 5.2 when using an ancient sword. -->
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@@ -403,9 +403,11 @@
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<cond msgId="109">
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<cond msgId="109">
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<target npcType="Trap" />
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<target npcType="Trap" />
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</cond>
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</cond>
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<for>
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<effect name="TrapRemove">
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<effect name="TrapRemove">
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<param power="78" />
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<param power="78" />
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</effect>
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1">
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<skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1">
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<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. -->
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<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. -->
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@@ -2756,7 +2756,7 @@
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</for>
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</for>
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</skill>
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</skill>
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<skill id="2792" levels="2" name="Stone of Stamina">
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<skill id="2792" levels="2" name="Stone of Stamina">
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<table name="#amount">700 20000</table> <!-- FIXME: wrong values! -->
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<table name="#hpHeal">15 25</table>
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<set name="effectPoint" val="100" />
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<set name="effectPoint" val="100" />
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<set name="hitTime" val="100" />
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<set name="hitTime" val="100" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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@@ -2765,13 +2765,13 @@
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<set name="reuseDelay" val="2000" />
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<set name="reuseDelay" val="2000" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<for>
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<effect name="Heal">
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<effect name="HealPercent">
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<param power="#amount" />
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<param power="#hpHeal" />
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</effect>
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</effect>
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</for>
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</for>
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</skill>
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</skill>
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<skill id="2793" levels="2" name="Stone of Mana">
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<skill id="2793" levels="2" name="Stone of Mana">
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<table name="#amount">500 20000</table> <!-- FIXME: wrong values! -->
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<table name="#mpHeal">11 18</table>
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<set name="effectPoint" val="100" />
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<set name="effectPoint" val="100" />
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<set name="hitTime" val="100" />
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<set name="hitTime" val="100" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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@@ -2780,8 +2780,8 @@
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<set name="reuseDelay" val="2000" />
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<set name="reuseDelay" val="2000" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<for>
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<effect name="ManaHeal">
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<effect name="ManaHealPercent">
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<param power="#amount" />
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<param power="#mpHeal" />
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</effect>
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</effect>
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</for>
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</for>
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</skill>
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</skill>
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@@ -2886,7 +2886,7 @@
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<for>
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<effect name="Buff">
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<effect name="Buff">
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<mul stat="critDmg" val="1.3" />
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<mul stat="critRate" val="1.25" />
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</effect>
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</effect>
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</for>
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</for>
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</skill>
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</skill>
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@@ -42,7 +42,15 @@
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<set name="magicLevel" val="80" />
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<set name="magicLevel" val="80" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="2000" />
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<set name="reuseDelay" val="2000" />
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<set name="targetType" val="NONE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="HealPercent">
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<param power="100" />
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</effect>
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<effect name="ManaHealPercent">
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<param power="100" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="2803" levels="1" name="Seed of Revenge">
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<skill id="2803" levels="1" name="Seed of Revenge">
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<set name="hitTime" val="1500" />
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<set name="hitTime" val="1500" />
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@@ -1046,7 +1046,10 @@
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<set name="isDebuff" val="true" />
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<set name="isDebuff" val="true" />
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<set name="magicLevel" val="-1" />
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<set name="magicLevel" val="-1" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Transformation" />
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</for>
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</skill>
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</skill>
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<skill id="5482" levels="1" name="Transform Penalty">
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<skill id="5482" levels="1" name="Transform Penalty">
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<!-- You cannot be transformed while under this effect. -->
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<!-- You cannot be transformed while under this effect. -->
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@@ -1058,7 +1061,10 @@
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<set name="isDebuff" val="true" />
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<set name="isDebuff" val="true" />
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<set name="magicLevel" val="-1" />
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<set name="magicLevel" val="-1" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Transformation" />
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</for>
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</skill>
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</skill>
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<skill id="5483" levels="1" name="Counter Aggression">
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<skill id="5483" levels="1" name="Counter Aggression">
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<set name="effectPoint" val="-662" />
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<set name="effectPoint" val="-662" />
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@@ -275,14 +275,24 @@
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<set name="abnormalLevel" val="4" />
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<set name="abnormalLevel" val="4" />
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<set name="abnormalTime" val="20" />
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<set name="abnormalTime" val="20" />
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<set name="abnormalType" val="PD_DOWN" />
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<set name="abnormalType" val="PD_DOWN" />
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<set name="castRange" val="200" />
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<set name="effectPoint" val="-100" />
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<set name="effectPoint" val="-100" />
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<set name="effectRange" val="400" />
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<set name="hitTime" val="1200" />
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<set name="hitTime" val="1200" />
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<set name="icon" val="icon.skill0122" />
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<set name="icon" val="icon.skill0122" />
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<set name="isDebuff" val="true" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLevel" val="1" />
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<set name="magicLevel" val="1" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Debuff">
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<mul stat="mDef" val="0.25" />
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</effect>
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<effect name="Debuff">
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<mul stat="pDef" val="0.25" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="5624" levels="1" name="Soul Confinement">
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<skill id="5624" levels="1" name="Soul Confinement">
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<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
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<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
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@@ -290,14 +300,24 @@
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<set name="abnormalTime" val="3" />
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<set name="abnormalTime" val="3" />
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<set name="abnormalType" val="INVINCIBILITY" />
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<set name="abnormalType" val="INVINCIBILITY" />
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<set name="abnormalVisualEffect" val="INVINCIBILITY" />
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<set name="abnormalVisualEffect" val="INVINCIBILITY" />
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<set name="castRange" val="400" />
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<set name="effectPoint" val="-707" />
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<set name="effectPoint" val="-707" />
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<set name="effectRange" val="900" />
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<set name="hitTime" val="2000" />
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<set name="hitTime" val="2000" />
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<set name="icon" val="icon.skill1201" />
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<set name="icon" val="icon.skill1201" />
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<set name="isDebuff" val="true" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLevel" val="51" />
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<set name="magicLevel" val="51" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Stun" />
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<effect name="Invincible" />
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<effect name="Buff">
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<set stat="debuffImmunity" val="1" />
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<sub stat="cancelVuln" val="100" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="5625" levels="1" name="Soul Confinement">
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<skill id="5625" levels="1" name="Soul Confinement">
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<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
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<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
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@@ -305,14 +325,24 @@
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<set name="abnormalTime" val="10" />
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<set name="abnormalTime" val="10" />
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<set name="abnormalType" val="INVINCIBILITY" />
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<set name="abnormalType" val="INVINCIBILITY" />
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<set name="abnormalVisualEffect" val="INVINCIBILITY" />
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<set name="abnormalVisualEffect" val="INVINCIBILITY" />
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<set name="castRange" val="400" />
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<set name="effectPoint" val="-707" />
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<set name="effectPoint" val="-707" />
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<set name="effectRange" val="900" />
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<set name="hitTime" val="2000" />
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<set name="hitTime" val="2000" />
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<set name="icon" val="icon.skill1201" />
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<set name="icon" val="icon.skill1201" />
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<set name="isDebuff" val="true" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLevel" val="95" />
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<set name="magicLevel" val="95" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Stun" />
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<effect name="Invincible" />
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<effect name="Buff">
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<set stat="debuffImmunity" val="1" />
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<sub stat="cancelVuln" val="100" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="5626" levels="1" name="Raid Boss">
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<skill id="5626" levels="1" name="Raid Boss">
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<!-- Mutants that suddenly appeared in Aden world. They often possess great strength and special abilities, but their activity is limited, so they seem unable to directly walk around on Aden's ground. -->
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<!-- Mutants that suddenly appeared in Aden world. They often possess great strength and special abilities, but their activity is limited, so they seem unable to directly walk around on Aden's ground. -->
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@@ -616,7 +646,12 @@
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLevel" val="44" />
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<set name="magicLevel" val="44" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<mul stat="pDef" val="1.15" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="5642" levels="4" name="not_used">
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<skill id="5642" levels="4" name="not_used">
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<table name="#abnormalLevels">3 4 5 6</table>
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<table name="#abnormalLevels">3 4 5 6</table>
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@@ -660,13 +695,20 @@
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<set name="abnormalLevel" val="2" />
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<set name="abnormalLevel" val="2" />
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<set name="abnormalTime" val="1200" />
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<set name="abnormalTime" val="1200" />
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<set name="abnormalType" val="SPEED_UP" />
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<set name="abnormalType" val="SPEED_UP" />
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<set name="castRange" val="400" />
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<set name="effectPoint" val="285" />
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<set name="effectPoint" val="285" />
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<set name="effectRange" val="900" />
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<set name="hitTime" val="4000" />
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<set name="hitTime" val="4000" />
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<set name="icon" val="icon.skill1204" />
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<set name="icon" val="icon.skill1204" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLevel" val="30" />
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<set name="magicLevel" val="30" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<add stat="runSpd" val="33" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="5645" levels="3" name="not_used">
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<skill id="5645" levels="3" name="not_used">
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<table name="#abnormalLevels">2 3 4</table>
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<table name="#abnormalLevels">2 3 4</table>
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@@ -820,13 +862,20 @@
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<set name="abnormalLevel" val="3" />
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<set name="abnormalLevel" val="3" />
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<set name="abnormalTime" val="1200" />
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<set name="abnormalTime" val="1200" />
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<set name="abnormalType" val="PA_UP" />
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<set name="abnormalType" val="PA_UP" />
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<set name="castRange" val="400" />
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<set name="effectPoint" val="379" />
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<set name="effectPoint" val="379" />
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||||||
|
<set name="effectRange" val="900" />
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<set name="hitTime" val="4000" />
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<set name="hitTime" val="4000" />
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<set name="icon" val="icon.skill1068" />
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<set name="icon" val="icon.skill1068" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLevel" val="40" />
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<set name="magicLevel" val="40" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.15" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="5652" levels="3" name="Nightshade - Death Whisper">
|
<skill id="5652" levels="3" name="Nightshade - Death Whisper">
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<!-- Temporarily increases critical attack power. Effect 1. -->
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<!-- Temporarily increases critical attack power. Effect 1. -->
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@@ -1105,12 +1154,14 @@
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<set name="targetType" val="NONE" />
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<set name="targetType" val="NONE" />
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</skill>
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</skill>
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<skill id="5662" levels="1" name="Presentation - Resurrection Possible">
|
<skill id="5662" levels="1" name="Presentation - Resurrection Possible">
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<set name="castRange" val="600" />
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<set name="effectPoint" val="100" />
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<set name="effectPoint" val="100" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="1000" />
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<set name="hitTime" val="1000" />
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<set name="icon" val="icon.skill5662" />
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<set name="icon" val="icon.skill5662" />
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||||||
<set name="magicLevel" val="1" />
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<set name="magicLevel" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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||||||
<set name="targetType" val="NONE" />
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<set name="targetType" val="ONE" />
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</skill>
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</skill>
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<skill id="5663" levels="5" name="Resistance to Ancient Sword">
|
<skill id="5663" levels="5" name="Resistance to Ancient Sword">
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||||||
<!-- Strong against ancient sword attacks. -->
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<!-- Strong against ancient sword attacks. -->
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||||||
|
@@ -585,11 +585,21 @@
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|||||||
<set name="abnormalTime" val="30" />
|
<set name="abnormalTime" val="30" />
|
||||||
<set name="abnormalType" val="ARMOR_EARTH" />
|
<set name="abnormalType" val="ARMOR_EARTH" />
|
||||||
<set name="activateRate" val="0" />
|
<set name="activateRate" val="0" />
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="icon" val="icon.skill5934" />
|
<set name="icon" val="icon.skill5934" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="darkRes" val="180" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="earthRes" val="180" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5935" levels="1" name="Dark Ring">
|
<skill id="5935" levels="1" name="Dark Ring">
|
||||||
<set name="affectLimit" val="5-15" />
|
<set name="affectLimit" val="5-15" />
|
||||||
@@ -640,28 +650,70 @@
|
|||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5938" levels="5" name="Attack Ability Up">
|
<skill id="5938" levels="5" name="Attack Ability Up">
|
||||||
|
<table name="#accCombat">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#critDmg">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#critRate">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#mAtk">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#pAtk">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#pAtkSpd">1.2 1.4 1.6 1.8 2</table>
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="20" />
|
<set name="abnormalTime" val="20" />
|
||||||
<set name="abnormalType" val="PA_UP" />
|
<set name="abnormalType" val="PA_UP" />
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtkSpd" val="#pAtkSpd" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="critDmg" val="#critDmg" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="critRate" val="#critRate" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="accCombat" val="#accCombat" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="#mAtk" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="#pAtk" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5939" levels="5" name="Defense Ability Up">
|
<skill id="5939" levels="5" name="Defense Ability Up">
|
||||||
|
<table name="#mDef">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#pDef">1.25 1.5 1.75 2 2.25</table>
|
||||||
|
<table name="#regHp">1.25 1.5 1.75 2 2.25</table>
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="20" />
|
<set name="abnormalTime" val="20" />
|
||||||
<set name="abnormalType" val="PD_UP" />
|
<set name="abnormalType" val="PD_UP" />
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="#regHp" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mDef" val="#mDef" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pDef" val="#pDef" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5940" levels="12" name="Energy of Generation">
|
<skill id="5940" levels="12" name="Energy of Generation">
|
||||||
<!-- HP recovery bonus and MP recovery bonus are increased. -->
|
<!-- HP recovery bonus and MP recovery bonus are increased. -->
|
||||||
<table name="#abnormalLevels">3 4 5 6 7 8 9 10 11 12 13 14</table>
|
<table name="#abnormalLevels">3 4 5 6 7 8 9 10 11 12 13 14</table>
|
||||||
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
|
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
|
||||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||||
|
<table name="#regHp">1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11</table>
|
||||||
|
<table name="#regMp">1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11</table>
|
||||||
<set name="abnormalTime" val="300" />
|
<set name="abnormalTime" val="300" />
|
||||||
<set name="abnormalType" val="MP_REGEN_UP" />
|
<set name="abnormalType" val="MP_REGEN_UP" />
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
@@ -669,7 +721,15 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="#magicLevel" />
|
<set name="magicLevel" val="#magicLevel" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="#regHp" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regMp" val="#regMp" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5941" levels="1" name="Energy of Erosion">
|
<skill id="5941" levels="1" name="Energy of Erosion">
|
||||||
<!-- Max HP and Max MP are decreased. -->
|
<!-- Max HP and Max MP are decreased. -->
|
||||||
@@ -682,7 +742,17 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="-30" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="-30" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5942" levels="1" name="Energy of Pollution">
|
<skill id="5942" levels="1" name="Energy of Pollution">
|
||||||
<!-- The effectiveness of HP Regeneration and MP Regeneration magic are temporarily decreased. -->
|
<!-- The effectiveness of HP Regeneration and MP Regeneration magic are temporarily decreased. -->
|
||||||
@@ -695,7 +765,15 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="healEffect" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<sub stat="manaCharge" val="50" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5943" levels="1" name="Energy of Contamination">
|
<skill id="5943" levels="1" name="Energy of Contamination">
|
||||||
<!-- P. Def. is decreased and MP consumption for skills is increased. -->
|
<!-- P. Def. is decreased and MP consumption for skills is increased. -->
|
||||||
@@ -708,7 +786,21 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="physicalMpConsumeRate" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="magicalMpConsumeRate" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="danceMpConsumeRate" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pDef" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5944" levels="1" name="Energy of Oblivion">
|
<skill id="5944" levels="1" name="Energy of Oblivion">
|
||||||
<!-- Accuracy is decreased. -->
|
<!-- Accuracy is decreased. -->
|
||||||
@@ -721,7 +813,12 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<sub stat="accCombat" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5945" levels="1" name="Region2 Rotation5">
|
<skill id="5945" levels="1" name="Region2 Rotation5">
|
||||||
<!-- Resurrection is decreased. -->
|
<!-- Resurrection is decreased. -->
|
||||||
@@ -733,35 +830,43 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5946" levels="1" name="Large Firework">
|
<skill id="5946" levels="1" name="Large Firework">
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3000" />
|
<set name="reuseDelay" val="3000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5947" levels="1" name="Large Firework">
|
<skill id="5947" levels="1" name="Large Firework">
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3000" />
|
<set name="reuseDelay" val="3000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5948" levels="1" name="Large Firework">
|
<skill id="5948" levels="1" name="Large Firework">
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3000" />
|
<set name="reuseDelay" val="3000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5949" levels="1" name="Large Firework">
|
<skill id="5949" levels="1" name="Large Firework">
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3000" />
|
<set name="reuseDelay" val="3000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5950" levels="1" name="Birthday Cake">
|
<skill id="5950" levels="1" name="Birthday Cake">
|
||||||
<!-- Birthday cake received once a year. Recovers vitality through the acquisition of Exp. -->
|
<!-- Birthday cake received once a year. Recovers vitality through the acquisition of Exp. -->
|
||||||
@@ -894,7 +999,7 @@
|
|||||||
<set name="lvlBonusRate" val="1" />
|
<set name="lvlBonusRate" val="1" />
|
||||||
<set name="magicLevel" val="99" />
|
<set name="magicLevel" val="99" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<set name="trait" val="POISON" />
|
<set name="trait" val="POISON" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5961" levels="1" name="Barrier Thunder Storm">
|
<skill id="5961" levels="1" name="Barrier Thunder Storm">
|
||||||
@@ -1011,56 +1116,86 @@
|
|||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="PUBLIC_SLOT" />
|
<set name="abnormalType" val="PUBLIC_SLOT" />
|
||||||
|
<set name="castRange" val="75" />
|
||||||
<set name="effectPoint" val="646" />
|
<set name="effectPoint" val="646" />
|
||||||
|
<set name="effectRange" val="100" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill5970" />
|
<set name="icon" val="icon.skill5970" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="6000" />
|
<set name="reuseDelay" val="6000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="35" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5971" levels="1" name="Seduced Ranger's Help">
|
<skill id="5971" levels="1" name="Seduced Ranger's Help">
|
||||||
<!-- Seduced Ranger's help. HP recovery bonus increases. -->
|
<!-- Seduced Ranger's help. HP recovery bonus increases. -->
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="PUBLIC_SLOT" />
|
<set name="abnormalType" val="PUBLIC_SLOT" />
|
||||||
|
<set name="castRange" val="75" />
|
||||||
<set name="effectPoint" val="689" />
|
<set name="effectPoint" val="689" />
|
||||||
|
<set name="effectRange" val="100" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill5970" />
|
<set name="icon" val="icon.skill5970" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="6000" />
|
<set name="reuseDelay" val="6000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5972" levels="1" name="Seduced Wizard's Help">
|
<skill id="5972" levels="1" name="Seduced Wizard's Help">
|
||||||
<!-- Increases Max MP. -->
|
<!-- Increases Max MP. -->
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="PUBLIC_SLOT" />
|
<set name="abnormalType" val="PUBLIC_SLOT" />
|
||||||
|
<set name="castRange" val="75" />
|
||||||
<set name="effectPoint" val="635" />
|
<set name="effectPoint" val="635" />
|
||||||
|
<set name="effectRange" val="100" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill5970" />
|
<set name="icon" val="icon.skill5970" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="6000" />
|
<set name="reuseDelay" val="6000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="35" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5973" levels="1" name="Seduced Warrior's Help">
|
<skill id="5973" levels="1" name="Seduced Warrior's Help">
|
||||||
<!-- Seduced Warrior's help. MP recovery bonus increases. -->
|
<!-- Seduced Warrior's help. MP recovery bonus increases. -->
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="PUBLIC_SLOT" />
|
<set name="abnormalType" val="PUBLIC_SLOT" />
|
||||||
|
<set name="castRange" val="75" />
|
||||||
<set name="effectPoint" val="635" />
|
<set name="effectPoint" val="635" />
|
||||||
|
<set name="effectRange" val="100" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill5970" />
|
<set name="icon" val="icon.skill5970" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="6000" />
|
<set name="reuseDelay" val="6000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="regMp" val="3.09" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5974" levels="1" name="Tiat Transformation">
|
<skill id="5974" levels="1" name="Tiat Transformation">
|
||||||
<!-- Tiat's Transformation -->
|
<!-- Tiat's Transformation -->
|
||||||
@@ -1130,11 +1265,13 @@
|
|||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5979" levels="1" name="Forced Move">
|
<skill id="5979" levels="1" name="Forced Move">
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1200" />
|
||||||
<set name="hitTime" val="2500" />
|
<set name="hitTime" val="2500" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2500" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5980" levels="3" name="Seal Isolation">
|
<skill id="5980" levels="3" name="Seal Isolation">
|
||||||
<table name="#effectPoints">-484 -572 -653</table>
|
<table name="#effectPoints">-484 -572 -653</table>
|
||||||
@@ -1156,6 +1293,7 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5981" levels="3" name="Lilith's Curse">
|
<skill id="5981" levels="3" name="Lilith's Curse">
|
||||||
|
<table name="#magicLvl">51 51 79</table>
|
||||||
<!-- Max HP and Speed are decreased. -->
|
<!-- Max HP and Speed are decreased. -->
|
||||||
<set name="abnormalLevel" val="3" />
|
<set name="abnormalLevel" val="3" />
|
||||||
<set name="abnormalTime" val="300" />
|
<set name="abnormalTime" val="300" />
|
||||||
@@ -1163,9 +1301,18 @@
|
|||||||
<set name="effectPoint" val="-100" />
|
<set name="effectPoint" val="-100" />
|
||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="51" />
|
<set name="magicLevel" val="#magicLvl" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="-30" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="runSpd" val="0.7" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5982" levels="1" name="Aura Bird - Falcon">
|
<skill id="5982" levels="1" name="Aura Bird - Falcon">
|
||||||
<!-- Mounts the Aura Bird - Falcon. -->
|
<!-- Mounts the Aura Bird - Falcon. -->
|
||||||
|
@@ -198,42 +198,42 @@
|
|||||||
<skill id="6025" levels="1" name="not_used">
|
<skill id="6025" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6026" levels="1" name="not_used">
|
<skill id="6026" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6027" levels="1" name="not_used">
|
<skill id="6027" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6028" levels="1" name="not_used">
|
<skill id="6028" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6029" levels="1" name="not_used">
|
<skill id="6029" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6030" levels="1" name="not_used">
|
<skill id="6030" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6031" levels="1" name="not_used">
|
<skill id="6031" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6032" levels="1" name="not_used">
|
<skill id="6032" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6033" levels="1" name="Treasure Seeker's Betrayal">
|
<skill id="6033" levels="1" name="Treasure Seeker's Betrayal">
|
||||||
<!-- Carrying this mark of betrayal makes one the target of nearby monsters. -->
|
<!-- Carrying this mark of betrayal makes one the target of nearby monsters. -->
|
||||||
@@ -314,7 +314,7 @@
|
|||||||
<skill id="6037" levels="1" name="Soul Unleash">
|
<skill id="6037" levels="1" name="Soul Unleash">
|
||||||
<set name="magicLevel" val="80" />
|
<set name="magicLevel" val="80" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6038" levels="1" name="Report Status">
|
<skill id="6038" levels="1" name="Report Status">
|
||||||
<!-- You are under suspicion of using this program illegally. Chatting has been blocked. -->
|
<!-- You are under suspicion of using this program illegally. Chatting has been blocked. -->
|
||||||
@@ -651,8 +651,14 @@
|
|||||||
<set name="stayAfterDeath" val="True" />
|
<set name="stayAfterDeath" val="True" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="BlockAction">
|
<effect name="Debuff">
|
||||||
<param blockedActions="-2" />
|
<mul stat="pAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="mAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="runSpd" val="0.5" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -668,8 +674,14 @@
|
|||||||
<set name="stayAfterDeath" val="True" />
|
<set name="stayAfterDeath" val="True" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="BlockAction">
|
<effect name="Debuff">
|
||||||
<param blockedActions="-2" />
|
<mul stat="pAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="mAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="runSpd" val="0.5" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -685,9 +697,10 @@
|
|||||||
<set name="stayAfterDeath" val="True" />
|
<set name="stayAfterDeath" val="True" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Debuff">
|
<effect name="Escape">
|
||||||
<mul stat="runSpd" val="0.0" />
|
<param escapeType="TOWN" />
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Root" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6058" levels="1" name="Report Status">
|
<skill id="6058" levels="1" name="Report Status">
|
||||||
@@ -702,9 +715,10 @@
|
|||||||
<set name="stayAfterDeath" val="True" />
|
<set name="stayAfterDeath" val="True" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Debuff">
|
<effect name="Escape">
|
||||||
<mul stat="runSpd" val="0.0" />
|
<param escapeType="TOWN" />
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Root" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6059" levels="1" name="Counter Critical">
|
<skill id="6059" levels="1" name="Counter Critical">
|
||||||
|
@@ -29,32 +29,94 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="DispelBySlot">
|
||||||
|
<param dispel="EVENT_WIN,0" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6105" levels="1" name="Turkey's Mistake">
|
<skill id="6105" levels="1" name="Turkey's Mistake">
|
||||||
<!-- The stupid turkey's mistake. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, moving speed by 15%, P. Atk. by 10%, M. Atk. by 15%, critical rate by 5, critical impact by 15%, and the rate of Prominent Damage occurring through damage magic by 2. -->
|
<!-- The stupid turkey's mistake. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, moving speed by 15%, P. Atk. by 10%, M. Atk. by 15%, critical rate by 5, critical impact by 15%, and the rate of Prominent Damage occurring through damage magic by 2. -->
|
||||||
<set name="abnormalLevel" val="2" />
|
<set name="abnormalLevel" val="2" />
|
||||||
<set name="abnormalTime" val="3600" />
|
<set name="abnormalTime" val="3600" />
|
||||||
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
|
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
|
||||||
|
<set name="affectRange" val="400" />
|
||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.turkey_buff_i00" />
|
<set name="icon" val="icon.turkey_buff_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="AURA" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="critDmg" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="critRate" val="5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="mCritRate" val="2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<param power="10" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="10" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="10" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="runSpd" val="15" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6106" levels="1" name="Winter Holiday Festival">
|
<skill id="6106" levels="1" name="Winter Holiday Festival">
|
||||||
<!-- Christmas festival. For 1 hour, increases Max HP by 5%, Max MP by 5%, Max CP by 5%, moving speed by 10, P. Atk. by 8%, and M. Atk. by 10%. -->
|
<!-- Christmas festival. For 1 hour, increases Max HP by 5%, Max MP by 5%, Max CP by 5%, moving speed by 10, P. Atk. by 8%, and M. Atk. by 10%. -->
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="3600" />
|
<set name="abnormalTime" val="3600" />
|
||||||
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
|
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
|
||||||
|
<set name="affectRange" val="400" />
|
||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
<set name="icon" val="icon.xmas_miracle_i00" />
|
<set name="icon" val="icon.xmas_miracle_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="AURA" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<param power="5" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="5" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="5" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="1.08" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="runSpd" val="10" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6107" levels="1" name="Winter Holiday Blessing - Gludio">
|
<skill id="6107" levels="1" name="Winter Holiday Blessing - Gludio">
|
||||||
<!-- Christmas Blessing - Registered in Gludio territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Gludio territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -66,7 +128,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6108" levels="1" name="Winter Holiday Blessing - Dion">
|
<skill id="6108" levels="1" name="Winter Holiday Blessing - Dion">
|
||||||
<!-- Christmas Blessing - Registered in Dion territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Dion territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -78,7 +140,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6109" levels="1" name="Winter Holiday Blessing - Giran">
|
<skill id="6109" levels="1" name="Winter Holiday Blessing - Giran">
|
||||||
<!-- Christmas Blessing - Registered in Giran territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Giran territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -90,7 +152,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6110" levels="1" name="Winter Holiday Blessing - Oren">
|
<skill id="6110" levels="1" name="Winter Holiday Blessing - Oren">
|
||||||
<!-- Christmas Blessing - Registered in Oren territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Oren territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -102,7 +164,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6111" levels="1" name="Winter Holiday Blessing - Aden">
|
<skill id="6111" levels="1" name="Winter Holiday Blessing - Aden">
|
||||||
<!-- Christmas Blessing - Registered in Aden territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Aden territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -114,7 +176,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6112" levels="1" name="Winter Holiday Blessing - Innadril">
|
<skill id="6112" levels="1" name="Winter Holiday Blessing - Innadril">
|
||||||
<!-- Christmas Blessing - Registered in Innadril territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Innadril territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -126,7 +188,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6113" levels="1" name="Winter Holiday Blessing - Goddard">
|
<skill id="6113" levels="1" name="Winter Holiday Blessing - Goddard">
|
||||||
<!-- Christmas Blessing - Registered in Goddard territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Goddard territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -138,7 +200,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6114" levels="1" name="Winter Holiday Blessing - Rune">
|
<skill id="6114" levels="1" name="Winter Holiday Blessing - Rune">
|
||||||
<!-- Christmas Blessing - Registered in Rune territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Rune territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -150,7 +212,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6115" levels="1" name="Winter Holiday Blessing - Schuttgart">
|
<skill id="6115" levels="1" name="Winter Holiday Blessing - Schuttgart">
|
||||||
<!-- Christmas Blessing - Registered in Schuttgart territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Schuttgart territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -162,7 +224,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6116" levels="1" name="Attack Turkey">
|
<skill id="6116" levels="1" name="Attack Turkey">
|
||||||
<!-- Attacks the Turkey -->
|
<!-- Attacks the Turkey -->
|
||||||
@@ -185,7 +247,10 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Root" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6120" levels="1" name="Santa Claus' Reward">
|
<skill id="6120" levels="1" name="Santa Claus' Reward">
|
||||||
<!-- Santa Claus' reward. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, moving speed by 15%, P. Atk. by 10%, M. Atk. by 15%, critical rate by 5, critical impact by 15%, and the rate of Prominent Damage occurring through damage magic by 2. -->
|
<!-- Santa Claus' reward. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, moving speed by 15%, P. Atk. by 10%, M. Atk. by 15%, critical rate by 5, critical impact by 15%, and the rate of Prominent Damage occurring through damage magic by 2. -->
|
||||||
|
@@ -3,7 +3,7 @@
|
|||||||
<skill id="7000" levels="1" name="NPC Default">
|
<skill id="7000" levels="1" name="NPC Default">
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="7001" levels="1" name="Dispel Buff">
|
<skill id="7001" levels="1" name="Dispel Buff">
|
||||||
<set name="castRange" val="400" />
|
<set name="castRange" val="400" />
|
||||||
@@ -1004,6 +1004,11 @@
|
|||||||
<cond msgId="113" addName="1">
|
<cond msgId="113" addName="1">
|
||||||
<target mindistance="200" />
|
<target mindistance="200" />
|
||||||
</cond>
|
</cond>
|
||||||
|
<for>
|
||||||
|
<effect name="StealAbnormal">
|
||||||
|
<param slot="buff" rate="5" max="5" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="7069" levels="1" name="Test Abnormal State DD">
|
<skill id="7069" levels="1" name="Test Abnormal State DD">
|
||||||
<!-- Inflicts damage according to the enemy's number of abnormal states. -->
|
<!-- Inflicts damage according to the enemy's number of abnormal states. -->
|
||||||
|
@@ -14,7 +14,15 @@
|
|||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regMp" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22001" levels="1" name="Spicy Kimchee">
|
<skill id="22001" levels="1" name="Spicy Kimchee">
|
||||||
<!-- Temporarily increases regeneration and power. Effect 2. -->
|
<!-- Temporarily increases regeneration and power. Effect 2. -->
|
||||||
@@ -30,7 +38,21 @@
|
|||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regMp" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="1.12" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22002" levels="1" name="Spicy Kimchee">
|
<skill id="22002" levels="1" name="Spicy Kimchee">
|
||||||
<!-- Temporarily increases regeneration, power and power speed. Effect 3. -->
|
<!-- Temporarily increases regeneration, power and power speed. Effect 3. -->
|
||||||
@@ -47,7 +69,27 @@
|
|||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtkSpd" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtkSpd" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regMp" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="1.12" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22003" levels="1" name="Sweet-and-Sour White Kimchee">
|
<skill id="22003" levels="1" name="Sweet-and-Sour White Kimchee">
|
||||||
<!-- Increases the effective time of Spicy Kimchee. -->
|
<!-- Increases the effective time of Spicy Kimchee. -->
|
||||||
@@ -59,7 +101,11 @@
|
|||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<!-- TODO: Implement proper effect. -->
|
||||||
|
<effect name="Buff" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22004" levels="1" name="Energy Ginseng">
|
<skill id="22004" levels="1" name="Energy Ginseng">
|
||||||
<!-- Recovers vitality upon acquiring Exp. points. -->
|
<!-- Recovers vitality upon acquiring Exp. points. -->
|
||||||
|
@@ -1662,86 +1662,117 @@
|
|||||||
<set name="abnormalType" val="BIG_HEAD" />
|
<set name="abnormalType" val="BIG_HEAD" />
|
||||||
<set name="abnormalVisualEffect" val="BIG_HEAD" />
|
<set name="abnormalVisualEffect" val="BIG_HEAD" />
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="600" />
|
||||||
|
<set name="effectRange" val="600" />
|
||||||
|
<set name="hitTime" val="500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="-1" />
|
<set name="magicLevel" val="-1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
<set name="trait" val="ETC" />
|
<set name="trait" val="ETC" />
|
||||||
|
<for>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<param power="40" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="40" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MpConsumePerLevel">
|
||||||
|
<param power="40" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23092" levels="1" name="Jack O'Lantern Card">
|
<skill id="23092" levels="1" name="Jack O'Lantern Card">
|
||||||
<!-- Halloween Ghost Skill Presentation -->
|
<!-- Halloween Ghost Skill Presentation -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
<set name="coolTime" val="500" />
|
<set name="coolTime" val="500" />
|
||||||
|
<set name="hitTime" val="2000" />
|
||||||
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
|
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23093" levels="1" name="Rotten Jack O'Lantern Card">
|
<skill id="23093" levels="1" name="Rotten Jack O'Lantern Card">
|
||||||
<!-- Halloween Ghost Skill Presentation -->
|
<!-- Halloween Ghost Skill Presentation -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
<set name="coolTime" val="500" />
|
<set name="coolTime" val="500" />
|
||||||
|
<set name="hitTime" val="2000" />
|
||||||
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
|
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23094" levels="1" name="Jack O'Lantern Card - Confirm Skill">
|
<skill id="23094" levels="1" name="Jack O'Lantern Card - Confirm Skill">
|
||||||
<!-- Halloween Ghost Skill Presentation -->
|
<!-- Halloween Ghost Skill Presentation -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
|
<set name="effectRange" val="500" />
|
||||||
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
|
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23095" levels="1" name="Rotten Jack O'Lantern Card - Confirm Skill">
|
<skill id="23095" levels="1" name="Rotten Jack O'Lantern Card - Confirm Skill">
|
||||||
<!-- Halloween Ghost Skill Presentation -->
|
<!-- Halloween Ghost Skill Presentation -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
|
<set name="effectRange" val="500" />
|
||||||
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
|
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23096" levels="1" name="Halloween Defeat">
|
<skill id="23096" levels="1" name="Halloween Defeat">
|
||||||
<!-- Halloween Defeat Effect -->
|
<!-- Halloween Defeat Effect -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="effectRange" val="500" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23097" levels="1" name="First Consecutive Win">
|
<skill id="23097" levels="1" name="First Consecutive Win">
|
||||||
<!-- 1st Consecutive Win in Jack Game. -->
|
<!-- 1st Consecutive Win in Jack Game. -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="effectRange" val="550" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23098" levels="1" name="2nd Consecutive Win">
|
<skill id="23098" levels="1" name="2nd Consecutive Win">
|
||||||
<!-- 2nd Consecutive Win in Jack Game. -->
|
<!-- 2nd Consecutive Win in Jack Game. -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="effectRange" val="550" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23099" levels="1" name="Third Consecutive Win">
|
<skill id="23099" levels="1" name="Third Consecutive Win">
|
||||||
<!-- 3rd Consecutive Win in Jack Game. -->
|
<!-- 3rd Consecutive Win in Jack Game. -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="effectRange" val="550" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
@@ -337,6 +337,7 @@
|
|||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="effectRange" val="1100" />
|
<set name="effectRange" val="1100" />
|
||||||
|
<set name="isMagic" val="1" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
|
@@ -863,7 +863,12 @@
|
|||||||
<!-- Box containing the precious treasure of Elmore's renowned scholar Pablo. When used, you can obtain a hat with a certain rate of chance. -->
|
<!-- Box containing the precious treasure of Elmore's renowned scholar Pablo. When used, you can obtain a hat with a certain rate of chance. -->
|
||||||
<set name="icon" val="icon.etc_treasure_box_i01" />
|
<set name="icon" val="icon.etc_treasure_box_i01" />
|
||||||
<set name="material" val="CRYSTAL" />
|
<set name="material" val="CRYSTAL" />
|
||||||
|
<set name="default_action" val="CAPSULE" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
<set name="is_stackable" val="true" />
|
<set name="is_stackable" val="true" />
|
||||||
|
<set name="handler" val="ItemSkills" />
|
||||||
|
<set name="item_skill" val="22277-1" />
|
||||||
</item>
|
</item>
|
||||||
<item id="21754" type="Weapon" name="Server Ziggi's Magic Pencil">
|
<item id="21754" type="Weapon" name="Server Ziggi's Magic Pencil">
|
||||||
<!-- Magic pencil with a sharp tip. Item that can be used only on the server Ziggi. Cannot be exchanged or dropped. Can be stored in a private warehouse. -->
|
<!-- Magic pencil with a sharp tip. Item that can be used only on the server Ziggi. Cannot be exchanged or dropped. Can be stored in a private warehouse. -->
|
||||||
|
@@ -2399,9 +2399,11 @@
|
|||||||
<cond msgId="109">
|
<cond msgId="109">
|
||||||
<target npcType="Trap" />
|
<target npcType="Trap" />
|
||||||
</cond>
|
</cond>
|
||||||
|
<for>
|
||||||
<effect name="TrapRemove">
|
<effect name="TrapRemove">
|
||||||
<param power="#power" />
|
<param power="#power" />
|
||||||
</effect>
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="472" levels="45" name="Ancient Sword Mastery" enchantGroup1="1" enchantGroup2="1">
|
<skill id="472" levels="45" name="Ancient Sword Mastery" enchantGroup1="1" enchantGroup2="1">
|
||||||
<!-- Increases P. Atk. by 5.2 when using an ancient sword. -->
|
<!-- Increases P. Atk. by 5.2 when using an ancient sword. -->
|
||||||
|
@@ -403,9 +403,11 @@
|
|||||||
<cond msgId="109">
|
<cond msgId="109">
|
||||||
<target npcType="Trap" />
|
<target npcType="Trap" />
|
||||||
</cond>
|
</cond>
|
||||||
|
<for>
|
||||||
<effect name="TrapRemove">
|
<effect name="TrapRemove">
|
||||||
<param power="78" />
|
<param power="78" />
|
||||||
</effect>
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1">
|
<skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1">
|
||||||
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. -->
|
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. -->
|
||||||
|
@@ -2388,7 +2388,7 @@
|
|||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<cond msgId="113" addName="1">
|
<cond msgId="113" addName="1">
|
||||||
<and>
|
<and>
|
||||||
<using kind="DAGGER,DUALDAGGER,SWORD,BLUNT,FIST" />
|
<using kind="DAGGER,DUALDAGGER,SWORD,BLUNT,FIST,POLE" />
|
||||||
<target mindistance="400" />
|
<target mindistance="400" />
|
||||||
</and>
|
</and>
|
||||||
</cond>
|
</cond>
|
||||||
|
@@ -2756,7 +2756,8 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2792" levels="2" name="Stone of Stamina">
|
<skill id="2792" levels="2" name="Stone of Stamina">
|
||||||
<table name="#amount">700 20000</table> <!-- FIXME: wrong values! -->
|
<!-- High Five Confirmed -->
|
||||||
|
<table name="#hpHeal">15 25</table>
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
<set name="hitTime" val="100" />
|
<set name="hitTime" val="100" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
@@ -2765,13 +2766,14 @@
|
|||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Heal">
|
<effect name="HealPercent">
|
||||||
<param power="#amount" />
|
<param power="#hpHeal" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2793" levels="2" name="Stone of Mana">
|
<skill id="2793" levels="2" name="Stone of Mana">
|
||||||
<table name="#amount">500 20000</table> <!-- FIXME: wrong values! -->
|
<!-- High Five Confirmed -->
|
||||||
|
<table name="#mpHeal">11 18</table>
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
<set name="hitTime" val="100" />
|
<set name="hitTime" val="100" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
@@ -2780,12 +2782,13 @@
|
|||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="ManaHeal">
|
<effect name="ManaHealPercent">
|
||||||
<param power="#amount" />
|
<param power="#mpHeal" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2794" levels="2" name="Stone of Recovery">
|
<skill id="2794" levels="2" name="Stone of Recovery">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
<table name="#hpHeal">15 25</table>
|
<table name="#hpHeal">15 25</table>
|
||||||
<table name="#mpHeal">11 18</table>
|
<table name="#mpHeal">11 18</table>
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
@@ -2886,7 +2889,7 @@
|
|||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Buff">
|
<effect name="Buff">
|
||||||
<mul stat="critDmg" val="1.3" />
|
<mul stat="critRate" val="1.25" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -42,7 +42,15 @@
|
|||||||
<set name="magicLevel" val="80" />
|
<set name="magicLevel" val="80" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="HealPercent">
|
||||||
|
<param power="100" />
|
||||||
|
</effect>
|
||||||
|
<effect name="ManaHealPercent">
|
||||||
|
<param power="100" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2803" levels="1" name="Seed of Revenge">
|
<skill id="2803" levels="1" name="Seed of Revenge">
|
||||||
<set name="hitTime" val="1500" />
|
<set name="hitTime" val="1500" />
|
||||||
|
@@ -1059,7 +1059,10 @@
|
|||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="magicLevel" val="-1" />
|
<set name="magicLevel" val="-1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Transformation" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5482" levels="1" name="Transform Penalty">
|
<skill id="5482" levels="1" name="Transform Penalty">
|
||||||
<!-- You cannot be transformed while under this effect. -->
|
<!-- You cannot be transformed while under this effect. -->
|
||||||
@@ -1071,7 +1074,10 @@
|
|||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="magicLevel" val="-1" />
|
<set name="magicLevel" val="-1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Transformation" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5483" levels="1" name="Counter Aggression">
|
<skill id="5483" levels="1" name="Counter Aggression">
|
||||||
<set name="effectPoint" val="-662" />
|
<set name="effectPoint" val="-662" />
|
||||||
|
@@ -589,18 +589,26 @@
|
|||||||
<set name="trait" val="BLEED" />
|
<set name="trait" val="BLEED" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5531" levels="1" name="Direction-Beleth Magic Skill 1">
|
<skill id="5531" levels="1" name="Direction-Beleth Magic Skill 1">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="hitTime" val="3000" />
|
<set name="hitTime" val="3000" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5532" levels="1" name="Direction-Beleth Summon Skill 1">
|
<skill id="5532" levels="1" name="Direction-Beleth Summon Skill 1">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<set name="attributePower" val="50" />
|
||||||
|
<set name="element" val="0" /> <!-- Fire -->
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="hitTime" val="2000" />
|
<set name="hitTime" val="2000" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5533" levels="1" name="Direction-Beleth Self-Destruction Skill 1">
|
<skill id="5533" levels="1" name="Direction-Beleth Self-Destruction Skill 1">
|
||||||
<set name="hitTime" val="2000" />
|
<set name="hitTime" val="2000" />
|
||||||
@@ -973,6 +981,8 @@
|
|||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="10" />
|
<set name="abnormalTime" val="10" />
|
||||||
<set name="abnormalType" val="PROTECTION" />
|
<set name="abnormalType" val="PROTECTION" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill0755" />
|
<set name="icon" val="icon.skill0755" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="isTriggeredSkill" val="true" />
|
<set name="isTriggeredSkill" val="true" />
|
||||||
@@ -997,6 +1007,8 @@
|
|||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="10" />
|
<set name="abnormalTime" val="10" />
|
||||||
<set name="abnormalType" val="PROTECTION" />
|
<set name="abnormalType" val="PROTECTION" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill0756" />
|
<set name="icon" val="icon.skill0756" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="81" />
|
<set name="magicLevel" val="81" />
|
||||||
@@ -1009,6 +1021,8 @@
|
|||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="10" />
|
<set name="abnormalTime" val="10" />
|
||||||
<set name="abnormalType" val="PROTECTION" />
|
<set name="abnormalType" val="PROTECTION" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill0757" />
|
<set name="icon" val="icon.skill0757" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="81" />
|
<set name="magicLevel" val="81" />
|
||||||
@@ -1021,6 +1035,8 @@
|
|||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="10" />
|
<set name="abnormalTime" val="10" />
|
||||||
<set name="abnormalType" val="WILL" />
|
<set name="abnormalType" val="WILL" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill0758" />
|
<set name="icon" val="icon.skill0758" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="isTriggeredSkill" val="true" />
|
<set name="isTriggeredSkill" val="true" />
|
||||||
@@ -1039,6 +1055,8 @@
|
|||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="10" />
|
<set name="abnormalTime" val="10" />
|
||||||
<set name="abnormalType" val="WILL" />
|
<set name="abnormalType" val="WILL" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill0759" />
|
<set name="icon" val="icon.skill0759" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="81" />
|
<set name="magicLevel" val="81" />
|
||||||
@@ -1264,6 +1282,8 @@
|
|||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="20" />
|
<set name="abnormalTime" val="20" />
|
||||||
<set name="abnormalType" val="SUMMON_CONDITION" />
|
<set name="abnormalType" val="SUMMON_CONDITION" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill1497" />
|
<set name="icon" val="icon.skill1497" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="isTriggeredSkill" val="true" />
|
<set name="isTriggeredSkill" val="true" />
|
||||||
@@ -1429,7 +1449,11 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5579" levels="1" name="Cubic Cure">
|
<skill id="5579" levels="1" name="Cubic Cure">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<!-- Smart Cubic Skill -->
|
||||||
|
<set name="castRange" val="600" />
|
||||||
<set name="effectPoint" val="408" />
|
<set name="effectPoint" val="408" />
|
||||||
|
<set name="effectRange" val="1100" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="80" />
|
<set name="magicLevel" val="80" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
|
@@ -282,14 +282,24 @@
|
|||||||
<set name="abnormalLevel" val="4" />
|
<set name="abnormalLevel" val="4" />
|
||||||
<set name="abnormalTime" val="20" />
|
<set name="abnormalTime" val="20" />
|
||||||
<set name="abnormalType" val="PD_DOWN" />
|
<set name="abnormalType" val="PD_DOWN" />
|
||||||
|
<set name="castRange" val="200" />
|
||||||
<set name="effectPoint" val="-100" />
|
<set name="effectPoint" val="-100" />
|
||||||
|
<set name="effectRange" val="400" />
|
||||||
<set name="hitTime" val="1200" />
|
<set name="hitTime" val="1200" />
|
||||||
<set name="icon" val="icon.skill0122" />
|
<set name="icon" val="icon.skill0122" />
|
||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="mDef" val="0.25" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pDef" val="0.25" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5624" levels="1" name="Soul Confinement">
|
<skill id="5624" levels="1" name="Soul Confinement">
|
||||||
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
|
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
|
||||||
@@ -297,14 +307,24 @@
|
|||||||
<set name="abnormalTime" val="3" />
|
<set name="abnormalTime" val="3" />
|
||||||
<set name="abnormalType" val="INVINCIBILITY" />
|
<set name="abnormalType" val="INVINCIBILITY" />
|
||||||
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
|
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
<set name="effectPoint" val="-707" />
|
<set name="effectPoint" val="-707" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="hitTime" val="2000" />
|
<set name="hitTime" val="2000" />
|
||||||
<set name="icon" val="icon.skill1201" />
|
<set name="icon" val="icon.skill1201" />
|
||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="51" />
|
<set name="magicLevel" val="51" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Stun" />
|
||||||
|
<effect name="Invincible" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<set stat="debuffImmunity" val="1" />
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5625" levels="1" name="Soul Confinement">
|
<skill id="5625" levels="1" name="Soul Confinement">
|
||||||
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
|
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
|
||||||
@@ -312,14 +332,24 @@
|
|||||||
<set name="abnormalTime" val="10" />
|
<set name="abnormalTime" val="10" />
|
||||||
<set name="abnormalType" val="INVINCIBILITY" />
|
<set name="abnormalType" val="INVINCIBILITY" />
|
||||||
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
|
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
<set name="effectPoint" val="-707" />
|
<set name="effectPoint" val="-707" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="hitTime" val="2000" />
|
<set name="hitTime" val="2000" />
|
||||||
<set name="icon" val="icon.skill1201" />
|
<set name="icon" val="icon.skill1201" />
|
||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="95" />
|
<set name="magicLevel" val="95" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Stun" />
|
||||||
|
<effect name="Invincible" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<set stat="debuffImmunity" val="1" />
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5626" levels="1" name="Raid Boss">
|
<skill id="5626" levels="1" name="Raid Boss">
|
||||||
<!-- Mutants that suddenly appeared in Aden world. They often possess great strength and special abilities, but their activity is limited, so they seem unable to directly walk around on Aden's ground. -->
|
<!-- Mutants that suddenly appeared in Aden world. They often possess great strength and special abilities, but their activity is limited, so they seem unable to directly walk around on Aden's ground. -->
|
||||||
@@ -623,7 +653,12 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="44" />
|
<set name="magicLevel" val="44" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pDef" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5642" levels="4" name="not_used">
|
<skill id="5642" levels="4" name="not_used">
|
||||||
<table name="#abnormalLevels">3 4 5 6</table>
|
<table name="#abnormalLevels">3 4 5 6</table>
|
||||||
@@ -667,13 +702,20 @@
|
|||||||
<set name="abnormalLevel" val="2" />
|
<set name="abnormalLevel" val="2" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="SPEED_UP" />
|
<set name="abnormalType" val="SPEED_UP" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
<set name="effectPoint" val="285" />
|
<set name="effectPoint" val="285" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill1204" />
|
<set name="icon" val="icon.skill1204" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="30" />
|
<set name="magicLevel" val="30" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="runSpd" val="33" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5645" levels="3" name="not_used">
|
<skill id="5645" levels="3" name="not_used">
|
||||||
<table name="#abnormalLevels">2 3 4</table>
|
<table name="#abnormalLevels">2 3 4</table>
|
||||||
@@ -827,13 +869,20 @@
|
|||||||
<set name="abnormalLevel" val="3" />
|
<set name="abnormalLevel" val="3" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="PA_UP" />
|
<set name="abnormalType" val="PA_UP" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
<set name="effectPoint" val="379" />
|
<set name="effectPoint" val="379" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill1068" />
|
<set name="icon" val="icon.skill1068" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="40" />
|
<set name="magicLevel" val="40" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5652" levels="3" name="Nightshade - Death Whisper">
|
<skill id="5652" levels="3" name="Nightshade - Death Whisper">
|
||||||
<!-- Temporarily increases critical attack power. Effect 1. -->
|
<!-- Temporarily increases critical attack power. Effect 1. -->
|
||||||
@@ -1112,12 +1161,15 @@
|
|||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5662" levels="1" name="Presentation - Resurrection Possible">
|
<skill id="5662" levels="1" name="Presentation - Resurrection Possible">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<set name="castRange" val="600" />
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
|
<set name="effectRange" val="1100" />
|
||||||
<set name="hitTime" val="1000" />
|
<set name="hitTime" val="1000" />
|
||||||
<set name="icon" val="icon.skill5662" />
|
<set name="icon" val="icon.skill5662" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5663" levels="5" name="Resistance to Ancient Sword">
|
<skill id="5663" levels="5" name="Resistance to Ancient Sword">
|
||||||
<!-- Strong against ancient sword attacks. -->
|
<!-- Strong against ancient sword attacks. -->
|
||||||
|
@@ -586,11 +586,21 @@
|
|||||||
<set name="abnormalTime" val="30" />
|
<set name="abnormalTime" val="30" />
|
||||||
<set name="abnormalType" val="ARMOR_EARTH" />
|
<set name="abnormalType" val="ARMOR_EARTH" />
|
||||||
<set name="activateRate" val="0" />
|
<set name="activateRate" val="0" />
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="icon" val="icon.skill5934" />
|
<set name="icon" val="icon.skill5934" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="darkRes" val="180" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="earthRes" val="180" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5935" levels="1" name="Dark Ring">
|
<skill id="5935" levels="1" name="Dark Ring">
|
||||||
<set name="affectLimit" val="5-15" />
|
<set name="affectLimit" val="5-15" />
|
||||||
@@ -641,28 +651,72 @@
|
|||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5938" levels="5" name="Attack Ability Up">
|
<skill id="5938" levels="5" name="Attack Ability Up">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<table name="#accCombat">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#critDmg">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#critRate">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#mAtk">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#pAtk">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#pAtkSpd">1.2 1.4 1.6 1.8 2</table>
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="20" />
|
<set name="abnormalTime" val="20" />
|
||||||
<set name="abnormalType" val="PA_UP" />
|
<set name="abnormalType" val="PA_UP" />
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtkSpd" val="#pAtkSpd" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="critDmg" val="#critDmg" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="critRate" val="#critRate" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="accCombat" val="#accCombat" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="#mAtk" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="#pAtk" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5939" levels="5" name="Defense Ability Up">
|
<skill id="5939" levels="5" name="Defense Ability Up">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<table name="#mDef">1.2 1.4 1.6 1.8 2</table>
|
||||||
|
<table name="#pDef">1.25 1.5 1.75 2 2.25</table>
|
||||||
|
<table name="#regHp">1.25 1.5 1.75 2 2.25</table>
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="20" />
|
<set name="abnormalTime" val="20" />
|
||||||
<set name="abnormalType" val="PD_UP" />
|
<set name="abnormalType" val="PD_UP" />
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="#regHp" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mDef" val="#mDef" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pDef" val="#pDef" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5940" levels="12" name="Energy of Generation">
|
<skill id="5940" levels="12" name="Energy of Generation">
|
||||||
<!-- HP recovery bonus and MP recovery bonus are increased. -->
|
<!-- HP recovery bonus and MP recovery bonus are increased. -->
|
||||||
<table name="#abnormalLevels">3 4 5 6 7 8 9 10 11 12 13 14</table>
|
<table name="#abnormalLevels">3 4 5 6 7 8 9 10 11 12 13 14</table>
|
||||||
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
|
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
|
||||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||||
|
<table name="#regHp">1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11</table>
|
||||||
|
<table name="#regMp">1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11</table>
|
||||||
<set name="abnormalTime" val="300" />
|
<set name="abnormalTime" val="300" />
|
||||||
<set name="abnormalType" val="MP_REGEN_UP" />
|
<set name="abnormalType" val="MP_REGEN_UP" />
|
||||||
<set name="effectPoint" val="100" />
|
<set name="effectPoint" val="100" />
|
||||||
@@ -670,7 +724,15 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="#magicLevel" />
|
<set name="magicLevel" val="#magicLevel" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="#regHp" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regMp" val="#regMp" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5941" levels="1" name="Energy of Erosion">
|
<skill id="5941" levels="1" name="Energy of Erosion">
|
||||||
<!-- Max HP and Max MP are decreased. -->
|
<!-- Max HP and Max MP are decreased. -->
|
||||||
@@ -683,7 +745,17 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="-30" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="-30" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5942" levels="1" name="Energy of Pollution">
|
<skill id="5942" levels="1" name="Energy of Pollution">
|
||||||
<!-- The effectiveness of HP Regeneration and MP Regeneration magic are temporarily decreased. -->
|
<!-- The effectiveness of HP Regeneration and MP Regeneration magic are temporarily decreased. -->
|
||||||
@@ -696,7 +768,15 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="healEffect" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<sub stat="manaCharge" val="50" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5943" levels="1" name="Energy of Contamination">
|
<skill id="5943" levels="1" name="Energy of Contamination">
|
||||||
<!-- P. Def. is decreased and MP consumption for skills is increased. -->
|
<!-- P. Def. is decreased and MP consumption for skills is increased. -->
|
||||||
@@ -709,7 +789,21 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="physicalMpConsumeRate" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="magicalMpConsumeRate" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="danceMpConsumeRate" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pDef" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5944" levels="1" name="Energy of Oblivion">
|
<skill id="5944" levels="1" name="Energy of Oblivion">
|
||||||
<!-- Accuracy is decreased. -->
|
<!-- Accuracy is decreased. -->
|
||||||
@@ -722,7 +816,12 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<sub stat="accCombat" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5945" levels="1" name="Region2 Rotation5">
|
<skill id="5945" levels="1" name="Region2 Rotation5">
|
||||||
<!-- Resurrection is decreased. -->
|
<!-- Resurrection is decreased. -->
|
||||||
@@ -734,35 +833,47 @@
|
|||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="10" />
|
<set name="magicLevel" val="10" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5946" levels="1" name="Large Firework">
|
<skill id="5946" levels="1" name="Large Firework">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3000" />
|
<set name="reuseDelay" val="3000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5947" levels="1" name="Large Firework">
|
<skill id="5947" levels="1" name="Large Firework">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3000" />
|
<set name="reuseDelay" val="3000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5948" levels="1" name="Large Firework">
|
<skill id="5948" levels="1" name="Large Firework">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3000" />
|
<set name="reuseDelay" val="3000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5949" levels="1" name="Large Firework">
|
<skill id="5949" levels="1" name="Large Firework">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3000" />
|
<set name="reuseDelay" val="3000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5950" levels="1" name="Birthday Cake">
|
<skill id="5950" levels="1" name="Birthday Cake">
|
||||||
<!-- Birthday cake received once a year. Recovers Vitality through the acquisition of Exp. -->
|
<!-- Birthday cake received once a year. Recovers Vitality through the acquisition of Exp. -->
|
||||||
@@ -895,7 +1006,7 @@
|
|||||||
<set name="lvlBonusRate" val="1" />
|
<set name="lvlBonusRate" val="1" />
|
||||||
<set name="magicLevel" val="99" />
|
<set name="magicLevel" val="99" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<set name="trait" val="POISON" />
|
<set name="trait" val="POISON" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5961" levels="1" name="Barrier Thunder Storm">
|
<skill id="5961" levels="1" name="Barrier Thunder Storm">
|
||||||
@@ -1012,56 +1123,86 @@
|
|||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="PUBLIC_SLOT" />
|
<set name="abnormalType" val="PUBLIC_SLOT" />
|
||||||
|
<set name="castRange" val="75" />
|
||||||
<set name="effectPoint" val="646" />
|
<set name="effectPoint" val="646" />
|
||||||
|
<set name="effectRange" val="100" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill5970" />
|
<set name="icon" val="icon.skill5970" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="6000" />
|
<set name="reuseDelay" val="6000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="35" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5971" levels="1" name="Seduced Ranger's Help">
|
<skill id="5971" levels="1" name="Seduced Ranger's Help">
|
||||||
<!-- Seduced Ranger's help. HP recovery bonus increases. -->
|
<!-- Seduced Ranger's help. HP recovery bonus increases. -->
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="PUBLIC_SLOT" />
|
<set name="abnormalType" val="PUBLIC_SLOT" />
|
||||||
|
<set name="castRange" val="75" />
|
||||||
<set name="effectPoint" val="689" />
|
<set name="effectPoint" val="689" />
|
||||||
|
<set name="effectRange" val="100" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill5970" />
|
<set name="icon" val="icon.skill5970" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="6000" />
|
<set name="reuseDelay" val="6000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5972" levels="1" name="Seduced Wizard's Help">
|
<skill id="5972" levels="1" name="Seduced Wizard's Help">
|
||||||
<!-- Increases Max MP. -->
|
<!-- Increases Max MP. -->
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="PUBLIC_SLOT" />
|
<set name="abnormalType" val="PUBLIC_SLOT" />
|
||||||
|
<set name="castRange" val="75" />
|
||||||
<set name="effectPoint" val="635" />
|
<set name="effectPoint" val="635" />
|
||||||
|
<set name="effectRange" val="100" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill5970" />
|
<set name="icon" val="icon.skill5970" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="6000" />
|
<set name="reuseDelay" val="6000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="35" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5973" levels="1" name="Seduced Warrior's Help">
|
<skill id="5973" levels="1" name="Seduced Warrior's Help">
|
||||||
<!-- Seduced Warrior's help. MP recovery bonus increases. -->
|
<!-- Seduced Warrior's help. MP recovery bonus increases. -->
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="1200" />
|
<set name="abnormalTime" val="1200" />
|
||||||
<set name="abnormalType" val="PUBLIC_SLOT" />
|
<set name="abnormalType" val="PUBLIC_SLOT" />
|
||||||
|
<set name="castRange" val="75" />
|
||||||
<set name="effectPoint" val="635" />
|
<set name="effectPoint" val="635" />
|
||||||
|
<set name="effectRange" val="100" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.skill5970" />
|
<set name="icon" val="icon.skill5970" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="6000" />
|
<set name="reuseDelay" val="6000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="regMp" val="3.09" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5974" levels="1" name="Tiat Transformation">
|
<skill id="5974" levels="1" name="Tiat Transformation">
|
||||||
<!-- Tiat's Transformation -->
|
<!-- Tiat's Transformation -->
|
||||||
@@ -1131,11 +1272,14 @@
|
|||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5979" levels="1" name="Forced Move">
|
<skill id="5979" levels="1" name="Forced Move">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectRange" val="1200" />
|
||||||
<set name="hitTime" val="2500" />
|
<set name="hitTime" val="2500" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2500" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5980" levels="3" name="Seal Isolation">
|
<skill id="5980" levels="3" name="Seal Isolation">
|
||||||
<table name="#effectPoints">-484 -572 -653</table>
|
<table name="#effectPoints">-484 -572 -653</table>
|
||||||
@@ -1157,6 +1301,8 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5981" levels="3" name="Lilith's Curse">
|
<skill id="5981" levels="3" name="Lilith's Curse">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
|
<table name="#magicLvl">51 51 79</table>
|
||||||
<!-- Max HP and Speed are decreased. -->
|
<!-- Max HP and Speed are decreased. -->
|
||||||
<set name="abnormalLevel" val="3" />
|
<set name="abnormalLevel" val="3" />
|
||||||
<set name="abnormalTime" val="300" />
|
<set name="abnormalTime" val="300" />
|
||||||
@@ -1164,9 +1310,18 @@
|
|||||||
<set name="effectPoint" val="-100" />
|
<set name="effectPoint" val="-100" />
|
||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="51" />
|
<set name="magicLevel" val="#magicLvl" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="-30" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="runSpd" val="0.7" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5982" levels="1" name="Aura Bird - Falcon">
|
<skill id="5982" levels="1" name="Aura Bird - Falcon">
|
||||||
<!-- Mounts the Aura Bird - Falcon. -->
|
<!-- Mounts the Aura Bird - Falcon. -->
|
||||||
|
@@ -198,42 +198,42 @@
|
|||||||
<skill id="6025" levels="1" name="not_used">
|
<skill id="6025" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6026" levels="1" name="not_used">
|
<skill id="6026" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6027" levels="1" name="not_used">
|
<skill id="6027" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6028" levels="1" name="not_used">
|
<skill id="6028" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6029" levels="1" name="not_used">
|
<skill id="6029" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6030" levels="1" name="not_used">
|
<skill id="6030" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6031" levels="1" name="not_used">
|
<skill id="6031" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6032" levels="1" name="not_used">
|
<skill id="6032" levels="1" name="not_used">
|
||||||
<set name="magicLevel" val="83" />
|
<set name="magicLevel" val="83" />
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6033" levels="1" name="Treasure Seeker's Betrayal">
|
<skill id="6033" levels="1" name="Treasure Seeker's Betrayal">
|
||||||
<!-- Carrying this mark of betrayal makes one the target of nearby monsters. -->
|
<!-- Carrying this mark of betrayal makes one the target of nearby monsters. -->
|
||||||
@@ -272,6 +272,7 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6035" levels="1" name="Red Team Transformation">
|
<skill id="6035" levels="1" name="Red Team Transformation">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
<!-- You are transformed into a wee Red Smidge with a big red hammer. -->
|
<!-- You are transformed into a wee Red Smidge with a big red hammer. -->
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="3600" />
|
<set name="abnormalTime" val="3600" />
|
||||||
@@ -314,7 +315,7 @@
|
|||||||
<skill id="6037" levels="1" name="Soul Unleash">
|
<skill id="6037" levels="1" name="Soul Unleash">
|
||||||
<set name="magicLevel" val="80" />
|
<set name="magicLevel" val="80" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6038" levels="1" name="Report Status">
|
<skill id="6038" levels="1" name="Report Status">
|
||||||
<!-- You are under suspicion of using this program illegally. Chatting has been blocked. -->
|
<!-- You are under suspicion of using this program illegally. Chatting has been blocked. -->
|
||||||
@@ -651,8 +652,14 @@
|
|||||||
<set name="stayAfterDeath" val="True" />
|
<set name="stayAfterDeath" val="True" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="BlockAction">
|
<effect name="Debuff">
|
||||||
<param blockedActions="-2" />
|
<mul stat="pAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="mAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="runSpd" val="0.5" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -668,8 +675,14 @@
|
|||||||
<set name="stayAfterDeath" val="True" />
|
<set name="stayAfterDeath" val="True" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="BlockAction">
|
<effect name="Debuff">
|
||||||
<param blockedActions="-2" />
|
<mul stat="pAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="mAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="runSpd" val="0.5" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -685,9 +698,10 @@
|
|||||||
<set name="stayAfterDeath" val="True" />
|
<set name="stayAfterDeath" val="True" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Debuff">
|
<effect name="Escape">
|
||||||
<mul stat="runSpd" val="0.0" />
|
<param escapeType="TOWN" />
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Root" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6058" levels="1" name="Report Status">
|
<skill id="6058" levels="1" name="Report Status">
|
||||||
@@ -702,9 +716,10 @@
|
|||||||
<set name="stayAfterDeath" val="True" />
|
<set name="stayAfterDeath" val="True" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Debuff">
|
<effect name="Escape">
|
||||||
<mul stat="runSpd" val="0.0" />
|
<param escapeType="TOWN" />
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Root" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6059" levels="1" name="Counter Critical">
|
<skill id="6059" levels="1" name="Counter Critical">
|
||||||
@@ -943,7 +958,7 @@
|
|||||||
<set name="hitTime" val="3500" />
|
<set name="hitTime" val="3500" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6090" levels="1" name="Lightning Strike">
|
<skill id="6090" levels="1" name="Lightning Strike">
|
||||||
<!-- The target is paralyzed. -->
|
<!-- The target is paralyzed. -->
|
||||||
|
@@ -29,32 +29,94 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="DispelBySlot">
|
||||||
|
<param dispel="EVENT_WIN,0" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6105" levels="1" name="Turkey's Mistake">
|
<skill id="6105" levels="1" name="Turkey's Mistake">
|
||||||
<!-- The stupid turkey's mistake. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, Speed by 15%, P. Atk. by 10%, M. Atk. by 15%, Critical Rate by 5, Critical Damage by 15%, and the chance of prominent damage occurring through magic damage by 2. -->
|
<!-- The stupid turkey's mistake. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, Speed by 15%, P. Atk. by 10%, M. Atk. by 15%, Critical Rate by 5, Critical Damage by 15%, and the chance of prominent damage occurring through magic damage by 2. -->
|
||||||
<set name="abnormalLevel" val="2" />
|
<set name="abnormalLevel" val="2" />
|
||||||
<set name="abnormalTime" val="3600" />
|
<set name="abnormalTime" val="3600" />
|
||||||
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
|
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
|
||||||
|
<set name="affectRange" val="400" />
|
||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
<set name="hitTime" val="4000" />
|
<set name="hitTime" val="4000" />
|
||||||
<set name="icon" val="icon.turkey_buff_i00" />
|
<set name="icon" val="icon.turkey_buff_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="AURA" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="critDmg" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="critRate" val="5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="mCritRate" val="2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<param power="10" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="10" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="10" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="runSpd" val="15" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6106" levels="1" name="Winter Holiday Festival">
|
<skill id="6106" levels="1" name="Winter Holiday Festival">
|
||||||
<!-- Christmas festival. For 1 hour, increases Max HP by 5%, Max MP by 5%, Max CP by 5%, Speed by 10, P. Atk. by 8%, and M. Atk. by 10%. -->
|
<!-- Christmas festival. For 1 hour, increases Max HP by 5%, Max MP by 5%, Max CP by 5%, Speed by 10, P. Atk. by 8%, and M. Atk. by 10%. -->
|
||||||
<set name="abnormalLevel" val="1" />
|
<set name="abnormalLevel" val="1" />
|
||||||
<set name="abnormalTime" val="3600" />
|
<set name="abnormalTime" val="3600" />
|
||||||
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
|
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
|
||||||
|
<set name="affectRange" val="400" />
|
||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
<set name="icon" val="icon.xmas_miracle_i00" />
|
<set name="icon" val="icon.xmas_miracle_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="AURA" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<param power="5" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="5" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="ManaHealByLevel">
|
||||||
|
<param power="5" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="1.08" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="runSpd" val="10" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6107" levels="1" name="Winter Holiday Blessing - Gludio">
|
<skill id="6107" levels="1" name="Winter Holiday Blessing - Gludio">
|
||||||
<!-- Christmas Blessing - Registered in Gludio territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Gludio territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -66,7 +128,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6108" levels="1" name="Winter Holiday Blessing - Dion">
|
<skill id="6108" levels="1" name="Winter Holiday Blessing - Dion">
|
||||||
<!-- Christmas Blessing - Registered in Dion territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Dion territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -78,7 +140,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6109" levels="1" name="Winter Holiday Blessing - Giran">
|
<skill id="6109" levels="1" name="Winter Holiday Blessing - Giran">
|
||||||
<!-- Christmas Blessing - Registered in Giran territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Giran territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -90,7 +152,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6110" levels="1" name="Winter Holiday Blessing - Oren">
|
<skill id="6110" levels="1" name="Winter Holiday Blessing - Oren">
|
||||||
<!-- Christmas Blessing - Registered in Oren territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Oren territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -102,7 +164,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6111" levels="1" name="Winter Holiday Blessing - Aden">
|
<skill id="6111" levels="1" name="Winter Holiday Blessing - Aden">
|
||||||
<!-- Christmas Blessing - Registered in Aden territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Aden territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -114,7 +176,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6112" levels="1" name="Winter Holiday Blessing - Innadril">
|
<skill id="6112" levels="1" name="Winter Holiday Blessing - Innadril">
|
||||||
<!-- Christmas Blessing - Registered in Innadril territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Innadril territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -126,7 +188,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6113" levels="1" name="Winter Holiday Blessing - Goddard">
|
<skill id="6113" levels="1" name="Winter Holiday Blessing - Goddard">
|
||||||
<!-- Christmas Blessing - Registered in Goddard territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Goddard territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -138,7 +200,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6114" levels="1" name="Winter Holiday Blessing - Rune">
|
<skill id="6114" levels="1" name="Winter Holiday Blessing - Rune">
|
||||||
<!-- Christmas Blessing - Registered in Rune territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Rune territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -150,7 +212,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6115" levels="1" name="Winter Holiday Blessing - Schuttgart">
|
<skill id="6115" levels="1" name="Winter Holiday Blessing - Schuttgart">
|
||||||
<!-- Christmas Blessing - Registered in Schuttgart territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
<!-- Christmas Blessing - Registered in Schuttgart territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
|
||||||
@@ -162,7 +224,7 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6116" levels="1" name="Attack Turkey">
|
<skill id="6116" levels="1" name="Attack Turkey">
|
||||||
<!-- Attacks the Turkey -->
|
<!-- Attacks the Turkey -->
|
||||||
@@ -185,7 +247,10 @@
|
|||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Root" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6120" levels="1" name="Santa Claus' Reward">
|
<skill id="6120" levels="1" name="Santa Claus' Reward">
|
||||||
<!-- Santa Claus' reward. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, Speed by 15%, P. Atk. by 10%, M. Atk. by 15%, Critical Rate by 5, Critical Damage by 15%, and the chance of prominent damage occurring through magic damage by 2. -->
|
<!-- Santa Claus' reward. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, Speed by 15%, P. Atk. by 10%, M. Atk. by 15%, Critical Rate by 5, Critical Damage by 15%, and the chance of prominent damage occurring through magic damage by 2. -->
|
||||||
|
@@ -771,10 +771,17 @@
|
|||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="lvlBonusRate" val="1" />
|
<set name="lvlBonusRate" val="1" />
|
||||||
<set name="magicLevel" val="77" />
|
<set name="magicLevel" val="77" />
|
||||||
|
<set name="mpConsume" val="78" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="30000" />
|
<set name="reuseDelay" val="30000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="AURA" />
|
||||||
<set name="trait" val="SHOCK" />
|
<set name="trait" val="SHOCK" />
|
||||||
|
<for>
|
||||||
|
<effect name="PhysicalAttack">
|
||||||
|
<param power="2959" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Stun" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6264" levels="1" name="Golem Boom">
|
<skill id="6264" levels="1" name="Golem Boom">
|
||||||
<set name="coolTime" val="500" />
|
<set name="coolTime" val="500" />
|
||||||
@@ -782,7 +789,8 @@
|
|||||||
<set name="magicLevel" val="75" />
|
<set name="magicLevel" val="75" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3000" />
|
<set name="reuseDelay" val="3000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="AURA" />
|
||||||
|
<set name="affectRange" val="50" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6265" levels="1" name="Smoke">
|
<skill id="6265" levels="1" name="Smoke">
|
||||||
<set name="coolTime" val="500" />
|
<set name="coolTime" val="500" />
|
||||||
@@ -1162,8 +1170,8 @@
|
|||||||
<set name="targetType" val="AURA" />
|
<set name="targetType" val="AURA" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Buff">
|
<effect name="Buff">
|
||||||
<mul stat="pAtk" val="4" />
|
<mul stat="pAtk" val="3" />
|
||||||
<mul stat="mAtk" val="4" />
|
<mul stat="mAtk" val="3" />
|
||||||
<mul stat="pAtkSpd" val="1.25" />
|
<mul stat="pAtkSpd" val="1.25" />
|
||||||
<mul stat="mAtkSpd" val="1.25" />
|
<mul stat="mAtkSpd" val="1.25" />
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -1044,14 +1044,25 @@
|
|||||||
<set name="abnormalTime" val="30" />
|
<set name="abnormalTime" val="30" />
|
||||||
<set name="abnormalType" val="DAMAGE_AMPLIFY" />
|
<set name="abnormalType" val="DAMAGE_AMPLIFY" />
|
||||||
<set name="basicProperty" val="CON" />
|
<set name="basicProperty" val="CON" />
|
||||||
|
<set name="castRange" val="150" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
|
<set name="effectRange" val="300" />
|
||||||
|
<set name="hitTime" val="1500" />
|
||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="lvlBonusRate" val="1" />
|
<set name="lvlBonusRate" val="1" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="mDef" val="0.1" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pDef" val="0.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6371" levels="1" name="Invincibility">
|
<skill id="6371" levels="1" name="Invincibility">
|
||||||
<!-- Invincible against standard targets, skills and buffs/debuffs. -->
|
<!-- Invincible against standard targets, skills and buffs/debuffs. -->
|
||||||
@@ -1063,20 +1074,39 @@
|
|||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="6000" />
|
<set name="reuseDelay" val="6000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Invincible" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<set stat="debuffImmunity" val="1" />
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6372" levels="10" name="Power Up">
|
<skill id="6372" levels="10" name="Power Up">
|
||||||
<!-- 2% of Atk. Spd. And 100% of Physical Skill Damage are increased. -->
|
<!-- 2% of Atk. Spd. And 100% of Physical Skill Damage are increased. -->
|
||||||
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10</table>
|
<!-- High Five Confirmed -->
|
||||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
<table name="#abnormalLvl">1 2 3 4 5 6 7 8 9 10</table>
|
||||||
|
<table name="#pAtkSpd">1.02 1.04 1.06 1.08 1.1 1.12 1.14 1.16 1.18 1.2</table>
|
||||||
|
<table name="#physicalSkillPower">2 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9</table>
|
||||||
|
<set name="abnormalLevel" val="#abnormalLvl" />
|
||||||
<set name="abnormalTime" val="60" />
|
<set name="abnormalTime" val="60" />
|
||||||
<set name="abnormalType" val="SIGNAL_A" />
|
<set name="abnormalType" val="SIGNAL_A" />
|
||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
|
<set name="hitTime" val="1500" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtkSpd" val="#pAtkSpd" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="physicalSkillPower" val="#physicalSkillPower" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6373" levels="1" name="Thunderbolt">
|
<skill id="6373" levels="1" name="Thunderbolt">
|
||||||
<!-- Receive 8 times the normal damage. -->
|
<!-- Receive 8 times the normal damage. -->
|
||||||
@@ -1084,14 +1114,24 @@
|
|||||||
<set name="abnormalTime" val="30" />
|
<set name="abnormalTime" val="30" />
|
||||||
<set name="abnormalType" val="DAMAGE_AMPLIFY" />
|
<set name="abnormalType" val="DAMAGE_AMPLIFY" />
|
||||||
<set name="basicProperty" val="CON" />
|
<set name="basicProperty" val="CON" />
|
||||||
|
<set name="castRange" val="150" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
|
<set name="effectRange" val="300" />
|
||||||
<set name="isDebuff" val="true" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="lvlBonusRate" val="1" />
|
<set name="lvlBonusRate" val="1" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="mDef" val="0.1" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pDef" val="0.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6374" levels="1" name="Notification">
|
<skill id="6374" levels="1" name="Notification">
|
||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
|
@@ -18,11 +18,24 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6602" levels="28" name="NPC earth attack">
|
<skill id="6602" levels="28" name="NPC earth attack">
|
||||||
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709</table>
|
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709</table>
|
||||||
|
<table name="#magicLvl">10 20 30 40 50 60 64 68 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95</table>
|
||||||
|
<table name="#mpConsume">13 20 28 38 50 61 65 69 73 75 77 78 80 80 81 82 82 83 83 84 84 84 84 85 85 85 85 85</table>
|
||||||
|
<table name="#power">46 105 219 417 722 1136 1327 1525 1727 1827 1925 2020 2112 2156 2200 2241 2282 2320 2358 2393 2426 2458 2487 2515 2540 2565 2591 2617</table>
|
||||||
<set name="coolTime" val="500" />
|
<set name="coolTime" val="500" />
|
||||||
<set name="effectPoint" val="#effectPoints" />
|
<set name="effectPoint" val="#effectPoints" />
|
||||||
<set name="magicLevel" val="10" />
|
<set name="affectRange" val="200" />
|
||||||
|
<set name="hitTime" val="1500" />
|
||||||
|
<set name="element" val="3" /> <!-- Earth -->
|
||||||
|
<set name="attributePower" val="180" />
|
||||||
|
<set name="magicLevel" val="#magicLvl" />
|
||||||
|
<set name="mpConsume" val="#mpConsume" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="AREA" />
|
||||||
|
<for>
|
||||||
|
<effect name="PhysicalAttack">
|
||||||
|
<param power="#power" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6603" levels="28" name="NPC earth shot">
|
<skill id="6603" levels="28" name="NPC earth shot">
|
||||||
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709</table>
|
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709</table>
|
||||||
@@ -66,11 +79,26 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6608" levels="28" name="NPC earth shot">
|
<skill id="6608" levels="28" name="NPC earth shot">
|
||||||
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709</table>
|
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709</table>
|
||||||
|
<table name="#magicLvl">10 20 30 40 50 60 64 68 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95</table>
|
||||||
|
<table name="#mpConsume2">13 20 28 38 50 61 65 69 73 75 77 78 80 80 81 82 82 83 83 84 84 84 84 85 85 85 85 85</table>
|
||||||
|
<table name="#power">46 105 219 417 722 1136 1327 1525 1727 1827 1925 2020 2112 2156 2200 2241 2282 2320 2358 2393 2426 2458 2487 2515 2540 2565 2591 2617</table>
|
||||||
|
<set name="castRange" val="700" />
|
||||||
<set name="coolTime" val="500" />
|
<set name="coolTime" val="500" />
|
||||||
<set name="effectPoint" val="#effectPoints" />
|
<set name="effectPoint" val="#effectPoints" />
|
||||||
<set name="magicLevel" val="10" />
|
<set name="effectRange" val="1200" />
|
||||||
|
<set name="affectRange" val="200" />
|
||||||
|
<set name="hitTime" val="3000" />
|
||||||
|
<set name="element" val="3" /> <!-- Earth -->
|
||||||
|
<set name="attributePower" val="180" />
|
||||||
|
<set name="magicLevel" val="#magicLvl" />
|
||||||
|
<set name="mpConsume" val="#mpConsume2" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="AREA" />
|
||||||
|
<for>
|
||||||
|
<effect name="PhysicalAttack">
|
||||||
|
<param power="#power" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6609" levels="28" name="NPC earth magic">
|
<skill id="6609" levels="28" name="NPC earth magic">
|
||||||
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709</table>
|
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709</table>
|
||||||
|
@@ -547,9 +547,38 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6744" levels="1" name="Dark Storm">
|
<skill id="6744" levels="1" name="Dark Storm">
|
||||||
|
<!-- High Five Confirmed -->
|
||||||
<!-- Casting Spd. decreases by 90% and Atk. Spd. decreases by 30%. -->
|
<!-- Casting Spd. decreases by 90% and Atk. Spd. decreases by 30%. -->
|
||||||
<set name="operateType" val="P" />
|
<set name="abnormalLevel" val="3" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="abnormalTime" val="120" />
|
||||||
|
<set name="abnormalType" val="CASTING_TIME_UP" />
|
||||||
|
<set name="affectRange" val="200" />
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="basicProperty" val="MEN" />
|
||||||
|
<set name="effectPoint" val="-10000" />
|
||||||
|
<set name="effectRange" val="1200" />
|
||||||
|
<set name="element" val="5" /> <!-- Dark -->
|
||||||
|
<set name="attributePower" val="120" />
|
||||||
|
<set name="hitTime" val="2000" />
|
||||||
|
<set name="isDebuff" val="true" />
|
||||||
|
<set name="icon" val="icon.skill1386" />
|
||||||
|
<set name="lvlBonusRate" val="2" />
|
||||||
|
<set name="magicLevel" val="85" />
|
||||||
|
<set name="mpConsume" val="25" />
|
||||||
|
<set name="operateType" val="A2" />
|
||||||
|
<set name="reuseDelay" val="1000" />
|
||||||
|
<set name="targetType" val="AREA" />
|
||||||
|
<for>
|
||||||
|
<effect name="MagicalAttack">
|
||||||
|
<param power="200" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="mAtkSpd" val="0.1" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pAtkSpd" val="0.7" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6745" levels="1" name="Dark Space">
|
<skill id="6745" levels="1" name="Dark Space">
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
@@ -561,8 +590,25 @@
|
|||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6747" levels="1" name="Dark Blade">
|
<skill id="6747" levels="1" name="Dark Blade">
|
||||||
<set name="operateType" val="P" />
|
<!-- High Five Confirmed -->
|
||||||
<set name="targetType" val="NONE" />
|
<set name="castRange" val="60" />
|
||||||
|
<set name="effectPoint" val="-10000" />
|
||||||
|
<set name="effectRange" val="150" />
|
||||||
|
<set name="element" val="5" /> <!-- Dark -->
|
||||||
|
<set name="attributePower" val="120" />
|
||||||
|
<set name="hitTime" val="1500" />
|
||||||
|
<set name="icon" val="icon.skill1445" />
|
||||||
|
<set name="magicLevel" val="85" />
|
||||||
|
<set name="mpConsume" val="80" />
|
||||||
|
<set name="operateType" val="A1" />
|
||||||
|
<set name="reuseDelay" val="1000" />
|
||||||
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="PhysicalAttack">
|
||||||
|
<param power="11600" />
|
||||||
|
<param criticalChance="30" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6748" levels="1" name="Stun Attack">
|
<skill id="6748" levels="1" name="Stun Attack">
|
||||||
<!-- Inflicts stun for 5 seconds. -->
|
<!-- Inflicts stun for 5 seconds. -->
|
||||||
@@ -776,9 +822,24 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6759" levels="1" name="Death Shot">
|
<skill id="6759" levels="1" name="Death Shot">
|
||||||
<set name="effectPoint" val="-100" />
|
<!-- High Five Confirmed -->
|
||||||
<set name="operateType" val="P" />
|
<set name="castRange" val="900" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="effectPoint" val="-897" />
|
||||||
|
<set name="effectRange" val="1400" />
|
||||||
|
<set name="element" val="5" /> <!-- Dark -->
|
||||||
|
<set name="attributePower" val="120" />
|
||||||
|
<set name="hitTime" val="1500" />
|
||||||
|
<set name="magicLevel" val="85" />
|
||||||
|
<set name="mpConsume" val="79" />
|
||||||
|
<set name="operateType" val="A1" />
|
||||||
|
<set name="reuseDelay" val="5000" />
|
||||||
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="PhysicalAttack">
|
||||||
|
<param power="5132" />
|
||||||
|
<param criticalChance="15" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6760" levels="1" name="Dragon Strike">
|
<skill id="6760" levels="1" name="Dragon Strike">
|
||||||
<set name="baseCritRate" val="20" />
|
<set name="baseCritRate" val="20" />
|
||||||
|
@@ -297,9 +297,32 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6819" levels="1" name="Banshee's Curse">
|
<skill id="6819" levels="1" name="Banshee's Curse">
|
||||||
<!-- For 15 seconds, Atk. Spd. is decreased by 20%. -->
|
<!-- High Five Confirmed -->
|
||||||
<set name="operateType" val="P" />
|
<set name="abnormalLevel" val="3" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="abnormalTime" val="15" />
|
||||||
|
<set name="abnormalType" val="SPEED_DOWN" />
|
||||||
|
<set name="basicProperty" val="MEN" />
|
||||||
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectPoint" val="-507" />
|
||||||
|
<set name="effectRange" val="1400" />
|
||||||
|
<set name="hitTime" val="1500" />
|
||||||
|
<set name="icon" val="icon.skill4038" />
|
||||||
|
<set name="isMagic" val="1" />
|
||||||
|
<set name="isDebuff" val="true" />
|
||||||
|
<set name="lvlBonusRate" val="1" />
|
||||||
|
<set name="magicLevel" val="85" />
|
||||||
|
<set name="mpConsume" val="75" />
|
||||||
|
<set name="operateType" val="A2" />
|
||||||
|
<set name="reuseDelay" val="15000" />
|
||||||
|
<set name="targetType" val="AREA" />
|
||||||
|
<for>
|
||||||
|
<effect name="MagicalAttack">
|
||||||
|
<param power="120" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pAtkSpd" val="0.8" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6820" levels="1" name="P. Def. Enhance">
|
<skill id="6820" levels="1" name="P. Def. Enhance">
|
||||||
<set name="abnormalLevel" val="4" />
|
<set name="abnormalLevel" val="4" />
|
||||||
@@ -320,22 +343,73 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6821" levels="1" name="P. Def. Decrease">
|
<skill id="6821" levels="1" name="P. Def. Decrease">
|
||||||
<!-- For 4 seconds, P. Def. decreases by 23%. -->
|
<!-- For 4 seconds, P. Def. decreases by 23%. -->
|
||||||
<set name="abnormalTime" val="15" />
|
<set name="abnormalLevel" val="3" />
|
||||||
|
<set name="abnormalTime" val="4" />
|
||||||
|
<set name="abnormalType" val="PD_DOWN" />
|
||||||
<set name="activateRate" val="80" />
|
<set name="activateRate" val="80" />
|
||||||
<set name="basicProperty" val="MEN" />
|
<set name="basicProperty" val="MEN" />
|
||||||
<set name="effectPoint" val="-100" />
|
<set name="castRange" val="140" />
|
||||||
|
<set name="effectPoint" val="-347" />
|
||||||
|
<set name="effectRange" val="300" />
|
||||||
|
<set name="hitTime" val="1500" />
|
||||||
<set name="icon" val="icon.skill0122" />
|
<set name="icon" val="icon.skill0122" />
|
||||||
<set name="operateType" val="P" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="lvlBonusRate" val="4" />
|
||||||
|
<set name="magicLevel" val="84" />
|
||||||
|
<set name="operateType" val="A2" />
|
||||||
|
<set name="power" val="7072" />
|
||||||
|
<set name="reuseDelay" val="2000" />
|
||||||
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="PhysicalAttack" />
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pDef" val="0.77" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6822" levels="1" name="P. Def. Decrease">
|
<skill id="6822" levels="1" name="P. Def. Decrease">
|
||||||
<!-- For 4 seconds, P. Def. decreases by 40%. -->
|
<!-- For 4 seconds, P. Def. decreases by 40%. -->
|
||||||
<set name="operateType" val="P" />
|
<set name="abnormalLevel" val="4" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="abnormalTime" val="4" />
|
||||||
|
<set name="abnormalType" val="PD_DOWN" />
|
||||||
|
<set name="basicProperty" val="MEN" />
|
||||||
|
<set name="castRange" val="140" />
|
||||||
|
<set name="effectPoint" val="-347" />
|
||||||
|
<set name="effectRange" val="300" />
|
||||||
|
<set name="hitTime" val="1500" />
|
||||||
|
<set name="icon" val="icon.skill0122" />
|
||||||
|
<set name="isDebuff" val="true" />
|
||||||
|
<set name="lvlBonusRate" val="4" />
|
||||||
|
<set name="magicLevel" val="84" />
|
||||||
|
<set name="operateType" val="A2" />
|
||||||
|
<set name="power" val="7072" />
|
||||||
|
<set name="reuseDelay" val="2000" />
|
||||||
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="PhysicalAttack" />
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pDef" val="0.6" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6823" levels="1" name="Reflect Attack">
|
<skill id="6823" levels="1" name="Reflect Attack">
|
||||||
<set name="operateType" val="P" />
|
<!-- High Five Confirmed -->
|
||||||
<set name="targetType" val="NONE" />
|
<set name="abnormalLevel" val="3" />
|
||||||
|
<set name="abnormalTime" val="30" />
|
||||||
|
<set name="abnormalType" val="DMG_SHIELD" />
|
||||||
|
<set name="effectPoint" val="438" />
|
||||||
|
<set name="hitTime" val="4000" />
|
||||||
|
<set name="icon" val="icon.skill0086" />
|
||||||
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
|
<set name="magicLevel" val="84" />
|
||||||
|
<set name="operateType" val="A2" />
|
||||||
|
<set name="reuseDelay" val="4000" />
|
||||||
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="reflectDam" val="20" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6824" levels="1" name="Piercing Storm">
|
<skill id="6824" levels="1" name="Piercing Storm">
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
@@ -371,13 +445,31 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6828" levels="1" name="Dust Storm">
|
<skill id="6828" levels="1" name="Dust Storm">
|
||||||
<!-- For 30 seconds, Atk. Spd. is decreased by 50% and Casting Spd. is decreased by 50%. -->
|
<!-- For 30 seconds, Atk. Spd. is decreased by 50% and Casting Spd. is decreased by 50%. -->
|
||||||
<set name="abnormalTime" val="30" />
|
<set name="abnormalLevel" val="3" />
|
||||||
<set name="activateRate" val="80" />
|
<set name="abnormalTime" val="10" />
|
||||||
|
<set name="abnormalType" val="CASTING_TIME_UP" />
|
||||||
|
<set name="affectRange" val="1000" />
|
||||||
<set name="basicProperty" val="MEN" />
|
<set name="basicProperty" val="MEN" />
|
||||||
<set name="effectPoint" val="-100" />
|
<set name="castRange" val="900" />
|
||||||
|
<set name="effectPoint" val="-10000" />
|
||||||
|
<set name="effectRange" val="1200" />
|
||||||
|
<set name="hitTime" val="3000" />
|
||||||
<set name="icon" val="icon.skill1386" />
|
<set name="icon" val="icon.skill1386" />
|
||||||
<set name="operateType" val="P" />
|
<set name="isDebuff" val="true" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
|
<set name="lvlBonusRate" val="2" />
|
||||||
|
<set name="operateType" val="A2" />
|
||||||
|
<set name="power" val="250" />
|
||||||
|
<set name="targetType" val="AREA" />
|
||||||
|
<for>
|
||||||
|
<effect name="MagicalAttack" />
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="pAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Debuff">
|
||||||
|
<mul stat="mAtkSpd" val="0.5" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6829" levels="1" name="Vampiric Attack">
|
<skill id="6829" levels="1" name="Vampiric Attack">
|
||||||
<set name="effectPoint" val="-100" />
|
<set name="effectPoint" val="-100" />
|
||||||
@@ -410,10 +502,19 @@
|
|||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6834" levels="1" name="Range Magic Attack">
|
<skill id="6834" levels="1" name="Range Magic Attack">
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="affectRange" val="1000" />
|
||||||
<set name="effectPoint" val="-100" />
|
<set name="castRange" val="900" />
|
||||||
<set name="operateType" val="P" />
|
<set name="effectPoint" val="-10000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="effectRange" val="1200" />
|
||||||
|
<set name="hitTime" val="3000" />
|
||||||
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
|
<set name="magicLevel" val="84" />
|
||||||
|
<set name="operateType" val="A1" />
|
||||||
|
<set name="power" val="182" />
|
||||||
|
<set name="targetType" val="AREA" />
|
||||||
|
<for>
|
||||||
|
<effect name="MagicalAttack" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6835" levels="1" name="Summon Skeleton">
|
<skill id="6835" levels="1" name="Summon Skeleton">
|
||||||
<set name="operateType" val="P" />
|
<set name="operateType" val="P" />
|
||||||
@@ -485,8 +586,22 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6843" levels="1" name="Enhance">
|
<skill id="6843" levels="1" name="Enhance">
|
||||||
<!-- Atk. Spd. is increased by 33%. -->
|
<!-- Atk. Spd. is increased by 33%. -->
|
||||||
<set name="operateType" val="P" />
|
<set name="abnormalLevel" val="3" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="abnormalTime" val="300" />
|
||||||
|
<set name="abnormalType" val="CASTING_TIME_UP" />
|
||||||
|
<set name="basicProperty" val="MEN" />
|
||||||
|
<set name="hitTime" val="3000" />
|
||||||
|
<set name="icon" val="icon.skill1086" />
|
||||||
|
<set name="isMagic" val="1" />
|
||||||
|
<set name="lvlBonusRate" val="2" />
|
||||||
|
<set name="magicLevel" val="85" />
|
||||||
|
<set name="operateType" val="A2" />
|
||||||
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtkSpd" val="1.4" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6844" levels="1" name="Power Strike">
|
<skill id="6844" levels="1" name="Power Strike">
|
||||||
<set name="affectLimit" val="5-15" />
|
<set name="affectLimit" val="5-15" />
|
||||||
@@ -507,18 +622,14 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6845" levels="1" name="Power Strike">
|
<skill id="6845" levels="1" name="Power Strike">
|
||||||
<set name="baseCritRate" val="20" />
|
|
||||||
<set name="castRange" val="40" />
|
<set name="castRange" val="40" />
|
||||||
<set name="effectPoint" val="-100" />
|
<set name="effectPoint" val="-10000" />
|
||||||
<set name="effectRange" val="400" />
|
<set name="effectRange" val="400" />
|
||||||
<set name="element" val="5" /> <!-- Dark -->
|
|
||||||
<set name="elementPower" val="20" />
|
|
||||||
<set name="hitTime" val="2500" />
|
<set name="hitTime" val="2500" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="80" />
|
||||||
<set name="mpConsume" val="80" />
|
<set name="mpConsume" val="80" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="power" val="3000" />
|
<set name="power" val="12670" />
|
||||||
<set name="reuseDelay" val="3000" />
|
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="PhysicalAttack" />
|
<effect name="PhysicalAttack" />
|
||||||
@@ -708,8 +819,11 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6858" levels="1" name="Summon">
|
<skill id="6858" levels="1" name="Summon">
|
||||||
<set name="operateType" val="P" />
|
<set name="effectPoint" val="546" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="hitTime" val="1000" />
|
||||||
|
<set name="magicLevel" val="81" />
|
||||||
|
<set name="operateType" val="A1" />
|
||||||
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6859" levels="1" name="Power Strike">
|
<skill id="6859" levels="1" name="Power Strike">
|
||||||
<set name="baseCritRate" val="20" />
|
<set name="baseCritRate" val="20" />
|
||||||
|
@@ -112,8 +112,21 @@
|
|||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6915" levels="10" name="npc Acumen">
|
<skill id="6915" levels="10" name="npc Acumen">
|
||||||
<set name="operateType" val="P" />
|
<!-- High Five Confirmed -->
|
||||||
<set name="targetType" val="NONE" />
|
<table name="#mAtkSpd">1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2</table>
|
||||||
|
<set name="abnormalLevel" val="4" />
|
||||||
|
<set name="abnormalTime" val="600" />
|
||||||
|
<set name="abnormalType" val="CASTING_TIME_DOWN" />
|
||||||
|
<set name="hitTime" val="1000" />
|
||||||
|
<set name="icon" val="icon.skill1085" />
|
||||||
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
|
<set name="operateType" val="A2" />
|
||||||
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtkSpd" val="#mAtkSpd" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6916" levels="1" name="Antharas's Cute Tricks">
|
<skill id="6916" levels="1" name="Antharas's Cute Tricks">
|
||||||
<!-- You can see the summoned spirit's cute tricks. -->
|
<!-- You can see the summoned spirit's cute tricks. -->
|
||||||
|
@@ -3,7 +3,7 @@
|
|||||||
<skill id="7000" levels="1" name="NPC Default">
|
<skill id="7000" levels="1" name="NPC Default">
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="7001" levels="1" name="Dispel Buff">
|
<skill id="7001" levels="1" name="Dispel Buff">
|
||||||
<set name="castRange" val="400" />
|
<set name="castRange" val="400" />
|
||||||
@@ -1004,6 +1004,11 @@
|
|||||||
<cond msgId="113" addName="1">
|
<cond msgId="113" addName="1">
|
||||||
<target mindistance="200" />
|
<target mindistance="200" />
|
||||||
</cond>
|
</cond>
|
||||||
|
<for>
|
||||||
|
<effect name="StealAbnormal">
|
||||||
|
<param slot="buff" rate="5" max="5" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="7069" levels="1" name="Test Abnormal State DD">
|
<skill id="7069" levels="1" name="Test Abnormal State DD">
|
||||||
<!-- Inflicts damage according to the enemy's number of abnormal states. -->
|
<!-- Inflicts damage according to the enemy's number of abnormal states. -->
|
||||||
|
@@ -1446,27 +1446,43 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="9088" levels="1" name="Cupid's Arrow">
|
<skill id="9088" levels="1" name="Cupid's Arrow">
|
||||||
<!-- Shoots a heart-arrow. -->
|
<!-- Shoots a heart-arrow. -->
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1000" />
|
<set name="effectPoint" val="-1000" />
|
||||||
|
<set name="effectRange" val="700" />
|
||||||
|
<set name="hitTime" val="1000" />
|
||||||
<set name="icon" val="icon.skill3260" />
|
<set name="icon" val="icon.skill3260" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="itemConsumeCount" val="1" />
|
<set name="itemConsumeCount" val="1" />
|
||||||
<set name="itemConsumeId" val="17067" /> <!-- Event - Cupid's Fatigue Relief Potion -->
|
<set name="itemConsumeId" val="17067" /> <!-- Event - Cupid's Fatigue Relief Potion -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
|
<set name="mpConsume" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
|
<set name="power" val="100" />
|
||||||
<set name="reuseDelay" val="1000" />
|
<set name="reuseDelay" val="1000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<cond msgId="109">
|
||||||
|
<target npcId="13196,13286,13287,13288,13289,13290,13291" />
|
||||||
|
</cond>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="9089" levels="1" name="Cupid's Major Cure">
|
<skill id="9089" levels="1" name="Cupid's Major Cure">
|
||||||
<!-- Shoots a big heart-arrow. -->
|
<!-- Shoots a big heart-arrow. -->
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1000" />
|
<set name="effectPoint" val="-1000" />
|
||||||
|
<set name="effectRange" val="700" />
|
||||||
|
<set name="hitTime" val="1000" />
|
||||||
<set name="icon" val="icon.skill3260" />
|
<set name="icon" val="icon.skill3260" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="itemConsumeCount" val="1" />
|
<set name="itemConsumeCount" val="1" />
|
||||||
<set name="itemConsumeId" val="17068" /> <!-- Event - Cupid's Powerful Fatigue Relief Potion -->
|
<set name="itemConsumeId" val="17068" /> <!-- Event - Cupid's Powerful Fatigue Relief Potion -->
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
|
<set name="mpConsume" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
|
<set name="power" val="200" />
|
||||||
<set name="reuseDelay" val="4000" />
|
<set name="reuseDelay" val="4000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<cond msgId="109">
|
||||||
|
<target npcId="13196,13286,13287,13288,13289,13290,13291" />
|
||||||
|
</cond>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="9090" levels="1" name="Fighter's Will">
|
<skill id="9090" levels="1" name="Fighter's Will">
|
||||||
<set name="hitTime" val="1500" />
|
<set name="hitTime" val="1500" />
|
||||||
|
@@ -1295,6 +1295,7 @@
|
|||||||
<set name="itemConsumeCount" val="1" />
|
<set name="itemConsumeCount" val="1" />
|
||||||
<set name="itemConsumeId" val="17169" /> <!-- Olympiad Treasure Chest -->
|
<set name="itemConsumeId" val="17169" /> <!-- Olympiad Treasure Chest -->
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<cond msgId="129">
|
<cond msgId="129">
|
||||||
<and>
|
<and>
|
||||||
|
@@ -402,8 +402,11 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="21236" levels="1" name="7th Anniversary T-shirt: Blessed Escape Ability">
|
<skill id="21236" levels="1" name="7th Anniversary T-shirt: Blessed Escape Ability">
|
||||||
<!-- Allows the use of Blessed Escape every 20 hours. -->
|
<!-- Allows the use of Blessed Escape every 20 hours. -->
|
||||||
|
<set name="icon" val="icon.skill1050" />
|
||||||
|
<set name="blockedInOlympiad" val="true" />
|
||||||
<set name="hitTime" val="200" />
|
<set name="hitTime" val="200" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="72000000" />
|
<set name="reuseDelay" val="72000000" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
@@ -14,7 +14,15 @@
|
|||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regMp" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22001" levels="1" name="Spicy Kimchee">
|
<skill id="22001" levels="1" name="Spicy Kimchee">
|
||||||
<!-- Regeneration and power are temporarily increased. Effectiveness 2. -->
|
<!-- Regeneration and power are temporarily increased. Effectiveness 2. -->
|
||||||
@@ -30,7 +38,21 @@
|
|||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regMp" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="1.12" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22002" levels="1" name="Spicy Kimchee">
|
<skill id="22002" levels="1" name="Spicy Kimchee">
|
||||||
<!-- Regeneration, power, and power speed are temporarily increased. Effectiveness 3. -->
|
<!-- Regeneration, power, and power speed are temporarily increased. Effectiveness 3. -->
|
||||||
@@ -47,7 +69,27 @@
|
|||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtkSpd" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="1.15" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtkSpd" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regMp" val="1.2" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtk" val="1.12" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22003" levels="1" name="Sweet-and-Sour White Kimchee">
|
<skill id="22003" levels="1" name="Sweet-and-Sour White Kimchee">
|
||||||
<!-- The effective time of Spicy Kimchee is increased. -->
|
<!-- The effective time of Spicy Kimchee is increased. -->
|
||||||
@@ -59,7 +101,11 @@
|
|||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="2000" />
|
<set name="reuseDelay" val="2000" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<!-- TODO: Implement proper effect. -->
|
||||||
|
<effect name="Buff" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22004" levels="1" name="Energy Ginseng">
|
<skill id="22004" levels="1" name="Energy Ginseng">
|
||||||
<!-- Recovers energy upon acquiring Exp. points. -->
|
<!-- Recovers energy upon acquiring Exp. points. -->
|
||||||
@@ -996,7 +1042,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22053" levels="19" name="Escape">
|
<skill id="22053" levels="19" name="Escape - Talking Island Village">
|
||||||
<table name="#coordX">-84200 46915 9723 -45208 115158 -80831 -12728 15633 17860 83378 105760 111388 82916 85289 117052 146818 147922 43840 87326</table>
|
<table name="#coordX">-84200 46915 9723 -45208 115158 -80831 -12728 15633 17860 83378 105760 111388 82916 85289 117052 146818 147922 43840 87326</table>
|
||||||
<table name="#coordY">244566 51441 15576 -112502 -178170 149808 122726 142962 170191 147999 113064 219331 53210 16225 76884 25807 -55316 -47779 -143370</table>
|
<table name="#coordY">244566 51441 15576 -112502 -178170 149808 122726 142962 170191 147999 113064 219331 53210 16225 76884 25807 -55316 -47779 -143370</table>
|
||||||
<table name="#coordZ">-3728 -2976 -4568 -240 -880 -3040 -3112 -2696 -3496 -3400 -3176 -3544 -1488 -3672 -2688 -2008 -2728 -792 -1319</table>
|
<table name="#coordZ">-3728 -2976 -4568 -240 -880 -3040 -3112 -2696 -3496 -3400 -3176 -3544 -1488 -3672 -2688 -2008 -2728 -792 -1319</table>
|
||||||
|
@@ -911,9 +911,14 @@
|
|||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22290" levels="1" name="Scroll: Valakas Call">
|
<skill id="22290" levels="1" name="Scroll: Valakas Call">
|
||||||
|
<set name="icon" val="BranchSys2.icon.call_of_fire_dragon" />
|
||||||
<set name="hitTime" val="3000" />
|
<set name="hitTime" val="3000" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
|
<set name="itemConsumeCount" val="1" />
|
||||||
|
<set name="itemConsumeId" val="21895" />
|
||||||
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
|
<set name="reuseDelay" val="10000" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<cond msgId="113" addName="1">
|
<cond msgId="113" addName="1">
|
||||||
<and>
|
<and>
|
||||||
@@ -925,13 +930,15 @@
|
|||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Teleport">
|
<effect name="Teleport">
|
||||||
<param x="183624" y="-114891" z="-3340" />
|
<param x="183337" y="-114778" z="-3336" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22291" levels="1" name="Jewel of Valakas">
|
<skill id="22291" levels="1" name="Jewel of Valakas">
|
||||||
<set name="hitTime" val="3000" />
|
<set name="hitTime" val="3000" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="icon" val="BranchSys2.icon.orb_of_fire_dragon" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3600000" />
|
<set name="reuseDelay" val="3600000" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
@@ -945,13 +952,20 @@
|
|||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Teleport">
|
<effect name="Teleport">
|
||||||
<param x="183624" y="-114891" z="-3340" />
|
<param x="183337" y="-114778" z="-3336" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22292" levels="1" name="Scroll: Antharas Call">
|
<skill id="22292" levels="1" name="Scroll: Antharas Call">
|
||||||
|
<set name="effectPoint" val="100" />
|
||||||
<set name="hitTime" val="3000" />
|
<set name="hitTime" val="3000" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="icon" val="BranchSys2.icon.call_of_earth_dragon" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
|
<set name="itemConsumeCount" val="1" />
|
||||||
|
<set name="itemConsumeId" val="21897" />
|
||||||
|
<set name="magicLevel" val="85" />
|
||||||
|
<set name="operateType" val="A1" />
|
||||||
|
<set name="reuseDelay" val="10000" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<cond msgId="113" addName="1">
|
<cond msgId="113" addName="1">
|
||||||
@@ -964,13 +978,16 @@
|
|||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Teleport">
|
<effect name="Teleport">
|
||||||
<param x="154596" y="121127" z="-3812" />
|
<param x="154291" y="120944" z="-3808" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="22293" levels="1" name="Jewel of Antharas">
|
<skill id="22293" levels="1" name="Jewel of Antharas">
|
||||||
|
<set name="effectPoint" val="100" />
|
||||||
<set name="hitTime" val="3000" />
|
<set name="hitTime" val="3000" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="icon" val="BranchSys2.icon.orb_of_earth_dragon" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="reuseDelay" val="3600000" />
|
<set name="reuseDelay" val="3600000" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
@@ -984,7 +1001,7 @@
|
|||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Teleport">
|
<effect name="Teleport">
|
||||||
<param x="154596" y="121127" z="-3812" />
|
<param x="154291" y="120944" z="-3808" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -1662,86 +1662,117 @@
|
|||||||
<set name="abnormalType" val="BIG_HEAD" />
|
<set name="abnormalType" val="BIG_HEAD" />
|
||||||
<set name="abnormalVisualEffect" val="BIG_HEAD" />
|
<set name="abnormalVisualEffect" val="BIG_HEAD" />
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="600" />
|
||||||
|
<set name="effectRange" val="600" />
|
||||||
|
<set name="hitTime" val="500" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="magicLevel" val="-1" />
|
<set name="magicLevel" val="-1" />
|
||||||
<set name="operateType" val="A2" />
|
<set name="operateType" val="A2" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
<set name="trait" val="ETC" />
|
<set name="trait" val="ETC" />
|
||||||
|
<for>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<param power="40" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<param power="40" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
<effect name="MpConsumePerLevel">
|
||||||
|
<param power="40" />
|
||||||
|
<param type="PER" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23092" levels="1" name="Jack O'Lantern Card">
|
<skill id="23092" levels="1" name="Jack O'Lantern Card">
|
||||||
<!-- Halloween Ghost Skill Presentation -->
|
<!-- Halloween Ghost Skill Presentation -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
<set name="coolTime" val="500" />
|
<set name="coolTime" val="500" />
|
||||||
|
<set name="hitTime" val="2000" />
|
||||||
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
|
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23093" levels="1" name="Rotten Jack O'Lantern Card">
|
<skill id="23093" levels="1" name="Rotten Jack O'Lantern Card">
|
||||||
<!-- Halloween Ghost Skill Presentation -->
|
<!-- Halloween Ghost Skill Presentation -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
<set name="coolTime" val="500" />
|
<set name="coolTime" val="500" />
|
||||||
|
<set name="hitTime" val="2000" />
|
||||||
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
|
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23094" levels="1" name="Jack O'Lantern Card - Confirm Skill">
|
<skill id="23094" levels="1" name="Jack O'Lantern Card - Confirm Skill">
|
||||||
<!-- Halloween Ghost Skill Presentation -->
|
<!-- Halloween Ghost Skill Presentation -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
|
<set name="effectRange" val="500" />
|
||||||
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
|
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23095" levels="1" name="Rotten Jack O'Lantern Card - Confirm Skill">
|
<skill id="23095" levels="1" name="Rotten Jack O'Lantern Card - Confirm Skill">
|
||||||
<!-- Halloween Ghost Skill Presentation -->
|
<!-- Halloween Ghost Skill Presentation -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
|
<set name="effectRange" val="500" />
|
||||||
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
|
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23096" levels="1" name="Halloween Defeat">
|
<skill id="23096" levels="1" name="Halloween Defeat">
|
||||||
<!-- Halloween Defeat Effect -->
|
<!-- Halloween Defeat Effect -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="effectRange" val="500" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23097" levels="1" name="First Consecutive Win">
|
<skill id="23097" levels="1" name="First Consecutive Win">
|
||||||
<!-- 1-time win at the Jack's Game. -->
|
<!-- 1-time win at the Jack's Game. -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="effectRange" val="550" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23098" levels="1" name="2nd Consecutive Win">
|
<skill id="23098" levels="1" name="2nd Consecutive Win">
|
||||||
<!-- 2-time win at the Jack's Game. -->
|
<!-- 2-time win at the Jack's Game. -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="effectRange" val="550" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23099" levels="1" name="Third Consecutive Win">
|
<skill id="23099" levels="1" name="Third Consecutive Win">
|
||||||
<!-- 3-time win at the Jack's Game. -->
|
<!-- 3-time win at the Jack's Game. -->
|
||||||
<set name="blockedInOlympiad" val="true" />
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="castRange" val="500" />
|
||||||
<set name="effectPoint" val="-1" />
|
<set name="effectPoint" val="-1" />
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
<set name="effectRange" val="550" />
|
||||||
|
<set name="isMagic" val="2" />
|
||||||
<set name="magicLevel" val="1" />
|
<set name="magicLevel" val="1" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="ONE" />
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
@@ -337,6 +337,7 @@
|
|||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="effectRange" val="1100" />
|
<set name="effectRange" val="1100" />
|
||||||
|
<set name="isMagic" val="1" />
|
||||||
<set name="magicLevel" val="85" />
|
<set name="magicLevel" val="85" />
|
||||||
<set name="operateType" val="A1" />
|
<set name="operateType" val="A1" />
|
||||||
<set name="targetType" val="NONE" />
|
<set name="targetType" val="NONE" />
|
||||||
|
@@ -1587,8 +1587,16 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="23297" levels="1" name="Santa Claus's Blessing">
|
<skill id="23297" levels="1" name="Santa Claus's Blessing">
|
||||||
<!-- Rudolph's Blessing. For 20 minutes, increases Atk. Spd. by 10%, Casting Spd. by 10%, and Speed by 10. Rudolph consumes 2 fresh herbs. -->
|
<!-- Rudolph's Blessing. For 20 minutes, increases Atk. Spd. by 10%, Casting Spd. by 10%, and Speed by 10. Rudolph consumes 2 fresh herbs. -->
|
||||||
<set name="operateType" val="P" />
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="targetType" val="NONE" />
|
<set name="operateType" val="A2" />
|
||||||
|
<set name="targetType" val="ONE" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="pAtkSpd" val="1.1" />
|
||||||
|
<mul stat="mAtkSpd" val="1.1" />
|
||||||
|
<add stat="runSpd" val="10" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="23298" levels="1" name="Flame Hawk">
|
<skill id="23298" levels="1" name="Flame Hawk">
|
||||||
<!-- Envelops in flames to inflict 300 fire damage every second for 10 seconds. -->
|
<!-- Envelops in flames to inflict 300 fire damage every second for 10 seconds. -->
|
||||||
|
Reference in New Issue
Block a user