Merged various L2JHefesto skill changes.

This commit is contained in:
MobiusDevelopment
2022-12-26 23:05:01 +00:00
parent 3ce8992fe3
commit d59171586a
40 changed files with 1371 additions and 264 deletions

View File

@@ -2399,9 +2399,11 @@
<cond msgId="109">
<target npcType="Trap" />
</cond>
<effect name="TrapRemove">
<param power="#power" />
</effect>
<for>
<effect name="TrapRemove">
<param power="#power" />
</effect>
</for>
</skill>
<skill id="472" levels="45" name="Ancient Sword Mastery" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Atk. by 5.2 when using an ancient sword. -->

View File

@@ -403,9 +403,11 @@
<cond msgId="109">
<target npcType="Trap" />
</cond>
<effect name="TrapRemove">
<param power="78" />
</effect>
<for>
<effect name="TrapRemove">
<param power="78" />
</effect>
</for>
</skill>
<skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1">
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. -->

View File

@@ -2756,7 +2756,7 @@
</for>
</skill>
<skill id="2792" levels="2" name="Stone of Stamina">
<table name="#amount">700 20000</table> <!-- FIXME: wrong values! -->
<table name="#hpHeal">15 25</table>
<set name="effectPoint" val="100" />
<set name="hitTime" val="100" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -2765,13 +2765,13 @@
<set name="reuseDelay" val="2000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Heal">
<param power="#amount" />
<effect name="HealPercent">
<param power="#hpHeal" />
</effect>
</for>
</skill>
<skill id="2793" levels="2" name="Stone of Mana">
<table name="#amount">500 20000</table> <!-- FIXME: wrong values! -->
<table name="#mpHeal">11 18</table>
<set name="effectPoint" val="100" />
<set name="hitTime" val="100" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -2780,8 +2780,8 @@
<set name="reuseDelay" val="2000" />
<set name="targetType" val="SELF" />
<for>
<effect name="ManaHeal">
<param power="#amount" />
<effect name="ManaHealPercent">
<param power="#mpHeal" />
</effect>
</for>
</skill>
@@ -2886,7 +2886,7 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="critDmg" val="1.3" />
<mul stat="critRate" val="1.25" />
</effect>
</for>
</skill>

View File

@@ -42,7 +42,15 @@
<set name="magicLevel" val="80" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="HealPercent">
<param power="100" />
</effect>
<effect name="ManaHealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="2803" levels="1" name="Seed of Revenge">
<set name="hitTime" val="1500" />

View File

@@ -1046,7 +1046,10 @@
<set name="isDebuff" val="true" />
<set name="magicLevel" val="-1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Transformation" />
</for>
</skill>
<skill id="5482" levels="1" name="Transform Penalty">
<!-- You cannot be transformed while under this effect. -->
@@ -1058,7 +1061,10 @@
<set name="isDebuff" val="true" />
<set name="magicLevel" val="-1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Transformation" />
</for>
</skill>
<skill id="5483" levels="1" name="Counter Aggression">
<set name="effectPoint" val="-662" />

View File

@@ -275,14 +275,24 @@
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="PD_DOWN" />
<set name="castRange" val="200" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.skill0122" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="mDef" val="0.25" />
</effect>
<effect name="Debuff">
<mul stat="pDef" val="0.25" />
</effect>
</for>
</skill>
<skill id="5624" levels="1" name="Soul Confinement">
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
@@ -290,14 +300,24 @@
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
<set name="castRange" val="400" />
<set name="effectPoint" val="-707" />
<set name="effectRange" val="900" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1201" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="51" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Stun" />
<effect name="Invincible" />
<effect name="Buff">
<set stat="debuffImmunity" val="1" />
<sub stat="cancelVuln" val="100" />
</effect>
</for>
</skill>
<skill id="5625" levels="1" name="Soul Confinement">
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
@@ -305,14 +325,24 @@
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
<set name="castRange" val="400" />
<set name="effectPoint" val="-707" />
<set name="effectRange" val="900" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1201" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="95" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Stun" />
<effect name="Invincible" />
<effect name="Buff">
<set stat="debuffImmunity" val="1" />
<sub stat="cancelVuln" val="100" />
</effect>
</for>
</skill>
<skill id="5626" levels="1" name="Raid Boss">
<!-- Mutants that suddenly appeared in Aden world. They often possess great strength and special abilities, but their activity is limited, so they seem unable to directly walk around on Aden's ground. -->
@@ -616,7 +646,12 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="44" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.15" />
</effect>
</for>
</skill>
<skill id="5642" levels="4" name="not_used">
<table name="#abnormalLevels">3 4 5 6</table>
@@ -660,13 +695,20 @@
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
<set name="effectPoint" val="285" />
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1204" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="30" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<add stat="runSpd" val="33" />
</effect>
</for>
</skill>
<skill id="5645" levels="3" name="not_used">
<table name="#abnormalLevels">2 3 4</table>
@@ -820,13 +862,20 @@
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
<set name="effectPoint" val="379" />
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1068" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="40" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.15" />
</effect>
</for>
</skill>
<skill id="5652" levels="3" name="Nightshade - Death Whisper">
<!-- Temporarily increases critical attack power. Effect 1. -->
@@ -1105,12 +1154,14 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5662" levels="1" name="Presentation - Resurrection Possible">
<set name="castRange" val="600" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="icon" val="icon.skill5662" />
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5663" levels="5" name="Resistance to Ancient Sword">
<!-- Strong against ancient sword attacks. -->

View File

@@ -585,11 +585,21 @@
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_EARTH" />
<set name="activateRate" val="0" />
<set name="castRange" val="900" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skill5934" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="85" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<add stat="darkRes" val="180" />
</effect>
<effect name="Buff">
<add stat="earthRes" val="180" />
</effect>
</for>
</skill>
<skill id="5935" levels="1" name="Dark Ring">
<set name="affectLimit" val="5-15" />
@@ -640,28 +650,70 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5938" levels="5" name="Attack Ability Up">
<table name="#accCombat">1.2 1.4 1.6 1.8 2</table>
<table name="#critDmg">1.2 1.4 1.6 1.8 2</table>
<table name="#critRate">1.2 1.4 1.6 1.8 2</table>
<table name="#mAtk">1.2 1.4 1.6 1.8 2</table>
<table name="#pAtk">1.2 1.4 1.6 1.8 2</table>
<table name="#pAtkSpd">1.2 1.4 1.6 1.8 2</table>
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="100" />
<set name="magicLevel" val="85" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd" />
</effect>
<effect name="Buff">
<mul stat="critDmg" val="#critDmg" />
</effect>
<effect name="Buff">
<mul stat="critRate" val="#critRate" />
</effect>
<effect name="Buff">
<add stat="accCombat" val="#accCombat" />
</effect>
<effect name="Buff">
<mul stat="mAtk" val="#mAtk" />
</effect>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<skill id="5939" levels="5" name="Defense Ability Up">
<table name="#mDef">1.2 1.4 1.6 1.8 2</table>
<table name="#pDef">1.25 1.5 1.75 2 2.25</table>
<table name="#regHp">1.25 1.5 1.75 2 2.25</table>
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="100" />
<set name="magicLevel" val="85" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="regHp" val="#regHp" />
</effect>
<effect name="Buff">
<mul stat="mDef" val="#mDef" />
</effect>
<effect name="Buff">
<mul stat="pDef" val="#pDef" />
</effect>
</for>
</skill>
<skill id="5940" levels="12" name="Energy of Generation">
<!-- HP recovery bonus and MP recovery bonus are increased. -->
<table name="#abnormalLevels">3 4 5 6 7 8 9 10 11 12 13 14</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<table name="#regHp">1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11</table>
<table name="#regMp">1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11</table>
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MP_REGEN_UP" />
<set name="effectPoint" val="100" />
@@ -669,7 +721,15 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="regHp" val="#regHp" />
</effect>
<effect name="Buff">
<mul stat="regMp" val="#regMp" />
</effect>
</for>
</skill>
<skill id="5941" levels="1" name="Energy of Erosion">
<!-- Max HP and Max MP are decreased. -->
@@ -682,7 +742,17 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="10" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="MaxHp">
<param power="-30" />
<param type="PER" />
</effect>
<effect name="ManaHealByLevel">
<param power="-30" />
<param type="PER" />
</effect>
</for>
</skill>
<skill id="5942" levels="1" name="Energy of Pollution">
<!-- The effectiveness of HP Regeneration and MP Regeneration magic are temporarily decreased. -->
@@ -695,7 +765,15 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="10" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="healEffect" val="0.5" />
</effect>
<effect name="Debuff">
<sub stat="manaCharge" val="50" />
</effect>
</for>
</skill>
<skill id="5943" levels="1" name="Energy of Contamination">
<!-- P. Def. is decreased and MP consumption for skills is increased. -->
@@ -708,7 +786,21 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="10" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="physicalMpConsumeRate" val="0.5" />
</effect>
<effect name="Buff">
<mul stat="magicalMpConsumeRate" val="0.5" />
</effect>
<effect name="Buff">
<mul stat="danceMpConsumeRate" val="0.5" />
</effect>
<effect name="Debuff">
<mul stat="pDef" val="0.5" />
</effect>
</for>
</skill>
<skill id="5944" levels="1" name="Energy of Oblivion">
<!-- Accuracy is decreased. -->
@@ -721,7 +813,12 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="10" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<sub stat="accCombat" val="0.5" />
</effect>
</for>
</skill>
<skill id="5945" levels="1" name="Region2 Rotation5">
<!-- Resurrection is decreased. -->
@@ -733,35 +830,43 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="10" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5946" levels="1" name="Large Firework">
<set name="castRange" val="900" />
<set name="effectRange" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="3000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5947" levels="1" name="Large Firework">
<set name="castRange" val="900" />
<set name="effectRange" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="3000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5948" levels="1" name="Large Firework">
<set name="castRange" val="900" />
<set name="effectRange" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="3000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5949" levels="1" name="Large Firework">
<set name="castRange" val="900" />
<set name="effectRange" val="1500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="3000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5950" levels="1" name="Birthday Cake">
<!-- Birthday cake received once a year. Recovers vitality through the acquisition of Exp. -->
@@ -894,7 +999,7 @@
<set name="lvlBonusRate" val="1" />
<set name="magicLevel" val="99" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="POISON" />
</skill>
<skill id="5961" levels="1" name="Barrier Thunder Storm">
@@ -1011,56 +1116,86 @@
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="castRange" val="75" />
<set name="effectPoint" val="646" />
<set name="effectRange" val="100" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill5970" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="85" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="6000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="MaxHp">
<param power="35" />
<param type="PER" />
</effect>
</for>
</skill>
<skill id="5971" levels="1" name="Seduced Ranger's Help">
<!-- Seduced Ranger's help. HP recovery bonus increases. -->
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="castRange" val="75" />
<set name="effectPoint" val="689" />
<set name="effectRange" val="100" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill5970" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="85" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="6000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.2" />
</effect>
</for>
</skill>
<skill id="5972" levels="1" name="Seduced Wizard's Help">
<!-- Increases Max MP. -->
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="castRange" val="75" />
<set name="effectPoint" val="635" />
<set name="effectRange" val="100" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill5970" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="85" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="6000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="ManaHealByLevel">
<param power="35" />
<param type="PER" />
</effect>
</for>
</skill>
<skill id="5973" levels="1" name="Seduced Warrior's Help">
<!-- Seduced Warrior's help. MP recovery bonus increases. -->
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="castRange" val="75" />
<set name="effectPoint" val="635" />
<set name="effectRange" val="100" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill5970" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="85" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="6000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<add stat="regMp" val="3.09" />
</effect>
</for>
</skill>
<skill id="5974" levels="1" name="Tiat Transformation">
<!-- Tiat's Transformation -->
@@ -1130,11 +1265,13 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5979" levels="1" name="Forced Move">
<set name="castRange" val="900" />
<set name="effectRange" val="1200" />
<set name="hitTime" val="2500" />
<set name="magicLevel" val="85" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="NONE" />
<set name="reuseDelay" val="2500" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5980" levels="3" name="Seal Isolation">
<table name="#effectPoints">-484 -572 -653</table>
@@ -1156,6 +1293,7 @@
</for>
</skill>
<skill id="5981" levels="3" name="Lilith's Curse">
<table name="#magicLvl">51 51 79</table>
<!-- Max HP and Speed are decreased. -->
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
@@ -1163,9 +1301,18 @@
<set name="effectPoint" val="-100" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="51" />
<set name="magicLevel" val="#magicLvl" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="ManaHealByLevel">
<param power="-30" />
<param type="PER" />
</effect>
<effect name="Debuff">
<mul stat="runSpd" val="0.7" />
</effect>
</for>
</skill>
<skill id="5982" levels="1" name="Aura Bird - Falcon">
<!-- Mounts the Aura Bird - Falcon. -->

View File

@@ -198,42 +198,42 @@
<skill id="6025" levels="1" name="not_used">
<set name="magicLevel" val="83" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6026" levels="1" name="not_used">
<set name="magicLevel" val="83" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6027" levels="1" name="not_used">
<set name="magicLevel" val="83" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6028" levels="1" name="not_used">
<set name="magicLevel" val="83" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6029" levels="1" name="not_used">
<set name="magicLevel" val="83" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6030" levels="1" name="not_used">
<set name="magicLevel" val="83" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6031" levels="1" name="not_used">
<set name="magicLevel" val="83" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6032" levels="1" name="not_used">
<set name="magicLevel" val="83" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6033" levels="1" name="Treasure Seeker's Betrayal">
<!-- Carrying this mark of betrayal makes one the target of nearby monsters. -->
@@ -314,7 +314,7 @@
<skill id="6037" levels="1" name="Soul Unleash">
<set name="magicLevel" val="80" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6038" levels="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Chatting has been blocked. -->
@@ -651,8 +651,14 @@
<set name="stayAfterDeath" val="True" />
<set name="targetType" val="ONE" />
<for>
<effect name="BlockAction">
<param blockedActions="-2" />
<effect name="Debuff">
<mul stat="pAtkSpd" val="0.5" />
</effect>
<effect name="Debuff">
<mul stat="mAtkSpd" val="0.5" />
</effect>
<effect name="Debuff">
<mul stat="runSpd" val="0.5" />
</effect>
</for>
</skill>
@@ -668,8 +674,14 @@
<set name="stayAfterDeath" val="True" />
<set name="targetType" val="ONE" />
<for>
<effect name="BlockAction">
<param blockedActions="-2" />
<effect name="Debuff">
<mul stat="pAtkSpd" val="0.5" />
</effect>
<effect name="Debuff">
<mul stat="mAtkSpd" val="0.5" />
</effect>
<effect name="Debuff">
<mul stat="runSpd" val="0.5" />
</effect>
</for>
</skill>
@@ -685,9 +697,10 @@
<set name="stayAfterDeath" val="True" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.0" />
<effect name="Escape">
<param escapeType="TOWN" />
</effect>
<effect name="Root" />
</for>
</skill>
<skill id="6058" levels="1" name="Report Status">
@@ -702,9 +715,10 @@
<set name="stayAfterDeath" val="True" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.0" />
<effect name="Escape">
<param escapeType="TOWN" />
</effect>
<effect name="Root" />
</for>
</skill>
<skill id="6059" levels="1" name="Counter Critical">

View File

@@ -29,32 +29,94 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="DispelBySlot">
<param dispel="EVENT_WIN,0" />
</effect>
</for>
</skill>
<skill id="6105" levels="1" name="Turkey's Mistake">
<!-- The stupid turkey's mistake. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, moving speed by 15%, P. Atk. by 10%, M. Atk. by 15%, critical rate by 5, critical impact by 15%, and the rate of Prominent Damage occurring through damage magic by 2. -->
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
<set name="affectRange" val="400" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.turkey_buff_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="Buff">
<mul stat="critDmg" val="1.15" />
</effect>
<effect name="Buff">
<add stat="critRate" val="5" />
</effect>
<effect name="Buff">
<add stat="mCritRate" val="2" />
</effect>
<effect name="Buff">
<mul stat="mAtk" val="1.15" />
</effect>
<effect name="MaxCp">
<param power="10" />
<param type="PER" />
</effect>
<effect name="MaxHp">
<param power="10" />
<param type="PER" />
</effect>
<effect name="ManaHealByLevel">
<param power="10" />
<param type="PER" />
</effect>
<effect name="Buff">
<mul stat="pAtk" val="1.1" />
</effect>
<effect name="Buff">
<add stat="runSpd" val="15" />
</effect>
</for>
</skill>
<skill id="6106" levels="1" name="Winter Holiday Festival">
<!-- Christmas festival. For 1 hour, increases Max HP by 5%, Max MP by 5%, Max CP by 5%, moving speed by 10, P. Atk. by 8%, and M. Atk. by 10%. -->
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
<set name="affectRange" val="400" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.xmas_miracle_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.1" />
</effect>
<effect name="MaxCp">
<param power="5" />
<param type="PER" />
</effect>
<effect name="MaxHp">
<param power="5" />
<param type="PER" />
</effect>
<effect name="ManaHealByLevel">
<param power="5" />
<param type="PER" />
</effect>
<effect name="Buff">
<mul stat="pAtk" val="1.08" />
</effect>
<effect name="Buff">
<add stat="runSpd" val="10" />
</effect>
</for>
</skill>
<skill id="6107" levels="1" name="Winter Holiday Blessing - Gludio">
<!-- Christmas Blessing - Registered in Gludio territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
@@ -66,7 +128,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6108" levels="1" name="Winter Holiday Blessing - Dion">
<!-- Christmas Blessing - Registered in Dion territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
@@ -78,7 +140,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6109" levels="1" name="Winter Holiday Blessing - Giran">
<!-- Christmas Blessing - Registered in Giran territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
@@ -90,7 +152,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6110" levels="1" name="Winter Holiday Blessing - Oren">
<!-- Christmas Blessing - Registered in Oren territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
@@ -102,7 +164,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6111" levels="1" name="Winter Holiday Blessing - Aden">
<!-- Christmas Blessing - Registered in Aden territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
@@ -114,7 +176,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6112" levels="1" name="Winter Holiday Blessing - Innadril">
<!-- Christmas Blessing - Registered in Innadril territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
@@ -126,7 +188,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6113" levels="1" name="Winter Holiday Blessing - Goddard">
<!-- Christmas Blessing - Registered in Goddard territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
@@ -138,7 +200,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6114" levels="1" name="Winter Holiday Blessing - Rune">
<!-- Christmas Blessing - Registered in Rune territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
@@ -150,7 +212,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6115" levels="1" name="Winter Holiday Blessing - Schuttgart">
<!-- Christmas Blessing - Registered in Schuttgart territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
@@ -162,7 +224,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6116" levels="1" name="Attack Turkey">
<!-- Attacks the Turkey -->
@@ -185,7 +247,10 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Root" />
</for>
</skill>
<skill id="6120" levels="1" name="Santa Claus' Reward">
<!-- Santa Claus' reward. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, moving speed by 15%, P. Atk. by 10%, M. Atk. by 15%, critical rate by 5, critical impact by 15%, and the rate of Prominent Damage occurring through damage magic by 2. -->

View File

@@ -3,7 +3,7 @@
<skill id="7000" levels="1" name="NPC Default">
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="7001" levels="1" name="Dispel Buff">
<set name="castRange" val="400" />
@@ -1004,6 +1004,11 @@
<cond msgId="113" addName="1">
<target mindistance="200" />
</cond>
<for>
<effect name="StealAbnormal">
<param slot="buff" rate="5" max="5" />
</effect>
</for>
</skill>
<skill id="7069" levels="1" name="Test Abnormal State DD">
<!-- Inflicts damage according to the enemy's number of abnormal states. -->

View File

@@ -14,7 +14,15 @@
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.15" />
</effect>
<effect name="Buff">
<mul stat="regMp" val="1.2" />
</effect>
</for>
</skill>
<skill id="22001" levels="1" name="Spicy Kimchee">
<!-- Temporarily increases regeneration and power. Effect 2. -->
@@ -30,7 +38,21 @@
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.15" />
</effect>
<effect name="Buff">
<mul stat="mAtk" val="1.2" />
</effect>
<effect name="Buff">
<mul stat="regMp" val="1.2" />
</effect>
<effect name="Buff">
<mul stat="pAtk" val="1.12" />
</effect>
</for>
</skill>
<skill id="22002" levels="1" name="Spicy Kimchee">
<!-- Temporarily increases regeneration, power and power speed. Effect 3. -->
@@ -47,7 +69,27 @@
<set name="magicLevel" val="1" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.2" />
</effect>
<effect name="Buff">
<mul stat="regHp" val="1.15" />
</effect>
<effect name="Buff">
<mul stat="mAtkSpd" val="1.2" />
</effect>
<effect name="Buff">
<mul stat="mAtk" val="1.2" />
</effect>
<effect name="Buff">
<mul stat="regMp" val="1.2" />
</effect>
<effect name="Buff">
<mul stat="pAtk" val="1.12" />
</effect>
</for>
</skill>
<skill id="22003" levels="1" name="Sweet-and-Sour White Kimchee">
<!-- Increases the effective time of Spicy Kimchee. -->
@@ -59,7 +101,11 @@
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<!-- TODO: Implement proper effect. -->
<effect name="Buff" />
</for>
</skill>
<skill id="22004" levels="1" name="Energy Ginseng">
<!-- Recovers vitality upon acquiring Exp. points. -->

View File

@@ -1662,86 +1662,117 @@
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="600" />
<set name="effectRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="-1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
<set name="trait" val="ETC" />
<for>
<effect name="MaxCp">
<param power="40" />
<param type="PER" />
</effect>
<effect name="MaxHp">
<param power="40" />
<param type="PER" />
</effect>
<effect name="MpConsumePerLevel">
<param power="40" />
<param type="PER" />
</effect>
</for>
</skill>
<skill id="23092" levels="1" name="Jack O'Lantern Card">
<!-- Halloween Ghost Skill Presentation -->
<set name="blockedInOlympiad" val="true" />
<set name="coolTime" val="500" />
<set name="hitTime" val="2000" />
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isMagic" val="2" />
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="23093" levels="1" name="Rotten Jack O'Lantern Card">
<!-- Halloween Ghost Skill Presentation -->
<set name="blockedInOlympiad" val="true" />
<set name="coolTime" val="500" />
<set name="hitTime" val="2000" />
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isMagic" val="2" />
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="23094" levels="1" name="Jack O'Lantern Card - Confirm Skill">
<!-- Halloween Ghost Skill Presentation -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="500" />
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isMagic" val="2" />
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23095" levels="1" name="Rotten Jack O'Lantern Card - Confirm Skill">
<!-- Halloween Ghost Skill Presentation -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="500" />
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isMagic" val="2" />
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23096" levels="1" name="Halloween Defeat">
<!-- Halloween Defeat Effect -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="effectRange" val="500" />
<set name="isMagic" val="2" />
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23097" levels="1" name="First Consecutive Win">
<!-- 1st Consecutive Win in Jack Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="effectRange" val="550" />
<set name="isMagic" val="2" />
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23098" levels="1" name="2nd Consecutive Win">
<!-- 2nd Consecutive Win in Jack Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="effectRange" val="550" />
<set name="isMagic" val="2" />
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23099" levels="1" name="Third Consecutive Win">
<!-- 3rd Consecutive Win in Jack Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="effectRange" val="550" />
<set name="isMagic" val="2" />
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
</list>

View File

@@ -337,6 +337,7 @@
<set name="effectPoint" val="1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="effectRange" val="1100" />
<set name="isMagic" val="1" />
<set name="magicLevel" val="85" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />