Effect list rework.

Contributed by Liamxroy.
This commit is contained in:
MobiusDev
2017-09-22 17:02:39 +00:00
parent d279eb7aa7
commit d571278f5f
448 changed files with 11336 additions and 7576 deletions

View File

@@ -6273,6 +6273,7 @@
<value level="3">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
@@ -6918,6 +6919,7 @@
<value level="6">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>

View File

@@ -451,6 +451,7 @@
<value level="4">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
@@ -1643,6 +1644,7 @@
<value level="5">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>

View File

@@ -964,6 +964,7 @@
<value level="49">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>

View File

@@ -6201,6 +6201,7 @@
<value level="10">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>

View File

@@ -941,6 +941,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -3188,6 +3189,7 @@
<value level="4">7</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -3709,6 +3711,7 @@
<value level="4">7</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -4260,6 +4263,7 @@
<value level="4">7</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<activateRate>50</activateRate>
<affectLimit>5-12</affectLimit>

View File

@@ -2582,6 +2582,7 @@
<skill id="688" toLevel="1" name="Divine Rogue Bleed Attack">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>

View File

@@ -1590,6 +1590,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>8</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -2052,6 +2053,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -3881,6 +3883,7 @@
<skill id="798" toLevel="1" name="Divine Warrior Crippling Attack">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>

View File

@@ -247,6 +247,7 @@
<skill id="904" toLevel="6" name="Corpse Burst">
<abnormalLvl>8</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
@@ -589,6 +590,7 @@
<skill id="909" toLevel="6" name="Ice Fog">
<abnormalLvl>8</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
@@ -679,6 +681,7 @@
<skill id="910" toLevel="6" name="Water Jet">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
@@ -3138,6 +3141,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>6</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>

View File

@@ -3995,6 +3995,7 @@
<value level="5">6</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>

View File

@@ -2786,6 +2786,7 @@
<value level="6">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
@@ -2864,6 +2865,7 @@
<value level="7">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>

View File

@@ -479,6 +479,7 @@
<value level="6">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>60</activateRate>
@@ -3759,6 +3760,7 @@
<value level="17">8</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>

View File

@@ -4508,7 +4508,7 @@
<slot>SONG_OF_WARDING</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_WARDING</slot>
<dispel>SONG_OF_WARDING</dispel>
</effect>
<effect name="MAtk">
<amount>20</amount>
@@ -4546,7 +4546,7 @@
<slot>SONG_OF_WARDING</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_WARDING</slot>
<dispel>SONG_OF_WARDING</dispel>
</effect>
<effect name="MAtk">
<amount>20</amount>
@@ -4592,7 +4592,7 @@
<slot>SONG_OF_EARTH</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_EARTH</slot>
<dispel>SONG_OF_EARTH</dispel>
</effect>
<effect name="PAtk">
<amount>12</amount>
@@ -4630,7 +4630,7 @@
<slot>SONG_OF_EARTH</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_EARTH</slot>
<dispel>SONG_OF_EARTH</dispel>
</effect>
<effect name="PAtk">
<amount>12</amount>
@@ -4676,7 +4676,7 @@
<slot>SONG_OF_VITALITY</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_VITALITY</slot>
<dispel>SONG_OF_VITALITY</dispel>
</effect>
<effect name="MaxHp">
<amount>30</amount>
@@ -4714,7 +4714,7 @@
<slot>SONG_OF_VITALITY</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_VITALITY</slot>
<dispel>SONG_OF_VITALITY</dispel>
</effect>
<effect name="MaxHp">
<amount>30</amount>
@@ -4760,7 +4760,7 @@
<slot>SONG_OF_VENGEANCE</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_VENGEANCE</slot>
<dispel>SONG_OF_VENGEANCE</dispel>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
@@ -4797,7 +4797,7 @@
<slot>SONG_OF_VENGEANCE</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_VENGEANCE</slot>
<dispel>SONG_OF_VENGEANCE</dispel>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
@@ -4842,7 +4842,7 @@
<slot>SONG_OF_RENEWAL</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_RENEWAL</slot>
<dispel>SONG_OF_RENEWAL</dispel>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
@@ -4901,7 +4901,7 @@
<slot>SONG_OF_RENEWAL</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_RENEWAL</slot>
<dispel>SONG_OF_RENEWAL</dispel>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
@@ -4980,7 +4980,7 @@
<slot>SONG_OF_MEDITATION</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_MEDITATION</slot>
<dispel>SONG_OF_MEDITATION</dispel>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
@@ -5027,7 +5027,7 @@
<slot>SONG_OF_MEDITATION</slot>
</effect>
<effect name="DispelBySlotProbability">
<slot>SONG_OF_MEDITATION</slot>
<dispel>SONG_OF_MEDITATION</dispel>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>

View File

@@ -2889,6 +2889,7 @@
<skill id="2993" toLevel="1" name="Ancient herb - Deceiver">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<icon>icon.freed_soul_core_i00</icon>

View File

@@ -23,6 +23,7 @@
<skill id="3005" toLevel="1" name="Bleed">
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -427,6 +428,7 @@
<value level="6">7</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>
@@ -474,6 +476,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>
@@ -605,6 +608,7 @@
<value level="6">7</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>
@@ -1180,6 +1184,7 @@
<value level="6">7</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>
@@ -1245,6 +1250,7 @@
<value level="6">7</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>
@@ -1951,6 +1957,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>7</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>42</activateRate>
@@ -1980,6 +1987,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>7</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>35</activateRate>
@@ -2013,6 +2021,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>7</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>12</activateRate>
@@ -2046,6 +2055,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>7</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>24</activateRate>
@@ -2244,6 +2254,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>7</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>10</activateRate>
@@ -2281,6 +2292,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>7</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>18</activateRate>
@@ -3404,6 +3416,7 @@
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -3497,6 +3510,7 @@
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>40</activateRate>

View File

@@ -202,6 +202,7 @@
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -296,6 +297,7 @@
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -974,6 +976,7 @@
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -1067,6 +1070,7 @@
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -6753,6 +6757,7 @@
<value level="15">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -6883,6 +6888,7 @@
<value level="15">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>40</activateRate>

View File

@@ -941,6 +941,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -1026,6 +1027,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
@@ -1848,6 +1850,7 @@
<value level="15">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -3283,6 +3286,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>

View File

@@ -2052,6 +2052,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>10</activateRate>
@@ -2119,6 +2120,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>10</activateRate>
@@ -4065,6 +4067,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>90</activateRate>
@@ -4514,6 +4517,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>
@@ -5177,6 +5181,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>90</activateRate>

View File

@@ -306,6 +306,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>
@@ -1788,6 +1789,7 @@
<!-- Freya retail confirmed -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<castRange>2000</castRange>
@@ -2611,6 +2613,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>

View File

@@ -419,6 +419,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<castRange>1500</castRange>
@@ -2496,6 +2497,7 @@
<!-- Freya retail confirmed -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<castRange>600</castRange>
<effectPoint>100</effectPoint>

View File

@@ -2479,6 +2479,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2711,6 +2712,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -3874,6 +3876,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -3957,6 +3960,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -4040,6 +4044,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>

View File

@@ -549,6 +549,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
@@ -1054,6 +1055,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -2931,6 +2933,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>

View File

@@ -2705,6 +2705,7 @@
<value level="15">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -2787,6 +2788,7 @@
<value level="15">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>40</activateRate>

View File

@@ -1666,6 +1666,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -1808,6 +1809,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2789,6 +2791,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>

View File

@@ -130,6 +130,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -214,6 +215,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -352,6 +354,7 @@
<!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. -->
<abnormalLvl>8</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>60</activateRate>
@@ -560,6 +563,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -643,6 +647,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -1795,6 +1800,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -2930,6 +2936,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -3014,6 +3021,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -3129,6 +3137,7 @@
<!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. -->
<abnormalLvl>8</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>60</activateRate>
@@ -3288,6 +3297,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -3371,6 +3381,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -4384,6 +4395,7 @@
<value level="9">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>

View File

@@ -358,6 +358,7 @@
<!-- Condition causing target to be poisoned. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -418,6 +419,7 @@
<!-- Condition causing target to instantly decrease HP by bleeding. Effect 2-10. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -1017,6 +1019,7 @@
<skill id="5444" toLevel="2" name="Maul">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -1243,6 +1246,7 @@
<value level="7">8</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<activateRate>80</activateRate>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -2067,6 +2071,7 @@
<!-- Beleth Skills -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>

View File

@@ -5,6 +5,7 @@
<!-- Darion Skills -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>
@@ -860,6 +861,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2877,6 +2879,7 @@
<skill id="5594" toLevel="1" name="Poison">
<abnormalLvl>10</abnormalLvl>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>11</activateRate>
@@ -2897,6 +2900,7 @@
<skill id="5595" toLevel="1" name="Bleed">
<abnormalLvl>10</abnormalLvl>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>11</activateRate>

View File

@@ -3466,6 +3466,7 @@
<!-- Masterwork Dagger of Poison (3861) -->
<abnormalLvl>8</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>

View File

@@ -151,6 +151,7 @@
<skill id="5706" toLevel="1" name="Poison">
<abnormalLvl>7</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -2968,6 +2969,7 @@
<skill id="5795" toLevel="1" name="Poison">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -3056,6 +3058,7 @@
<skill id="5799" toLevel="1" name="Bleed">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>

View File

@@ -1111,6 +1111,7 @@
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -1607,6 +1608,7 @@
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -1654,6 +1656,7 @@
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -1705,6 +1708,7 @@
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -1755,6 +1759,7 @@
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -1803,6 +1808,7 @@
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -1849,6 +1855,7 @@
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -1898,6 +1905,7 @@
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -2090,6 +2098,7 @@
<skill id="5879" toLevel="1" name="Cruel Expunge">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -2199,6 +2208,7 @@
<skill id="5883" toLevel="1" name="Meggling Injury">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>

View File

@@ -1364,6 +1364,7 @@
<skill id="5960" toLevel="1" name="Stronghold Reactivate">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>10</activateRate>

View File

@@ -219,6 +219,7 @@
<!-- Confirmed CT2.5 -->
<abnormalLvl>6</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -1394,6 +1395,7 @@
<skill id="6269" toLevel="1" name="Trojan Poison">
<abnormalLvl>10</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>

View File

@@ -180,6 +180,7 @@
<!-- Monastery of Silence Skills -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -919,6 +920,7 @@
<!-- Sel Mahum Training Grounds Skills -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>1</activateRate>
@@ -1083,6 +1085,7 @@
<!-- Sel Mahum Training Grounds Skills -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>1</activateRate>
@@ -1637,6 +1640,7 @@
<!-- Profuse bleeding causes you to loss 93 HP per second for 15 seconds. -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -1728,6 +1732,7 @@
<skill id="6382" toLevel="1" name="Bistakon Rolling Claw">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -1814,6 +1819,7 @@
<skill id="6385" toLevel="1" name="Bistakon Critical Claw">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2101,6 +2107,7 @@
<skill id="6395" toLevel="1" name="Kokracon Dreadful Clow">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>

View File

@@ -59,6 +59,7 @@
<value level="5">15</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
@@ -1038,6 +1039,7 @@
<skill id="6437" toLevel="7" name="Freezing Core Area">
<abnormalLvl>10</abnormalLvl>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -1074,6 +1076,7 @@
<skill id="6438" toLevel="1" name="Penalty Area">
<abnormalLvl>10</abnormalLvl>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>

View File

@@ -788,6 +788,7 @@
<!-- "For 5 seconds, inflicted with poison with 800 HP decrease per second." -->
<operateType>A2</operateType>
<effectPoint>-100</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -955,6 +956,7 @@
<!-- FIXME: value unconfirmed -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>120</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>30</activateRate>
@@ -1245,6 +1247,7 @@
<!-- FIXME: value unconfirmed -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>120</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -1906,6 +1909,7 @@
<!-- High Five Skill -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>

View File

@@ -453,6 +453,7 @@
<skill id="6815" toLevel="16" name="Deadly Poison">
<!-- "Poison seeps deeper and for 10 seconds, 800 HP is decreased every second. If not treated, the poison will worsen." -->
<operateType>A2</operateType>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -490,6 +491,7 @@
<skill id="6816" toLevel="16" name="Deadly Bleed">
<!-- "Bleed becomes deeper and for 10 seconds, 800 HP is decreased every second. If not treated, the bleed will worsen." -->
<operateType>A2</operateType>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -723,6 +725,7 @@
<effectPoint>-10000</effectPoint>
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -825,6 +828,7 @@
<effectPoint>-10000</effectPoint>
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1493,6 +1497,7 @@
<!-- FIXME: value unconfirmed -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>6</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
@@ -1525,6 +1530,7 @@
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -1570,6 +1576,7 @@
<!-- FIXME: value unconfirmed -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>8</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<castRange>100</castRange>
@@ -1824,6 +1831,7 @@
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>8</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -2278,6 +2286,7 @@
<!-- "For 10 seconds, inflicts bleed and decreases 100 HP every second." -->
<operateType>A2</operateType>
<effectPoint>-10000</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>

View File

@@ -1468,6 +1468,7 @@
<skill id="7067" toLevel="1" name="Test Range Charge">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -1611,6 +1612,7 @@
<skill id="7076" toLevel="1" name="Test - Delay Debuff">
<abnormalLvl>8</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>

View File

@@ -3352,7 +3352,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9191" toLevel="1" name="Scroll of Escape: Cruma Tower">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -3362,6 +3362,8 @@
<hitTime>20000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>17726</itemConsumeId> <!-- Scroll of Escape: Cruma Tower -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
@@ -3369,9 +3371,16 @@
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>17225</x>
<y>114173</y>
<z>-3440</z>
</effect>
</effects>
</skill>
<skill id="9192" toLevel="1" name="Scroll of Escape: Tower of Insolence">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -3381,6 +3390,8 @@
<hitTime>20000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>17727</itemConsumeId> <!-- Scroll of Escape: Tower of Insolence -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
@@ -3388,6 +3399,13 @@
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>114649</x>
<y>11115</y>
<z>-5120</z>
</effect>
</effects>
</skill>
<skill id="9193" toLevel="1" name="Soulshot (R-grade)">
<!-- AUTO GENERATED SKILL -->
@@ -3438,7 +3456,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9197" toLevel="1" name="Scroll: 1,000,000 SP">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to Helios -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
@@ -3450,39 +3468,141 @@
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveSp">
<sp>1000000</sp>
</effect>
</effects>
</skill>
<skill id="9198" toLevel="1" name="Elixir: Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, increases P. Atk. by 17%, P. Def. by 15%, M. Atk. by 79%, and M. Def. by 30%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="9199" toLevel="1" name="Elixir: Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases Max MP by 20%, HP recovery bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases damage received from a critical attack by 30% and Speed by 15%, and additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage. -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, increases Max MP by 20%, HP recovery bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases damage received from a critical attack by 30% and Speed by 15%, and additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
</effects>
</skill>
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -1226,80 +1226,121 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9350" toLevel="1" name="Fast Run">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<!-- For 30 sec., Black Bear runs at top speed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SPECIAL_RIDE</abnormalType>
<icon>icon.skill9206</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>SPECIAL_RIDE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<reuseDelay>45000</reuseDelay>
<isMagic>2</isMagic>
<withoutAction>true</withoutAction>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9351" toLevel="1" name="Pirate's Eyepatch - STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<icon>icon.accessory_eye_bandage_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="9352" toLevel="1" name="Pirate's Eyepatch - DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<icon>icon.accessory_eye_bandage_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
</effects>
</skill>
<skill id="9353" toLevel="1" name="Outlaw's Eyepatch - CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<icon>icon.accessory_outlaw_eyepatch_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
<skill id="9354" toLevel="1" name="Outlaw's Eyepatch - MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<icon>icon.accessory_outlaw_eyepatch_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="9355" toLevel="1" name="Eyepatch - INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<icon>icon.Accessary_one_eye_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="9356" toLevel="1" name="Eyepatch - WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<icon>icon.Accessary_one_eye_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
<skill id="9357" toLevel="1" name="Party Hat - Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<icon>icon.accessory_party_hat_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="CriticalRate">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9358" toLevel="1" name="Party Hat - Critical Damage">
<!-- AUTO GENERATED SKILL -->
@@ -1310,52 +1351,82 @@
<magicLvl>1</magicLvl>
</skill>
<skill id="9359" toLevel="1" name="Refined Angel Ring - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<icon>icon.accessory_angel_ring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalDefence">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9360" toLevel="1" name="Refined Angel Ring - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<icon>icon.accessory_angel_ring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MagicalDefence">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9361" toLevel="1" name="Refined Angel Ring - Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<icon>icon.accessory_angel_ring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9362" toLevel="1" name="Refined Devil Horn - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<icon>icon.accessory_devil_horn_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9363" toLevel="1" name="Refined Devil Horn - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<icon>icon.accessory_devil_horn_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9364" toLevel="1" name="Refined Devil Horn - Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- P. Accuracy + 5. -->
<icon>icon.accessory_devil_horn_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9365" toLevel="2" name="Power of Eva">
<!-- Recovers HP/MP by 20%, and CP by 30%. Can be used in the Olympiad. -->
@@ -2234,7 +2305,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9398" toLevel="1" name="Blessed Scroll of Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
@@ -2248,17 +2319,26 @@
<coolTime>500</coolTime>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>34781</itemConsumeId> <!-- Blessed Scroll of Resurrection -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>200</power>
</effect>
</effects>
</skill>
<skill id="9399" toLevel="1" name="Fearsome Firecracker">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<icon>icon.etc_small_ultra_bomb_i00</icon>
<operateType>A2</operateType>
<castRange>75</castRange>
<reuseDelay>1000</reuseDelay>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
@@ -2266,11 +2346,11 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>34761</itemConsumeId> <!-- Fearsome Firecracker -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpCheckAbnormal">
<type>BR_EVENT_BUF1</type>

View File

@@ -671,6 +671,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<affectRange>300</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
@@ -722,6 +723,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
@@ -794,6 +796,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>TEMPLAR_AURA</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -794,7 +794,7 @@
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>15
<criticalChance>
<value fromLevel="1" toLevel="7">15</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
@@ -1068,9 +1068,8 @@
<reuseDelay>120000</reuseDelay>
<effects>
<effect name="DispelByCategory">
<!-- TODO rate -->
<slot>BUFF</slot>
<rate>25
<rate> <!-- TODO rate -->
<value fromLevel="1" toLevel="6">80</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</rate>

View File

@@ -818,6 +818,7 @@
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>MARK_DEBUF_B</subordinationAbnormalType>
<abnormalType>MARK_DEBUF_B</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">100</value>
@@ -925,6 +926,7 @@
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>MARK_DEBUF_A</subordinationAbnormalType>
<abnormalType>MARK_DEBUF_A</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="8">90</value>
@@ -1016,6 +1018,7 @@
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>MARK_DEBUF_C</subordinationAbnormalType>
<abnormalType>MARK_DEBUF_C</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="9">90</value>
@@ -1107,6 +1110,7 @@
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>MARK_DEBUF_D</subordinationAbnormalType>
<abnormalType>MARK_DEBUF_D</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="9">50</value>

View File

@@ -395,40 +395,6 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
</power>
</effect>
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">532</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">570</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2003" toSubLevel="2003">607</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2004" toSubLevel="2004">644</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2005" toSubLevel="2005">681</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2006" toSubLevel="2006">718</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2007" toSubLevel="2007">756</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2008" toSubLevel="2008">793</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2009" toSubLevel="2009">830</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2010" toSubLevel="2010">867</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2011" toSubLevel="2011">904</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2012" toSubLevel="2012">942</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2013" toSubLevel="2013">979</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2014" toSubLevel="2014">1016</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2015" toSubLevel="2015">1053</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2016" toSubLevel="2016">1090</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2017" toSubLevel="2017">1128</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">1165</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">1202</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">1240</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2021" toSubLevel="2021">1264</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2022">1289</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2023" toSubLevel="2023">1314</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">1339</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2025">1363</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2026" toSubLevel="2026">1389</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2027">1413</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2028" toSubLevel="2028">1438</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">1463</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">1488</value>
</power>
</effect>
</effects>
</skill>
<skill id="11310" toLevel="2" name="Mass Servitor Blessing">

View File

@@ -148,6 +148,7 @@
<operateType>A2</operateType>
<castRange>150</castRange>
<hitTime>3000</hitTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -172,6 +173,7 @@
<operateType>A2</operateType>
<castRange>150</castRange>
<hitTime>3000</hitTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -196,6 +198,7 @@
<operateType>A2</operateType>
<castRange>150</castRange>
<hitTime>3000</hitTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>

View File

@@ -410,6 +410,7 @@
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-354</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -773,6 +774,7 @@
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-355</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>PHYSICAL</basicProperty>
@@ -1166,6 +1168,7 @@
<hitTime>3000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-354</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -1678,6 +1681,7 @@
<value level="5">-350</value>
<value level="6">-351</value>
</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2571,6 +2575,7 @@
<value level="5">-707</value>
<value level="6">-707</value>
</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -3151,6 +3156,7 @@
<value level="5">-707</value>
<value level="6">-707</value>
</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>

View File

@@ -102,7 +102,7 @@
</effects>
</skill>
<skill id="14102" toLevel="1" name="Agathion Cute Trick - Magmeld Fairy">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<!-- See the summoned spirit perform cute tricks. -->
<icon>icon.skill_agathion_cute</icon>
<operateType>A1</operateType>
@@ -119,7 +119,7 @@
</conditions>
</skill>
<skill id="14103" toLevel="1" name="Agathion Return - Magmeld Fairy">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>15000</hitTime>
@@ -134,6 +134,13 @@
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="Teleport">
<x>207528</x>
<y>86576</y>
<z>-1004</z>
</effect>
</effects>
</skill>
<skill id="14104" toLevel="1" name="Transformed: Orbis' Curse">
<!-- AUTO GENERATED SKILL -->
@@ -461,6 +468,7 @@
<reuseDelay>2000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-351</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>PHYSICAL</basicProperty>
@@ -500,6 +508,7 @@
<reuseDelay>2000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-351</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -669,6 +678,7 @@
<reuseDelay>2000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-351</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1083,6 +1093,7 @@
<value level="2">-353</value>
<value level="3">-353</value>
</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1266,6 +1277,7 @@
<value level="2">-353</value>
<value level="3">-353</value>
</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2211,6 +2223,7 @@
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-83</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2727,6 +2740,7 @@
</conditions>
</skill>
<skill id="14187" toLevel="1" name="Magmeld Teleport">
<!-- Glory Days confirmed -->
<!-- Teleports to Magmeld Ancient City Arcan. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -2745,10 +2759,9 @@
</conditions>
<effects>
<effect name="Teleport">
<!-- Town of Magmeld -->
<x>206867</x>
<y>86995</y>
<z>-1019</z>
<x>207528</x>
<y>86576</y>
<z>-1004</z>
</effect>
</effects>
</skill>

View File

@@ -74,6 +74,7 @@
<reuseDelay>2000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1001,6 +1002,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1102,6 +1104,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1138,6 +1141,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1846,6 +1850,7 @@
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2815,6 +2820,7 @@
<castRange>150</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>

View File

@@ -989,6 +989,7 @@
<hitTime>500</hitTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1099,6 +1100,7 @@
<hitTime>10000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1427,6 +1429,7 @@
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1712,6 +1715,7 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -1744,6 +1748,7 @@
<castRange>650</castRange>
<hitTime>500</hitTime>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -2806,7 +2811,8 @@
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effect name="PhysicalAttack">
<effects>
<effect name="PhysicalAttack">
<power>27849</power>
</effect>
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
@@ -2815,6 +2821,7 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
</effects>
</skill>
<skill id="14399" toLevel="1" name="Valakas Meteor Storm">
<!-- Glory Days confirmed -->

View File

@@ -267,6 +267,7 @@
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -302,6 +303,7 @@
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -806,6 +808,7 @@
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectPoint>-1</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
@@ -1543,6 +1546,7 @@
<castRange>900</castRange>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2162,6 +2166,7 @@
<hitTime>1500</hitTime>
<isMagic>1</isMagic>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>

View File

@@ -526,6 +526,7 @@
<reuseDelay>15000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1104,6 +1105,7 @@
<castRange>600</castRange>
<hitTime>2000</hitTime>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -1282,6 +1284,7 @@
<castRange>600</castRange>
<hitTime>4000</hitTime>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -1350,6 +1353,7 @@
<hitTime>1800</hitTime>
<isMagic>1</isMagic>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1876,6 +1880,7 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>

View File

@@ -27,6 +27,7 @@
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<subordinationAbnormalType>MULTI_DEBUFF</subordinationAbnormalType>
<abnormalType>MULTI_DEBUFF</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -65,6 +66,7 @@
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-692</effectPoint>
<subordinationAbnormalType>MULTI_DEBUFF_B</subordinationAbnormalType>
<abnormalType>MULTI_DEBUFF_B</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -779,6 +781,7 @@
<hitTime>500</hitTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -1053,6 +1056,7 @@
<castRange>100</castRange>
<hitTime>2500</hitTime>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
@@ -1085,6 +1089,7 @@
<reuseDelay>15000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-2</effectPoint>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
@@ -2532,6 +2537,7 @@
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<subordinationAbnormalType>MULTI_DEBUFF</subordinationAbnormalType>
<abnormalType>MULTI_DEBUFF</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2567,6 +2573,7 @@
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-692</effectPoint>
<subordinationAbnormalType>MULTI_DEBUFF_B</subordinationAbnormalType>
<abnormalType>MULTI_DEBUFF_B</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2865,6 +2872,7 @@
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>1</magicLvl>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>MULTI_DEBUFF_B</abnormalType>
<basicProperty>MAGIC</basicProperty>
<rideState>NONE</rideState>

View File

@@ -106,6 +106,7 @@
<castRange>500</castRange>
<hitTime>2500</hitTime>
<effectPoint>-1</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -160,7 +161,7 @@
<delay>600</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
@@ -492,11 +493,11 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
@@ -794,7 +795,7 @@
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
@@ -1327,11 +1328,11 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>23</amount>
@@ -1629,7 +1630,7 @@
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
@@ -2004,11 +2005,11 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
@@ -2311,7 +2312,7 @@
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>

View File

@@ -1146,6 +1146,7 @@
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-111</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
@@ -1520,6 +1521,7 @@
<coolTime>300</coolTime>
<reuseDelay>6000</reuseDelay>
<effectPoint>-100</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
@@ -1647,6 +1649,7 @@
<coolTime>300</coolTime>
<reuseDelay>6000</reuseDelay>
<effectPoint>-100</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>

View File

@@ -420,6 +420,7 @@
<mpConsume>10</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
@@ -1842,15 +1843,19 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15291" toLevel="1" name="Bleed">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<!-- Energy that formed in Lidia's room because Giselle von Hellmann and Alfred von Hellmann were not eliminated. HP continues to decrease. -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1858,53 +1863,78 @@
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>900</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15292" toLevel="1" name="Logan's Revenge">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<!-- Logan's revenge left in his dying breath. Lidia's Atk. Spd. is greatly increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<icon>icon.skill0168</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<reuseDelay>5000</reuseDelay>
<abnormalType>SPEED_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15293" toLevel="1" name="Logan's Revenge">
<!-- AUTO GENERATED SKILL -->
<!-- Glory Days confirmed -->
<!-- Logan's revenge left in his dying breath. Momentarily invincible. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>40</abnormalTime>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<icon>icon.skill11758</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<reuseDelay>5000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>40</abnormalTime>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="15294" toLevel="1" name="Logan's Revenge">
<!-- AUTO GENERATED SKILL -->

File diff suppressed because it is too large Load Diff

View File

@@ -555,7 +555,7 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>0</abnormalLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMentoring>true</isMentoring>
<effectPoint>1</effectPoint>
@@ -609,7 +609,7 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>0</abnormalLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMentoring>true</isMentoring>
<effectPoint>1</effectPoint>
@@ -674,7 +674,7 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>0</abnormalLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMentoring>true</isMentoring>
<effectPoint>1</effectPoint>

View File

@@ -10,6 +10,7 @@
<coolTime>720</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-1</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>

View File

@@ -402,6 +402,7 @@
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>
@@ -439,6 +440,7 @@
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>

View File

@@ -945,7 +945,7 @@
<minDamage>1</minDamage>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;CASTING_TIME_DOWN</dispel>
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;CASTING_TIME_DOWN</slot>
</effect>
<effect name="MAtk">
<amount>10</amount>
@@ -1296,6 +1296,7 @@
<castRange>40</castRange>
<reuseDelay>10000</reuseDelay>
<effectPoint>-333</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>