Fixed a few skill warnings.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-10-03 09:37:20 +00:00
parent aff7cf14b9
commit d52a027967

View File

@@ -636,7 +636,6 @@
<value level="1">6</value> <value level="1">6</value>
<value level="2">8</value> <value level="2">8</value>
</amount> </amount>
<mode>PER</mode>
<armorType> <armorType>
<item>HEAVY</item> <item>HEAVY</item>
</armorType> </armorType>
@@ -1825,7 +1824,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="MagicalAttackWeaponBonus"> <effect name="MagicalAttack">
<power>2311</power> <power>2311</power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
@@ -2943,6 +2942,13 @@
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
<effectRange>1000</effectRange>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<mpConsume> <mpConsume>
<value level="1">161</value> <value level="1">161</value>
<value level="2">163</value> <value level="2">163</value>
@@ -2959,7 +2965,7 @@
<value level="13">228</value> <value level="13">228</value>
</mpConsume> </mpConsume>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="EnergyAttack">
<power> <power>
<value level="1">15024</value> <value level="1">15024</value>
<value level="2">15542</value> <value level="2">15542</value>
@@ -3004,6 +3010,26 @@
<value level="12">222</value> <value level="12">222</value>
<value level="13">228</value> <value level="13">228</value>
</mpConsume> </mpConsume>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectRange>1000</effectRange>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>ANCIENTSWORD</item>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
@@ -3029,12 +3055,26 @@
<skill id="30770" toLevel="9" name="Thunder Storm"> <skill id="30770" toLevel="9" name="Thunder Storm">
<!-- Swings a spear to attack nearby enemies with $s1 power. Inflicts stun for $s2 Requires a spear. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). --> <!-- Swings a spear to attack nearby enemies with $s1 power. Inflicts stun for $s2 Requires a spear. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill0048</icon> <icon>icon.skill0048</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<hitTime>1080</hitTime> <hitTime>1080</hitTime>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>-167</effectPoint> <effectPoint>-167</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>5</lvlBonusRate> <!-- Guessing -->
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<mpConsume> <mpConsume>
<value level="1">122</value> <value level="1">122</value>
<value level="2">124</value> <value level="2">124</value>
@@ -3046,6 +3086,38 @@
<value level="8">149</value> <value level="8">149</value>
<value level="9">153</value> <value level="9">153</value>
</mpConsume> </mpConsume>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">26003</value>
<value level="2">30494</value>
<value level="3">35883</value>
<value level="4">37680</value>
<value level="5">39349</value>
<value level="6">40997</value>
<value level="7">42645</value>
<value level="8">42645</value>
<value level="9">42645</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="9">15</value>
<value fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="30771" toLevel="4" name="Rage"> <skill id="30771" toLevel="4" name="Rage">
<!-- For $s1, P. Atk. +$s2. Additionally P. Atk. +$s3 when a two-handed sword/ blunt weapon, or spear is equipped. Requires a sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. --> <!-- For $s1, P. Atk. +$s2. Additionally P. Atk. +$s3 when a two-handed sword/ blunt weapon, or spear is equipped. Requires a sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->