Default value for Spawn chase range should be set to 0.
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@@ -72,7 +72,7 @@ public class Spawn extends Location implements IIdentifiable, INamable
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/** Maximum respawn delay */
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private int _respawnMaxDelay;
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/** Maximum distance monsters can be pulled away from spawn. */
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private int _chaseRange;
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private int _chaseRange = 0;
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/** The generic constructor of Npc managed by this Spawn */
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private Constructor<? extends Npc> _constructor;
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/** If True an Npc is respawned each time that another is killed */
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