Pledge skill additions and adjustments.
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L2J_Mobius_5.0_Salvation/dist/game/data/skillTrees/pledgeSkillTree.xml
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69
L2J_Mobius_5.0_Salvation/dist/game/data/skillTrees/pledgeSkillTree.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
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<skillTree type="pledgeSkillTree">
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<!-- Castle/Fort Skills -->
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<skill skillName="Residence Guard" skillId="32123" skillLvl="1" getLevel="1" residenceSkill="true">
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<socialClass>DISTINGUISHED_KING</socialClass>
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<residenceId>112</residenceId> <!-- Floran Fortress -->
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<residenceId>114</residenceId> <!-- Tanor Fortress -->
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<residenceId>115</residenceId> <!-- Dragonspine Fortress -->
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<residenceId>116</residenceId> <!-- Antharas' Fortress -->
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<residenceId>117</residenceId> <!-- Western Fortress -->
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<residenceId>118</residenceId> <!-- Hunter's Fortress -->
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<residenceId>119</residenceId> <!-- Aaru Fortress -->
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<residenceId>120</residenceId> <!-- Demon Fortress -->
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<residenceId>121</residenceId> <!-- Monastic Fortress -->
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</skill>
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<skill skillName="Residence Dominion" skillId="32124" skillLvl="1" getLevel="1" residenceSkill="true">
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<socialClass>DISTINGUISHED_KING</socialClass>
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<residenceId>101</residenceId> <!-- Camp Fortress -->
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<residenceId>102</residenceId> <!-- Southern Fortress -->
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<residenceId>103</residenceId> <!-- Hive Fortress -->
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<residenceId>104</residenceId> <!-- Valley Fortress -->
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<residenceId>105</residenceId> <!-- Ivory Fortress -->
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<residenceId>106</residenceId> <!-- Narsell Fortress -->
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<residenceId>107</residenceId> <!-- Bayou Fortress -->
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<residenceId>108</residenceId> <!-- White Sands Fortress -->
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<residenceId>109</residenceId> <!-- Borderland Fortress -->
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<residenceId>110</residenceId> <!-- Swamp Fortress -->
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<residenceId>111</residenceId> <!-- Archaic Fortress -->
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</skill>
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<!-- Territory Skills -->
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<skill skillName="Gludio Territory Benefaction" skillId="848" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>81</residenceId>
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</skill>
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<skill skillName="Dion Territory Benefaction" skillId="849" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>82</residenceId>
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</skill>
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<skill skillName="Giran Territory Benefaction" skillId="850" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>83</residenceId>
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</skill>
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<skill skillName="Oren Territory Benefaction" skillId="851" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>84</residenceId>
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</skill>
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<skill skillName="Aden Territory Benefaction" skillId="852" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>85</residenceId>
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</skill>
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<skill skillName="Innadril Territory Benefaction" skillId="853" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>86</residenceId>
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</skill>
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<skill skillName="Goddard Territory Benefaction" skillId="854" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>87</residenceId>
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</skill>
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<skill skillName="Rune Territory Benefaction" skillId="855" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>88</residenceId>
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</skill>
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<skill skillName="Schuttgart Territory Benefaction" skillId="856" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>89</residenceId>
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</skill>
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</skillTree>
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</list>
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@ -176,41 +176,159 @@
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<!-- A title given to the clan leader and elite clan members who completed the Imprint of Light successfully. It increases damage dealt by 10% in PvP and increases P. Def and M. Def by 500. -->
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<icon>icon.skill32115</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="32118" toLevel="1" name="Knight of Light">
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<!-- A title given to the clan leader and elite clan members who completed the Imprint of Light successfully. It increases damage dealt by 10% in PvP. -->
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<icon>icon.skill32116</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="32119" toLevel="1" name="Protection of Light">
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<!-- An ability given to the clan leader who completed the Imprint of Light successfully. It decreases damage received by 5% in PvP. -->
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<icon>icon.skill32117</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>PK</type>
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</effect>
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</effects>
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</skill>
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<skill id="32120" toLevel="1" name="Knight of Darkness">
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<!-- A title given to the clan leader and elite clan members who completed the Imprint of Darkness successfully. In PvP, it increases damage dealt by 10% and strengthens Skill Power by 3%. -->
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<icon>icon.skill32118</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="32121" toLevel="1" name="Dark Knight">
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<!-- A title given to the clan leader and elite clan members who completed the Imprint of Darkness successfully. It increases damage dealt by 10% in PvP. -->
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<icon>icon.skill32119</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="32122" toLevel="1" name="Protection of Darkness">
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<!-- An ability given to the clan leader who completed the Imprint of Darkness successfully. It decreases damage received by 5% in PvP. -->
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<icon>icon.skill32120</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>PK</type>
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</effect>
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</effects>
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</skill>
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<skill id="32123" toLevel="1" name="Residence Guard">
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<!-- An ability given to the clan leader who owns a border fortress. In PvP, it decreases damage received by 3% and increases XP and SP gain by 3%. -->
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<icon>icon.skill32121</icon>
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<operateType>P</operateType>
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<passiveConditions>
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<condition name="OpSocialClass">
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<socialClass>-1</socialClass>
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</condition>
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</passiveConditions>
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<effects>
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<effect name="DamageByAttack">
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<amount>-3</amount>
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<type>PK</type>
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</effect>
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<effect name="ExpModify">
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<amount>3</amount>
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</effect>
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<effect name="SpModify">
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="32124" toLevel="1" name="Residence Dominion">
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<!-- An ability given to the clan leader who owns a territory fortress. In PvP, it decreases damage received by 2% and increases XP and SP gain by 2%. -->
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<icon>icon.skill32121</icon>
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<operateType>P</operateType>
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<passiveConditions>
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<condition name="OpSocialClass">
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<socialClass>-1</socialClass>
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</condition>
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</passiveConditions>
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<effects>
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<effect name="DamageByAttack">
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<amount>-2</amount>
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<type>PK</type>
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</effect>
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<effect name="ExpModify">
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<amount>2</amount>
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</effect>
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<effect name="SpModify">
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<amount>2</amount>
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</effect>
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</effects>
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</skill>
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<skill id="32125" toLevel="1" name="Snow Spray">
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<!-- Instantly reduces Speed by 80%. -->
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@ -2460,6 +2460,7 @@
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="socialClass" type="xs:int" />
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</xs:sequence>
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<xs:attribute name="name" type="xs:string" use="required" />
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</xs:complexType>
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@ -1145,7 +1145,11 @@ public class Castle extends AbstractResidence
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super.giveResidentialSkills(player);
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if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
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{
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
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}
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else // Non Elite members
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{
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
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}
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}
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@ -1153,8 +1157,10 @@ public class Castle extends AbstractResidence
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public void removeResidentialSkills(PlayerInstance player)
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{
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super.removeResidentialSkills(player);
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player.removeSkill(CommonSkill.ABILITY_OF_DARKNESS.getId());
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player.removeSkill(CommonSkill.ABILITY_OF_LIGHT.getId());
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player.removeSkill(CommonSkill.KNIGHT_OF_SPLENDOR.getId());
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player.removeSkill(CommonSkill.PROTECTION_OF_LIGHT.getId());
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player.removeSkill(CommonSkill.KNIGHT_OF_DARKNESS.getId());
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player.removeSkill(CommonSkill.PROTECTION_OF_DARKNESS.getId());
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}
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public void spawnSideNpcs()
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@ -51,8 +51,10 @@ public enum CommonSkill
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SHILENS_BREATH(14571, 1),
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IMPRIT_OF_LIGHT(19034, 1),
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IMPRIT_OF_DARKNESS(19035, 1),
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ABILITY_OF_LIGHT(19032, 1),
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ABILITY_OF_DARKNESS(19033, 1),
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KNIGHT_OF_SPLENDOR(32117, 1),
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PROTECTION_OF_LIGHT(32119, 1),
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KNIGHT_OF_DARKNESS(32120, 1),
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PROTECTION_OF_DARKNESS(32122, 1),
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CLAN_ADVENT(19009, 1),
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HAIR_ACCESSORY_SET(17192, 1),
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ALCHEMY_CUBE(17943, 1),
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69
L2J_Mobius_5.5_EtinasFate/dist/game/data/skillTrees/pledgeSkillTree.xml
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69
L2J_Mobius_5.5_EtinasFate/dist/game/data/skillTrees/pledgeSkillTree.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
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<skillTree type="pledgeSkillTree">
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<!-- Castle/Fort Skills -->
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<skill skillName="Residence Guard" skillId="32123" skillLvl="1" getLevel="1" residenceSkill="true">
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<socialClass>DISTINGUISHED_KING</socialClass>
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<residenceId>112</residenceId> <!-- Floran Fortress -->
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<residenceId>114</residenceId> <!-- Tanor Fortress -->
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<residenceId>115</residenceId> <!-- Dragonspine Fortress -->
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<residenceId>116</residenceId> <!-- Antharas' Fortress -->
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<residenceId>117</residenceId> <!-- Western Fortress -->
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<residenceId>118</residenceId> <!-- Hunter's Fortress -->
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<residenceId>119</residenceId> <!-- Aaru Fortress -->
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<residenceId>120</residenceId> <!-- Demon Fortress -->
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<residenceId>121</residenceId> <!-- Monastic Fortress -->
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</skill>
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<skill skillName="Residence Dominion" skillId="32124" skillLvl="1" getLevel="1" residenceSkill="true">
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<socialClass>DISTINGUISHED_KING</socialClass>
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<residenceId>101</residenceId> <!-- Camp Fortress -->
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<residenceId>102</residenceId> <!-- Southern Fortress -->
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<residenceId>103</residenceId> <!-- Hive Fortress -->
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<residenceId>104</residenceId> <!-- Valley Fortress -->
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<residenceId>105</residenceId> <!-- Ivory Fortress -->
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<residenceId>106</residenceId> <!-- Narsell Fortress -->
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<residenceId>107</residenceId> <!-- Bayou Fortress -->
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<residenceId>108</residenceId> <!-- White Sands Fortress -->
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<residenceId>109</residenceId> <!-- Borderland Fortress -->
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<residenceId>110</residenceId> <!-- Swamp Fortress -->
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<residenceId>111</residenceId> <!-- Archaic Fortress -->
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</skill>
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<!-- Territory Skills -->
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<skill skillName="Gludio Territory Benefaction" skillId="848" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>81</residenceId>
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</skill>
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<skill skillName="Dion Territory Benefaction" skillId="849" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>82</residenceId>
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</skill>
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<skill skillName="Giran Territory Benefaction" skillId="850" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>83</residenceId>
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</skill>
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<skill skillName="Oren Territory Benefaction" skillId="851" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>84</residenceId>
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</skill>
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<skill skillName="Aden Territory Benefaction" skillId="852" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>85</residenceId>
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</skill>
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<skill skillName="Innadril Territory Benefaction" skillId="853" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>86</residenceId>
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</skill>
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<skill skillName="Goddard Territory Benefaction" skillId="854" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>87</residenceId>
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</skill>
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<skill skillName="Rune Territory Benefaction" skillId="855" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>88</residenceId>
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</skill>
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<skill skillName="Schuttgart Territory Benefaction" skillId="856" skillLvl="1" getLevel="5" residenceSkill="true">
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<socialClass>APPRENTICE</socialClass>
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<residenceId>89</residenceId>
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</skill>
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</skillTree>
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</list>
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<!-- A title given to the clan leader and elite clan members who completed the Imprint of Light successfully. It increases damage dealt by 10% in PvP and increases P. Def and M. Def by 500. -->
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<icon>icon.skill32115</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="32118" toLevel="1" name="Knight of Light">
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Light successfully. It increases damage dealt by 10% in PvP. -->
|
||||
<icon>icon.skill32116</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32119" toLevel="1" name="Protection of Light">
|
||||
<!-- An ability given to the clan leader who completed the Imprint of Light successfully. It decreases damage received by 5% in PvP. -->
|
||||
<icon>icon.skill32117</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32120" toLevel="1" name="Knight of Darkness">
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Darkness successfully. In PvP, it increases damage dealt by 10% and strengthens Skill Power by 3%. -->
|
||||
<icon>icon.skill32118</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32121" toLevel="1" name="Dark Knight">
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Darkness successfully. It increases damage dealt by 10% in PvP. -->
|
||||
<icon>icon.skill32119</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32122" toLevel="1" name="Protection of Darkness">
|
||||
<!-- An ability given to the clan leader who completed the Imprint of Darkness successfully. It decreases damage received by 5% in PvP. -->
|
||||
<icon>icon.skill32120</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32123" toLevel="1" name="Residence Guard">
|
||||
<!-- An ability given to the clan leader who owns a border fortress. In PvP, it decreases damage received by 3% and increases XP and SP gain by 3%. -->
|
||||
<icon>icon.skill32121</icon>
|
||||
<operateType>P</operateType>
|
||||
<passiveConditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>3</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32124" toLevel="1" name="Residence Dominion">
|
||||
<!-- An ability given to the clan leader who owns a territory fortress. In PvP, it decreases damage received by 2% and increases XP and SP gain by 2%. -->
|
||||
<icon>icon.skill32121</icon>
|
||||
<operateType>P</operateType>
|
||||
<passiveConditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>2</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>2</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32125" toLevel="1" name="Snow Spray">
|
||||
<!-- Instantly reduces Movement Speed by 80%. -->
|
||||
|
@ -2460,6 +2460,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="socialClass" type="xs:int" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
|
@ -1145,7 +1145,11 @@ public class Castle extends AbstractResidence
|
||||
super.giveResidentialSkills(player);
|
||||
if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
|
||||
}
|
||||
else // Non Elite members
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
|
||||
}
|
||||
}
|
||||
|
||||
@ -1153,8 +1157,10 @@ public class Castle extends AbstractResidence
|
||||
public void removeResidentialSkills(PlayerInstance player)
|
||||
{
|
||||
super.removeResidentialSkills(player);
|
||||
player.removeSkill(CommonSkill.ABILITY_OF_DARKNESS.getId());
|
||||
player.removeSkill(CommonSkill.ABILITY_OF_LIGHT.getId());
|
||||
player.removeSkill(CommonSkill.KNIGHT_OF_SPLENDOR.getId());
|
||||
player.removeSkill(CommonSkill.PROTECTION_OF_LIGHT.getId());
|
||||
player.removeSkill(CommonSkill.KNIGHT_OF_DARKNESS.getId());
|
||||
player.removeSkill(CommonSkill.PROTECTION_OF_DARKNESS.getId());
|
||||
}
|
||||
|
||||
public void spawnSideNpcs()
|
||||
|
@ -51,8 +51,10 @@ public enum CommonSkill
|
||||
SHILENS_BREATH(14571, 1),
|
||||
IMPRIT_OF_LIGHT(19034, 1),
|
||||
IMPRIT_OF_DARKNESS(19035, 1),
|
||||
ABILITY_OF_LIGHT(19032, 1),
|
||||
ABILITY_OF_DARKNESS(19033, 1),
|
||||
KNIGHT_OF_SPLENDOR(32117, 1),
|
||||
PROTECTION_OF_LIGHT(32119, 1),
|
||||
KNIGHT_OF_DARKNESS(32120, 1),
|
||||
PROTECTION_OF_DARKNESS(32122, 1),
|
||||
CLAN_ADVENT(19009, 1),
|
||||
HAIR_ACCESSORY_SET(17192, 1),
|
||||
ALCHEMY_CUBE(17943, 1),
|
||||
|
69
L2J_Mobius_6.0_Fafurion/dist/game/data/skillTrees/pledgeSkillTree.xml
vendored
Normal file
69
L2J_Mobius_6.0_Fafurion/dist/game/data/skillTrees/pledgeSkillTree.xml
vendored
Normal file
@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
|
||||
<skillTree type="pledgeSkillTree">
|
||||
<!-- Castle/Fort Skills -->
|
||||
<skill skillName="Residence Guard" skillId="32123" skillLvl="1" getLevel="1" residenceSkill="true">
|
||||
<socialClass>DISTINGUISHED_KING</socialClass>
|
||||
<residenceId>112</residenceId> <!-- Floran Fortress -->
|
||||
<residenceId>114</residenceId> <!-- Tanor Fortress -->
|
||||
<residenceId>115</residenceId> <!-- Dragonspine Fortress -->
|
||||
<residenceId>116</residenceId> <!-- Antharas' Fortress -->
|
||||
<residenceId>117</residenceId> <!-- Western Fortress -->
|
||||
<residenceId>118</residenceId> <!-- Hunter's Fortress -->
|
||||
<residenceId>119</residenceId> <!-- Aaru Fortress -->
|
||||
<residenceId>120</residenceId> <!-- Demon Fortress -->
|
||||
<residenceId>121</residenceId> <!-- Monastic Fortress -->
|
||||
</skill>
|
||||
<skill skillName="Residence Dominion" skillId="32124" skillLvl="1" getLevel="1" residenceSkill="true">
|
||||
<socialClass>DISTINGUISHED_KING</socialClass>
|
||||
<residenceId>101</residenceId> <!-- Camp Fortress -->
|
||||
<residenceId>102</residenceId> <!-- Southern Fortress -->
|
||||
<residenceId>103</residenceId> <!-- Hive Fortress -->
|
||||
<residenceId>104</residenceId> <!-- Valley Fortress -->
|
||||
<residenceId>105</residenceId> <!-- Ivory Fortress -->
|
||||
<residenceId>106</residenceId> <!-- Narsell Fortress -->
|
||||
<residenceId>107</residenceId> <!-- Bayou Fortress -->
|
||||
<residenceId>108</residenceId> <!-- White Sands Fortress -->
|
||||
<residenceId>109</residenceId> <!-- Borderland Fortress -->
|
||||
<residenceId>110</residenceId> <!-- Swamp Fortress -->
|
||||
<residenceId>111</residenceId> <!-- Archaic Fortress -->
|
||||
</skill>
|
||||
<!-- Territory Skills -->
|
||||
<skill skillName="Gludio Territory Benefaction" skillId="848" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>81</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Dion Territory Benefaction" skillId="849" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>82</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Giran Territory Benefaction" skillId="850" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>83</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Oren Territory Benefaction" skillId="851" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>84</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Aden Territory Benefaction" skillId="852" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>85</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Innadril Territory Benefaction" skillId="853" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>86</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Goddard Territory Benefaction" skillId="854" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>87</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Rune Territory Benefaction" skillId="855" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>88</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Schuttgart Territory Benefaction" skillId="856" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>89</residenceId>
|
||||
</skill>
|
||||
</skillTree>
|
||||
</list>
|
@ -176,41 +176,159 @@
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Light successfully. It increases damage dealt by 10% in PvP and increases P. Def. and M. Def. by 500. -->
|
||||
<icon>icon.skill32115</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32118" toLevel="1" name="Knight of Light">
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Light successfully. It increases damage dealt by 10% in PvP. -->
|
||||
<icon>icon.skill32116</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32119" toLevel="1" name="Protection of Light">
|
||||
<!-- An ability given to the clan leader who completed the Imprint of Light successfully. It decreases damage received by 5% in PvP. -->
|
||||
<icon>icon.skill32117</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32120" toLevel="1" name="Knight of Darkness">
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Darkness successfully. In PvP, it increases damage dealt by 10% and strengthens Skill Power by 3%. -->
|
||||
<icon>icon.skill32118</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32121" toLevel="1" name="Dark Knight">
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Darkness successfully. It increases damage dealt by 10% in PvP. -->
|
||||
<icon>icon.skill32119</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32122" toLevel="1" name="Protection of Darkness">
|
||||
<!-- An ability given to the clan leader who completed the Imprint of Darkness successfully. It decreases damage received by 5% in PvP. -->
|
||||
<icon>icon.skill32120</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32123" toLevel="1" name="Residence Guard">
|
||||
<!-- An ability given to the clan leader who owns a border fortress. In PvP, it decreases damage received by 3% and increases XP and SP gain by 3%. -->
|
||||
<icon>icon.skill32121</icon>
|
||||
<operateType>P</operateType>
|
||||
<passiveConditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>3</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32124" toLevel="1" name="Residence Dominion">
|
||||
<!-- An ability given to the clan leader who owns a territory fortress. In PvP, it decreases damage received by 2% and increases XP and SP gain by 2%. -->
|
||||
<icon>icon.skill32121</icon>
|
||||
<operateType>P</operateType>
|
||||
<passiveConditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>2</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>2</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32125" toLevel="1" name="Snow Spray">
|
||||
<!-- Instantly reduces Speed by 80%. -->
|
||||
|
@ -2460,6 +2460,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="socialClass" type="xs:int" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
|
@ -1145,7 +1145,11 @@ public class Castle extends AbstractResidence
|
||||
super.giveResidentialSkills(player);
|
||||
if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
|
||||
}
|
||||
else // Non Elite members
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
|
||||
}
|
||||
}
|
||||
|
||||
@ -1153,8 +1157,10 @@ public class Castle extends AbstractResidence
|
||||
public void removeResidentialSkills(PlayerInstance player)
|
||||
{
|
||||
super.removeResidentialSkills(player);
|
||||
player.removeSkill(CommonSkill.ABILITY_OF_DARKNESS.getId());
|
||||
player.removeSkill(CommonSkill.ABILITY_OF_LIGHT.getId());
|
||||
player.removeSkill(CommonSkill.KNIGHT_OF_SPLENDOR.getId());
|
||||
player.removeSkill(CommonSkill.PROTECTION_OF_LIGHT.getId());
|
||||
player.removeSkill(CommonSkill.KNIGHT_OF_DARKNESS.getId());
|
||||
player.removeSkill(CommonSkill.PROTECTION_OF_DARKNESS.getId());
|
||||
}
|
||||
|
||||
public void spawnSideNpcs()
|
||||
|
@ -51,8 +51,10 @@ public enum CommonSkill
|
||||
SHILENS_BREATH(14571, 1),
|
||||
IMPRIT_OF_LIGHT(19034, 1),
|
||||
IMPRIT_OF_DARKNESS(19035, 1),
|
||||
ABILITY_OF_LIGHT(19032, 1),
|
||||
ABILITY_OF_DARKNESS(19033, 1),
|
||||
KNIGHT_OF_SPLENDOR(32117, 1),
|
||||
PROTECTION_OF_LIGHT(32119, 1),
|
||||
KNIGHT_OF_DARKNESS(32120, 1),
|
||||
PROTECTION_OF_DARKNESS(32122, 1),
|
||||
CLAN_ADVENT(19009, 1),
|
||||
HAIR_ACCESSORY_SET(17192, 1),
|
||||
ALCHEMY_CUBE(17943, 1),
|
||||
|
69
L2J_Mobius_7.0_PreludeOfWar/dist/game/data/skillTrees/pledgeSkillTree.xml
vendored
Normal file
69
L2J_Mobius_7.0_PreludeOfWar/dist/game/data/skillTrees/pledgeSkillTree.xml
vendored
Normal file
@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
|
||||
<skillTree type="pledgeSkillTree">
|
||||
<!-- Castle/Fort Skills -->
|
||||
<skill skillName="Residence Guard" skillId="32123" skillLvl="1" getLevel="1" residenceSkill="true">
|
||||
<socialClass>DISTINGUISHED_KING</socialClass>
|
||||
<residenceId>112</residenceId> <!-- Floran Fortress -->
|
||||
<residenceId>114</residenceId> <!-- Tanor Fortress -->
|
||||
<residenceId>115</residenceId> <!-- Dragonspine Fortress -->
|
||||
<residenceId>116</residenceId> <!-- Antharas' Fortress -->
|
||||
<residenceId>117</residenceId> <!-- Western Fortress -->
|
||||
<residenceId>118</residenceId> <!-- Hunter's Fortress -->
|
||||
<residenceId>119</residenceId> <!-- Aaru Fortress -->
|
||||
<residenceId>120</residenceId> <!-- Demon Fortress -->
|
||||
<residenceId>121</residenceId> <!-- Monastic Fortress -->
|
||||
</skill>
|
||||
<skill skillName="Residence Dominion" skillId="32124" skillLvl="1" getLevel="1" residenceSkill="true">
|
||||
<socialClass>DISTINGUISHED_KING</socialClass>
|
||||
<residenceId>101</residenceId> <!-- Camp Fortress -->
|
||||
<residenceId>102</residenceId> <!-- Southern Fortress -->
|
||||
<residenceId>103</residenceId> <!-- Hive Fortress -->
|
||||
<residenceId>104</residenceId> <!-- Valley Fortress -->
|
||||
<residenceId>105</residenceId> <!-- Ivory Fortress -->
|
||||
<residenceId>106</residenceId> <!-- Narsell Fortress -->
|
||||
<residenceId>107</residenceId> <!-- Bayou Fortress -->
|
||||
<residenceId>108</residenceId> <!-- White Sands Fortress -->
|
||||
<residenceId>109</residenceId> <!-- Borderland Fortress -->
|
||||
<residenceId>110</residenceId> <!-- Swamp Fortress -->
|
||||
<residenceId>111</residenceId> <!-- Archaic Fortress -->
|
||||
</skill>
|
||||
<!-- Territory Skills -->
|
||||
<skill skillName="Gludio Territory Benefaction" skillId="848" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>81</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Dion Territory Benefaction" skillId="849" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>82</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Giran Territory Benefaction" skillId="850" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>83</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Oren Territory Benefaction" skillId="851" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>84</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Aden Territory Benefaction" skillId="852" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>85</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Innadril Territory Benefaction" skillId="853" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>86</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Goddard Territory Benefaction" skillId="854" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>87</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Rune Territory Benefaction" skillId="855" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>88</residenceId>
|
||||
</skill>
|
||||
<skill skillName="Schuttgart Territory Benefaction" skillId="856" skillLvl="1" getLevel="5" residenceSkill="true">
|
||||
<socialClass>APPRENTICE</socialClass>
|
||||
<residenceId>89</residenceId>
|
||||
</skill>
|
||||
</skillTree>
|
||||
</list>
|
@ -176,41 +176,159 @@
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Light successfully. It increases damage dealt by 10% in PvP and increases P. Def. and M. Def. by 500. -->
|
||||
<icon>icon.skill32115</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32118" toLevel="1" name="Knight of Light">
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Light successfully. It increases damage dealt by 10% in PvP. -->
|
||||
<icon>icon.skill32116</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32119" toLevel="1" name="Protection of Light">
|
||||
<!-- An ability given to the clan leader who completed the Imprint of Light successfully. It decreases damage received by 5% in PvP. -->
|
||||
<icon>icon.skill32117</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32120" toLevel="1" name="Knight of Darkness">
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Darkness successfully. In PvP, it increases damage dealt by 10% and strengthens Skill Power by 3%. -->
|
||||
<icon>icon.skill32118</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32121" toLevel="1" name="Dark Knight">
|
||||
<!-- A title given to the clan leader and elite clan members who completed the Imprint of Darkness successfully. It increases damage dealt by 10% in PvP. -->
|
||||
<icon>icon.skill32119</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32122" toLevel="1" name="Protection of Darkness">
|
||||
<!-- An ability given to the clan leader who completed the Imprint of Darkness successfully. It decreases damage received by 5% in PvP. -->
|
||||
<icon>icon.skill32120</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32123" toLevel="1" name="Residence Guard">
|
||||
<!-- An ability given to the clan leader who owns a border fortress. In PvP, it decreases damage received by 3% and increases XP and SP gain by 3%. -->
|
||||
<icon>icon.skill32121</icon>
|
||||
<operateType>P</operateType>
|
||||
<passiveConditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>3</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32124" toLevel="1" name="Residence Dominion">
|
||||
<!-- An ability given to the clan leader who owns a territory fortress. In PvP, it decreases damage received by 2% and increases XP and SP gain by 2%. -->
|
||||
<icon>icon.skill32121</icon>
|
||||
<operateType>P</operateType>
|
||||
<passiveConditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>2</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>2</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32125" toLevel="1" name="Snow Spray">
|
||||
<!-- Instantly reduces Speed by 80%. -->
|
||||
|
@ -2373,6 +2373,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="socialClass" type="xs:int" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
|
@ -1145,7 +1145,11 @@ public class Castle extends AbstractResidence
|
||||
super.giveResidentialSkills(player);
|
||||
if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
|
||||
}
|
||||
else // Non Elite members
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
|
||||
}
|
||||
}
|
||||
|
||||
@ -1153,8 +1157,10 @@ public class Castle extends AbstractResidence
|
||||
public void removeResidentialSkills(PlayerInstance player)
|
||||
{
|
||||
super.removeResidentialSkills(player);
|
||||
player.removeSkill(CommonSkill.ABILITY_OF_DARKNESS.getId());
|
||||
player.removeSkill(CommonSkill.ABILITY_OF_LIGHT.getId());
|
||||
player.removeSkill(CommonSkill.KNIGHT_OF_SPLENDOR.getId());
|
||||
player.removeSkill(CommonSkill.PROTECTION_OF_LIGHT.getId());
|
||||
player.removeSkill(CommonSkill.KNIGHT_OF_DARKNESS.getId());
|
||||
player.removeSkill(CommonSkill.PROTECTION_OF_DARKNESS.getId());
|
||||
}
|
||||
|
||||
public void spawnSideNpcs()
|
||||
|
@ -51,8 +51,10 @@ public enum CommonSkill
|
||||
SHILENS_BREATH(14571, 1),
|
||||
IMPRIT_OF_LIGHT(19034, 1),
|
||||
IMPRIT_OF_DARKNESS(19035, 1),
|
||||
ABILITY_OF_LIGHT(19032, 1),
|
||||
ABILITY_OF_DARKNESS(19033, 1),
|
||||
KNIGHT_OF_SPLENDOR(32117, 1),
|
||||
PROTECTION_OF_LIGHT(32119, 1),
|
||||
KNIGHT_OF_DARKNESS(32120, 1),
|
||||
PROTECTION_OF_DARKNESS(32122, 1),
|
||||
HAIR_ACCESSORY_SET(17192, 1),
|
||||
ALCHEMY_CUBE(17943, 1),
|
||||
ALCHEMY_CUBE_RANDOM_SUCCESS(17966, 1),
|
||||
|
Loading…
Reference in New Issue
Block a user