Removed pointless user and master access levels.

This commit is contained in:
MobiusDevelopment
2020-01-31 20:35:57 +00:00
parent b8cc736d7b
commit d4cb185c34
9 changed files with 43 additions and 234 deletions

View File

@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/AccessLevels.xsd">
<!-- Access levels -->
<access level="100" name="Master Access" nameColor="0099FF" useNameColor="true" titleColor="0099FF" useTitleColor="false" isGm="true" allowPeaceAttack="true" allowFixedRes="true" allowTransaction="true" allowAltg="true" giveDamage="true" takeAggro="true" gainExp="true" canDisableGmStatus="true" />
<access level="100" name="Master Access" nameColor="00CCFF" useNameColor="true" titleColor="00CCFF" useTitleColor="false" isGm="true" allowPeaceAttack="true" allowFixedRes="true" allowTransaction="true" allowAltg="true" giveDamage="true" takeAggro="true" gainExp="true" canDisableGmStatus="true" />
<access level="90" name="Head GM" nameColor="00FFFF" useNameColor="true" titleColor="00FFFF" useTitleColor="false" isGm="true" allowPeaceAttack="true" allowFixedRes="true" allowTransaction="true" allowAltg="true" giveDamage="true" takeAggro="true" gainExp="true" canDisableGmStatus="true" />
<access level="80" name="Event GM" nameColor="00FFFF" useNameColor="true" titleColor="00FFFF" useTitleColor="false" isGm="true" allowPeaceAttack="true" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" canDisableGmStatus="false" />
<access level="70" name="Support GM" nameColor="00FFFF" useNameColor="true" titleColor="00FFFF" useTitleColor="false" isGm="true" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" canDisableGmStatus="false" />
<access level="60" name="General GM" nameColor="00FFFF" useNameColor="true" titleColor="00FFFF" useTitleColor="false" isGm="true" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" canDisableGmStatus="false" />
<access level="50" name="Test GM" nameColor="FFFFFF" useNameColor="true" titleColor="FFFFFF" useTitleColor="false" isGm="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" canDisableGmStatus="false" />
<access level="0" name="User" nameColor="FFFFFF" useNameColor="false" titleColor="ECF9A2" useTitleColor="false" isGm="false" allowPeaceAttack="false" allowFixedRes="false" allowTransaction="true" allowAltg="false" giveDamage="true" takeAggro="true" gainExp="true" canDisableGmStatus="false" />
</list>

View File

@@ -3,43 +3,13 @@
# ---------------------------------------------------------------------------
# ---------------------------------------------------------------------------
# Admin Rights
# ---------------------------------------------------------------------------
# If next switch set to true every created character will have Admin access.
EverybodyHasAdminRights = False
# This option will set the default AccessLevel for MasterAccess
# Pls be carefully with that. Chars with this AccessLevel have
# right to execute every AdminCommand ingame.
# Default = 100 - Max. 255
MasterAccessLevel = 100
# This option will set the default AccessLevel for UserAccess
# Chars with this AccessLevel have user rights
# Default = 0 - Max. 255
UserAccessLevel = 0
# ---------------------------------------------------------------------------
# GM Rights
# ---------------------------------------------------------------------------
# The way //admin panel looks can be "modern" or "classic"
# (default is modern while classic provides more compatibility)
GMAdminMenuStyle = modern
#Turn on MasterNameColor config.
MasterNameColorEnabled = True
# This option will set the Default NameColor for MasterAccess
MasterNameColor = 00CCFF
# Turn on MasterTitleColor config.
MasterTitleColorEnabled = True
# This option will set the Default TitleColor for MasterAccess
MasterTitleColor = 00CCFF
# Enable GMs to have the glowing aura of a Hero character.
GMHeroAura = False