Adapted appearance stone rework to all branches.
This commit is contained in:
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@@ -1,8 +1,11 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="25700" name="Maid Costume Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
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||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
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||||
<set name="is_tradable" val="false" />
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||||
@@ -10,12 +13,19 @@
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||||
<set name="is_sellable" val="false" />
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||||
<set name="is_commissionable" val="false" />
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||||
<set name="is_private_storeable" val="false" />
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||||
<set name="commissionItemType" val="OTHER_ITEM" />
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||||
<set name="default_action" val="SKILL_REDUCE" />
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||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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||||
<set name="is_stackable" val="true" />
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||||
<skills>
|
||||
<skill id="26880" level="1" /> <!-- Maid Costume Appearance Stone -->
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||||
</skills>
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||||
</item>
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||||
<item id="25701" name="Maid Costume Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
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||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
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||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
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||||
<set name="immediate_effect" val="true" />
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||||
<set name="handler" val="Appearance" />
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||||
<set name="is_freightable" val="false" />
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||||
<set name="is_stackable" val="true" />
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||||
<set name="is_clan_depositable" val="false" />
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||||
<set name="is_mailable" val="false" />
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||||
<set name="is_tradable" val="false" />
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||||
@@ -23,12 +33,19 @@
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||||
<set name="is_sellable" val="false" />
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||||
<set name="is_commissionable" val="false" />
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||||
<set name="is_private_storeable" val="false" />
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||||
<set name="commissionItemType" val="OTHER_ITEM" />
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||||
<set name="default_action" val="SKILL_REDUCE" />
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||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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||||
<set name="is_stackable" val="true" />
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||||
<skills>
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||||
<skill id="26881" level="1" /> <!-- Maid Costume Appearance Stone -->
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</skills>
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||||
</item>
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<item id="25702" name="Maid Costume Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
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||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
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||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
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||||
<set name="immediate_effect" val="true" />
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||||
<set name="handler" val="Appearance" />
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||||
<set name="is_freightable" val="false" />
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||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
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||||
<set name="is_mailable" val="false" />
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||||
<set name="is_tradable" val="false" />
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||||
@@ -36,12 +53,19 @@
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||||
<set name="is_sellable" val="false" />
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||||
<set name="is_commissionable" val="false" />
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||||
<set name="is_private_storeable" val="false" />
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||||
<set name="commissionItemType" val="OTHER_ITEM" />
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||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26882" level="1" /> <!-- Maid Costume Appearance Stone -->
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||||
</skills>
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||||
</item>
|
||||
<item id="25703" name="Maid Costume Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
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||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
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||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
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||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
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||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
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||||
<set name="is_tradable" val="false" />
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@@ -49,12 +73,19 @@
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<set name="is_sellable" val="false" />
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||||
<set name="is_commissionable" val="false" />
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||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
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||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26883" level="1" /> <!-- Maid Costume Appearance Stone -->
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</skills>
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</item>
|
||||
<item id="25704" name="Maid Costume Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
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||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
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||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
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||||
<set name="is_mailable" val="false" />
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||||
<set name="is_tradable" val="false" />
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||||
@@ -62,12 +93,19 @@
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||||
<set name="is_sellable" val="false" />
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||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26884" level="1" /> <!-- Maid Costume Appearance Stone -->
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</skills>
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||||
</item>
|
||||
<item id="25705" name="Maid Costume Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
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||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
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||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
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||||
<set name="is_clan_depositable" val="false" />
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||||
<set name="is_mailable" val="false" />
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||||
<set name="is_tradable" val="false" />
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@@ -75,12 +113,19 @@
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||||
<set name="is_sellable" val="false" />
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||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26885" level="1" /> <!-- Maid Costume Appearance Stone -->
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</skills>
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</item>
|
||||
<item id="25706" name="Maid Costume Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
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||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
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||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
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||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
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||||
<set name="is_clan_depositable" val="false" />
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||||
<set name="is_mailable" val="false" />
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||||
<set name="is_tradable" val="false" />
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||||
@@ -88,12 +133,19 @@
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||||
<set name="is_sellable" val="false" />
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||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26886" level="1" /> <!-- Maid Costume Appearance Stone -->
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||||
</skills>
|
||||
</item>
|
||||
<item id="25707" name="Maid Costume Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
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||||
@@ -101,12 +153,19 @@
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||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26887" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
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||||
</item>
|
||||
<item id="25708" name="Maid Costume Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -114,12 +173,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26888" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25709" name="Maid Costume Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -127,12 +193,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26889" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25710" name="Maid Costume Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -140,12 +213,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26890" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25711" name="Maid Costume Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -153,12 +233,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26891" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25712" name="Maid Costume Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -166,12 +253,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26892" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25713" name="Maid Costume Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -179,12 +273,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26893" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25714" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -192,12 +293,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26894" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25715" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -205,12 +313,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26895" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25716" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -218,12 +333,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26896" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25717" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -231,12 +353,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26897" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25718" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -244,12 +373,19 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26898" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25719" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
@@ -257,8 +393,12 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="26899" level="1" /> <!-- Maid Costume Appearance Stone -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="25720" name="Visual Enchant Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
|
||||
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Debuff Reflect + 3% Appearance Stone. -->
|
||||
|
||||
@@ -1452,6 +1452,9 @@
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="26274" name="Halloween Weapon Appearance Stone" type="EtcItem">
|
||||
<!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. Note: Appearance may reset when the Change Weapon skill is used. -->
|
||||
@@ -1460,6 +1463,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="26275" name="Halloween Shaper" type="Weapon">
|
||||
<!-- Halloween weapon. -->
|
||||
|
||||
@@ -635,6 +635,9 @@
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="26358" name="Pirate Crew Appeareance Stone" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Pirate Crew member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew member. Appearance is restored through the use of a Restoration Stone. -->
|
||||
@@ -644,6 +647,9 @@
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="26359" name="Automatic Appearance Stone: Tears Weapon" additionalName="30-day" type="EtcItem">
|
||||
<!-- Changes the appearance of all weapons into those of Tears Weapons of corresponding types for 30 days. Can be used on shields and sigils. Double-click to use. Note: Appearance may reset when the Change Weapon skill is used. -->
|
||||
|
||||
@@ -187,6 +187,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
|
||||
</item>
|
||||
<item id="26510" name="Attendance Vitality Tonic" additionalName="Event" type="EtcItem">
|
||||
<!-- Attendance Vitality Tonic. 1 out of 4 bars on the vitality gauge are replenished. Cooldown 60 minutes. Cannot be used in the Olympiad. -->
|
||||
@@ -201,6 +202,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="etcitem_type" val="POTION" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
|
||||
</item>
|
||||
<item id="26511" name="Anakim Set Pack" type="EtcItem">
|
||||
<!-- Double-click to obtain 1 Anakim Outfit Appearance Stone (30-day) and 1 Agathion - Anakim Holy Barrier (30-day). The Appearance Stone and bracelet cannot be dropped or exchanged. -->
|
||||
@@ -224,6 +226,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="PEEL" />
|
||||
</item>
|
||||
<item id="26513" name="Lv. 5 Legendary CHA Dye Pack" type="EtcItem">
|
||||
<!-- Double-click to get 1 of the following Lv. 5 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (CHA). -->
|
||||
@@ -232,6 +235,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
|
||||
</item>
|
||||
<item id="26514" name="Lv. 5 Legendary LUC Dye Pack" type="EtcItem">
|
||||
<!-- Double-click to get 1 of the following Lv. 5 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (LUC). -->
|
||||
@@ -240,6 +244,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
|
||||
</item>
|
||||
<item id="26515" name="Lv. 3 Legendary CHA Dye Pack" type="EtcItem">
|
||||
<!-- Double-click to get 1 of the following Lv. 3 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (CHA). -->
|
||||
@@ -248,6 +253,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
|
||||
</item>
|
||||
<item id="26516" name="Lv. 3 Legendary LUC Dye Pack" type="EtcItem">
|
||||
<!-- Double-click to get 1 of the following Lv. 3 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (LUC). -->
|
||||
@@ -256,6 +262,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
|
||||
</item>
|
||||
<item id="26517" name="Apparition Stone (All-purpose)" type="EtcItem">
|
||||
<!-- Made of a fake soul, this can summon Terakan, Cassius, or Ladar at the Altar of Souls near Faeron Village. -->
|
||||
@@ -294,6 +301,7 @@
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="26521" name="Pirate Crew Appeareance Stone" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Pirate Crew member. Can use Pirate Crew skill after appearance modification. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew member. Appearance is restored through the use of a Restoration Stone. -->
|
||||
@@ -303,11 +311,17 @@
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="26522" name="Rabbit Ears" additionalName="STR + Critical Rate" type="Armor">
|
||||
<!-- STR + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -315,6 +329,11 @@
|
||||
<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -322,6 +341,11 @@
|
||||
<!-- CON + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -329,6 +353,11 @@
|
||||
<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -336,6 +365,11 @@
|
||||
<!-- INT + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -343,6 +377,11 @@
|
||||
<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -350,6 +389,11 @@
|
||||
<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -357,6 +401,11 @@
|
||||
<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -364,6 +413,11 @@
|
||||
<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -371,6 +425,11 @@
|
||||
<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -378,6 +437,11 @@
|
||||
<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -385,6 +449,11 @@
|
||||
<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -392,6 +461,11 @@
|
||||
<!-- STR + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -399,6 +473,11 @@
|
||||
<!-- DEX + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -406,6 +485,11 @@
|
||||
<!-- CON + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -413,6 +497,11 @@
|
||||
<!-- MEN + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -420,6 +509,11 @@
|
||||
<!-- INT + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -427,6 +521,11 @@
|
||||
<!-- WIT + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -434,6 +533,11 @@
|
||||
<!-- STR + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -441,6 +545,11 @@
|
||||
<!-- DEX + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -448,6 +557,11 @@
|
||||
<!-- CON + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -455,6 +569,11 @@
|
||||
<!-- MEN + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -462,6 +581,11 @@
|
||||
<!-- INT + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -469,6 +593,11 @@
|
||||
<!-- WIT + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -476,6 +605,11 @@
|
||||
<!-- STR + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -483,6 +617,11 @@
|
||||
<!-- DEX + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -490,6 +629,11 @@
|
||||
<!-- CON + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -497,6 +641,11 @@
|
||||
<!-- MEN + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -504,6 +653,11 @@
|
||||
<!-- INT + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -511,6 +665,11 @@
|
||||
<!-- WIT + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -518,6 +677,11 @@
|
||||
<!-- STR + 3 and P. Atk. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -525,6 +689,11 @@
|
||||
<!-- DEX + 3 and P. Atk. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -532,6 +701,11 @@
|
||||
<!-- CON + 3 and P. Atk. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -539,6 +713,11 @@
|
||||
<!-- MEN + 3 and P. Atk. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -546,6 +725,11 @@
|
||||
<!-- INT + 3 and P. Atk. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -553,6 +737,11 @@
|
||||
<!-- WIT + 3 and P. Atk. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -560,6 +749,11 @@
|
||||
<!-- STR + 3 and M. Atk. + 10% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -567,6 +761,11 @@
|
||||
<!-- DEX + 3 and M. Atk. + 10% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -574,6 +773,11 @@
|
||||
<!-- CON + 3 and M. Atk. + 10% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -581,6 +785,11 @@
|
||||
<!-- MEN + 3 and M. Atk. + 10% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -588,6 +797,11 @@
|
||||
<!-- INT + 3 and M. Atk. + 10% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -595,6 +809,11 @@
|
||||
<!-- WIT + 3 and M. Atk. + 10% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -602,6 +821,11 @@
|
||||
<!-- STR + 3 and Accuracy + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -609,6 +833,11 @@
|
||||
<!-- DEX + 3 and Accuracy + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -616,6 +845,11 @@
|
||||
<!-- CON + 3 and Accuracy + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -623,6 +857,11 @@
|
||||
<!-- MEN + 3 and Accuracy + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -630,6 +869,11 @@
|
||||
<!-- INT + 3 and Accuracy + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -637,6 +881,11 @@
|
||||
<!-- WIT + 3 and Accuracy + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -644,6 +893,11 @@
|
||||
<!-- STR + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -651,6 +905,11 @@
|
||||
<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -658,6 +917,11 @@
|
||||
<!-- CON + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -665,6 +929,11 @@
|
||||
<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -672,6 +941,11 @@
|
||||
<!-- INT + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -679,6 +953,11 @@
|
||||
<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -686,6 +965,11 @@
|
||||
<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -693,6 +977,11 @@
|
||||
<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -700,6 +989,11 @@
|
||||
<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -707,6 +1001,11 @@
|
||||
<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -714,6 +1013,11 @@
|
||||
<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -721,6 +1025,11 @@
|
||||
<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -728,6 +1037,11 @@
|
||||
<!-- STR + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -735,6 +1049,11 @@
|
||||
<!-- DEX + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -742,6 +1061,11 @@
|
||||
<!-- CON + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -749,6 +1073,11 @@
|
||||
<!-- MEN + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -756,6 +1085,11 @@
|
||||
<!-- INT + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -763,6 +1097,11 @@
|
||||
<!-- WIT + 3 and P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -770,6 +1109,11 @@
|
||||
<!-- STR + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -777,6 +1121,11 @@
|
||||
<!-- DEX + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -784,6 +1133,11 @@
|
||||
<!-- CON + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -791,6 +1145,11 @@
|
||||
<!-- MEN + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -798,6 +1157,11 @@
|
||||
<!-- INT + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -805,6 +1169,11 @@
|
||||
<!-- WIT + 3 and M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -812,6 +1181,11 @@
|
||||
<!-- STR + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -819,6 +1193,11 @@
|
||||
<!-- DEX + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -826,6 +1205,11 @@
|
||||
<!-- CON + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -833,6 +1217,11 @@
|
||||
<!-- MEN + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -840,6 +1229,11 @@
|
||||
<!-- INT + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
@@ -847,7 +1241,12 @@
|
||||
<!-- WIT + 3 and Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.accessory_racoon_ear_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="enchant_enabled" val="7" />
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
</list>
|
||||
</list>
|
||||
+1203
-703
File diff suppressed because it is too large
Load Diff
+1203
-703
File diff suppressed because it is too large
Load Diff
+1203
-703
File diff suppressed because it is too large
Load Diff
+1203
-703
File diff suppressed because it is too large
Load Diff
+1203
-703
File diff suppressed because it is too large
Load Diff
+1203
-703
File diff suppressed because it is too large
Load Diff
+1223
-713
File diff suppressed because it is too large
Load Diff
+1403
-803
File diff suppressed because it is too large
Load Diff
+497
-143
File diff suppressed because it is too large
Load Diff
@@ -1130,5 +1130,8 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
</list>
|
||||
|
||||
@@ -7,7 +7,10 @@
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="time" val="129600" />
|
||||
<set name="time" val="7776000" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="46201" name="Halloween Weapon Appearance Stone" additionalName="7-day" type="EtcItem">
|
||||
<!-- Changes the appearance of a weapon into that of a Halloween weapon. -->
|
||||
@@ -16,6 +19,9 @@
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="46202" name="Halloween Weapon Appearance Stone" additionalName="90-day" type="EtcItem">
|
||||
<!-- Changes the appearance of a weapon into that of a Halloween weapon. -->
|
||||
@@ -23,7 +29,10 @@
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="time" val="129600" />
|
||||
<set name="time" val="7776000" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="46203" name="Halloween Outfit" type="Armor">
|
||||
<!-- Halloween appearance. -->
|
||||
@@ -953,7 +962,10 @@
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="time" val="129600" />
|
||||
<set name="time" val="7776000" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="46269" name="Automatic Appearance: Frozen Weapon" type="EtcItem">
|
||||
<!-- Changes the appearance of all weapons into those of Frozen Weapons of corresponding types. Can be used on shields and sigils. -->
|
||||
@@ -971,6 +983,9 @@
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="46271" name="Ninja Outfit Appearance Stone" type="EtcItem">
|
||||
<!-- Modifies the appearance of armor into that of a Ninja Outfit. Works on one-piece armor. It changes everything, making the appearance of all armor into that of a Ninja's outfit. -->
|
||||
@@ -1199,6 +1214,13 @@
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<skills>
|
||||
<skill id="13827" level="2" /> <!-- Christmas Talisman - ALL STAT (High) -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46292" name="Christmas Talisman" additionalName="ALL STAT +1" type="Armor">
|
||||
<!-- Event item. All Stats + 1 when equipped. Effect does not stack with additional Talismans of the same type. -->
|
||||
@@ -1207,6 +1229,13 @@
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<skills>
|
||||
<skill id="13827" level="1" /> <!-- Christmas Talisman - ALL STAT (High) -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46293" name="Christmas Talisman: P. Skill Critical Damage" additionalName="1-hour" type="Armor">
|
||||
<!-- Event item. P. Skill Critical Damage + 7% when equipped. Effect does not stack with additional Talismans of the same type. 1-hour. -->
|
||||
@@ -1221,7 +1250,14 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="time" val="60" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="time" val="3600" />
|
||||
<skills>
|
||||
<skill id="13828" level="1" /> <!-- Christmas Talisman - P. Skill Critical Damage -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46294" name="Christmas Talisman: M. Skill Critical Damage" additionalName="1-hour" type="Armor">
|
||||
<!-- Event item. M. Skill Critical Damage + 7% when equipped. Effect does not stack with additional Talismans of the same type. 1-hour. -->
|
||||
@@ -1236,7 +1272,14 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="time" val="60" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="time" val="3600" />
|
||||
<skills>
|
||||
<skill id="13829" level="1" /> <!-- Christmas Talisman - M. Skill Critical Damage -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46295" name="Christmas Talisman: Ultimate Defense" additionalName="1-hour" type="Armor">
|
||||
<!-- Event item. P. Atk. + 5000 and M. Def. + 5000 for 15 seconds. Cooldown is 10 min. Effect does not stack with additional Talismans of the same type. 1-hour. -->
|
||||
@@ -1251,7 +1294,14 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="time" val="60" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="time" val="3600" />
|
||||
<skills>
|
||||
<skill id="13830" level="1" /> <!-- Christmas Talisman - Ultimate Defense -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46296" name="Christmas Talisman: Debuff Resistance" additionalName="1-hour" type="Armor">
|
||||
<!-- Event Item. Defends against Debuffs 5 times for 15 seconds. Cooldown is 10 min. Effect does not stack with additional Talismans of the same type. 1-hour. -->
|
||||
@@ -1266,7 +1316,14 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="time" val="60" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="time" val="3600" />
|
||||
<skills>
|
||||
<skill id="13831" level="1" /> <!-- Christmas Talisman - Debuff Resistance -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46297" name="Christmas Talisman: P. Atk." additionalName="1-hour" type="Armor">
|
||||
<!-- Event item. P. Atk. + 5% when equipped. Effect does not stack with additional Talismans of the same type. 1-hour. -->
|
||||
@@ -1281,7 +1338,14 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="time" val="60" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="time" val="3600" />
|
||||
<skills>
|
||||
<skill id="13832" level="1" /> <!-- Christmas Talisman - P. Atk -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46298" name="Christmas Talisman: M. Atk." additionalName="1-hour" type="Armor">
|
||||
<!-- Event item. M. Atk. + 5% when equipped. Effect does not stack with additional Talismans of the same type. 1-hour. -->
|
||||
@@ -1296,7 +1360,14 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="time" val="60" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="time" val="3600" />
|
||||
<skills>
|
||||
<skill id="13833" level="1" /> <!-- Christmas Talisman - M. Atk -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46299" name="Christmas Talisman: P. Def." additionalName="1-hour" type="Armor">
|
||||
<!-- Event item. P. Def. + 7% when equipped. Effect does not stack with additional Talismans of the same type. 1-hour. -->
|
||||
@@ -1311,6 +1382,13 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="time" val="60" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="time" val="3600" />
|
||||
<skills>
|
||||
<skill id="13834" level="1" /> <!-- Christmas Talisman - P. Def -->
|
||||
</skills>
|
||||
</item>
|
||||
</list>
|
||||
</list>
|
||||
@@ -13,7 +13,14 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="time" val="60" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="time" val="3600" />
|
||||
<skills>
|
||||
<skill id="13835" level="1" /> <!-- Christmas Talisman - M. Def -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46301" name="Christmas Talisman: Attribute Defense" additionalName="1-hour" type="Armor">
|
||||
<!-- Event item. All Attributes Defense + 30 when equipped. Effect does not stack with additional Talismans of the same type. 1-hour. -->
|
||||
@@ -28,7 +35,14 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="time" val="60" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="useSkillDisTime" val="6" />
|
||||
<set name="equip_reuse_delay" val="30" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="time" val="3600" />
|
||||
<skills>
|
||||
<skill id="13836" level="1" /> <!-- Christmas Talisman - Attribute Resistance -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46302" name="Christmas Talisman Pack" additionalName="P. Skill Critical Damage" type="EtcItem">
|
||||
<!-- Double-click to get a Christmas Talisman: P. Skill Critical Damage (1-hour). Will be deleted after the event. -->
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="weight" val="220" />
|
||||
<set name="weight" val="220" />
|
||||
<set name="bodypart" val="back" />
|
||||
<stats>
|
||||
<stat type="pDef">50.0</stat>
|
||||
@@ -41,6 +41,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="46604" name="Zubei Armor Appearance Stone" type="EtcItem">
|
||||
<!-- Changes the appearance of your entire armor into that of Red Zubei. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. -->
|
||||
@@ -49,6 +52,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="46605" name="White Assassin Suit Appearance Stone" type="EtcItem">
|
||||
<!-- Changes the appearance of your entire armor into that of the White Assassin Suit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. -->
|
||||
@@ -59,111 +65,184 @@
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="46606" name="Blue Dynasty Circlet" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
</item>
|
||||
<item id="46607" name="Blue Dynasty Circlet" additionalName="Str" type="Armor">
|
||||
<item id="46607" name="Blue Dynasty Circlet" additionalName="STR" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. STR + 3 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9554" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46608" name="Blue Dynasty Circlet" additionalName="DEX" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. DEX + 3 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9555" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46609" name="Blue Dynasty Circlet" additionalName="CON" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. CON + 3 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9556" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46610" name="Blue Dynasty Circlet" additionalName="MEN" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. MEN + 3 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9557" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46611" name="Blue Dynasty Circlet" additionalName="Int" type="Armor">
|
||||
<item id="46611" name="Blue Dynasty Circlet" additionalName="INT" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. INT + 3 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9558" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46612" name="Blue Dynasty Circlet" additionalName="WIT" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. WIT + 3 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9559" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46613" name="Blue Dynasty Circlet" additionalName="Critical Rate" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. Critical Rate + 50 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9560" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46614" name="Blue Dynasty Circlet" additionalName="Critical Damage" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. P. Critical Damage + 90 and M. Critical Damage + 68 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9561" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46615" name="Blue Dynasty Circlet" additionalName="P. Def." type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. P. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9562" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46616" name="Blue Dynasty Circlet" additionalName="M. Def." type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. M. Def. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9563" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46617" name="Blue Dynasty Circlet" additionalName="Evasion" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. Evasion + 5 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9564" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46618" name="Blue Dynasty Circlet" additionalName="P. Atk." type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. P. Atk. + 5% when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9565" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46619" name="Blue Dynasty Circlet" additionalName="M. Atk." type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. M. Atk. + 10% when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9566" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46620" name="Blue Dynasty Circlet" additionalName="Accuracy" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. Accuracy + 5 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="9567" level="1" />
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46621" name="Shadow Blue Seal Bracelet" type="Armor">
|
||||
<!-- Can summon Shadow Blue. -->
|
||||
@@ -249,16 +328,26 @@
|
||||
<item id="46627" name="Blue Dynasty Circlet" additionalName="LUC" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. LUC + 3 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="18048" level="1" /> <!-- Hair Accessory (LUC) -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46628" name="Blue Dynasty Circlet" additionalName="CHA" type="Armor">
|
||||
<!-- Blue Dynasty Circlet. Uses 2 Hair Accessory slots. CHA + 3 when equipped. -->
|
||||
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
|
||||
<set name="bodypart" val="hair2" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="weight" val="10" />
|
||||
<skills>
|
||||
<skill id="18049" level="1" /> <!-- Hair Accessory (CHA) -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46629" name="Practice StormBringer" type="Weapon">
|
||||
<!-- Temporary practice weapon for learning about the Soul Crystal system. Very inefficient as a weapon. -->
|
||||
@@ -294,6 +383,7 @@
|
||||
<set name="time" val="43200" />
|
||||
<stats>
|
||||
<stat type="mDef">142.0</stat>
|
||||
<stat type="maxMp">58</stat>
|
||||
</stats>
|
||||
</item>
|
||||
<item id="46631" name="Twilight Earring" additionalName="30-day" type="Armor">
|
||||
@@ -313,6 +403,7 @@
|
||||
<set name="time" val="43200" />
|
||||
<stats>
|
||||
<stat type="mDef">107.0</stat>
|
||||
<stat type="maxMp">43</stat>
|
||||
</stats>
|
||||
</item>
|
||||
<item id="46632" name="Twilight Ring" additionalName="30-day" type="Armor">
|
||||
@@ -332,6 +423,7 @@
|
||||
<set name="time" val="43200" />
|
||||
<stats>
|
||||
<stat type="mDef">71.0</stat>
|
||||
<stat type="maxMp">29</stat>
|
||||
</stats>
|
||||
</item>
|
||||
<item id="46633" name="Seraph Necklace" additionalName="30-day" type="Armor">
|
||||
@@ -351,6 +443,7 @@
|
||||
<set name="time" val="43200" />
|
||||
<stats>
|
||||
<stat type="mDef">161.0</stat>
|
||||
<stat type="maxMp">62</stat>
|
||||
</stats>
|
||||
</item>
|
||||
<item id="46634" name="Seraph Earring" additionalName="30-day" type="Armor">
|
||||
@@ -370,6 +463,7 @@
|
||||
<set name="time" val="43200" />
|
||||
<stats>
|
||||
<stat type="mDef">121.0</stat>
|
||||
<stat type="maxMp">46</stat>
|
||||
</stats>
|
||||
</item>
|
||||
<item id="46635" name="Seraph Ring" additionalName="30-day" type="Armor">
|
||||
@@ -389,6 +483,7 @@
|
||||
<set name="time" val="43200" />
|
||||
<stats>
|
||||
<stat type="mDef">80.0</stat>
|
||||
<stat type="maxMp">31</stat>
|
||||
</stats>
|
||||
</item>
|
||||
<item id="46636" name="Eternal Necklace" additionalName="30-day" type="Armor">
|
||||
@@ -408,6 +503,7 @@
|
||||
<set name="time" val="43200" />
|
||||
<stats>
|
||||
<stat type="mDef">174.0</stat>
|
||||
<stat type="maxMp">65</stat>
|
||||
</stats>
|
||||
</item>
|
||||
<item id="46637" name="Eternal Earring" additionalName="30-day" type="Armor">
|
||||
@@ -427,6 +523,7 @@
|
||||
<set name="time" val="43200" />
|
||||
<stats>
|
||||
<stat type="mDef">130.0</stat>
|
||||
<stat type="maxMp">49</stat>
|
||||
</stats>
|
||||
</item>
|
||||
<item id="46638" name="Eternal Ring" additionalName="30-day" type="Armor">
|
||||
@@ -446,6 +543,7 @@
|
||||
<set name="time" val="43200" />
|
||||
<stats>
|
||||
<stat type="mDef">87.0</stat>
|
||||
<stat type="maxMp">33</stat>
|
||||
</stats>
|
||||
</item>
|
||||
<item id="46639" name="Roa's Lost Item" additionalName="Event" type="EtcItem">
|
||||
|
||||
@@ -967,33 +967,45 @@
|
||||
<skill id="18621" level="1" /> <!-- Supply Box -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="47363" name="Red Noblesse Appearance Stone" type="EtcItem">
|
||||
<item id="47363" name="Red Noblesse Appearance Stone" additionalName="None" type="EtcItem">
|
||||
<!-- Use to change the appearance of your upper or full-bod armor into a Red Noblesse Garment. The stone modifies the appearance of all armor, and all armor appears as a Red Noblesse Outfit. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="47364" name="White Noblesse Appearance Stone" type="EtcItem">
|
||||
<item id="47364" name="White Noblesse Appearance Stone" additionalName="None" type="EtcItem">
|
||||
<!-- Use to change the appearance of your upper or full-bod armor into a White Noblesse Garment. The stone modifies the appearance of all armor, and all armor appears as a White Noblesse Outfit. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="47365" name="Blue Musketeer Appearance Stone" type="EtcItem">
|
||||
<item id="47365" name="Blue Musketeer Appearance Stone" additionalName="None" type="EtcItem">
|
||||
<!-- Use to change the appearance of your upper or full-bod armor into a Blue Musketeer Garment. The stone modifies the appearance of all armor, and all armor appears as a Blue Musketeer Outfit. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="47366" name="Red Musketeer Appearance Stone" type="EtcItem">
|
||||
<item id="47366" name="Red Musketeer Appearance Stone" additionalName="None" type="EtcItem">
|
||||
<!-- Use to change the appearance of your upper or full-bod armor into a Red Musketeer Garment. The stone modifies the appearance of all armor, and all armor appears as a Red Musketeer Outfit. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="47367" name="Royal Save Ticket Box" type="EtcItem">
|
||||
<!-- Double click to obtain an R~R99 Red or Blue Royal Save Ticket. -->
|
||||
|
||||
@@ -629,33 +629,45 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
</item>
|
||||
<item id="47461" name="Red Pirate Garment Appearance Stone" type="EtcItem">
|
||||
<item id="47461" name="Red Pirate Garment Appearance Stone" additionalName="None" type="EtcItem">
|
||||
<!-- Use to change the appearance of your upper or full-body armor into a Red Pirate Garment. The stone modifies the appearance of all armor, and all armor appears as a Red Pirate Outfit. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="47462" name="Pirate Shipmate Garment Appearance Stone" type="EtcItem">
|
||||
<item id="47462" name="Pirate Shipmate Garment Appearance Stone" additionalName="None" type="EtcItem">
|
||||
<!-- Use to change the appearance of your upper or full-body armor into a Pirate Shipmate Garment. The stone modifies the appearance of all armor, and all armor appears as a Pirate Shipmate Outfit. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="47463" name="Cowboy-Purple Garment Appearance Stone" type="EtcItem">
|
||||
<item id="47463" name="Cowboy-Purple Garment Appearance Stone" additionalName="None" type="EtcItem">
|
||||
<!-- Use to change the appearance of your upper or full-body armor into a Cowboy-Purple Garment. The stone modifies the appearance of all armor, and all armor appears as a Cowboy-Purple Outfit. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="47464" name="White Assassin Suit Appearance Stone" type="EtcItem">
|
||||
<item id="47464" name="White Assassin Suit Appearance Stone" additionalName="None" type="EtcItem">
|
||||
<!-- Use to change the appearance of your upper or full-body armor into a White Assassin Suit. The stone modifies the appearance of all armor, and all armor appears as a White Assassin Outfit. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
</item>
|
||||
<item id="47465" name="Chaos Essence (Dual Class) Treasure Chest (Time limited)" type="EtcItem">
|
||||
<!-- Double click to obtain Chaos Essence (Dual Class) 30-day. -->
|
||||
|
||||
@@ -95,6 +95,105 @@
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="visual" maxOccurs="unbounded" minOccurs="0">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute type="xs:int" name="id" use="optional" />
|
||||
<xs:attribute name="weaponType" use="optional">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
<xs:enumeration value="NONE" />
|
||||
<xs:enumeration value="SWORD" />
|
||||
<xs:enumeration value="BLUNT" />
|
||||
<xs:enumeration value="DAGGER" />
|
||||
<xs:enumeration value="BOW" />
|
||||
<xs:enumeration value="POLE" />
|
||||
<xs:enumeration value="DUAL" />
|
||||
<xs:enumeration value="ETC" />
|
||||
<xs:enumeration value="FIST" />
|
||||
<xs:enumeration value="DUALFIST" />
|
||||
<xs:enumeration value="FISHINGROD" />
|
||||
<xs:enumeration value="RAPIER" />
|
||||
<xs:enumeration value="ANCIENTSWORD" />
|
||||
<xs:enumeration value="CROSSBOW" />
|
||||
<xs:enumeration value="FLAG" />
|
||||
<xs:enumeration value="OWNTHING" />
|
||||
<xs:enumeration value="DUALDAGGER" />
|
||||
<xs:enumeration value="DUALBLUNT" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="handType" use="optional">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
<xs:enumeration value="NONE" />
|
||||
<xs:enumeration value="ONE_HANDED" />
|
||||
<xs:enumeration value="TWO_HANDED" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="bodyPart" use="optional">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
<xs:enumeration value="none" />
|
||||
<xs:enumeration value="shirt" />
|
||||
<xs:enumeration value="lbracelet" />
|
||||
<xs:enumeration value="rbracelet" />
|
||||
<xs:enumeration value="talisman" />
|
||||
<xs:enumeration value="chest" />
|
||||
<xs:enumeration value="fullarmor" />
|
||||
<xs:enumeration value="head" />
|
||||
<xs:enumeration value="hair" />
|
||||
<xs:enumeration value="hairall" />
|
||||
<xs:enumeration value="underwear" />
|
||||
<xs:enumeration value="back" />
|
||||
<xs:enumeration value="neck" />
|
||||
<xs:enumeration value="legs" />
|
||||
<xs:enumeration value="feet" />
|
||||
<xs:enumeration value="gloves" />
|
||||
<xs:enumeration value="chest,legs" />
|
||||
<xs:enumeration value="belt" />
|
||||
<xs:enumeration value="rhand" />
|
||||
<xs:enumeration value="lhand" />
|
||||
<xs:enumeration value="lrhand" />
|
||||
<xs:enumeration value="rear;lear" />
|
||||
<xs:enumeration value="rfinger;lfinger" />
|
||||
<xs:enumeration value="brooch" />
|
||||
<xs:enumeration value="brooch_jewel" />
|
||||
<xs:enumeration value="onepiece" />
|
||||
<xs:enumeration value="hair2" />
|
||||
<xs:enumeration value="dhair" />
|
||||
<xs:enumeration value="alldress" />
|
||||
<xs:enumeration value="deco1" />
|
||||
<xs:enumeration value="waist" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="magicType" use="optional">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
<xs:enumeration value="NONE" />
|
||||
<xs:enumeration value="MAGICAL" />
|
||||
<xs:enumeration value="PHYISICAL" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="armorType" use="optional">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
<xs:enumeration value="HEAVY" />
|
||||
<xs:enumeration value="LIGHT" />
|
||||
<xs:enumeration value="MAGIC" />
|
||||
<xs:enumeration value="SIGIL" />
|
||||
<xs:enumeration value="SHIELD" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
<xs:attribute type="xs:integer" name="id" use="required" />
|
||||
<xs:attribute name="targetType" use="optional">
|
||||
@@ -181,6 +280,9 @@
|
||||
<xs:attribute name="armorType" use="optional">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
<xs:enumeration value="HEAVY" />
|
||||
<xs:enumeration value="LIGHT" />
|
||||
<xs:enumeration value="MAGIC" />
|
||||
<xs:enumeration value="SIGIL" />
|
||||
<xs:enumeration value="SHIELD" />
|
||||
</xs:restriction>
|
||||
|
||||
+11
-13
@@ -22,13 +22,13 @@ import java.util.Map;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import org.w3c.dom.Document;
|
||||
import org.w3c.dom.NamedNodeMap;
|
||||
import org.w3c.dom.Node;
|
||||
|
||||
import com.l2jmobius.commons.util.IGameXmlReader;
|
||||
import com.l2jmobius.gameserver.datatables.ItemTable;
|
||||
import com.l2jmobius.gameserver.enums.Race;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.holders.AppearanceHolder;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceTargetType;
|
||||
import com.l2jmobius.gameserver.model.items.type.CrystalType;
|
||||
@@ -75,9 +75,6 @@ public class AppearanceItemData implements IGameXmlReader
|
||||
@Override
|
||||
public void parseDocument(Document doc, File f)
|
||||
{
|
||||
StatsSet set;
|
||||
Node att;
|
||||
NamedNodeMap attrs;
|
||||
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
|
||||
{
|
||||
if ("list".equalsIgnoreCase(n.getNodeName()))
|
||||
@@ -86,15 +83,7 @@ public class AppearanceItemData implements IGameXmlReader
|
||||
{
|
||||
if ("appearance_stone".equalsIgnoreCase(d.getNodeName()))
|
||||
{
|
||||
attrs = d.getAttributes();
|
||||
set = new StatsSet();
|
||||
for (int i = 0; i < attrs.getLength(); i++)
|
||||
{
|
||||
att = attrs.item(i);
|
||||
set.set(att.getNodeName(), att.getNodeValue());
|
||||
}
|
||||
|
||||
final AppearanceStone stone = new AppearanceStone(set);
|
||||
final AppearanceStone stone = new AppearanceStone(new StatsSet(parseAttributes(d)));
|
||||
for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
|
||||
{
|
||||
switch (c.getNodeName())
|
||||
@@ -129,6 +118,10 @@ public class AppearanceItemData implements IGameXmlReader
|
||||
stone.addRaceNot(raceNot);
|
||||
break;
|
||||
}
|
||||
case "visual":
|
||||
{
|
||||
stone.addVisualId(new AppearanceHolder(new StatsSet(parseAttributes(c))));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ItemTable.getInstance().getTemplate(stone.getId()) != null)
|
||||
@@ -145,6 +138,11 @@ public class AppearanceItemData implements IGameXmlReader
|
||||
}
|
||||
}
|
||||
|
||||
public int getLoadedElementsCount()
|
||||
{
|
||||
return _stones.size();
|
||||
}
|
||||
|
||||
public AppearanceStone getStone(int stone)
|
||||
{
|
||||
return _stones.get(stone);
|
||||
|
||||
+85
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.holders;
|
||||
|
||||
import com.l2jmobius.gameserver.datatables.ItemTable;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceHandType;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceMagicType;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceTargetType;
|
||||
import com.l2jmobius.gameserver.model.items.type.ArmorType;
|
||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
|
||||
/**
|
||||
* @author Sdw
|
||||
*/
|
||||
public class AppearanceHolder
|
||||
{
|
||||
private final int _visualId;
|
||||
private final WeaponType _weaponType;
|
||||
private final ArmorType _armorType;
|
||||
private final AppearanceHandType _handType;
|
||||
private final AppearanceMagicType _magicType;
|
||||
private final AppearanceTargetType _targetType;
|
||||
private final Integer _bodyPart;
|
||||
|
||||
public AppearanceHolder(StatsSet set)
|
||||
{
|
||||
_visualId = set.getInt("id", 0);
|
||||
_weaponType = set.getEnum("weaponType", WeaponType.class, WeaponType.NONE);
|
||||
_armorType = set.getEnum("armorType", ArmorType.class, ArmorType.NONE);
|
||||
_handType = set.getEnum("handType", AppearanceHandType.class, AppearanceHandType.NONE);
|
||||
_magicType = set.getEnum("magicType", AppearanceMagicType.class, AppearanceMagicType.NONE);
|
||||
_targetType = set.getEnum("targetType", AppearanceTargetType.class, AppearanceTargetType.NONE);
|
||||
_bodyPart = ItemTable.SLOTS.get(set.getString("bodyPart", "none"));
|
||||
}
|
||||
|
||||
public WeaponType getWeaponType()
|
||||
{
|
||||
return _weaponType;
|
||||
}
|
||||
|
||||
public ArmorType getArmorType()
|
||||
{
|
||||
return _armorType;
|
||||
}
|
||||
|
||||
public AppearanceHandType getHandType()
|
||||
{
|
||||
return _handType;
|
||||
}
|
||||
|
||||
public AppearanceMagicType getMagicType()
|
||||
{
|
||||
return _magicType;
|
||||
}
|
||||
|
||||
public AppearanceTargetType getTargetType()
|
||||
{
|
||||
return _targetType;
|
||||
}
|
||||
|
||||
public int getBodyPart()
|
||||
{
|
||||
return _bodyPart;
|
||||
}
|
||||
|
||||
public int getVisualId()
|
||||
{
|
||||
return _visualId;
|
||||
}
|
||||
}
|
||||
+338
-12
@@ -24,10 +24,14 @@ import java.util.List;
|
||||
import com.l2jmobius.gameserver.datatables.ItemTable;
|
||||
import com.l2jmobius.gameserver.enums.Race;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.holders.AppearanceHolder;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.items.type.ArmorType;
|
||||
import com.l2jmobius.gameserver.model.items.type.CrystalType;
|
||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
@@ -48,6 +52,7 @@ public class AppearanceStone
|
||||
private List<Integer> _bodyParts;
|
||||
private List<Race> _races;
|
||||
private List<Race> _racesNot;
|
||||
private List<AppearanceHolder> _allVisualIds;
|
||||
|
||||
public AppearanceStone(StatsSet set)
|
||||
{
|
||||
@@ -61,15 +66,35 @@ public class AppearanceStone
|
||||
_handType = set.getEnum("handType", AppearanceHandType.class, AppearanceHandType.NONE);
|
||||
_magicType = set.getEnum("magicType", AppearanceMagicType.class, AppearanceMagicType.NONE);
|
||||
|
||||
// No grade items cannot change appearance, because client doesn't have No-Grade restoration stones.
|
||||
final CrystalType crystalType = set.getEnum("crystalType", CrystalType.class, CrystalType.NONE);
|
||||
if (crystalType == CrystalType.NONE)
|
||||
final AppearanceTargetType targetType = set.getEnum("targetType", AppearanceTargetType.class, AppearanceTargetType.NONE);
|
||||
if (targetType != AppearanceTargetType.NONE)
|
||||
{
|
||||
for (CrystalType cryType : CrystalType.values())
|
||||
addTargetType(targetType);
|
||||
}
|
||||
|
||||
// No grade items cannot change appearance, because client doesn't have No-Grade restoration stones.
|
||||
final CrystalType crystalType = set.getEnum("grade", CrystalType.class, null);
|
||||
|
||||
// If no crystal type is defined, we must add all defaults.
|
||||
if (crystalType == null)
|
||||
{
|
||||
switch (targetType)
|
||||
{
|
||||
if ((cryType != CrystalType.NONE) && (cryType != CrystalType.EVENT))
|
||||
case ACCESSORY:
|
||||
case ALL:
|
||||
{
|
||||
addCrystalType(cryType);
|
||||
addCrystalType(CrystalType.NONE);
|
||||
}
|
||||
case WEAPON:
|
||||
case ARMOR:
|
||||
{
|
||||
for (CrystalType cryType : CrystalType.values())
|
||||
{
|
||||
if ((cryType != CrystalType.NONE) && (cryType != CrystalType.EVENT))
|
||||
{
|
||||
addCrystalType(cryType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,12 +103,6 @@ public class AppearanceStone
|
||||
addCrystalType(crystalType);
|
||||
}
|
||||
|
||||
final AppearanceTargetType targetType = set.getEnum("targetType", AppearanceTargetType.class, AppearanceTargetType.NONE);
|
||||
if (targetType != AppearanceTargetType.NONE)
|
||||
{
|
||||
addTargetType(targetType);
|
||||
}
|
||||
|
||||
final int bodyPart = ItemTable.SLOTS.get(set.getString("bodyPart", "none"));
|
||||
if (bodyPart != L2Item.SLOT_NONE)
|
||||
{
|
||||
@@ -185,6 +204,20 @@ public class AppearanceStone
|
||||
_bodyParts.add(part);
|
||||
}
|
||||
|
||||
public void addVisualId(AppearanceHolder appearanceHolder)
|
||||
{
|
||||
if (_allVisualIds == null)
|
||||
{
|
||||
_allVisualIds = new ArrayList<>();
|
||||
}
|
||||
_allVisualIds.add(appearanceHolder);
|
||||
}
|
||||
|
||||
public List<AppearanceHolder> getVisualIds()
|
||||
{
|
||||
return _allVisualIds != null ? _allVisualIds : Collections.emptyList();
|
||||
}
|
||||
|
||||
public List<Integer> getBodyParts()
|
||||
{
|
||||
return _bodyParts != null ? _bodyParts : Collections.emptyList();
|
||||
@@ -217,4 +250,297 @@ public class AppearanceStone
|
||||
{
|
||||
return _racesNot != null ? _racesNot : Collections.emptyList();
|
||||
}
|
||||
|
||||
/**
|
||||
* @param player the actor requesting to use this appearance.
|
||||
* @param targetItem the item to be modified with this appearance.
|
||||
* @return {@code true} if the item is valid for appearance change, {@code false} otherwise.
|
||||
*/
|
||||
public boolean checkConditions(L2PcInstance player, L2ItemInstance targetItem)
|
||||
{
|
||||
if (targetItem == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (getTargetTypes().isEmpty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (targetItem.isEquipped() && (getRacesNot().contains(player.getRace()) || (!getRaces().isEmpty() && !getRaces().contains(player.getRace()))))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.YOU_CANNOT_MODIFY_AN_EQUIPPED_ITEM_INTO_THE_APPEARANCE_OF_AN_UNEQUIPPABLE_ITEM_PLEASE_CHECK_RACE_GENDER_RESTRICTIONS_YOU_CAN_MODIFY_THE_APPEARANCE_IF_YOU_UNEQUIP_THE_ITEM);
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (getType())
|
||||
{
|
||||
case RESTORE:
|
||||
{
|
||||
if (targetItem.getVisualId() == 0)
|
||||
{
|
||||
player.sendPacket(SystemMessageId.YOU_CANNOT_RESTORE_ITEMS_THAT_HAVE_NOT_BEEN_MODIFIED);
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((targetItem.isWeapon() && !getTargetTypes().contains(AppearanceTargetType.WEAPON)) || (targetItem.isArmor() && !getTargetTypes().contains(AppearanceTargetType.ARMOR)) || (targetItem.isEtcItem() && !getTargetTypes().contains(AppearanceTargetType.ACCESSORY)))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (((targetItem.getItem().getBodyPart() == L2Item.SLOT_HAIR) || (targetItem.getItem().getBodyPart() == L2Item.SLOT_HAIR2) || (targetItem.getItem().getBodyPart() == L2Item.SLOT_HAIRALL)) && !getTargetTypes().contains(AppearanceTargetType.ACCESSORY))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
// Seems like in retail item with already changed appearance, can be changed again without being restored.
|
||||
|
||||
final AppearanceTargetType targetType = getTargetTypes().get(0);
|
||||
switch (targetType)
|
||||
{
|
||||
case NONE:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
case WEAPON:
|
||||
{
|
||||
if (!targetItem.isWeapon())
|
||||
{
|
||||
player.sendPacket(SystemMessageId.WEAPONS_ONLY);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (targetItem.getItem().getCrystalType() == CrystalType.NONE)
|
||||
{
|
||||
player.sendPacket(SystemMessageId.YOU_CANNOT_MODIFY_OR_RESTORE_NO_GRADE_ITEMS);
|
||||
return false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ARMOR:
|
||||
{
|
||||
if (!targetItem.isArmor())
|
||||
{
|
||||
player.sendPacket(SystemMessageId.ARMOR_ONLY);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (targetItem.getItem().getCrystalType() == CrystalType.NONE)
|
||||
{
|
||||
player.sendPacket(SystemMessageId.YOU_CANNOT_MODIFY_OR_RESTORE_NO_GRADE_ITEMS);
|
||||
return false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ACCESSORY:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() != L2Item.SLOT_HAIR) && (targetItem.getItem().getBodyPart() != L2Item.SLOT_HAIR2) && (targetItem.getItem().getBodyPart() != L2Item.SLOT_HAIRALL))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.HAIR_ACCESSORIES_ONLY);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ALL:
|
||||
{
|
||||
if (!getCrystalTypes().isEmpty() && !getCrystalTypes().contains(targetItem.getItem().getCrystalType()))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (findVisualChange(targetItem) == null)
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!getCrystalTypes().isEmpty() && !getCrystalTypes().contains(targetItem.getItem().getCrystalType()))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (targetItem.isArmor() && !getBodyParts().isEmpty() && !getBodyParts().contains(targetItem.getItem().getBodyPart()))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (getWeaponType() != WeaponType.NONE)
|
||||
{
|
||||
if (!targetItem.isWeapon() || (targetItem.getItemType() != getWeaponType()))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_CANNOT_BE_USED_AS_AN_APPEARANCE_WEAPON);
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (getHandType())
|
||||
{
|
||||
case ONE_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_R_HAND) != L2Item.SLOT_R_HAND)
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TWO_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_LR_HAND) != L2Item.SLOT_LR_HAND)
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (getMagicType())
|
||||
{
|
||||
case MAGICAL:
|
||||
{
|
||||
if (!targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PHYISICAL:
|
||||
{
|
||||
if (targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (getArmorType() != ArmorType.NONE)
|
||||
{
|
||||
switch (getArmorType())
|
||||
{
|
||||
case SHIELD:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SHIELD))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SIGIL:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SIGIL))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public AppearanceHolder findVisualChange(L2ItemInstance targetItem)
|
||||
{
|
||||
for (AppearanceHolder holder : _allVisualIds)
|
||||
{
|
||||
if (targetItem.isArmor() && (holder.getBodyPart() != 0) && (targetItem.getItem().getBodyPart() != holder.getBodyPart()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (holder.getWeaponType() != WeaponType.NONE)
|
||||
{
|
||||
if (!targetItem.isWeapon() || (targetItem.getItemType() != holder.getWeaponType()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (holder.getHandType())
|
||||
{
|
||||
case ONE_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_R_HAND) != L2Item.SLOT_R_HAND)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TWO_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_LR_HAND) != L2Item.SLOT_LR_HAND)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (holder.getMagicType())
|
||||
{
|
||||
case MAGICAL:
|
||||
{
|
||||
if (!targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PHYISICAL:
|
||||
{
|
||||
if (targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (holder.getArmorType() != ArmorType.NONE)
|
||||
{
|
||||
switch (holder.getArmorType())
|
||||
{
|
||||
case SHIELD:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SHIELD))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SIGIL:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SIGIL))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return holder;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
+45
-122
@@ -26,13 +26,11 @@ import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceType;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.items.type.ArmorType;
|
||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import com.l2jmobius.gameserver.network.L2GameClient;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import com.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.appearance.ExPutShapeShiftingExtractionItemResult;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.appearance.ExShapeShiftingResult;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.appearance.ExPutShapeShiftingTargetItemResult;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
@@ -63,175 +61,100 @@ public class RequestExTryToPutShapeShiftingEnchantSupportItem implements IClient
|
||||
|
||||
if (player.isInStoreMode() || player.isInCraftMode() || player.isProcessingRequest() || player.isProcessingTransaction() || (request == null))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.YOU_CANNOT_USE_THIS_SYSTEM_DURING_TRADING_PRIVATE_STORE_AND_WORKSHOP_SETUP);
|
||||
return;
|
||||
}
|
||||
|
||||
final PcInventory inventory = player.getInventory();
|
||||
final L2ItemInstance targetItem = inventory.getItemByObjectId(_targetItemObjId);
|
||||
final L2ItemInstance extracItem = inventory.getItemByObjectId(_extracItemObjId);
|
||||
final L2ItemInstance extractItem = inventory.getItemByObjectId(_extracItemObjId);
|
||||
L2ItemInstance stone = request.getAppearanceStone();
|
||||
if ((targetItem == null) || (extracItem == null) || (stone == null))
|
||||
if ((targetItem == null) || (extractItem == null) || (stone == null))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!extracItem.getItem().isAppearanceable())
|
||||
if ((stone.getOwnerId() != player.getObjectId()) || (targetItem.getOwnerId() != player.getObjectId()) || (extractItem.getOwnerId() != player.getObjectId()))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((extracItem.getItemLocation() != ItemLocation.INVENTORY) && (extracItem.getItemLocation() != ItemLocation.PAPERDOLL))
|
||||
if (!extractItem.getItem().isAppearanceable())
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
client.sendPacket(ExPutShapeShiftingExtractionItemResult.FAILED);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((extractItem.getItemLocation() != ItemLocation.INVENTORY) && (extractItem.getItemLocation() != ItemLocation.PAPERDOLL))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
stone = inventory.getItemByObjectId(stone.getObjectId());
|
||||
if (stone == null)
|
||||
if ((stone = inventory.getItemByObjectId(stone.getObjectId())) == null)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
final AppearanceStone appearanceStone = AppearanceItemData.getInstance().getStone(stone.getId());
|
||||
if (appearanceStone == null)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((appearanceStone.getType() == AppearanceType.RESTORE) || (appearanceStone.getType() == AppearanceType.FIXED))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (extracItem.getVisualId() > 0)
|
||||
if (extractItem.getVisualId() > 0)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExPutShapeShiftingExtractionItemResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.YOU_CANNOT_EXTRACT_FROM_A_MODIFIED_ITEM);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (appearanceStone.getWeaponType() != WeaponType.NONE)
|
||||
if ((extractItem.getItemLocation() != ItemLocation.INVENTORY) && (extractItem.getItemLocation() != ItemLocation.PAPERDOLL))
|
||||
{
|
||||
if (!targetItem.isWeapon() || (targetItem.getItemType() != appearanceStone.getWeaponType()))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (appearanceStone.getWeaponType() != WeaponType.NONE)
|
||||
{
|
||||
if (!targetItem.isWeapon() || (targetItem.getItemType() != appearanceStone.getWeaponType()))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (appearanceStone.getHandType())
|
||||
{
|
||||
case ONE_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_R_HAND) != L2Item.SLOT_R_HAND)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TWO_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_LR_HAND) != L2Item.SLOT_LR_HAND)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (appearanceStone.getMagicType())
|
||||
{
|
||||
case MAGICAL:
|
||||
{
|
||||
if (!targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PHYISICAL:
|
||||
{
|
||||
if (targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (appearanceStone.getArmorType() != ArmorType.NONE)
|
||||
{
|
||||
switch (appearanceStone.getArmorType())
|
||||
{
|
||||
case SHIELD:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SHIELD))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SIGIL:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SIGIL))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (extracItem.getOwnerId() != player.getObjectId())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExPutShapeShiftingExtractionItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
request.setAppearanceExtractItem(extracItem);
|
||||
if ((extractItem.getItemType() != targetItem.getItemType()) || (extractItem.getId() == targetItem.getId()) || (extractItem.getObjectId() == targetItem.getObjectId()))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
client.sendPacket(ExPutShapeShiftingExtractionItemResult.FAILED);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((extractItem.getItem().getBodyPart() != targetItem.getItem().getBodyPart()) && ((extractItem.getItem().getBodyPart() != L2Item.SLOT_FULL_ARMOR) || (targetItem.getItem().getBodyPart() != L2Item.SLOT_CHEST)))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
client.sendPacket(ExPutShapeShiftingExtractionItemResult.FAILED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (extractItem.getItem().getCrystalType().isGreater(targetItem.getItem().getCrystalType()))
|
||||
{
|
||||
client.sendPacket(SystemMessageId.YOU_CANNOT_EXTRACT_FROM_ITEMS_THAT_ARE_HIGHER_GRADE_THAN_ITEMS_TO_BE_MODIFIED);
|
||||
player.sendPacket(ExPutShapeShiftingExtractionItemResult.FAILED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!appearanceStone.checkConditions(player, targetItem))
|
||||
{
|
||||
player.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
return;
|
||||
}
|
||||
|
||||
request.setAppearanceExtractItem(extractItem);
|
||||
client.sendPacket(ExPutShapeShiftingExtractionItemResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
+11
-159
@@ -22,13 +22,8 @@ import com.l2jmobius.gameserver.enums.ItemLocation;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.request.ShapeShiftingItemRequest;
|
||||
import com.l2jmobius.gameserver.model.itemcontainer.PcInventory;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceTargetType;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceType;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.items.type.ArmorType;
|
||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import com.l2jmobius.gameserver.network.L2GameClient;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import com.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
@@ -77,13 +72,20 @@ public class RequestExTryToPutShapeShiftingTargetItem implements IClientIncoming
|
||||
return;
|
||||
}
|
||||
|
||||
if (!targetItem.getItem().isAppearanceable())
|
||||
if ((stone.getOwnerId() != player.getObjectId()) || (targetItem.getOwnerId() != player.getObjectId()))
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!targetItem.getItem().isAppearanceable())
|
||||
{
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_CANNOT_BE_MODIFIED_OR_RESTORED);
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((targetItem.getItemLocation() != ItemLocation.INVENTORY) && (targetItem.getItemLocation() != ItemLocation.PAPERDOLL))
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
@@ -91,8 +93,7 @@ public class RequestExTryToPutShapeShiftingTargetItem implements IClientIncoming
|
||||
return;
|
||||
}
|
||||
|
||||
stone = inventory.getItemByObjectId(stone.getObjectId());
|
||||
if (stone == null)
|
||||
if ((stone = inventory.getItemByObjectId(stone.getObjectId())) == null)
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
@@ -107,158 +108,9 @@ public class RequestExTryToPutShapeShiftingTargetItem implements IClientIncoming
|
||||
return;
|
||||
}
|
||||
|
||||
if (((appearanceStone.getType() != AppearanceType.RESTORE) && (targetItem.getVisualId() > 0)) || ((appearanceStone.getType() == AppearanceType.RESTORE) && (targetItem.getVisualId() == 0)))
|
||||
if (!appearanceStone.checkConditions(player, targetItem))
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Handle hair accessory!
|
||||
// if (!targetItem.isEtcItem() && (targetItem.getItem().getCrystalType() == CrystalType.NONE))
|
||||
{
|
||||
// client.sendPacket(SystemMessageId.YOU_CANNOT_MODIFY_OR_RESTORE_NOGRADE_ITEMS);
|
||||
// return;
|
||||
}
|
||||
|
||||
if (!appearanceStone.getTargetTypes().contains(AppearanceTargetType.ACCESSORY)) // accessory tempfix
|
||||
{
|
||||
if (!appearanceStone.getCrystalTypes().isEmpty() && !appearanceStone.getCrystalTypes().contains(targetItem.getItem().getCrystalType()))
|
||||
{
|
||||
client.sendPacket(SystemMessageId.ITEM_GRADES_DO_NOT_MATCH);
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (appearanceStone.getTargetTypes().isEmpty())
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!appearanceStone.getTargetTypes().contains(AppearanceTargetType.ALL))
|
||||
{
|
||||
if (targetItem.isWeapon() && !appearanceStone.getTargetTypes().contains(AppearanceTargetType.WEAPON))
|
||||
{
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
|
||||
}
|
||||
else if (targetItem.isArmor() && !appearanceStone.getTargetTypes().contains(AppearanceTargetType.ARMOR) && !appearanceStone.getTargetTypes().contains(AppearanceTargetType.ACCESSORY))
|
||||
{
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
else if (targetItem.isArmor() && !appearanceStone.getBodyParts().isEmpty() && !appearanceStone.getBodyParts().contains(targetItem.getItem().getBodyPart()))
|
||||
{
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (appearanceStone.getWeaponType() != WeaponType.NONE)
|
||||
{
|
||||
if (!targetItem.isWeapon() || (targetItem.getItemType() != appearanceStone.getWeaponType()))
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (appearanceStone.getHandType())
|
||||
{
|
||||
case ONE_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_R_HAND) != L2Item.SLOT_R_HAND)
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TWO_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_LR_HAND) != L2Item.SLOT_LR_HAND)
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (appearanceStone.getMagicType())
|
||||
{
|
||||
case MAGICAL:
|
||||
{
|
||||
if (!targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PHYISICAL:
|
||||
{
|
||||
if (targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (appearanceStone.getArmorType() != ArmorType.NONE)
|
||||
{
|
||||
switch (appearanceStone.getArmorType())
|
||||
{
|
||||
case SHIELD:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SHIELD))
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SIGIL:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SIGIL))
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.getOwnerId() != player.getObjectId())
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
player.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+69
-186
@@ -22,14 +22,12 @@ import com.l2jmobius.gameserver.enums.InventorySlot;
|
||||
import com.l2jmobius.gameserver.enums.ItemLocation;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.request.ShapeShiftingItemRequest;
|
||||
import com.l2jmobius.gameserver.model.holders.AppearanceHolder;
|
||||
import com.l2jmobius.gameserver.model.itemcontainer.PcInventory;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceTargetType;
|
||||
import com.l2jmobius.gameserver.model.items.appearance.AppearanceType;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.items.type.ArmorType;
|
||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import com.l2jmobius.gameserver.model.variables.ItemVariables;
|
||||
import com.l2jmobius.gameserver.network.L2GameClient;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
@@ -37,8 +35,6 @@ import com.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.appearance.ExPutShapeShiftingTargetItemResult;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.appearance.ExShapeShiftingResult;
|
||||
|
||||
/**
|
||||
@@ -68,7 +64,7 @@ public class RequestShapeShiftingItem implements IClientIncomingPacket
|
||||
|
||||
if (player.isInStoreMode() || player.isInCraftMode() || player.isProcessingRequest() || player.isProcessingTransaction() || (request == null))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
client.sendPacket(SystemMessageId.YOU_CANNOT_USE_THIS_SYSTEM_DURING_TRADING_PRIVATE_STORE_AND_WORKSHOP_SETUP);
|
||||
return;
|
||||
}
|
||||
@@ -79,36 +75,36 @@ public class RequestShapeShiftingItem implements IClientIncomingPacket
|
||||
|
||||
if ((targetItem == null) || (stone == null))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (stone.getOwnerId() != player.getObjectId())
|
||||
if ((stone.getOwnerId() != player.getObjectId()) || (targetItem.getOwnerId() != player.getObjectId()))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!targetItem.getItem().isAppearanceable())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(SystemMessageId.THIS_ITEM_CANNOT_BE_MODIFIED_OR_RESTORED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((targetItem.getItemLocation() != ItemLocation.INVENTORY) && (targetItem.getItemLocation() != ItemLocation.PAPERDOLL))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
stone = inventory.getItemByObjectId(stone.getObjectId());
|
||||
if (stone == null)
|
||||
if ((stone = inventory.getItemByObjectId(stone.getObjectId())) == null)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
@@ -116,223 +112,100 @@ public class RequestShapeShiftingItem implements IClientIncomingPacket
|
||||
final AppearanceStone appearanceStone = AppearanceItemData.getInstance().getStone(stone.getId());
|
||||
if (appearanceStone == null)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (((appearanceStone.getType() != AppearanceType.RESTORE) && (targetItem.getVisualId() > 0)) || ((appearanceStone.getType() == AppearanceType.RESTORE) && (targetItem.getVisualId() == 0)))
|
||||
if (!appearanceStone.checkConditions(player, targetItem))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Handle hair accessory!
|
||||
// if (!targetItem.isEtcItem() && (targetItem.getItem().getCrystalType() == CrystalType.NONE))
|
||||
{
|
||||
// client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
// player.removeRequest(ShapeShiftingItemRequest.class.getName());
|
||||
// return;
|
||||
}
|
||||
|
||||
if (!appearanceStone.getTargetTypes().contains(AppearanceTargetType.ACCESSORY)) // accessory tempfix
|
||||
{
|
||||
if (!appearanceStone.getCrystalTypes().isEmpty() && !appearanceStone.getCrystalTypes().contains(targetItem.getItem().getCrystalType()))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (appearanceStone.getTargetTypes().isEmpty())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!appearanceStone.getTargetTypes().contains(AppearanceTargetType.ALL))
|
||||
{
|
||||
if (targetItem.isWeapon() && !appearanceStone.getTargetTypes().contains(AppearanceTargetType.WEAPON))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
|
||||
}
|
||||
else if (targetItem.isArmor() && !appearanceStone.getTargetTypes().contains(AppearanceTargetType.ARMOR) && !appearanceStone.getTargetTypes().contains(AppearanceTargetType.ACCESSORY))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
else if (targetItem.isArmor() && !appearanceStone.getBodyParts().isEmpty() && !appearanceStone.getBodyParts().contains(targetItem.getItem().getBodyPart()))
|
||||
{
|
||||
client.sendPacket(ExPutShapeShiftingTargetItemResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (appearanceStone.getWeaponType() != WeaponType.NONE)
|
||||
{
|
||||
if (!targetItem.isWeapon() || (targetItem.getItemType() != appearanceStone.getWeaponType()))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (appearanceStone.getHandType())
|
||||
{
|
||||
case ONE_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_R_HAND) != L2Item.SLOT_R_HAND)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TWO_HANDED:
|
||||
{
|
||||
if ((targetItem.getItem().getBodyPart() & L2Item.SLOT_LR_HAND) != L2Item.SLOT_LR_HAND)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (appearanceStone.getMagicType())
|
||||
{
|
||||
case MAGICAL:
|
||||
{
|
||||
if (!targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PHYISICAL:
|
||||
{
|
||||
if (targetItem.getItem().isMagicWeapon())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (appearanceStone.getArmorType() != ArmorType.NONE)
|
||||
{
|
||||
switch (appearanceStone.getArmorType())
|
||||
{
|
||||
case SHIELD:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SHIELD))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SIGIL:
|
||||
{
|
||||
if (!targetItem.isArmor() || (targetItem.getItemType() != ArmorType.SIGIL))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final L2ItemInstance extracItem = request.getAppearanceExtractItem();
|
||||
final L2ItemInstance extractItem = request.getAppearanceExtractItem();
|
||||
|
||||
int extracItemId = 0;
|
||||
if ((appearanceStone.getType() != AppearanceType.RESTORE) && (appearanceStone.getType() != AppearanceType.FIXED))
|
||||
{
|
||||
if (extracItem == null)
|
||||
if (extractItem == null)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!targetItem.getItem().isAppearanceable())
|
||||
if (extractItem.getOwnerId() != player.getObjectId())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((extracItem.getItemLocation() != ItemLocation.INVENTORY) && (extracItem.getItemLocation() != ItemLocation.PAPERDOLL))
|
||||
if (!extractItem.getItem().isAppearanceable())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!extracItem.isEtcItem() && (targetItem.getItem().getCrystalType().ordinal() <= extracItem.getItem().getCrystalType().ordinal()))
|
||||
if ((extractItem.getItemLocation() != ItemLocation.INVENTORY) && (extractItem.getItemLocation() != ItemLocation.PAPERDOLL))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (extracItem.getVisualId() > 0)
|
||||
if (extractItem.getItem().getCrystalType().isGreater(targetItem.getItem().getCrystalType()))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (extracItem.getOwnerId() != player.getObjectId())
|
||||
if (extractItem.getVisualId() > 0)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
extracItemId = extracItem.getId();
|
||||
|
||||
if ((extractItem.getItemType() != targetItem.getItemType()) || (extractItem.getId() == targetItem.getId()) || (extractItem.getObjectId() == targetItem.getObjectId()))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((extractItem.getItem().getBodyPart() != targetItem.getItem().getBodyPart()) && ((extractItem.getItem().getBodyPart() != L2Item.SLOT_FULL_ARMOR) || (targetItem.getItem().getBodyPart() != L2Item.SLOT_CHEST)))
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
extracItemId = extractItem.getId();
|
||||
}
|
||||
|
||||
if (targetItem.getOwnerId() != player.getObjectId())
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
final long cost = appearanceStone.getCost();
|
||||
long cost = appearanceStone.getCost();
|
||||
if (cost > player.getAdena())
|
||||
{
|
||||
client.sendPacket(SystemMessageId.YOU_CANNOT_MODIFY_AS_YOU_DO_NOT_HAVE_ENOUGH_ADENA);
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
|
||||
if (stone.getCount() < 1L)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
client.sendPacket(ExShapeShiftingResult.CLOSE);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
return;
|
||||
}
|
||||
if (appearanceStone.getType() == AppearanceType.NORMAL)
|
||||
{
|
||||
if (inventory.destroyItem(getClass().getSimpleName(), extracItem, 1, player, this) == null)
|
||||
if (inventory.destroyItem(getClass().getSimpleName(), extractItem, 1, player, this) == null)
|
||||
{
|
||||
client.sendPacket(ExShapeShiftingResult.FAILED);
|
||||
player.removeRequest(ShapeShiftingItemRequest.class);
|
||||
@@ -341,7 +214,7 @@ public class RequestShapeShiftingItem implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
inventory.destroyItem(getClass().getSimpleName(), stone, 1, player, this);
|
||||
player.reduceAdena(getClass().getSimpleName(), cost, extracItem, true);
|
||||
player.reduceAdena(getClass().getSimpleName(), cost, extractItem, false);
|
||||
|
||||
switch (appearanceStone.getType())
|
||||
{
|
||||
@@ -353,18 +226,32 @@ public class RequestShapeShiftingItem implements IClientIncomingPacket
|
||||
}
|
||||
case NORMAL:
|
||||
{
|
||||
targetItem.setVisualId(extracItem.getId());
|
||||
targetItem.setVisualId(extractItem.getId());
|
||||
break;
|
||||
}
|
||||
case BLESSED:
|
||||
{
|
||||
targetItem.setVisualId(extracItem.getId());
|
||||
targetItem.setVisualId(extractItem.getId());
|
||||
break;
|
||||
}
|
||||
case FIXED:
|
||||
{
|
||||
targetItem.setVisualId(appearanceStone.getVisualId());
|
||||
targetItem.getVariables().set(ItemVariables.VISUAL_APPEARANCE_STONE_ID, appearanceStone.getId());
|
||||
if (appearanceStone.getVisualIds().isEmpty())
|
||||
{
|
||||
extracItemId = appearanceStone.getVisualId();
|
||||
targetItem.setVisualId(appearanceStone.getVisualId());
|
||||
targetItem.getVariables().set(ItemVariables.VISUAL_APPEARANCE_STONE_ID, appearanceStone.getId());
|
||||
}
|
||||
else
|
||||
{
|
||||
final AppearanceHolder holder = appearanceStone.findVisualChange(targetItem);
|
||||
if (holder != null)
|
||||
{
|
||||
extracItemId = holder.getVisualId();
|
||||
targetItem.setVisualId(holder.getVisualId());
|
||||
targetItem.getVariables().set(ItemVariables.VISUAL_APPEARANCE_STONE_ID, appearanceStone.getId());
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -376,17 +263,13 @@ public class RequestShapeShiftingItem implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
targetItem.getVariables().storeMe();
|
||||
if (appearanceStone.getCost() > 0)
|
||||
{
|
||||
client.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SPENT_S1_ON_A_SUCCESSFUL_APPEARANCE_MODIFICATION).addLong(cost));
|
||||
}
|
||||
else
|
||||
{
|
||||
client.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_S_APPEARANCE_MODIFICATION_HAS_FINISHED).addItemName(targetItem.getDisplayId()));
|
||||
}
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
iu.addModifiedItem(targetItem);
|
||||
if (extractItem != null)
|
||||
{
|
||||
iu.addModifiedItem(extractItem);
|
||||
}
|
||||
if (inventory.getItemByObjectId(stone.getObjectId()) == null)
|
||||
{
|
||||
iu.addRemovedItem(stone);
|
||||
|
||||
+2
@@ -27,8 +27,10 @@ public class ExShapeShiftingResult implements IClientOutgoingPacket
|
||||
{
|
||||
public static int RESULT_FAILED = 0x00;
|
||||
public static int RESULT_SUCCESS = 0x01;
|
||||
public static int RESULT_CLOSE = 0x02;
|
||||
|
||||
public static ExShapeShiftingResult FAILED = new ExShapeShiftingResult(RESULT_FAILED, 0, 0);
|
||||
public static ExShapeShiftingResult CLOSE = new ExShapeShiftingResult(RESULT_CLOSE, 0, 0);
|
||||
|
||||
private final int _result;
|
||||
private final int _targetItemId;
|
||||
|
||||
Reference in New Issue
Block a user