Sync with L2jServer HighFive Oct 22nd 2015.
This commit is contained in:
@@ -25,19 +25,19 @@ import com.l2jserver.gameserver.data.xml.impl.AdminData;
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*/
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public class L2AccessLevel
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{
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/** The access level<br> */
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/** The access level. */
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private int _accessLevel = 0;
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/** The access level name<br> */
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/** The access level name. */
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private String _name = null;
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/** Child access levels */
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L2AccessLevel _childsAccessLevel = null;
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/** Child access levels */
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/** Child access levels. */
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private L2AccessLevel _childsAccessLevel = null;
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/** Child access levels. */
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private int _child = 0;
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/** The name color for the access level<br> */
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/** The name color for the access level. */
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private int _nameColor = 0;
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/** The title color for the access level<br> */
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/** The title color for the access level. */
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private int _titleColor = 0;
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/** Flag to determine if the access level has gm access<br> */
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/** Flag to determine if the access level has GM access. */
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private boolean _isGm = false;
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/** Flag for peace zone attack */
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private boolean _allowPeaceAttack = false;
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@@ -89,9 +89,8 @@ public class L2AccessLevel
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}
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/**
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* Returns the access level<br>
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* <br>
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* @return int: access level<br>
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* Gets the access level.
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* @return the access level
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*/
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public int getLevel()
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{
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@@ -99,9 +98,8 @@ public class L2AccessLevel
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}
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/**
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* Returns the access level name<br>
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* <br>
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* @return String: access level name<br>
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* Gets the access level name.
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* @return the access level name
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*/
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public String getName()
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{
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@@ -109,9 +107,8 @@ public class L2AccessLevel
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}
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/**
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* Returns the name color of the access level<br>
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* <br>
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* @return int: the name color for the access level<br>
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* Gets the name color of the access level.
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* @return the name color for the access level
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*/
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public int getNameColor()
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{
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@@ -119,9 +116,8 @@ public class L2AccessLevel
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}
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/**
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* Returns the title color color of the access level<br>
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* <br>
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* @return int: the title color for the access level<br>
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* Gets the title color color of the access level.
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* @return the title color for the access level
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*/
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public int getTitleColor()
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{
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@@ -129,9 +125,8 @@ public class L2AccessLevel
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}
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/**
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* Retuns if the access level has gm access or not<br>
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* <br>
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* @return boolean: true if access level have gm access, otherwise false<br>
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* Verifies if the access level has GM access or not.
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* @return {@code true} if access level have GM access, otherwise {@code false}
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*/
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public boolean isGm()
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{
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@@ -139,9 +134,8 @@ public class L2AccessLevel
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}
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/**
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* Returns if the access level is allowed to attack in peace zone or not<br>
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* <br>
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* @return boolean: true if the access level is allowed to attack in peace zone, otherwise false<br>
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* Verifies if the access level is allowed to attack in peace zone or not.
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* @return {@code true} if the access level is allowed to attack in peace zone, otherwise {@code false}
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*/
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public boolean allowPeaceAttack()
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{
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@@ -149,9 +143,8 @@ public class L2AccessLevel
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}
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/**
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* Retruns if the access level is allowed to use fixed res or not<br>
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* <br>
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* @return true if the access level is allowed to use fixed res, otherwise false<br>
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* Verifies if the access level is allowed to use fixed resurrection or not.
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* @return {@ode true} if the access level is allowed to use fixed resurrection, otherwise {@code false}
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*/
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public boolean allowFixedRes()
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{
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@@ -159,9 +152,8 @@ public class L2AccessLevel
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}
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/**
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* Returns if the access level is allowed to perform transactions or not<br>
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* <br>
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* @return boolean: true if access level is allowed to perform transactions, otherwise false<br>
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* Verifies if the access level is allowed to perform transactions or not.
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* @return {@ode true} if access level is allowed to perform transactions, otherwise {@code false}
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*/
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public boolean allowTransaction()
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{
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@@ -169,9 +161,8 @@ public class L2AccessLevel
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}
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/**
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* Returns if the access level is allowed to use AltG commands or not<br>
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* <br>
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* @return boolean: true if access level is allowed to use AltG commands, otherwise false<br>
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* Verifies if the access level is allowed to use AltG commands or not.
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* @return {@ode true} if access level is allowed to use AltG commands, otherwise {@code false}
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*/
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public boolean allowAltG()
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{
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@@ -179,9 +170,8 @@ public class L2AccessLevel
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}
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/**
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* Returns if the access level can give damage or not<br>
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* <br>
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* @return boolean: true if the access level can give damage, otherwise false<br>
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* Verifies if the access level can give damage or not.
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* @return {@ode true} if the access level can give damage, otherwise {@code false}
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*/
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public boolean canGiveDamage()
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{
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@@ -189,9 +179,8 @@ public class L2AccessLevel
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}
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/**
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* Returns if the access level can take aggro or not<br>
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* <br>
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* @return boolean: true if the access level can take aggro, otherwise false<br>
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* Verifies if the access level can take aggro or not.
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* @return {@ode true} if the access level can take aggro, otherwise {@code false}
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*/
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public boolean canTakeAggro()
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{
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@@ -199,9 +188,8 @@ public class L2AccessLevel
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}
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/**
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* Returns if the access level can gain exp or not<br>
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* <br>
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* @return boolean: true if the access level can gain exp, otherwise false<br>
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* Verifies if the access level can gain exp or not.
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* @return {@ode true} if the access level can gain exp, otherwise {@code false}
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*/
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public boolean canGainExp()
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{
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@@ -209,9 +197,9 @@ public class L2AccessLevel
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}
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/**
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* Returns if the access level contains allowedAccess as child<br>
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* @param accessLevel as AccessLevel<br>
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* @return boolean: true if a child access level is equals to allowedAccess, otherwise false<br>
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* Returns if the access level contains allowedAccess as child.
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* @param accessLevel the parent access level
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* @return {@ode true} if a child access level is equals to allowedAccess, otherwise {@code false}
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*/
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public boolean hasChildAccess(L2AccessLevel accessLevel)
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{
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