Sync with L2jServer HighFive Oct 22nd 2015.
This commit is contained in:
@@ -237,14 +237,13 @@
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</for>
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</skill>
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<skill id="6813" levels="8" name="Sonic Focus">
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<!-- High Five Skill -->
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<!-- Confirmed High Five -->
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<table name="#magicLvl"> 40 43 49 55 60 66 70 79 </table>
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<table name="#maxCharges"> 1 2 3 4 5 6 7 8 </table>
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<set name="blockedInOlympiad" val="true" />
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<set name="isTriggeredSkill" val="true" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
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<set name="reuseDelay" val="10000" /> <!-- FIXME: value unconfirmed -->
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<cond msgId="324">
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@@ -259,13 +258,13 @@
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</for>
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</skill>
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<skill id="6814" levels="8" name="Focus Force">
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<!-- High Five Skill -->
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<!-- Confirmed High Five -->
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<table name="#magicLvl"> 24 32 40 52 60 66 72 79 </table>
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<table name="#maxCharges"> 1 2 3 4 5 6 7 8 </table>
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<set name="isTriggeredSkill" val="true" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
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<set name="reuseDelay" val="10000" /> <!-- FIXME: value unconfirmed -->
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<cond msgId="324">
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@@ -1332,31 +1331,35 @@
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="6885" levels="3" name="Morale Boost">
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<!-- "The persistence of the brave who fight together in Dragon Valley receive resistance to Paralysis/Bleed/Poison/Stun +90, Critical Rate +50%, Critical Damage +15%, P. Atk. +15%, M. Atk. +15%, Atk. Spd. +15%, Casting Spd. +15%, and EXP bonus +20%." -->
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<!-- High Five Skill -->
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<table name="#bonusExp"> 1 1 1.2 </table>
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<table name="#cAtk"> 1.1 1.15 1.15 </table>
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<!-- Confirmed High Five -->
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<table name="#abnormalLvl"> 2 3 4 </table>
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<table name="#critDmg"> 1.1 1.15 1.2 </table>
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<table name="#pmAtk"> 1 1.15 1.15 </table>
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<table name="#pmAtkSpd"> 1 1 1.15 </table>
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<table name="#rCrit"> 1.1 1.3 1.5 </table>
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<table name="#critRate"> 1.1 1.3 1.5 </table>
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<table name="#traits"> 50 80 90 </table>
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<set name="abnormalLvl" val="#abnormalLvl" />
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<set name="abnormalTime" val="60" />
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<set name="abnormalType" val="DRAGON_BUFF" />
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<set name="affectRange" val="1000" />
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<set name="blockedInOlympiad" val="true" />
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<set name="castRange" val="1500" />
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<set name="effectPoint" val="100" />
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<set name="effectRange" val="1800" />
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<set name="icon" val="icon.skill6885" />
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<set name="magicLvl" val="85" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="-1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<set name="targetType" val="PARTY" />
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<for>
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<effect name="Buff">
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<mul stat="critRate" val="#rCrit" />
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<mul stat="critDmg" val="#cAtk" />
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<mul stat="critRate" val="#critRate" />
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<mul stat="critDmg" val="#critDmg" />
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<mul stat="pAtk" val="#pmAtk" />
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<mul stat="mAtk" val="#pmAtk" />
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<mul stat="mAtkSpd" val="#pmAtkSpd" />
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<mul stat="pAtkSpd" val="#pmAtkSpd" />
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<mul stat="bonusExp" val="#bonusExp" />
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</effect>
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<effect name="DefenceTrait">
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<param PARALYZE="#traits" />
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