CT0 Interlude branch.

This commit is contained in:
MobiusDevelopment
2022-04-21 21:43:46 +00:00
parent d93250f218
commit d436cc8687
25114 changed files with 2367249 additions and 0 deletions

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#! /bin/sh
./GameServerTask.sh &

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#!/bin/bash
# exit codes of GameServer:
# 0 normal shutdown
# 2 reboot attempt
while :; do
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
java -Djava.awt.headless=true $(cat "java.cfg") -jar ../libs/GameServer.jar > log/stdout.log 2>&1
[ $? -ne 2 ] && break
# /etc/init.d/mysql restart
sleep 10
done

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/AccessLevels.xsd">
<!-- Access levels -->
<access level="-1" name="Banned" nameColor="FFFFFF" titleColor="ECF9A2" isGM="false" allowPeaceAttack="false" allowFixedRes="false" allowTransaction="false" allowAltg="false" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="0" name="User" nameColor="FFFFFF" titleColor="ECF9A2" childAccess="0" isGM="false" allowPeaceAttack="false" allowFixedRes="false" allowTransaction="true" allowAltg="false" giveDamage="true" takeAggro="true" gainExp="true" />
<access level="10" name="Chat Moderator" nameColor="FFFFFF" titleColor="ECF9A2" childAccess="0" isGM="false" allowPeaceAttack="false" allowFixedRes="false" allowTransaction="true" allowAltg="false" giveDamage="true" takeAggro="true" gainExp="true" />
<access level="20" name="Test GM" nameColor="FFFFFF" titleColor="ECF9A2" childAccess="10" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="30" name="General GM" nameColor="0000C0" titleColor="0000C0" childAccess="20" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="40" name="Support GM" nameColor="000C00" titleColor="000C00" childAccess="30" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="50" name="Event GM" nameColor="00C000" titleColor="00C000" childAccess="40" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="60" name="Head GM" nameColor="0C0000" titleColor="0C0000" childAccess="50" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="true" allowAltg="true" giveDamage="true" takeAggro="true" gainExp="true" />
<access level="70" name="Admin" nameColor="0FF000" titleColor="0FF000" childAccess="60" isGM="true" allowPeaceAttack="true" allowFixedRes="true" allowTransaction="true" allowAltg="true" giveDamage="true" takeAggro="true" gainExp="true" />
<access level="100" name="Master" nameColor="00CCFF" titleColor="00CCFF" childAccess="70" isGM="true" allowPeaceAttack="true" allowFixedRes="true" allowTransaction="true" allowAltg="true" giveDamage="true" takeAggro="true" gainExp="true" />
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/AdminCommands.xsd">
<!-- ADMIN COND EXCEPTIONS -->
<admin command="admin_exceptions" accessLevel="100" />
<admin command="admin_set_exception" accessLevel="100" confirmDlg="true" />
<!-- ADMIN ADMIN -->
<admin command="admin_admin" accessLevel="30" />
<admin command="admin_admin1" accessLevel="30" />
<admin command="admin_admin2" accessLevel="30" />
<admin command="admin_admin3" accessLevel="30" />
<admin command="admin_admin4" accessLevel="30" />
<admin command="admin_admin5" accessLevel="30" />
<admin command="admin_admin6" accessLevel="30" />
<admin command="admin_admin7" accessLevel="30" />
<admin command="admin_gmliston" accessLevel="30" />
<admin command="admin_gmlistoff" accessLevel="30" />
<admin command="admin_silence" accessLevel="100" />
<admin command="admin_diet" accessLevel="100" />
<admin command="admin_tradeoff" accessLevel="100" />
<admin command="admin_set_mod" accessLevel="100" />
<admin command="admin_saveolymp" accessLevel="100" />
<admin command="admin_sethero" accessLevel="100" />
<admin command="admin_givehero" accessLevel="100" confirmDlg="true" />
<admin command="admin_endolympiad" accessLevel="100" confirmDlg="true" />
<admin command="admin_setconfig" accessLevel="100" />
<admin command="admin_config_server" accessLevel="100" />
<admin command="admin_gmon" accessLevel="100" />
<admin command="admin_zones" accessLevel="100" />
<admin command="admin_pointpicking" accessLevel="100" />
<!-- ADMIN ANNOUNCEMENTS -->
<admin command="admin_announce" accessLevel="30" />
<admin command="admin_announce_crit" accessLevel="100" />
<admin command="admin_announce_screen" accessLevel="100" />
<admin command="admin_announces" accessLevel="30" />
<!-- ADMIN BAN -->
<admin command="admin_punishment" accessLevel="30" />
<admin command="admin_punishment_add" accessLevel="30" confirmDlg="true" />
<admin command="admin_punishment_remove" accessLevel="30" confirmDlg="true" />
<!-- ADMIN BBS -->
<admin command="admin_bbs" accessLevel="100" />
<!-- ADMIN BUFFS -->
<admin command="admin_getbuffs" accessLevel="100" />
<admin command="admin_stopbuff" accessLevel="100" />
<admin command="admin_stopallbuffs" accessLevel="100" confirmDlg="true" />
<admin command="admin_areacancel" accessLevel="100" />
<admin command="admin_removereuse" accessLevel="100" />
<admin command="admin_switch_gm_buffs" accessLevel="100" />
<!-- ADMIN CAMERA -->
<admin command="admin_camera" accessLevel="100" />
<!-- ADMIN CHANGE ACCESS LEVEL -->
<admin command="admin_changelvl" accessLevel="100" />
<!-- ADMIN CH SIEGE -->
<admin command="admin_chsiege_siegablehall" accessLevel="100" />
<admin command="admin_chsiege_startSiege" accessLevel="100" />
<admin command="admin_chsiege_endsSiege" accessLevel="100" />
<admin command="admin_chsiege_setSiegeDate" accessLevel="100" />
<admin command="admin_chsiege_addAttacker" accessLevel="100" />
<admin command="admin_chsiege_removeAttacker" accessLevel="100" />
<admin command="admin_chsiege_clearAttackers" accessLevel="100" />
<admin command="admin_chsiege_listAttackers" accessLevel="100" />
<admin command="admin_chsiege_forwardSiege" accessLevel="100" />
<!-- ADMIN CLAN -->
<admin command="admin_clan_info" accessLevel="100" />
<admin command="admin_clan_changeleader" accessLevel="100" confirmDlg="true" />
<admin command="admin_clan_show_pending" accessLevel="100" />
<admin command="admin_clan_force_pending" accessLevel="100" confirmDlg="true" />
<!-- ADMIN CREATE ITEM -->
<admin command="admin_itemcreate" accessLevel="100" />
<admin command="admin_create_item" accessLevel="100" />
<admin command="admin_create_coin" accessLevel="100" />
<admin command="admin_give_item_target" accessLevel="100" confirmDlg="true" />
<admin command="admin_give_item_to_all" accessLevel="100" confirmDlg="true" />
<!-- ADMIN CURSED WEAPONS -->
<admin command="admin_cw_info" accessLevel="100" />
<admin command="admin_cw_remove" accessLevel="100" />
<admin command="admin_cw_goto" accessLevel="100" />
<admin command="admin_cw_reload" accessLevel="100" />
<admin command="admin_cw_add" accessLevel="100" confirmDlg="true" />
<admin command="admin_cw_info_menu" accessLevel="100" />
<!-- ADMIN DELETE -->
<admin command="admin_delete" accessLevel="100" />
<!-- ADMIN DESTROY ITEMS -->
<admin command="admin_destroy_items" accessLevel="100" confirmDlg="true" />
<admin command="admin_destroy_all_items" accessLevel="100" confirmDlg="true" />
<admin command="admin_destroyitems" accessLevel="100" confirmDlg="true" />
<admin command="admin_destroyallitems" accessLevel="100" confirmDlg="true" />
<!-- ADMIN DISCONNECT -->
<admin command="admin_character_disconnect" accessLevel="100" />
<!-- ADMIN DOOR CONTROL -->
<admin command="admin_open" accessLevel="100" />
<admin command="admin_close" accessLevel="100" />
<admin command="admin_openall" accessLevel="100" />
<admin command="admin_closeall" accessLevel="100" />
<admin command="admin_showdoors" accessLevel="100" />
<!-- ADMIN EDIT CHAR -->
<admin command="admin_edit_character" accessLevel="100" />
<admin command="admin_current_player" accessLevel="30" />
<admin command="admin_nokarma" accessLevel="100" />
<admin command="admin_setkarma" accessLevel="100" />
<admin command="admin_setfame" accessLevel="100" />
<admin command="admin_character_list" accessLevel="30" />
<admin command="admin_character_info" accessLevel="30" />
<admin command="admin_show_characters" accessLevel="30" />
<admin command="admin_find_character" accessLevel="30" />
<admin command="admin_find_ip" accessLevel="30" />
<admin command="admin_find_account" accessLevel="30" />
<admin command="admin_find_dualbox" accessLevel="30" />
<admin command="admin_strict_find_dualbox" accessLevel="30" />
<admin command="admin_tracert" accessLevel="30" />
<admin command="admin_rec" accessLevel="100" />
<admin command="admin_settitle" accessLevel="100" />
<admin command="admin_changename" accessLevel="100" />
<admin command="admin_setsex" accessLevel="100" />
<admin command="admin_setcolor" accessLevel="100" />
<admin command="admin_settcolor" accessLevel="100" />
<admin command="admin_setclass" accessLevel="100" />
<admin command="admin_setpk" accessLevel="100" />
<admin command="admin_setpvp" accessLevel="100" />
<admin command="admin_set_pvp_flag" accessLevel="100" />
<admin command="admin_fullfood" accessLevel="100" />
<admin command="admin_remove_clan_penalty" accessLevel="100" />
<admin command="admin_summon_info" accessLevel="30" />
<admin command="admin_unsummon" accessLevel="100" />
<admin command="admin_summon_setlvl" accessLevel="100" />
<admin command="admin_show_pet_inv" accessLevel="100" />
<admin command="admin_partyinfo" accessLevel="30" />
<admin command="admin_setnoble" accessLevel="100" confirmDlg="true" />
<admin command="admin_set_hp" accessLevel="100" />
<admin command="admin_set_mp" accessLevel="100" />
<admin command="admin_set_cp" accessLevel="100" />
<!-- ADMIN EFFECTS -->
<admin command="admin_invis" accessLevel="30" />
<admin command="admin_invisible" accessLevel="30" />
<admin command="admin_setinvis" accessLevel="100" />
<admin command="admin_vis" accessLevel="30" />
<admin command="admin_visible" accessLevel="30" />
<admin command="admin_invis_menu" accessLevel="30" />
<admin command="admin_earthquake" accessLevel="100" />
<admin command="admin_earthquake_menu" accessLevel="100" />
<admin command="admin_bighead" accessLevel="100" />
<admin command="admin_shrinkhead" accessLevel="100" />
<admin command="admin_unpara_all" accessLevel="100" />
<admin command="admin_para_all" accessLevel="100" />
<admin command="admin_unpara" accessLevel="100" />
<admin command="admin_para" accessLevel="100" />
<admin command="admin_unpara_all_menu" accessLevel="100" />
<admin command="admin_para_all_menu" accessLevel="100" />
<admin command="admin_unpara_menu" accessLevel="100" />
<admin command="admin_para_menu" accessLevel="100" />
<admin command="admin_clearteams" accessLevel="100" />
<admin command="admin_setteam_close" accessLevel="100" />
<admin command="admin_setteam" accessLevel="100" />
<admin command="admin_social" accessLevel="100" />
<admin command="admin_social_menu" accessLevel="100" />
<admin command="admin_effect" accessLevel="100" />
<admin command="admin_effect_menu" accessLevel="100" />
<admin command="admin_ave_abnormal" accessLevel="100" />
<admin command="admin_ave_special" accessLevel="100" />
<admin command="admin_ave_event" accessLevel="100" />
<admin command="admin_play_sounds" accessLevel="100" />
<admin command="admin_play_sound" accessLevel="100" />
<admin command="admin_atmosphere" accessLevel="100" />
<admin command="admin_atmosphere_menu" accessLevel="100" />
<admin command="admin_set_displayeffect" accessLevel="100" />
<admin command="admin_set_displayeffect_menu" accessLevel="100" />
<admin command="admin_event_trigger" accessLevel="100" />
<!-- ADMIN SPEED -->
<admin command="admin_gmspeed" accessLevel="30" />
<admin command="admin_superhaste" accessLevel="30" />
<admin command="admin_superhaste_menu" accessLevel="30" />
<admin command="admin_speed" accessLevel="30" />
<admin command="admin_speed_menu" accessLevel="30" />
<!-- ADMIN ELEMENT -->
<admin command="admin_setlh" accessLevel="100" />
<admin command="admin_setlc" accessLevel="100" />
<admin command="admin_setll" accessLevel="100" />
<admin command="admin_setlg" accessLevel="100" />
<admin command="admin_setlb" accessLevel="100" />
<admin command="admin_setlw" accessLevel="100" />
<admin command="admin_setls" accessLevel="100" />
<!-- ADMIN ENCHANT -->
<admin command="admin_seteh" accessLevel="100" />
<admin command="admin_setec" accessLevel="100" />
<admin command="admin_seteg" accessLevel="100" />
<admin command="admin_setel" accessLevel="100" />
<admin command="admin_seteb" accessLevel="100" />
<admin command="admin_setew" accessLevel="100" />
<admin command="admin_setes" accessLevel="100" />
<admin command="admin_setle" accessLevel="100" />
<admin command="admin_setre" accessLevel="100" />
<admin command="admin_setlf" accessLevel="100" />
<admin command="admin_setrf" accessLevel="100" />
<admin command="admin_seten" accessLevel="100" />
<admin command="admin_setun" accessLevel="100" />
<admin command="admin_setba" accessLevel="100" />
<admin command="admin_setbe" accessLevel="100" />
<admin command="admin_enchant" accessLevel="100" />
<!-- ADMIN EVENTS -->
<admin command="admin_event_menu" accessLevel="100" />
<admin command="admin_event_start" accessLevel="100" />
<admin command="admin_event_stop" accessLevel="100" />
<admin command="admin_event_start_menu" accessLevel="100" />
<admin command="admin_event_stop_menu" accessLevel="100" />
<admin command="admin_event_bypass" accessLevel="100" />
<!-- ADMIN EXP SP -->
<admin command="admin_add_exp_sp_to_character" accessLevel="100" />
<admin command="admin_add_exp_sp" accessLevel="100" />
<admin command="admin_remove_exp_sp" accessLevel="100" />
<!-- ADMIN FIGHT CALCULATOR -->
<admin command="admin_fight_calculator" accessLevel="100" />
<admin command="admin_fight_calculator_show" accessLevel="100" />
<admin command="admin_fcs" accessLevel="100" />
<!-- ADMIN FORT SIEGE -->
<admin command="admin_fortsiege" accessLevel="100" />
<admin command="admin_add_fortattacker" accessLevel="100" />
<admin command="admin_list_fortsiege_clans" accessLevel="100" />
<admin command="admin_clear_fortsiege_list" accessLevel="100" />
<admin command="admin_spawn_fortdoors" accessLevel="100" />
<admin command="admin_endfortsiege" accessLevel="100" />
<admin command="admin_startfortsiege" accessLevel="100" />
<admin command="admin_setfort" accessLevel="100" />
<admin command="admin_removefort" accessLevel="100" />
<!-- ADMIN ITEM MALL AND GAME POINTS -->
<admin command="admin_add_game_points" accessLevel="100" />
<admin command="admin_count_game_points" accessLevel="100" />
<admin command="admin_gamepoints" accessLevel="100" />
<admin command="admin_set_game_points" accessLevel="100" />
<admin command="admin_subtract_game_points" accessLevel="100" />
<admin command="admin_reload_itemmall" accessLevel="100" />
<!-- ADMIN GEODATA -->
<admin command="admin_geo_pos" accessLevel="30" />
<admin command="admin_geo_spawn_pos" accessLevel="30" />
<admin command="admin_geo_can_see" accessLevel="30" />
<admin command="admin_geo_can_move" accessLevel="30" />
<admin command="admin_geogrid" accessLevel="30" />
<admin command="admin_geomap" accessLevel="30" />
<!-- ADMIN GEO EDITOR -->
<admin command="admin_ge_status" accessLevel="100" />
<admin command="admin_ge_mode" accessLevel="100" />
<admin command="admin_ge_join" accessLevel="100" />
<admin command="admin_ge_leave" accessLevel="100" />
<!-- ADMIN GM -->
<admin command="admin_gm" accessLevel="100" />
<!-- ADMIN GM CHAT -->
<admin command="admin_gmchat" accessLevel="30" />
<admin command="admin_snoop" accessLevel="30" />
<admin command="admin_gmchat_menu" accessLevel="30" />
<!-- ADMIN GRACIA SEEDS -->
<admin command="admin_gracia_seeds" accessLevel="100" />
<admin command="admin_kill_tiat" accessLevel="100" />
<admin command="admin_set_sodstate" accessLevel="100" />
<admin command="admin_set_soistage" accessLevel="100" />
<!-- ADMIN GRAND BOSS -->
<admin command="admin_grandboss" accessLevel="100" />
<admin command="admin_grandboss_skip" accessLevel="100" />
<admin command="admin_grandboss_respawn" accessLevel="100" />
<admin command="admin_grandboss_minions" accessLevel="100" />
<admin command="admin_grandboss_abort" accessLevel="100" />
<!-- ADMIN HEAL -->
<admin command="admin_heal" accessLevel="100" />
<!-- ADMIN HELLBOUND -->
<admin command="admin_hellbound_setlevel" accessLevel="100" />
<admin command="admin_hellbound" accessLevel="100" />
<!-- ADMIN HTML -->
<admin command="admin_html" accessLevel="100" />
<admin command="admin_loadhtml" accessLevel="100" />
<!-- ADMIN INSTANCE -->
<admin command="admin_setinstance" accessLevel="100" />
<admin command="admin_createinstance" accessLevel="100" />
<admin command="admin_destroyinstance" accessLevel="100" />
<admin command="admin_listinstances" accessLevel="100" />
<!-- ADMIN INSTANCE ZONE -->
<admin command="admin_instancezone" accessLevel="100" />
<admin command="admin_instancezone_clear" accessLevel="100" />
<!-- ADMIN INVUL -->
<admin command="admin_invul" accessLevel="30" />
<admin command="admin_setinvul" accessLevel="100" />
<!-- ADMIN KICK -->
<admin command="admin_kick" accessLevel="100" confirmDlg="true" />
<admin command="admin_kick_non_gm" accessLevel="100" />
<!-- ADMIN KILL -->
<admin command="admin_kill" accessLevel="100" />
<admin command="admin_kill_monster" accessLevel="100" />
<!-- ADMIN LEVEL -->
<admin command="admin_add_level" accessLevel="100" />
<admin command="admin_set_level" accessLevel="100" />
<!-- ADMIN LOGIN -->
<admin command="admin_server_gm_only" accessLevel="30" />
<admin command="admin_server_all" accessLevel="30" />
<admin command="admin_server_max_player" accessLevel="30" />
<admin command="admin_server_list_type" accessLevel="30" />
<admin command="admin_server_list_age" accessLevel="30" />
<admin command="admin_server_login" accessLevel="30" />
<!-- ADMIN MAMMON -->
<admin command="admin_mammon_find" accessLevel="30" />
<admin command="admin_mammon_respawn" accessLevel="100" />
<!-- ADMIN MANOR -->
<admin command="admin_manor" accessLevel="100" />
<!-- ADMIN MENU -->
<admin command="admin_char_manage" accessLevel="30" />
<admin command="admin_teleport_character_to_menu" accessLevel="100" />
<admin command="admin_recall_char_menu" accessLevel="100" confirmDlg="true" />
<admin command="admin_recall_party_menu" accessLevel="100" />
<admin command="admin_recall_clan_menu" accessLevel="100" />
<admin command="admin_goto_char_menu" accessLevel="30" />
<admin command="admin_kick_menu" accessLevel="100" />
<admin command="admin_kill_menu" accessLevel="100" />
<admin command="admin_ban_menu" accessLevel="30" />
<admin command="admin_unban_menu" accessLevel="30" />
<!-- ADMIN MESSAGES -->
<admin command="admin_msg" accessLevel="100" />
<!-- ADMIN FAKE PLAYERS -->
<admin command="admin_fakechat" accessLevel="100" />
<!-- ADMIN MOB GROUP -->
<admin command="admin_mobmenu" accessLevel="100" />
<admin command="admin_mobgroup_list" accessLevel="100" />
<admin command="admin_mobgroup_create" accessLevel="100" />
<admin command="admin_mobgroup_remove" accessLevel="100" />
<admin command="admin_mobgroup_delete" accessLevel="100" />
<admin command="admin_mobgroup_spawn" accessLevel="100" />
<admin command="admin_mobgroup_unspawn" accessLevel="100" />
<admin command="admin_mobgroup_kill" accessLevel="100" />
<admin command="admin_mobgroup_idle" accessLevel="100" />
<admin command="admin_mobgroup_attack" accessLevel="100" />
<admin command="admin_mobgroup_rnd" accessLevel="100" />
<admin command="admin_mobgroup_return" accessLevel="100" />
<admin command="admin_mobgroup_follow" accessLevel="100" />
<admin command="admin_mobgroup_casting" accessLevel="100" />
<admin command="admin_mobgroup_nomove" accessLevel="100" />
<admin command="admin_mobgroup_attackgrp" accessLevel="100" />
<admin command="admin_mobgroup_invul" accessLevel="100" />
<!-- ADMIN ONLINE -->
<admin command="admin_online" accessLevel="100" />
<!-- ADMIN PATH NODE -->
<admin command="admin_path_find" accessLevel="100" />
<!-- ADMIN PETITION -->
<admin command="admin_view_petitions" accessLevel="30" />
<admin command="admin_view_petition" accessLevel="30" />
<admin command="admin_accept_petition" accessLevel="30" />
<admin command="admin_reject_petition" accessLevel="30" />
<admin command="admin_reset_petitions" accessLevel="30" />
<admin command="admin_force_peti" accessLevel="30" />
<!-- ADMIN P FORGE -->
<admin command="admin_forge" accessLevel="100" />
<admin command="admin_forge_values" accessLevel="100" />
<admin command="admin_forge_send" accessLevel="100" />
<!-- ADMIN PLEDGE -->
<admin command="admin_pledge" accessLevel="100" />
<!-- ADMIN TRANSFORM -->
<admin command="admin_transform" accessLevel="100" />
<admin command="admin_untransform" accessLevel="100" />
<admin command="admin_transform_menu" accessLevel="100" />
<!-- PREMIUM SYSTEM -->
<admin command="admin_premium_menu" accessLevel="100" />
<admin command="admin_premium_add1" accessLevel="100" confirmDlg="true" />
<admin command="admin_premium_add2" accessLevel="100" confirmDlg="true" />
<admin command="admin_premium_add3" accessLevel="100" confirmDlg="true" />
<admin command="admin_premium_info" accessLevel="100" />
<admin command="admin_premium_remove" accessLevel="100" confirmDlg="true" />
<!-- ADMIN QUEST -->
<admin command="admin_quest_reload" accessLevel="100" />
<admin command="admin_script_load" accessLevel="100" />
<admin command="admin_script_unload" accessLevel="100" />
<admin command="admin_show_quests" accessLevel="100" />
<admin command="admin_quest_info" accessLevel="100" />
<!-- ADMIN RELOAD -->
<admin command="admin_reload" accessLevel="100" confirmDlg="true" />
<!-- ADMIN REPAIR CHAR -->
<admin command="admin_restore" accessLevel="100" />
<admin command="admin_repair" accessLevel="100" />
<!-- ADMIN RES -->
<admin command="admin_res" accessLevel="100" />
<admin command="admin_res_monster" accessLevel="100" />
<!-- ADMIN RIDE -->
<admin command="admin_ride_horse" accessLevel="100" />
<admin command="admin_ride_bike" accessLevel="100" />
<admin command="admin_ride_wyvern" accessLevel="100" />
<admin command="admin_ride_strider" accessLevel="100" />
<admin command="admin_unride_wyvern" accessLevel="100" />
<admin command="admin_unride_strider" accessLevel="100" />
<admin command="admin_unride" accessLevel="100" />
<admin command="admin_ride_wolf" accessLevel="100" />
<admin command="admin_unride_wolf" accessLevel="100" />
<!-- ADMIN SHOP -->
<admin command="admin_buy" accessLevel="100" />
<admin command="admin_gmshop" accessLevel="100" />
<!-- ADMIN SHOW QUEST -->
<admin command="admin_charquestmenu" accessLevel="100" />
<admin command="admin_setcharquest" accessLevel="100" />
<!-- ADMIN SHUTDOWN -->
<admin command="admin_server_shutdown" accessLevel="30" confirmDlg="true" />
<admin command="admin_server_restart" accessLevel="30" confirmDlg="true" />
<admin command="admin_server_abort" accessLevel="30" />
<!-- ADMIN SIEGE -->
<admin command="admin_siege" accessLevel="100" />
<admin command="admin_add_attacker" accessLevel="100" />
<admin command="admin_add_defender" accessLevel="100" />
<admin command="admin_add_guard" accessLevel="100" />
<admin command="admin_list_siege_clans" accessLevel="100" />
<admin command="admin_clear_siege_list" accessLevel="100" />
<admin command="admin_move_defenders" accessLevel="100" />
<admin command="admin_spawn_doors" accessLevel="100" />
<admin command="admin_endsiege" accessLevel="100" />
<admin command="admin_startsiege" accessLevel="100" />
<admin command="admin_setsiegetime" accessLevel="100" />
<admin command="admin_setcastle" accessLevel="100" />
<admin command="admin_removecastle" accessLevel="100" />
<admin command="admin_clanhall" accessLevel="100" />
<admin command="admin_clanhallset" accessLevel="100" />
<admin command="admin_clanhalldel" accessLevel="100" />
<admin command="admin_clanhallopendoors" accessLevel="100" />
<admin command="admin_clanhallclosedoors" accessLevel="100" />
<admin command="admin_clanhallteleportself" accessLevel="100" />
<!-- ADMIN SKILL -->
<admin command="admin_show_skills" accessLevel="100" />
<admin command="admin_remove_skills" accessLevel="100" />
<admin command="admin_skill_list" accessLevel="100" />
<admin command="admin_skill_index" accessLevel="100" />
<admin command="admin_add_skill" accessLevel="100" />
<admin command="admin_remove_skill" accessLevel="100" />
<admin command="admin_get_skills" accessLevel="100" />
<admin command="admin_reset_skills" accessLevel="100" />
<admin command="admin_give_all_skills" accessLevel="100" />
<admin command="admin_give_all_skills_fs" accessLevel="100" />
<admin command="admin_give_clan_skills" accessLevel="100" />
<admin command="admin_give_all_clan_skills" accessLevel="100" />
<admin command="admin_remove_all_skills" accessLevel="100" />
<admin command="admin_add_clan_skill" accessLevel="100" />
<admin command="admin_setskill" accessLevel="100" />
<!-- ADMIN SPAWN -->
<admin command="admin_show_spawns" accessLevel="100" />
<admin command="admin_spawn" accessLevel="100" />
<admin command="admin_spawn_monster" accessLevel="100" />
<admin command="admin_spawn_index" accessLevel="100" />
<admin command="admin_unspawnall" accessLevel="100" />
<admin command="admin_respawnall" accessLevel="100" />
<admin command="admin_spawn_reload" accessLevel="100" />
<admin command="admin_npc_index" accessLevel="100" />
<admin command="admin_spawn_once" accessLevel="100" />
<admin command="admin_show_npcs" accessLevel="100" />
<admin command="admin_spawnnight" accessLevel="100" />
<admin command="admin_spawnday" accessLevel="100" />
<admin command="admin_instance_spawns" accessLevel="100" />
<admin command="admin_list_spawns" accessLevel="100" />
<admin command="admin_list_positions" accessLevel="100" />
<admin command="admin_spawn_debug_menu" accessLevel="100" />
<admin command="admin_spawn_debug_print" accessLevel="100" />
<admin command="admin_spawn_debug_print_menu" accessLevel="100" />
<admin command="admin_topspawncount" accessLevel="100" />
<admin command="admin_top_spawn_count" accessLevel="100" />
<!-- ADMIN SUMMON -->
<admin command="admin_summon" accessLevel="100" />
<!-- ADMIN TARGET -->
<admin command="admin_target" accessLevel="100" />
<!-- ADMIN TARGETSAY -->
<admin command="admin_targetsay" accessLevel="100" />
<!-- ADMIN TELEPORT -->
<admin command="admin_show_moves" accessLevel="100" />
<admin command="admin_show_moves_other" accessLevel="100" />
<admin command="admin_show_teleport" accessLevel="30" />
<admin command="admin_teleport_to_character" accessLevel="30" />
<admin command="admin_teleportto" accessLevel="30" />
<admin command="admin_move_to" accessLevel="100" />
<admin command="admin_teleport_character" accessLevel="100" />
<admin command="admin_recall" accessLevel="100" />
<admin command="admin_walk" accessLevel="100" />
<admin command="teleportto" accessLevel="100" />
<admin command="recall" accessLevel="100" />
<admin command="admin_recall_npc" accessLevel="100" />
<admin command="admin_gonorth" accessLevel="30" />
<admin command="admin_gosouth" accessLevel="30" />
<admin command="admin_goeast" accessLevel="30" />
<admin command="admin_gowest" accessLevel="30" />
<admin command="admin_goup" accessLevel="30" />
<admin command="admin_godown" accessLevel="30" />
<admin command="admin_tele" accessLevel="30" />
<admin command="admin_teleto" accessLevel="30" />
<admin command="admin_instant_move" accessLevel="30" />
<admin command="admin_sendhome" accessLevel="100" confirmDlg="true" />
<!-- ADMIN TERRITORY WAR -->
<admin command="admin_territory_war" accessLevel="100" />
<admin command="admin_territory_war_time" accessLevel="100" />
<admin command="admin_territory_war_start" accessLevel="100" />
<admin command="admin_territory_war_end" accessLevel="100" />
<admin command="admin_territory_wards_list" accessLevel="100" />
<!-- ADMIN TEST -->
<admin command="admin_stats" accessLevel="100" />
<admin command="admin_skill_test" accessLevel="100" />
<!-- ADMIN VITALITY -->
<admin command="admin_set_vitality" accessLevel="100" />
<admin command="admin_set_vitality_level" accessLevel="100" />
<admin command="admin_full_vitality" accessLevel="100" />
<admin command="admin_empty_vitality" accessLevel="100" />
<admin command="admin_get_vitality" accessLevel="100" />
<!-- ADMIN ZONE -->
<admin command="admin_zone_check" accessLevel="30" />
<admin command="admin_zone_visual" accessLevel="100" />
<admin command="admin_zone_visual_clear" accessLevel="100" />
<!-- ADMIN SCAN -->
<admin command="admin_scan" accessLevel="30" />
<admin command="admin_deleteNpcByObjectId" accessLevel="100" confirmDlg="true" />
<!-- ADMIN SERVERINFO -->
<admin command="admin_serverinfo" accessLevel="30" />
<!-- VOICE COMMANDS -->
<admin command="banchat" accessLevel="30" />
<admin command="chatban" accessLevel="30" />
<admin command="unbanchat" accessLevel="30" />
<admin command="chatunban" accessLevel="30" />
<!-- HIDE -->
<admin command="admin_hide" accessLevel="30" />
<!-- FENCES -->
<admin command="admin_addfence" accessLevel="100" />
<admin command="admin_setfencestate" accessLevel="100" />
<admin command="admin_removefence" accessLevel="100" />
<admin command="admin_listfence" accessLevel="100" />
<admin command="admin_gofence" accessLevel="100" />
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/BotReportPunishments.xsd">
<!-- To add a range punishments (E.G., a debuff which apply if you have 150 reports or more, use negative neededReportCount -->
<punishment neededReportCount="25" skillId="6038" skillLevel="1" sysMessageId="2473" />
<punishment neededReportCount="75" skillId="6039" skillLevel="1" sysMessageId="2474" />
<punishment neededReportCount="100" skillId="6055" skillLevel="1" sysMessageId="2477" />
<punishment neededReportCount="125" skillId="6056" skillLevel="1" sysMessageId="2478" />
<punishment neededReportCount="150" skillId="6057" skillLevel="1" sysMessageId="2480" />
<punishment neededReportCount="175" skillId="6057" skillLevel="1" sysMessageId="2480" />
<!-- Range punisment -->
<punishment neededReportCount="-150" skillId="6040" skillLevel="1" />
</list>

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# ---------------------------------------------------------------------------
# Alternative Character Settings
# ---------------------------------------------------------------------------
# This properties file is solely for the purpose of Character modifications that directly influence them.
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Statistics
# ---------------------------------------------------------------------------
# This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
# Default: True
Delevel = True
# This option enable check for all player skills for skill level.
# If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
# If there is no possible level, skill is removed from player.
DecreaseSkillOnDelevel = True
# Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
# Default: 1
AltWeightLimit = 1
# Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
# Default: 0
RunSpeedBoost = 0
# Chance of receiving the Death Penalty debuff when killed by a mob.
# Default: 20
DeathPenaltyChance = 20
# Percent of HP, MP, and CP which is restored on character revival.
# Use 0 to disable restore
# Default: 0, 65, 0
RespawnRestoreCP = 0
RespawnRestoreHP = 65
RespawnRestoreMP = 0
# Percent of HP, MP, and CP regeneration for players.
# Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
# Default: 100, 100, 100
HpRegenMultiplier = 100
MpRegenMultiplier = 100
CpRegenMultiplier = 100
# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = False
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
# 363,3600;364,3600
SkillDurationList =
#264,3660;265,3660;266,3660;267,3660;268,3660;\
#269,3660;270,3660;304,3660;305,3660;306,3660;308,3660;349,3660;\
#363,3660;364,3660;529,3660;271,3660;272,3660;273,3660;274,3660;\
#275,3660;276,3660;277,3660;307,3660;309,3660;310,3660;311,3660;\
#305,3660;366,3660;530,3660;365,3660;\
#1086,3660;1240,3660;1242,3660;1243,3660;1388,3660;1389,3660;336,3660;\
#1035,3660;1043,3660;1044,3660;1062,3660;1268,3660;1040,3660;1393,3660;\
#1077,3660;1078,3660;1085,3660;1204,3660;1036,3660;1045,3660;1048,3660;\
#1007,3660;1006,3660;1009,3660;1251,3660;1252,3660;1253,3660;1307,3660;\
#1284,3660;1308,3660;1309,3660;1310,3660;1390,3660;1391,3660;1362,3660;\
#1303,3660;1087,3660;1259,3660;1059,3660;1311,3660;1033,3660;1002,3660;\
#1068,3660;1397,3660;1032,3660;1189,3660;1191,3660;1182,3660;1365,3660;\
#1010,3660;1282,3660;1004,3660;1008,3660;1249,3660;1250,3660;1260,3660;\
#1261,3660;1364,3660;1259,3660;1073,3660;1257,3660;1304,3660;1460,3660;\
#1353,3660;1354,3660;1003,3660;1005,3660;\
#1352,3660;1442,3660;1392,3660;\
#1355,3660;1356,3660;1357,3660;1363,3660;1461,3660;1413,3660;1414,3660
# When this is enabled it will read the "SkillReuseList" option.
EnableModifySkillReuse = False
# Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
SkillReuseList =
# If it's true all class skills will be delivered upon level up and login.
# Default: False
AutoLearnSkills = False
# Auto learn skills that need items to be learned.
# Forgotten Scroll skills have their own configuration.
# Default: False
AutoLearnSkillsWithoutItems = False
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
# Default: False
AutoLearnForgottenScrollSkills = False
# Maximum number of buffs and songs/dances.
# Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
# Default: 20, 12
MaxBuffAmount = 20
MaxDanceAmount = 12
# Allow players to cancel dances/songs via Alt+click on buff icon
# Default: False
DanceCancelBuff = False
# This option enables/disables additional MP consume for dances and songs.
# Default: True
DanceConsumeAdditionalMP = True
# Allow players to have all dances/songs stored when logout.
# Default: False
AltStoreDances = True
# This option allows a player to automatically learn Divine Inspiration.
# This is not included in AutoLearnSkills above.
# Default: False
AutoLearnDivineInspiration = False
# This is to allow a character to be canceled during bow use, skill use, or both.
# Available Options: bow, cast, all
# Default: cast
AltGameCancelByHit = cast
# This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
# Default: True
MagicFailures = True
# Protection from aggressive mobs after getting up from fake death.
# The value is specified in seconds.
# Default: 0
PlayerFakeDeathUpProtection = 0
# This option is to enable or disable the storage of buffs/debuffs among other effects.
# Default: True
StoreSkillCooltime = True
# This option is to enable or disable the storage of buffs/debuffs among other effects during
# a subclass change
# Default: False
SubclassStoreSkillCooltime = False
# These are alternative rules for shields.
# If True and they block:
# The damage is powerAtk-shieldDef,
# If False and they block:
# The damage is powerAtk / (shieldDef + powerDef)
# Default: False
AltShieldBlocks = False
# This is the percentage for perfect shield block rate.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 10
AltPerfectShieldBlockRate = 10
# This is the value ticks are multiplied with to result in interval per tick in milliseconds.
# Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too.
# Default: 666
EffectTickRatio = 666
# Untarget player when uses fake death.
FakeDeathUntarget = False
# Stand when fake death is active and taking damage.
FakeDeathDamageStand = True
# ---------------------------------------------------------------------------
# Class, Sub-class and skill learning options
# ---------------------------------------------------------------------------
# Allow use of Event Managers for changing occupation without any quests.
# Default: False
AllowClassMasters = False
# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
# 1st occupation change for 100.000 Adena (item id 57)
# 2nd occupation change for 1.000.0000 Adena (item id 57)
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
# 1st, 2nd, 3rd occupation change for free, without rewards.
# ConfigClassMaster=1;[];[];2;[];[]
# Allow only first and second change.
ConfigClassMaster = 1;[57(100000)];[];2;[57(1000000)];[]
# Class Masters will allow changing to any occupation on any level inside class tree
# For example, Dwarven Fighter will be able to advance to:
# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
# But Warsmith will be able to change only to Maestro.
# Default = False
AllowEntireTree = False
# When character reach levels 20,40,76 he will receive tutorial page
# with list of the all possible variants, and can select and immediately
# change to the new occupation, or decide to choose later (on next login).
# Can be used with or without classic Class Masters.
# Default = False
AlternateClassMaster = False
# Require life crystal needed to learn clan skills.
# Default: True
LifeCrystalNeeded = True
# Require book needed to enchant skills.
# Default: True
EnchantSkillSpBookNeeded = True
# Require spell book needed to learn Divine Inspiration.
# Default: True
DivineInspirationSpBookNeeded = True
# When enabled, the following will be true:
# All classes can learn all skills.
# Skills of another class costs x2 SP to learn.
# Skills of another race costs x2 SP to learn.
# Skills of fighters/mages costs x3 SP to learn.
# Default: False
AltGameSkillLearn = False
# Allow player to sub-class without checking for unique quest items.
# Default: False
AltSubClassWithoutQuests = False
# Allow player to add/change subclass at all village master
# Default: False
AltSubclassEverywhere = False
# Allow player to learn transformations without quest.
# Default: False
AltTransformationWithoutQuest = False
# Fee to remove Transfer skills.
# Default: 10000000
FeeDeleteTransferSkills = 10000000
# Fee to remove Sub-Class skills.
# Default: 10000000
FeeDeleteSubClassSkills = 10000000
# ---------------------------------------------------------------------------
# Summons configuration
# ---------------------------------------------------------------------------
# This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
# Default: True
SummonStoreSkillCooltime = True
# Servitor summons on login if player had it summoned before logout
# Default: True
RestoreServitorOnReconnect = True
# Pet summons on login if player had it summoned before logout
# Default: True
RestorePetOnReconnect = True
# ---------------------------------------------------------------------------
# Vitality configuration
# ---------------------------------------------------------------------------
# Enables vitality system
# Default: True
EnableVitality = True
# Do you want players to recover their vitality when they reconnect?
# This is calculated with the time they've been offline
# Actual Time - Last Time Online / 1000 x rate recovery on reconnect
# Notes:
# Works only if EnableVitality = True
# Default: True
RecoverVitalityOnReconnect = True
# Option to set a lower vitality at character creation.
# Vitality needs to be enabled, and startingpoints needs to be lower
# than max-vitality points.
# Default: 20000
StartingVitalityPoints = 20000
# Calculate vitality bonus for raidboss kills.
# Default: False
RaidbossUseVitality = False
# ---------------------------------------------------------------------------
# Limits
# ---------------------------------------------------------------------------
# Maximum Exp Bonus.
# from vitality + nevit's hunting bonus, and etc..
# Default: 3.5
MaxExpBonus = 3.5
# Maximum Sp Bonus.
# from vitality + nevit's hunting bonus, and etc..
# Default: 3.5
MaxSpBonus = 3.5
# Maximum character running speed.
# Default: 250
MaxRunSpeed = 250
# Maximum character Physical Attack.
# Default: 999999
MaxPAtk = 999999
# Maximum character Magic Attack.
# Default: 999999
MaxMAtk = 999999
# Maximum character Physical Critical Rate. (10 = 1%)
# Default: 500
MaxPCritRate = 500
# Maximum character Magic Critical Rate. (10 = 1%)
# Default: 200
MaxMCritRate = 200
# Maximum character Attack Speed.
# Default: 1500
MaxPAtkSpeed = 1500
# Maximum character Cast Speed.
# Default: 1999
MaxMAtkSpeed = 1999
# Maximum character Evasion.
# Default: 250
MaxEvasion = 250
# Minimum and Maximum Abnormal State Success Rate.
# This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
# Default: H5 minimum of 10% and maximum of 90%.
MinAbnormalStateSuccessRate = 10
MaxAbnormalStateSuccessRate = 90
# Maximum amount of SP a character can posses.
# Current retail limit is max integer number, use -1 to set it to unlimited.
# Default: 2147483647
MaxSp = 2000000000
# Maximum number of allowed subclasses for every player.
# Default: 3
MaxSubclass = 3
# Starting level for subclasses.
# Default: 40
BaseSubclassLevel = 40
# Maximum subclass level.
# Default: 80
MaxSubclassLevel = 80
# Maximum number of allowed slots for Private Stores Sell.
# Other means all the other races aside from Dwarf.
# Default: 4, 3
MaxPvtStoreSellSlotsDwarf = 4
MaxPvtStoreSellSlotsOther = 3
# Maximum number of allowed slots for Private Stores Buy.
# Other means all the other races aside from Dwarf.
# Default: 5, 4
MaxPvtStoreBuySlotsDwarf = 5
MaxPvtStoreBuySlotsOther = 4
# This will control the inventory space limit (NOT WEIGHT LIMIT).
# Default: 80, 100, 250
MaximumSlotsForNoDwarf = 80
MaximumSlotsForDwarf = 100
MaximumSlotsForGMPlayer = 250
MaximumSlotsForQuestItems = 100
# This will control a character's warehouse capacity.
# Notes:
# This must be LESS then 300 or the client will crash.
# Default: 120, 100, 200, 20
MaximumWarehouseSlotsForDwarf = 120
MaximumWarehouseSlotsForNoDwarf = 100
MaximumWarehouseSlotsForClan = 200
# Freight
# Maximum items that can be placed in Freight
# Default: 200
MaximumFreightSlots = 200
# The price for each item that's deposited
# Default: 1000
FreightPrice = 1000
# Npc talk blockage. When a player talks to a NPC, he must wait some secs
# before being able to walk again. In seconds
# Default: 0
# Set to 0 to disable it
NpcTalkBlockingTime = 0
# ---------------------------------------------------------------------------
# Enchanting
# ---------------------------------------------------------------------------
# This controls the chance an item has to break if it is enchanted.
# This chance is in %, so if you set this to 100%, enchants will always succeed.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
EnchantChanceElementStone = 50
EnchantChanceElementCrystal = 30
EnchantChanceElementJewel = 20
EnchantChanceElementEnergy = 10
# List of non-enchantable items.
# Currently apprentice, travelers weapons and Pailaka items
# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
# If enabled, enchanting over the maximum enchant limit will not be possible; instead, a warning message will be sent to the player.
# You can set custom maxEnchant values at EnchantItemData.xml
# Default: True
DisableOverEnchanting = True
# ---------------------------------------------------------------------------
# Augmenting
# ---------------------------------------------------------------------------
# These control the chance to get a skill in the augmentation process.
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Accessory augmentation skills currently disabled
AugmentationAccSkillChance = 0
# This controls the chance to get a base stat modifier in the augmentation process.
# Notes:
# This has no dependency on the grade of Life Stone.
# Default: 1
AugmentationBaseStatChance = 1
# These control the chance to get a glow effect in the augmentation process.
# Notes:
# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
# This will enable retail like weapon augmentation, but then you cant change
# weapon glow, base stat chance, because it wouldnt be retail like again.
RetailLikeAugmentation = True
# This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
# You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
# Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
# for skill, not counting blue ones, that are very rare and not useful anyway).
RetailLikeAugmentationNoGradeChance = 55,35,7,3
RetailLikeAugmentationMidGradeChance = 55,35,7,3
RetailLikeAugmentationHighGradeChance = 55,35,7,3
RetailLikeAugmentationTopGradeChance = 55,35,7,3
# This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
RetailLikeAugmentationAccessory = True
# List of non-augmentable items, currently contains only Grand Boss jewels
# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
# Rods can't be augmented too.
# Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
# Allows alternative augmentation of PvP items.
# Default: False
AltAllowAugmentPvPItems = False
# Enable Trade/Drop/Sell for augmented items.
# Default: False
AltAllowAugmentTrade = False
# Enable Destroy/Crystalize for augmented items.
# Default: True
AltAllowAugmentDestroy = True
# ---------------------------------------------------------------------------
# Karma
# ---------------------------------------------------------------------------
# Karma player can be killed in Peace zone.
# Default: False
AltKarmaPlayerCanBeKilledInPeaceZone = False
# Karma player can use GateKeeper.
# Default: False
AltKarmaPlayerCanUseGK = False
# Karma player can use escape and recall skills.
# Default: True
AltKarmaPlayerCanTeleport = True
# Karma player can shop.
# Default: True
AltKarmaPlayerCanShop = True
# Karma player can trade.
# Default: True
AltKarmaPlayerCanTrade = True
# Karma player can use warehouse.
# Default: True
AltKarmaPlayerCanUseWareHouse = True
# ---------------------------------------------------------------------------
# Fame
# ---------------------------------------------------------------------------
# The maximum number of Fame points a player can have
# Default: 100000
MaxPersonalFamePoints = 100000
# How frequently the player gets Fame points while in a Fortress Siege zone
# Default: 300s (5 min)
FortressZoneFameTaskFrequency = 300
# How much Fame aquired while in a Fortress Siege Zone
# Default: 31
FortressZoneFameAquirePoints = 31
# How frequently the player gets Fame points while in a Castle Siege zone
# Default: 300s (5 min)
CastleZoneFameTaskFrequency = 300
# How much Fame acquired while in a Castle Siege Zone
# Default: 125
CastleZoneFameAquirePoints = 125
# Dead players can receive fame.
# Default: True
FameForDeadPlayers = True
# ---------------------------------------------------------------------------
# Crafting
# ---------------------------------------------------------------------------
# Option to enable or disable crafting.
# Default: True
CraftingEnabled = True
# Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
# Default: True
CraftMasterwork = True
# Limits for recipes
# Default: 50, 50
DwarfRecipeLimit = 50
CommonRecipeLimit = 50
# Alternative crafting rules. If enabled, the following will be true:
# Crafting takes time.
# Players get EXP/SP for crafting.
# Default: False
AltGameCreation = False
# Crafting Time multiplier.
# The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
# Default: 1
AltGameCreationSpeed = 1
# Additional crafting XP/SP rate multiplier.
# Default: 1, 1
AltGameCreationXpRate = 1
AltGameCreationSpRate = 1
# Additional XP/SP rate multiplier when creating rare item.
# Default: 2
AltGameCreationRareXpSpRate = 2
# If set to False, blacksmiths don't take recipes from players inventory when crafting.
# Default: True
AltBlacksmithUseRecipes = True
# Store/Restore Dwarven Manufacture list
# Keep manufacture shoplist after relog
# Default: False
StoreRecipeShopList = False
# ---------------------------------------------------------------------------
# Clan
# ---------------------------------------------------------------------------
# Day on which all pending clan leader requests will be applied:
# Possible values:
# 1 - Sunday
# 2 - Monday
# 3 - Tuesday
# 4 - Wednesday
# 5 - Thursday
# 6 - Friday
# 7 - Saturday
# Default: 3
AltClanLeaderDateChange = 3
# Hour on which all pending data requests will be applied:
# Format: Hour:Minute:Second
# Default: 00:00:00
AltClanLeaderHourChange = 00:00:00
# When enabled all clan leader requests will be performed instantly.
# Default: False
AltClanLeaderInstantActivation = False
# Number of days you have to wait before joining another clan.
# Default: 1
DaysBeforeJoinAClan = 1
# Number of days you have to wait before creating a new clan.
# Default: 10
DaysBeforeCreateAClan = 10
# Number of days it takes to dissolve a clan.
# Default: 7
DaysToPassToDissolveAClan = 7
# Number of days before joining a new alliance when clan voluntarily leave an alliance.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 1
DaysBeforeJoinAllyWhenLeaved = 1
# Number of days before joining a new alliance when clan was dismissed from an alliance.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 1
DaysBeforeJoinAllyWhenDismissed = 1
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 1
DaysBeforeAcceptNewClanWhenDismissed = 1
# Number of days before creating a new alliance after dissolving an old alliance.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 1
DaysBeforeCreateNewAllyWhenDissolved = 1
# Maximum number of clans in alliance.
# Default: 3
AltMaxNumOfClansInAlly = 3
# Allow clan members to withdraw from the clan warehouse.
# Default: False
AltMembersCanWithdrawFromClanWH = False
# Remove castle circlets after a clan loses their castle or a player leaves a clan.
# Default: True
RemoveCastleCirclets = True
# Number of members needed to request a clan war.
# Default: 15
AltClanMembersForWar = 15
# ---------------------------------------------------------------------------
# Party
# ---------------------------------------------------------------------------
# When you made damage to a mob and are inside this range, you will be considered as player to reward.
# Checks for party range to mob to calculate rewards(exp, items).
# Default: 1500
AltPartyRange = 1500
# If true, when party leader leaves party, next member in party will be the leader.
# If false the party be will dispersed.
# Default: False
AltLeavePartyLeader = False
# ---------------------------------------------------------------------------
# Initial Settings:
# ---------------------------------------------------------------------------
#Initial Equipment Events is to enable a special settings for the items that a new character starts with.
#Default: False
InitialEquipmentEvent = False
# This is the amount of Adena that a new character starts their character with.
# Default: 0
StartingAdena = 0
# This is the starting level of the new character.
# Default: 1
StartingLevel = 1
# This is the amount of SP that a new character starts their character with.
# Default: 0
StartingSP = 0
# ---------------------------------------------------------------------------
# Other Settings:
# ---------------------------------------------------------------------------
# This is the maximum amount of Adena that character can have in his inventory or warehouse.
# The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
# two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
# eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
# Setting negative values (-1 or others) will result in maximum amount available.
# Big values do not cause critical errors, although only 16 digits are visible in the inventory
# (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
# Default: 99900000000 (99 bilion and 900 milion)
MaxAdena = 3000000000000000
# Enable herbs auto pickup.
# Default: False
AutoLootHerbs = False
# This option, when set to True, will enable automatically picking up items.
# If set False it will force the player to pickup dropped items from mobs.
# This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
# Default: False
AutoLoot = False
# This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
# If set False it will force the player to pickup dropped items from bosses.
# This excludes herbs mentioned above and items from mobs.
# Default: False
AutoLootRaids = False
# Prevent auto loot when inventory slot limit is reached.
# The items will be dropped to the ground instead.
# Default: True
AutoLootSlotLimit = True
# Delay for raid drop items loot privilege
# Require Command Channel , check next option
# Value is in seconds
# Default: 900 (15min)
RaidLootRightsInterval = 900
# Minimal size of Command Channel for apply raid loot privilege
# Default: 45
RaidLootRightsCCSize = 45
# Specific item ids for auto pickup.
# Overrides all methods above.
# Format: itemId,itemId,itemId,....
# Default: 0
AutoLootItemIds = 0
# Enable keyboard movement.
# Retail: True
KeyboardMovement = True
# This is the time in seconds that it will take for the player command "/unstuck" to activate.
# Default: 300
UnstuckInterval = 300
# Teleport Watchdog Timeout (seconds)
# Player forced to appear if remain in teleported state longer than timeout
# Does not set too low, recommended value 60s.
# This time is in seconds, leave it at 0 if you want this feature disabled.
# Default: 0
TeleportWatchdogTimeout = 0
# After a player spawns, this is the time the player is protected.
# This time is in seconds, leave it at 0 if you want this feature disabled.
# Retail (Since GE): 600 (10 minutes)
# Default: 600
PlayerSpawnProtection = 600
# After a player teleports, this is the time the player is protected.
# This time is in seconds, leave it at 0 if you want this feature disabled.
PlayerTeleportProtection = 0
# If enabled, players respawn in town on different locations defined in zone.xml for given town.
# If disabled the first spawn location from zone.xml is used.
# Default: True
RandomRespawnInTownEnabled = True
# This will allow a random offset from the base teleport location coordinates based on a maximum offset.
# Default: True
OffsetOnTeleportEnabled = True
# Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
# Default: 50
MaxOffsetOnTeleport = 50
# This option is to enable or disable the use of in game petitions.
# The MaxPetitionsPerPlayer is the amount of petitions a player can make.
# The MaximumPendingPetitions is the total amount of petitions in the server.
# Note:
# Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
# Default: True, 5, 25
PetitioningAllowed = True
MaxPetitionsPerPlayer = 5
MaxPetitionsPending = 25
# Free teleporting around the world.
# Default: False
FreeTeleporting = False
# Allow character to recommend same person more then once per day.
# Default: False
AltRecommend = False
# Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
# Default: 7
DeleteCharAfterDays = 7
# PARTY XP DISTRIBUTION
# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
# In that case he will not receive any Exp/SP from party and is not counted for party bonus.
# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
# Available Options: highfive, auto, level, percentage, none
# Default: highfive
PartyXpCutoffMethod = level
# This option takes effect when "percentage" method is chosen. Don't use high values for this!
# Default: 3.0
PartyXpCutoffPercent = 3.0
# This option takes effect when "level" method is chosen. Don't use low values for this!
# Default: 20
PartyXpCutoffLevel = 20
# This option takes effect when "highfive" method is chosen.
# Each pair of numbers represent a level range.
# If the gap is between the first pair, there is no penalty.
# If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
# If the gap is between the last pair, the lowest party member will not receive any XP.
# Default: 0,9;10,14;15,99
PartyXpCutoffGaps = 0,9;10,14;15,99
# This option takes effect when "highfive" method is chosen.
# Each number represent the XP percent gain at that level gap.
# For the first gap, the lowest party member will gain 100% XP as there is no penalty.
# For the second gap, the lowest party member will gain only 30% of the XP that others receive.
# For the last gap, the lowest party member will not receive any XP.
# Default: 100;30;0
PartyXpCutoffGapPercent = 100;30;0
# Disable tutorial on new player enter into Game
# Please remember its sometimes important to novice players
# Default: False
DisableTutorial = False
# Expertise penalty
# If disabled, player will not receive penalty for equip higher grade items
# Default: True
ExpertisePenalty = True
# Player can in client define his own key mapping and for save it must be stored server side.
# Default: True
StoreCharUiSettings = True
# Character name restriction
# Disallow characters to have a name which contains the words.
# Split them with ",". Example: announcements,announce...
ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
# If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
# allowing both characters send each other PMs even with enabled silence mode.
# The exclude list is cleared each time the character goes into silence mode.
SilenceModeExclude = False
# Enables alternative validation of triggering skills.
# When enabled pvp skills will not be casted on non flagged player.
# Sadly its non-retail
# Default: False
AltValidateTriggerSkills = False

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# --------------------------------------------------
# Contestable halls general configuration
# --------------------------------------------------
# Min level that each clan needs to register
# for the siege
MinClanLevel = 4
# Max number of clans allowed to register for
# the battle
MaxAttackers = 500
# Max numbers of flags that each clan is allowed
# to put
MaxFlagsPerClan = 1
# Enable the fame reward
EnableFame = false
# Fame amount
FameAmount = 0
# Fame Frequency
FameFrequency = 0

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# ---------------------------------------------------------------------------
# Allowed Player Races
# ---------------------------------------------------------------------------
# Allowing specific races to be created.
# Default: True
AllowHuman = True
AllowElf = True
AllowDarkElf = True
AllowOrc = True
AllowDwarf = True
AllowKamael = True

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# ---------------------------------------------------------------------------
# Auto Potion Settings
# ---------------------------------------------------------------------------
# Use .apon / .apoff or .potionon / .potionoff commands to enable / disable.
# Enable auto potion commands.
AutoPotionsEnabled = false
# Use auto potions in Olympiad.
AutoPotionsInOlympiad = false
# Minimum player level to use the commands.
AutoPotionMinimumLevel = 1
# Enable auto CP potions.
AutoCpEnabled = true
# Percentage that CP potions will be used.
AutoCpPercentage = 70
# Auto CP item ids. Order by use priority.
AutoCpItemIds = 5592,5591
# Enable auto HP potions.
AutoHpEnabled = true
# Percentage that HP potions will be used.
AutoHpPercentage = 70
# Auto HP item ids. Order by use priority.
AutoHpItemIds = 1540,1539,1061,1060
# Enable auto MP potions.
AutoMpEnabled = true
# Percentage that MP potions will be used.
AutoMpPercentage = 70
# Auto MP item ids. Order by use priority.
AutoMpItemIds = 728

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# ---------------------------------------------------------------------------
# Banking System
# ---------------------------------------------------------------------------
# Enable/Disable Banking System
BankingEnabled = False
# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
BankingGoldbarCount = 1
# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
BankingAdenaCount = 1000000000

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# ---------------------------------------------------------------------------
# Boss Announcement Settings
# ---------------------------------------------------------------------------
# Enable RaidBoss spawn announcements.
RaidBossSpawnAnnouncements = false
# Enable RaidBoss defeat announcements.
RaidBossDefeatAnnouncements = false
# Enable RaidBoss announcements in instances.
RaidBossInstanceAnnouncements = false
# Enable GrandBoss spawn announcements.
GrandBossSpawnAnnouncements = false
# Enable GrandBoss defeat announcements.
GrandBossDefeatAnnouncements = false
# Enable GrandBoss announcements in instances.
RaidBossInstanceAnnouncements = false

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# ---------------------------------------------------------------------------
# Champion mobs - Turn random mobs into Champions
# ---------------------------------------------------------------------------
# Enable/Disable Champion Mob System.
ChampionEnable = False
# Force Champion mobs to be passive?
# To leave champion mobs to default/Aggressive, set to False.
# To set all champion mobs to Passive, set True.
ChampionPassive = False
# % chance for a mob to became champion (0 to disable).
ChampionFrequency = 5
# Title of all Champion Mobs.
ChampionTitle = Champion
# Red aura for Champion Mobs.
ChampionAura = True
# Min and max levels allowed for a mob to be a Champion mob.
ChampionMinLevel = 20
ChampionMaxLevel = 70
# Hp multiplier for Champion mobs.
ChampionHp = 8
# Hp Regen Multiplier for Champion mobs.
ChampionHpRegen = 1.0
# Exp/Sp rewards multiplier for Champion mobs.
ChampionRewardsExpSp = 8.0
# Standard rewards chance multiplier for Champion mobs.
ChampionRewardsChance = 8.0
# Standard rewards amount multiplier for Champion mobs.
ChampionRewardsAmount = 1.0
# Adena & Seal Stone rewards chance multiplier for Champion mobs.
ChampionAdenasRewardsChance = 1.0
# Adena & Seal Stone rewards amount multiplier for Champion mobs.
ChampionAdenasRewardsAmount = 1.0
# P. Attack and M. Attack bonus for Champion mobs.
ChampionAtk = 1.0
# Physical/Magical Attack Speed bonus for Champion mobs.
ChampionSpdAtk = 1.0
# Specified id and amount of reward a player will receive if they are awarded the item.
# Separated by ;
# Example: 6393,1;57,5000
ChampionRewardItems = 6393,1
# % Chance to obtain a specified reward item from a lower level Champion mob.
# Default: 0
ChampionRewardLowerLvlItemChance = 0
# % Chance to obtain a specified reward item from a higher level Champion mob.
# Default: 0
ChampionRewardHigherLvlItemChance = 100
# Do you want to enable the vitality calculation when killing champion mobs?
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
# then be "mobXP x serverRate x vitalityRate x championXpRate
# Notes:
# Works only if EnableVitality = True
# Default: False
ChampionEnableVitality = False
# Enable spawning of the champions in instances
# Default = False
ChampionEnableInInstances = False

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# ---------------------------------------------------------------------------
# Chat Moderation
# ---------------------------------------------------------------------------
# This option will enable using of the voice commands .banchat and .unbanchat
# for players with corresponding access level (default: 100).
# Check access_levels.sql and admin_command_access_rights for details.
# Default: True
ChatAdmin = True

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# ---------------------------------------------------------------------------
# Custom Community Board
# ---------------------------------------------------------------------------
# Enable Custom Community Board.
# Default: False
CustomCommunityBoard = False
# Currency used by the Community Board (itemId).
# Default: 57 (Adena)
CommunityCurrencyId = 57
# Enable Multisells.
# Default: True
CommunityEnableMultisells = True
# Enable Teleports.
# Default: True
CommunityEnableTeleports = True
# Enable Buffs.
# Default: True
CommunityEnableBuffs = True
# Enable Heal.
# Default: True
CommunityEnableHeal = True
# Enable delevel.
# Default: False
CommunityEnableDelevel = False
# Price for Teleports.
# Default: 0 (free)
CommunityTeleportPrice = 0
# Price for Buffs.
# Default: 0 (free)
CommunityBuffPrice = 0
# Price for Heal.
# Default: 0 (free)
CommunityHealPrice = 0
# Price for Delevel.
# Default: 0 (free)
CommunityDelevelPrice = 0
# Disable Community Board while in combat.
# Default: True
CommunityCombatDisabled = True
# Disable Community Board while player has Karma.
# Default: True
CommunityKarmaDisabled = True
# Cast animations of each buff.
# Default: False
CommunityCastAnimations = False
# Enable buying premium from community board.
# Premium System must be enabled.
# Default: False
CommunityPremiumSystem = False
# ItemID for buying premium in community board.
# Check data/html/CommunityBoard/Custom/premium/main.html
CommunityPremiumBuyCoinId = 57
# Amount of coins needed for each premium day bought.
CommunityPremiumPricePerDay = 1000000
# List of available buffs to avoid exploits.
# Usage: SkillId1,SkillId2...
CommunityAvailableBuffs = 1077,1240,1086,1032,1073,1036,1035,1068,1040,1044,1182,1191,1033,1189,1392,1393,1303,1059,1242,1268
# List of available teleports to avoid exploits.
# Usage: TeleportName1,X1,Y1,Z1;TeleportName2,X2,Y2,Z2...
# the "\" indicates a new line
CommunityTeleportList = \
Giran,82698,148638,-3473;\
Aden,147450,27064,-2208;\
Goddard,147725,-56517,-2780;\
Rune,44070,-50243,-796;\
Dion,18748,145437,-3132;\
Oren,82321,55139,-1529;\
Gludio,-14225,123540,-3121;\
Schuttgart,87358,-141982,-1341;\
Heine,111115,219017,-3547;\
Gludin,-83063,150791,-3133;\
Hunters,116589,76268,-2734;\
TalkingIsland,-82687,243157,-3734;\
Dwarven,116551,-182493,-1525;\
Orc,-44211,-113521,-241;\
DarkElven,12428,16551,-4588;\
Elven,45873,49288,-3064;\
Kamael,-116934,46616,368;

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# ---------------------------------------------------------------------------
# Custom Mail Manager
# ---------------------------------------------------------------------------
# Enable/Disable sending mail through the custom_mail SQL table.
# Default: False
CustomMailManagerEnabled = False
# Database query delay in seconds.
# Default: 30
DatabaseQueryDelay = 30

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# ---------------------------------------------------------------------------
# Delevel Manager (instant delevel NPC)
# ---------------------------------------------------------------------------
# Enable Delevel Manager NPC.
# Default: False
Enabled = False
# Delevel Manager NPC id.
# Default: 1002000
NpcId = 1002000
# Required item id.
# Default: 4356 (Gold Einhasad)
RequiredItemId = 4356
# Required item count.
# Default: 2
RequiredItemCount = 2
# Mimimum level you can reach.
# Default: 20
MimimumDelevel = 20

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# ---------------------------------------------------------------------------
# Dualbox Check
# ---------------------------------------------------------------------------
# Maximum number of players per IP address allowed to enter game.
# Default: 0 (unlimited)
DualboxCheckMaxPlayersPerIP = 0
# Maximum number of players per IP address allowed to participate in olympiad.
# Default: 0 (unlimited)
DualboxCheckMaxOlympiadParticipantsPerIP = 0
# Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
# Default: 0 (unlimited)
DualboxCheckMaxL2EventParticipantsPerIP = 0
# Count offline traders as dualbox.
# Default: False
DualboxCountOfflineTraders = False
# Whitelist of the addresses for dualbox checks.
# Format: Address1,Number1;Address2,Number2...
# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
# Additional connection number added to the global limits for this address.
# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
# and whitelist contains "l2jmobius.org,2" then number of allowed participants from l2jmobius.org
# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
# Default: 127.0.0.1,0 (no limits from localhost)
DualboxCheckWhitelist = 127.0.0.1,0

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# ---------------------------------------------------------------------------
# Faction System (Good vs Evil)
# ---------------------------------------------------------------------------
# Enable faction system.
# Default: False
EnableFactionSystem = False
# Starting location for all players.
# Default: 85332,16199,-1252
StartingLocation = 85332,16199,-1252
# Spawn location for faction manager NPC.
# Default: 85712,15974,-1260,26808
ManagerSpawnLocation = 85712,15974,-1260,26808
# Good base location.
# Default: 45306,48878,-3058
GoodBaseLocation = 45306,48878,-3058
# Evil base location.
# Default: -44037,-113283,-237
EvilBaseLocation = -44037,-113283,-237
# Good team name.
# Default: Good
GoodTeamName = Good
# Evil team name.
# Default: Evil
EvilTeamName = Evil
# Good name color.
# Default: 00FF00
GoodNameColor = 00FF00
# Evil name color.
# Default: 0000FF
EvilNameColor = 0000FF
# Enable faction guards.
# The NPC template must have faction as clan.
# Default: True
EnableFactionGuards = True
# Upon death, respawn at faction base.
# Default: True
RespawnAtFactionBase = True
# Upon selecting faction, players become nobless.
# Default: False
FactionAutoNobless = False
# Disallow chat between factions.
# Default: True
EnableFactionChat = True
# Prohibit login when faction has more online players.
# Default: True
BalanceOnlinePlayers = True
# Online player exceed limit (used by setting above).
# Default: 20
BalancePlayerExceedLimit = 20

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# ---------------------------------------------------------------------------
# Fake players
# ---------------------------------------------------------------------------
# Enable fake players.
EnableFakePlayers = False
# Enable chatting with fake players.
FakePlayerChat = True
# Enable shots usage for fake players.
FakePlayerUseShots = True
# Reward PvP kills by killing fake players.
FakePlayerKillsRewardPvP = True
# Fake player kills apply karma rules.
FakePlayerUnflaggedKillsKarma = True
# Aggressive AI fake players attack nearby monsters.
FakePlayerAggroMonsters = True
# Aggressive AI fake players attack nearby players.
FakePlayerAggroPlayers = False
# Aggressive AI fake players attack nearby fake players.
FakePlayerAggroFPC = False
# Fake players can drop items when killing monsters.
FakePlayerCanDropItems = True
# Fake players can pickup dropped items.
FakePlayerCanPickup = True

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# ---------------------------------------------------------------------------
# Find PvP
# ---------------------------------------------------------------------------
# Bypass example:
# <a action="bypass -h FindPvP">Go to PvP!</a>
# Enable FindPvP bypass.
# Default: False
EnableFindPvP = False

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# ---------------------------------------------------------------------------
# Hellbound Status Voice Command
# ---------------------------------------------------------------------------
# This option will enable using of the voice commands .hellbound
# for retrieving information about current Hellbound level and trust.
# Default: False
HellboundStatus = False

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# ---------------------------------------------------------------------------
# Merchant Zero Sell Price
# ---------------------------------------------------------------------------
# All items sold to merchants reward no Adena.
MerchantZeroSellPrice = False

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# ---------------------------------------------------------------------------
# Multilingual support
# ---------------------------------------------------------------------------
# Enable or disable multilingual support.
# Default: False
MultiLangEnable = False
# Default language, if not defined.
# Default: en
MultiLangDefault = en
# List of allowed languages, semicolon separated.
# Default: en;el
MultiLangAllowed = en;el
# Enable or disable voice command .lang for changing languages on the fly.
# Default: True
MultiLangVoiceCommand = True

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# ---------------------------------------------------------------------------
# Nobless Master (instant nobless NPC)
# ---------------------------------------------------------------------------
# Enable Nobless Master NPC.
# Default: False
Enabled = False
# Nobless Master NPC id.
# Default: 1003000
NpcId = 1003000
# Level required to become nobless.
# Consider changing htmls if you modify this.
# Default: 80
LevelRequirement = 80
# Reward nobless tiara item.
# Default: True
RewardTiara = True

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# ---------------------------------------------------------------------------
# NPC Stat Multipliers
# ---------------------------------------------------------------------------
# Enable/Disable NPC stat multipliers.
EnableNpcStatMultipliers = False
# Monsters
MonsterHP = 1.0
MonsterMP = 1.0
MonsterPAtk = 1.0
MonsterMAtk = 1.0
MonsterPDef = 1.0
MonsterMDef = 1.0
MonsterAggroRange = 1.0
MonsterClanHelpRange = 1.0
# Raidbosses
RaidbossHP = 1.0
RaidbossMP = 1.0
RaidbossPAtk = 1.0
RaidbossMAtk = 1.0
RaidbossPDef = 1.0
RaidbossMDef = 1.0
RaidbossAggroRange = 1.0
RaidbossClanHelpRange = 1.0
# Guards
GuardHP = 1.0
GuardMP = 1.0
GuardPAtk = 1.0
GuardMAtk = 1.0
GuardPDef = 1.0
GuardMDef = 1.0
GuardAggroRange = 1.0
GuardClanHelpRange = 1.0
# Defenders
DefenderHP = 1.0
DefenderMP = 1.0
DefenderPAtk = 1.0
DefenderMAtk = 1.0
DefenderPDef = 1.0
DefenderMDef = 1.0
DefenderAggroRange = 1.0
DefenderClanHelpRange = 1.0

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# ---------------------------------------------------------------------------
# Offline trade/craft
# ---------------------------------------------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false
OfflineTradeEnable = True
# Option to enable or disable offline craft feature.
# Enable -> true, Disable -> false
OfflineCraftEnable = True
# If set to True, off-line shops will be possible only peace zones.
# Default: False
OfflineModeInPeaceZone = True
# If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
# Default: False
OfflineModeNoDamage = True
# If set to True, name color will be changed then entering offline mode
OfflineSetNameColor = True
# Color of the name in offline mode (if OfflineSetNameColor = True)
OfflineNameColor = 808080
# Allow fame for characters in offline mode
# Enable -> true, Disable -> false
OfflineFame = True
#Restore offline traders/crafters after restart/shutdown. Default: false.
RestoreOffliners = True
#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
#Require server restart to disconnect expired shops.
#0 = disabled (always restore).
#Default: 10
OfflineMaxDays = 10
#Disconnect shop after finished selling, buying.
#Default: True
OfflineDisconnectFinished = True
#Store offline trader transactions in realtime.
#Uses more datatabase resources, but helps if server shuts down unexpectedly.
StoreOfflineTradeInRealtime = True

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# ---------------------------------------------------------------------------
# Password Change
# ---------------------------------------------------------------------------
# Enables .changepassword voiced command which allows the players to change their account's password ingame.
# Default: False
AllowChangePassword = False

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# ---------------------------------------------------------------------------
# Premium System (VIP)
# ---------------------------------------------------------------------------
# -Admins can manage subscriptions from main admin menu.
# -Players can use .premium to view account related info.
# -Caution: Premium rates multiply existing server rates.
# Enable premium system.
# Default: False
EnablePremiumSystem = False
# Xp rate for premium players.
PremiumRateXp = 2
# Sp rate for premium players.
PremiumRateSp = 2
# Drop chance for premium players.
PremiumRateDropChance = 1
# Drop amount for premium players.
PremiumRateDropAmount = 2
# Spoil chance for premium players.
PremiumRateSpoilChance = 1
# Spoil amount for premium players.
PremiumRateSpoilAmount = 2
# Caution: Raid bosses and herbs are not affected by premium rates, but specific items can be affected by rates bellow.
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
PremiumRateDropChanceByItemId = 57,2;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1
PremiumRateDropAmountByItemId = 57,2;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1

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# ---------------------------------------------------------------------------
# Minimum Range for Private Stores
# ---------------------------------------------------------------------------
# Minimum distance from player / npc to open a new private store.
# Default: 0
ShopMinRangeFromPlayer = 50
ShopMinRangeFromNpc = 100

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# ---------------------------------------------------------------------------
# Pvp/pk Announce
# ---------------------------------------------------------------------------
# Default: False
AnnouncePkPvP = False
# Announce this as normal system message
# Default: True
AnnouncePkPvPNormalMessage = True
# PK message template
# variables: $killer, $target
AnnouncePkMsg = $killer has slaughtered $target
# Pvp message template
# variables: $killer, $target
AnnouncePvpMsg = $killer has defeated $target

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# ---------------------------------------------------------------------------
# PvP/PK Reward Item
# ---------------------------------------------------------------------------
# Reward item on PvP
RewardPvpItem = False
# Reward PvP item ID
RewardPvpItemId = 57
# Reward PvP item Amount
RewardPvpItemAmount = 1000
# Show PvP item reward message?
RewardPvpItemMessage = True
# Reward item on PK
RewardPkItem = False
# Reward PK item ID
RewardPkItemId = 57
# Reward PK item Amount
RewardPkItemAmount = 500
# Show PK item reward message?
RewardPkItemMessage = True
# Disable rewards in instances.
DisableRewardsInInstances = True
# Disable rewards in PvP zones.
DisableRewardsInPvpZones = True

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#-------------------------------------------------------------
# Custom PvP Titles and Colors
#-------------------------------------------------------------
# Example: PvpAmmount1 = 150, Player with 500 PvP will have a title with the color specified in ColorPvpSystem.
# Attention: Colors should be specified only in RGB format, one color for each rank.
# Attention: Do not use with Faction system.
EnablePvPColorSystem = False
# Rank 1
PvpAmount1 = 500
ColorForAmount1 = 9C9C9C
PvPTitleForAmount1 = Sergeant
# Rank 2
PvpAmount2 = 1000
ColorForAmount2 = 696969
PvPTitleForAmount2 = Lieutenant
# Rank 3
PvpAmount3 = 1500
ColorForAmount3 = 4F4F4F
PvPTitleForAmount3 = Captain
# Rank 4
PvpAmount4 = 2500
ColorForAmount4 = 363636
PvPTitleForAmount4 = Major
# Rank 5
PvpAmount5 = 5000
ColorForAmount5 = 1C1C1C
PvPTitleForAmount5 = General

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# ---------------------------------------------------------------------------
# Random Spawn System for Monsters
# ---------------------------------------------------------------------------
# Enable random monster spawns.
# Default: True
EnableRandomMonsterSpawns = True
# Max range for X and Y coords.
# Default: 150
MaxSpawnMobRange = 150
# Examples: No random spawns for Kasha's Eye, Pagan Guards, Sel Mahums, Four Sepulchers
# MobsSpawnNotRandom = 18812,18813,18814
MobsSpawnNotRandom = 18812,18813,18814,22138,\
18908,22775,22776,22777,22778,22779,22780,22781,22782,22783,22784,22785,22786,22787,22788,\
18120,18132,18133,18137,18141,18145,18150,18151,18152,18153,18154,18155,18156,18157,18166,\
18170,18171,18183,18184,18185,18186,18187,18191,18195,18196,18197,18198,18199,18212,18220,\
18221,18222,18226,18230,18231,18232,18233,18234,18235,18236,18237,18238,18239,18240,18241,\
18242,18243,18256,31452,31468,31469,31470,31471,31472,31473,31474,31475,31476,31477,31478,\
31479,31480,31481,31482,31483,31484,31485,31486,31487

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# ---------------------------------------------------------------------------
# Welcome message
# ---------------------------------------------------------------------------
# Show screen welcome message on character login
# Default: False
ScreenWelcomeMessageEnable = False
# Screen welcome message text to show on character login if enabled
# ('#' for a new line, but message can have max 2 lines)
ScreenWelcomeMessageText = Welcome to our server!
# Show screen welcome message for x seconds when character log in to game if enabled
ScreenWelcomeMessageTime = 10

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# ---------------------------------------------------------------------------
# Sell Buffs configuration
# ---------------------------------------------------------------------------
# Command: .sellbuff or .sellbuffs
# Enable/Disable selling buffs
SellBuffEnable = False
# Multipler for mana cost of buffs
MpCostMultipler = 1
# Payment for Sell Buff System, can be changed to custom server coin
PaymentID = 57
# Minimal price of every buff
MinimalPrice = 100000
# Maximal price of every buff
MaximalPrice = 100000000
# Maximum count of buffs in sell list
MaxBuffs = 20

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# ---------------------------------------------------------------------------
# Display Server Time
# ---------------------------------------------------------------------------
# This option will enable displaying of the local server time for /time command.
DisplayServerTime = True

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#=============================================================
# Buffer
#=============================================================
# Also check data\SchemeBufferSkills.xml
# Maximum number of available schemes per player.
BufferMaxSchemesPerChar = 4
# Static cost of buffs ; override skills price if different of -1.
BufferStaticCostPerBuff = -1

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# ---------------------------------------------------------------------------
# Custom Starting Location
# ---------------------------------------------------------------------------
# Enable custom starting location.
# Default: False
CustomStartingLocation = False
# Coords for custom starting location
# Default: 83020, 147880, -3469 (Giran)
CustomStartingLocX = 83020
CustomStartingLocY = 147880
CustomStartingLocZ = -3469

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# ---------------------------------------------------------------------------
# Walker/Bot protection
# ---------------------------------------------------------------------------
# Basic protection against L2Walker.
# Default: False
L2WalkerProtection = False

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# ---------------------------------------------------------------------------
# Warehouse Sorting
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
# ---------------------------------------------------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False

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# ---------------------------------------------------------------------------
# Wedding System (by evill33t)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Wedding Manager ID: 50007
#
# First part - "Engagement"
# 1) Target the player that you want to make a couple with.
# 2) Use the voice command ".engage nameofyourpartner" then press enter.
# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
# 4) If the target player accepts the engagement invitation, you will be engaged.
#
# Second part - "Marriage"
# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
# (You may need Formal Wear and Adena to pay wedding fees!)
# 2) Each player needs to speak to the NPC and make the request to be married.
# 3) Once done, fireworks will display and the two players will be married.
#
# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
#
# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
#
# If you're married you have to pay a specified % of your adena to your partner.
#
# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
# ---------------------------------------------------------------------------
# Enable/Disable Wedding System
AllowWedding = False
# Amount of Adena required to get married
WeddingPrice = 250000000
# Enable/Disable punishing of players who attempt to be engaged to other players while married.
WeddingPunishInfidelity = True
# Enable/Disable teleport function for married couples.
WeddingTeleport = True
# Amount of Adena required to teleport to spouse.
WeddingTeleportPrice = 50000
# Time before character is teleported after using the skill.
WeddingTeleportDuration = 60
# Enable/Disable same sex marriages.
WeddingAllowSameSex = False
# Require players to wear formal wear to be married?
WeddingFormalWear = True
# Amount of Adena (%) a player must pay to the other to get divorced.
WeddingDivorceCosts = 20

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# ---------------------------------------------------------------------------
# Alternative Feature Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Castle
# ---------------------------------------------------------------------------
# Siege Time rules
# Which hours can change Castle Lords
# Default: 16,20
SiegeHourList = 16,20
# Teleport Function price
# Price = 7 days
CastleTeleportFunctionFeeRatio = 604800000
CastleTeleportFunctionFeeLvl1 = 1000
CastleTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 7 day
CastleSupportFunctionFeeRatio = 604800000
CastleSupportFeeLvl1 = 49000
CastleSupportFeeLvl2 = 120000
# MP Regeneration price
# Price = 7 day
CastleMpRegenerationFunctionFeeRatio = 604800000
CastleMpRegenerationFeeLvl1 = 45000
CastleMpRegenerationFeeLvl2 = 65000
# Hp Regeneration price
# Price = 7 day
CastleHpRegenerationFunctionFeeRatio = 604800000
CastleHpRegenerationFeeLvl1 = 12000
CastleHpRegenerationFeeLvl2 = 20000
# Exp Regeneration price
# Price = 7 day
CastleExpRegenerationFunctionFeeRatio = 604800000
CastleExpRegenerationFeeLvl1 = 63000
CastleExpRegenerationFeeLvl2 = 70000
# Outer Door upgrade price
OuterDoorUpgradePriceLvl2 = 3000000
OuterDoorUpgradePriceLvl3 = 4000000
OuterDoorUpgradePriceLvl5 = 5000000
# Inner Door upgrade price
InnerDoorUpgradePriceLvl2 = 750000
InnerDoorUpgradePriceLvl3 = 900000
InnerDoorUpgradePriceLvl5 = 1000000
# Wall upgrade price
WallUpgradePriceLvl2 = 1600000
WallUpgradePriceLvl3 = 1800000
WallUpgradePriceLvl5 = 2000000
# Trap upgrade price
TrapUpgradePriceLvl1 = 3000000
TrapUpgradePriceLvl2 = 4000000
TrapUpgradePriceLvl3 = 5000000
TrapUpgradePriceLvl4 = 6000000
# ---------------------------------------------------------------------------
# Clan Hall
# ---------------------------------------------------------------------------
# Teleport Function price
# Price = 7 days
ClanHallTeleportFunctionFeeRatio = 604800000
ClanHallTeleportFunctionFeeLvl1 = 7000
ClanHallTeleportFunctionFeeLvl2 = 14000
# Support magic buff price
# Price = 1 day
ClanHallSupportFunctionFeeRatio = 86400000
ClanHallSupportFeeLvl1 = 2500
ClanHallSupportFeeLvl2 = 5000
ClanHallSupportFeeLvl3 = 7000
ClanHallSupportFeeLvl4 = 11000
ClanHallSupportFeeLvl5 = 21000
ClanHallSupportFeeLvl6 = 36000
ClanHallSupportFeeLvl7 = 37000
ClanHallSupportFeeLvl8 = 364000
# MP Regeneration price
# Price = 1 day
ClanHallMpRegenerationFunctionFeeRatio = 86400000
ClanHallMpRegenerationFeeLvl1 = 2000
ClanHallMpRegenerationFeeLvl2 = 3750
ClanHallMpRegenerationFeeLvl3 = 6500
ClanHallMpRegenerationFeeLvl4 = 13750
ClanHallMpRegenerationFeeLvl5 = 20000
# Hp Regeneration price
# Price = 1 day
ClanHallHpRegenerationFunctionFeeRatio = 86400000
ClanHallHpRegenerationFeeLvl1 = 700
ClanHallHpRegenerationFeeLvl2 = 800
ClanHallHpRegenerationFeeLvl3 = 1000
ClanHallHpRegenerationFeeLvl4 = 1166
ClanHallHpRegenerationFeeLvl5 = 1500
ClanHallHpRegenerationFeeLvl6 = 1750
ClanHallHpRegenerationFeeLvl7 = 2000
ClanHallHpRegenerationFeeLvl8 = 2250
ClanHallHpRegenerationFeeLvl9 = 2500
ClanHallHpRegenerationFeeLvl10 = 3250
ClanHallHpRegenerationFeeLvl11 = 3750
ClanHallHpRegenerationFeeLvl12 = 4250
ClanHallHpRegenerationFeeLvl13 = 5166
# Exp Regeneration price
# Price = 1 day
ClanHallExpRegenerationFunctionFeeRatio = 86400000
ClanHallExpRegenerationFeeLvl1 = 3000
ClanHallExpRegenerationFeeLvl2 = 6000
ClanHallExpRegenerationFeeLvl3 = 9000
ClanHallExpRegenerationFeeLvl4 = 15000
ClanHallExpRegenerationFeeLvl5 = 21000
ClanHallExpRegenerationFeeLvl6 = 23330
ClanHallExpRegenerationFeeLvl7 = 30000
# Creation item function
# Price = 1 day
ClanHallItemCreationFunctionFeeRatio = 86400000
ClanHallItemCreationFunctionFeeLvl1 = 30000
ClanHallItemCreationFunctionFeeLvl2 = 70000
ClanHallItemCreationFunctionFeeLvl3 = 140000
# Curtains Decoration
# Price = 7 days
ClanHallCurtainFunctionFeeRatio = 604800000
ClanHallCurtainFunctionFeeLvl1 = 2000
ClanHallCurtainFunctionFeeLvl2 = 2500
# Fixtures Decoration
# Price = 3 days
ClanHallFrontPlatformFunctionFeeRatio = 259200000
ClanHallFrontPlatformFunctionFeeLvl1 = 1300
ClanHallFrontPlatformFunctionFeeLvl2 = 4000
# If true Clan Hall buff cost 0 mp.
# Default: False
AltClanHallMpBuffFree = True
# ---------------------------------------------------------------------------
# Fortress
# ---------------------------------------------------------------------------
# Teleport Function price
# Price = 7 days
FortressTeleportFunctionFeeRatio = 604800000
FortressTeleportFunctionFeeLvl1 = 1000
FortressTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 1 day
FortressSupportFunctionFeeRatio = 86400000
FortressSupportFeeLvl1 = 7000
FortressSupportFeeLvl2 = 17000
# MP Regeneration price
# Price = 1 day
FortressMpRegenerationFunctionFeeRatio = 86400000
FortressMpRegenerationFeeLvl1 = 6500
FortressMpRegenerationFeeLvl2 = 9300
# Hp Regeneration price
# Price = 1 day
FortressHpRegenerationFunctionFeeRatio = 86400000
FortressHpRegenerationFeeLvl1 = 2000
FortressHpRegenerationFeeLvl2 = 3500
# Exp Regeneration price
# Price = 1 day
FortressExpRegenerationFunctionFeeRatio = 86400000
FortressExpRegenerationFeeLvl1 = 9000
FortressExpRegenerationFeeLvl2 = 10000
# This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed
# Default 360 mins
FortressPeriodicUpdateFrequency = 360
# The number of Blood Oath which given to the Fort owner clan when Fort Updater runs
# Default: 1
FortressBloodOathCount = 1
# The maximum Fort supply level
# Max lvl what you can define here is 21!
# Default: 6
FortressMaxSupplyLevel = 6
# Fort fee which payed to the Castle
# Default: 25000
FortressFeeForCastle = 25000
# The maximum time while a clan can own a fortress
# Deafault: 168 hours
FortressMaximumOwnTime = 168
# ---------------------------------------------------------------------------
# Seven Signs
# ---------------------------------------------------------------------------
# Determines whether castle ownership is determined by clan or by alliance.
# Default is by alliance, as on official servers.
AltRequireClanCastle = False
# Dawn:
# True - Players not owning castle need pay participation fee
# False - Anyone can join Dawn
AltCastleForDawn = True
# Dusk:
# True - Players owning castle can not join Dusk side
# False - Anyone can join Dusk
AltCastleForDusk = True
# Minimum Players for participate in SevenSigns Festival.
# Default: 5
AltFestivalMinPlayer = 5
# Maximum seal stone contribution per player during festival.
# Default: 1000000
AltMaxPlayerContrib = 1000000
# Festival Manager Start time (set in milliseconds; 1000 = 1 second).
# Default: 2 minutes
AltFestivalManagerStart = 120000
# Festival Length (set in milliseconds; 1000 = 1 second).
# Default: 18 minutes
AltFestivalLength = 1080000
# Festival Cycle Length.
# Default: 38 Minutes (20 minutes wait time + Festival Length) (set in milliseconds; 1000 = 1 second).
AltFestivalCycleLength = 2280000
# At what point the first festival spawn occurs.
# Default: 2 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalFirstSpawn = 120000
# At what Point the first festival swarm occurs.
# Default: 5 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalFirstSwarm = 300000
# At what Point the second festival spawn occurs.
# Default: 9 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalSecondSpawn = 540000
# At what Point the second festival spawn occurs.
# Default: 12 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalSecondSwarm = 720000
# At what point the chests spawn in.
# Default: 15 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalChestSpawn = 900000
# This multipliers are used to change P.Def/M.Def of castle gates/walls while Seal of Strife is controlled by one of the sides.
# Default: 1.1,0.8,1.1,0.8
AltDawnGatesPdefMult = 1.1
AltDuskGatesPdefMult = 0.8
AltDawnGatesMdefMult = 1.1
AltDuskGatesMdefMult = 0.8
# If this = true only cabal period owners can use merchant and blacksmith of mammon.
# If false any player can use.
# Default: True
StrictSevenSigns = False
# Save SevenSigns status only each 30 minutes and after period change.
# Player info saved only during periodic data store (set by CharacterDataStoreInterval) and logout.
# If False then save info and status immediately after changes.
# Default: True
AltSevenSignsLazyUpdate = True
# Total count of available tickets.
# Default: 300
SevenSignsDawnTicketQuantity = 300
# Price of each ticket.
# Default: 1000
SevenSignsDawnTicketPrice = 1000
# Tickets bundle (exchanged in amounts of).
# Default: 10
SevenSignsDawnTicketBundle = 10
# Ticket item Id.
# Default: 6388
SevenSignsManorsAgreementId = 6388
# Fee for joining Dawn
SevenSignsJoinDawnFee = 50000
# ---------------------------------------------------------------------------
# Clan Reputation Points
# ---------------------------------------------------------------------------
# Reputation score gained by taking Fortress.
TakeFortPoints = 200
# Reputation score gained by taking Castle.
TakeCastlePoints = 1500
# Reputation score gained by defended Castle.
CastleDefendedPoints = 750
# Reputation score gained per clan members of festival winning party.
FestivalOfDarknessWin = 200
# Reputation score gained for per hero clan members.
HeroPoints = 1000
# Minimum Reputation score gained after completing 2nd class transfer under Academy.
CompleteAcademyMinPoints = 190
# Maximum Reputation score gained after completing 2nd class transfer under Academy.
CompleteAcademyMaxPoints = 650
# Reputation score gained per killed ballista.
KillBallistaPoints = 30
# Reputation score gained for one Blood Alliance.
BloodAlliancePoints = 500
# Reputation score gained for 10 Blood Oaths.
BloodOathPoints = 200
# Reputation score gained for 100 Knight's Epaulettes.
KnightsEpaulettePoints = 20
# Reputation score gained per clan member listed as top raid killers.
1stRaidRankingPoints = 1250
2ndRaidRankingPoints = 900
3rdRaidRankingPoints = 700
4thRaidRankingPoints = 600
5thRaidRankingPoints = 450
6thRaidRankingPoints = 350
7thRaidRankingPoints = 300
8thRaidRankingPoints = 200
9thRaidRankingPoints = 150
10thRaidRankingPoints = 100
UpTo50thRaidRankingPoints = 25
UpTo100thRaidRankingPoints = 12
# Reputation score gained/reduced per kill during a clan war or siege war.
ReputationScorePerKill = 1
# Reputation score reduced by loosing Fortress in battle.
LooseFortPoints = 0
# Reputation score reduced by loosing Castle in battle.
LooseCastlePoints = 3000
# Reputation score reduced by creating Royal Guard.
CreateRoyalGuardCost = 5000
# Reputation score reduced by creating Knight Unit.
CreateKnightUnitCost = 10000
# Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).
ReinforceKnightUnitCost = 5000
# Reputation score reduced by increasing clan level.
ClanLevel6Cost = 5000
ClanLevel7Cost = 10000
ClanLevel8Cost = 20000
ClanLevel9Cost = 40000
ClanLevel10Cost = 40000
ClanLevel11Cost = 75000
# Number of clan members needed to increase clan level.
ClanLevel6Requirement = 30
ClanLevel7Requirement = 50
ClanLevel8Requirement = 80
ClanLevel9Requirement = 120
ClanLevel10Requirement = 140
ClanLevel11Requirement = 170
# ---------------------------------------------------------------------------
# Other
# ---------------------------------------------------------------------------
# Allow riding wyvern ignoring 7 Signs status
# This will allow Castle Lords to ride wyvern even when Dusk has won Seal of Strife
# Default: False
AllowRideWyvernAlways = False
# Allow riding wyvern during Castle/Fort Siege
# Default: True
AllowRideWyvernDuringSiege = True
# Allow riding mounts (wyvern excluded) during Castle/Fort Siege
# Default: False
AllowRideMountsDuringSiege = False

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# ---------------------------------------------------------------------------
# Floodprotector Options
# ---------------------------------------------------------------------------
# The following settings can be applied to each feature:
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
# LogFlooding - whether flooding should be logged (only first occurrence of flooding and total count of flood requests is logged)
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail'), valid only if PunishmentLimit is greater than 0
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'
# UseItem - item usage flooding
# Item usage interval
# Disabled to match retail, if you want to enable this protection change the value to 4 for example.
# Default: 0
FloodProtectorUseItemInterval = 0
FloodProtectorUseItemLogFlooding = False
FloodProtectorUseItemPunishmentLimit = 0
FloodProtectorUseItemPunishmentType = none
FloodProtectorUseItemPunishmentTime = 0
# RollDice - rolling dice flooding
FloodProtectorRollDiceInterval = 42
FloodProtectorRollDiceLogFlooding = False
FloodProtectorRollDicePunishmentLimit = 0
FloodProtectorRollDicePunishmentType = none
FloodProtectorRollDicePunishmentTime = 0
# ItemPetSummon - item summoning and pet mounting flooding
FloodProtectorItemPetSummonInterval = 16
FloodProtectorItemPetSummonLogFlooding = False
FloodProtectorItemPetSummonPunishmentLimit = 0
FloodProtectorItemPetSummonPunishmentType = none
FloodProtectorItemPetSummonPunishmentTime = 0
# HeroVoice - hero voice flooding
FloodProtectorHeroVoiceInterval = 100
FloodProtectorHeroVoiceLogFlooding = False
FloodProtectorHeroVoicePunishmentLimit = 0
FloodProtectorHeroVoicePunishmentType = none
FloodProtectorHeroVoicePunishmentTime = 0
# GlobalChat - global chat flooding
FloodProtectorGlobalChatInterval = 5
FloodProtectorGlobalChatLogFlooding = False
FloodProtectorGlobalChatPunishmentLimit = 0
FloodProtectorGlobalChatPunishmentType = none
FloodProtectorGlobalChatPunishmentTime = 0
# Subclass - subclass flooding
FloodProtectorSubclassInterval = 20
FloodProtectorSubclassLogFlooding = False
FloodProtectorSubclassPunishmentLimit = 0
FloodProtectorSubclassPunishmentType = none
FloodProtectorSubclassPunishmentTime = 0
# DropItem - drop item flooding
FloodProtectorDropItemInterval = 10
FloodProtectorDropItemLogFlooding = False
FloodProtectorDropItemPunishmentLimit = 0
FloodProtectorDropItemPunishmentType = none
FloodProtectorDropItemPunishmentTime = 0
# ServerBypass - server bypass flooding
FloodProtectorServerBypassInterval = 5
FloodProtectorServerBypassLogFlooding = False
FloodProtectorServerBypassPunishmentLimit = 0
FloodProtectorServerBypassPunishmentType = none
FloodProtectorServerBypassPunishmentTime = 0
# ServerBypass - multisell list request flooding
FloodProtectorMultiSellInterval = 10
FloodProtectorMultiSellLogFlooding = False
FloodProtectorMultiSellPunishmentLimit = 0
FloodProtectorMultiSellPunishmentType = none
FloodProtectorMultiSellPunishmentTime = 0
# All kind of other transactions - to/from pet, private store, warehouse, destroy
FloodProtectorTransactionInterval = 10
FloodProtectorTransactionLogFlooding = False
FloodProtectorTransactionPunishmentLimit = 0
FloodProtectorTransactionPunishmentType = none
FloodProtectorTransactionPunishmentTime = 0
# Manufacture
FloodProtectorManufactureInterval = 3
FloodProtectorManufactureLogFlooding = False
FloodProtectorManufacturePunishmentLimit = 0
FloodProtectorManufacturePunishmentType = none
FloodProtectorManufacturePunishmentTime = 0
# SendMail - sending mail interval, 10s on retail
FloodProtectorSendMailInterval = 100
FloodProtectorSendMailLogFlooding = False
FloodProtectorSendMailPunishmentLimit = 0
FloodProtectorSendMailPunishmentType = none
FloodProtectorSendMailPunishmentTime = 0
# CharacterSelect - attempts to load character
FloodProtectorCharacterSelectInterval = 30
FloodProtectorCharacterSelectLogFlooding = False
FloodProtectorCharacterSelectPunishmentLimit = 0
FloodProtectorCharacterSelectPunishmentType = none
FloodProtectorCharacterSelectPunishmentTime = 0
# Item Auction - Request for refresh
FloodProtectorItemAuctionInterval = 9
FloodProtectorItemAuctionLogFlooding = False
FloodProtectorItemAuctionPunishmentLimit = 0
FloodProtectorItemAuctionPunishmentType = none
FloodProtectorItemAuctionPunishmentTime = 0
# Player Action - Next Target, Attack, etc
FloodProtectorPlayerActionInterval = 1
FloodProtectorPlayerActionLogFlooding = False
FloodProtectorPlayerActionPunishmentLimit = 0
FloodProtectorPlayerActionPunishmentType = none
FloodProtectorPlayerActionPunishmentTime = 0

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# ---------------------------------------------------------------------------
# Fort Siege Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Length of siege before the count down (in minutes).
SiegeLength = 60
# This defines how long you need to wait until the suspicious merchant will spawn after siege ends (in minutes).
# Keep in mind when merchant spawns, the fort can be immediately sieged.
# Default: 180
SuspiciousMerchantRespawnDelay = 180
# This defines how long you have to kill all commanders once you kill the first one (in minutes).
# After that time (if all commanders not killed) all commanders and doors get respawned.
CountDownLength = 10
# Max number of flags per clan.
MaxFlags = 1
# Minimum clan level needed to sign up.
SiegeClanMinLevel = 4
#Max number of clans that can register on each side.
AttackerMaxClans = 500
# This option, if enabled, will enable register Fortress Siege to Castle owners just in territory.
# Default: True
JustToTerritory = True
# ---------------------------------------------------------------------------
# Fortress Commander Spawns
# ---------------------------------------------------------------------------
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
# Name - fortress name
# N - number - 1: Archer Comander
# - 2: Guard Commander
# - 3: Support Unit Commander
# - 4: Main Machine - not supported yet, used General
# - 5: General - not used yet, will be used once control room is supported
# Please keep the correct order of commanders, otherwise client will show wrong occupied barracks.
# Control room (main machine) currently emulated in client.
# x,y,z - coords
# heading
# npc_id - id of template
# Flag syntax: NameFlagN = x,y,z,flag_id
# Name - fortress name
# N - number
# x,y,z - coords
# flag_id - id of combat flag
# Shanty Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
ShantyCommander1 = -52435,155188,-1768,20000,35683
ShantyCommander2 = -52128,157752,-2024,29864,35677
ShantyCommander3 = -53944,155433,-2024,7304,35680
# Flag syntax: NameFlagN = x,y,z,flag_id
ShantyFlag1 = -53086,156493,-1896,9819
ShantyFlag2 = -53054,156605,-1896,9819
ShantyFlag3 = -53032,156689,-1896,9819
# Southern Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
SouthernCommander1 = -21328,218864,-2952,0,35719
SouthernCommander2 = -22992,218160,-3208,0,35713
SouthernCommander3 = -21520,221504,-3208,45328,35716
SouthernCommander4 = -22728,221746,-3200,33168,35721
# Flag syntax: NameFlagN = x,y,z,flag_id
SouthernFlag1 = -22386,219917,-3079,9819
SouthernFlag2 = -22386,219798,-3079,9819
SouthernFlag3 = -22386,219679,-3079,9819
# Hive Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
HiveCommander1 = 15152,188128,-2640,0,35752
HiveCommander2 = 17984,187536,-2896,45056,35746
HiveCommander3 = 16016,189520,-2888,0,35749
# Flag syntax: NameFlagN = x,y,z,flag_id
HiveFlag1 = 16685,188358,-2770,9819
HiveFlag2 = 16761,188306,-2770,9819
HiveFlag3 = 16847,188257,-2770,9819
# Valley Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
ValleyCommander1 = 124768,121856,-2296,0,35788
ValleyCommander2 = 124299,123614,-2552,49192,35782
ValleyCommander3 = 124768,124640,-2552,54480,35785
ValleyCommander4 = 128048,123344,-2536,35028,35790
# Flag syntax: NameFlagN = x,y,z,flag_id
ValleyFlag1 = 125970,123653,-2429,9819
ValleyFlag2 = 126092,123650,-2429,9819
ValleyFlag3 = 126205,123648,-2429,9819
# Ivory Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
IvoryCommander1 = 72400,2896,-2760,0,35821
IvoryCommander2 = 73788,5479,-3016,55136,35815
IvoryCommander3 = 71264,4144,-3008,0,35818
# Flag syntax: NameFlagN = x,y,z,flag_id
IvoryFlag1 = 72565,4436,-2888,9819
IvoryFlag2 = 72660,4512,-2888,9819
IvoryFlag3 = 72759,4594,-2888,9819
# Narsell Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
NarsellCommander1 = 154704,53856,-2968,0,35852
NarsellCommander2 = 155576,56592,-3224,59224,35846
NarsellCommander3 = 153328,54848,-3216,5512,35849
# Flag syntax: NameFlagN = x,y,z,flag_id
NarsellFlag1 = 154567,55397,-3097,9819
NarsellFlag2 = 154650,55493,-3097,9819
NarsellFlag3 = 154715,55587,-3097,9819
# Bayou Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
BayouCommander1 = 188624,38240,-3128,0,35888
BayouCommander2 = 188160,39920,-3376,49284,35882
BayouCommander3 = 188626,41066,-3376,57140,35885
BayouCommander4 = 191846,39764,-3368,33020,35890
# Flag syntax: NameFlagN = x,y,z,flag_id
BayouFlag1 = 189838,40063,-3253,9819
BayouFlag2 = 189931,40060,-3253,9819
BayouFlag3 = 190052,40062,-3253,9819
# White Sands Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
WhiteSandsCommander1 = 117216,205648,-3048,0,35921
WhiteSandsCommander2 = 118880,203568,-3304,5396,35915
WhiteSandsCommander3 = 118560,206560,-3304,48872,35918
# Flag syntax: NameFlagN = x,y,z,flag_id
WhiteSandsFlag1 = 118640,205151,-3176,9819
WhiteSandsFlag2 = 118690,205062,-3176,9819
WhiteSandsFlag3 = 118742,204968,-3176,9819
# Borderland Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
BorderlandCommander1 = 159664,-72224,-2584,0,35957
BorderlandCommander2 = 157968,-71659,-2832,59020,35951
BorderlandCommander3 = 157312,-70640,-2832,0,35954
BorderlandCommander4 = 160194,-68688,-2824,43272,35959
# Flag syntax: NameFlagN = x,y,z,flag_id
BorderlandFlag1 = 158817,-70229,-2708,9819
BorderlandFlag2 = 158883,-70145,-2708,9819
BorderlandFlag3 = 158946,-70045,-2708,9819
# Swamp Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
SwampCommander1 = 71264,-60512,-2504,0,35995
SwampCommander2 = 71248,-62352,-2752,12388,35989
SwampCommander3 = 68688,-59648,-2752,56012,35992
SwampCommander4 = 68005,-60866,-2744,5424,35997
# Flag syntax: NameFlagN = x,y,z,flag_id
SwampFlag1 = 69829,-61087,-2629,9819
SwampFlag2 = 69979,-61144,-2632,9819
SwampFlag3 = 70069,-61182,-2629,9819
# Archaic Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
ArchaicCommander1 = 109856,-142640,-2672,0,36028
ArchaicCommander2 = 109600,-139735,-2928,62612,36022
ArchaicCommander3 = 108223,-142209,-2920,8524,36025
# Flag syntax: NameFlagN = x,y,z,flag_id
ArchaicFlag1 = 109142,-141243,-2801,9819
ArchaicFlag2 = 109184,-141129,-2801,9819
ArchaicFlag3 = 109214,-141016,-2801,9819
# Floran Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
FloranCommander1 = 6528,151872,-2608,0,36064
FloranCommander2 = 7006,148242,-2856,32768,36058
FloranCommander3 = 4384,150992,-2856,0,36061
FloranCommander4 = 5246,152319,-2848,49151,36066
# Flag syntax: NameFlagN = x,y,z,flag_id
FloranFlag1 = 5293,149624,-2732,9819
FloranFlag2 = 5306,149743,-2732,9819
FloranFlag3 = 5299,149870,-2732,9819
# Cloud Mountain Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
CloudMountainCommander1 = -55248,90496,-2536,0,36102
CloudMountainCommander2 = -55791,91856,-2792,0,36096
CloudMountainCommander3 = -54168,92604,-2784,49196,36099
CloudMountainCommander4 = -50913,92259,-2776,41188,36104
# Flag syntax: NameFlagN = x,y,z,flag_id
CloudMountainFlag1 = -53354,91537,-2664,9819
CloudMountainFlag2 = -53237,91537,-2664,9819
CloudMountainFlag3 = -53112,91537,-2664,9819
# Tanor Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
TanorCommander1 = 58480,139648,-1464,0,36135
TanorCommander2 = 61864,139257,-1728,46896,36129
TanorCommander3 = 59436,140834,-1720,47296,36132
# Flag syntax: NameFlagN = x,y,z,flag_id
TanorFlag1 = 60225,139771,-1597,9819
TanorFlag2 = 60362,139742,-1597,9819
TanorFlag3 = 60467,139727,-1597,9819
# DragonSpine Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
DragonspineCommander1 = 13184,94928,-3144,0,36166
DragonspineCommander2 = 9472,94992,-3392,0,36160
DragonspineCommander3 = 12829,96214,-3392,49152,36163
# Flag syntax: NameFlagN = x,y,z,flag_id
DragonspineFlag1 = 11459,95308,-3264,9819
DragonspineFlag2 = 11527,95301,-3264,9819
DragonspineFlag3 = 11623,95311,-3264,9819
# Antharas Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
AntharasCommander1 = 79440,88752,-2600,0,36202
AntharasCommander2 = 77262,91704,-2856,5112,36196
AntharasCommander3 = 80929,90510,-2856,40192,36199
AntharasCommander4 = 80755,89002,-2848,21984,36204
# Flag syntax: NameFlagN = x,y,z,flag_id
AntharasFlag1 = 79470,91299,-2728,9819
AntharasFlag2 = 79528,91187,-2728,9819
AntharasFlag3 = 79580,91095,-2728,9819
# Western Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
WesternCommander1 = 113481,-16058,-712,0,36240
WesternCommander2 = 109872,-16624,-968,16384,36234
WesternCommander3 = 112601,-13933,-960,49152,36237
WesternCommander4 = 113929,-14801,-960,32768,36242
# Flag syntax: NameFlagN = x,y,z,flag_id
WesternFlag1 = 111280,-14820,-839,9819
WesternFlag2 = 111380,-14820,-839,9819
WesternFlag3 = 111480,-14820,-839,9819
# Hunters Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
HuntersCommander1 = 123232,94400,-1856,0,36278
HuntersCommander2 = 122688,95760,-2112,0,36272
HuntersCommander3 = 124305,96528,-2104,49151,36275
HuntersCommander4 = 127632,96240,-2096,40892,36280
# Flag syntax: NameFlagN = x,y,z,flag_id
HuntersFlag1 = 125155,95455,-1984,9819
HuntersFlag2 = 125255,95455,-1984,9819
HuntersFlag3 = 125355,95455,-1984,9819
# Aaru Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
AaruCommander1 = 74288,186912,-2296,0,36311
AaruCommander2 = 71392,184720,-2552,5528,36305
AaruCommander3 = 71542,186410,-2552,55088,36308
# Flag syntax: NameFlagN = x,y,z,flag_id
AaruFlag1 = 73029,186303,-2424,9819
AaruFlag2 = 72923,186247,-2424,9819
AaruFlag3 = 72833,186178,-2424,9819
# Demon Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
DemonCommander1 = 100752,-53664,-360,0,36347
DemonCommander2 = 100688,-57440,-616,16384,36341
DemonCommander3 = 99484,-54027,-616,0,36344
# Flag syntax: NameFlagN = x,y,z,flag_id
DemonFlag1 = 100400,-55401,-488,9819
DemonFlag2 = 100400,-55301,-488,9819
DemonFlag3 = 100400,-55201,-488,9819
# Monastic Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
MonasticCommander1 = 73680,-95456,-1144,0,36385
MonasticCommander2 = 70189,-93935,-1400,61576,36379
MonasticCommander3 = 73831,-94119,-1400,45536,36382
# Flag syntax: NameFlagN = x,y,z,flag_id
MonasticFlag1 = 72174,-94437,-1271,9819
MonasticFlag2 = 72294,-94481,-1271,9819
MonasticFlag3 = 72401,-94526,-1271,9819

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# ---------------------------------------------------------------------------
# General Server Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Administrator
# ---------------------------------------------------------------------------
# If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
# Default: False
EverybodyHasAdminRights = False
# If True, only accounts with GM access can enter the server.
# Default: False
ServerGMOnly = False
# Enable GMs to have the glowing aura of a Hero character on login.
# Notes:
# GMs can do "///hero" on themselves and get this aura voluntarily.
# It's advised to keep this off due to graphic lag.
# Default: False
GMHeroAura = False
# Whether GM logins in builder hide mode by default.
# Default: True
GMStartupBuilderHide = True
# Auto set invulnerable status to a GM on login.
# Default: False
GMStartupInvulnerable = True
# Auto set invisible status to a GM on login.
# Default: False
GMStartupInvisible = True
# Auto block private messages to a GM on login.
# Default: False
GMStartupSilence = False
# Auto list GMs in GM list (/gmlist) on login.
# Default: False
GMStartupAutoList = False
# Auto set diet mode on to a GM on login (affects your weight penalty).
# Default: False
GMStartupDietMode = False
# Item restrictions apply to GMs as well? (True = restricted usage)
# Default: True
GMItemRestriction = True
# Skill restrictions apply to GMs as well? (True = restricted usage)
# Default: True
GMSkillRestriction = True
# Allow GMs to drop/trade non-tradable and quest(drop only) items
# Default: False
GMTradeRestrictedItems = False
# Allow GMs to restart/exit while is fighting stance
# Default: True
GMRestartFighting = True
# Show the GM's name behind an announcement made by him
# example: "Announce: hi (HanWik)"
GMShowAnnouncerName = False
# Show the GM's name before an announcement made by him
# example: "Nyaran: hi"
GMShowCritAnnouncerName = False
# Give special skills for every GM
# 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
# Default: False
GMGiveSpecialSkills = False
# Give special aura skills for every GM
# 7029,23238-23249,23253-23296 (Master's Blessing)
# Default: False
GMGiveSpecialAuraSkills = False
# Debug html paths for GM characters.
# Default: True
GMDebugHtmlPaths = True
# In case you are not satisfied with the retail-like implementation of //gmspeed",
# with this config you can rollback it to the old custom L2J version of the GM Speed.
# Default: False
UseSuperHasteAsGMSpeed = False
# ---------------------------------------------------------------------------
# Server Security
# ---------------------------------------------------------------------------
#Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
# Default: False
LogChat = False
# Default: False
LogAutoAnnouncements = False
# Default: False
LogItems = False
# Log only Adena and equippable items if LogItems is enabled
LogItemsSmallLog = False
# Default: False
LogItemEnchants = False
# Default: False
LogSkillEnchants = False
# Default: False
GMAudit = False
# Check players for non-allowed skills
# Default: False
SkillCheckEnable = True
# If true, remove invalid skills from player and database.
# Report only, if false.
# Default: False
SkillCheckRemove = True
# Check also GM characters (only if SkillCheckEnable = True)
# Default: True
SkillCheckGM = False
# ---------------------------------------------------------------------------
# Optimization
# ---------------------------------------------------------------------------
# Items on ground management.
# Allow players to drop items on the ground.
# Default: True
AllowDiscardItem = True
# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
# Default: 600
AutoDestroyDroppedItemAfter = 600
# Time in seconds after which dropped herb will be auto-destroyed
# Default: 60
AutoDestroyHerbTime = 60
# List of item id that will not be destroyed (separated by "," like 57,5575,6673).
# Notes:
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Items on this list will be protected regardless of the following options.
# Default: 0
ListOfProtectedItems = 0
# Cleans up the server database on startup.
# The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
# Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
# If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
# Default: True
DatabaseCleanUp = True
# This is the interval (in minutes), that the gameserver will update a players information such as location.
# The higher you set this number, there will be less character information saving so you will have less accessing of the database and your hard drive(s).
# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
# A value of 0 disables periodic saving.
# Independent of this setting the character is always saved after leaving the world.
# Default: 15
CharacterDataStoreInterval = 15
# This enables the server to only update items when saving the character.
# Enabling this greatly reduces DB usage and improves performance.
# WARNING: This option causes item loss during crashes.
# Default: False
LazyItemsUpdate = False
# When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
# Default: True
UpdateItemsOnCharStore = True
# Also delete from world misc. items dropped by players (all except equip-able items).
# Notes:
# Works only if AutoDestroyDroppedItemAfter is greater than 0.
# Default: False
DestroyPlayerDroppedItem = False
# Destroy dropped equippable items (armor, weapon, jewelry).
# Notes:
# Works only if DestroyPlayerDroppedItem = True
# Default: False
DestroyEquipableItem = False
# Make all items destroyable.
# If enabled players can destroy all items!!!
DestroyAllItems = False
# Save dropped items into the database for restoring after restart.
# Default: False
SaveDroppedItem = False
# Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
# If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
# Default: False
EmptyDroppedItemTableAfterLoad = False
# Time interval in minutes to save in DB items on ground. Disabled = 0.
# Notes:
# If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
# Default: 60
SaveDroppedItemInterval = 60
# Delete all saved items from the database on next restart?
# Notes:
# Works only if SaveDroppedItem = False.
# Default: False
ClearDroppedItemTable = False
# Delete invalid quest from players.
# Default: False
AutoDeleteInvalidQuestData = False
# Allow creating multiple non-stackable items at one time?
# Default: True
MultipleItemDrop = True
# Forces full item inventory packet to be sent for any item change.
# Notes:
# This can increase network traffic
# Default: False
ForceInventoryUpdate = False
# True = Load html's into cache only on first time html is requested.
# False = Load all html's into cache on server startup.
# Default: False
LazyCache = False
# Check if html files contain non ASCII characters.
# Default = True
CheckHtmlEncoding = True
# Cache all character names in to memory on server startup
# False - names are loaded from Db when they are requested
# True - decrease Db usage , increase memory consumption
# Default: True
CacheCharNames = True
# Minimum and maximum variables in seconds for NPC animation delay.
# You must keep MinNpcAnimation lower or equal to MaxNpcAnimation.
# Set values to 0 for disabling random animations.
# Default: 5
MinNpcAnimation = 5
# Default: 60
MaxNpcAnimation = 60
# Default: 5
MinMonsterAnimation = 5
# Default: 60
MaxMonsterAnimation = 60
# Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
# Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
# Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
# The always on option allows to ignore all this and let all grids be active at all times (not suggested).
# Default: False
GridsAlwaysOn = False
# Default: 1
GridNeighborTurnOnTime = 1
# Default: 90
GridNeighborTurnOffTime = 90
# Correct buylist prices when lower than sell price.
# Default: True
CorrectPrices = True
# ---------------------------------------------------------------------------
# Falling Damage
# ---------------------------------------------------------------------------
# Allow characters to receive damage from falling.
# CoordSynchronize = 2 is recommended.
# Default: True
EnableFallingDamage = True
# ---------------------------------------------------------------------------
# Features
# ---------------------------------------------------------------------------
# Peace Zone Modes:
# 0 = Peace All the Time
# 1 = PVP During Siege for siege participants
# 2 = PVP All the Time
# Default: 0
PeaceZoneMode = 0
# Global Chat.
# Available Options: ON, OFF, GM, GLOBAL
# Default: ON
GlobalChat = ON
# Trade Chat.
# Available Options: ON, OFF, GM, GLOBAL
# Default: ON
TradeChat = ON
# Minimum level for chat, 0 = disable.
MinimumChatLevel = 0
# If you are experiencing problems with Warehouse transactions, feel free to disable them here.
# Default: True
AllowWarehouse = True
# Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
# Default: False
WarehouseCache = False
# How long warehouse should be stored in memory.
# Default: 15
WarehouseCacheTime = 15
# Default: True
AllowRefund = True
# Default: True
AllowMail = True
# Default: True
AllowAttachments = True
# If True player can try on weapon and armor in shop.
# Default: True
AllowWear = True
# Default: 5
WearDelay = 5
#Adena cost to try on an item.
# Default: 10
WearPrice = 10
# ---------------------------------------------------------------------------
# Instances
# ---------------------------------------------------------------------------
# Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
# Default: False
RestorePlayerInstance = True
# Set whether summon skills can be used to summon players inside an instance.
# When enabled individual instances can have summoning disabled in instance xml's.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: False
AllowSummonInInstance = False
# When a player dies, is removed from instance after a fixed period of time.
# Time in seconds.
# Default: 60
EjectDeadPlayerTime = 60
# When is instance finished, is set time to destruction currency instance.
# Time in seconds.
# Default: 300
DefaultFinishTime = 300
# ---------------------------------------------------------------------------
# Misc Settings
# ---------------------------------------------------------------------------
# Default: True
AllowRace = True
# Default: True
AllowWater = True
# Enable pets for rent (wyvern & strider) from pet managers.
# Default: False
AllowRentPet = False
# Default: True
AllowFishing = True
# Default: True
AllowBoat = True
# Boat broadcast radius.
# If players getting annoyed by boat shouts then radius can be decreased.
# Default: 20000
BoatBroadcastRadius = 20000
# Default: True
AllowCursedWeapons = True
# Show "data/html/servnews.htm" when a character enters world.
# Default: False
ShowServerNews = False
# Enable the Community Board.
# Default: True
EnableCommunityBoard = True
# Default Community Board page.
# Default: _bbshome
BBSDefault = _bbshome
# Enable chat filter
# Default = False
UseChatFilter = False
# Replace filter words with following chars
ChatFilterChars = ^_^
# Banchat for channels, split ";"
# GENERAL (white)
# SHOUT (!)
# WHISPER (")
# PARTY (#)
# CLAN (@)
# GM (//gmchat)
# PETITION_PLAYER (*)
# PETITION_GM (*)
# TRADE (+)
# ALLIANCE ($)
# ANNOUNCEMENT
# BOAT
# FRIEND
# MSNCHAT
# PARTYMATCH_ROOM
# PARTYROOM_COMMANDER (Yellow)
# PARTYROOM_ALL (Red)
# HERO_VOICE (%)
# CRITICAL_ANNOUNCE
# SCREEN_ANNOUNCE
# BATTLEFIELD
# MPCC_ROOM
# NPC_GENERAL
# NPC_SHOUT
# Default: GENERAL;SHOUT;TRADE;HERO_VOICE
BanChatChannels = GENERAL;SHOUT;TRADE;HERO_VOICE
# ---------------------------------------------------------------------------
# Manor
# ---------------------------------------------------------------------------
# Default: True
AllowManor = True
# Manor refresh time in military hours.
# Default: 20 (8pm)
AltManorRefreshTime = 20
# Manor refresh time (minutes).
# Default: 00 (start of the hour)
AltManorRefreshMin = 00
# Manor period approve time in military hours.
# Default: 4 (4am)
AltManorApproveTime = 4
# Manor period approve time (minutes).
# Default: 30
AltManorApproveMin = 30
# Manor maintenance time (minutes).
# Default: 6
AltManorMaintenanceMin = 6
# Manor Save Type.
# True = Save data into the database after every action
# Default: False
AltManorSaveAllActions = False
# Manor Save Period (used only if AltManorSaveAllActions = False)
# Default: 2 (hour)
AltManorSavePeriodRate = 2
# ---------------------------------------------------------------------------
# Lottery
# ---------------------------------------------------------------------------
# Default: True
AllowLottery = True
# Initial Lottery prize.
# Default: 50000
AltLotteryPrize = 50000
# Lottery Ticket Price
# Default: 2000
AltLotteryTicketPrice = 2000
# What part of jackpot amount should receive characters who pick 5 wining numbers
# Default: 0.6
AltLottery5NumberRate = 0.6
# What part of jackpot amount should receive characters who pick 4 wining numbers
# Default: 0.2
AltLottery4NumberRate = 0.2
# What part of jackpot amount should receive characters who pick 3 wining numbers
# Default: 0.2
AltLottery3NumberRate = 0.2
# How much Adena receive characters who pick two or less of the winning number
# Default: 200
AltLottery2and1NumberPrize = 200
# ---------------------------------------------------------------------------
# Fishing Tournament
# ---------------------------------------------------------------------------
# Enable or disable the Fishing Tournament system
AltFishChampionshipEnabled = True
# Item Id used as reward
AltFishChampionshipRewardItemId = 57
# Item count used as reward (for the 5 first winners)
AltFishChampionshipReward1 = 800000
AltFishChampionshipReward2 = 500000
AltFishChampionshipReward3 = 300000
AltFishChampionshipReward4 = 200000
AltFishChampionshipReward5 = 100000
# ---------------------------------------------------------------------------
# Item Auction
# ---------------------------------------------------------------------------
#
AltItemAuctionEnabled = True
# Number of days before auction cleared from database with all bids.
# Default: 14
AltItemAuctionExpiredAfter = 14
# Auction extends to specified amount of seconds if one or more new bids added.
# By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
# Values higher than 60s is not recommended.
# Default: 0
AltItemAuctionTimeExtendsOnBid = 0
# ---------------------------------------------------------------------------
# Dimension Rift
# ---------------------------------------------------------------------------
# Minimal party size to enter rift. Min = 2, Max = 9.
# If while inside the rift, the party becomes smaller, all members will be teleported back.
# Default: 2
RiftMinPartySize = 2
# Number of maximum jumps between rooms allowed, after this time party will be teleported back
# Default: 4
MaxRiftJumps = 4
# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
# Default: 10000
RiftSpawnDelay = 10000
# Time between automatic jumps in seconds
# Default: 480
AutoJumpsDelayMin = 480
# Default: 600
AutoJumpsDelayMax = 600
# Time Multiplier for stay in the boss room
# Default: 1.5
BossRoomTimeMultiply = 1.5
# Cost in dimension fragments to enter the rift, each party member must own this amount
# Default: 18
RecruitCost = 18
# Default: 21
SoldierCost = 21
# Default: 24
OfficerCost = 24
# Default: 27
CaptainCost = 27
# Default: 30
CommanderCost = 30
# Default: 33
HeroCost = 33
# ---------------------------------------------------------------------------
# Four Sepulchers
# ---------------------------------------------------------------------------
# Default: 50
TimeOfAttack = 50
# Default: 5
TimeOfCoolDown = 5
# Default: 3
TimeOfEntry = 3
# Default: 2
TimeOfWarmUp = 2
# Default: 4
NumberOfNecessaryPartyMembers = 4
# ---------------------------------------------------------------------------
# Punishment
# ---------------------------------------------------------------------------
# Player punishment for illegal actions:
# 1 - broadcast warning to gms only
# 2 - kick player(default)
# 3 - kick & ban player
# 4 - jail player (define minutes of jail with param: 0 = infinite)
# Default: 2
DefaultPunish = 2
# This setting typically specifies the duration of the above punishment.
# Default: 0
DefaultPunishParam = 0
# Apply default punish if player buy items for zero Adena.
# Default: True
OnlyGMItemsFree = True
# Jail is a PvP zone.
# Default: False
JailIsPvp = False
# Disable all chat in jail (except normal one)
# Default: True
JailDisableChat = True
# Disable all transaction in jail
# Trade/Store/Drop
# Default: False
JailDisableTransaction = False
# Enchant Skill Details Settings
# Default: 1,5
NormalEnchantCostMultipiler = 1
SafeEnchantCostMultipiler = 5
# ---------------------------------------------------------------------------
# Custom Components
# ---------------------------------------------------------------------------
# Default: False
CustomNpcData = True
# Default: False
CustomTeleportTable = True
# Default: False
CustomSkillsLoad = True
# Default: False
CustomItemsLoad = True
# Default: False
CustomMultisellLoad = True
# Default: False
CustomBuyListLoad = True
# ---------------------------------------------------------------------------
# Teleport Bookmark Settings
# ---------------------------------------------------------------------------
# Consume item for teleporting.
# No item consume: -1
# Default: 20033 (Teleport Flag)
BookmarkConsumeItemId = 20033
# ---------------------------------------------------------------------------
# Birthday Event Settings
# ---------------------------------------------------------------------------
# Gift sent with Mail System
# Default: 22187
AltBirthdayGift = 22187
# Mail Subject
AltBirthdayMailSubject = Happy Birthday!
# Mail Content
# $c1: Player name
# $s1: Age
AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
# ---------------------------------------------------------------------------
# Handy's Block Checker Event Settings
# ---------------------------------------------------------------------------
# Enable the Handy's Block Checker event
# Default: True
EnableBlockCheckerEvent = True
# Minimum number of members on each team before
# be able to start the event
# Min: 1
# Max: 6
# Retail: 2
BlockCheckerMinTeamMembers = 2
# Fair play
# Players can choose what team to play. However, by
# enabling this property to true, the teams will be
# balanced in the teleport to the arena
HBCEFairPlay = True
# ---------------------------------------------------------------------------
# Hellbound Settings
# ---------------------------------------------------------------------------
# If true, players can enter the Hellbound island without any quests
# Default: False
HellboundWithoutQuest = False
# ---------------------------------------------------------------------------
# Bot Report Button settings
# ---------------------------------------------------------------------------
# Enable the bot report button on the desired game servers.
# Default: True
EnableBotReportButton = True
# Report points restart hour. Format: HH:MM ( PM mode, 24 hours clock)
# Default: 00:00
BotReportPointsResetHour = 00:00
# Delay between reports from the same player (in minutes)
# Default: 30 minutes
BotReportDelay = 30
# Allow players from the same clan to report the same bot
# Default: False
AllowReportsFromSameClanMembers = False
# ---------------------------------------------------------------------------
# Prime-Shop Settings
# ---------------------------------------------------------------------------
# Enable Prime-Shop.
# Must enable in L2.ini client file.
# Default: False
EnablePrimeShop = False
# Item Id used by prime shop.
# Default: -1
PrimeShopItemId = -1
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Do not touch these if you do not know what you are doing.
# These settings are for debugging servers ONLY. They are not meant for LIVE servers.
# Html action cache debugging
# Default: False
HtmlActionCacheDebug = False
# Packet handler debug output
# Default: False
PacketHandlerDebug = False
# Default: False
Developer = False
# Don't load Handlers
# Default: False
AltDevNoHandlers = False
# Don't load quests.
# Default: False
AltDevNoQuests = False
# Don't load spawntable.
# Default: False
AltDevNoSpawns = False
# Show quests while loading them.
# Default: False
AltDevShowQuestsLoadInLogs = False
# Show scripts while loading them.
# Default: False
AltDevShowScriptsLoadInLogs = False

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# =================================================================
# Geodata
# =================================================================
# Specifies the path to geodata files. For example, when using geodata files located
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
GeoDataPath = ./data/geodata/
# Specifies the geodata files type. Default: L2J
# L2J: Using L2J geodata files (filename e.g. 22_16.l2j)
# L2OFF: Using L2OFF geodata files (filename e.g. 22_16_conv.dat)
GeoDataType = L2J
# =================================================================
# Pathfinding
# =================================================================
# When line of movement check fails, the pathfinding algoritm is performed to look for
# an alternative path (e.g. walk around obstacle), default: True
PathFinding = True
# Pathfinding array buffers configuration, default: 1200x10;2000x10;3000x5;5000x3;10000x3
PathFindBuffers = 1200x10;2000x10;3000x5;5000x3;10000x3
# Movement weight, when moving from one to another axially and diagonally, default: 10 and 14
MoveWeight = 10
MoveWeightDiag = 14
# When movement flags of target node is blocked to any direction, use this weight instead of MoveWeight or MoveWeightDiag.
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 30
ObstacleWeight = 30
# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 12 and 18
# For proper function must be higher than MoveWeight.
HeuristicWeight = 12
HeuristicWeightDiag = 18
# Maximum number of generated nodes per one path-finding process, default 3500
MaxIterations = 3500
# =================================================================
# Line of Sight
# =================================================================
# Line of sight start at X percent of the character height, default: 75
PartOfCharacterHeight = 75
# Maximum height of an obstacle, which can exceed the line of sight, default: 32
MaxObstacleHeight = 32

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# ---------------------------------------------------------------------------
# Gracia Seeds Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Seed of Destruction Settings
# ---------------------------------------------------------------------------
# Count of Kills which needed for Stage 2
# Default: 10
TiatKillCountForNextState = 10
# Length of Stage 2 before the Defense state starts (in minutes).
# Default: 720min (12h)
Stage2Length = 720
# ---------------------------------------------------------------------------
# Tiat Settings
# ---------------------------------------------------------------------------
# Min. level for player
# Default: 75
MinLevel = 75
# Min. members in command channel
# Default: 36
MinPlayers = 36
# Min. members in command channel
# Default: 45
MaxPlayers = 45
# ---------------------------------------------------------------------------
# Seed of Infinity Settings
# ---------------------------------------------------------------------------
# Count of Kills Ekimus which needed for open Stage 3.
# Default: 5
EkimusKillCount = 5
# Attack to Erosion Hall - min and max players
# Default: 18
MinEroAttPlayers = 18
# Default: 27
MaxEroAttPlayers = 27
# Defence to Erosion Hall - min and max players
# Default: 18
MinEroDefPlayers = 18
# Seed of Infinity Settings
# Default: 27
MaxEroDefPlayers = 27
# Attack to Heart Hall - min and max players
# Default: 18
MinHeaAttPlayers = 18
# Default: 27
MaxHeaAttPlayers = 27
# Defence to Heart Hall - min and max players
# Default: 18
MinHeaDefPlayers = 18
# Default: 27
MaxHeaDefPlayers = 27

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# ---------------------------------------------------------------------------
# Antharas
# ---------------------------------------------------------------------------
# Delay of appearance time of Antharas. Value is minute. Range 3-60
AntharasWaitTime = 20
# Interval time of Antharas. Value is hour. Range 1-480
IntervalOfAntharasSpawn = 120
# Random interval. Range 1-192
RandomOfAntharasSpawn = 24
# ---------------------------------------------------------------------------
# Valakas
# ---------------------------------------------------------------------------
# Delay of appearance time of Valakas. Value is minute. Range 3-60
ValakasWaitTime = 30
# Interval time of Valakas. Value is hour. Range 1-480
IntervalOfValakasSpawn = 120
# Random interval. Range 1-192
RandomOfValakasSpawn = 24
# ---------------------------------------------------------------------------
# Baium
# ---------------------------------------------------------------------------
# Interval time of Baium. Value is hour. Range 1-480
IntervalOfBaiumSpawn = 120
# Random interval. Range 1-192
RandomOfBaiumSpawn = 3
# ---------------------------------------------------------------------------
# Core
# ---------------------------------------------------------------------------
# Interval time of Core. Value is hour. Range 1-480
IntervalOfCoreSpawn = 30
# Random interval. Range 1-192
RandomOfCoreSpawn = 2
# ---------------------------------------------------------------------------
# Orfen
# ---------------------------------------------------------------------------
# Interval time of Orfen. Value is hour. Range 1-480
IntervalOfOrfenSpawn = 48
# Random interval. Range 1-192
RandomOfOrfenSpawn = 2
# ---------------------------------------------------------------------------
# Queen Ant
# ---------------------------------------------------------------------------
# Interval time of QueenAnt. Value is hour. Range 1-480
IntervalOfQueenAntSpawn = 24
# Random interval. Range 1-192
RandomOfQueenAntSpawn = 2
# ---------------------------------------------------------------------------
# Frintezza
# ---------------------------------------------------------------------------
# Interval time of Frintezza. Value is hour. Range 1-480
IntervalOfFrintezzaSpawn = 48
# Random interval. Range 1-192
RandomOfFrintezzaSpawn = 8
# ---------------------------------------------------------------------------
# Beleth
# ---------------------------------------------------------------------------
# Interval time of Beleth. Value is hour. Range 1-480. Retail: 192
IntervalOfBelethSpawn = 120
# Random interval. Range 1-192. Retail: 148
RandomOfBelethSpawn = 24
#Minimal count of players for enter to Beleth. Retail: 36
BelethMinPlayers = 36

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# ---------------------------------------------------------------------------
# Interface Settings
# ---------------------------------------------------------------------------
# Enable L2jMobius GUI when OS supports it.
# Provides access to admin commands without the need to be online.
# Default: True
EnableGUI = True
# Dark theme.
# Use a dark version of the Nimbus theme.
# Default: True
DarkTheme = True

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# ---------------------------------------------------------------------------
# NPC Settings
# ---------------------------------------------------------------------------
# This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# General
# ---------------------------------------------------------------------------
# Global announcements will be made indicating Blacksmith/Merchant of Mammon
# Spawning points.
# Default: False
AnnounceMammonSpawn = False
# True - Mobs can be aggressive while in peace zones.
# False - Mobs can NOT be aggressive while in peace zones.
# Default: True
AltMobAgroInPeaceZone = True
# Defines whether NPCs are attackable by default
# Retail: True
AltAttackableNpcs = True
# Allows non-GM players to view NPC stats via shift-click
# Default: False
AltGameViewNpc = False
# Default: False
ShowNpcLevel = False
# Default: False
ShowNpcAggression = False
# Show clan, alliance crests for territory NPCs without quests
# Default: False
ShowCrestWithoutQuest = False
# Custom random EnchantEffect
# All npcs with weapons get random weapon enchanted value
# Enchantment is only visual, range is 4-21
# Default: False
EnableRandomEnchantEffect = False
# The minimum NPC level for the Gracia Epilogue rule:
# "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
# Notes:
# If you want to disable this feature then set it 99
# Default: 78
MinNPCLevelForDmgPenalty = 78
# The penalty in percent for -2 till -5 level differences
# default:
# normal - 0.7, 0.6, 0.6, 0.55
# critical - 0.75, 0.65, 0.6, 0.58
# skill - 0.8, 0.7, 0.65, 0.62
DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
# The minimum NPC level for the Gracia Epilogue rule:
# "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
# Notes:
# If you want to disable this feature then set it 99
# Default: 78
MinNPCLevelForMagicPenalty = 78
# The penalty in percent for -3 till -6 level differences
# Default: unknown
SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
# ---------------------------------------------------------------------------
# Monsters
# ---------------------------------------------------------------------------
# Decay Time Task (don't set it too low!) (in milliseconds):
# Default: 5000
DecayTimeTask = 5000
# This is the default corpse time (in seconds).
# Default: 7
DefaultCorpseTime = 7
# This is the time that will be added to spoiled corpse time (in seconds).
# Default: 10
SpoiledCorpseExtendTime = 10
# The time allowed to use a corpse consume skill before the corpse decays.
# Default: 2000
CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
# Maximum distance mobs can get aggro.
# Related post at https://l2jserver.com/forum/viewtopic.php?f=128&t=31588
# Default: 1500
# L2jMobius: 450
MaxAggroRange = 450
# Maximum distance monsters can randomly move from spawn.
# Default: 300
MaxDriftRange = 300
# Enable monster aggro distance check.
# When enabled monsters will lose aggro if pulled far away from spawn.
# Default: False
AggroDistanceCheckEnabled = False
# Maximum distance monsters can be pulled away from spawn.
# Default: 1500
AggroDistanceCheckRange = 1500
# Use maximum aggro distance check for raids.
# Grandbosses are excluded.
# Default: False
AggroDistanceCheckRaids = False
# Maximum distance raids can be pulled away from spawn.
# Default: 3000
AggroDistanceCheckRaidRange = 3000
# Use maximum aggro distance check in instances.
# Default: False
AggroDistanceCheckInstances = False
# Restore monster HP and MP when aggro is reset by distance.
# Default: True
AggroDistanceCheckRestoreLife = True
# ---------------------------------------------------------------------------
# Guards
# ---------------------------------------------------------------------------
# True - Allows guards to attack aggressive mobs within range.
# Default: False
GuardAttackAggroMob = False
# True - Allows guards to use return skill after combat.
# Default: False
EnableGuardReturn = True
# ---------------------------------------------------------------------------
# Pets
# ---------------------------------------------------------------------------
# This option enables or disables the Wyvern manager located in every castle
# to train Wyverns and Striders from Hatchlings.
# Default: False
AllowWyvernUpgrader = False
# Pets that can be rented.
# Example: 30827, 32471, 34486, 36547
# Default: 30827
ListPetRentNpc = 30827
# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
# Default: 12
MaximumSlotsForPet = 12
# HP/MP Regen Multiplier for Pets
# Default: 100, 100
PetHpRegenMultiplier = 100
PetMpRegenMultiplier = 100
# ---------------------------------------------------------------------------
# Raid Bosses
# ---------------------------------------------------------------------------
# Percent of HP and MP regeneration for raid bosses.
# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
# Default: 100, 100
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100
# Percent of physical and magical defense for raid bosses.
# Example: A setting of 10 will cause defense to be 90% lower than normal,
# while 110 will cause defense to be 10% higher than normal.
# Default: 100, 100
RaidPDefenceMultiplier = 100
RaidMDefenceMultiplier = 100
# Percent of physical and magical attack for raid bosses.
# Example: A setting of 10 will cause attack to be 90% lower than normal,
# while 110 will cause attack to be 10% higher than normal.
# Default: 100, 100
RaidPAttackMultiplier = 100
RaidMAttackMultiplier = 100
# Configure Minimum and Maximum time multiplier between raid boss re-spawn.
# By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
# re-spawn 24 hours to 48 hours.
# Default: 1.0, 1.0
RaidMinRespawnMultiplier = 1.0
RaidMaxRespawnMultiplier = 1.0
# Configure the interval at which raid boss minions will re-spawn.
# This time is in milliseconds, 1 minute is 60000 milliseconds.
# Default: 300000
RaidMinionRespawnTime = 300000
# Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
# Format: minionId1,timeInSec1;minionId2,timeInSec2
CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
# Force delete spawned minions upon master death.
# By default minions are deleted only for raidbosses.
# Default: False
ForceDeleteMinions = False
# Disable Raid Curse if raid more than 8 levels lower.
# Default: False
DisableRaidCurse = False
# Configure the interval at which raid bosses and minions wont reconsider their target
# This time is in seconds, 1 minute is 60 seconds.
# Default: 10,10,10
RaidChaosTime = 30
GrandChaosTime = 30
MinionChaosTime = 30

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# ---------------------------------------------------------------------------
# Olympiad Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like.
# If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything.
# Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Olympiad Start Time in Military hours Default 6pm (18)
# Default: 18
AltOlyStartTime = 18
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
# Default: 00
AltOlyMin = 00
# Maximum number of buffs.
# Default: 5
AltOlyMaxBuffs = 5
# Olympiad Competition Period, Default 6 hours.
# (If set different, should be increment by 10mins)
# Default: 21600000
AltOlyCPeriod = 21600000
# Olympiad Battle Period, Default 6 minutes.
# Default: 360000
AltOlyBattle = 360000
# Olympiad Weekly Period, Default 1 week
# Used for adding points to nobles
# Default: 604800000
AltOlyWPeriod = 604800000
# Olympiad Validation Period, Default 24 Hours.
# Default: 86400000
AltOlyVPeriod = 86400000
# Points for reaching Noblesse for the first time
# Default: 18
AltOlyStartPoints = 18
# Points every week
# Default: 3
AltOlyWeeklyPoints = 3
# Required number of participants for Classed and Non-Classed matches, Default 5 & 9
# Default: 5
AltOlyClassedParticipants = 5
# Default: 9
AltOlyNonClassedParticipants = 9
# Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".
# 0 for displaying digits instead of text phrase (old style).
# Default: 100
AltOlyRegistrationDisplayNumber = 100
# Olympiad battle winner reward for class and non-class games.
# Default: 13722
AltOlyBattleRewItem = 13722
# Default: 50
AltOlyClassedRewItemCount = 50
# Default: 40
AltOlyNonClassedRewItemCount = 40
# ItemId for this reward.
# Default: 13722
AltOlyCompRewItem = 13722
# Rate to exchange points to reward item.
# Default: 1
AltOlyGPPerPoint = 1
# Noblesse points awarded to Heroes.
# Default: 180
AltOlyHeroPoints = 180
# Noblesse points awarded to Rank 1 members.
# Default: 120
AltOlyRank1Points = 120
# Noblesse points awarded to Rank 2 members.
# Default: 80
AltOlyRank2Points = 80
# Noblesse points awarded to Rank 3 members.
# Default: 55
AltOlyRank3Points = 55
# Noblesse points awarded to Rank 4 members.
# Default: 35
AltOlyRank4Points = 35
# Noblesse points awarded to Rank 5 members.
# Default: 20
AltOlyRank5Points = 20
# Maximum points that player can gain/lose on a match.
# Default: 10
AltOlyMaxPoints = 10
# Hero tables show last month's winners or current status.
# Default: True
AltOlyShowMonthlyWinners = True
# Olympiad Managers announce each start of fight.
# Default: True
AltOlyAnnounceGames = True
# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
# Equipped items will be moved to inventory during port.
# Default:
AltOlyRestrictedItems =
# Enchant limit for items during Olympiad battles. Disabled = -1.
# Default: -1
AltOlyEnchantLimit = -1
# Log all Olympiad fights and outcome to olympiad.csv file.
# Default: False
AltOlyLogFights = False
# Time to wait before teleported to arena.
# Possible choices are: 120, 60, 30, 15, or 5.
# If any other number is entered, the time will be set to 120 seconds.
# Default: 120
AltOlyWaitTime = 120
# ---------------------------------------------------------------------------
# Custom Olympiad period settings
# ---------------------------------------------------------------------------
# Example for Olympiad every 2 weeks:
# AltOlyUseCustomPeriodSettings = True
# AltOlyPeriod = WEEK
# AltOlyPeriodMultiplier = 2
# ---------------------------------------------------------------------------
# Enable/disable custom period settings.
# Default: False
AltOlyUseCustomPeriodSettings = False
# Change the type of delay between two Olympiads.
# Available values: MONTH, WEEK, DAY
# Default: MONTH
AltOlyPeriod = MONTH
# Change the Olympiad frequency.
# The value is a multiplier of period type,
# i.e. if type is MONTH and multiplier is 2,
# then Olympiad will occur every 2 months.
# Default: 1
# Note! If type = DAY, multiplier must be >= 7!
AltOlyPeriodMultiplier = 1
# Enable competitions only on specific days.
# Default: 1,2,3,4,5,6,7 (SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY)
AltOlyCompetitionDays = 1,2,3,4,5,6,7

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# ---------------------------------------------------------------------------
# PvP Related Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# PK'er Drop Settings
# ---------------------------------------------------------------------------
# Default: False
CanGMDropEquipment = False
# Warning: Make sure the lists do NOT CONTAIN
# trailing spaces or spaces between the numbers!
# List of pet items we cannot drop.
# Default: 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
# Lists of items which should NEVER be dropped (note, Adena will
# never be dropped) whether on this list or not
# Default: 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
# Default: 6
MinimumPKRequiredToDrop = 6
# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: False
AntiFeedEnable = False
# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True
# If set to True, server will count disconnected (unable to determine ip address) as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True
# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Default: 120 seconds.
AntiFeedInterval = 120
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# Should we award a pvp point for killing a player with karma?
# Default: False
AwardPKKillPVPPoint = False
# How much time one stays in PvP mode after hitting an innocent (in ms)
# Default: 120000
PvPVsNormalTime = 120000
# Length one stays in PvP mode after hitting a purple player (in ms)
# Default: 60000
PvPVsPvPTime = 60000

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# ---------------------------------------------------------------------------
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 1
# Skill points multiplier
RateSp = 1
# Experience multiplier (Party)
RatePartyXp = 1
# Skill points multiplier (Party)
RatePartySp = 1
RateDropManor = 1
# Karma decreasing rate
# Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
# Default: -1
RateKarmaLost = -1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Modify the rate of reward of all extractable items and skills.
# Default: 1.
RateExtractable = 1.
# Hellbound trust increase/decrease multipliers
RateHellboundTrustIncrease = 1
RateHellboundTrustDecrease = 1
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
RateQuestDrop = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 1
RateQuestRewardSP = 1
# Adena reward multiplier
RateQuestRewardAdena = 1
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# Item Drop Rates
# ---------------------------------------------------------------------------
# Remember if you increase both chance and amount you will have higher rates than expected.
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items rewarded from monsters when they die.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when a Spoil skill is used.
SpoilDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when they die.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1
# Default: 57,1
DropAmountMultiplierByItemId = 57,1;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1
DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7
# ---------------------------------------------------------------------------
# Item Drop Level Difference Settings
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference = 8
# Default: 15
DropAdenaMaxLevelDifference = 15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance = 10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference = 5
# Default: 10
DropItemMaxLevelDifference = 10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance = 10
# Allow event items drop within custom level range between character and monster.
# Default: 9
EventItemMaxLevelDifference = 9
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the XP multiplier of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
RateVitalityLevel1 = 1.5
RateVitalityLevel2 = 2.
RateVitalityLevel3 = 2.5
RateVitalityLevel4 = 3.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 0.6
# This defines how many times faster do the players regain their vitality when in peace zones
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
RateRecoveryOnReconnect = 4.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 1
PetFoodRate = 1
SinEaterXpRate = 1

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# ---------------------------------------------------------------------------
# Script Engine Settings
# ---------------------------------------------------------------------------
# The parent class loader for isolated script class loaders.
# When this property is not specified, has an invalid value or is a class name which could not be found, the System classloader is used.
# Values: System, ThreadContext or a fully qualified java class name.
classloader=System
# Source compatibility.
source=1.8
# The java sourcepath, when you have a different datapack root, you must change this too.
sourcepath=data/scripts
# The debug informations to generate for compiled class files.
g=source,lines,vars

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/Scripts.xsd">
<!-- Skip these filenames from script loading, because they are already loaded using a different way. -->
<exclude file="package-info.java" />
<exclude file="handlers" />
<!--
With this file you can exclude/include specific folders/files from within the scripts directory.
In order to exclude a folder/file simply add the following line:
<exclude file="{FOLDER/FILE NAME HERE}" />
For example to exclude the quests directory, use:
<exclude file="quests" />
If you want to exclude all files within a directory except certain file(s), you can do it like so:
<exclude file="{FOLDER NAME HERE}">
<include file="{FOLDER/FILE NAME HERE}" />
<include file="{FOLDER/FILE NAME HERE}" />
...
</exclude>
For example to exclude ForgeOfTheGods folder except Valakas script, use:
<exclude file="ForgeOfTheGods">
<include file="Valakas.java" />
</exclude>
-->
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/SecondaryAuth.xsd">
<enabled>false</enabled> <!-- Enable Secondary Authentication on Character Select -->
<maxAttempts>5</maxAttempts> <!-- Max Attempts for Second Auth Password (0 to disable) -->
<banTime>480</banTime> <!-- Ban time if user reach maxAttempts (in minutes) -->
<recoveryLink>http://www.google.com</recoveryLink> <!-- Password Recovery Link -->
<forbiddenPasswords> <!-- List of forbidden passwords -->
<!-- Client checks for the entries below so you should not remove or edit any of these just add more -->
<password>000000</password>
<password>111111</password>
<password>222222</password>
<password>333333</password>
<password>444444</password>
<password>555555</password>
<password>666666</password>
<password>777777</password>
<password>888888</password>
<password>999999</password>
<password>123456</password>
<password>234567</password>
<password>345678</password>
<password>456789</password>
<password>567890</password>
<password>012345</password>
<password>098765</password>
<password>987654</password>
<password>876543</password>
<password>765432</password>
<password>543210</password>
<password>010101</password>
<password>020202</password>
<password>030303</password>
<password>040404</password>
<password>050505</password>
<password>060606</password>
<password>070707</password>
<password>080808</password>
<password>090909</password>
<password>121212</password>
<password>131313</password>
<password>141414</password>
<password>151515</password>
<password>161616</password>
<password>171717</password>
<password>181818</password>
<password>191919</password>
<password>101010</password>
<password>212121</password>
<password>232323</password>
<password>242424</password>
<password>252525</password>
<password>262626</password>
<password>272727</password>
<password>282828</password>
<password>292929</password>
<password>202020</password>
<password>313131</password>
<password>323232</password>
<password>343434</password>
<password>353535</password>
<password>363636</password>
<password>373737</password>
<password>383838</password>
<password>393939</password>
<password>303030</password>
<password>404040</password>
<password>414141</password>
<password>424242</password>
<password>434343</password>
<password>454545</password>
<password>464646</password>
<password>474747</password>
<password>484848</password>
<password>494949</password>
<password>505050</password>
<password>515151</password>
<password>525252</password>
<password>535353</password>
<password>545454</password>
<password>565656</password>
<password>575757</password>
<password>585858</password>
<password>595959</password>
<password>606060</password>
<password>616161</password>
<password>626262</password>
<password>636363</password>
<password>646464</password>
<password>656565</password>
<password>676767</password>
<password>686868</password>
<password>696969</password>
<password>707070</password>
<password>717171</password>
<password>727272</password>
<password>737373</password>
<password>747474</password>
<password>757575</password>
<password>767676</password>
<password>787878</password>
<password>797979</password>
<password>808080</password>
<password>818181</password>
<password>828282</password>
<password>838383</password>
<password>848484</password>
<password>858585</password>
<password>868686</password>
<password>878787</password>
<password>898989</password>
<password>909090</password>
<password>919191</password>
<password>929292</password>
<password>939393</password>
<password>949494</password>
<password>959595</password>
<password>969696</password>
<password>979797</password>
<password>989898</password>
<password>0000000</password>
<password>1111111</password>
<password>2222222</password>
<password>3333333</password>
<password>4444444</password>
<password>5555555</password>
<password>6666666</password>
<password>7777777</password>
<password>8888888</password>
<password>9999999</password>
<password>0123456</password>
<password>1234567</password>
<password>2345678</password>
<password>3456789</password>
<password>4567890</password>
<password>0987654</password>
<password>9876543</password>
<password>8765432</password>
<password>7654321</password>
<password>6543210</password>
<password>0101010</password>
<password>0202020</password>
<password>0303030</password>
<password>0404040</password>
<password>0505050</password>
<password>0606060</password>
<password>0707070</password>
<password>0808080</password>
<password>0909090</password>
<password>1212121</password>
<password>1313131</password>
<password>1414141</password>
<password>1515151</password>
<password>1616161</password>
<password>1717171</password>
<password>1818181</password>
<password>1919191</password>
<password>1010101</password>
<password>2020202</password>
<password>2121212</password>
<password>2323232</password>
<password>2424242</password>
<password>2525252</password>
<password>2626262</password>
<password>2727272</password>
<password>2828282</password>
<password>2929292</password>
<password>3030303</password>
<password>3131313</password>
<password>3232323</password>
<password>3434343</password>
<password>3535353</password>
<password>3636363</password>
<password>3737373</password>
<password>3838383</password>
<password>3939393</password>
<password>4040404</password>
<password>4141414</password>
<password>4242424</password>
<password>4343434</password>
<password>4545454</password>
<password>4646464</password>
<password>4747474</password>
<password>4848484</password>
<password>4949494</password>
<password>5050505</password>
<password>5151515</password>
<password>5252525</password>
<password>5353535</password>
<password>5454545</password>
<password>5656565</password>
<password>5757575</password>
<password>5858585</password>
<password>5959595</password>
<password>6060606</password>
<password>6161616</password>
<password>6262626</password>
<password>6363636</password>
<password>6464646</password>
<password>6565656</password>
<password>6767676</password>
<password>6868686</password>
<password>6969696</password>
<password>7070707</password>
<password>7171717</password>
<password>7272727</password>
<password>7373737</password>
<password>7474747</password>
<password>7575757</password>
<password>7676767</password>
<password>7878787</password>
<password>7979797</password>
<password>8080808</password>
<password>8181818</password>
<password>8282828</password>
<password>8383838</password>
<password>8484848</password>
<password>8585858</password>
<password>8686868</password>
<password>8787878</password>
<password>8989898</password>
<password>9090909</password>
<password>9191919</password>
<password>9292929</password>
<password>9393939</password>
<password>9494949</password>
<password>9595959</password>
<password>9696969</password>
<password>9797979</password>
<password>9898989</password>
<password>00000000</password>
<password>11111111</password>
<password>22222222</password>
<password>33333333</password>
<password>44444444</password>
<password>55555555</password>
<password>66666666</password>
<password>77777777</password>
<password>88888888</password>
<password>99999999</password>
<password>12345678</password>
<password>23456789</password>
<password>34567890</password>
<password>01234567</password>
<password>98765432</password>
<password>87654321</password>
<password>76543210</password>
<password>01010101</password>
<password>02020202</password>
<password>03030303</password>
<password>04040404</password>
<password>05050505</password>
<password>06060606</password>
<password>07070707</password>
<password>08080808</password>
<password>09090909</password>
<password>10101010</password>
<password>12121212</password>
<password>13131313</password>
<password>14141414</password>
<password>15151515</password>
<password>16161616</password>
<password>17171717</password>
<password>18181818</password>
<password>19191919</password>
<password>20202020</password>
<password>21212121</password>
<password>23232323</password>
<password>24242424</password>
<password>25252525</password>
<password>26262626</password>
<password>27272727</password>
<password>28282828</password>
<password>29292929</password>
<password>30303030</password>
<password>31313131</password>
<password>32323232</password>
<password>34343434</password>
<password>35353535</password>
<password>36363636</password>
<password>37373737</password>
<password>38383838</password>
<password>39393939</password>
<password>40404040</password>
<password>41414141</password>
<password>42424242</password>
<password>43434343</password>
<password>45454545</password>
<password>46464646</password>
<password>47474747</password>
<password>48484848</password>
<password>49494949</password>
<password>50505050</password>
<password>51515151</password>
<password>52525252</password>
<password>53535353</password>
<password>54545454</password>
<password>56565656</password>
<password>57575757</password>
<password>58585858</password>
<password>59595959</password>
<password>60606060</password>
<password>61616161</password>
<password>62626262</password>
<password>63636363</password>
<password>64646464</password>
<password>65656565</password>
<password>67676767</password>
<password>68686868</password>
<password>69696969</password>
<password>70707070</password>
<password>71717171</password>
<password>72727272</password>
<password>73737373</password>
<password>74747474</password>
<password>75757575</password>
<password>76767676</password>
<password>78787878</password>
<password>79797979</password>
<password>80808080</password>
<password>81818181</password>
<password>82828282</password>
<password>83838383</password>
<password>84848484</password>
<password>85858585</password>
<password>86868686</password>
<password>87878787</password>
<password>89898989</password>
<password>90909090</password>
<password>91919191</password>
<password>92929292</password>
<password>93939393</password>
<password>94949494</password>
<password>95959595</password>
<password>96969696</password>
<password>97979797</password>
<password>98989898</password>
</forbiddenPasswords>
</list>

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@@ -0,0 +1,266 @@
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = 0.0.0.0
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Default: org.mariadb.jdbc.Driver
Driver = org.mariadb.jdbc.Driver
# Database URL
# Default: jdbc:mariadb://localhost/l2jmobiusepilogue?useUnicode=true&characterEncoding=utf-8&useSSL=false
URL = jdbc:mariadb://localhost/l2jmobiusepilogue?useUnicode=true&characterEncoding=utf-8&useSSL=false
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# ---------------------------------------------------------------------------
# Automatic Database Backup Settings
# ---------------------------------------------------------------------------
# Generate database backups when server restarts or shuts down.
BackupDatabase = False
# Path to MySQL bin folder. Only necessary on Windows.
MySqlBinLocation = C:/xampp/mysql/bin/
# Path where MySQL backups are stored.
BackupPath = ../backup/
# Maximum number of days that backups will be kept.
# Old files in backup folder will be deleted.
# Set to 0 to disable.
BackupDays = 30
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
# Default: .
DatapackRoot = .
# Scripts root directory.
ScriptRoot = ./data/scripts
# Define how many players are allowed to play simultaneously on your server.
# Default: 2000
MaximumOnlineUsers = 2000
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 152
AllowedProtocolRevisions = 152
# Displays server type next to the server name on character selection.
# Notes:
# Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic
# Default: Free
ServerListType = Free
# Displays server minimum age to the server name on character selection.
# Notes:
# Accepted values: 0, 15, 18
# Default: 0
ServerListAge = 0
# Setting for serverList
# Displays [] in front of server name on character selection
# Default: False
ServerListBrackets = False
# ---------------------------------------------------------------------------
# Thread Configuration
# ---------------------------------------------------------------------------
# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.
ScheduledThreadPoolCount = -1
# Specifies how many threads will be in a single scheduled pool.
ThreadsPerScheduledThreadPool = 4
# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
InstantThreadPoolCount = -1
# Specifies how many threads will be in a single instant pool.
ThreadsPerInstantThreadPool = 2
# Urgent packet thread core size.
UrgentPacketThreadCoreSize = -1
# Use threads to decrease startup time.
# Default: False
ThreadsForLoading = False
# ---------------------------------------------------------------------------
# Dead Lock Detector (separate thread for detecting deadlocks)
# ---------------------------------------------------------------------------
# For improved crash logs and automatic restart in deadlock case if enabled.
# Check interval is in seconds.
# Default: True
DeadLockDetector = True
# Default: 20
DeadLockCheckInterval = 20
# Default: False
RestartOnDeadlock = False
# ---------------------------------------------------------------------------
# Player HWID settings
# ---------------------------------------------------------------------------
# Check if hardware information is sent upon login.
# WARNING: To receive hardware information client needs a modified
# system for setting GameClient HWID via the setHardwareInfo method.
# Default: False
EnableHardwareInfo = False
# Players without hardware information are kicked from the game.
# Automatically set to True when MaxPlayersPerHWID > 0.
# Default: False
KickMissingHWID = False
# Maximum number of players per HWID allowed to enter game.
# Default: 0 (unlimited)
MaxPlayersPerHWID = 0
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
# ---------------------------------------------------------------------------
# Precautionary Server Restart
# ---------------------------------------------------------------------------
# Enable server restart when CPU or memory usage is too high.
# Default: False
PrecautionaryRestartEnabled = False
# Enable monitoring system CPU usage.
# Default: True
PrecautionaryRestartCpu = True
# Enable monitoring process memory usage.
# Default: False
PrecautionaryRestartMemory = False
# Check if sieges are in progress
# or players are in olympiad, events, instances
# or have targeted raidbosses.
# Default: True
PrecautionaryRestartChecks = True
# Percentage of used resources.
# Default: 95
PrecautionaryRestartPercentage = 95
# Delay in seconds between each check.
# Default: 60
PrecautionaryRestartDelay = 60
# ---------------------------------------------------------------------------
# Scheduled Server Restart
# ---------------------------------------------------------------------------
# Enable scheduled server restart.
# Default: False
ServerRestartScheduleEnabled = False
# Send a message when player enters the game.
# Default: False
ServerRestartScheduleMessage = False
# Restart time countdown (in seconds).
# Default: 600 (10 minutes)
ServerRestartScheduleCountdown = 600
# Scheduled restart schedule.
# You can put more than one value separated by commas (,).
# Example: 12:00, 00:00
ServerRestartSchedule = 08:00
# Specify days that the restart will occur. Values separated by commas (,).
# Example: 1,2,3,4,5,6,7 (SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY)
# Default: 4 (WEDNESDAY)
ServerRestartDays = 4

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# ---------------------------------------------------------------------------
# Siege Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Length of siege before the count down (in minutes).
# Default: 120
SiegeLength = 120
# Maximum number of flags per clan.
# Default: 1
MaxFlags = 1
# Minimum level to register.
# Default: 5
SiegeClanMinLevel = 5
# Max number of clans that can register on each side.
# Default: 500
AttackerMaxClans = 500
# Default: 500
DefenderMaxClans = 500
# Respawn times (in milliseconds).
# Default: 0
AttackerRespawn = 0
# Reward successful siege defense with blood alliance in clan warehouse
# Default: 1
BloodAllianceReward = 1
# ---------------------------------------------------------------------------
# Castle Control Tower Spawns
# ---------------------------------------------------------------------------
# Caste Artifacts and Control Towers spawns
#
# Control Towers syntax: NameControlTowerN=x,y,z,npc_id,hp
# Name - castle name
# N - number
# x,y,z - coords
# npc_id - id of template
#
# Flame Towers syntax: NameFlameTowerN=x,y,z,npc_id,hp,zoneIds
# Name - castle name
# N - number
# x,y,z - coords
# npc_id - id of template
# zoneIds - ids of zones related with tower
#
# Gludio
GludioFlameTower1=-18154,107591,-2560,13004,70017,70019
GludioFlameTower2=-19329,108154,-2384,13004,70018,70020
GludioControlTower1=-18325,112811,-2377,13002
GludioControlTower2=-18048,107098,-2378,13002
GludioControlTower3=-18113,108597,-2343,13002
GludioMaxMercenaries = 100
# Giran
GiranFlameTower1=118331,145055,-2627,13004,70025,70027
GiranFlameTower2=117768,143880,-2451,13004,70026,70028
GiranControlTower1=113115,144829,-2446,13002
GiranControlTower2=118828,145106,-2447,13002
GiranControlTower3=117329,145041,-2412,13002
GiranMaxMercenaries = 200
# Dion
DionFlameTower1=22114,162159,-2754,13004,70021,70023
DionFlameTower2=23289,161596,-2578,13004,70022,70024
DionControlTower1=22285,156939,-2571,13002
DionControlTower2=22008,162652,-2572,13002
DionControlTower3=22073,161153,-2537,13002
DionMaxMercenaries = 150
# Oren
OrenFlameTower1=84407,37150,-2354,13004,70029,70031
OrenFlameTower2=83844,35975,-2178,13004,70030,70032
OrenControlTower1=79193,36977,-2167,13002
OrenControlTower2=84906,37254,-2168,13002
OrenControlTower3=83407,37189,-2133,13002
OrenMaxMercenaries = 300
# Aden
AdenFlameTower1=149976,1583,-450,13004,70008,70016,70007,70015,70006,70014,70005,70013
AdenFlameTower2=144955,1603,-450,13004,70004,70012,70003,70011,70002,70010,70001,70009
AdenControlTower1=148774,2351,-389,13002
AdenControlTower2=147456,5724,158,13002
AdenControlTower3=146137,2352,-389,13002
AdenMaxMercenaries = 400
# Innadril
InnadrilFlameTower1=116065,250938,-850,13004,70033,70035
InnadrilFlameTower2=117240,250375,-674,13004,70034,70036
InnadrilControlTower1=116236,245718,-667,13002
InnadrilControlTower2=115959,251431,-667,13002
InnadrilControlTower3=116024,249932,-633,13002
InnadrilMaxMercenaries = 400
# Goddard
GoddardFlameTower1=148144,-46992,-1609,13004,70037,70039
GoddardFlameTower2=146784,-46992,-1609,13004,70038,70040
GoddardControlTower1=144672,-48832,-1742,13002
GoddardControlTower2=150240,-48832,-1742,13002
GoddardControlTower3=147456,-49200,-1619,13002
GoddardMaxMercenaries = 400
# Rune
RuneFlameTower1=12864,-47440,-1087,13004,70041,70043
RuneFlameTower2=12225,-50767,1248,13004,70042,70044
RuneControlTower1=16565,-50318,-641,13002
RuneControlTower2=16559,-48000,-641,13002
RuneControlTower3=10775,-48481,83,13002
RuneMaxMercenaries = 400
# Schuttgart
SchuttgartFlameTower1=76872,-151043,120,13004,70045,70047
SchuttgartFlameTower2=78233,-151037,120,13004,70046,70048
SchuttgartControlTower1=80334,-152898,-8,13002
SchuttgartControlTower2=74775,-152928,-8,13002
SchuttgartControlTower3=77547,-153246,112,13002
SchuttgartMaxMercenaries = 400

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/SiegeSchedule.xsd">
<schedule castleId="1" castleName="Gludio" siegeEnabled="true" day="SUNDAY" hour="16" maxConcurrent="5" />
<schedule castleId="2" castleName="Dion" siegeEnabled="true" day="SUNDAY" hour="20" maxConcurrent="5" />
<schedule castleId="3" castleName="Giran" siegeEnabled="true" day="SUNDAY" hour="16" maxConcurrent="5" />
<schedule castleId="4" castleName="Oren" siegeEnabled="true" day="SUNDAY" hour="20" maxConcurrent="5" />
<schedule castleId="5" castleName="Aden" siegeEnabled="true" day="SUNDAY" hour="16" maxConcurrent="5" />
<schedule castleId="6" castleName="Innadril" siegeEnabled="true" day="SUNDAY" hour="20" maxConcurrent="5" />
<schedule castleId="7" castleName="Goddard" siegeEnabled="true" day="SUNDAY" hour="16" maxConcurrent="5" />
<schedule castleId="8" castleName="Rune" siegeEnabled="true" day="SUNDAY" hour="20" maxConcurrent="5" />
<schedule castleId="9" castleName="Schuttgart" siegeEnabled="true" day="SUNDAY" hour="16" maxConcurrent="5" />
</list>

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# ---------------------------------------------------------------------------
# Telnet Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Allows text based monitoring and administration of L2J GS
# by using a telnet client. Communication protocol is insecure
# and you should use SSL tunnels, VPN, etc. if you plan to connect
# over non-trusted channels.
# Default: False
EnableTelnet = False
# This is the hostname address on which telnet server will be listening.
# Note for all adapters use: *
# Default: 127.0.0.1
BindAddress = 127.0.0.1
# This is the port L2J should listen to for incoming telnet
# requests.
# Default: 54321
Port = 54321
# If the following is not set, a random password is generated on server startup.
Password = somepassword
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Default: 127.0.0.1,localhost,::1
ListOfHosts = 127.0.0.1,localhost,::1

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# ---------------------------------------------------------------------------
# TerritoryWar Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Length of siege before the count down (in minutes).
# Default: 120
WarLength = 120
# Clan Minimum level to register.
# Default: 0
ClanMinLevel = 0
# Player Minimum level to register.
# Default: 40
PlayerMinLevel = 40
# Max number of clans and players that can register for a side.
# Default: 500
DefenderMaxClans = 500
# Default: 500
DefenderMaxPlayers = 500
# Is Ward holding players can be attacked and killed in peace zone
# Default: False
PlayerWithWardCanBeKilledInPeaceZone = False
# Spawn wards in Castles when Territory War is not in progress
# Default: False
SpawnWardsWhenTWIsNotInProgress = False
# Return all wards to their own castle when Territory War starts
# Default: False
# True: Fixes territory wards not spawn when Territory War starts.
ReturnWardsWhenTWStarts = True
# Territory Badge needed to change nobless
# default: 100
MinTerritoryBadgeForNobless = 100
# Territory Badge needed to buy Strider
# default: 50
MinTerritoryBadgeForStriders = 50
# Territory Badge needed to buy Guardian's Strider
# default: 80
MinTerritoryBadgeForBigStrider = 80

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# Example for <cr> and <lf>
# (not allow players to confuse others by writing from beginning of the line)
# \\r
# \\n
#
# These words will be replaced:
suck
gay
rape
fuck
dick

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<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
<define subnet="192.168.0.0/24" address="192.168.0.0" />
<define subnet="192.168.1.0/24" address="192.168.1.0" />
</gameserver>

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#the hexID to auth into login
#Mon May 16 21:56:15 EEST 2016
HexID=-2ad66b3f483c22be097019f55c8abdf0
ServerID=2

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# Default global logging level.
# This specifies which kinds of events are logged across
# all loggers. For any given facility this global level
# can be overriden by a facility specific level
# Note that the ConsoleHandler also has a separate level
# setting to limit messages printed to the console.
.level=OFF

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/CursedWeapons.xsd">
<item id="8190" name="Demonic Sword Zariche" skillId="3603">
<disapearChance val="50" /> <!-- in % -->
<dropRate val="1" /> <!-- 100000 for 100% -->
<duration val="300" /> <!-- in minutes -->
<durationLost val="3" /> <!-- in minutes -->
<stageKills val="10" /> <!-- Integer -->
</item>
<item id="8689" name="Blood Sword Akamanah" skillId="3629">
<disapearChance val="50" /> <!-- in % -->
<dropRate val="1" /> <!-- 100000 for 100% -->
<duration val="300" /> <!-- in minutes -->
<durationLost val="3" /> <!-- in minutes -->
<stageKills val="10" /> <!-- Integer -->
</item>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<rift xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/DimensionalRift.xsd">
<!-- ########### RECRUITS AREA ########### -->
<area type="1">
<room id="1">
<!-- Otherworldy Invader Soldier -->
<spawn mobId="21659" count="2" delay="90" />
<!-- Otherwordly Invader Archer -->
<spawn mobId="21661" count="4" delay="80" />
<!-- Otherwordly Invader Soldier -->
<spawn mobId="21660" count="2" delay="90" />
</room>
<room id="2">
<!-- Otherworldy Invader Priest -->
<spawn mobId="21664" count="3" delay="90" />
<!-- Otherwordly Invader Shaman -->
<spawn mobId="21663" count="2" delay="90" />
<!-- Otherwordly Invader Elite Soldier -->
<spawn mobId="21662" count="3" delay="90" />
</room>
<room id="3">
<!-- Otherworldy Invader Martyrs -->
<spawn mobId="21666" count="2" delay="86" />
<!-- Otherwordly Invader Warrior -->
<spawn mobId="21667" count="2" delay="86" />
<!-- Otherwordly Invader Magus -->
<spawn mobId="21665" count="2" delay="86" />
</room>
<room id="4">
<!-- Otherworldy Invader Soldier -->
<spawn mobId="21668" count="2" delay="101" />
<!-- Otherwordly Invader Discipline -->
<spawn mobId="21669" count="2" delay="101" />
<!-- Otherwordly Invader Berserker -->
<spawn mobId="21670" count="2" delay="101" />
</room>
<room id="5">
<!-- Otherwordly Invader Food -->
<spawn mobId="18287" count="6" delay="82" />
<!-- Otherwordly Invader Elite Soldier -->
<spawn mobId="21672" count="3" delay="82" />
<!-- Otherwordly Invader Elite Soldier -->
<spawn mobId="21673" count="3" delay="82" />
</room>
<room id="6">
<!-- Otherworldy Invader Elite Soldier -->
<spawn mobId="21675" count="4" delay="52" />
<!-- Otherwordly Invader Warrior -->
<spawn mobId="21676" count="4" delay="52" />
<!-- Otherwordly Invader Elite Soldier -->
<spawn mobId="21674" count="4" delay="52" />
</room>
<room id="7">
<!-- Otherworldy Invader Elite Soldier -->
<spawn mobId="21677" count="4" delay="100" />
<!-- Otherwordly Invader Elite Soldier -->
<spawn mobId="21678" count="4" delay="100" />
<!-- Otherwordly Invader Food -->
<spawn mobId="18288" count="4" delay="100" />
</room>
<room id="8">
<!-- Otherworldy Invader Elite Soldier -->
<spawn mobId="21679" count="4" delay="137" />
<!-- Otherwordly Invader Magus -->
<spawn mobId="21681" count="4" delay="137" />
<!-- Otherwordly Invader Elite Soldier -->
<spawn mobId="21680" count="4" delay="137" />
</room>
<room id="9">
<!-- Anakazel -->
<spawn mobId="25333" count="1" delay="600" />
</room>
</area>
<!-- ########### PRIVATES AREA ########### -->
<area type="2">
<room id="1">
<!-- Dimension Invader Soldier -->
<spawn mobId="21682" count="2" delay="90" />
<!-- Dimension Invader Archer -->
<spawn mobId="21684" count="4" delay="80" />
<!-- Dimension Invader Soldier -->
<spawn mobId="21683" count="2" delay="90" />
</room>
<room id="2">
<!-- Dimension Invader Priest -->
<spawn mobId="21687" count="3" delay="90" />
<!-- Dimension Invader Shaman -->
<spawn mobId="21686" count="2" delay="90" />
<!-- Dimension Invader Elite Soldier -->
<spawn mobId="21685" count="3" delay="90" />
</room>
<room id="3">
<!-- Dimension Invader Martyrs -->
<spawn mobId="21689" count="2" delay="86" />
<!-- Dimension Invader Warrior -->
<spawn mobId="21690" count="2" delay="86" />
<!-- Dimension Invader Magus -->
<spawn mobId="21688" count="2" delay="86" />
</room>
<room id="4">
<!-- Dimension Invader Soldier -->
<spawn mobId="21691" count="2" delay="101" />
<!-- Dimension Invader Discipline -->
<spawn mobId="21692" count="2" delay="101" />
<!-- Dimension Invader Berserker -->
<spawn mobId="21693" count="2" delay="101" />
</room>
<room id="5">
<!-- Dimension Invader Food -->
<spawn mobId="18289" count="6" delay="82" />
<!-- Dimension Invader Elite Soldier -->
<spawn mobId="21695" count="3" delay="82" />
<!-- Dimension Invader Elite Soldier -->
<spawn mobId="21696" count="3" delay="82" />
</room>
<room id="6">
<!-- Dimension Invader Elite Soldier -->
<spawn mobId="21698" count="4" delay="52" />
<!-- Dimension Invader Warrior -->
<spawn mobId="21699" count="4" delay="52" />
<!-- Dimension Invader Elite Soldier -->
<spawn mobId="21697" count="4" delay="52" />
</room>
<room id="7">
<!-- Dimension Invader Elite Soldier -->
<spawn mobId="21700" count="4" delay="100" />
<!-- Dimension Invader Elite Soldier -->
<spawn mobId="21701" count="4" delay="100" />
<!-- Dimension Invader Food -->
<spawn mobId="18290" count="4" delay="100" />
</room>
<room id="8">
<!-- Dimension Invader Elite Soldier -->
<spawn mobId="21702" count="4" delay="137" />
<!-- Dimension Invader Magus -->
<spawn mobId="21704" count="4" delay="137" />
<!-- Dimension Invader Elite Soldier -->
<spawn mobId="21703" count="4" delay="137" />
</room>
<room id="9">
<!-- Anakazel -->
<spawn mobId="25334" count="1" delay="600" />
</room>
</area>
<!-- ########### OFFICERS AREA ########### -->
<area type="3">
<room id="1">
<!-- Purgatory Invader Soldier -->
<spawn mobId="21705" count="2" delay="90" />
<!-- Purgatory Invader Archer -->
<spawn mobId="21707" count="4" delay="80" />
<!-- Purgatory Invader Soldier -->
<spawn mobId="21706" count="2" delay="90" />
</room>
<room id="2">
<!-- Purgatory Invader Priest -->
<spawn mobId="21710" count="3" delay="90" />
<!-- Purgatory Invader Shaman -->
<spawn mobId="21709" count="2" delay="90" />
<!-- Purgatory Invader Elite Soldier -->
<spawn mobId="21708" count="3" delay="90" />
</room>
<room id="3">
<!-- Purgatory Invader Martyrs -->
<spawn mobId="21712" count="2" delay="86" />
<!-- Purgatory Invader Warrior -->
<spawn mobId="21713" count="2" delay="86" />
<!-- Purgatory Invader Magus -->
<spawn mobId="21711" count="2" delay="86" />
</room>
<room id="4">
<!-- Purgatory Invader Soldier -->
<spawn mobId="21714" count="2" delay="101" />
<!-- Purgatory Invader Disciples -->
<spawn mobId="21715" count="2" delay="101" />
<!-- Purgatory Invader Berserker -->
<spawn mobId="21716" count="2" delay="101" />
</room>
<room id="5">
<!-- Purgatory Invader Food -->
<spawn mobId="18291" count="6" delay="82" />
<!-- Purgatory Invader Elite Soldier -->
<spawn mobId="21719" count="3" delay="82" />
<!-- Purgatory Invader Elite Soldier -->
<spawn mobId="21718" count="3" delay="82" />
</room>
<room id="6">
<!-- Purgatory Invader Elite Soldier -->
<spawn mobId="21721" count="4" delay="52" />
<!-- Purgatory Invader Warrior -->
<spawn mobId="21722" count="4" delay="52" />
<!-- Purgatory Invader Elite Soldier -->
<spawn mobId="21720" count="4" delay="52" />
</room>
<room id="7">
<!-- Purgatory Invader Elite Soldier -->
<spawn mobId="21723" count="4" delay="100" />
<!-- Purgatory Invader Elite Soldier -->
<spawn mobId="21724" count="4" delay="100" />
<!-- Purgatory Invader Food -->
<spawn mobId="18292" count="4" delay="100" />
</room>
<room id="8">
<!-- Purgatory Invader Elite Soldier -->
<spawn mobId="21725" count="4" delay="137" />
<!-- Purgatory Invader Magus -->
<spawn mobId="21727" count="4" delay="137" />
<!-- Purgatory Invader Elite Soldier -->
<spawn mobId="21726" count="4" delay="137" />
</room>
<room id="9">
<!-- Anakazel -->
<spawn mobId="25335" count="1" delay="600" />
</room>
</area>
<!-- ########### CAPTAINS AREA ########### -->
<area type="4">
<room id="1">
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21728" count="2" delay="90" />
<!-- Forbidden Path Invader Archer -->
<spawn mobId="21730" count="4" delay="80" />
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21729" count="2" delay="90" />
</room>
<room id="2">
<!-- Forbidden Path Invader Priest -->
<spawn mobId="21733" count="3" delay="90" />
<!-- Forbidden Path Invader Shaman -->
<spawn mobId="21732" count="2" delay="90" />
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21731" count="3" delay="90" />
</room>
<room id="3">
<!-- Forbidden Path Invader Martyrs -->
<spawn mobId="21735" count="2" delay="86" />
<!-- Forbidden Path Invader Warrior -->
<spawn mobId="21736" count="2" delay="86" />
<!-- Forbidden Path Invader Magus -->
<spawn mobId="21734" count="2" delay="86" />
</room>
<room id="4">
<!-- Forbidden Path Invader Soldier -->
<spawn mobId="21737" count="2" delay="101" />
<!-- Forbidden Path Invader Disciple -->
<spawn mobId="21738" count="2" delay="101" />
<!-- Forbidden Path Invader Berserker -->
<spawn mobId="21739" count="2" delay="101" />
</room>
<room id="5">
<!-- Forbidden Path Invader Food -->
<spawn mobId="18293" count="6" delay="82" />
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21741" count="3" delay="82" />
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21742" count="3" delay="82" />
</room>
<room id="6">
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21744" count="4" delay="52" />
<!-- Forbidden Path Invader Warrior -->
<spawn mobId="21745" count="4" delay="52" />
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21743" count="4" delay="52" />
</room>
<room id="7">
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21746" count="4" delay="100" />
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21747" count="4" delay="100" />
<!-- Forbidden Path Invader Food -->
<spawn mobId="18294" count="4" delay="100" />
</room>
<room id="8">
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21748" count="4" delay="137" />
<!-- Forbidden Path Invader Magus -->
<spawn mobId="21750" count="4" delay="137" />
<!-- Forbidden Path Invader Elite Soldier -->
<spawn mobId="21749" count="4" delay="137" />
</room>
<room id="9">
<!-- Anakazel -->
<spawn mobId="25336" count="1" delay="600" />
</room>
</area>
<!-- ########### COMMANDERS AREA ########### -->
<area type="5">
<room id="1">
<!-- Dark Omen Invader Soldier -->
<spawn mobId="21751" count="2" delay="90" />
<!-- Dark Omen Invader Archer -->
<spawn mobId="21753" count="4" delay="80" />
<!-- Dark Omen Invader Soldier -->
<spawn mobId="21752" count="2" delay="90" />
</room>
<room id="2">
<!-- Dark Omen Invader Priest -->
<spawn mobId="21756" count="3" delay="90" />
<!-- Dark Omen Invader Shaman -->
<spawn mobId="21755" count="2" delay="90" />
<!-- Dark Omen Invader Elite Soldier -->
<spawn mobId="21754" count="3" delay="90" />
</room>
<room id="3">
<!-- Dark Omen Invader Martyrs -->
<spawn mobId="21758" count="2" delay="86" />
<!-- Dark Omen Invader Warrior -->
<spawn mobId="21759" count="2" delay="86" />
<!-- Dark Omen Invader Magus -->
<spawn mobId="21757" count="2" delay="86" />
</room>
<room id="4">
<!-- Dark Omen Invader Soldier -->
<spawn mobId="21760" count="2" delay="101" />
<!-- Dark Omen Invader Disciple -->
<spawn mobId="21761" count="2" delay="101" />
<!-- Dark Omen Invader Berserker -->
<spawn mobId="21762" count="2" delay="101" />
</room>
<room id="5">
<!-- Dark Omen Invader Food -->
<spawn mobId="18295" count="6" delay="82" />
<!-- Dark Omen Invader Elite Soldier -->
<spawn mobId="21764" count="3" delay="82" />
<!-- Dark Omen Invader Elite Soldier -->
<spawn mobId="21765" count="3" delay="82" />
</room>
<room id="6">
<!-- Dark Omen Invader Elite Soldier -->
<spawn mobId="21767" count="4" delay="52" />
<!-- Dark Omen Invader Warrior -->
<spawn mobId="21768" count="4" delay="52" />
<!-- Dark Omen Invader Elite Soldier -->
<spawn mobId="21766" count="4" delay="52" />
</room>
<room id="7">
<!-- Dark Omen Invader Elite Soldier -->
<spawn mobId="21769" count="4" delay="100" />
<!-- Dark Omen Invader Elite Soldier -->
<spawn mobId="21770" count="4" delay="100" />
<!-- Dark Omen Invader Food -->
<spawn mobId="18296" count="4" delay="100" />
</room>
<room id="8">
<!-- Dark Omen Invader Elite Soldier -->
<spawn mobId="21771" count="4" delay="137" />
<!-- Dark Omen Invader Magus -->
<spawn mobId="21773" count="4" delay="137" />
<!-- Dark Omen Invader Elite Soldier -->
<spawn mobId="21772" count="4" delay="137" />
</room>
<room id="9">
<!-- Anakazel -->
<spawn mobId="25337" count="1" delay="600" />
</room>
</area>
<!-- ########## HEROES AREA ########### -->
<area type="6">
<room id="1">
<!-- Messenger Invader Soldier -->
<spawn mobId="21774" count="2" delay="90" />
<!-- Messenger Invader Archer -->
<spawn mobId="21776" count="4" delay="80" />
<!-- Messenger Invader Soldier -->
<spawn mobId="21775" count="2" delay="90" />
</room>
<room id="2">
<!-- Messenger Invader Priest -->
<spawn mobId="21779" count="3" delay="90" />
<!-- Messenger Invader Shaman -->
<spawn mobId="21778" count="2" delay="90" />
<!-- Messenger Invader Elite Soldier -->
<spawn mobId="21777" count="3" delay="90" />
</room>
<room id="3">
<!-- Messenger Invader Martyrs -->
<spawn mobId="21781" count="2" delay="86" />
<!-- Messenger Invader Warrior -->
<spawn mobId="21782" count="2" delay="86" />
<!-- Messenger Invader Magus -->
<spawn mobId="21780" count="2" delay="86" />
</room>
<room id="4">
<!-- Messenger Invader Soldier -->
<spawn mobId="21783" count="2" delay="101" />
<!-- Messenger Invader Disciple -->
<spawn mobId="21784" count="2" delay="101" />
<!-- Messenger Invader Berserker -->
<spawn mobId="21785" count="2" delay="101" />
</room>
<room id="5">
<!-- Messenger Invader Food -->
<spawn mobId="18297" count="6" delay="82" />
<!-- Messenger Invader Elite Soldier -->
<spawn mobId="21787" count="3" delay="82" />
<!-- Messenger Invader Elite Soldier -->
<spawn mobId="21788" count="3" delay="82" />
</room>
<room id="6">
<!-- Messenger Invader Elite Soldier -->
<spawn mobId="21790" count="4" delay="52" />
<!-- Messenger Invader Warrior -->
<spawn mobId="21791" count="4" delay="52" />
<!-- Messenger Invader Elite Soldier -->
<spawn mobId="21789" count="4" delay="52" />
</room>
<room id="7">
<!-- Messenger Invader Elite Soldier -->
<spawn mobId="21792" count="4" delay="100" />
<!-- Messenger Invader Elite Soldier -->
<spawn mobId="21793" count="4" delay="100" />
<!-- Messenger Invader Food -->
<spawn mobId="18298" count="4" delay="100" />
</room>
<room id="8">
<!-- Messenger Invader Elite Soldier -->
<spawn mobId="21794" count="4" delay="137" />
<!-- Messenger Invader Magus -->
<spawn mobId="21796" count="4" delay="137" />
<!-- Messenger Invader Elite Soldier -->
<spawn mobId="21795" count="4" delay="137" />
</room>
<room id="9">
<!-- Anakazel -->
<spawn mobId="25338" count="1" delay="600" />
</room>
</area>
</rift>

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ElementalAttributeData.xsd">
<!-- Stone -->
<item id="9546" elemental="FIRE" type="STONE" />
<item id="9547" elemental="WATER" type="STONE" />
<item id="9549" elemental="WIND" type="STONE" />
<item id="9548" elemental="EARTH" type="STONE" />
<item id="9551" elemental="HOLY" type="STONE" />
<item id="9550" elemental="DARK" type="STONE" />
<!-- Rough Ore -->
<item id="10521" elemental="FIRE" type="ROUGH_ORE" />
<item id="10522" elemental="WATER" type="ROUGH_ORE" />
<item id="10524" elemental="WIND" type="ROUGH_ORE" />
<item id="10523" elemental="EARTH" type="ROUGH_ORE" />
<item id="10526" elemental="HOLY" type="ROUGH_ORE" />
<item id="10525" elemental="DARK" type="ROUGH_ORE" />
<!-- Crystal -->
<item id="9552" elemental="FIRE" type="CRYSTAL" />
<item id="9553" elemental="WATER" type="CRYSTAL" />
<item id="9555" elemental="WIND" type="CRYSTAL" />
<item id="9554" elemental="EARTH" type="CRYSTAL" />
<item id="9557" elemental="HOLY" type="CRYSTAL" />
<item id="9556" elemental="DARK" type="CRYSTAL" />
<!-- Jewel -->
<item id="9558" elemental="FIRE" type="JEWEL" />
<item id="9559" elemental="WATER" type="JEWEL" />
<item id="9561" elemental="WIND" type="JEWEL" />
<item id="9560" elemental="EARTH" type="JEWEL" />
<item id="9563" elemental="HOLY" type="JEWEL" />
<item id="9562" elemental="DARK" type="JEWEL" />
<!-- Not yet supported by client (Freya PTS) -->
<item id="9564" elemental="FIRE" type="ENERGY" />
<item id="9565" elemental="WATER" type="ENERGY" />
<item id="9567" elemental="WIND" type="ENERGY" />
<item id="9566" elemental="EARTH" type="ENERGY" />
<item id="9569" elemental="HOLY" type="ENERGY" />
<item id="9568" elemental="DARK" type="ENERGY" />
</list>

View File

@@ -0,0 +1,222 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/enchantItemData.xsd">
<!-- Scrolls: Enchant Weapon -->
<enchant id="729" targetGrade="A" maxEnchant="16" />
<enchant id="947" targetGrade="B" maxEnchant="16" />
<enchant id="951" targetGrade="C" maxEnchant="16" />
<enchant id="955" targetGrade="D" maxEnchant="16" />
<enchant id="959" targetGrade="S" maxEnchant="16" />
<!-- Scrolls: Enchant Armor -->
<enchant id="730" targetGrade="A" maxEnchant="16" />
<enchant id="948" targetGrade="B" maxEnchant="16" />
<enchant id="952" targetGrade="C" maxEnchant="16" />
<enchant id="956" targetGrade="D" maxEnchant="16" scrollGroupId="0" /> <!-- Default scroll groups binding. -->
<enchant id="960" targetGrade="S" maxEnchant="16" />
<!-- Blessed Scrolls: Enchant Weapon -->
<enchant id="6569" targetGrade="A" maxEnchant="16" />
<enchant id="6571" targetGrade="B" maxEnchant="16" />
<enchant id="6573" targetGrade="C" maxEnchant="16" />
<enchant id="6575" targetGrade="D" maxEnchant="16" />
<enchant id="6577" targetGrade="S" maxEnchant="16" />
<!-- Blessed Scrolls: Enchant Armor -->
<enchant id="6570" targetGrade="A" maxEnchant="16" />
<enchant id="6572" targetGrade="B" maxEnchant="16" />
<enchant id="6574" targetGrade="C" maxEnchant="16" />
<enchant id="6576" targetGrade="D" maxEnchant="16" />
<enchant id="6578" targetGrade="S" maxEnchant="16" />
<!-- Crystal Scrolls: Enchant Weapon -->
<enchant id="731" targetGrade="A" bonusRate="100" />
<enchant id="949" targetGrade="B" bonusRate="100" />
<enchant id="953" targetGrade="C" bonusRate="100" />
<enchant id="957" targetGrade="D" bonusRate="100" />
<enchant id="961" targetGrade="S" bonusRate="100" />
<!-- Crystal Scrolls: Enchant Armor -->
<enchant id="732" targetGrade="A" bonusRate="100" />
<enchant id="950" targetGrade="B" bonusRate="100" />
<enchant id="954" targetGrade="C" bonusRate="100" />
<enchant id="958" targetGrade="D" bonusRate="100" />
<enchant id="962" targetGrade="S" bonusRate="100" />
<!-- Weapon Enchant Scrolls -->
<enchant id="22006" targetGrade="D" bonusRate="10" maxEnchant="16" />
<enchant id="22007" targetGrade="C" bonusRate="10" maxEnchant="16" />
<enchant id="22008" targetGrade="B" bonusRate="10" maxEnchant="16" />
<enchant id="22009" targetGrade="A" bonusRate="10" maxEnchant="16" />
<enchant id="20517" targetGrade="S" bonusRate="10" maxEnchant="16" />
<!-- Armor Enchant Scrolls -->
<enchant id="22010" targetGrade="D" bonusRate="10" maxEnchant="16" />
<enchant id="22011" targetGrade="C" bonusRate="10" maxEnchant="16" />
<enchant id="22012" targetGrade="B" bonusRate="10" maxEnchant="16" />
<enchant id="22013" targetGrade="A" bonusRate="10" maxEnchant="16" />
<enchant id="20518" targetGrade="S" bonusRate="10" maxEnchant="16" />
<!-- Ancient Weapon Enchant Crystal -->
<enchant id="22014" targetGrade="B" maxEnchant="16" bonusRate="10" />
<enchant id="22015" targetGrade="A" maxEnchant="16" bonusRate="10" />
<enchant id="20519" targetGrade="S" maxEnchant="16" bonusRate="10" />
<!-- Ancient Armor Enchant Crystal -->
<enchant id="22016" targetGrade="B" maxEnchant="16" bonusRate="10" />
<enchant id="22017" targetGrade="A" maxEnchant="16" bonusRate="10" />
<enchant id="20520" targetGrade="S" maxEnchant="16" bonusRate="10" />
<!-- Divine Weapon Enchant Crystal -->
<enchant id="22018" targetGrade="B" bonusRate="100" />
<enchant id="22019" targetGrade="A" bonusRate="100" />
<enchant id="20521" targetGrade="S" bonusRate="100" />
<!-- Divine Armor Enchant Crystal -->
<enchant id="22020" targetGrade="B" bonusRate="100" />
<enchant id="22021" targetGrade="A" bonusRate="100" />
<enchant id="20522" targetGrade="S" bonusRate="100" />
<!-- Master Yogi's Scroll: Enchant Weapon -->
<enchant id="13540" maxEnchant="23">
<item id="13539" /> <!-- Staff of Master Yogi -->
</enchant>
<!-- Event - Herdsman's Love Scroll Event -->
<enchant id="15381" maxEnchant="16">
<item id="15383" /> <!-- Weaver's Multi-colored Clothes (7-day limited period) -->
<item id="15384" /> <!-- Weaver's Multi-colored Clothes (30-day limited period) -->
<item id="15385" /> <!-- Weaver's Multi-colored Clothes (60-day limited period) -->
<item id="15386" /> <!-- Weaver's Multi-colored Clothes (90-day limited period) -->
<item id="15387" /> <!-- Weaver's Multi-colored Clothes (Permanent Use) -->
<item id="15388" /> <!-- Weaver's Multi-colored Clothes (Event) (7-day limited period) -->
<item id="15389" /> <!-- Weaver's Multi-colored Clothes (Event) (30-day limited period) -->
<item id="15390" /> <!-- Weaver's Multi-colored Clothes (Event) (60-day limited period) -->
<item id="15391" /> <!-- Weaver's Multi-colored Clothes (Event) (90-day limited period) -->
<item id="15392" /> <!-- Weaver's Multi-colored Clothes (Event) (Permanent Use) -->
</enchant>
<!-- Event - Vitality Belt Enchant Scroll -->
<enchant id="15382" maxEnchant="50">
<item id="15393" /> <!-- Vitality Belt (7-day limited period) -->
<item id="15394" /> <!-- Vitality Belt (30-day limited period) -->
<item id="15395" /> <!-- Vitality Belt (60-day limited period) -->
<item id="15396" /> <!-- Vitality Belt (90-day limited period) -->
<item id="15397" /> <!-- Vitality Belt (Permanent Use) -->
<item id="15398" /> <!-- Vitality Belt (Event) (7-day limited period) -->
<item id="15399" /> <!-- Vitality Belt (Event) (30-day limited period) -->
<item id="15400" /> <!-- Vitality Belt (Event) (60-day limited period) -->
<item id="15401" /> <!-- Vitality Belt (Event) (90-day limited period) -->
<item id="15402" /> <!-- Vitality Belt (Event) (Permanent Use) -->
</enchant>
<!-- Weapon enhancing scroll exclusive for PC cafe -->
<enchant id="15346" targetGrade="S">
<item id="15313" /> <!-- Player Commendation - Forgotten Blade (Player Recommendation Weapon) -->
<item id="15314" /> <!-- Player Commendation - Basalt Battlehammer (Player Recommendation Weapon) -->
<item id="15315" /> <!-- Player Commendation - Imperial Staff (Player Recommendation Weapon) -->
<item id="15316" /> <!-- Player Commendation - Angel Slayer (Player Recommendation Weapon) -->
<item id="15317" /> <!-- Player Commendation - Dragon Hunter Axe (Player Recommendation Weapon) -->
<item id="15318" /> <!-- Player Commendation - Saint Spear (Player Recommendation Weapon) -->
<item id="15319" /> <!-- Player Commendation - Demon Splinter (Player Recommendation Weapon) -->
<item id="15320" /> <!-- Player Commendation - Heaven's Divider (Player Recommendation Weapon) -->
<item id="15321" /> <!-- Player Commendation - Arcana Macw (Player Recommendation Weapon) -->
<item id="15322" /> <!-- Player Commendation - Draconic Bow (Player Recommendation Weapon) -->
<item id="15323" /> <!-- Player Commendation - Laevateinn (Player Recommendation Weapon) -->
<item id="15324" /> <!-- Player Commendation - Gram (Player Recommendation Weapon) -->
<item id="15325" /> <!-- Player Commendation - Sarunga (Player Recommendation Weapon) -->
<item id="15326" /> <!-- Player Commendation - Tallum Blade *Dark Legion's Edge (Player Recommendation Weapon) -->
</enchant>
<enchant id="15347" targetGrade="A">
<item id="13210" /> <!-- Player Commendation - Sirra's Blade (Player Commendation Weapon) -->
<item id="13211" /> <!-- Player Commendation - Sword of Ipos (Player Commendation Weapon) -->
<item id="13212" /> <!-- Player Commendation - Barakiel's Axe (Player Commendation Weapon) -->
<item id="13213" /> <!-- Player Commendation - Behemoth Tuning Fork (Player Commendation Weapon) -->
<item id="13214" /> <!-- Player Commendation - Naga Storm (Player Commendation Weapon) -->
<item id="13215" /> <!-- Player Commendation - Tiphon's Spear (Player Commendation Weapon) -->
<item id="13216" /> <!-- Player Commendation - Shyeed's Bow (Player Commendation Weapon) -->
<item id="13217" /> <!-- Player Commendation - Sobekk's Hurricane (Player Commendation Weapon) -->
<item id="13218" /> <!-- Player Commendation - Themis' Tongue (Player Commendation Weapon) -->
<item id="13219" /> <!-- Player Commendation - Cabrio's Hand (Player Commendation Weapon) -->
<item id="13220" /> <!-- Player Commendation - Daimon Crystal (Player Commendation Weapon) -->
<item id="13221" /> <!-- Player Commendation - Tallum Blade*Damascus (Player Commendation Weapon) -->
<item id="13222" /> <!-- Player Commendation - Éclair Bijou (Player Commendation Weapon) -->
<item id="13223" /> <!-- Player Commendation - Durendal (Player Commendation Weapon) -->
<item id="13224" /> <!-- Player Commendation - Screaming Vengeance (Player Commendation Weapon) -->
</enchant>
<enchant id="15348" targetGrade="B">
<item id="13194" /> <!-- Player Commendation - Damascus Sword (Player Commendation Weapon) -->
<item id="13195" /> <!-- Player Commendation - Lance (Player Commendation Weapon) -->
<item id="13196" /> <!-- Player Commendation - Deadman's Glory (Player Commendation Weapon) -->
<item id="13197" /> <!-- Player Commendation - Art of Battle Axe (Player Commendation Weapon) -->
<item id="13198" /> <!-- Player Commendation - Staff of Evil Spirits (Player Commendation Weapon) -->
<item id="13199" /> <!-- Player Commendation - Devil's Dagger (Player Commendation Weapon) -->
<item id="13200" /> <!-- Player Commendation - Bellion Cestus (Player Commendation Weapon) -->
<item id="13201" /> <!-- Player Commendation - Bow of Peril (Player Commendation Weapon) -->
<item id="13202" /> <!-- Player Commendation - Samurai*Samurai (Player Commendation Weapon) -->
<item id="13203" /> <!-- Player Commendation - Guardian's Sword (Player Commendation Weapon) -->
<item id="13204" /> <!-- Player Commendation - Wizard's Tear (Player Commendation Weapon) -->
<item id="13205" /> <!-- Player Commendation - Kaim Vanul's Bones (Player Commendation Weapon) -->
<item id="13206" /> <!-- Player Commendation - Star Buster (Player Commendation Weapon) -->
<item id="13207" /> <!-- Player Commendation - Colichemarde (Player Commendation Weapon) -->
<item id="13208" /> <!-- Player Commendation - Dismantler (Player Commendation Weapon) -->
<item id="13209" /> <!-- Player Commendation - Hell Hound (Player Commendation Weapon) -->
</enchant>
<enchant id="15349" targetGrade="C">
<item id="13178" /> <!-- Player Commendation - Samurai Long Sword (Player Commendation Weapon) -->
<item id="13179" /> <!-- Player Commendation - Ghost's Wand (Player Commendation Weapon) -->
<item id="13180" /> <!-- Player Commendation - Ghoul's Wand (Player Commendation Weapon) -->
<item id="13181" /> <!-- Player Commendation - Devil's Wand (Player Commendation Weapon) -->
<item id="13182" /> <!-- Player Commendation - Crystal Dagger (Player Commendation Weapon) -->
<item id="13183" /> <!-- Player Commendation - Great Pata (Player Commendation Weapon) -->
<item id="13184" /> <!-- Player Commendation - Eminence Bow (Player Commendation Weapon) -->
<item id="13185" /> <!-- Player Commendation - Orcish Poleaxe (Player Commendation Weapon) -->
<item id="13186" /> <!-- Player Commendation - Yaksa Mace (Player Commendation Weapon) -->
<item id="13187" /> <!-- Player Commendation - Shamshir*Shamshir (Player Commendation Weapon) -->
<item id="13188" /> <!-- Player Commendation - Admiral's Estoc (Player Commendation Weapon) -->
<item id="13189" /> <!-- Player Commendation - Saber Tooth (Player Commendation Weapon) -->
<item id="13190" /> <!-- Player Commendation - Sharpshooter (Player Commendation Weapon) -->
<item id="13191" /> <!-- Player Commendation - Ecliptic Sword (Player Commendation Weapon) -->
<item id="13192" /> <!-- Player Commendation - Ecliptic Axe (Player Commendation Weapon) -->
<item id="13193" /> <!-- Player Commendation - Dwarven Hammer (Player Commendation Weapon) -->
</enchant>
<enchant id="15350" targetGrade="D">
<item id="13163" /> <!-- Player Commendation - Bastard*Crimson Sword (Player Commendation Weapon) -->
<item id="13164" /> <!-- Player Commendation - Claymore (Player Commendation Weapon) -->
<item id="13165" /> <!-- Player Commendation - Bonebreaker (Player Commendation Weapon) -->
<item id="13166" /> <!-- Player Commendation - Atuba Hammer (Player Commendation Weapon) -->
<item id="13167" /> <!-- Player Commendation - Ghost's Wand (Player Commendation Weapon) -->
<item id="13168" /> <!-- Player Commendation - Hall of Life (Player Commendation Weapon) -->
<item id="13169" /> <!-- Player Commendation - Atuba Mace (Player Commendation Weapon) -->
<item id="13170" /> <!-- Player Commendation - Mithril Dagger (Player Commendation Weapon) -->
<item id="13171" /> <!-- Player Commendation - Scallop Jamadhr (Player Commendation Weapon) -->
<item id="13172" /> <!-- Player Commendation - Crossbow (Player Commendation Weapon) -->
<item id="13173" /> <!-- Player Commendation - Glaive (Player Commendation Weapon) -->
<item id="13174" /> <!-- Player Commendation - Elven Long Sword (Player Commendation Weapon) -->
<item id="13175" /> <!-- Player Commendation - Grand Epee (Player Commendation Weapon) -->
<item id="13176" /> <!-- Player Commendation - General Katzbalger (Player Commendation Weapon) -->
<item id="13177" /> <!-- Player Commendation - Cranequin (Player Commendation Weapon) -->
</enchant>
<!-- Weapon-Type Enhance Backup Stone -->
<support id="12362" targetGrade="D" maxEnchant="9" bonusRate="20" />
<support id="12363" targetGrade="C" maxEnchant="9" bonusRate="18" />
<support id="12364" targetGrade="B" maxEnchant="9" bonusRate="15" />
<support id="12365" targetGrade="A" maxEnchant="9" bonusRate="12" />
<support id="12366" targetGrade="S" maxEnchant="9" bonusRate="10" />
<!-- Armor-Type Enhance Backup Stone -->
<support id="12367" targetGrade="D" maxEnchant="9" bonusRate="35" />
<support id="12368" targetGrade="C" maxEnchant="9" bonusRate="27" />
<support id="12369" targetGrade="B" maxEnchant="9" bonusRate="23" />
<support id="12370" targetGrade="A" maxEnchant="9" bonusRate="18" />
<support id="12371" targetGrade="S" maxEnchant="9" bonusRate="15" />
<!-- Agathion Auxiliary Stone: Enchant Weapon -->
<support id="14702" targetGrade="D" maxEnchant="9" bonusRate="20" />
<support id="14703" targetGrade="C" maxEnchant="9" bonusRate="18" />
<support id="14704" targetGrade="B" maxEnchant="9" bonusRate="15" />
<support id="14705" targetGrade="A" maxEnchant="9" bonusRate="12" />
<support id="14706" targetGrade="S" maxEnchant="9" bonusRate="10" />
<!-- Agathion Auxiliary Stone: Enchant Armor -->
<support id="14707" targetGrade="D" maxEnchant="9" bonusRate="35" />
<support id="14708" targetGrade="C" maxEnchant="9" bonusRate="27" />
<support id="14709" targetGrade="B" maxEnchant="9" bonusRate="23" />
<support id="14710" targetGrade="A" maxEnchant="9" bonusRate="18" />
<support id="14711" targetGrade="S" maxEnchant="9" bonusRate="15" />
</list>

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@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/enchantItemGroups.xsd">
<!-- General armor enchant group. -->
<enchantRateGroup name="ARMOR_GROUP">
<current enchant="0-2" chance="100" />
<current enchant="3-15" chance="66" />
<current enchant="16-65535" chance="0" />
</enchantRateGroup>
<!-- General full armor enchant group. -->
<enchantRateGroup name="FULL_ARMOR_GROUP">
<current enchant="0-3" chance="100" />
<current enchant="4-15" chance="66" />
<current enchant="16-65535" chance="0" />
</enchantRateGroup>
<!-- General fighter weapon enchant group. -->
<enchantRateGroup name="FIGHTER_WEAPON_GROUP">
<current enchant="0-2" chance="100" />
<current enchant="3-15" chance="66" />
<current enchant="16-65535" chance="0" />
</enchantRateGroup>
<!-- General mage weapon enchant group. -->
<enchantRateGroup name="MAGE_WEAPON_GROUP">
<current enchant="0-2" chance="100" />
<current enchant="3-15" chance="66" />
<current enchant="16-65535" chance="0" />
</enchantRateGroup>
<!-- Default scrolls enchanting route line. -->
<enchantScrollGroup id="0">
<!-- Bind armor group to all item slots except full armor. -->
<enchantRate group="ARMOR_GROUP">
<item slot="lhand" /> <!-- Left hand: Shields, Sigils -->
<item slot="head" /> <!-- Head: Helmet -->
<item slot="chest" /> <!-- Chest: Armor upper body. -->
<item slot="legs" /> <!-- Legs: Armor lower body. -->
<item slot="feet" /> <!-- Feet: Boots -->
<item slot="gloves" /> <!-- Gloves: Gloves -->
<item slot="neck" /> <!-- Neck: Necklaces -->
<item slot="rear;lear" /> <!-- Right ear, Left ear: Earrings -->
<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
<item slot="belt" /> <!-- Belt: Belts -->
<item slot="shirt" /> <!-- Shirt: Shirts -->
</enchantRate>
<!-- Bind only full armor group to to full armor slot items. -->
<enchantRate group="FULL_ARMOR_GROUP">
<item slot="fullarmor" /> <!-- Full Armor: Full armor pants are included. -->
</enchantRate>
<!-- Bind only fighter weapon group to all fighter weapons. -->
<enchantRate group="FIGHTER_WEAPON_GROUP">
<item slot="rhand" magicWeapon="false" /> <!-- Right hand: Weapons, Non magic weapon -->
<item slot="lrhand" magicWeapon="false" /> <!-- Two hands: Weapons, Non magic weapon -->
</enchantRate>
<!-- Bind only mage weapon group to all magic weapons. -->
<enchantRate group="MAGE_WEAPON_GROUP">
<item slot="rhand" magicWeapon="true" /> <!-- Right hand: Weapons, Magic weapon -->
<item slot="lrhand" magicWeapon="true" /> <!-- Two hands: Weapons, Magic weapon -->
</enchantRate>
</enchantScrollGroup>
</list>

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@@ -0,0 +1,105 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/enchantSkillGroups.xsd">
<!-- 2nd Class Buffs Debuffs Toogle and Summons -->
<group id="1">
<enchant level="1" adena="74250" exp="0" sp="575980" chance76="82" chance77="92" chance78="97" chance79="97" chance80="97" chance81="97" chance82="97" chance83="97" chance84="97" chance85="97" />
<enchant level="2" adena="74250" exp="0" sp="575980" chance76="80" chance77="90" chance78="95" chance79="95" chance80="95" chance81="95" chance82="95" chance83="95" chance84="95" chance85="95" />
<enchant level="3" adena="74250" exp="0" sp="575980" chance76="78" chance77="88" chance78="93" chance79="93" chance80="93" chance81="93" chance82="93" chance83="93" chance84="93" chance85="93" />
<enchant level="4" adena="112050" exp="0" sp="604535" chance76="52" chance77="76" chance78="86" chance79="91" chance80="91" chance81="91" chance82="91" chance83="91" chance84="91" chance85="91" />
<enchant level="5" adena="112050" exp="0" sp="604535" chance76="50" chance77="74" chance78="84" chance79="89" chance80="89" chance81="89" chance82="89" chance83="89" chance84="89" chance85="89" />
<enchant level="6" adena="112050" exp="0" sp="604535" chance76="48" chance77="72" chance78="82" chance79="87" chance80="87" chance81="87" chance82="87" chance83="87" chance84="87" chance85="87" />
<enchant level="7" adena="150300" exp="0" sp="634020" chance76="36" chance77="46" chance78="70" chance79="80" chance80="85" chance81="85" chance82="85" chance83="85" chance84="85" chance85="85" />
<enchant level="8" adena="150300" exp="0" sp="634020" chance76="34" chance77="44" chance78="68" chance79="78" chance80="83" chance81="83" chance82="83" chance83="83" chance84="83" chance85="83" />
<enchant level="9" adena="150300" exp="0" sp="634020" chance76="32" chance77="42" chance78="66" chance79="76" chance80="81" chance81="81" chance82="81" chance83="81" chance84="81" chance85="81" />
<enchant level="10" adena="189000" exp="0" sp="680020" chance76="20" chance77="30" chance78="40" chance79="64" chance80="74" chance81="79" chance82="79" chance83="79" chance84="79" chance85="79" />
<enchant level="11" adena="189000" exp="0" sp="680020" chance76="18" chance77="28" chance78="38" chance79="62" chance80="72" chance81="77" chance82="77" chance83="77" chance84="77" chance85="77" />
<enchant level="12" adena="189000" exp="0" sp="680020" chance76="16" chance77="26" chance78="36" chance79="60" chance80="70" chance81="75" chance82="75" chance83="75" chance84="75" chance85="75" />
<enchant level="13" adena="228150" exp="0" sp="711890" chance76="4" chance77="14" chance78="24" chance79="34" chance80="58" chance81="68" chance82="73" chance83="73" chance84="73" chance85="73" />
<enchant level="14" adena="228150" exp="0" sp="711890" chance76="2" chance77="12" chance78="22" chance79="32" chance80="56" chance81="66" chance82="71" chance83="71" chance84="71" chance85="71" />
<enchant level="15" adena="228150" exp="0" sp="711890" chance76="1" chance77="10" chance78="20" chance79="30" chance80="54" chance81="64" chance82="69" chance83="69" chance84="69" chance85="69" />
<enchant level="16" adena="267750" exp="0" sp="761540" chance76="1" chance77="1" chance78="8" chance79="18" chance80="28" chance81="52" chance82="62" chance83="67" chance84="67" chance85="67" />
<enchant level="17" adena="267750" exp="0" sp="761540" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="50" chance82="60" chance83="65" chance84="65" chance85="65" />
<enchant level="18" adena="267750" exp="0" sp="761540" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="48" chance82="58" chance83="63" chance84="63" chance85="63" />
<enchant level="19" adena="307800" exp="0" sp="795890" chance76="1" chance77="1" chance78="1" chance79="2" chance80="12" chance81="22" chance82="46" chance83="56" chance84="61" chance85="61" />
<enchant level="20" adena="307800" exp="0" sp="795890" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="44" chance83="54" chance84="59" chance85="59" />
<enchant level="21" adena="307800" exp="0" sp="795890" chance76="1" chance77="1" chance78="1" chance79="1" chance80="8" chance81="18" chance82="42" chance83="52" chance84="57" chance85="57" />
<enchant level="22" adena="348300" exp="0" sp="849330" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="6" chance82="16" chance83="40" chance84="50" chance85="55" />
<enchant level="23" adena="348300" exp="0" sp="849330" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="4" chance82="14" chance83="38" chance84="48" chance85="53" />
<enchant level="24" adena="348300" exp="0" sp="849330" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="2" chance82="12" chance83="36" chance84="46" chance85="46" />
<enchant level="25" adena="389250" exp="0" sp="886255" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="10" chance84="34" chance85="44" />
<enchant level="26" adena="389250" exp="0" sp="886255" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="8" chance84="32" chance85="42" />
<enchant level="27" adena="389250" exp="0" sp="886255" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="6" chance84="30" chance85="40" />
<enchant level="28" adena="430650" exp="0" sp="943620" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="4" chance85="28" />
<enchant level="29" adena="430650" exp="0" sp="943620" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="2" chance85="26" />
<enchant level="30" adena="430650" exp="0" sp="943620" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="1" chance85="24" />
</group>
<!-- 2nd Class Cubic and Attack Type Skills -->
<group id="2">
<enchant level="1" adena="133650" exp="0" sp="1036764" chance76="82" chance77="92" chance78="97" chance79="97" chance80="97" chance81="97" chance82="97" chance83="97" chance84="97" chance85="97" />
<enchant level="2" adena="133650" exp="0" sp="1036764" chance76="80" chance77="90" chance78="95" chance79="95" chance80="95" chance81="95" chance82="95" chance83="95" chance84="95" chance85="95" />
<enchant level="3" adena="133650" exp="0" sp="1036764" chance76="78" chance77="88" chance78="93" chance79="93" chance80="93" chance81="93" chance82="93" chance83="93" chance84="93" chance85="93" />
<enchant level="4" adena="201690" exp="0" sp="1088163" chance76="52" chance77="76" chance78="86" chance79="91" chance80="91" chance81="91" chance82="91" chance83="91" chance84="91" chance85="91" />
<enchant level="5" adena="201690" exp="0" sp="1088163" chance76="50" chance77="74" chance78="84" chance79="89" chance80="89" chance81="89" chance82="89" chance83="89" chance84="89" chance85="89" />
<enchant level="6" adena="201690" exp="0" sp="1088163" chance76="48" chance77="72" chance78="82" chance79="87" chance80="87" chance81="87" chance82="87" chance83="87" chance84="87" chance85="87" />
<enchant level="7" adena="270540" exp="0" sp="1141236" chance76="36" chance77="46" chance78="70" chance79="80" chance80="85" chance81="85" chance82="85" chance83="85" chance84="85" chance85="85" />
<enchant level="8" adena="270540" exp="0" sp="1141236" chance76="34" chance77="44" chance78="68" chance79="78" chance80="83" chance81="83" chance82="83" chance83="83" chance84="83" chance85="83" />
<enchant level="9" adena="270540" exp="0" sp="1141236" chance76="32" chance77="42" chance78="66" chance79="76" chance80="81" chance81="81" chance82="81" chance83="81" chance84="81" chance85="81" />
<enchant level="10" adena="340200" exp="0" sp="1224036" chance76="20" chance77="30" chance78="40" chance79="64" chance80="74" chance81="79" chance82="79" chance83="79" chance84="79" chance85="79" />
<enchant level="11" adena="340200" exp="0" sp="1224036" chance76="18" chance77="28" chance78="38" chance79="62" chance80="72" chance81="77" chance82="77" chance83="77" chance84="77" chance85="77" />
<enchant level="12" adena="340200" exp="0" sp="1224036" chance76="16" chance77="26" chance78="36" chance79="60" chance80="70" chance81="75" chance82="75" chance83="75" chance84="75" chance85="75" />
<enchant level="13" adena="410670" exp="0" sp="1281402" chance76="4" chance77="14" chance78="24" chance79="34" chance80="58" chance81="68" chance82="73" chance83="73" chance84="73" chance85="73" />
<enchant level="14" adena="410670" exp="0" sp="1281402" chance76="2" chance77="12" chance78="22" chance79="32" chance80="56" chance81="66" chance82="71" chance83="71" chance84="71" chance85="71" />
<enchant level="15" adena="410670" exp="0" sp="1281402" chance76="1" chance77="10" chance78="20" chance79="30" chance80="54" chance81="64" chance82="69" chance83="69" chance84="69" chance85="69" />
<enchant level="16" adena="481950" exp="0" sp="1370772" chance76="1" chance77="1" chance78="8" chance79="18" chance80="28" chance81="52" chance82="62" chance83="67" chance84="67" chance85="67" />
<enchant level="17" adena="481950" exp="0" sp="1370772" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="50" chance82="60" chance83="65" chance84="65" chance85="65" />
<enchant level="18" adena="481950" exp="0" sp="1370772" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="48" chance82="58" chance83="63" chance84="63" chance85="63" />
<enchant level="19" adena="554040" exp="0" sp="1432602" chance76="1" chance77="1" chance78="1" chance79="2" chance80="12" chance81="22" chance82="46" chance83="56" chance84="61" chance85="61" />
<enchant level="20" adena="554040" exp="0" sp="1432602" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="44" chance83="54" chance84="59" chance85="59" />
<enchant level="21" adena="554040" exp="0" sp="1432602" chance76="1" chance77="1" chance78="1" chance79="1" chance80="8" chance81="18" chance82="42" chance83="52" chance84="57" chance85="57" />
<enchant level="22" adena="626940" exp="0" sp="1528794" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="6" chance82="16" chance83="40" chance84="50" chance85="55" />
<enchant level="23" adena="626940" exp="0" sp="1528794" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="4" chance82="14" chance83="38" chance84="48" chance85="53" />
<enchant level="24" adena="626940" exp="0" sp="1528794" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="2" chance82="12" chance83="36" chance84="46" chance85="46" />
<enchant level="25" adena="700650" exp="0" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="10" chance84="34" chance85="44" />
<enchant level="26" adena="700650" exp="0" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="8" chance84="32" chance85="42" />
<enchant level="27" adena="700650" exp="0" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="6" chance84="30" chance85="40" />
<enchant level="28" adena="775170" exp="0" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="4" chance85="28" />
<enchant level="29" adena="775170" exp="0" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="2" chance85="26" />
<enchant level="30" adena="775170" exp="0" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="1" chance85="24" />
</group>
<!-- 3rd Class Buffs, Debuffs, Toggles -->
<group id="5">
<enchant level="1" adena="481950" exp="0" sp="1370772" chance76="18" chance77="28" chance78="38" chance79="48" chance80="58" chance81="82" chance82="92" chance83="97" chance84="97" chance85="97" />
<enchant level="2" adena="481950" exp="0" sp="1370772" chance76="16" chance77="26" chance78="36" chance79="46" chance80="56" chance81="80" chance82="90" chance83="95" chance84="95" chance85="95" />
<enchant level="3" adena="481950" exp="0" sp="1370772" chance76="14" chance77="24" chance78="34" chance79="44" chance80="54" chance81="78" chance82="88" chance83="93" chance84="93" chance85="93" />
<enchant level="4" adena="554040" exp="0" sp="1432602" chance76="2" chance77="12" chance78="22" chance79="32" chance80="42" chance81="52" chance82="76" chance83="86" chance84="91" chance85="91" />
<enchant level="5" adena="554040" exp="0" sp="1432602" chance76="1" chance77="10" chance78="20" chance79="30" chance80="40" chance81="50" chance82="74" chance83="84" chance84="89" chance85="89" />
<enchant level="6" adena="554040" exp="0" sp="1432602" chance76="1" chance77="8" chance78="18" chance79="28" chance80="38" chance81="48" chance82="72" chance83="82" chance84="87" chance85="87" />
<enchant level="7" adena="626940" exp="0" sp="1528794" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="36" chance82="46" chance83="70" chance84="80" chance85="85" />
<enchant level="8" adena="626940" exp="0" sp="1528794" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="34" chance82="44" chance83="68" chance84="78" chance85="83" />
<enchant level="9" adena="626940" exp="0" sp="1528794" chance76="1" chance77="1" chance78="2" chance79="12" chance80="22" chance81="32" chance82="42" chance83="66" chance84="76" chance85="81" />
<enchant level="10" adena="700650" exp="0" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="30" chance83="40" chance84="64" chance85="74" />
<enchant level="11" adena="700650" exp="0" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="8" chance81="18" chance82="28" chance83="38" chance84="62" chance85="72" />
<enchant level="12" adena="700650" exp="0" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="6" chance81="16" chance82="26" chance83="36" chance84="60" chance85="70" />
<enchant level="13" adena="775170" exp="0" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="4" chance82="14" chance83="24" chance84="34" chance85="58" />
<enchant level="14" adena="775170" exp="0" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="2" chance82="12" chance83="22" chance84="32" chance85="56" />
<enchant level="15" adena="775170" exp="0" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="10" chance83="20" chance84="30" chance85="54" />
</group>
<!-- 3rd Class Attack Type skills -->
<group id="6">
<enchant level="1" adena="481950" exp="0" sp="1370772" chance76="18" chance77="28" chance78="38" chance79="48" chance80="58" chance81="82" chance82="92" chance83="97" chance84="97" chance85="97" />
<enchant level="2" adena="481950" exp="0" sp="1370772" chance76="16" chance77="26" chance78="36" chance79="46" chance80="56" chance81="80" chance82="90" chance83="95" chance84="95" chance85="95" />
<enchant level="3" adena="481950" exp="0" sp="1370772" chance76="14" chance77="24" chance78="34" chance79="44" chance80="54" chance81="78" chance82="88" chance83="93" chance84="93" chance85="93" />
<enchant level="4" adena="554040" exp="0" sp="1432602" chance76="2" chance77="12" chance78="22" chance79="32" chance80="42" chance81="52" chance82="76" chance83="86" chance84="91" chance85="91" />
<enchant level="5" adena="554040" exp="0" sp="1432602" chance76="1" chance77="10" chance78="20" chance79="30" chance80="40" chance81="50" chance82="74" chance83="84" chance84="89" chance85="89" />
<enchant level="6" adena="554040" exp="0" sp="1432602" chance76="1" chance77="8" chance78="18" chance79="28" chance80="38" chance81="48" chance82="72" chance83="82" chance84="87" chance85="87" />
<enchant level="7" adena="626940" exp="0" sp="1528794" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="36" chance82="46" chance83="70" chance84="80" chance85="85" />
<enchant level="8" adena="626940" exp="0" sp="1528794" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="34" chance82="44" chance83="68" chance84="78" chance85="83" />
<enchant level="9" adena="626940" exp="0" sp="1528794" chance76="1" chance77="1" chance78="2" chance79="12" chance80="22" chance81="32" chance82="42" chance83="66" chance84="76" chance85="81" />
<enchant level="10" adena="700650" exp="0" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="30" chance83="40" chance84="64" chance85="74" />
<enchant level="11" adena="700650" exp="0" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="8" chance81="18" chance82="28" chance83="38" chance84="62" chance85="72" />
<enchant level="12" adena="700650" exp="0" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="6" chance81="16" chance82="26" chance83="36" chance84="60" chance85="70" />
<enchant level="13" adena="775170" exp="0" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="4" chance82="14" chance83="24" chance84="34" chance85="58" />
<enchant level="14" adena="775170" exp="0" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="2" chance82="12" chance83="22" chance84="32" chance85="56" />
<enchant level="15" adena="775170" exp="0" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="10" chance83="20" chance84="30" chance85="54" />
</group>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<!-- Use lowercase for searchText and answers. -->
<!-- You can use specific fpcName or ALL to use with all fpcs. -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerChatData.xsd">
<fakePlayerChat fpcName="ALL" searchMethod="EQUALS" searchText="hi" answers="hello;hi;hi there;hello there" />
<fakePlayerChat fpcName="ALL" searchMethod="EQUALS" searchText="hey" answers="hey hey;hey;hey there" />
<fakePlayerChat fpcName="ALL" searchMethod="EQUALS" searchText="hello" answers="hello;hi;hi there;hello there" />
<fakePlayerChat fpcName="Evi" searchMethod="EQUALS" searchText="here?" answers="yes;busy;i look for something" />
<fakePlayerChat fpcName="Evi" searchMethod="EQUALS" searchText="whats up?" answers="good;busy;i look for something" />
<fakePlayerChat fpcName="Evi" searchMethod="EQUALS" searchText="what?" answers="something :P;something for me" />
<fakePlayerChat fpcName="Evi" searchMethod="EQUALS" searchText="why?" answers="because;i don't know;what?" />
<fakePlayerChat fpcName="Evi" searchMethod="EQUALS" searchText="really" answers="really;yes;of course" />
<fakePlayerChat fpcName="Evi" searchMethod="EQUALS" searchText="thanks" answers=":);:D;:*" />
<fakePlayerChat fpcName="Evi" searchMethod="EQUALS" searchText="thank you" answers=":);:D;:*" />
<fakePlayerChat fpcName="Evi" searchMethod="STARTS_WITH" searchText="how are you" answers="fine;good;busy" />
<fakePlayerChat fpcName="Evi" searchMethod="STARTS_WITH" searchText="do you know" answers="nope;no sorry;nope, i don't" />
<fakePlayerChat fpcName="Evi" searchMethod="STARTS_WITH" searchText="where can i" answers="i don't know;no clue;ask someone else :P" />
<fakePlayerChat fpcName="Evi" searchMethod="STARTS_WITH" searchText="can i ask you" answers="yes;what?;tell me" />
<fakePlayerChat fpcName="Evi" searchMethod="CONTAINS" searchText="server;ha;problem" answers="it's good;i don't know;i don't think so..." />
<fakePlayerChat fpcName="Evi" searchMethod="CONTAINS" searchText="server;ha;bug" answers="it's good;i don't know;i don't think so..." />
<fakePlayerChat fpcName="Evi" searchMethod="CONTAINS" searchText="is th;server;good" answers="it's good :D;i like it :P;yes it is :)" />
<fakePlayerChat fpcName="Evi" searchMethod="CONTAINS" searchText="where;you;go;?" answers="i look for something;checking stuff;looking for curius people :P" />
<fakePlayerChat fpcName="Evi" searchMethod="CONTAINS" searchText="are;you;kidding" answers="^^;:D;:P" />
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<!-- Values that can be set:
int classId, int hair, int hairColor, int face, int nameColor, int titleColor, int equipRHand, int equipLHand, int equipHead,
int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
<!-- Non-Combat -->
<fakePlayer npcId="80000" classId="107" hair="1" hairColor="0" face="0" equipRHand="5706" equipHead="2419" equipGloves="5774" equipChest="2383" equipFeet="5786" />
<!-- Combat -->
<!-- Duelist -->
<fakePlayer npcId="81001" classId="88" hair="0" hairColor="0" face="0" equipRHand="5706" equipHead="2419" equipGloves="5774" equipChest="2383" equipFeet="5786" />
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FenceData.xsd">
<fence name="demo" x="-114552" y="-251256" z="-2992" width="100" length="100" height="3" state="CLOSED" />
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/InstanceNames.xsd">
<instance id="1" name="Party Duel" />
<instance id="2" name="Urban Area" />
<instance id="3" name="Tower of Infinitum Demon Prince" />
<instance id="4" name="Tower of Infinitum Ranku" />
<instance id="5" name="Tully's Workshop 1st Floor" />
<instance id="6" name="Tully's Workshop 3rd Floor" />
<instance id="7" name="Tully's Workshop 5th Floor" />
<instance id="8" name="Tully's Workshop 7th Floor" />
<instance id="9" name="Dark Cloud Mansion" />
<instance id="10" name="Crystal Caverns" />
<instance id="11" name="Nornil's Garden" />
<instance id="12" name="Nornil's Garden Quest" />
<instance id="13" name="Dungeon" />
<instance id="14" name="Dungeon" />
<instance id="15" name="Dungeon" />
<instance id="16" name="Dungeon" />
<instance id="17" name="Dungeon" />
<instance id="18" name="Dungeon" />
<instance id="19" name="Dungeon" />
<instance id="20" name="Dungeon" />
<instance id="21" name="Dungeon" />
<instance id="22" name="Monster Dungeon" />
<instance id="23" name="Monster Dungeon" />
<instance id="24" name="Monster Dungeon" />
<instance id="25" name="Monster Dungeon" />
<instance id="26" name="Monster Dungeon" />
<instance id="27" name="Monster Dungeon" />
<instance id="28" name="Monster Dungeon" />
<instance id="29" name="Monster Dungeon" />
<instance id="30" name="Monster Dungeon" />
<instance id="31" name="Monster Dungeon" />
<instance id="32" name="Monster Dungeon" />
<instance id="33" name="Monster Dungeon" />
<instance id="34" name="Monster Dungeon" />
<instance id="35" name="Monster Dungeon" />
<instance id="36" name="Monster Dungeon" />
<instance id="37" name="Monster Dungeon" />
<instance id="38" name="Monster Dungeon" />
<instance id="39" name="Monster Dungeon" />
<instance id="40" name="Monster Dungeon" />
<instance id="41" name="Monster Dungeon" />
<instance id="42" name="Monster Dungeon" />
<instance id="43" name="Pailaka (Forgotten Temple)" />
<instance id="44" name="Pailaka (Devil's Isle)" />
<instance id="45" name="Pailaka (Varka Silenos Barracks)" />
<instance id="46" name="Rim Kamaloka" />
<instance id="47" name="Rim Kamaloka" />
<instance id="48" name="Rim Kamaloka" />
<instance id="49" name="Rim Kamaloka" />
<instance id="50" name="Rim Kamaloka" />
<instance id="51" name="Rim Kamaloka" />
<instance id="52" name="Rim Kamaloka" />
<instance id="53" name="Rim Kamaloka" />
<instance id="54" name="Rim Kamaloka" />
<instance id="55" name="Rim Kamaloka" />
<instance id="56" name="Rim Kamaloka" />
<instance id="57" name="Kamaloka (Hall of the Abyss)" />
<instance id="58" name="Kamaloka (Hall of the Abyss)" />
<instance id="59" name="Near Kamaloka" />
<instance id="60" name="Kamaloka (Hall of the Abyss)" />
<instance id="61" name="Kamaloka (Hall of the Abyss)" />
<instance id="62" name="Near Kamaloka" />
<instance id="63" name="Kamaloka (Hall of the Abyss)" />
<instance id="64" name="Kamaloka (Hall of the Abyss)" />
<instance id="65" name="Near Kamaloka" />
<instance id="66" name="Kamaloka (Hall of the Abyss)" />
<instance id="67" name="Kamaloka (Hall of the Abyss)" />
<instance id="68" name="Near Kamaloka" />
<instance id="69" name="Kamaloka (Hall of the Abyss)" />
<instance id="70" name="Kamaloka (Hall of the Abyss)" />
<instance id="71" name="Near Kamaloka" />
<instance id="72" name="Kamaloka (Hall of the Abyss)" />
<instance id="73" name="Kamaloka (Labyrinth of the Abyss)" />
<instance id="74" name="Kamaloka (Labyrinth of the Abyss)" />
<instance id="75" name="Kamaloka (Labyrinth of the Abyss)" />
<instance id="76" name="Kamaloka (Labyrinth of the Abyss)" />
<instance id="77" name="Kamaloka (Labyrinth of the Abyss)" />
<instance id="78" name="Kamaloka (Labyrinth of the Abyss)" />
<instance id="79" name="Kamaloka (Labyrinth of the Abyss)" />
<instance id="80" name="Pailaka (Rune Castle)" />
<instance id="81" name="Pailaka (Rune Castle)" />
<instance id="82" name="Pailaka (Rune Castle)" />
<instance id="83" name="Pailaka (Rune Castle)" />
<instance id="84" name="Pailaka (Rune Castle)" />
<instance id="85" name="Pailaka (Rune Castle)" />
<instance id="86" name="Pailaka (Rune Castle)" />
<instance id="87" name="Pailaka (Rune Castle)" />
<instance id="88" name="Pailaka (Rune Castle)" />
<instance id="89" name="Pailaka (Rune Castle)" />
<instance id="90" name="Pailaka (Rune Castle)" />
<instance id="91" name="Pailaka (Rune Castle)" />
<instance id="92" name="Pailaka (Rune Castle)" />
<instance id="93" name="Pailaka (Rune Castle)" />
<instance id="94" name="Pailaka (Rune Castle)" />
<instance id="95" name="Pailaka (Rune Castle)" />
<instance id="96" name="Pailaka (Rune Castle)" />
<instance id="97" name="Pailaka (Rune Castle)" />
<instance id="98" name="Pailaka (Rune Castle)" />
<instance id="99" name="Pailaka (Rune Castle)" />
<instance id="100" name="Pailaka (Rune Castle)" />
<instance id="101" name="Pailaka (Rune Castle)" />
<instance id="102" name="Pailaka (Rune Castle)" />
<instance id="103" name="Pailaka (Rune Castle)" />
<instance id="104" name="Pailaka (Rune Castle)" />
<instance id="105" name="Pailaka (Rune Castle)" />
<instance id="106" name="Pailaka (Rune Castle)" />
<instance id="107" name="Pailaka (Rune Castle)" />
<instance id="108" name="Pailaka (Rune Castle)" />
<instance id="109" name="Pailaka (Rune Castle)" />
<instance id="110" name="Seed of Destruction" />
<instance id="111" name="Sanctum of the Lords of Dawn" />
<instance id="112" name="Disciple's Necropolis (Past)" />
<instance id="113" name="Hideout of the Dawn" />
<instance id="114" name="Cavern of the Pirate Captain (Nightmare)" />
<instance id="115" name="Seed of Infinity (Hall of Suffering)" />
<instance id="116" name="Seed of Infinity (Hall of Suffering)" />
<instance id="117" name="Secret Area in the Keucereus Fortress" />
<instance id="118" name="Secret Area in the Keucereus Fortress" />
<instance id="119" name="Seed of Infinity (Hall of Erosion)" />
<instance id="120" name="Seed of Infinity (Hall of Erosion)" />
<instance id="121" name="Seed of Infinity (Heart of Infinity)" />
<instance id="122" name="Seed of Infinity (Heart of Infinity)" />
<instance id="123" name="Seed of Destruction (Chamblain's Mounted Troop)" />
<instance id="124" name="Seed of Destruction (Soldier's Mounted Troop)" />
<instance id="125" name="Seed of Destruction (Warrior's Mounted Troop)" />
<instance id="126" name="Seed of Destruction (Great Warrior's Mounted Troop)" />
<instance id="127" name="Delusion Chamber (Eastern Seal)" />
<instance id="128" name="Delusion Chamber (Western Seal)" />
<instance id="129" name="Delusion Chamber (Eastern Seal)" />
<instance id="130" name="Delusion Chamber (Northern Seal)" />
<instance id="131" name="Delusion Chamber (Great Seal)" />
<instance id="132" name="Delusion Chamber (Tower of Seal)" />
<instance id="133" name="Cavern of the Pirate Captain (Daydream)" />
<instance id="134" name="Kamaloka (Labyrinth of the Abyss)" />
<instance id="135" name="Cavern of the Pirate Captain (Daydream)" />
<instance id="136" name="Final Emperial Tomb" />
<instance id="137" name="Ice Queen's Castle" />
<instance id="138" name="Mithril Mine" />
<instance id="139" name="Ice Queen's Castle" />
<instance id="140" name="Jinia Guild Hideout" />
<instance id="141" name="Jinia Guild Hideout" />
<instance id="142" name="Tower of Infinitum (5th Floor)" />
<instance id="143" name="Tower of Infinitum (10th Floor)" />
<instance id="144" name="Ice Queen's Castle (Ultimate Battle)" />
<instance id="145" name="Jinia Guild Hideout" />
<instance id="146" name="Jinia Guild Hideout" />
<instance id="147" name="Olympiad" />
<instance id="148" name="Olympiad" />
<instance id="149" name="Olympiad" />
<instance id="150" name="Olympiad" />
<instance id="151" name="Monastery of Silence" />
<instance id="152" name="Monastery of Silence" />
<instance id="153" name="Monastery of Silence" />
<instance id="154" name="Monastery of Silence" />
<instance id="155" name="Monastery of Silence" />
<instance id="156" name="Library of Sages" />
<instance id="157" name="Underground Library of Sages" />
<instance id="158" name="Elcadia's Tent" />
<instance id="159" name="Penal Colony of Darkness Raid" />
<instance id="160" name="Rim Kamaloka" />
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ItemAuctions.xsd">
<!-- Documentation: -->
<!-- <instance id="NPC ID of the auctioneer" day_of_week="1 - Monday, 7 - Sunday" hour_of_day="0-23" minute_of_hour="0-59"> -->
<!-- <item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="1000000" auctionLength="300 (in minutes)"> -->
<!-- <extra enchant_level="15" augmentation_id="you can take it from item_attributes table" augmentation_skill_id="3241" augmentation_skill_lvl="10" /> -->
<!-- </item> -->
<!-- </instance> -->
<!-- instead of day_of_week you can use interval between auction in days -->
<!-- <instance id="NPC ID of the auctioneer" interval="1" hour_of_day="0-23" minute_of_hour="0-59"> -->
<!-- <item auctionItemId="1" itemId="10485" itemCount="1" auctionInitBid="1000000" auctionLength="300" /> -->
<!-- </instance> -->
<instance id="32320" day_of_week="5" hour_of_day="17">
<!-- Improved Weapons (No-Grade) +15 -->
<!-- Improved Falchion -->
<item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Great Spear -->
<item auctionItemId="2" itemId="9902" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Iron Hammer -->
<item auctionItemId="3" itemId="9903" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Sword Breaker -->
<item auctionItemId="4" itemId="9904" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Viper Fang -->
<item auctionItemId="5" itemId="9905" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Composite Bow -->
<item auctionItemId="6" itemId="9906" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Flanged Mace -->
<item auctionItemId="7" itemId="9907" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Mage Staff -->
<item auctionItemId="8" itemId="9908" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Life Stones -->
<!-- Top-Grade Life Stone - Level 80 -->
<item auctionItemId="9" itemId="9576" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Top-Grade Life Stone - Level 82 -->
<item auctionItemId="10" itemId="10486" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Red Soul Crystal - Stage 15 -->
<item auctionItemId="11" itemId="10480" itemCount="1" auctionInitBid="40000000" auctionLength="300" />
<!-- Green Soul Crystal - Stage 15 -->
<item auctionItemId="12" itemId="10482" itemCount="1" auctionInitBid="40000000" auctionLength="300" />
<!-- Blue Soul Crystal - Stage 15 -->
<item auctionItemId="13" itemId="10481" itemCount="1" auctionInitBid="40000000" auctionLength="300" />
<!-- Red Soul Crystal - Stage 16 -->
<item auctionItemId="14" itemId="13071" itemCount="1" auctionInitBid="50000000" auctionLength="300" />
<!-- Green Soul Crystal - Stage 16 -->
<item auctionItemId="15" itemId="13073" itemCount="1" auctionInitBid="50000000" auctionLength="300" />
<!-- Blue Soul Crystal - Stage 16 -->
<item auctionItemId="16" itemId="13072" itemCount="1" auctionInitBid="50000000" auctionLength="300" />
<!-- High-Grade Life Stone - Level 80 -->
<item auctionItemId="17" itemId="9575" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- High-Grade Life Stone - Level 82 -->
<item auctionItemId="18" itemId="10485" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Forgotten Scrolls -->
<!-- Forgotten Scroll - Protection of Rune -->
<item auctionItemId="19" itemId="10549" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Protection of Elemental -->
<item auctionItemId="20" itemId="10550" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Protection of Alignment -->
<item auctionItemId="21" itemId="10551" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Fighter's Will -->
<item auctionItemId="22" itemId="10552" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Archer's Will -->
<item auctionItemId="23" itemId="10553" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Magician's Will -->
<item auctionItemId="24" itemId="14219" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Hair Accessories -->
<!-- Refined Chick Hat -->
<item auctionItemId="25" itemId="13497" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Wizard Hat -->
<item auctionItemId="26" itemId="13498" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Black Feather Mask -->
<item auctionItemId="27" itemId="13500" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Romantic Chapeau -->
<item auctionItemId="28" itemId="13501" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Carnival Circlet -->
<item auctionItemId="29" itemId="13493" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Jester Hat -->
<item auctionItemId="30" itemId="13499" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
</instance>
<instance id="32321" day_of_week="1" hour_of_day="17">
<!-- Improved Weapons (No-Grade) +15 -->
<!-- Improved Falchion -->
<item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Great Spear -->
<item auctionItemId="2" itemId="9902" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Iron Hammer -->
<item auctionItemId="3" itemId="9903" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Sword Breaker -->
<item auctionItemId="4" itemId="9904" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Viper Fang -->
<item auctionItemId="5" itemId="9905" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Composite Bow -->
<item auctionItemId="6" itemId="9906" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Flanged Mace -->
<item auctionItemId="7" itemId="9907" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Mage Staff -->
<item auctionItemId="8" itemId="9908" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Life Stones -->
<!-- Top-Grade Life Stone - Level 80 -->
<item auctionItemId="9" itemId="9576" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Top-Grade Life Stone - Level 82 -->
<item auctionItemId="10" itemId="10486" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Red Soul Crystal - Stage 15 -->
<item auctionItemId="11" itemId="10480" itemCount="1" auctionInitBid="40000000" auctionLength="300" />
<!-- Green Soul Crystal - Stage 15 -->
<item auctionItemId="12" itemId="10482" itemCount="1" auctionInitBid="40000000" auctionLength="300" />
<!-- Blue Soul Crystal - Stage 15 -->
<item auctionItemId="13" itemId="10481" itemCount="1" auctionInitBid="40000000" auctionLength="300" />
<!-- Red Soul Crystal - Stage 16 -->
<item auctionItemId="14" itemId="13071" itemCount="1" auctionInitBid="50000000" auctionLength="300" />
<!-- Green Soul Crystal - Stage 16 -->
<item auctionItemId="15" itemId="13073" itemCount="1" auctionInitBid="50000000" auctionLength="300" />
<!-- Blue Soul Crystal - Stage 16 -->
<item auctionItemId="16" itemId="13072" itemCount="1" auctionInitBid="50000000" auctionLength="300" />
<!-- High-Grade Life Stone - Level 80 -->
<item auctionItemId="17" itemId="9575" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- High-Grade Life Stone - Level 82 -->
<item auctionItemId="18" itemId="10485" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Forgotten Scrolls -->
<!-- Forgotten Scroll - Protection of Rune -->
<item auctionItemId="19" itemId="10549" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Protection of Elemental -->
<item auctionItemId="20" itemId="10550" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Protection of Alignment -->
<item auctionItemId="21" itemId="10551" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Fighter's Will -->
<item auctionItemId="22" itemId="10552" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Archer's Will -->
<item auctionItemId="23" itemId="10553" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Magician's Will -->
<item auctionItemId="24" itemId="14219" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Hair Accessories -->
<!-- Refined Chick Hat -->
<item auctionItemId="25" itemId="13497" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Wizard Hat -->
<item auctionItemId="26" itemId="13498" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Black Feather Mask -->
<item auctionItemId="27" itemId="13500" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Romantic Chapeau -->
<item auctionItemId="28" itemId="13501" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Carnival Circlet -->
<item auctionItemId="29" itemId="13493" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Jester Hat -->
<item auctionItemId="30" itemId="13499" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
</instance>
<instance id="32322" day_of_week="3" hour_of_day="17">
<!-- Improved Weapons (No-Grade) +15 -->
<!-- Improved Falchion -->
<item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Great Spear -->
<item auctionItemId="2" itemId="9902" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Iron Hammer -->
<item auctionItemId="3" itemId="9903" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Sword Breaker -->
<item auctionItemId="4" itemId="9904" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Viper Fang -->
<item auctionItemId="5" itemId="9905" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Composite Bow -->
<item auctionItemId="6" itemId="9906" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Flanged Mace -->
<item auctionItemId="7" itemId="9907" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Improved Mage Staff -->
<item auctionItemId="8" itemId="9908" itemCount="1" auctionInitBid="1000000" auctionLength="300" />
<!-- Life Stones -->
<!-- Top-Grade Life Stone - Level 80 -->
<item auctionItemId="9" itemId="9576" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Top-Grade Life Stone - Level 82 -->
<item auctionItemId="10" itemId="10486" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Red Soul Crystal - Stage 15 -->
<item auctionItemId="11" itemId="10480" itemCount="1" auctionInitBid="40000000" auctionLength="300" />
<!-- Green Soul Crystal - Stage 15 -->
<item auctionItemId="12" itemId="10482" itemCount="1" auctionInitBid="40000000" auctionLength="300" />
<!-- Blue Soul Crystal - Stage 15 -->
<item auctionItemId="13" itemId="10481" itemCount="1" auctionInitBid="40000000" auctionLength="300" />
<!-- Red Soul Crystal - Stage 16 -->
<item auctionItemId="14" itemId="13071" itemCount="1" auctionInitBid="50000000" auctionLength="300" />
<!-- Green Soul Crystal - Stage 16 -->
<item auctionItemId="15" itemId="13073" itemCount="1" auctionInitBid="50000000" auctionLength="300" />
<!-- Blue Soul Crystal - Stage 16 -->
<item auctionItemId="16" itemId="13072" itemCount="1" auctionInitBid="50000000" auctionLength="300" />
<!-- High-Grade Life Stone - Level 80 -->
<item auctionItemId="17" itemId="9575" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- High-Grade Life Stone - Level 82 -->
<item auctionItemId="18" itemId="10485" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Forgotten Scrolls -->
<!-- Forgotten Scroll - Protection of Rune -->
<item auctionItemId="19" itemId="10549" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Protection of Elemental -->
<item auctionItemId="20" itemId="10550" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Protection of Alignment -->
<item auctionItemId="21" itemId="10551" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Fighter's Will -->
<item auctionItemId="22" itemId="10552" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Archer's Will -->
<item auctionItemId="23" itemId="10553" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Forgotten Scroll - Magician's Will -->
<item auctionItemId="24" itemId="14219" itemCount="1" auctionInitBid="30000000" auctionLength="300" />
<!-- Hair Accessories -->
<!-- Refined Chick Hat -->
<item auctionItemId="25" itemId="13497" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Wizard Hat -->
<item auctionItemId="26" itemId="13498" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Black Feather Mask -->
<item auctionItemId="27" itemId="13500" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Romantic Chapeau -->
<item auctionItemId="28" itemId="13501" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Carnival Circlet -->
<item auctionItemId="29" itemId="13493" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
<!-- Refined Jester Hat -->
<item auctionItemId="30" itemId="13499" itemCount="1" auctionInitBid="20000000" auctionLength="300" />
</instance>
</list>

View File

@@ -0,0 +1,757 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/LevelUpCrystalData.xsd">
<crystal>
<item itemId="4629" level="0" leveledItemId="4630" /> <!-- RED 0 - 1 -->
<item itemId="4630" level="1" leveledItemId="4631" /> <!-- RED 1 - 2 -->
<item itemId="4631" level="2" leveledItemId="4632" /> <!-- RED 2 - 3 -->
<item itemId="4632" level="3" leveledItemId="4633" /> <!-- RED 3 - 4 -->
<item itemId="4633" level="4" leveledItemId="4634" /> <!-- RED 4 - 5 -->
<item itemId="4634" level="5" leveledItemId="4635" /> <!-- RED 5 - 6 -->
<item itemId="4635" level="6" leveledItemId="4636" /> <!-- RED 6 - 7 -->
<item itemId="4636" level="7" leveledItemId="4637" /> <!-- RED 7 - 8 -->
<item itemId="4637" level="8" leveledItemId="4638" /> <!-- RED 8 - 9 -->
<item itemId="4638" level="9" leveledItemId="4639" /> <!-- RED 9 - 10 -->
<item itemId="4639" level="10" leveledItemId="5577" /> <!-- RED 10 - 11 -->
<item itemId="5577" level="11" leveledItemId="5580" /> <!-- RED 11 - 12 -->
<item itemId="5580" level="12" leveledItemId="5908" /> <!-- RED 12 - 13 -->
<item itemId="5908" level="13" leveledItemId="9570" /> <!-- RED 13 - 14 -->
<item itemId="9570" level="14" leveledItemId="10480" /> <!-- RED 14 - 15 -->
<item itemId="10480" level="15" leveledItemId="13071" /> <!-- RED 15 - 16 -->
<item itemId="4640" level="0" leveledItemId="4641" /> <!-- GREEN 0 - 1 -->
<item itemId="4641" level="1" leveledItemId="4642" /> <!-- GREEN 1 - 2 -->
<item itemId="4642" level="2" leveledItemId="4643" /> <!-- GREEN 2 - 3 -->
<item itemId="4643" level="3" leveledItemId="4644" /> <!-- GREEN 3 - 4 -->
<item itemId="4644" level="4" leveledItemId="4645" /> <!-- GREEN 4 - 5 -->
<item itemId="4645" level="5" leveledItemId="4646" /> <!-- GREEN 5 - 6 -->
<item itemId="4646" level="6" leveledItemId="4647" /> <!-- GREEN 6 - 7 -->
<item itemId="4647" level="7" leveledItemId="4648" /> <!-- GREEN 7 - 8 -->
<item itemId="4648" level="8" leveledItemId="4649" /> <!-- GREEN 8 - 9 -->
<item itemId="4649" level="9" leveledItemId="4650" /> <!-- GREEN 9 - 10 -->
<item itemId="4650" level="10" leveledItemId="5578" /> <!-- GREEN 10 - 11 -->
<item itemId="5578" level="11" leveledItemId="5581" /> <!-- GREEN 11 - 12 -->
<item itemId="5581" level="12" leveledItemId="5911" /> <!-- GREEN 12 - 13 -->
<item itemId="5911" level="13" leveledItemId="9572" /> <!-- GREEN 13 - 14 -->
<item itemId="9572" level="14" leveledItemId="10482" /> <!-- GREEN 14 - 15 -->
<item itemId="10482" level="15" leveledItemId="13073" /> <!-- GREEN 15 - 16 -->
<item itemId="4651" level="0" leveledItemId="4652" /> <!-- BLUE 0 - 1 -->
<item itemId="4652" level="1" leveledItemId="4653" /> <!-- BLUE 1 - 2 -->
<item itemId="4653" level="2" leveledItemId="4654" /> <!-- BLUE 2 - 3 -->
<item itemId="4654" level="3" leveledItemId="4655" /> <!-- BLUE 3 - 4 -->
<item itemId="4655" level="4" leveledItemId="4656" /> <!-- BLUE 4 - 5 -->
<item itemId="4656" level="5" leveledItemId="4657" /> <!-- BLUE 5 - 6 -->
<item itemId="4657" level="6" leveledItemId="4658" /> <!-- BLUE 6 - 7 -->
<item itemId="4658" level="7" leveledItemId="4659" /> <!-- BLUE 7 - 8 -->
<item itemId="4659" level="8" leveledItemId="4660" /> <!-- BLUE 8 - 9 -->
<item itemId="4660" level="9" leveledItemId="4661" /> <!-- BLUE 9 - 10 -->
<item itemId="4661" level="10" leveledItemId="5579" /> <!-- BLUE 10 - 11 -->
<item itemId="5579" level="11" leveledItemId="5582" /> <!-- BLUE 11 - 12 -->
<item itemId="5582" level="12" leveledItemId="5914" /> <!-- BLUE 12 - 13 -->
<item itemId="5914" level="13" leveledItemId="9571" /> <!-- BLUE 13 - 14 -->
<item itemId="9571" level="14" leveledItemId="10481" /> <!-- BLUE 14 - 15 -->
<item itemId="10481" level="15" leveledItemId="13072" /> <!-- BLUE 15 - 16 -->
</crystal>
<npc>
<!-- Mobs that level up crystal from Level 1 up to 10 -->
<item npcId="20583"> <!-- Timak Orc -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20584"> <!-- Timak Orc Archer -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20585"> <!-- Timak Orc Soldier -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20586"> <!-- Timak Orc Warrior -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20587"> <!-- Timak Orc Shaman -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20588"> <!-- Timak Orc Overlord -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20625"> <!-- Malruk Knight -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20626"> <!-- Malruk Berserker -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20627"> <!-- Malruk Lord -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20628"> <!-- Limal Karinness -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20629"> <!-- Karik -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20636"> <!-- Forest of Mirrors Ghost -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20637"> <!-- Forest of Mirrors Ghost -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="20638"> <!-- Forest of Mirrors Ghost -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="20639"> <!-- Mirror -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="20640"> <!-- Harit Lizardman -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="20641"> <!-- Harit Lizardman Grunt -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="20642"> <!-- Harit Lizardman Archer -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="20646"> <!-- Halingka -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="20647"> <!-- Yintzu -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="20648"> <!-- Paliote -->
<detail chance="9" skill="true" maxLevel="6" />
</item>
<item npcId="20649"> <!-- Hamrut -->
<detail chance="9" skill="true" maxLevel="6" />
</item>
<item npcId="20650"> <!-- Kranrot -->
<detail chance="9" skill="true" maxLevel="7" />
</item>
<item npcId="20674"> <!-- Doom Knight -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20761"> <!-- Pytan -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20762"> <!-- Pytan Knight -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20767"> <!-- Timak Orc Troop Leader -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20768"> <!-- Timak Orc Troop Shaman -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20769"> <!-- Timak Orc Troop Warrior -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20770"> <!-- Timak Orc Troop Archer -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20793"> <!-- Nos -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20794"> <!-- Blade Stakato -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20795"> <!-- Blade Stakato Worker -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20796"> <!-- Blade Stakato Warrior -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20797"> <!-- Blade Stakato Drone -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20798"> <!-- Water Giant -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20799"> <!-- Queen Undine Lad -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20800"> <!-- Eva's Seeker -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="20801"> <!-- Theeder Piker -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="20802"> <!-- Theeder Mage -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="20803"> <!-- Doll Master -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="20821"> <!-- Erin Ediunce -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20823"> <!-- Platinum Tribe Soldier -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20826"> <!-- Platinum Tribe Archer -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20827"> <!-- Platinum Tribe Warrior -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20828"> <!-- Platinum Tribe Shaman -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20829"> <!-- Platinum Tribe Overlord -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20830"> <!-- Guardian Angel -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20831"> <!-- Seal Angel -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20839"> <!-- Unpleasant Humming -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20840"> <!-- Death Flyer -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="20841"> <!-- Fiend Archer -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="20842"> <!-- Musveren -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="20843"> <!-- Zaken's Royal Guard -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="20844"> <!-- Kaim Vanul -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="20845"> <!-- Pirate's Zombie Captain -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="20846"> <!-- Doll Blader -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="20847"> <!-- Vale Master -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="20848"> <!-- Light Bringer -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="20849"> <!-- Light Worm -->
<detail chance="9" skill="true" maxLevel="1" />
</item>
<item npcId="20860"> <!-- Seal Angel -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="20986"> <!-- Sairon -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="20987"> <!-- Sairon's Doll -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="20988"> <!-- Sairon's Puppet -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="20994"> <!-- Garden Guard Leader -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="20995"> <!-- Garden Guard -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="21006"> <!-- Doom Servant -->
<detail chance="9" skill="true" maxLevel="7" />
</item>
<item npcId="21007"> <!-- Doom Guard -->
<detail chance="9" skill="true" maxLevel="8" />
</item>
<item npcId="21008"> <!-- Doom Archer -->
<detail chance="9" skill="true" maxLevel="8" />
</item>
<item npcId="21009"> <!-- Doom Trooper -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21010"> <!-- Doom Warrior -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21062"> <!-- Messenger Angel -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21063"> <!-- Messenger Angel -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21064"> <!-- Platinum Guardian Archer -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21065"> <!-- Platinum Guardian Warrior -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21066"> <!-- Platinum Guardian Shaman -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21067"> <!-- Guardian Archangel -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21068"> <!-- Guardian Archangel -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21069"> <!-- Platinum Guardian Prefect -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21070"> <!-- Seal Archangel -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21071"> <!-- Seal Archangel -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21072"> <!-- Platinum Guardian Chief -->
<detail chance="9" skill="true" maxLevel="9" />
</item>
<item npcId="21611"> <!-- Unpleasant Humming -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="21612"> <!-- Unpleasant Humming -->
<detail chance="9" skill="true" maxLevel="2" />
</item>
<item npcId="21614"> <!-- Death Flyer -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="21615"> <!-- Death Flyer -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="21617"> <!-- Fiend Archer -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="21620"> <!-- Musveren -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="21621"> <!-- Musveren -->
<detail chance="9" skill="true" maxLevel="3" />
</item>
<item npcId="21623"> <!-- Zaken's Guard -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="21624"> <!-- Zaken's Guard -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="21626"> <!-- Kaim Vanul -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="21627"> <!-- Kaim Vanul -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="21629"> <!-- Pirate Zombie Captain -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="21630"> <!-- Pirate Zombie Captain -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="21632"> <!-- Doll Blader -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="21633"> <!-- Doll Blader -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="21635"> <!-- Vale Master -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="21636"> <!-- Vale Master -->
<detail chance="9" skill="true" maxLevel="5" />
</item>
<item npcId="29026"> <!-- Pirate Zombie Captain -->
<detail chance="9" skill="true" maxLevel="4" />
</item>
<item npcId="35412"> <!-- Doom Guard -->
<detail chance="9" skill="true" maxLevel="8" />
</item>
<item npcId="35413"> <!-- Doom Archer -->
<detail chance="9" skill="true" maxLevel="8" />
</item>
<!-- RaidBosses or GrandBosses that level up crystal from Level 10 up to 16 -->
<item npcId="29001"> <!-- Queen Ant -->
<detail chance="5" absorbType="FULL_PARTY" levelList="10" />
</item>
<item npcId="29006"> <!-- Core -->
<detail chance="20" absorbType="FULL_PARTY" levelList="10, 11, 12" />
</item>
<item npcId="29014"> <!-- Orfen -->
<detail chance="20" absorbType="FULL_PARTY" levelList="10, 11, 12" />
</item>
<item npcId="29022"> <!-- Zaken -->
<detail chance="100" absorbType="FULL_PARTY" levelList="10, 11" />
<detail chance="10" absorbType="FULL_PARTY" levelList="12, 13" />
</item>
<item npcId="29176"> <!-- Daytime Zaken -->
<detail chance="10" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25016"> <!-- The 3rd Underwater Guardian -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25106"> <!-- Ghost of the Well Lidia -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25179"> <!-- Guardian of the Statue of Giant Karum -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25234"> <!-- Ancient Weird Drake -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25256"> <!-- Taik High Prefect Arak -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25407"> <!-- Lord Ishka -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25423"> <!-- Fairy Queen Timiniel -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25226"> <!-- Roaring Lord Kastor -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25051"> <!-- Rahha -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25125"> <!-- Fierce Tiger King Angel -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25255"> <!-- Gargoyle Lord Tiphon -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25444"> <!-- Enmity Ghost Ramdal -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25478"> <!-- Shilen's Priest Hisilrome -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25322"> <!-- Demon's Agent Falston -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25263"> <!-- Kernon's Faithful Servant Kelone -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25337"> <!-- Anakazel -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25073"> <!-- Bloody Priest Rudelto -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25233"> <!-- Spirit of Andras, the Betrayer -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25035"> <!-- Shilen's Messenger Cabrio -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25092"> <!-- Korim -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25163"> <!-- Roaring Skylancer -->
<detail chance="20" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25198"> <!-- Fafurion's Herald Lokness -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25252"> <!-- Palibati Queen Themis -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25269"> <!-- Beast Lord Behemoth -->
<detail chance="20" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25281"> <!-- Anakim's Nemesis Zakaron -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25325"> <!-- Flame of Splendor Barakiel -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25453"> <!-- Meanas Anor -->
<detail chance="20" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25328"> <!-- Eilhalder von Hellmann -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25447"> <!-- Immortal Savior Mardil -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25199"> <!-- Water Dragon Seer Sheshark -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25235"> <!-- Vanor Chief Kandra -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25248"> <!-- Doom Blade Tanatos -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25220"> <!-- Death Lord Hallate -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25523"> <!-- Plague Golem -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25109"> <!-- Antharas Priest Cloe -->
<detail chance="20" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25202"> <!-- Krokian Padisha Sobekk -->
<detail chance="20" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25296"> <!-- Icicle Emperor Bumbalump -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="29020"> <!-- Baium -->
<detail chance="100" absorbType="FULL_PARTY" levelList="10, 11" />
<detail chance="5" absorbType="FULL_PARTY" levelList="12" />
</item>
<item npcId="25054"> <!-- Kernon -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25229"> <!-- Storm Winged Naga -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25244"> <!-- Last Lesser Giant Olkuth -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25249"> <!-- Palatanos of Horrific Power -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25266"> <!-- Bloody Empress Decarbia -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25276"> <!-- Death Lord Ipos -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25282"> <!-- Death Lord Shax -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25205"> <!-- Ocean Flame Ashakiel -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25524"> <!-- Flamestone Giant -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25143"> <!-- Fire of Wrath Shuriel -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25245"> <!-- Last Lesser Giant Glaki -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25290"> <!-- Daimon the White-Eyed -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25293"> <!-- Hestia, Guardian Deity of the Hot Springs -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25338"> <!-- Anakazel -->
<detail chance="15" absorbType="PARTY_ONE_RANDOM" levelList="12, 13" />
</item>
<item npcId="25126"> <!-- Longhorn Golkonda -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="25450"> <!-- Cherub Galaxia -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12" />
</item>
<item npcId="29062"> <!-- Andreas Van Halter -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="29065"> <!-- Sailren -->
<detail chance="20" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="12, 13" />
</item>
<item npcId="29095"> <!-- Gordon -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25283"> <!-- Lilith -->
<detail chance="100" absorbType="FULL_PARTY" levelList="10, 11" />
<detail chance="10" absorbType="FULL_PARTY" levelList="12, 13" />
</item>
<item npcId="25286"> <!-- Anakim -->
<detail chance="100" absorbType="FULL_PARTY" levelList="10, 11" />
<detail chance="10" absorbType="FULL_PARTY" levelList="12, 13" />
</item>
<item npcId="25299"> <!-- Ketra's Hero Hekaton -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25302"> <!-- Ketra's Commander Tayr -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25305"> <!-- Ketra's Chief Brakki -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25306"> <!-- Soul of Fire Nastron -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25309"> <!-- Varka's Hero Shadith -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25312"> <!-- Varka's Commander Mos -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25315"> <!-- Varka's Chief Horus -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25316"> <!-- Soul of Water Ashutar -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25319"> <!-- Ember -->
<detail chance="5" absorbType="FULL_PARTY" levelList="10, 11, 12, 13" />
</item>
<item npcId="25527"> <!-- Uruka -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="22216"> <!-- Tyrannosaurus -->
<detail chance="15" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25536"> <!-- Hannibal -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25539"> <!-- Typhoon -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25643"> <!-- Awakened Ancient Sentry -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25644"> <!-- Awakened Ancient Severer -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25645"> <!-- Awakened Ancient Soul Extractor -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25646"> <!-- Awakened Ancient Soul Devourer -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25647"> <!-- Awakened Ancient Fighter -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25648"> <!-- Awakened Ancient Fighter -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25649"> <!-- Awakened Ancient Executor -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25650"> <!-- Awakened Ancient Executor -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25651"> <!-- Awakened Ancient Prophet -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25652"> <!-- Awakened Ancient Prophet -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25665"> <!-- Yehan Klodekus -->
<detail chance="10" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25666"> <!-- Yehan Klanikus -->
<detail chance="10" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25690"> <!-- Aenkinel Lv 81 -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25691"> <!-- Aenkinel Lv 81 -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25692"> <!-- Aenkinel Lv 81 -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25693"> <!-- Aenkinel Lv 81 -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25694"> <!-- Aenkinel Lv 82 -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25695"> <!-- Aenkinel Lv 84 -->
<detail chance="20" absorbType="PARTY_ONE_RANDOM" levelList="12, 13" />
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="14" />
</item>
<item npcId="25667"> <!-- Cannibalistic Stakato Chief -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25668"> <!-- Cannibalistic Stakato Chief -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25669"> <!-- Cannibalistic Stakato Chief -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25670"> <!-- Cannibalistic Stakato Chief -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13" />
</item>
<item npcId="25609"> <!-- Epidos -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25610"> <!-- Epidos -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25611"> <!-- Epidos -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25612"> <!-- Epidos -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25162"> <!-- Giant Marpanak -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="25467"> <!-- Gorgolos -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
</item>
<item npcId="29150"> <!-- Ekimus -->
<detail chance="10" absorbType="FULL_PARTY" levelList="12, 13, 14, 15" />
<detail chance="3" absorbType="FULL_PARTY" levelList="16" />
</item>
<item npcId="29163"> <!-- Tiat Attack stage -->
<detail chance="10" absorbType="FULL_PARTY" levelList="12, 13, 14, 15" />
<detail chance="3" absorbType="FULL_PARTY" levelList="16" />
</item>
<item npcId="25540"> <!-- Demon Prince -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25542"> <!-- Ranku -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25544"> <!-- Tully -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25674"> <!-- Gwindorr -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25680"> <!-- Giant Marpanak (82) -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25681"> <!-- Gorgolos (82) -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25684"> <!-- Last Titan Utenus -->
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="25687"> <!-- Hekaton Prime -->
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="10, 11, 12, 13, 14" />
</item>
<item npcId="29118"> <!-- Beleth -->
<detail chance="10" absorbType="FULL_PARTY" levelList="12, 13, 14, 15" />
<detail chance="1" absorbType="FULL_PARTY" levelList="16" />
</item>
<item npcId="25677"> <!-- Water Spirit Lian -->
<detail chance="10" absorbType="PARTY_ONE_RANDOM" levelList="12, 13" />
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="14" />
</item>
<item npcId="25603"> <!-- Darion -->
<detail chance="10" absorbType="PARTY_ONE_RANDOM" levelList="12, 13" />
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="14" />
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="15" />
</item>
<item npcId="25671"> <!-- Queen Shyeed -->
<detail chance="10" absorbType="PARTY_ONE_RANDOM" levelList="12, 13" />
<detail chance="5" absorbType="PARTY_ONE_RANDOM" levelList="14" />
<detail chance="3" absorbType="PARTY_ONE_RANDOM" levelList="15" />
</item>
<item npcId="29047"> <!-- Scarlet van Halisha -->
<detail chance="100" absorbType="FULL_PARTY" levelList="12, 13" />
<detail chance="50" absorbType="FULL_PARTY" levelList="14" />
<detail chance="10" absorbType="FULL_PARTY" levelList="15" />
</item>
<item npcId="29019"> <!-- Antharas -->
<detail chance="100" absorbType="FULL_PARTY" levelList="12, 13, 14, 15, 16" />
</item>
<item npcId="29066"> <!-- Antharas -->
<detail chance="100" absorbType="FULL_PARTY" levelList="12, 13, 14, 15, 16" />
</item>
<item npcId="29067"> <!-- Antharas -->
<detail chance="100" absorbType="FULL_PARTY" levelList="12, 13, 14, 15, 16" />
</item>
<item npcId="29068"> <!-- Antharas -->
<detail chance="100" absorbType="FULL_PARTY" levelList="12, 13, 14, 15, 16" />
</item>
<item npcId="29028"> <!-- Valakas -->
<detail chance="100" absorbType="FULL_PARTY" levelList="12, 13, 14, 15, 16" />
</item>
</npc>
</list>

View File

@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Documentation: -->
<!-- defaultPriceConfig -> ID of one of the price configs defined to be used when NPC has no price config. Can be ANY of the defined priceConfigs. Cannot be ommited, althrough you can emulate this by creating a dummy priceConfig. -->
<!-- id -> Defines the ID for relational references. -->
<!-- name -> Name of the area, for human-friendlyness and debugging, cannot be ommited. -->
<!-- baseTax -> Used on merchant item price calculation (see formula in the end), cannot be ommited. -->
<!-- castleId -> ID of the castle that controls merchants of this config, castle tax will apply to merchants price. Can be ommited (causes it to assume that no castle controls this config). -->
<!-- zoneId -> Attaches a given Town Zone to this priceConfig for convenience. -->
<!-- Merchant NPCs that dont explicit define an priceConfig will check if they are inside of the zone of an priceConfig, if yes that priceConfig is used for that npc. Can be ommited, then no NPC will be added based on zone (ie priceConfig direct assigned to NPCs through config or when used as the default priceConfig). -->
<!-- Merchant Price Formula price = baseItemPrice * (1 + baseTax/100 + castleTax/100) -->
<merchantPriceConfig defaultPriceConfig="18" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/MerchantPriceConfig.xsd">
<priceConfig id="0" name="Giran Town" baseTax="10" castleId="3" zoneId="11020" />
<priceConfig id="1" name="DE Village" baseTax="15" castleId="4" zoneId="11021" />
<priceConfig id="2" name="Talking Island" baseTax="15" castleId="1" zoneId="11022" />
<priceConfig id="3" name="Elven Village" baseTax="15" castleId="4" zoneId="11023" />
<priceConfig id="4" name="Orc Village" baseTax="15" castleId="9" zoneId="11024" />
<priceConfig id="5" name="Gludin Village" baseTax="20" castleId="1" zoneId="11025" />
<priceConfig id="6" name="Dwarven Village" baseTax="15" castleId="9" zoneId="11026" />
<priceConfig id="7" name="Kamael Village" baseTax="15" castleId="5" zoneId="11038" />
<priceConfig id="8" name="Gludio Town" baseTax="20" castleId="1" zoneId="11027" />
<priceConfig id="9" name="Dion Town" baseTax="20" castleId="2" zoneId="11028" />
<priceConfig id="10" name="Oren Town" baseTax="15" castleId="4" zoneId="11029" />
<priceConfig id="11" name="Hunters Village" baseTax="30" castleId="5" zoneId="11030" />
<priceConfig id="12" name="Aden Town" baseTax="20" castleId="5" zoneId="11031" />
<priceConfig id="13" name="Goddard Town" baseTax="20" castleId="7" zoneId="11032" />
<priceConfig id="14" name="Rune Town" baseTax="20" castleId="8" zoneId="11033" />
<priceConfig id="15" name="Heine Town" baseTax="20" castleId="6" zoneId="11034" />
<priceConfig id="16" name="Schuttgart Town" baseTax="20" castleId="9" zoneId="11035" />
<priceConfig id="17" name="Floran Village" baseTax="50" castleId="2" zoneId="11036" />
<priceConfig id="18" name="Neutral Territory" baseTax="50" />
<priceConfig id="19" name="Gludio Castle" baseTax="10" castleId="1" zoneId="11200" />
<priceConfig id="20" name="Dion Castle" baseTax="10" castleId="2" zoneId="11201" />
<priceConfig id="21" name="Giran Castle" baseTax="10" castleId="3" zoneId="11202" />
<priceConfig id="22" name="Oren Castle" baseTax="10" castleId="4" zoneId="11203" />
<priceConfig id="23" name="Aden Castle" baseTax="10" castleId="5" zoneId="11204" />
<priceConfig id="24" name="Innadril Castle" baseTax="10" castleId="6" zoneId="11205" />
<priceConfig id="25" name="Goddard Castle" baseTax="10" castleId="7" zoneId="11206" />
<priceConfig id="26" name="Rune Castle" baseTax="10" castleId="8" zoneId="11207" />
<priceConfig id="27" name="Schuttgart Castle" baseTax="10" castleId="9" zoneId="11208" />
</merchantPriceConfig>

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,242 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/PrimeShop.xsd">
<!--
category = Enchant 1
category = Supplies 2
category = Decorating 3
category = Package 4
category = Others 5
category = Event 6
category = Best 7
category = Event & Best 8
-->
<product id="1050021" category="2" points="3" item="22025" count="1" /> <!-- Powerful Healing Potion -->
<product id="1050022" category="2" points="1" item="22026" count="1" /> <!-- High-grade Healing Potion -->
<product id="1080001" category="2" points="200" item="22000" count="1" /> <!-- Small fortuna box -->
<product id="1080002" category="2" points="270" item="22001" count="1" /> <!-- Middle fortuna box -->
<product id="1080003" category="2" points="405" item="22002" count="1" /> <!-- Large fortuna box -->
<product id="1080004" category="2" points="81" item="22003" count="1" /> <!-- Small fortuna cube -->
<product id="1080005" category="2" points="216" item="22004" count="1" /> <!-- Middle fortuna cube -->
<product id="1080006" category="2" points="324" item="22005" count="1" /> <!-- Large fortuna cube -->
<product id="1080009" category="2" points="4" item="22027" count="1" /> <!-- Secret medicine of Will - D grade -->
<product id="1080010" category="2" points="13" item="22028" count="1" /> <!-- Secret medicine of Will - C grade -->
<product id="1080011" category="2" points="22" item="22029" count="1" /> <!-- Secret medicine of Will - B grade -->
<product id="1080012" category="2" points="34" item="22030" count="1" /> <!-- Secret medicine of Will - A grade -->
<product id="1080013" category="2" points="49" item="22031" count="1" /> <!-- Secret medicine of Will - S grade -->
<product id="1080014" category="2" points="10" item="22032" count="1" /> <!-- Secret medicine of Life - D grade -->
<product id="1080015" category="2" points="30" item="22033" count="1" /> <!-- Secret medicine of Life - C grade -->
<product id="1080016" category="2" points="54" item="22034" count="1" /> <!-- Secret medicine of Life - B grade -->
<product id="1080017" category="2" points="85" item="22035" count="1" /> <!-- Secret medicine of Life - A grade -->
<product id="1080018" category="2" points="122" item="22036" count="1" /> <!-- Secret medicine of Life - S grade -->
<product id="1080019" category="2" points="4" item="22037" count="1" /> <!-- Potion of Will -->
<product id="1080021" category="5" points="4" item="22039" count="1" /> <!-- Wind Walk Scroll -->
<product id="1080022" category="2" points="8" item="22040" count="1" /> <!-- Haste Scroll -->
<product id="1080023" category="2" points="4" item="22041" count="1" /> <!-- Might Scroll -->
<product id="1080024" category="2" points="4" item="22042" count="1" /> <!-- Shield Scroll -->
<product id="1080025" category="2" points="8" item="22043" count="1" /> <!-- Death Whisper Scroll -->
<product id="1080026" category="2" points="8" item="22044" count="1" /> <!-- Guidance Scroll -->
<product id="1080027" category="2" points="8" item="22045" count="1" /> <!-- Empower Scroll -->
<product id="1080028" category="2" points="8" item="22046" count="1" /> <!-- Grater Acumen Scroll -->
<product id="1080029" category="2" points="8" item="22047" count="1" /> <!-- Vampiric Rage Scroll -->
<product id="1080030" category="2" points="8" item="22048" count="1" /> <!-- Bless the Body Scroll -->
<product id="1080031" category="2" points="8" item="22049" count="1" /> <!-- Berserker Spirit Scroll -->
<product id="1080032" category="2" points="4" item="22050" count="1" /> <!-- Magic Barrier Scroll -->
<product id="1080033" category="2" points="8" item="22060" count="1" /> <!-- Rune of SP - 336 Hour Expiration Period -->
<product id="1080034" category="2" points="8" item="22061" count="1" /> <!-- Rune of SP - 720 Hour Expiration Period -->
<product id="1080035" category="2" points="8" item="22062" count="1" /> <!-- Crystal form Rune - 24 Hour Expiration Period -->
<product id="1080048" category="1" points="68" item="22066" count="1" /> <!-- Rune of Feather - 24 Hour Expiration Period -->
<product id="1080049" category="4" points="52" item="22087" count="1" /> <!-- A Scroll Bundle of Fighter -->
<product id="1080050" category="4" points="59" item="22088" count="1" /> <!-- A Scroll Bundle of Mage -->
<product id="1080051" category="4" points="21" item="22089" count="1" /> <!-- Bone Quiver -->
<product id="1080052" category="4" points="34" item="22090" count="1" /> <!-- Steel Quiver -->
<product id="1080053" category="4" points="48" item="22091" count="1" /> <!-- Silver Quiver -->
<product id="1080054" category="4" points="54" item="22092" count="1" /> <!-- Mithril Quiver -->
<product id="1080055" category="4" points="68" item="22093" count="1" /> <!-- Quiver of Light -->
<product id="1080056" category="4" points="21" item="22149" count="1" /> <!-- Bone Bolt Container -->
<product id="1080057" category="4" points="34" item="22150" count="1" /> <!-- Steel Bolt Container -->
<product id="1080058" category="4" points="48" item="22151" count="1" /> <!-- Silver Bolt Container -->
<product id="1080059" category="4" points="54" item="22152" count="1" /> <!-- Mithril Bolt Container -->
<product id="1080060" category="4" points="68" item="22153" count="1" /> <!-- Bolt Container of Light -->
<product id="1080061" category="4" points="31" item="22094" count="1" /> <!-- Blessed Spiritshot Pack - D grade -->
<product id="1080062" category="4" points="61" item="22095" count="1" /> <!-- Blessed Spiritshot Pack - C grade -->
<product id="1080063" category="4" points="166" item="22096" count="1" /> <!-- Blessed Spiritshot Pack - B grade -->
<product id="1080064" category="4" points="196" item="22097" count="1" /> <!-- Blessed Spiritshot Pack - A grade -->
<product id="1080065" category="4" points="237" item="22098" count="1" /> <!-- Blessed Spiritshot Pack - S grade -->
<product id="1080066" category="4" points="12" item="22099" count="1" /> <!-- Spiritshot Pack - D grade -->
<product id="1080067" category="4" points="24" item="22100" count="1" /> <!-- Spiritshot Pack - C grade -->
<product id="1080068" category="4" points="68" item="22101" count="1" /> <!-- Spiritshot Pack - B grade -->
<product id="1080069" category="4" points="81" item="22102" count="1" /> <!-- Spiritshot Pack - A grade -->
<product id="1080070" category="4" points="102" item="22103" count="1" /> <!-- Spiritshot Pack - S grade -->
<product id="1080071" category="4" points="8" item="22104" count="1" /> <!-- Soulshot Pack - D grade -->
<product id="1080072" category="4" points="10" item="22105" count="1" /> <!-- Soulshot Pack - C grade -->
<product id="1080073" category="4" points="34" item="22106" count="1" /> <!-- Soulshot Pack - B grade -->
<product id="1080074" category="4" points="54" item="22107" count="1" /> <!-- Soulshot Pack - A grade -->
<product id="1080075" category="4" points="68" item="22108" count="1" /> <!-- Soulshot Pack - S grade -->
<product id="1080076" category="4" points="61" item="22109" count="1" /> <!-- Blessed Spiritshot Large Pack - D grade -->
<product id="1080077" category="4" points="122" item="22110" count="1" /> <!-- Blessed Spiritshot Large Pack - C grade -->
<product id="1080078" category="4" points="331" item="22111" count="1" /> <!-- Blessed Spiritshot Large Pack - B grade -->
<product id="1080079" category="4" points="392" item="22112" count="1" /> <!-- Blessed Spiritshot Large Pack - A grade -->
<product id="1080080" category="4" points="473" item="22113" count="1" /> <!-- Blessed Spiritshot Large Pack - S grade -->
<product id="1080081" category="4" points="24" item="22114" count="1" /> <!-- Spiritshot Large Pack - D grade -->
<product id="1080082" category="4" points="48" item="22115" count="1" /> <!-- Spiritshot Large Pack - C grade -->
<product id="1080083" category="4" points="135" item="22116" count="1" /> <!-- Spiritshot Large Pack - B grade -->
<product id="1080084" category="4" points="162" item="22117" count="1" /> <!-- Spiritshot Large Pack - A grade -->
<product id="1080085" category="4" points="203" item="22118" count="1" /> <!-- Spiritshot Large Pack - S grade -->
<product id="1080086" category="4" points="14" item="22119" count="1" /> <!-- Soulshot Large Pack - D grade -->
<product id="1080087" category="4" points="21" item="22120" count="1" /> <!-- Soulshot Large Pack - C grade -->
<product id="1080088" category="4" points="68" item="22121" count="1" /> <!-- Soulshot Large Pack - B grade -->
<product id="1080089" category="4" points="108" item="22122" count="1" /> <!-- Soulshot Large Pack - A grade -->
<product id="1080090" category="4" points="135" item="22123" count="1" /> <!-- Soulshot Large Pack - S grade -->
<product id="1080091" category="3" points="338" item="22124" count="1" /> <!-- Wrapped daisy hairpin -->
<product id="1080092" category="3" points="338" item="22125" count="1" /> <!-- Wrapped forget-me-not hairpin -->
<product id="1080093" category="3" points="338" item="22126" count="1" /> <!-- Wrapped outlaws eyepatch -->
<product id="1080094" category="3" points="338" item="22127" count="1" /> <!-- Wrapped pirates eyepatch -->
<product id="1080095" category="3" points="338" item="22128" count="1" /> <!-- Wrapped Monocle -->
<product id="1080096" category="3" points="338" item="22129" count="1" /> <!-- Wrapped Red Mask of Victory -->
<product id="1080097" category="3" points="338" item="22130" count="1" /> <!-- Wrapped Red Horn of Victory -->
<product id="1080098" category="3" points="338" item="22131" count="1" /> <!-- Wrapped Party Mask -->
<product id="1080099" category="3" points="338" item="22132" count="1" /> <!-- Wrapped Red Party Mask -->
<product id="1080100" category="3" points="338" item="22133" count="1" /> <!-- Wrapped Cat Ear -->
<product id="1080101" category="3" points="338" item="22134" count="1" /> <!-- Wrapped Noblewomans Hairpin -->
<product id="1080102" category="3" points="338" item="22135" count="1" /> <!-- Wrapped Raccoon Ear -->
<product id="1080103" category="3" points="338" item="22136" count="1" /> <!-- Wrapped Rabbit Ear -->
<product id="1080104" category="3" points="338" item="22137" count="1" /> <!-- Wrapped Little Angels Wings -->
<product id="1080105" category="3" points="338" item="22138" count="1" /> <!-- Wrapped Fairys Tentacle -->
<product id="1080106" category="3" points="338" item="22139" count="1" /> <!-- Wrapped Dandys Chapeau -->
<product id="1080107" category="3" points="338" item="22140" count="1" /> <!-- Wrapped Artisans Goggles -->
<product id="1080112" category="1" points="33" item="20335" count="1" /> <!-- Rune of Experience: 30% - 5 hour limited time -->
<product id="1080113" category="1" points="54" item="20336" count="1" /> <!-- Rune of Exp. Points 50% - 5 Hour Expiration Period -->
<product id="1080114" category="1" points="52" item="20337" count="1" /> <!-- Rune of Exp. Points 30% - 10 Hour Expiration Period -->
<product id="1080115" category="1" points="87" item="20338" count="1" /> <!-- Rune of Exp. Points 50% - 10 Hour Expiration Period -->
<product id="1080116" category="1" points="697" item="20339" count="1" /> <!-- Rune of Exp. Points 30% - 7 Day Expiration Period -->
<product id="1080117" category="1" points="1161" item="20340" count="1" /> <!-- Rune of Exp. Points 50% - 7 Day Expiration Period -->
<product id="1080118" category="1" points="17" item="20341" count="1" /> <!-- Rune of SP 30% - 5 Hour Expiration Period -->
<product id="1080119" category="1" points="27" item="20342" count="1" /> <!-- Rune of SP 50% - 5 Hour Expiration Period -->
<product id="1080120" category="1" points="26" item="20343" count="1" /> <!-- Rune of SP 30% - 10 Hour Expiration Period -->
<product id="1080121" category="1" points="44" item="20344" count="1" /> <!-- Rune of SP 50% - 10 Hour Expiration Period -->
<product id="1080122" category="1" points="349" item="20345" count="1" /> <!-- Rune of SP 30% - 7 Day Expiration Period -->
<product id="1080123" category="1" points="581" item="20346" count="1" /> <!-- Rune of SP 50% - 7 Day Expiration Period -->
<product id="1080124" category="1" points="33" item="20347" count="1" /> <!-- Rune of Crystal level 3 - 5 Hour Expiration Period -->
<product id="1080125" category="1" points="54" item="20348" count="1" /> <!-- Rune of Crystal level 5 - 5 Hour Expiration Period -->
<product id="1080126" category="1" points="52" item="20349" count="1" /> <!-- Rune of Crystal level 3 - 10 Hour Expiration Period -->
<product id="1080127" category="1" points="87" item="20350" count="1" /> <!-- Rune of Crystal level 5 - 10 Hour Expiration Period -->
<product id="1080128" category="1" points="697" item="20351" count="1" /> <!-- Rune of Crystal level 3 - 7 Day Expiration Period -->
<product id="1080129" category="1" points="1161" item="20352" count="1" /> <!-- Rune of Crystal level 5 - 7 Day Expiration Period -->
<product id="1080130" category="1" points="21" item="12362" count="1" /> <!-- Weapon-Type Enhance Backup Stone (D-Grade) -->
<product id="1080131" category="1" points="45" item="12363" count="1" /> <!-- Weapon-Type Enhance Backup Stone (C-Grade) -->
<product id="1080132" category="1" points="203" item="12364" count="1" /> <!-- Weapon-Type Enhance Backup Stone (B-Grade) -->
<product id="1080133" category="1" points="729" item="12365" count="1" /> <!-- Weapon-Type Enhance Backup Stone (A-Grade) -->
<product id="1080134" category="1" points="2025" item="12366" count="1" /> <!-- Weapon-Type Enhance Backup Stone (S-Grade) -->
<product id="1080135" category="1" points="4" item="12367" count="1" /> <!-- Armor-Type Enhance Backup Stone (D-Grade) -->
<product id="1080136" category="1" points="7" item="12368" count="1" /> <!-- Armor-Type Enhance Backup Stone (C-Grade) -->
<product id="1080137" category="1" points="29" item="12369" count="1" /> <!-- Armor-Type Enhance Backup Stone (B-Grade) -->
<product id="1080138" category="1" points="104" item="12370" count="1" /> <!-- Armor-Type Enhance Backup Stone (A-Grade) -->
<product id="1080139" category="1" points="290" item="12371" count="1" /> <!-- Armor-Type Enhance Backup Stone (S-Grade) -->
<product id="1080140" category="4" points="14" item="20326" count="1" /> <!-- Beast Soulshot Pack -->
<product id="1080141" category="4" points="11" item="20327" count="1" /> <!-- Beast Spiritshot Pack -->
<product id="1080142" category="4" points="68" item="20328" count="1" /> <!-- Blessed Beast Spiritshot Pack -->
<product id="1080143" category="4" points="27" item="20329" count="1" /> <!-- Beast Soulshot Large Pack -->
<product id="1080144" category="4" points="22" item="20330" count="1" /> <!-- Beast Spiritshot Large Pack -->
<product id="1080145" category="4" points="135" item="20331" count="1" /> <!-- Blessed Beast Spiritshot Large Pack -->
<product id="1080146" category="5" points="30" item="20364" count="1" /> <!-- Omen Beast Transformation Scroll -->
<product id="1080147" category="5" points="30" item="20365" count="1" /> <!-- Death Blader Transformation Scroll -->
<product id="1080148" category="5" points="30" item="20366" count="1" /> <!-- Grail Apostle Transformation Scroll -->
<product id="1080149" category="5" points="30" item="20367" count="1" /> <!-- Unicorn Transformation Scroll -->
<product id="1080150" category="5" points="30" item="20368" count="1" /> <!-- Lilim Knight Transformation Scroll -->
<product id="1080151" category="5" points="30" item="20369" count="1" /> <!-- Golem Guardian Transformation Scroll -->
<product id="1080152" category="5" points="30" item="20370" count="1" /> <!-- Inferno Drake Transformation Scroll -->
<product id="1080153" category="5" points="30" item="20371" count="1" /> <!-- Dragon Bomber Transformation Scroll -->
<product id="1080154" category="5" points="27" item="20372" count="1" /> <!-- Escape - Talking Island Village -->
<product id="1080155" category="5" points="27" item="20373" count="1" /> <!-- Escape - Elven Village -->
<product id="1080156" category="5" points="27" item="20374" count="1" /> <!-- Escape - Dark Elven Village -->
<product id="1080157" category="5" points="27" item="20375" count="1" /> <!-- Escape - Orc Village -->
<product id="1080158" category="5" points="27" item="20376" count="1" /> <!-- Escape - Dwarven Village -->
<product id="1080159" category="5" points="27" item="20377" count="1" /> <!-- Escape - Gludin Village -->
<product id="1080160" category="5" points="27" item="20378" count="1" /> <!-- Escape - Town of Gludio -->
<product id="1080161" category="5" points="27" item="20379" count="1" /> <!-- Escape - Town of Dion -->
<product id="1080162" category="5" points="27" item="20380" count="1" /> <!-- Escape - Floran Village -->
<product id="1080163" category="5" points="27" item="20381" count="1" /> <!-- Escape - Giran Castle Town -->
<product id="1080164" category="5" points="27" item="20382" count="1" /> <!-- Escape - Hardins Academy -->
<product id="1080165" category="5" points="27" item="20383" count="1" /> <!-- Escape - Heine -->
<product id="1080166" category="5" points="27" item="20384" count="1" /> <!-- Escape - Town of Oren -->
<product id="1080167" category="5" points="27" item="20385" count="1" /> <!-- Escape - Ivory Tower -->
<product id="1080168" category="5" points="27" item="20386" count="1" /> <!-- Escape - Hunters Village -->
<product id="1080169" category="5" points="27" item="20387" count="1" /> <!-- Escape - Town of Aden -->
<product id="1080170" category="5" points="27" item="20388" count="1" /> <!-- Escape - Town of Goddard -->
<product id="1080171" category="5" points="27" item="20389" count="1" /> <!-- Escape - Rune Township -->
<product id="1080172" category="5" points="27" item="20390" count="1" /> <!-- Escape - Town of Schuttgart -->
<product id="1080173" category="5" points="675" item="13015" count="1" /> <!-- My Teleport Spellbook -->
<product id="1080174" category="5" points="135" item="13016" count="5" /> <!-- My Teleport Scroll -->
<product id="1080175" category="5" points="270" item="13016" count="10" /> <!-- My Teleport Scroll -->
<product id="1080176" category="5" points="338" item="20033" count="5" /> <!-- My Teleport Flag -->
<product id="1080177" category="5" points="675" item="20033" count="10" /> <!-- My Teleport Flag -->
<product id="1080178" category="5" points="338" item="13010" count="5" /> <!-- Extra Entrance Pass - Kamaloka (Hall of the Abyss) -->
<product id="1080179" category="5" points="675" item="13010" count="10" /> <!-- Extra Entrance Pass - Kamaloka (Hall of the Abyss) -->
<product id="1080180" category="5" points="338" item="13011" count="5" /> <!-- Extra Entrance Pass - Near Kamaloka -->
<product id="1080181" category="5" points="675" item="13011" count="10" /> <!-- Extra Entrance Pass - Near Kamaloka -->
<product id="1080182" category="5" points="338" item="13012" count="5" /> <!-- Extra Entrance Pass - Kamaloka (Labyrinth of the Abyss) -->
<product id="1080183" category="5" points="675" item="13012" count="10" /> <!-- Extra Entrance Pass - Kamaloka (Labyrinth of the Abyss) -->
<product id="1080185" category="5" points="268" item="13021" count="1" /> <!-- Color Name -->
<product id="1080186" category="3" points="14" item="5592" count="1" /> <!-- Greater CP Potion -->
<product id="1080197" category="3" points="142" item="20391" count="1" /> <!-- Potion of Energy Maintenance -->
<product id="1080198" category="3" points="68" item="20392" count="1" /> <!-- Potion of Vitality Replenishin -->
<product id="1080199" category="5" points="79" item="20393" count="1" /> <!-- Sweet Fruit Cocktail -->
<product id="1080200" category="5" points="91" item="20394" count="1" /> <!-- Fresh Fruit Cocktail -->
<product id="1080201" category="3" points="338" item="139" count="1" /> <!-- Sudden Agathion 7 Day Pack -->
<product id="1080202" category="3" points="338" item="140" count="1" /> <!-- Shiny Agathion 7 Day Pack -->
<product id="1080203" category="3" points="338" item="141" count="1" /> <!-- Sobbing Agathion 7 Day Pack -->
<product id="1080205" category="3" points="254" item="13370" count="1" /> <!-- Pumpkin Transformation Stick 7-Day Pack (Event) -->
<product id="1080206" category="3" points="169" item="13371" count="1" /> <!-- Kat the Cat Hat 7-Day Pack (Event) -->
<product id="1080207" category="3" points="169" item="13372" count="1" /> <!-- Feline Queen Hat 7-Day Pack (Event) -->
<product id="1080208" category="3" points="169" item="13373" count="1" /> <!-- Monster Eye Hat 7-Day Pack (Event) -->
<product id="1080209" category="3" points="169" item="13374" count="1" /> <!-- Brown Bear Hat 7-Day Pack (Event) -->
<product id="1080210" category="3" points="169" item="13375" count="1" /> <!-- Fungus Hat 7-Day Pack (Event) -->
<product id="1080211" category="3" points="169" item="13376" count="1" /> <!-- Skull Hat 7-Day Pack (Event) -->
<product id="1080212" category="3" points="169" item="13377" count="1" /> <!-- Ornithomimus Hat 7-Day Pack (Event) -->
<product id="1080213" category="3" points="169" item="13378" count="1" /> <!-- Feline King Hat 7-Day Pack (Event) -->
<product id="1080214" category="3" points="169" item="13379" count="1" /> <!-- Kai the Cat Hat 7-Day Pack (Event) -->
<product id="1080229" category="3" points="169" item="13380" count="1" /> <!-- OX Stick 7-Day Pack (Event) -->
<product id="1080230" category="3" points="506" item="13381" count="1" /> <!-- Rock-Paper-Scissors Stick 7-Day Pack (Event) -->
<product id="1080236" category="5" points="199" item="17019" count="1" /> <!-- Mounting Item 3 Pack -->
<product id="1080238" category="5" points="89" item="14054" count="1" /> <!-- Steam Beatle Mounting Bracelet - 7-day Limited Period -->
<product id="1080239" category="5" points="89" item="13022" count="1" /> <!-- Light Purple-Maned Horse Mounting Bracelet - 7 day limited period -->
<product id="1080240" category="5" points="18" item="15438" count="1" /> <!-- 10 minute Energy Maintaining Potion -->
<product id="1080241" category="5" points="54" item="15440" count="1" /> <!-- Vitality Maintenance Potion - 30 minutes -->
<product id="1080242" category="5" points="24" item="20572" count="1" /> <!-- Rune of Exp. Points 30% - 3 hours limited time -->
<product id="1080243" category="5" points="9" item="21084" count="1" /> <!-- Rune of Exp. Points 30% -->
<product id="1080244" category="5" points="5" item="21086" count="1" /> <!-- Rune of SP 30% -->
<product id="1080245" category="5" points="15" item="21030" count="1" /> <!-- Hardins Divine Protection -->
<product id="1080246" category="5" points="15" item="21031" count="1" /> <!-- Hardins Blessing -->
<product id="1080247" category="5" points="5" item="21032" count="1" /> <!-- Silpeeds Wing -->
<product id="1080248" category="5" points="92" item="21033" count="1" /> <!-- Silpeeds Blessing -->
<product id="1080249" category="5" points="1" item="21038" count="1" /> <!-- Potion of a Hero -->
<!-- Event -->
<product id="1080205" category="6" points="254" item="13370" count="1" /> <!-- Pumpkin Transformation Stick 7-Day Pack (Event) -->
<product id="1080206" category="6" points="169" item="13371" count="1" /> <!-- Kat the Cat Hat 7-Day Pack (Event) -->
<product id="1080207" category="6" points="169" item="13372" count="1" /> <!-- Feline Queen Hat 7-Day Pack (Event) -->
<product id="1080208" category="6" points="169" item="13373" count="1" /> <!-- Monster Eye Hat 7-Day Pack (Event) -->
<product id="1080209" category="6" points="169" item="13374" count="1" /> <!-- Brown Bear Hat 7-Day Pack (Event) -->
<product id="1080210" category="6" points="169" item="13375" count="1" /> <!-- Fungus Hat 7-Day Pack (Event) -->
<product id="1080211" category="6" points="169" item="13376" count="1" /> <!-- Skull Hat 7-Day Pack (Event) -->
<product id="1080212" category="6" points="169" item="13377" count="1" /> <!-- Ornithomimus Hat 7-Day Pack (Event) -->
<product id="1080213" category="6" points="169" item="13378" count="1" /> <!-- Feline King Hat 7-Day Pack (Event) -->
<product id="1080214" category="6" points="169" item="13379" count="1" /> <!-- Kai the Cat Hat 7-Day Pack (Event) -->
<product id="1080229" category="6" points="169" item="13380" count="1" /> <!-- OX Stick 7-Day Pack (Event) -->
<product id="1080230" category="6" points="506" item="13381" count="1" /> <!-- Rock-Paper-Scissors Stick 7-Day Pack (Event) -->
<!-- Best -->
<product id="1080076" category="7" points="61" item="22109" count="1" /> <!-- Blessed Spiritshot Large Pack - D grade -->
<product id="1080077" category="7" points="122" item="22110" count="1" /> <!-- Blessed Spiritshot Large Pack - C grade -->
<product id="1080078" category="7" points="331" item="22111" count="1" /> <!-- Blessed Spiritshot Large Pack - B grade -->
<product id="1080079" category="7" points="392" item="22112" count="1" /> <!-- Blessed Spiritshot Large Pack - A grade -->
<product id="1080080" category="7" points="473" item="22113" count="1" /> <!-- Blessed Spiritshot Large Pack - S grade -->
<product id="1080081" category="7" points="24" item="22114" count="1" /> <!-- Spiritshot Large Pack - D grade -->
<product id="1080082" category="7" points="48" item="22115" count="1" /> <!-- Spiritshot Large Pack - C grade -->
<product id="1080083" category="7" points="135" item="22116" count="1" /> <!-- Spiritshot Large Pack - B grade -->
<product id="1080084" category="7" points="162" item="22117" count="1" /> <!-- Spiritshot Large Pack - A grade -->
<product id="1080085" category="7" points="203" item="22118" count="1" /> <!-- Spiritshot Large Pack - S grade -->
<product id="1080086" category="7" points="14" item="22119" count="1" /> <!-- Soulshot Large Pack - D grade -->
<product id="1080087" category="7" points="21" item="22120" count="1" /> <!-- Soulshot Large Pack - C grade -->
<product id="1080088" category="7" points="68" item="22121" count="1" /> <!-- Soulshot Large Pack - B grade -->
<product id="1080089" category="7" points="108" item="22122" count="1" /> <!-- Soulshot Large Pack - A grade -->
<product id="1080090" category="7" points="135" item="22123" count="1" /> <!-- Soulshot Large Pack - S grade -->
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<!-- Possible "repeatStyle" are: -->
<!-- "back": NPC moves from first point to last point, then moves back through last point but one, and so on to the first point. -->
<!-- "cycle": NPC moves from first point to last point, then moves directly to the first point. -->
<!-- "conveyor": NPC moves from first point to last point, then teleports directly to the first point. -->
<!-- "random": NPC randomly moves between points. -->
<!-- Documentation for Strings: -->
<!-- npcString = to use String Variables from NpcStringId.java -->
<!-- npcStringId = to use String IDs from client NpcString-e.dat -->
<!-- string = to use any custom text, example: string="Hello World" -->
<routes xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/Routes.xsd">
<route name="FPC_Giran_Evi" repeat="true" repeatStyle="cycle">
<target id="80000" spawnX="83485" spawnY="147998" spawnZ="-3407" />
<point X="83485" Y="147998" Z="-3407" delay="10" run="true" /> <!-- Gatekeeper -->
<point X="82853" Y="148022" Z="-3470" delay="0" run="true" />
<point X="82117" Y="147642" Z="-3469" delay="0" run="true" />
<point X="82084" Y="147569" Z="-3469" delay="12" run="true" /> <!-- Olympiad Manager -->
<point X="81532" Y="147578" Z="-3469" delay="0" run="true" />
<point X="81593" Y="146626" Z="-3533" delay="3" run="true" />
<point X="81932" Y="146566" Z="-3533" delay="0" run="true" />
<point X="82651" Y="146714" Z="-3466" delay="20" run="true" /> <!-- Dimesional Merchant -->
<point X="82807" Y="146649" Z="-3465" delay="0" run="true" />
<point X="83192" Y="146680" Z="-3464" delay="28" run="true" /> <!-- Warehouse -->
<point X="83198" Y="146731" Z="-3469" delay="88" run="true" /> <!-- Warehouse 2 -->
<point X="81659" Y="146555" Z="-3533" delay="3" run="true" />
<point X="81283" Y="145519" Z="-3533" delay="0" run="true" />
<point X="80201" Y="145826" Z="-3524" delay="0" run="true" />
<point X="79968" Y="145826" Z="-3497" delay="0" run="true" />
<point X="79781" Y="145546" Z="-3496" delay="0" run="true" />
<point X="79736" Y="145518" Z="-3495" delay="0" run="true" />
<point X="79663" Y="145529" Z="-3496" delay="40" run="true" /> <!-- Galladucci -->
<point X="79661" Y="145429" Z="-3495" delay="80" run="true" /> <!-- Alexandria -->
<point X="79999" Y="145152" Z="-3496" delay="0" run="true" />
<point X="80393" Y="145136" Z="-3533" delay="0" run="true" />
<point X="81061" Y="145563" Z="-3533" delay="0" run="true" />
<point X="81563" Y="145532" Z="-3533" delay="3" run="true" />
<point X="81517" Y="147231" Z="-3533" delay="0" run="true" />
<point X="81542" Y="147570" Z="-3469" delay="0" run="true" />
<point X="81139" Y="148567" Z="-3469" delay="0" run="true" />
<point X="81413" Y="149700" Z="-3469" delay="52" run="true" /> <!-- Clan Hall Managers -->
<point X="82815" Y="148840" Z="-3469" delay="3" run="true" />
<point X="83318" Y="148422" Z="-3406" delay="0" run="true" />
</route>
<!-- Hellbound Town routes for Patrols -->
<route name="castletownguard01" repeat="true" repeatStyle="random">
<target id="22360" spawnX="14840" spawnY="251949" spawnZ="-2009" /> <!-- Town Patrolman -->
<point X="14840" Y="251949" Z="-1992" delay="0" run="false" />
<point X="14679" Y="253399" Z="-2016" delay="0" run="false" />
</route>
<route name="castletownguard02" repeat="true" repeatStyle="random">
<target id="22360" spawnX="16082" spawnY="251790" spawnZ="-2000" /> <!-- Town Patrolman -->
<point X="16082" Y="251790" Z="-1992" delay="0" run="false" />
<point X="16388" Y="252456" Z="-2000" delay="0" run="false" />
<point X="16093" Y="254443" Z="-2064" delay="0" run="false" />
</route>
<route name="castletownguard03" repeat="true" repeatStyle="random">
<target id="22360" spawnX="16524" spawnY="255244" spawnZ="-2080" /> <!-- Town Patrolman -->
<point X="16524" Y="255244" Z="-2072" delay="0" run="false" />
<point X="17211" Y="256290" Z="-2064" delay="0" run="false" />
<point X="18805" Y="256302" Z="-2088" delay="0" run="false" />
</route>
<route name="castletownguard04" repeat="true" repeatStyle="random">
<target id="22360" spawnX="17670" spawnY="252256" spawnZ="-2022" /> <!-- Town Patrolman -->
<point X="17344" Y="251070" Z="-1952" delay="0" run="false" />
<point X="18708" Y="250659" Z="-1992" delay="0" run="false" />
<point X="19533" Y="250667" Z="-2016" delay="0" run="false" />
</route>
<!-- Anomic Foundry routes for Lesser and Greater Evil -->
<route name="malign_conveyor_1_1" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="27883" spawnY="248613" spawnZ="-3209" /> <!-- Lesser Evil -->
<point X="27886" Y="248609" Z="-3208" delay="0" run="true" />
<point X="28150" Y="247726" Z="-3272" delay="0" run="true" />
<point X="27340" Y="246649" Z="-3680" delay="0" run="true" />
<point X="27646" Y="245922" Z="-3672" delay="0" run="true" />
<!-- <point X="28247" Y="245907" Z="-2552" delay="0" run="true" /> --> <!-- retail -->
<point X="28070" Y="245920" Z="-3698" delay="0" run="true" /> <!-- custom -->
<point X="28491" Y="245926" Z="-3698" delay="0" run="true" /> <!-- custom -->
<point X="29074" Y="245889" Z="-3672" delay="0" run="true" />
<point X="29182" Y="244811" Z="-3688" delay="0" run="true" />
<point X="28925" Y="244462" Z="-3698" delay="0" run="true" /> <!-- custom -->
<!-- <point X="28770" Y="244248" Z="-2496" delay="0" run="true" /> --> <!-- retail -->
</route>
<route name="malign_conveyor_1_2" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="26142" spawnY="246442" spawnZ="-3216" /> <!-- Lesser Evil -->
<point X="26144" Y="246444" Z="-3208" delay="0" run="true" />
<point X="28063" Y="247940" Z="-3248" delay="0" run="true" />
<point X="28276" Y="247756" Z="-3272" delay="0" run="true" />
<point X="27344" Y="246649" Z="-3680" delay="0" run="true" />
<point X="27652" Y="245914" Z="-3688" delay="0" run="true" />
<!-- <point X="28255" Y="245912" Z="-2552" delay="0" run="true" /> --> <!-- retail -->
<point X="28058" Y="245915" Z="-3701" delay="0" run="true" /> <!-- custom -->
</route>
<route name="malign_conveyor_1_3" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="27335" spawnY="246217" spawnZ="-3668" /> <!-- Lesser Evil -->
<point X="27336" Y="246216" Z="-3656" delay="0" run="true" />
<point X="27645" Y="245921" Z="-3672" delay="0" run="true" />
<!-- <point X="28245" Y="245904" Z="-2552" delay="0" run="true" /> --> <!-- retail -->
<point X="28058" Y="245915" Z="-3701" delay="0" run="true" /> <!-- custom -->
</route>
<route name="malign_conveyor_1_4" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="28486" spawnY="245913" spawnZ="-3698" /> <!-- Lesser Evil -->
<point X="28476" Y="245914" Z="-3696" delay="0" run="true" />
<point X="29058" Y="245894" Z="-3672" delay="0" run="true" />
<point X="29433" Y="245216" Z="-3688" delay="0" run="true" />
<point X="28942" Y="244492" Z="-3696" delay="0" run="true" />
</route>
<route name="malign_conveyor_2_1" repeat="true" repeatStyle="conveyor">
<target id="22399" spawnX="28684" spawnY="244118" spawnZ="-3700" /> <!-- Greater Evil -->
<point X="28771" Y="244251" Z="-2496" delay="0" run="true" />
<point X="28495" Y="243839" Z="-3696" delay="0" run="true" />
<point X="28727" Y="242939" Z="-3592" delay="0" run="true" />
<point X="28188" Y="242512" Z="-3464" delay="0" run="true" />
<point X="27248" Y="242797" Z="-3168" delay="0" run="true" />
<point X="26850" Y="243834" Z="-2896" delay="0" run="true" />
<point X="24636" Y="246593" Z="-1968" delay="0" run="true" />
<point X="24519" Y="248586" Z="-1936" delay="0" run="true" />
<point X="23094" Y="250031" Z="-1976" delay="0" run="true" />
<point X="22673" Y="251605" Z="-1992" delay="0" run="true" />
<point X="24560" Y="254414" Z="-1984" delay="0" run="true" />
<point X="25392" Y="255459" Z="-1992" delay="0" run="true" />
</route>
<!-- Sanctum of the Lords of Dawn -->
<route name="iz111_zone01_01" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-75650" spawnY="212107" spawnZ="-7322" />
<point X="-75373" Y="212107" Z="-7312" delay="0" run="false" />
<point X="-75650" Y="212107" Z="-7312" delay="0" run="false" />
</route>
<route name="iz111_zone01_02" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-74854" spawnY="212107" spawnZ="-7322" />
<point X="-75046" Y="212107" Z="-7312" delay="0" run="false" />
<point X="-74854" Y="212107" Z="-7312" delay="0" run="false" />
</route>
<route name="iz111_zone01_03" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-74534" spawnY="212108" spawnZ="-7321" />
<point X="-74255" Y="212108" Z="-7312" delay="0" run="false" />
<point X="-74532" Y="212108" Z="-7312" delay="0" run="false" />
</route>
<route name="iz111_zone01_04" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-75200" spawnY="211178" spawnZ="-7322" />
<point X="-75200" Y="211465" Z="-7312" delay="0" run="false" />
<point X="-75200" Y="211178" Z="-7312" delay="0" run="false" />
</route>
<route name="iz111_zone01_05" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-74701" spawnY="211460" spawnZ="-7321" />
<point X="-74701" Y="211172" Z="-7312" delay="0" run="false" />
<point X="-74701" Y="211460" Z="-7312" delay="0" run="false" />
</route>
<route name="iz111_zone02_01" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-75190" spawnY="210176" spawnZ="-7418" />
<point X="-74750" Y="210174" Z="-7408" delay="0" run="false" />
<point X="-75190" Y="210175" Z="-7408" delay="0" run="false" />
</route>
<route name="iz111_zone02_02" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-74743" spawnY="209820" spawnZ="-7418" />
<point X="-75168" Y="209820" Z="-7408" delay="0" run="false" />
<point X="-74743" Y="209820" Z="-7408" delay="0" run="false" />
</route>
<route name="iz111_zone03_01" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-75559" spawnY="207860" spawnZ="-7515" />
<point X="-75559" Y="208813" Z="-7504" delay="0" run="false" />
<point X="-75559" Y="207860" Z="-7504" delay="0" run="false" />
</route>
<route name="iz111_zone03_02" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-74227" spawnY="208290" spawnZ="-7520" />
<point X="-74508" Y="208290" Z="-7504" delay="0" run="false" />
<point X="-74227" Y="208290" Z="-7504" delay="0" run="false" />
</route>
<route name="iz111_zone03_03" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-74522" spawnY="207063" spawnZ="-7520" />
<point X="-74206" Y="207064" Z="-7504" delay="0" run="false" />
<point X="-74522" Y="207063" Z="-7504" delay="0" run="false" />
</route>
<route name="iz111_zone03_04" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-74956" spawnY="206348" spawnZ="-7520" />
<point X="-74956" Y="206686" Z="-7504" delay="0" run="false" />
<point X="-74956" Y="206348" Z="-7504" delay="0" run="false" />
</route>
<route name="iz111_zone03_05" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-75402" spawnY="206939" spawnZ="-7520" />
<point X="-75693" Y="206939" Z="-7504" delay="0" run="false" />
<point X="-75402" Y="206939" Z="-7504" delay="0" run="false" />
</route>
<route name="iz111_zone03_06" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-74246" spawnY="206515" spawnZ="-7520" />
<point X="-75668" Y="206515" Z="-7504" delay="0" run="false" />
<point X="-74246" Y="206515" Z="-7504" delay="0" run="false" />
</route>
<route name="iz111_zone04_01" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-76378" spawnY="207852" spawnZ="-7616" />
<point X="-76628" Y="207852" Z="-7600" delay="0" run="false" />
<point X="-76378" Y="207852" Z="-7600" delay="0" run="false" />
</route>
<route name="iz111_zone04_02" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-76628" spawnY="208151" spawnZ="-7616" />
<point X="-76367" Y="208151" Z="-7600" delay="0" run="false" />
<point X="-76628" Y="208151" Z="-7600" delay="0" run="false" />
</route>
<route name="iz111_zone04_03" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-76374" spawnY="208848" spawnZ="-7616" />
<point X="-76632" Y="208848" Z="-7600" delay="0" run="false" />
<point X="-76374" Y="208848" Z="-7600" delay="0" run="false" />
</route>
<route name="iz111_zone04_04" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-76928" spawnY="209189" spawnZ="-7616" />
<point X="-76928" Y="209446" Z="-7600" delay="0" run="false" />
<point X="-76928" Y="209189" Z="-7600" delay="0" run="false" />
</route>
<route name="iz111_zone04_05" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-77183" spawnY="209443" spawnZ="-7616" />
<point X="-77183" Y="209188" Z="-7600" delay="0" run="false" />
<point X="-77183" Y="209443" Z="-7600" delay="0" run="false" />
</route>
<route name="iz111_zone05_01" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-78054" spawnY="208464" spawnZ="-7712" />
<point X="-77361" Y="208464" Z="-7696" delay="0" run="false" />
<point X="-78054" Y="208464" Z="-7696" delay="0" run="false" />
</route>
<route name="iz111_zone05_02" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-78521" spawnY="208035" spawnZ="-7712" />
<point X="-78065" Y="208036" Z="-7696" delay="0" run="false" />
<point X="-78521" Y="208035" Z="-7696" delay="0" run="false" />
</route>
<route name="iz111_zone05_03" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-76881" spawnY="208037" spawnZ="-7712" />
<point X="-77340" Y="208036" Z="-7696" delay="0" run="false" />
<point X="-76881" Y="208037" Z="-7696" delay="0" run="false" />
</route>
<route name="iz111_zone05_04" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-78335" spawnY="207793" spawnZ="-7712" />
<point X="-77060" Y="207793" Z="-7696" delay="0" run="false" />
<point X="-78335" Y="207793" Z="-7696" delay="0" run="false" />
</route>
<route name="iz111_zone05_05" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-77702" spawnY="207414" spawnZ="-7712" />
<point X="-77702" Y="208184" Z="-7696" delay="0" run="false" />
<point X="-77702" Y="207414" Z="-7696" delay="0" run="false" />
</route>
<route name="iz111_zone05_06" repeat="true" repeatStyle="back">
<target id="18835" spawnX="-77337" spawnY="207428" spawnZ="-7712" />
<point X="-77013" Y="207105" Z="-7696" delay="0" run="false" />
<point X="-77336" Y="207428" Z="-7696" delay="0" run="false" />
</route>
<route name="iz111_zone06_01" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-78921" spawnY="206110" spawnZ="-7904" />
<point X="-78710" Y="206306" Z="-7872" delay="0" run="false" />
<point X="-78930" Y="206101" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone06_02" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-78855" spawnY="206443" spawnZ="-7896" />
<point X="-79066" Y="206237" Z="-7888" delay="0" run="false" />
<point X="-78855" Y="206443" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone06_03" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-79357" spawnY="206713" spawnZ="-7904" />
<point X="-79357" Y="206330" Z="-7888" delay="0" run="false" />
<point X="-79357" Y="206713" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone06_04" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-79665" spawnY="206257" spawnZ="-7896" />
<point X="-79858" Y="206454" Z="-7872" delay="0" run="false" />
<point X="-79656" Y="206246" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone06_05" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-79999" spawnY="206302" spawnZ="-7904" />
<point X="-79787" Y="206104" Z="-7888" delay="0" run="false" />
<point X="-79999" Y="206302" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone06_06" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-79781" spawnY="205602" spawnZ="-7904" />
<point X="-79991" Y="205392" Z="-7888" delay="0" run="false" />
<point X="-79781" Y="205602" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone06_07" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-79849" spawnY="205260" spawnZ="-7904" />
<point X="-79641" Y="205466" Z="-7888" delay="0" run="false" />
<point X="-79849" Y="205260" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone06_08" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-79363" spawnY="205379" spawnZ="-7904" />
<point X="-79364" Y="204964" Z="-7888" delay="0" run="false" />
<point X="-79363" Y="205379" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone06_09" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-78870" spawnY="205253" spawnZ="-7904" />
<point X="-79085" Y="205454" Z="-7888" delay="0" run="false" />
<point X="-78870" Y="205253" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone06_10" repeat="true" repeatStyle="back">
<target id="18834" spawnX="-78928" spawnY="205585" spawnZ="-7904" />
<point X="-78731" Y="205386" Z="-7872" delay="0" run="false" />
<point X="-78942" Y="205599" Z="-7888" delay="0" run="false" />
</route>
<route name="iz111_zone07_01" repeat="true" repeatStyle="back">
<target id="27351" spawnX="-81938" spawnY="205856" spawnZ="-8000" />
<point X="-81125" Y="205855" Z="-7984" delay="0" run="false" />
<point X="-81938" Y="205856" Z="-7984" delay="0" run="false" />
</route>
<!-- Gludio Airship -->
<route name="gludio_airport1" repeat="true" repeatStyle="back">
<target id="32628" spawnX="-148777" spawnY="254544" spawnZ="-186" />
<point X="-149268" Y="254124" Z="-184" delay="0" run="false" />
<point X="-148700" Y="254399" Z="-184" delay="0" run="false" />
<point X="-148313" Y="254841" Z="-184" delay="0" run="false" />
<point X="-148256" Y="255338" Z="-184" delay="0" run="false" />
</route>
<route name="gludio_airport2" repeat="true" repeatStyle="back">
<target id="32628" spawnX="-148804" spawnY="254521" spawnZ="-187" />
<point X="-149239" Y="254100" Z="-184" delay="0" run="false" />
<point X="-148671" Y="254375" Z="-184" delay="0" run="false" />
<point X="-148284" Y="254817" Z="-184" delay="0" run="false" />
<point X="-148227" Y="255314" Z="-184" delay="0" run="false" />
</route>
<route name="gludio_airport3" repeat="true" repeatStyle="back">
<target id="32629" spawnX="-149929" spawnY="254543" spawnZ="-187" />
<point X="-149469" Y="254124" Z="-184" delay="0" run="false" />
<point X="-150054" Y="254373" Z="-184" delay="0" run="false" />
<point X="-150431" Y="254837" Z="-184" delay="0" run="false" />
<point X="-150473" Y="255335" Z="-184" delay="0" run="false" />
</route>
<route name="gludio_airport4" repeat="true" repeatStyle="back">
<target id="32629" spawnX="-149909" spawnY="254506" spawnZ="-187" />
<point X="-149499" Y="254101" Z="-184" delay="0" run="false" />
<point X="-150085" Y="254350" Z="-184" delay="0" run="false" />
<point X="-150462" Y="254813" Z="-184" delay="0" run="false" />
<point X="-150504" Y="255312" Z="-184" delay="0" run="false" />
</route>
<!-- Leandro -->
<route name="scribe_leandro" repeat="true" repeatStyle="back">
<target id="31357" spawnX="-82428" spawnY="245203" spawnZ="-3712" />
<point X="-82428" Y="245204" Z="-3712" delay="0" run="false" />
<point X="-82198" Y="245361" Z="-3712" delay="0" run="false" />
<point X="-82091" Y="245028" Z="-3720" delay="0" run="false" />
<point X="-82381" Y="244911" Z="-3720" delay="0" run="false" />
<point X="-82935" Y="244481" Z="-3728" delay="0" run="false" />
<point npcStringId="1010205" X="-83980" Y="242776" Z="-3728" delay="10" run="false" />
<point X="-85966" Y="241371" Z="-3728" delay="0" run="false" />
<point npcStringId="1010206" X="-86079" Y="240868" Z="-3720" delay="5" run="false" />
<point X="-86076" Y="240392" Z="-3712" delay="0" run="false" />
<point X="-86519" Y="240706" Z="-3704" delay="0" run="false" />
<point npcStringId="1010207" X="-86343" Y="241130" Z="-3728" delay="60" run="false" />
</route>
<!-- Remy -->
<route name="porter_remy" repeat="true" repeatStyle="cycle">
<target id="31356" spawnX="-81920" spawnY="243892" spawnZ="-3714" />
<point X="-81926" Y="243894" Z="-3712" delay="3" run="true" />
<point X="-82134" Y="243600" Z="-3728" delay="0" run="true" />
<point X="-83182" Y="243723" Z="-3728" delay="0" run="true" />
<point npcStringId="1010202" X="-84486" Y="243236" Z="-3728" delay="5" run="true" />
<point X="-85205" Y="243187" Z="-3728" delay="0" run="true" />
<point X="-86152" Y="242898" Z="-3728" delay="0" run="true" />
<point X="-86288" Y="242962" Z="-3720" delay="0" run="true" />
<point npcStringId="1010203" X="-86352" Y="243207" Z="-3720" delay="5" run="true" />
<point X="-86501" Y="242762" Z="-3720" delay="0" run="true" />
<point X="-86500" Y="242615" Z="-3728" delay="0" run="true" />
<point X="-86123" Y="241606" Z="-3728" delay="0" run="true" />
<point X="-85207" Y="240698" Z="-3728" delay="0" run="true" />
<point npcStringId="1010204" X="-84066" Y="241285" Z="-3728" delay="5" run="true" />
<point X="-83215" Y="241170" Z="-3728" delay="0" run="true" />
<point X="-82364" Y="242944" Z="-3720" delay="0" run="true" />
<point X="-82392" Y="242982" Z="-3729" delay="0" run="true" /> <!-- extra point -->
<point npcStringId="1010201" X="-81674" Y="243391" Z="-3712" delay="60" run="true" />
<point X="-81926" Y="243894" Z="-3712" delay="0" run="true" />
</route>
<!-- Yakand -->
<route name="flame_keeper_yakand" repeat="true" repeatStyle="cycle">
<target id="31365" spawnX="-48820" spawnY="-113748" spawnZ="-233" />
<point X="-48820" Y="-113748" Z="-232" delay="0" run="false" />
<point X="-47365" Y="-113618" Z="-224" delay="0" run="false" />
<point X="-45678" Y="-113635" Z="-240" delay="0" run="false" />
<point X="-45168" Y="-114038" Z="-224" delay="0" run="false" />
<point X="-44671" Y="-114185" Z="-240" delay="0" run="false" />
<point X="-44199" Y="-113763" Z="-240" delay="0" run="false" />
<point X="-44312" Y="-113201" Z="-240" delay="0" run="false" />
<point X="-44844" Y="-112958" Z="-240" delay="0" run="false" />
<point X="-45717" Y="-113564" Z="-240" delay="0" run="false" />
<point X="-47370" Y="-113588" Z="-224" delay="0" run="false" />
<point X="-48821" Y="-113496" Z="-232" delay="10" run="false" />
<point X="-48820" Y="-113748" Z="-232" delay="0" run="false" />
</route>
<!-- Rokar -->
<route name="flame_keeper_lokar" repeat="true" repeatStyle="back">
<target id="31364" spawnX="-46512" spawnY="-117696" spawnZ="-252" />
<point X="-46516" Y="-117700" Z="-240" delay="0" run="false" />
<point X="-45550" Y="-115420" Z="-240" delay="0" run="false" />
<point X="-44052" Y="-114575" Z="-240" delay="0" run="false" />
<point X="-44024" Y="-112688" Z="-240" delay="0" run="false" />
<point X="-45748" Y="-111665" Z="-240" delay="0" run="false" />
<point X="-46512" Y="-109390" Z="-208" delay="5" run="false" />
</route>
<!-- Kreed -->
<route name="tetrarch_exec_creed" repeat="true" repeatStyle="cycle">
<target id="31361" spawnX="23436" spawnY="11152" spawnZ="-3728" />
<point X="23436" Y="11164" Z="-3720" delay="0" run="true" />
<point X="20256" Y="11104" Z="-3720" delay="0" run="true" />
<point X="17330" Y="13579" Z="-3728" delay="0" run="true" />
<point npcStringId="1010214" X="17415" Y="13044" Z="-3736" delay="10" run="true" />
<point X="20153" Y="12880" Z="-3712" delay="0" run="true" />
<point X="21621" Y="13349" Z="-3624" delay="0" run="true" />
<point X="20686" Y="10432" Z="-3712" delay="0" run="true" />
<point X="22426" Y="10260" Z="-3648" delay="0" run="true" />
<point X="23436" Y="11164" Z="-3720" delay="0" run="true" />
</route>
<!-- Alhena -->
<route name="tetrarch_agent_alhena" repeat="true" repeatStyle="cycle">
<target id="31360" spawnX="10976" spawnY="14616" spawnZ="-4246" />
<point X="10968" Y="14620" Z="-4240" delay="0" run="false" />
<point X="11308" Y="15847" Z="-4584" delay="0" run="false" />
<point X="12119" Y="16441" Z="-4584" delay="0" run="false" />
<point npcStringId="1010212" X="15104" Y="15661" Z="-4376" delay="5" run="false" />
<point X="15265" Y="16288" Z="-4376" delay="0" run="false" />
<point X="12292" Y="16934" Z="-4584" delay="0" run="false" />
<point X="11777" Y="17669" Z="-4584" delay="0" run="false" />
<point X="11229" Y="17650" Z="-4568" delay="0" run="false" />
<point X="10641" Y="17282" Z="-4584" delay="0" run="false" />
<point npcStringId="1010213" X="7683" Y="18034" Z="-4376" delay="5" run="false" />
<point X="10551" Y="16775" Z="-4584" delay="0" run="false" />
<point X="10873" Y="16221" Z="-4575" delay="0" run="false" /> <!-- extra point -->
<point X="11004" Y="15942" Z="-4584" delay="0" run="false" />
<point X="10827" Y="14757" Z="-4240" delay="0" run="false" />
<point X="10968" Y="14620" Z="-4240" delay="0" run="false" />
</route>
<!-- Kasiel -->
<route name="bard_casiel" repeat="true" repeatStyle="back">
<target id="31358" spawnX="43936" spawnY="51092" spawnZ="-2994" />
<point X="43932" Y="51096" Z="-2992" delay="0" run="false" />
<point X="43304" Y="50364" Z="-2992" delay="0" run="false" />
<point X="43041" Y="49312" Z="-2992" delay="0" run="false" />
<point X="43612" Y="48322" Z="-2992" delay="0" run="false" />
<point X="44009" Y="47645" Z="-2992" delay="0" run="false" />
<point npcStringId="1010210" X="45309" Y="47341" Z="-2992" delay="5" run="false" />
<point X="46726" Y="47762" Z="-2992" delay="0" run="false" />
<point X="47509" Y="49004" Z="-2992" delay="0" run="false" />
<point X="47443" Y="50456" Z="-2992" delay="0" run="false" />
<point npcStringId="1010211" X="47013" Y="51287" Z="-2992" delay="60" run="false" />
</route>
<!-- Jaradine -->
<route name="treekeeper_jaradine" repeat="true" repeatStyle="back">
<target id="31359" spawnX="44947" spawnY="50556" spawnZ="-3056" />
<point X="44964" Y="50568" Z="-3056" delay="0" run="false" />
<point X="44435" Y="50025" Z="-3056" delay="0" run="false" />
<point X="44327" Y="49541" Z="-3056" delay="0" run="false" /> <!-- extra point -->
<point X="44455" Y="49078" Z="-3056" delay="0" run="false" />
<point X="44674" Y="49036" Z="-3056" delay="0" run="false" /> <!-- extra point -->
<point X="44637" Y="48822" Z="-3056" delay="0" run="false" /> <!-- extra point -->
<point X="44998" Y="48523" Z="-3056" delay="0" run="false" /> <!-- extra point -->
<point npcStringId="1010208" X="45402" Y="48437" Z="-3056" delay="5" run="false" />
<point npcStringId="1010209" X="46104" Y="48788" Z="-3056" delay="5" run="false" />
<point X="46045" Y="49064" Z="-3056" delay="0" run="false" /> <!-- extra point -->
<point X="46294" Y="49080" Z="-3056" delay="0" run="false" /> <!-- extra point -->
<point X="46452" Y="49743" Z="-3056" delay="0" run="false" />
<point X="45730" Y="50590" Z="-3056" delay="60" run="false" />
</route>
<!-- Adolph, Edwin -->
<route name="running_boy" repeat="true" repeatStyle="back">
<target id="32070" spawnX="84460" spawnY="-144052" spawnZ="-1530" /> <!-- Adolph -->
<target id="32072" spawnX="84460" spawnY="-144052" spawnZ="-1530" /> <!-- Edwin -->
<point X="84416" Y="-144052" Z="-1528" delay="5" run="true" />
<point X="84460" Y="-142495" Z="-1536" delay="0" run="true" />
<point X="85242" Y="-140949" Z="-1536" delay="0" run="true" />
<point X="87362" Y="-140059" Z="-1536" delay="5" run="true" />
<point X="89350" Y="-140750" Z="-1536" delay="0" run="true" />
<point X="90607" Y="-143176" Z="-1536" delay="0" run="true" />
<point X="90267" Y="-143883" Z="-1536" delay="5" run="true" />
</route>
<!-- Rogin -->
<route name="messenger_rogin" repeat="true" repeatStyle="cycle">
<target id="31363" spawnX="115756" spawnY="-183472" spawnZ="-1477" />
<point X="115744" Y="-183424" Z="-1472" delay="60" run="true" />
<point X="115878" Y="-183267" Z="-1472" delay="0" run="true" />
<point X="116116" Y="-183090" Z="-1496" delay="0" run="true" />
<point npcStringId="1010215" X="116587" Y="-184306" Z="-1568" delay="10" run="true" />
<point X="116392" Y="-184090" Z="-1560" delay="0" run="true" />
<point X="117083" Y="-182538" Z="-1520" delay="0" run="true" />
<point npcStringId="1010216" X="117802" Y="-182541" Z="-1528" delay="10" run="true" />
<point npcStringId="1010217" X="116720" Y="-182479" Z="-1512" delay="10" run="true" />
<point X="115857" Y="-183287" Z="-1472" delay="0" run="true" />
<point X="115744" Y="-183424" Z="-1472" delay="0" run="true" />
</route>
<!-- Tate -->
<route name="porter_tate" repeat="true" repeatStyle="cycle">
<target id="31362" spawnX="115820" spawnY="-181568" spawnZ="-1338" />
<point X="115824" Y="-181564" Z="-1336" delay="20" run="false" />
<point npcStringId="1010218" X="116048" Y="-181575" Z="-1352" delay="0" run="false" />
<point X="116521" Y="-181476" Z="-1384" delay="0" run="false" />
<point X="116632" Y="-180022" Z="-1160" delay="0" run="false" />
<point X="115355" Y="-178617" Z="-928" delay="0" run="false" />
<point X="115763" Y="-177585" Z="-888" delay="0" run="false" />
<point npcStringId="1010219" X="115795" Y="-177361" Z="-880" delay="0" run="false" />
<point X="115877" Y="-177338" Z="-880" delay="15" run="false" />
<point X="115783" Y="-177493" Z="-880" delay="0" run="false" />
<point X="115112" Y="-179836" Z="-880" delay="0" run="false" />
<point X="115102" Y="-180026" Z="-872" delay="0" run="false" />
<point npcStringId="1010220" X="114876" Y="-180045" Z="-872" delay="30" run="false" />
<point X="114840" Y="-179694" Z="-872" delay="0" run="false" />
<point X="116322" Y="-179602" Z="-1088" delay="0" run="false" />
<point X="116792" Y="-180386" Z="-1200" delay="0" run="false" />
<point X="116319" Y="-181573" Z="-1384" delay="0" run="false" />
<point X="115824" Y="-181564" Z="-1336" delay="0" run="false" />
</route>
<!-- Gordon -->
<route name="gordon" repeat="true" repeatStyle="cycle">
<target id="29095" spawnX="147408" spawnY="-43552" spawnZ="-2328" />
<point X="147408" Y="-43552" Z="-2296" delay="0" run="false" />
<point X="147927" Y="-43264" Z="-2296" delay="0" run="false" />
<point X="148668" Y="-43435" Z="-2312" delay="0" run="false" />
<point X="149308" Y="-43910" Z="-2464" delay="0" run="false" />
<point X="150447" Y="-44190" Z="-2608" delay="0" run="false" />
<point X="151346" Y="-44070" Z="-2736" delay="4" run="false" />
<point X="152074" Y="-43362" Z="-2816" delay="0" run="false" />
<point X="152721" Y="-42632" Z="-2824" delay="0" run="false" />
<point X="153326" Y="-41826" Z="-2936" delay="0" run="false" />
<point X="153733" Y="-41173" Z="-3000" delay="0" run="false" />
<point X="154295" Y="-40347" Z="-3112" delay="4" run="false" />
<point X="154700" Y="-39687" Z="-3200" delay="0" run="false" />
<point X="155474" Y="-39961" Z="-3272" delay="0" run="false" />
<point X="155882" Y="-40436" Z="-3296" delay="0" run="false" />
<point X="156629" Y="-41452" Z="-3472" delay="0" run="false" />
<point X="156846" Y="-42484" Z="-3600" delay="4" run="false" />
<point X="156786" Y="-44059" Z="-3760" delay="0" run="false" />
<point X="157820" Y="-45121" Z="-3544" delay="0" run="false" />
<point X="158808" Y="-45454" Z="-3464" delay="0" run="false" />
<point X="159675" Y="-46178" Z="-3544" delay="0" run="false" />
<point X="160320" Y="-46947" Z="-3648" delay="4" run="false" />
<point X="159841" Y="-47765" Z="-3656" delay="0" run="false" />
<point X="158963" Y="-48596" Z="-3648" delay="0" run="false" />
<point X="159399" Y="-49889" Z="-3632" delay="0" run="false" />
<point X="159433" Y="-51854" Z="-3392" delay="0" run="false" />
<point X="159280" Y="-53297" Z="-3240" delay="4" run="false" />
<point X="159946" Y="-54651" Z="-3080" delay="0" run="false" />
<point X="160696" Y="-55985" Z="-2856" delay="0" run="false" />
<point X="160991" Y="-57416" Z="-2704" delay="0" run="false" />
<point X="160936" Y="-58715" Z="-2616" delay="0" run="false" />
<point X="160371" Y="-59892" Z="-2640" delay="4" run="false" />
<point X="158884" Y="-60114" Z="-2672" delay="0" run="false" />
<point X="157476" Y="-59727" Z="-2648" delay="0" run="false" />
<point X="155709" Y="-59670" Z="-2616" delay="0" run="false" />
<point X="155076" Y="-59988" Z="-2640" delay="0" run="false" />
<point X="154278" Y="-60389" Z="-2688" delay="4" run="false" />
<point X="153611" Y="-61611" Z="-2816" delay="0" run="false" />
<point X="153553" Y="-62292" Z="-2832" delay="0" run="false" />
<point X="153104" Y="-63694" Z="-2968" delay="0" run="false" />
<point X="151460" Y="-64204" Z="-3144" delay="0" run="false" />
<point X="149179" Y="-64630" Z="-3280" delay="4" run="false" />
<point X="147461" Y="-64792" Z="-3432" delay="0" run="false" />
<point X="145659" Y="-64514" Z="-3360" delay="0" run="false" />
<point X="144096" Y="-64402" Z="-3392" delay="0" run="false" />
<point X="141323" Y="-62083" Z="-3144" delay="0" run="false" />
<point X="140157" Y="-61442" Z="-3064" delay="4" run="false" />
<point X="138438" Y="-61664" Z="-3040" delay="0" run="false" />
<point X="138168" Y="-61294" Z="-3000" delay="0" run="false" />
<point X="138402" Y="-60920" Z="-3056" delay="0" run="false" />
<point X="138656" Y="-59869" Z="-3280" delay="0" run="false" />
<point X="138910" Y="-58621" Z="-3440" delay="4" run="false" />
<point X="138096" Y="-57667" Z="-3504" delay="0" run="false" />
<point X="138096" Y="-56967" Z="-3504" delay="0" run="false" />
<point X="138878" Y="-56655" Z="-3456" delay="0" run="false" />
<point X="139660" Y="-56120" Z="-3288" delay="0" run="false" />
<point X="139101" Y="-54466" Z="-3216" delay="4" run="false" />
<point X="139848" Y="-52589" Z="-2832" delay="0" run="false" />
<point X="139222" Y="-51369" Z="-2688" delay="0" run="false" />
<point X="139705" Y="-50039" Z="-2496" delay="0" run="false" />
<point X="139959" Y="-48987" Z="-2256" delay="0" run="false" />
<point X="140283" Y="-47506" Z="-2208" delay="4" run="false" />
<point X="140162" Y="-46243" Z="-2336" delay="0" run="false" />
<point X="142508" Y="-45584" Z="-2416" delay="0" run="false" />
<point X="143183" Y="-44563" Z="-2392" delay="0" run="false" />
<point X="144382" Y="-43528" Z="-2344" delay="0" run="false" />
<point X="145382" Y="-43318" Z="-2296" delay="4" run="false" />
<point X="147265" Y="-43588" Z="-2296" delay="0" run="false" />
</route>
<!-- Suspicious Merchant - Shanty Fortress -->
<route name="gludio_fort_a_ordery" repeat="true" repeatStyle="cycle">
<target id="35659" spawnX="-58672" spawnY="154703" spawnZ="-2688" />
<point X="-58672" Y="154703" Z="-2688" delay="30" run="false" />
<point X="-57522" Y="156523" Z="-2576" delay="15" run="false" />
<point X="-55226" Y="157117" Z="-2064" delay="0" run="false" />
<point X="-57528" Y="156515" Z="-2576" delay="0" run="false" />
<point X="-58660" Y="154706" Z="-2688" delay="0" run="false" />
<point X="-60174" Y="156182" Z="-2832" delay="0" run="false" />
<point X="-61834" Y="157703" Z="-3264" delay="0" run="false" />
<point X="-62761" Y="159101" Z="-3584" delay="0" run="false" />
<point X="-63472" Y="159672" Z="-3680" delay="0" run="false" />
<point X="-64072" Y="160631" Z="-3760" delay="0" run="false" />
<point X="-64387" Y="161877" Z="-3792" delay="0" run="false" />
<point X="-63842" Y="163092" Z="-3840" delay="15" run="false" />
<point X="-64397" Y="161831" Z="-3792" delay="0" run="false" />
<point X="-64055" Y="160587" Z="-3760" delay="0" run="false" />
<point X="-63461" Y="159656" Z="-3680" delay="0" run="false" />
<point X="-62744" Y="159095" Z="-3584" delay="0" run="false" />
<point X="-61831" Y="157693" Z="-3256" delay="0" run="false" />
<point X="-60152" Y="156167" Z="-2824" delay="0" run="false" />
<point X="-58652" Y="154707" Z="-2688" delay="0" run="false" />
<point X="-58672" Y="154703" Z="-2688" delay="0" run="false" />
</route>
<!-- Suspicious Merchant - Southern Fortress -->
<route name="gludio_fort_b_ordery" repeat="true" repeatStyle="cycle">
<target id="35690" spawnX="-28169" spawnY="216864" spawnZ="-3544" />
<point X="-28169" Y="216864" Z="-3544" delay="30" run="false" />
<point X="-29028" Y="215089" Z="-3672" delay="0" run="false" />
<point X="-30888" Y="213455" Z="-3656" delay="0" run="false" />
<point X="-31937" Y="211656" Z="-3656" delay="0" run="false" />
<point X="-30880" Y="211006" Z="-3552" delay="0" run="false" />
<point X="-27690" Y="210004" Z="-3272" delay="0" run="false" />
<point X="-25784" Y="210108" Z="-3272" delay="0" run="false" />
<point X="-21682" Y="211459" Z="-3272" delay="0" run="false" />
<point X="-18430" Y="212927" Z="-3704" delay="0" run="false" />
<point X="-16247" Y="212795" Z="-3664" delay="0" run="false" />
<point X="-16868" Y="214267" Z="-3648" delay="0" run="false" />
<point X="-17263" Y="215887" Z="-3552" delay="0" run="false" />
<point X="-18352" Y="216841" Z="-3504" delay="60" run="false" />
<point X="-17263" Y="215887" Z="-3552" delay="0" run="false" />
<point X="-16868" Y="214267" Z="-3648" delay="0" run="false" />
<point X="-16247" Y="212795" Z="-3664" delay="0" run="false" />
<point X="-18430" Y="212927" Z="-3704" delay="0" run="false" />
<point X="-21682" Y="211459" Z="-3272" delay="0" run="false" />
<point X="-25784" Y="210108" Z="-3272" delay="0" run="false" />
<point X="-27690" Y="210004" Z="-3272" delay="0" run="false" />
<point X="-30880" Y="211006" Z="-3552" delay="0" run="false" />
<point X="-31937" Y="211656" Z="-3656" delay="0" run="false" />
<point X="-30888" Y="213455" Z="-3656" delay="0" run="false" />
<point X="-29028" Y="215089" Z="-3672" delay="0" run="false" />
<point X="-28169" Y="216864" Z="-3544" delay="30" run="false" />
</route>
<!-- Suspicious Merchant - Hive Fortress -->
<route name="dion_fort_ordery" repeat="true" repeatStyle="back">
<target id="35728" spawnX="19408" spawnY="189422" spawnZ="-3136" />
<point X="19408" Y="189422" Z="-3136" delay="30" run="false" />
<point X="20039" Y="187700" Z="-3416" delay="0" run="false" />
<point X="19016" Y="185813" Z="-3552" delay="30" run="false" />
<point X="17959" Y="181955" Z="-3680" delay="0" run="false" />
<point X="16440" Y="181635" Z="-3616" delay="30" run="false" />
<point X="15679" Y="182540" Z="-3608" delay="0" run="false" />
<point X="15310" Y="182791" Z="-3568" delay="0" run="false" />
<point X="15242" Y="184507" Z="-3112" delay="30" run="false" />
</route>
<!-- Suspicious Merchant - Valley Fortress -->
<route name="giran_fort_ordery" repeat="true" repeatStyle="back">
<target id="35759" spawnX="123383" spawnY="121093" spawnZ="-2864" />
<point X="123383" Y="121093" Z="-2864" delay="30" run="false" />
<point X="122670" Y="120890" Z="-3088" delay="0" run="false" />
<point X="124617" Y="119069" Z="-3088" delay="0" run="false" />
<point X="126177" Y="118273" Z="-3080" delay="0" run="false" />
<point X="125979" Y="119528" Z="-2728" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Ivory Tower Fortress -->
<route name="oren_fort_ordery" repeat="true" repeatStyle="back">
<target id="35797" spawnX="75280" spawnY="1387" spawnZ="-3268" />
<point X="74725" Y="1671" Z="-3128" delay="30" run="false" />
<point X="76651" Y="1505" Z="-3552" delay="0" run="false" />
<point X="79421" Y="4977" Z="-3080" delay="0" run="false" />
<point X="77357" Y="7197" Z="-3208" delay="30" run="false" />
<point X="76287" Y="9164" Z="-3568" delay="0" run="false" />
<point X="72447" Y="8196" Z="-3264" delay="0" run="false" />
<point X="71780" Y="7467" Z="-3160" delay="0" run="false" />
</route>
<!-- Suspicious Merchant - Narsell Fortress -->
<route name="aden_fort_a_ordery" repeat="true" repeatStyle="back">
<target id="35828" spawnX="159377" spawnY="52403" spawnZ="-3312" />
<point X="159377" Y="52403" Z="-3312" delay="30" run="false" />
<point X="161177" Y="54083" Z="-3560" delay="0" run="false" />
<point X="162152" Y="54365" Z="-3632" delay="0" run="false" />
<point X="162703" Y="55840" Z="-3696" delay="0" run="false" />
<point X="162370" Y="58534" Z="-3504" delay="0" run="false" />
<point X="160099" Y="60034" Z="-3224" delay="0" run="false" />
<point X="158048" Y="62696" Z="-3464" delay="0" run="false" />
<point X="157220" Y="63450" Z="-3520" delay="0" run="false" />
<point X="155076" Y="63731" Z="-3544" delay="0" run="false" />
<point X="153893" Y="64441" Z="-3656" delay="0" run="false" />
<point X="153085" Y="62948" Z="-3680" delay="0" run="false" />
<point X="150866" Y="58737" Z="-3432" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Bayou Fortress -->
<route name="aden_fort_b_ordery" repeat="true" repeatStyle="back">
<target id="35859" spawnX="190423" spawnY="43540" spawnZ="-3656" />
<point X="190423" Y="43540" Z="-3656" delay="30" run="false" />
<point X="189579" Y="45949" Z="-4240" delay="0" run="false" />
<point X="187058" Y="43551" Z="-4808" delay="0" run="false" />
<point X="185916" Y="41869" Z="-4512" delay="30" run="false" />
<point X="185292" Y="39403" Z="-4200" delay="0" run="false" />
<point X="185167" Y="38401" Z="-4200" delay="0" run="false" />
<point X="184984" Y="36863" Z="-4152" delay="0" run="false" />
<point X="184377" Y="36425" Z="-4080" delay="0" run="false" />
<point X="185314" Y="35866" Z="-3936" delay="0" run="false" />
<point X="185781" Y="35955" Z="-3832" delay="0" run="false" />
<point X="186686" Y="35667" Z="-3752" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - White Sands Fortress -->
<route name="inna_fort_ordery" repeat="true" repeatStyle="back">
<target id="35897" spawnX="114436" spawnY="202528" spawnZ="-3408" />
<point X="114436" Y="202528" Z="-3408" delay="30" run="false" />
<point X="113809" Y="200514" Z="-3720" delay="0" run="false" />
<point X="116035" Y="199822" Z="-3664" delay="0" run="false" />
<point X="117017" Y="199876" Z="-3632" delay="0" run="false" />
<point X="119959" Y="201032" Z="-3608" delay="0" run="false" />
<point X="121849" Y="200614" Z="-3384" delay="0" run="false" />
<point X="122868" Y="200874" Z="-3168" delay="0" run="false" />
<point X="123130" Y="202427" Z="-3128" delay="30" run="false" />
<point X="122427" Y="204162" Z="-3488" delay="0" run="false" />
<point X="122661" Y="204842" Z="-3576" delay="0" run="false" />
<point X="124051" Y="205402" Z="-3576" delay="0" run="false" />
<point X="124211" Y="206023" Z="-3504" delay="0" run="false" />
<point X="124948" Y="206778" Z="-3400" delay="0" run="false" />
<point X="124483" Y="207777" Z="-3200" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Borderland Fortress -->
<route name="godad_fort_ordery" repeat="true" repeatStyle="back">
<target id="35928" spawnX="161876" spawnY="-73407" spawnZ="-2984" />
<point X="161876" Y="-73407" Z="-2984" delay="30" run="false" />
<point X="161795" Y="-75288" Z="-3088" delay="0" run="false" />
<point X="159678" Y="-77671" Z="-3584" delay="0" run="false" />
<point X="158917" Y="-78117" Z="-3760" delay="0" run="false" />
<point X="158989" Y="-77130" Z="-3720" delay="0" run="false" />
<point X="158757" Y="-75951" Z="-3720" delay="0" run="false" />
<point X="158157" Y="-74161" Z="-3592" delay="30" run="false" />
<point X="157547" Y="-73326" Z="-3400" delay="0" run="false" />
<point X="153815" Y="-71497" Z="-3392" delay="0" run="false" />
<point X="153086" Y="-70701" Z="-3488" delay="0" run="false" />
<point X="152262" Y="-70352" Z="-3568" delay="0" run="false" />
<point X="155193" Y="-69617" Z="-3008" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Swamp Fortress -->
<route name="rune_fort_ordery" repeat="true" repeatStyle="back">
<target id="35966" spawnX="71436" spawnY="-58182" spawnZ="-2904" />
<point X="71436" Y="-58182" Z="-2904" delay="30" run="false" />
<point X="71731" Y="-56949" Z="-3080" delay="0" run="false" />
<point X="72715" Y="-56729" Z="-3104" delay="0" run="false" />
<point X="73277" Y="-56055" Z="-3104" delay="30" run="false" />
<point X="73369" Y="-55636" Z="-3104" delay="0" run="false" />
<point X="74136" Y="-54646" Z="-3104" delay="0" run="false" />
<point X="73408" Y="-54422" Z="-3104" delay="0" run="false" />
<point X="72998" Y="-53404" Z="-3136" delay="0" run="false" />
<point X="71661" Y="-52937" Z="-3104" delay="0" run="false" />
<point X="71127" Y="-52304" Z="-3104" delay="0" run="false" />
<point X="70225" Y="-52304" Z="-3064" delay="0" run="false" />
<point X="69668" Y="-52780" Z="-3064" delay="0" run="false" />
<point X="68422" Y="-52407" Z="-3240" delay="0" run="false" />
<point X="67702" Y="-52940" Z="-3208" delay="0" run="false" />
<point X="67798" Y="-52940" Z="-3232" delay="0" run="false" />
<point X="66667" Y="-55841" Z="-2840" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Archaic Fortress -->
<route name="schutt_fort_ordery" repeat="true" repeatStyle="back">
<target id="36004" spawnX="105447" spawnY="-139845" spawnZ="-3120" />
<point X="105447" Y="-139845" Z="-3120" delay="30" run="false" />
<point X="104918" Y="-140382" Z="-3256" delay="0" run="false" />
<point X="105507" Y="-142515" Z="-3648" delay="0" run="false" />
<point X="106533" Y="-143107" Z="-3656" delay="0" run="false" />
<point X="106714" Y="-143825" Z="-3656" delay="0" run="false" />
<point X="107510" Y="-144024" Z="-3656" delay="0" run="false" />
<point X="108092" Y="-144888" Z="-3656" delay="30" run="false" />
<point X="109499" Y="-145168" Z="-3664" delay="0" run="false" />
<point X="110064" Y="-146169" Z="-3456" delay="0" run="false" />
<point X="110186" Y="-147427" Z="-3096" delay="0" run="false" />
<point X="112389" Y="-147779" Z="-3256" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Floran Fortress -->
<route name="glu_di_fort_ordery" repeat="true" repeatStyle="back">
<target id="36035" spawnX="14186" spawnY="149947" spawnZ="-3352" />
<point X="14186" Y="149947" Z="-3352" delay="20" run="false" />
<point X="16180" Y="150387" Z="-3216" delay="0" run="false" />
<point X="18387" Y="151874" Z="-3317" delay="0" run="false" />
<point X="18405" Y="154770" Z="-3616" delay="30" run="false" />
<point X="17655" Y="156863" Z="-3664" delay="0" run="false" />
<point X="12303" Y="153937" Z="-2680" delay="0" run="false" />
</route>
<!-- Suspicious Merchant - Cloud Mountain -->
<route name="glu_ore_fort_ordery" repeat="true" repeatStyle="back">
<target id="36073" spawnX="-56032" spawnY="86017" spawnZ="-3259" />
<point X="-56032" Y="86017" Z="-3259" delay="30" run="false" />
<point X="-57329" Y="86006" Z="-3640" delay="0" run="false" />
<point X="-57470" Y="85306" Z="-3664" delay="0" run="false" />
<point X="-58892" Y="85159" Z="-3768" delay="30" run="false" />
<point X="-59030" Y="80150" Z="-3632" delay="0" run="false" />
<point X="-57642" Y="77591" Z="-3512" delay="20" run="false" />
<point X="-53971" Y="77664" Z="-3224" delay="40" run="false" />
<point X="-53271" Y="85126" Z="-3552" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Tanor Fortress -->
<route name="di_gi_fort_ordery" repeat="true" repeatStyle="back">
<target id="36111" spawnX="58314" spawnY="136319" spawnZ="-2000" />
<point X="58314" Y="136319" Z="-2000" delay="30" run="false" />
<point X="57078" Y="137124" Z="-2216" delay="0" run="false" />
<point X="54644" Y="137366" Z="-2600" delay="0" run="false" />
<point X="58696" Y="134202" Z="-3096" delay="30" run="false" />
<point X="60967" Y="134154" Z="-3416" delay="0" run="false" />
<point X="62813" Y="134744" Z="-3592" delay="0" run="false" />
<point X="65158" Y="135007" Z="-3728" delay="0" run="false" />
<point X="64278" Y="139384" Z="-3176" delay="30" run="false" />
<point X="63711" Y="140599" Z="-2720" delay="0" run="false" />
<point X="63187" Y="141192" Z="-2440" delay="0" run="false" />
<point X="62811" Y="142466" Z="-2064" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Dragonspine Fortress -->
<route name="di_ore_fort_ordery" repeat="true" repeatStyle="back">
<target id="36142" spawnX="9318" spawnY="92253" spawnZ="-3536" />
<point X="9318" Y="92253" Z="-3536" delay="30" run="false" />
<point X="9117" Y="91645" Z="-3656" delay="0" run="false" />
<point X="9240" Y="90149" Z="-3592" delay="0" run="false" />
<point X="11509" Y="90093" Z="-3720" delay="20" run="false" />
<point X="13269" Y="90004" Z="-3840" delay="20" run="false" />
<point X="14812" Y="89578" Z="-3832" delay="20" run="false" />
<point X="14450" Y="90636" Z="-3680" delay="0" run="false" />
<point X="14236" Y="91690" Z="-3656" delay="0" run="false" />
<point X="13636" Y="92359" Z="-3480" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Antharas Fortress -->
<route name="ore_gi_fort_ordery" repeat="true" repeatStyle="cycle">
<target id="36173" spawnX="74810" spawnY="90814" spawnZ="-3344" />
<point X="74810" Y="90814" Z="-3344" delay="30" run="false" />
<point X="75094" Y="92951" Z="-3104" delay="0" run="false" />
<point X="75486" Y="92906" Z="-3072" delay="0" run="false" />
<point X="75765" Y="91794" Z="-2912" delay="0" run="false" />
<point X="77116" Y="90455" Z="-2896" delay="0" run="false" />
<point X="77743" Y="89119" Z="-2896" delay="15" run="false" />
<point X="77118" Y="90457" Z="-2896" delay="0" run="false" />
<point X="75750" Y="91811" Z="-2912" delay="0" run="false" />
<point X="75479" Y="92904" Z="-3072" delay="0" run="false" />
<point X="75094" Y="92943" Z="-3104" delay="0" run="false" />
<point X="74809" Y="90794" Z="-3344" delay="0" run="false" />
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<point X="77882" Y="87441" Z="-3408" delay="0" run="false" />
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<point X="82676" Y="87519" Z="-3360" delay="0" run="false" />
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<point X="83504" Y="90378" Z="-3120" delay="0" run="false" />
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<point X="85453" Y="90117" Z="-3312" delay="0" run="false" />
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<point X="83735" Y="88382" Z="-3376" delay="0" run="false" />
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<point X="75494" Y="89865" Z="-3200" delay="0" run="false" />
<point X="74810" Y="90814" Z="-3344" delay="30" run="false" />
</route>
<!-- Suspicious Merchant - Western Fortress -->
<route name="a_o_g_fort_ordery" repeat="true" repeatStyle="back">
<target id="36211" spawnX="114221" spawnY="-18762" spawnZ="-1768" />
<point X="114221" Y="-18762" Z="-1768" delay="30" run="false" />
<point X="115920" Y="-19177" Z="-2120" delay="0" run="false" />
<point X="117105" Y="-19759" Z="-2400" delay="0" run="false" />
<point X="118417" Y="-20135" Z="-2632" delay="30" run="false" />
<point X="118881" Y="-20011" Z="-2712" delay="0" run="false" />
<point X="117210" Y="-18329" Z="-1816" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Hunters Fortress -->
<route name="aden_gi_fort_ordery" repeat="true" repeatStyle="back">
<target id="36249" spawnX="121072" spawnY="93215" spawnZ="-2736" />
<point X="121072" Y="93215" Z="-2736" delay="30" run="false" />
<point X="122718" Y="92355" Z="-2320" delay="0" run="false" />
<point X="126171" Y="91910" Z="-2216" delay="0" run="false" />
<point X="126353" Y="90422" Z="-2296" delay="0" run="false" />
<point X="125796" Y="87720" Z="-2432" delay="0" run="false" />
<point X="124803" Y="85970" Z="-2464" delay="0" run="false" />
<point X="125036" Y="83836" Z="-2376" delay="30" run="false" />
<point X="128886" Y="83331" Z="-1416" delay="0" run="false" />
<point X="129697" Y="84969" Z="-1256" delay="0" run="false" />
<point X="126291" Y="86712" Z="-2240" delay="0" run="false" />
<point X="126599" Y="88950" Z="-2325" delay="0" run="false" />
<point X="126847" Y="90713" Z="-2264" delay="0" run="false" />
</route>
<!-- Suspicious Merchant - Aaru Fortress -->
<route name="inna_gi_fort_ordery" repeat="true" repeatStyle="back">
<target id="36287" spawnX="71692" spawnY="188004" spawnZ="-2616" />
<point X="71692" Y="188004" Z="-2616" delay="30" run="false" />
<point X="69326" Y="187042" Z="-3008" delay="0" run="false" />
<point X="68627" Y="185540" Z="-2984" delay="0" run="false" />
<point X="69077" Y="184566" Z="-2976" delay="30" run="false" />
<point X="70642" Y="182573" Z="-2992" delay="0" run="false" />
<point X="73647" Y="181706" Z="-3160" delay="0" run="false" />
<point X="74283" Y="181756" Z="-3152" delay="0" run="false" />
<point X="73655" Y="182960" Z="-2736" delay="60" run="false" />
</route>
<!-- Suspicious Merchant - Demon Fortress -->
<route name="ru_go_fort_ordery" repeat="true" repeatStyle="back">
<target id="36318" spawnX="104686" spawnY="-57581" spawnZ="-944" />
<point X="104150" Y="-57163" Z="-848" delay="30" run="false" />
<point X="106218" Y="-59401" Z="-1344" delay="0" run="false" />
<point X="106898" Y="-59553" Z="-1664" delay="30" run="false" />
<point X="107352" Y="-60168" Z="-2000" delay="0" run="false" />
<point X="107651" Y="-61177" Z="-2400" delay="0" run="false" />
<point X="109094" Y="-62678" Z="-3248" delay="0" run="false" />
<point X="108266" Y="-62657" Z="-3104" delay="0" run="false" />
<point X="105169" Y="-61226" Z="-2616" delay="0" run="false" />
<point X="102968" Y="-59982" Z="-2384" delay="0" run="false" />
<point X="100070" Y="-60173" Z="-2792" delay="0" run="false" />
<point X="98764" Y="-61095" Z="-2768" delay="0" run="false" />
<point X="94946" Y="-60039" Z="-2432" delay="0" run="false" />
<point X="96103" Y="-59078" Z="-1992" delay="0" run="false" />
<point X="96884" Y="-59043" Z="-1656" delay="0" run="false" />
<point X="97064" Y="-57884" Z="-1256" delay="30" run="false" />
</route>
<!-- Suspicious Merchant - Monastic Fortress -->
<route name="ru_sch_fort_ordery" repeat="true" repeatStyle="back">
<target id="36356" spawnX="69553" spawnY="-91746" spawnZ="-1488" />
<point X="69553" Y="-91746" Z="-1488" delay="30" run="false" />
<point X="70941" Y="-89751" Z="-2256" delay="0" run="false" />
<point X="71104" Y="-89094" Z="-2368" delay="0" run="false" />
<point X="73471" Y="-91462" Z="-2024" delay="30" run="false" />
<point X="74532" Y="-92202" Z="-1776" delay="0" run="false" />
<point X="74908" Y="-93152" Z="-1536" delay="60" run="false" />
</route>
<!-- Ghost of von Hellmann's Page -->
<route name="rune_ghost1b" repeat="false" repeatStyle="back">
<target id="31525" spawnX="51446" spawnY="-54514" spawnZ="-3136" />
<point X="51752" Y="-54736" Z="-3160" delay="0" run="false" />
<point X="51998" Y="-54685" Z="-3160" delay="0" run="false" />
<point X="52083" Y="-54439" Z="-3152" delay="0" run="false" />
<point X="52296" Y="-53194" Z="-3152" delay="0" run="false" />
<point X="51891" Y="-51628" Z="-3096" delay="15" run="false" />
</route>
</routes>

View File

@@ -0,0 +1,69 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/SchemeBufferSkills.xsd">
<category type="Buffs">
<buff id="1035" level="1" price="0" desc="Increases resistance to mental attacks." /> <!-- Mental Shield -->
<buff id="1036" level="1" price="0" desc="Increases M. Def." /> <!-- Magic Barrier -->
<buff id="1040" level="1" price="0" desc="Increases P. Def." /> <!-- Shield -->
<buff id="1045" level="1" price="0" desc="Increases maximum HP." /> <!-- Blessed Body -->
<buff id="1048" level="1" price="0" desc="Increases maximum MP." /> <!-- Blessed Soul -->
<buff id="1059" level="1" price="0" desc="Increases M. Atk." /> <!-- Empower -->
<buff id="1062" level="1" price="0" desc="Reduces def. and increase atk. power." /> <!-- Berserker Spirit -->
<buff id="1068" level="1" price="0" desc="Increases P. Atk." /> <!-- Might -->
<buff id="1077" level="1" price="0" desc="Increases critical attack rate." /> <!-- Focus -->
<buff id="1078" level="1" price="0" desc="Increases magic concentration." /> <!-- Concentration -->
<buff id="1085" level="1" price="0" desc="Increases Casting Spd." /> <!-- Acumen -->
<buff id="1086" level="1" price="0" desc="Increases Atk. Spd." /> <!-- Haste -->
<buff id="1087" level="1" price="0" desc="Increases Evasion." /> <!-- Agility -->
<buff id="1204" level="1" price="0" desc="Increases Speed." /> <!-- Wind Walk -->
<buff id="1240" level="1" price="0" desc="Increases Accuracy." /> <!-- Guidance -->
<buff id="1242" level="1" price="0" desc="Increases critical attack." /> <!-- Death Whisper -->
<buff id="1243" level="1" price="0" desc="Increases shield defense rate." /> <!-- Bless Shield -->
<buff id="1259" level="1" price="0" desc="Increases resistance to stun attack." /> <!-- Resist Shock -->
<buff id="1268" level="1" price="0" desc="Restores HP using inflicted damage." /> <!-- Vampiric Rage -->
<buff id="1303" level="1" price="0" desc="Increases crit. rate of magic attacks." /> <!-- Wild Magic -->
<buff id="1304" level="1" price="0" desc="Increases shield defense power." /> <!-- Advanced Block -->
<buff id="1352" level="1" price="0" desc="Increases resistance to atures." /> <!-- Elemental Protection -->
<buff id="1353" level="1" price="0" desc="Increases resistance to dark attack." /> <!-- Divine Protection -->
<buff id="1354" level="1" price="0" desc="Increases resistance to de-buff attack." /> <!-- Arcane Protection -->
<buff id="1355" level="1" price="0" desc="Increases mage abilities." /> <!-- Prophecy of Water -->
<buff id="1356" level="1" price="0" desc="Increases fighter abilities." /> <!-- Prophecy of Fire -->
<buff id="1357" level="1" price="0" desc="Increases dagger abilities." /> <!-- Prophecy of Wind -->
<buff id="1363" level="1" price="0" desc="Increases combat abilities." /> <!-- Chant of Victory -->
<buff id="1388" level="1" price="0" desc="Increases P. Atk." /> <!-- Greater Might -->
<buff id="1389" level="1" price="0" desc="Increases P. Def." /> <!-- Greater Shield -->
<buff id="1390" level="1" price="0" desc="Increases P. Atk." /> <!-- War Chant -->
<buff id="1391" level="1" price="0" desc="Increases P. Def." /> <!-- Earth Chant -->
<buff id="1397" level="1" price="0" desc="Decreases MP consumption rate." /> <!-- Clarity -->
<buff id="1413" level="1" price="0" desc="Increases mage abilities." /> <!-- Magnus' Chant -->
</category>
<category type="Dances">
<buff id="271" level="1" price="0" desc="Increases P. Atk." /> <!-- Dance of the Warrior -->
<buff id="272" level="1" price="0" desc="Increases Accuracy." /> <!-- Dance of Inspiration -->
<buff id="273" level="1" price="0" desc="Increases M. Atk." /> <!-- Dance of the Mystic -->
<buff id="274" level="1" price="0" desc="Increases critical damage." /> <!-- Dance of Fire -->
<buff id="275" level="1" price="0" desc="Increases attack speed." /> <!-- Dance of Fury -->
<buff id="276" level="1" price="0" desc="Increases Casting Spd." /> <!-- Dance of Concentration -->
<buff id="277" level="1" price="0" desc="Sacred power to physical attack." /> <!-- Dance of Light -->
<buff id="307" level="1" price="0" desc="Increases water resistance." /> <!-- Dance of Aqua Guard -->
<buff id="309" level="1" price="0" desc="Increases earth resistance." /> <!-- Dance of Earth Guard -->
<buff id="310" level="1" price="0" desc="Restores HP by inflicted damage." /> <!-- Dance of the Vampire -->
<buff id="311" level="1" price="0" desc="Increases resistance to terrain damage." /> <!-- Dance of Protection -->
<buff id="365" level="1" price="0" desc="Increases rate of magic crit. damage." /> <!-- Siren's Dance -->
</category>
<category type="Songs">
<buff id="264" level="1" price="0" desc="Increases P. Def." /> <!-- Song of Earth -->
<buff id="265" level="1" price="0" desc="Increases HP regeneration." /> <!-- Song of Life -->
<buff id="266" level="1" price="0" desc="Increases Evasion." /> <!-- Song of Water -->
<buff id="267" level="1" price="0" desc="Increases M. Def." /> <!-- Song of Warding -->
<buff id="268" level="1" price="0" desc="Increases movement." /> <!-- Song of Wind -->
<buff id="269" level="1" price="0" desc="Increases critical rate." /> <!-- Song of Hunter -->
<buff id="270" level="1" price="0" desc="Increases resistance to dark magic." /> <!-- Song of Invocation -->
<buff id="304" level="1" price="0" desc="Increases maximum HP." /> <!-- Song of Vitality -->
<buff id="305" level="1" price="0" desc="Reflects damage received." /> <!-- Song of Vengeance -->
<buff id="306" level="1" price="0" desc="Increases resistance to fire." /> <!-- Song of Flame Guard -->
<buff id="308" level="1" price="0" desc="Increases resistance to wind." /> <!-- Song of Storm Guard -->
<buff id="349" level="1" price="0" desc="Decreases re-use time." /> <!-- Song of Renewal -->
<buff id="363" level="1" price="0" desc="Increases MP regeneration rate." /> <!-- Song of Meditation -->
<buff id="364" level="1" price="0" desc="Decreases re-use time of physical skills." /> <!-- Song of Champion -->
</category>
</list>

View File

@@ -0,0 +1,279 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/Seeds.xsd">
<castle id="1">
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<castle id="3">
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<castle id="4">
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<crop id="6553" seedId="17088" mature_Id="6567" reward1="1885" reward2="1893" alternative="true" level="82" limit_seed="105" limit_crops="40" />
</castle>
<castle id="5">
<crop id="5082" seedId="5053" mature_Id="5112" reward1="1864" reward2="5549" alternative="false" level="40" limit_seed="1260" limit_crops="1400" />
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<castle id="6">
<crop id="5075" seedId="5221" mature_Id="5105" reward1="1872" reward2="1880" alternative="false" level="34" limit_seed="2160" limit_crops="2400" />
<crop id="5826" seedId="5696" mature_Id="5846" reward1="1872" reward2="1880" alternative="true" level="34" limit_seed="6000" limit_crops="600" />
<crop id="5077" seedId="5222" mature_Id="5107" reward1="1873" reward2="4044" alternative="false" level="37" limit_seed="1080" limit_crops="1200" />
<crop id="5827" seedId="5697" mature_Id="5847" reward1="1873" reward2="4044" alternative="true" level="37" limit_seed="3000" limit_crops="300" />
<crop id="5082" seedId="5223" mature_Id="5112" reward1="1864" reward2="5549" alternative="false" level="40" limit_seed="1080" limit_crops="1200" />
<crop id="5828" seedId="5698" mature_Id="5848" reward1="1864" reward2="5549" alternative="true" level="40" limit_seed="3000" limit_crops="300" />
<crop id="5079" seedId="5224" mature_Id="5109" reward1="1865" reward2="4039" alternative="false" level="43" limit_seed="1080" limit_crops="1200" />
<crop id="5829" seedId="5699" mature_Id="5849" reward1="1865" reward2="4039" alternative="true" level="43" limit_seed="3000" limit_crops="300" />
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<crop id="5831" seedId="5701" mature_Id="5851" reward1="1867" reward2="4043" alternative="true" level="49" limit_seed="3750" limit_crops="375" />
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</castle>
<castle id="7">
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</castle>
<castle id="8">
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</castle>
<castle id="9">
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<crop id="5822" seedId="8259" mature_Id="5842" reward1="1868" reward2="1876" alternative="true" level="22" limit_seed="5000" limit_crops="500" />
<crop id="5071" seedId="8242" mature_Id="5101" reward1="1869" reward2="1895" alternative="false" level="25" limit_seed="1201" limit_crops="1334" />
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<crop id="5070" seedId="8243" mature_Id="5100" reward1="1870" reward2="1877" alternative="false" level="28" limit_seed="1800" limit_crops="2000" />
<crop id="5824" seedId="8261" mature_Id="5844" reward1="1870" reward2="1877" alternative="true" level="28" limit_seed="5000" limit_crops="500" />
<crop id="5078" seedId="8244" mature_Id="5108" reward1="1871" reward2="4042" alternative="false" level="31" limit_seed="1800" limit_crops="2000" />
<crop id="5825" seedId="8262" mature_Id="5845" reward1="1871" reward2="4042" alternative="true" level="31" limit_seed="5000" limit_crops="500" />
<crop id="5075" seedId="8245" mature_Id="5105" reward1="1872" reward2="1880" alternative="false" level="34" limit_seed="1440" limit_crops="1600" />
<crop id="5826" seedId="8263" mature_Id="5846" reward1="1872" reward2="1880" alternative="true" level="34" limit_seed="4000" limit_crops="400" />
<crop id="5077" seedId="8246" mature_Id="5107" reward1="1873" reward2="4044" alternative="false" level="37" limit_seed="720" limit_crops="800" />
<crop id="5827" seedId="8264" mature_Id="5847" reward1="1873" reward2="4044" alternative="true" level="37" limit_seed="2000" limit_crops="200" />
<crop id="5082" seedId="8247" mature_Id="5112" reward1="1864" reward2="5549" alternative="false" level="40" limit_seed="720" limit_crops="800" />
<crop id="5828" seedId="8265" mature_Id="5848" reward1="1864" reward2="5549" alternative="true" level="40" limit_seed="2000" limit_crops="200" />
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<crop id="5830" seedId="8267" mature_Id="5850" reward1="1866" reward2="1885" alternative="true" level="46" limit_seed="2000" limit_crops="200" />
<crop id="5088" seedId="8250" mature_Id="5118" reward1="1867" reward2="4043" alternative="false" level="49" limit_seed="900" limit_crops="1000" />
<crop id="5831" seedId="8268" mature_Id="5851" reward1="1867" reward2="4043" alternative="true" level="49" limit_seed="2500" limit_crops="250" />
<crop id="5091" seedId="8251" mature_Id="5121" reward1="1868" reward2="1884" alternative="false" level="50" limit_seed="720" limit_crops="800" />
<crop id="5832" seedId="8269" mature_Id="5852" reward1="1868" reward2="1884" alternative="true" level="50" limit_seed="2000" limit_crops="200" />
<crop id="5085" seedId="8252" mature_Id="5115" reward1="1869" reward2="4041" alternative="false" level="52" limit_seed="900" limit_crops="1000" />
<crop id="5833" seedId="8270" mature_Id="5853" reward1="1869" reward2="4041" alternative="true" level="52" limit_seed="2500" limit_crops="250" />
<crop id="5087" seedId="8253" mature_Id="5117" reward1="1870" reward2="1882" alternative="false" level="55" limit_seed="720" limit_crops="800" />
<crop id="5834" seedId="8271" mature_Id="5854" reward1="1870" reward2="1882" alternative="true" level="55" limit_seed="2000" limit_crops="200" />
<crop id="5092" seedId="8254" mature_Id="5122" reward1="1871" reward2="4040" alternative="false" level="58" limit_seed="720" limit_crops="800" />
<crop id="5835" seedId="8272" mature_Id="5855" reward1="1871" reward2="4040" alternative="true" level="58" limit_seed="2000" limit_crops="200" />
<crop id="6545" seedId="15328" mature_Id="6559" reward1="4044" reward2="4042" alternative="false" level="79" limit_seed="160" limit_crops="178" />
<crop id="6552" seedId="15335" mature_Id="6566" reward1="4044" reward2="4042" alternative="true" level="79" limit_seed="116" limit_crops="44" />
<crop id="6546" seedId="15332" mature_Id="6560" reward1="1885" reward2="1893" alternative="false" level="82" limit_seed="144" limit_crops="160" />
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</castle>
</list>

View File

@@ -0,0 +1,131 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/SellBuffData.xsd">
<skill id="1232" /> <!-- Blazing Skin -->
<skill id="1003" /> <!-- Pa'agrian Gift -->
<skill id="1005" /> <!-- Blessings of Pa'agrio -->
<skill id="1250" /> <!-- Shield of Pa'agrio -->
<skill id="1008" /> <!-- The Glory of Pa'agrio -->
<skill id="1260" /> <!-- The Tact of Pa'agrio -->
<skill id="1004" /> <!-- The Wisdom of Pa'agrio -->
<skill id="1261" /> <!-- Rage of Pa'agrio -->
<skill id="1249" /> <!-- The Vision of Pa'agrio -->
<skill id="1563" /> <!-- Fury of Pa'agrio -->
<skill id="1282" /> <!-- Pa'agrian Haste -->
<skill id="1536" /> <!-- Combat of Pa'agrio -->
<skill id="1538" /> <!-- Condition of Pa'agrio -->
<skill id="1537" /> <!-- Critical of Pa'agrio -->
<skill id="1364" /> <!-- Eye of Pa'agrio -->
<skill id="1365" /> <!-- Soul of Pa'agrio -->
<skill id="1415" /> <!-- Pa'agrio's Emblem -->
<skill id="1416" /> <!-- Pa'agrio's Fist -->
<skill id="1414" /> <!-- Victory of Pa'agrio -->
<skill id="1006" /> <!-- Chant of Fire -->
<skill id="1009" /> <!-- Chant of Shielding -->
<skill id="1007" /> <!-- Chant of Battle -->
<skill id="1002" /> <!-- Flame Chant -->
<skill id="1252" /> <!-- Chant of Evasion -->
<skill id="1308" /> <!-- Chant of Predator -->
<skill id="1253" /> <!-- Chant of Rage -->
<skill id="1562" /> <!-- Chant of Berserker -->
<skill id="1309" /> <!-- Chant of Eagle -->
<skill id="1251" /> <!-- Chant of Fury -->
<skill id="1391" /> <!-- Earth Chant -->
<skill id="1390" /> <!-- War Chant -->
<skill id="1284" /> <!-- Chant of Revenge -->
<skill id="1535" /> <!-- Chant of Movement -->
<skill id="1310" /> <!-- Chant of Vampire -->
<skill id="1519" /> <!-- Chant of Blood Awakening -->
<skill id="1549" /> <!-- Chant of Elements -->
<skill id="1362" /> <!-- Chant of Spirit -->
<skill id="1363" /> <!-- Chant of Victory -->
<skill id="1413" /> <!-- Magnus' Chant -->
<skill id="1461" /> <!-- Chant of Protection -->
<skill id="1078" /> <!-- Concentration -->
<skill id="1068" /> <!-- Might -->
<skill id="1040" /> <!-- Shield -->
<skill id="1035" /> <!-- Mental Shield -->
<skill id="1043" /> <!-- Holy Weapon -->
<skill id="1243" /> <!-- Bless Shield -->
<skill id="1304" /> <!-- Advanced Block -->
<skill id="1259" /> <!-- Resist Shock -->
<skill id="1397" /> <!-- Clarity -->
<skill id="1504" /> <!-- Improved Movement -->
<skill id="1503" /> <!-- Improved Shield Defense -->
<skill id="1303" /> <!-- Wild Magic -->
<skill id="1393" /> <!-- Resist Dark -->
<skill id="1033" /> <!-- Resist Poison -->
<skill id="1044" /> <!-- Regeneration -->
<skill id="1257" /> <!-- Decrease Weight -->
<skill id="1087" /> <!-- Agility -->
<skill id="1204" /> <!-- Wind Walk -->
<skill id="1073" /> <!-- Kiss of Eva -->
<skill id="1354" /> <!-- Arcane Protection -->
<skill id="1353" /> <!-- Divine Protection -->
<skill id="1460" /> <!-- Mana Gain -->
<skill id="1355" /> <!-- Prophecy of Water -->
<skill id="1501" /> <!-- Improved Condition -->
<skill id="1499" /> <!-- Improved Combat -->
<skill id="1242" /> <!-- Death Whisper -->
<skill id="1045" /> <!-- Bless the Body -->
<skill id="1048" /> <!-- Bless the Soul -->
<skill id="1388" /> <!-- Greater Might -->
<skill id="1389" /> <!-- Greater Shield -->
<skill id="1392" /> <!-- Resist Holy -->
<skill id="1182" /> <!-- Resist Aqua -->
<skill id="1189" /> <!-- Resist Wind -->
<skill id="1548" /> <!-- Resist Earth -->
<skill id="1191" /> <!-- Resist Fire -->
<skill id="1036" /> <!-- Magic Barrier -->
<skill id="1077" /> <!-- Focus -->
<skill id="1086" /> <!-- Haste -->
<skill id="1062" /> <!-- Berserker Spirit -->
<skill id="1085" /> <!-- Acumen -->
<skill id="1240" /> <!-- Guidance -->
<skill id="1032" /> <!-- Invigor -->
<skill id="1352" /> <!-- Elemental Protection -->
<skill id="1542" /> <!-- Counter Critical -->
<skill id="1356" /> <!-- Prophecy of Fire -->
<skill id="828" /> <!-- Case Harden -->
<skill id="830" /> <!-- Embroider -->
<skill id="829" /> <!-- Hard Tanning -->
<skill id="827" /> <!-- Restring -->
<skill id="825" /> <!-- Sharp Edge -->
<skill id="826" /> <!-- Spike -->
<skill id="1238" /> <!-- Freezing Skin -->
<skill id="1059" /> <!-- Empower -->
<skill id="1268" /> <!-- Vampiric Rage -->
<skill id="1502" /> <!-- Improved Critical Attack -->
<skill id="1500" /> <!-- Improved Magic -->
<skill id="1357" /> <!-- Prophecy of Wind -->
<skill id="307" /> <!-- Dance of Aqua Guard -->
<skill id="309" /> <!-- Dance of Earth Guard -->
<skill id="311" /> <!-- Dance of Protection -->
<skill id="276" /> <!-- Dance of Concentration -->
<skill id="273" /> <!-- Dance of the Mystic -->
<skill id="274" /> <!-- Dance of Fire -->
<skill id="275" /> <!-- Dance of Fury -->
<skill id="272" /> <!-- Dance of Inspiration -->
<skill id="277" /> <!-- Dance of Light -->
<skill id="310" /> <!-- Dance of the Vampire -->
<skill id="271" /> <!-- Dance of the Warrior -->
<skill id="365" /> <!-- Dance of Siren -->
<skill id="530" /> <!-- Dance of Alignment -->
<skill id="915" /> <!-- Dance of Berserker -->
<skill id="264" /> <!-- Song of Earth -->
<skill id="306" /> <!-- Song of Flame Guard -->
<skill id="269" /> <!-- Song of Hunter -->
<skill id="270" /> <!-- Song of Invocation -->
<skill id="265" /> <!-- Song of Life -->
<skill id="308" /> <!-- Song of Storm Guard -->
<skill id="305" /> <!-- Song of Vengeance -->
<skill id="304" /> <!-- Song of Vitality -->
<skill id="267" /> <!-- Song of Warding -->
<skill id="266" /> <!-- Song of Water -->
<skill id="268" /> <!-- Song of Wind -->
<skill id="364" /> <!-- Song of Champion -->
<skill id="363" /> <!-- Song of Meditation -->
<skill id="349" /> <!-- Song of Renewal -->
<skill id="529" /> <!-- Song of Elemental -->
<skill id="914" /> <!-- Song of Purification -->
<skill id="764" /> <!-- Song of Wind Storm -->
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,133 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/StaticObjects.xsd">
<!-- Town Maps -->
<object id="17250001" name="town_map_talking_1" type="0" x="-82873" y="244808" z="-3717" texture="town_map_talking_t00" map_x="365" map_y="152" />
<object id="17250002" name="town_map_talking_2" type="0" x="-82765" y="241438" z="-3718" texture="town_map_talking_t00" map_x="164" map_y="154" />
<object id="17250003" name="town_map_talking_3" type="0" x="-86121" y="241452" z="-3719" texture="town_map_talking_t00" map_x="146" map_y="358" />
<object id="18140001" name="town_map_orc_1" type="0" x="-45824" y="-116763" z="-219" texture="town_map_orc_t00" map_x="265" map_y="120" />
<object id="18140002" name="town_map_orc_2" type="0" x="-46504" y="-110394" z="-220" texture="town_map_orc_t00" map_x="138" map_y="413" />
<object id="18140003" name="town_map_orc_3" type="0" x="-47332" y="-113245" z="-220" texture="town_map_orc_t00" map_x="141" map_y="235" />
<object id="20180001" name="town_map_darkelf_1" type="0" x="15258" y="15630" z="-4366" texture="town_map_darkelf_t00" map_x="339" map_y="170" />
<object id="20180002" name="town_map_darkelf_2" type="0" x="7556" y="18054" z="-4366" texture="town_map_darkelf_t00" map_x="54" map_y="315" />
<object id="21190001" name="town_map_elf_1" type="0" x="47615" y="51349" z="-2967" texture="town_map_elf_t00" map_x="430" map_y="315" />
<object id="21190002" name="town_map_elf_2" type="0" x="45914" y="46695" z="-2968" texture="town_map_elf_t00" map_x="248" map_y="106" />
<object id="21190003" name="town_map_elf_3" type="0" x="43175" y="51424" z="-2967" texture="town_map_elf_t00" map_x="110" map_y="345" />
<object id="23120001" name="town_map_dwarf_1" type="0" x="115462" y="-177294" z="-880" texture="town_map_dwarf_t00" map_x="165" map_y="386" />
<object id="23120002" name="town_map_dwarf_2" type="0" x="117449" y="-182298" z="-1488" texture="town_map_dwarf_t00" map_x="368" map_y="161" />
<object id="23120003" name="town_map_dwarf_3" type="0" x="116657" y="-183997" z="-1550" texture="town_map_dwarf_t00" map_x="319" map_y="110" />
<!-- Chairs and Thrones -->
<object id="19210010" name="gludio_castle_throne" type="1" x="-18112" y="108761" z="-2492" />
<object id="20160010" name="rune_castle_throne" type="1" x="10087" y="-49151" z="-289" />
<object id="20220010" name="dion_castle_throne" type="1" x="22073" y="160989" z="-2686" />
<object id="22130016" name="schutt_castle_throne" type="1" x="77552" y="-153406" z="-400" />
<object id="22190010" name="oren_castle_throne" type="1" x="83237" y="37192" z="-2286" />
<object id="23220010" name="giran_castle_throne" type="1" x="117161" y="145097" z="-2559" />
<object id="23250010" name="innadrile_castle_throne" type="1" x="116024" y="249768" z="-782" />
<object id="24160024" name="godad_castle_throne" type="1" x="147462" y="-49342" z="-2132" />
<object id="24180017" name="aden_castle_throne" type="1" x="147456" y="3272" z="-42" />
<!-- Signboards -->
<object id="17220015" name="pvp_signboard_gl_1" type="2" x="-88696" y="142315" z="-3621" />
<object id="17220016" name="pvp_signboard_gl_2" type="2" x="-87136" y="142490" z="-3623" />
<object id="22220001" name="giran_arena_001" type="2" x="73766" y="142489" z="-3748" />
<object id="22220002" name="giran_arena_002" type="2" x="72200" y="143102" z="-3748" />
<object id="20230001" name="floran_arena_001" type="2" x="12110" y="182770" z="-3538" />
<object id="20230002" name="floran_arena_002" type="2" x="12978" y="183364" z="-3538" />
<object id="24230101" name="tomb_of_crystalgolem_2423" type="2" x="159887" y="168717" z="-3564" />
<!-- Flagpoles -->
<object id="18200500" name="Cloud Mountain_flagpole" type="3" x="-53233" y="91221" z="-1839" />
<object id="18220500" name="Shanty_flagpole" type="3" x="-52761" y="156493" z="-1071" />
<object id="19240500" name="Southern_flagpole" type="3" x="-22705" y="219801" z="-2254" />
<object id="20200500" name="Dragonspine_flagpole" type="3" x="11536" y="94987" z="-2443" />
<object id="20220500" name="Floran_flagpole" type="3" x="5612" y="149751" z="-1907" />
<object id="20230500" name="Hive_flagpole" type="3" x="16579" y="188062" z="-1942" />
<object id="21220500" name="Tanor_flagpole" type="3" x="60280" y="139434" z="-772" />
<object id="22150500" name="Monastic_flagpole" type="3" x="72167" y="-94766" z="-446" />
<object id="22160500" name="Swamp_flagpole" type="3" x="69834" y="-61427" z="-1804" />
<object id="22180500" name="Ivory_flagpole" type="3" x="72859" y="4276" z="-2063" />
<object id="22200500" name="Antharas_flagpole" type="3" x="79238" y="91049" z="-1901" />
<object id="22230500" name="Aaru_flagpole" type="3" x="73112" y="185986" z="-1599" />
<object id="23130500" name="Archaic_flagpole" type="3" x="109484" y="-141224" z="-1975" />
<object id="23160500" name="Demon_flagpole" type="3" x="100716" y="-55319" z="336" />
<object id="23170500" name="Western_flagpole" type="3" x="111367" y="-15148" z="-13" />
<object id="23200500" name="Hunters_flagpole" type="3" x="125245" y="95134" z="-1158" />
<object id="23210500" name="Valley_flagpole" type="3" x="126078" y="123344" z="-1603" />
<object id="23240500" name="White Sands_flagpole" type="3" x="118412" y="204919" z="-2351" />
<object id="24150500" name="Borderland_flagpole" type="3" x="159149" y="-70308" z="-1882" />
<object id="24190500" name="Narsell_flagpole" type="3" x="154898" y="55303" z="-2272" />
<object id="25190500" name="Bayou_flagpole" type="3" x="189930" y="39739" z="-2428" />
<!-- Custom static objects -->
<!-- Note: There is known issue with them if player sit on them it may looks like it's sitting on the air its because they do not exists on NA/EU client. -->
<!-- <object id="18150002" name="TP_AT_chair_star_01" type="1" x="-59660" y="-68916" z="-2915" /> -->
<!-- <object id="18150004" name="TP_AT_chair_star_01" type="1" x="-59840" y="-69023" z="-2910" /> -->
<!-- <object id="18150005" name="TP_AT_chair_star_01" type="1" x="-59803" y="-69210" z="-2910" /> -->
<!-- <object id="18150007" name="TP_AT_chair_star_01" type="1" x="-59763" y="-69250" z="-2910" /> -->
<!-- <object id="18150008" name="TP_AT_chair_star_01" type="1" x="-59675" y="-69463" z="-2910" /> -->
<!-- <object id="18150011" name="TP_AT_chair_star_01" type="1" x="-59095" y="-69277" z="-2911" /> -->
<!-- <object id="18150012" name="TP_AT_chair_star_01" type="1" x="-60032" y="-69890" z="-2866" /> -->
<!-- <object id="18150013" name="TP_AT_chair_star_01" type="1" x="-60247" y="-69834" z="-2861" /> -->
<!-- <object id="18150015" name="TP_AT_chair_star_01" type="1" x="-60037" y="-69998" z="-2866" /> -->
<!-- <object id="18150021" name="TPchair" type="1" x="-54176" y="-67088" z="-3169" /> -->
<!-- <object id="18150022" name="TPchair" type="1" x="-53952" y="-67088" z="-3168" /> -->
<!-- <object id="18150023" name="TPchair" type="1" x="-52160" y="-67136" z="-3169" /> -->
<!-- <object id="18150024" name="TPchair" type="1" x="-51936" y="-67136" z="-3167" /> -->
<!-- <object id="18150025" name="TPchair" type="1" x="-49435" y="-68435" z="-3171" /> -->
<!-- <object id="18150026" name="TPchair" type="1" x="-49433" y="-68287" z="-3171" /> -->
<!-- <object id="18150027" name="TPchair" type="1" x="-49199" y="-68438" z="-3172" /> -->
<!-- <object id="18150028" name="TPchair" type="1" x="-49197" y="-68290" z="-3172" /> -->
<!-- <object id="18150029" name="TPchair" type="1" x="-51968" y="-71952" z="-3169" /> -->
<!-- <object id="18150030" name="TPchair" type="1" x="-52192" y="-71952" z="-3169" /> -->
<!-- <object id="18150031" name="TPchair" type="1" x="-52576" y="-71952" z="-3169" /> -->
<!-- <object id="18150032" name="TPchair" type="1" x="-52800" y="-71952" z="-3169" /> -->
<!-- <object id="18150033" name="TPchair" type="1" x="-53280" y="-71952" z="-3169" /> -->
<!-- <object id="18150034" name="TPchair" type="1" x="-53504" y="-71952" z="-3169" /> -->
<!-- <object id="18150035" name="TPchair" type="1" x="-53984" y="-71936" z="-3169" /> -->
<!-- <object id="18150036" name="TPchair" type="1" x="-54208" y="-71936" z="-3169" /> -->
<!-- <object id="18150037" name="TPchair" type="1" x="-54784" y="-71936" z="-3169" /> -->
<!-- <object id="18150038" name="TPchair" type="1" x="-55008" y="-71936" z="-3169" /> -->
<!-- <object id="18150039" name="TPchair" type="1" x="-55659" y="-71678" z="-3169" /> -->
<!-- <object id="18150040" name="TPchair" type="1" x="-55833" y="-71504" z="-3169" /> -->
<!-- <object id="18150041" name="TPchair" type="1" x="-56187" y="-71150" z="-3169" /> -->
<!-- <object id="18150042" name="TPchair" type="1" x="-56361" y="-70976" z="-3169" /> -->
<!-- <object id="18160001" name="TP_WeddingHall_chair" type="1" x="-50833" y="-54754" z="-2834" /> -->
<!-- <object id="18160002" name="TP_WeddingHall_chair" type="1" x="-50874" y="-54732" z="-2834" /> -->
<!-- <object id="18160003" name="TP_WeddingHall_chair" type="1" x="-50910" y="-54702" z="-2834" /> -->
<!-- <object id="18160004" name="TP_WeddingHall_chair" type="1" x="-50974" y="-54602" z="-2834" /> -->
<!-- <object id="18160005" name="TP_WeddingHall_chair" type="1" x="-50987" y="-54557" z="-2834" /> -->
<!-- <object id="18160006" name="TP_WeddingHall_chair" type="1" x="-50992" y="-54510" z="-2834" /> -->
<!-- <object id="18160007" name="TP_WeddingHall_chair" type="1" x="-50991" y="-53829" z="-2834" /> -->
<!-- <object id="18160008" name="TP_WeddingHall_chair" type="1" x="-50987" y="-53782" z="-2834" /> -->
<!-- <object id="18160009" name="TP_WeddingHall_chair" type="1" x="-50973" y="-53738" z="-2834" /> -->
<!-- <object id="18160010" name="TP_WeddingHall_chair" type="1" x="-50910" y="-53646" z="-2834" /> -->
<!-- <object id="18160011" name="TP_WeddingHall_chair" type="1" x="-50873" y="-53617" z="-2834" /> -->
<!-- <object id="18160012" name="TP_WeddingHall_chair" type="1" x="-50832" y="-53595" z="-2834" /> -->
<!-- <object id="18160013" name="TPchair" type="1" x="-61876" y="-55177" z="-2023" /> -->
<!-- <object id="18160014" name="TPchair" type="1" x="-61876" y="-55229" z="-2023" /> -->
<!-- <object id="18160015" name="TPchair" type="1" x="-61860" y="-56371" z="-2024" /> -->
<!-- <object id="18160016" name="TPchair" type="1" x="-61860" y="-56423" z="-2024" /> -->
<!-- <object id="18160017" name="TPchair" type="1" x="-61888" y="-57375" z="-2023" /> -->
<!-- <object id="18160018" name="TPchair" type="1" x="-61888" y="-57427" z="-2023" /> -->
<!-- <object id="18160019" name="TPchair" type="1" x="-61534" y="-57505" z="-2023" /> -->
<!-- <object id="18160020" name="TPchair" type="1" x="-61534" y="-57453" z="-2023" /> -->
<!-- <object id="18160021" name="TPchair" type="1" x="-61450" y="-57421" z="-2023" /> -->
<!-- <object id="18160022" name="TPchair" type="1" x="-61398" y="-57421" z="-2023" /> -->
<!-- <object id="18160023" name="TPchair" type="1" x="-61433" y="-56378" z="-2023" /> -->
<!-- <object id="18160024" name="TPchair" type="1" x="-61381" y="-56378" z="-2023" /> -->
<!-- <object id="18160025" name="TPchair" type="1" x="-59997" y="-58651" z="-2021" /> -->
<!-- <object id="18160026" name="TPchair" type="1" x="-59944" y="-58651" z="-2021" /> -->
<!-- <object id="18160027" name="TPchair" type="1" x="-59504" y="-58656" z="-2024" /> -->
<!-- <object id="18160028" name="TPchair" type="1" x="-59452" y="-58656" z="-2023" /> -->
<!-- <object id="18160029" name="TPchair" type="1" x="-55926" y="-61170" z="-2366" /> -->
<!-- <object id="18160030" name="TPchair" type="1" x="-55823" y="-61282" z="-2364" /> -->
<!-- <object id="18160031" name="TPchair" type="1" x="-55611" y="-61587" z="-2369" /> -->
<!-- <object id="18160032" name="TPchair" type="1" x="-55520" y="-61708" z="-2367" /> -->
<!-- <object id="18160033" name="TPchair" type="1" x="-53346" y="-63772" z="-2371" /> -->
<!-- <object id="18160034" name="TPchair" type="1" x="-53243" y="-63859" z="-2369" /> -->
<!-- <object id="18160035" name="TPchair" type="1" x="-53571" y="-63818" z="-2371" /> -->
<!-- <object id="18160036" name="TPchair" type="1" x="-53685" y="-63710" z="-2369" /> -->
<!-- <object id="18160037" name="TPchair" type="1" x="-59039" y="-61222" z="-2368" /> -->
<!-- <object id="18160038" name="TPchair" type="1" x="-58941" y="-61126" z="-2366" /> -->
<!-- <object id="18160039" name="TPchair" type="1" x="-61323" y="-61471" z="-2820" /> -->
<!-- <object id="18160040" name="TPchair" type="1" x="-61455" y="-61509" z="-2821" /> -->
<!-- <object id="18160041" name="TPchair" type="1" x="-55534" y="-64458" z="-2368" /> -->
<!-- <object id="18160042" name="TPchair" type="1" x="-55531" y="-64615" z="-2370" /> -->
</list>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="5900" count="1" price="10000" restock_delay="180" /> <!-- Coin Collecting Album -->
</list>

View File

@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>31380</npc> <!-- Diyabu -->
</npcs>
<item id="1835" price="8" /> <!-- Soulshot: No Grade -->
<item id="2509" price="18" /> <!-- Spiritshot: No Grade -->
<item id="3947" price="42" /> <!-- Blessed Spiritshot: No Grade -->
<item id="5146" price="13860" /> <!-- Compressed Package of Blessed Spiritshots: No Grade -->
<item id="5140" price="5940" /> <!-- Compressed Package of Spiritshots: No Grade -->
<item id="5134" price="2760" /> <!-- Compressed Package of Soulshots: No Grade -->
<item id="5262" price="46200" /> <!-- Greater Compressed Package of Blessed Spiritshots (No-Grade) -->
<item id="5256" price="19800" /> <!-- Greater Compressed Package of Spiritshots (No-Grade) -->
<item id="5250" price="9240" /> <!-- Greater Compressed Package of Soulshots (No-Grade) -->
<item id="17" price="2" /> <!-- Wooden Arrow -->
<item id="1341" price="3" /> <!-- Bone Arrow -->
<item id="1342" price="6" /> <!-- Steel Arrow -->
<item id="1060" price="108" /> <!-- Lesser Healing Potion -->
<item id="1061" price="396" /> <!-- Greater Healing Potion -->
<item id="1831" price="90" /> <!-- Antidote -->
<item id="1832" price="216" /> <!-- Greater Antidote -->
<item id="1833" price="90" /> <!-- Bandage -->
<item id="1834" price="216" /> <!-- Emergency Dressing -->
<item id="734" price="1440" /> <!-- Haste Potion -->
<item id="735" price="2880" /> <!-- Alacrity Potion -->
<item id="6035" price="2880" /> <!-- Magic Haste Potion -->
<item id="6037" price="120" /> <!-- Waking Scroll -->
<item id="736" price="480" /> <!-- Scroll of Escape -->
<item id="737" price="2400" /> <!-- Scroll of Resurrection -->
<item id="1829" price="600" /> <!-- Scroll of Escape: Clan Hall -->
<item id="1830" price="600" /> <!-- Scroll of Escape: Castle -->
<item id="5589" price="120" /> <!-- Energy Stone -->
<item id="1661" price="1200" /> <!-- Thief Key -->
<item id="4625" price="600" /> <!-- Dice (Heart) -->
<item id="4626" price="600" /> <!-- Dice (Spade) -->
<item id="4627" price="600" /> <!-- Dice (Clover) -->
<item id="4628" price="600" /> <!-- Dice (Diamond) -->
<item id="8622" price="1526" /> <!-- Elixir of Life (No Grade) -->
<item id="8623" price="4050" /> <!-- Elixir of Life (D-Grade) -->
<item id="8634" price="704" /> <!-- Elixir of CP (No Grade) -->
<item id="8635" price="1643" /> <!-- Elixir of CP (D-Grade) -->
<item id="8636" price="3522" /> <!-- Elixir of CP (C-Grade) -->
<item id="8637" price="4695" /> <!-- Elixir of CP (B-Grade) -->
<item id="8594" price="2700" /> <!-- Scroll: Recovery (No Grade) -->
<item id="8595" price="6480" /> <!-- Scroll: Recovery (Grade D) -->
<item id="8596" price="18900" /> <!-- Scroll: Recovery (Grade C) -->
<item id="8597" price="37800" /> <!-- Scroll: Recovery (Grade B) -->
<item id="8598" price="64800" /> <!-- Scroll: Recovery (Grade A) -->
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>31373</npc> <!-- Atan -->
</npcs>
<item id="1835" price="8" /> <!-- Soulshot: No Grade -->
<item id="2509" price="18" /> <!-- Spiritshot: No Grade -->
<item id="3947" price="42" /> <!-- Blessed Spiritshot: No Grade -->
<item id="5146" price="13860" /> <!-- Compressed Package of Blessed Spiritshots: No Grade -->
<item id="5140" price="5940" /> <!-- Compressed Package of Spiritshots: No Grade -->
<item id="5134" price="2760" /> <!-- Compressed Package of Soulshots: No Grade -->
<item id="5262" price="46200" /> <!-- Greater Compressed Package of Blessed Spiritshots (No-Grade) -->
<item id="5256" price="19800" /> <!-- Greater Compressed Package of Spiritshots (No-Grade) -->
<item id="5250" price="9240" /> <!-- Greater Compressed Package of Soulshots (No-Grade) -->
<item id="17" price="2" /> <!-- Wooden Arrow -->
<item id="1341" price="3" /> <!-- Bone Arrow -->
<item id="1342" price="6" /> <!-- Steel Arrow -->
<item id="1060" price="108" /> <!-- Lesser Healing Potion -->
<item id="1061" price="396" /> <!-- Greater Healing Potion -->
<item id="1831" price="90" /> <!-- Antidote -->
<item id="1832" price="216" /> <!-- Greater Antidote -->
<item id="1833" price="90" /> <!-- Bandage -->
<item id="1834" price="216" /> <!-- Emergency Dressing -->
<item id="734" price="1440" /> <!-- Haste Potion -->
<item id="735" price="2880" /> <!-- Alacrity Potion -->
<item id="6035" price="2880" /> <!-- Magic Haste Potion -->
<item id="6037" price="120" /> <!-- Waking Scroll -->
<item id="736" price="480" /> <!-- Scroll of Escape -->
<item id="737" price="2400" /> <!-- Scroll of Resurrection -->
<item id="1829" price="600" /> <!-- Scroll of Escape: Clan Hall -->
<item id="1830" price="600" /> <!-- Scroll of Escape: Castle -->
<item id="5589" price="120" /> <!-- Energy Stone -->
<item id="1661" price="1200" /> <!-- Thief Key -->
<item id="4625" price="600" /> <!-- Dice (Heart) -->
<item id="4626" price="600" /> <!-- Dice (Spade) -->
<item id="4627" price="600" /> <!-- Dice (Clover) -->
<item id="4628" price="600" /> <!-- Dice (Diamond) -->
<item id="8622" price="1526" /> <!-- Elixir of Life (No Grade) -->
<item id="8623" price="4050" /> <!-- Elixir of Life (D-Grade) -->
<item id="8634" price="704" /> <!-- Elixir of CP (No Grade) -->
<item id="8635" price="1643" /> <!-- Elixir of CP (D-Grade) -->
<item id="8636" price="3522" /> <!-- Elixir of CP (C-Grade) -->
<item id="8637" price="4695" /> <!-- Elixir of CP (B-Grade) -->
<item id="8594" price="2700" /> <!-- Scroll: Recovery (No Grade) -->
<item id="8595" price="6480" /> <!-- Scroll: Recovery (Grade D) -->
<item id="8596" price="18900" /> <!-- Scroll: Recovery (Grade C) -->
<item id="8597" price="37800" /> <!-- Scroll: Recovery (Grade B) -->
<item id="8598" price="64800" /> <!-- Scroll: Recovery (Grade A) -->
</list>

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@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="736" price="600" /> <!-- Scroll of Escape -->
<item id="737" price="3000" /> <!-- Scroll of Resurrection -->
<item id="734" price="1800" /> <!-- Haste Potion -->
<item id="735" price="3600" /> <!-- Alacrity Potion -->
<item id="1831" price="112" /> <!-- Antidote -->
<item id="1833" price="112" /> <!-- Bandage -->
<item id="1061" price="495" /> <!-- Greater Healing Potion -->
<item id="8786" price="7500" /> <!-- Primeval Potion -->
<item id="8598" price="72000" /> <!-- Scroll: Recovery (Grade A) -->
<item id="8599" price="120000" /> <!-- Scroll: Recovery (Grade S) -->
<item id="8615" price="52500" /> <!-- Summoning Crystal -->
</list>

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@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="1" price="0" /> <!-- Short Sword -->
<item id="2" price="0" /> <!-- Long Sword -->
<item id="3" price="0" /> <!-- Broadsword -->
<item id="66" price="0" /> <!-- Gladius -->
<item id="67" price="0" /> <!-- Orcish Sword -->
<item id="68" price="0" /> <!-- Falchion -->
<item id="120" price="0" /> <!-- Sword of Reflection -->
<item id="121" price="0" /> <!-- Sword of Watershadow -->
<item id="122" price="0" /> <!-- Handmade Sword -->
<item id="738" price="0" /> <!-- Sword of Solidarity -->
<item id="743" price="0" /> <!-- Sword of Sentinel -->
<item id="975" price="0" /> <!-- Blood Saber -->
<item id="1142" price="0" /> <!-- Rusted Bronze Sword -->
<item id="1295" price="0" /> <!-- Long Sword -->
<item id="1296" price="0" /> <!-- Gladius -->
<item id="1297" price="0" /> <!-- Bastard Sword -->
<item id="1298" price="0" /> <!-- Caliburs -->
<item id="1510" price="0" /> <!-- Butcher's Sword -->
<item id="2369" price="0" /> <!-- Squire's Sword -->
<item id="2915" price="0" /> <!-- Old Knight Sword -->
<item id="3029" price="0" /> <!-- Sword of Binding -->
<item id="4027" price="0" /> <!-- Bouquet -->
<item id="4202" price="0" /> <!-- Chrono Cithara -->
<item id="4219" price="0" /> <!-- Dream Sword -->
<item id="6354" price="0" /> <!-- Falchion - for Beginners -->
<item id="6717" price="0" /> <!-- Monster Only(Einhasad Warrior) -->
<item id="7821" price="0" /> <!-- Apprentice Adventurer's Long Sword -->
</list>

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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="981" price="0" /> <!-- Red Sunset Sword -->
<item id="1333" price="0" /> <!-- Brandish -->
<item id="3027" price="0" /> <!-- Old Knight Sword -->
<item id="5284" price="0" /> <!-- Zweihander -->
</list>

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@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="10" price="0" /> <!-- Dagger -->
<item id="11" price="0" /> <!-- Bone Dagger -->
<item id="12" price="0" /> <!-- Knife -->
<item id="215" price="0" /> <!-- Doom Dagger -->
<item id="216" price="0" /> <!-- Dirk -->
<item id="217" price="0" /> <!-- Shining Knife -->
<item id="218" price="0" /> <!-- Throwing Knife -->
<item id="219" price="0" /> <!-- Sword Breaker -->
<item id="946" price="0" /> <!-- Skeleton Dagger -->
<item id="989" price="0" /> <!-- Eldritch Dagger -->
<item id="1182" price="0" /> <!-- Neti's Dagger -->
<item id="1305" price="0" /> <!-- Knife -->
<item id="1306" price="0" /> <!-- Crafted Dagger -->
<item id="2372" price="0" /> <!-- Dagger of Adept -->
<item id="2374" price="0" /> <!-- Red Sunset Dagger -->
<item id="3471" price="0" /> <!-- Cybellin's Dagger -->
<item id="4220" price="0" /> <!-- Dream Knife -->
<item id="4665" price="0" /> <!-- Pipette Knife -->
<item id="7818" price="0" /> <!-- Apprentice Adventurer's Knife -->
</list>

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@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="13" price="0" /> <!-- Short Bow -->
<item id="14" price="0" /> <!-- Bow -->
<item id="271" price="0" /> <!-- Hunting Bow -->
<item id="272" price="0" /> <!-- Forest Bow -->
<item id="273" price="0" /> <!-- Composite Bow -->
<item id="1181" price="0" /> <!-- Neti's Bow -->
<item id="1213" price="0" /> <!-- Guard's Bow -->
<item id="1307" price="0" /> <!-- Bow -->
<item id="3028" price="0" /> <!-- Crescent Moon Bow -->
<item id="6715" price="0" /> <!-- Monster Only(Silenos Archer) -->
<item id="6720" price="0" /> <!-- Monster Only(Shadow of Halisha) -->
<item id="7820" price="0" /> <!-- Apprentice Adventurer's Bow -->
<item id="17" price="0" /> <!-- Wooden Arrow -->
</list>

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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="253" price="0" /> <!-- Spiked Gloves -->
<item id="254" price="0" /> <!-- Iron Gloves -->
<item id="255" price="0" /> <!-- Fox Claw Gloves -->
<item id="256" price="0" /> <!-- Cestus -->
<item id="257" price="0" /> <!-- Viper Fang -->
<item id="2368" price="0" /> <!-- Training Gloves -->
<item id="2371" price="0" /> <!-- Fist of Butcher -->
<item id="5133" price="0" /> <!-- Chrono Unitus -->
<item id="7819" price="0" /> <!-- Apprentice Adventurer's Cestus -->
</list>

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