Addition of WorldChat and DamageByAttack effect handlers.
Adapted from: L2jUnity free files.
This commit is contained in:
@@ -99,6 +99,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("CrystalGradeModify", CrystalGradeModify::new);
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EffectHandler.getInstance().registerHandler("CubicMastery", CubicMastery::new);
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EffectHandler.getInstance().registerHandler("DamageBlock", DamageBlock::new);
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EffectHandler.getInstance().registerHandler("DamageByAttack", DamageByAttack::new);
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EffectHandler.getInstance().registerHandler("DamageShield", DamageShield::new);
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EffectHandler.getInstance().registerHandler("DamageShieldResist", DamageShieldResist::new);
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EffectHandler.getInstance().registerHandler("DamOverTime", DamOverTime::new);
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@@ -361,6 +362,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
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EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
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EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
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LOGGER.info(EffectMasterHandler.class.getSimpleName() + ": Loaded " + EffectHandler.getInstance().size() + " effect handlers.");
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}
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}
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@@ -333,7 +333,7 @@ public class AdminAdmin implements IAdminCommandHandler
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activeChar.sendMessage("Your target's level is below the minimum: " + Config.WORLD_CHAT_MIN_LEVEL);
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break;
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}
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activeChar.sendMessage(targetPlayer.getName() + ": has " + targetPlayer.getWorldChatPoints() + " world chat points");
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activeChar.sendMessage(targetPlayer.getName() + ": has used world chat " + targetPlayer.getWorldChatUsed() + " times out of maximum " + targetPlayer.getWorldChatPoints() + " times.");
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break;
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}
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case "set":
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@@ -354,19 +354,19 @@ public class AdminAdmin implements IAdminCommandHandler
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if (!st.hasMoreTokens())
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{
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activeChar.sendMessage("Incorrect syntax, use: //worldchat set <points>");
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activeChar.sendMessage("Incorrect syntax, use: //worldchat set <times used>");
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break;
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}
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final String valueToken = st.nextToken();
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if (!Util.isDigit(valueToken))
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{
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activeChar.sendMessage("Incorrect syntax, use: //worldchat set <points>");
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activeChar.sendMessage("Incorrect syntax, use: //worldchat set <times used>");
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break;
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}
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activeChar.sendMessage(targetPlayer.getName() + ": points changed from " + targetPlayer.getWorldChatPoints() + " to " + valueToken);
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targetPlayer.setWorldChatPoints(Integer.parseInt(valueToken));
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activeChar.sendMessage(targetPlayer.getName() + ": times used changed from " + targetPlayer.getWorldChatPoints() + " to " + valueToken);
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targetPlayer.setWorldChatUsed(Integer.parseInt(valueToken));
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if (Config.ENABLE_WORLD_CHAT)
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{
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targetPlayer.sendPacket(new ExWorldChatCnt(targetPlayer));
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@@ -74,7 +74,7 @@ public final class ChatWorld implements IChatHandler
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activeChar.sendPacket(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED);
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return;
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}
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else if (activeChar.getWorldChatPoints() < 1)
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else if (activeChar.getWorldChatUsed() >= activeChar.getWorldChatPoints())
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{
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activeChar.sendPacket(SystemMessageId.YOU_HAVE_SPENT_YOUR_WORLD_CHAT_QUOTA_FOR_THE_DAY_A_NEW_DAY_STARTS_EVERY_DAY_AT_18_30);
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}
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@@ -111,7 +111,7 @@ public final class ChatWorld implements IChatHandler
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L2World.getInstance().getPlayers().stream().filter(activeChar::isNotBlocked).forEach(cs::sendTo);
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}
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activeChar.setWorldChatPoints(activeChar.getWorldChatPoints() - 1);
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activeChar.setWorldChatUsed(activeChar.getWorldChatUsed() + 1);
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activeChar.sendPacket(new ExWorldChatCnt(activeChar));
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if (Config.WORLD_CHAT_INTERVAL.getSeconds() > 0)
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{
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@@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* Backstab effect implementation.
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@@ -89,12 +88,6 @@ public final class Backstab extends AbstractEffect
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// Check if damage should be reflected
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Formulas.calcCounterAttack(effector, effected, skill, true);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, true, true, false);
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
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63
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/DamageByAttack.java
vendored
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63
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/DamageByAttack.java
vendored
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@@ -0,0 +1,63 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.enums.DamageByAttackType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* An effect that changes damage taken from an attack.<br>
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* The retail implementation seems to be altering whatever damage is taken after the attack has been done and not when attack is being done. <br>
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* Exceptions for this effect appears to be DOT effects and terrain damage, they are unaffected by this stat.<br>
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* As for example in retail this effect does reduce reflected damage taken (because it is received damage), as well as it does not decrease reflected damage done,<br>
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* because reflected damage is being calculated with the original attack damage and not this altered one.<br>
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* Multiple values of this effect add-up to each other rather than multiplying with each other. Be careful, there were cases in retail where damage is deacreased to 0.
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* @author Nik
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*/
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public class DamageByAttack extends AbstractEffect
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{
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private final double _value;
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private final DamageByAttackType _type;
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public DamageByAttack(StatsSet params)
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{
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_value = params.getDouble("amount");
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_type = params.getEnum("type", DamageByAttackType.class, DamageByAttackType.NONE);
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}
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@Override
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public void pump(L2Character target, Skill skill)
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{
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switch (_type)
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{
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case PK:
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{
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target.getStat().mergeAdd(Stats.PVP_DAMAGE_TAKEN, _value);
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break;
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}
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case ENEMY_ALL:
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{
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target.getStat().mergeAdd(Stats.PVE_DAMAGE_TAKEN, _value);
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break;
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}
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}
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}
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}
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@@ -165,11 +165,6 @@ public final class EnergyAttack extends AbstractEffect
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// Check if damage should be reflected
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Formulas.calcCounterAttack(attacker, effected, skill, critical);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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// attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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@@ -30,7 +30,6 @@ import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* Fatal Blow effect implementation.
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@@ -121,12 +120,6 @@ public final class FatalBlow extends AbstractEffect
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// Check if damage should be reflected
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Formulas.calcCounterAttack(effector, effected, skill, true);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, true, false);
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// Manage attack or cast break of the target (calculating rate, sending message...)
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@@ -174,11 +174,7 @@ public final class PhysicalAttack extends AbstractEffect
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// Check if damage should be reflected
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Formulas.calcCounterAttack(effector, effected, skill, critical);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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@@ -137,11 +137,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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// Check if damage should be reflected.
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Formulas.calcCounterAttack(effector, effected, skill, critical);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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@@ -147,12 +147,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
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// Check if damage should be reflected
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Formulas.calcCounterAttack(effector, effected, skill, critical);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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final double minHp = (effected.getMaxHp() * _saveHp) / 100;
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if ((effected.getCurrentHp() - damage) < minHp)
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@@ -168,11 +168,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
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// Check if damage should be reflected
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Formulas.calcCounterAttack(effector, effected, skill, critical);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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@@ -162,11 +162,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
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// Check if damage should be reflected
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Formulas.calcCounterAttack(effector, effected, skill, critical);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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@@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* Soul Blow effect implementation.
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@@ -94,12 +93,6 @@ public final class SoulBlow extends AbstractEffect
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// Check if damage should be reflected
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Formulas.calcCounterAttack(effector, effected, skill, true);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, true, false);
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// Manage attack or cast break of the target (calculating rate, sending message...)
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31
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/WorldChatPoints.java
vendored
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31
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/WorldChatPoints.java
vendored
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Nik
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*/
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public class WorldChatPoints extends AbstractStatEffect
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{
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public WorldChatPoints(StatsSet params)
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{
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super(params, Stats.WORLD_CHAT_POINTS);
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}
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}
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@@ -68,6 +68,7 @@ CriticalRatePositionBonus: Critical Rate depending on position stat. Ignores the
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CrystalGradeModify: Sets your Expertise Grade level. With this effect you can make lv. 40 player (C Grade) to wear S grade.
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CubicMastery: Max cubics stat.
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DamageBlock: Blocks Hp or Mp damage/heal.
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DamageByAttack: An effect that changes damage taken from an attack.
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DamageShield: Reflect damage percentage stat.
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DamageShieldResist: Reflect damage percentage resist.
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DamOverTime: Damage over time effect. Magic Critical results in 10 times amount to me instantly inflicted before the effect is started.
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@@ -327,4 +328,5 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
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VitalityPointsRate: Vitality points consume rate.
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VitalityPointUp: Increases vitality points.
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WeightLimit: Maximum weight stat.
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WeightPenalty: Weight penalty level stat.
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WeightPenalty: Weight penalty level stat.
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WorldChatPoints: Modify world chat points to use per day.
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Block a user