Addition of ReplaceSkillBySkill effect.
This commit is contained in:
@@ -285,6 +285,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("RefuelAirship", RefuelAirship::new);
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EffectHandler.getInstance().registerHandler("RefuelAirship", RefuelAirship::new);
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EffectHandler.getInstance().registerHandler("Relax", Relax::new);
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EffectHandler.getInstance().registerHandler("Relax", Relax::new);
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EffectHandler.getInstance().registerHandler("RemoveEquipPenalty", RemoveEquipPenalty::new);
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EffectHandler.getInstance().registerHandler("RemoveEquipPenalty", RemoveEquipPenalty::new);
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EffectHandler.getInstance().registerHandler("ReplaceSkillBySkill", ReplaceSkillBySkill::new);
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EffectHandler.getInstance().registerHandler("ResetInstanceEntry", ResetInstanceEntry::new);
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EffectHandler.getInstance().registerHandler("ResetInstanceEntry", ResetInstanceEntry::new);
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EffectHandler.getInstance().registerHandler("ResistAbnormalByCategory", ResistAbnormalByCategory::new);
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EffectHandler.getInstance().registerHandler("ResistAbnormalByCategory", ResistAbnormalByCategory::new);
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EffectHandler.getInstance().registerHandler("ResistDDMagic", ResistDDMagic::new);
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EffectHandler.getInstance().registerHandler("ResistDDMagic", ResistDDMagic::new);
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117
L2J_Mobius_5.0_Salvation/dist/game/data/scripts/handlers/effecthandlers/ReplaceSkillBySkill.java
vendored
Normal file
117
L2J_Mobius_5.0_Salvation/dist/game/data/scripts/handlers/effecthandlers/ReplaceSkillBySkill.java
vendored
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@@ -0,0 +1,117 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.gameserver.data.xml.impl.SkillData;
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import org.l2jmobius.gameserver.enums.ShortcutType;
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import org.l2jmobius.gameserver.model.Shortcut;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.serverpackets.ShortCutInit;
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import org.l2jmobius.gameserver.network.serverpackets.ShortCutRegister;
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/**
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* @author Mobius
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*/
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public class ReplaceSkillBySkill extends AbstractEffect
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{
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private final SkillHolder _existingSkill;
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private final SkillHolder _replacementSkill;
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public ReplaceSkillBySkill(StatsSet params)
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{
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_existingSkill = new SkillHolder(params.getInt("existingSkillId"), params.getInt("existingSkillLevel", -1));
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_replacementSkill = new SkillHolder(params.getInt("replacementSkillId"), params.getInt("replacementSkillLevel", -1));
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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if (effected.isPlayer())
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{
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final PlayerInstance player = effected.getActingPlayer();
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final Skill knownSkill = player.getKnownSkill(_existingSkill.getSkillId());
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if ((knownSkill == null) || (knownSkill.getLevel() < _existingSkill.getSkillLevel()))
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{
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return;
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}
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final Skill addedSkill = SkillData.getInstance().getSkill(_replacementSkill.getSkillId(), _replacementSkill.getSkillLevel() < 1 ? knownSkill.getLevel() : _replacementSkill.getSkillLevel(), knownSkill.getSubLevel());
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player.addSkill(addedSkill, false);
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for (Shortcut shortcut : player.getAllShortCuts())
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{
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if ((shortcut.getType() == ShortcutType.SKILL) && (shortcut.getId() == knownSkill.getId()) && (shortcut.getLevel() == knownSkill.getLevel()))
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{
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final int slot = shortcut.getSlot();
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final int page = shortcut.getPage();
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final int characterType = shortcut.getCharacterType();
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player.deleteShortCut(slot, page);
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final Shortcut newShortcut = new Shortcut(slot, page, ShortcutType.SKILL, addedSkill.getId(), addedSkill.getLevel(), addedSkill.getSubLevel(), characterType);
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player.registerShortCut(newShortcut);
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player.sendPacket(new ShortCutRegister(newShortcut));
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}
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}
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player.removeSkill(knownSkill, false);
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player.sendSkillList();
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ThreadPool.schedule(() ->
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{
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player.sendPacket(new ShortCutInit(player));
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}, 1100);
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}
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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final PlayerInstance player = effected.getActingPlayer();
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final Skill knownSkill = player.getKnownSkill(_replacementSkill.getSkillId());
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if (knownSkill == null)
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{
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return;
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}
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final Skill addedSkill = SkillData.getInstance().getSkill(_existingSkill.getSkillId(), _existingSkill.getSkillLevel() < 1 ? knownSkill.getLevel() : _existingSkill.getSkillLevel(), knownSkill.getSubLevel());
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player.addSkill(addedSkill, false);
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for (Shortcut shortcut : player.getAllShortCuts())
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{
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if ((shortcut.getType() == ShortcutType.SKILL) && (shortcut.getId() == knownSkill.getId()) && (shortcut.getLevel() == knownSkill.getLevel()))
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{
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final int slot = shortcut.getSlot();
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final int page = shortcut.getPage();
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final int characterType = shortcut.getCharacterType();
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player.deleteShortCut(slot, page);
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final Shortcut newShortcut = new Shortcut(slot, page, ShortcutType.SKILL, addedSkill.getId(), addedSkill.getLevel(), addedSkill.getSubLevel(), characterType);
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player.registerShortCut(newShortcut);
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player.sendPacket(new ShortCutRegister(newShortcut));
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}
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}
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player.removeSkill(knownSkill, false);
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player.sendSkillList();
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ThreadPool.schedule(() ->
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{
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player.sendPacket(new ShortCutInit(player));
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}, 1100);
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}
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}
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@@ -1034,6 +1034,14 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="ReplaceSkillBySkill">
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<existingSkillId>11509</existingSkillId> <!-- Radiant Crash (Single)-->
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<replacementSkillId>11513</replacementSkillId> <!-- Radiant Crash (AOE) -->
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</effect>
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<effect name="ReplaceSkillBySkill">
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<existingSkillId>11510</existingSkillId> <!-- Resolving Bash (Single)-->
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<replacementSkillId>11514</replacementSkillId> <!-- Resolving Bash (AOE) -->
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>
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<amount>
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<value level="1">300</value>
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<value level="1">300</value>
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@@ -254,6 +254,7 @@ ReflectSkill: Deflects physical/magical debuffs back to the attacker.
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RefuelAirship: Increases Airship's fuel.
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RefuelAirship: Increases Airship's fuel.
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Relax: Sits down and increases HP regeneration until full.
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Relax: Sits down and increases HP regeneration until full.
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RemoveEquipPenalty: Removes equipment grade penalty. Its the base effect for the grade penalty mechanics.
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RemoveEquipPenalty: Removes equipment grade penalty. Its the base effect for the grade penalty mechanics.
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ReplaceSkillBySkill: While active replaces a skill with an alternative skill. (l2jmobius)
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ResetInstanceEntry: Resets instance re-entry time. (l2jmobius)
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ResetInstanceEntry: Resets instance re-entry time. (l2jmobius)
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ResistAbnormalByCategory: Buff/debuff resist stat.
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ResistAbnormalByCategory: Buff/debuff resist stat.
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ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage)
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ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage)
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@@ -2068,6 +2068,8 @@
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</xs:element>
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</xs:element>
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<xs:element name="existingSkillId" type="xs:unsignedShort" />
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<xs:element name="existingSkillId" type="xs:unsignedShort" />
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<xs:element name="existingSkillLevel" type="xs:unsignedByte" />
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<xs:element name="existingSkillLevel" type="xs:unsignedByte" />
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<xs:element name="replacementSkillId" type="xs:unsignedShort" />
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<xs:element name="replacementSkillLevel" type="xs:unsignedByte" />
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<xs:element name="addedSkillId" type="xs:unsignedShort" />
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<xs:element name="addedSkillId" type="xs:unsignedShort" />
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<xs:element name="addedSkillLevel" type="xs:unsignedByte" />
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<xs:element name="addedSkillLevel" type="xs:unsignedByte" />
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<xs:element name="skills" type="xs:string" />
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<xs:element name="skills" type="xs:string" />
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@@ -286,6 +286,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("RefuelAirship", RefuelAirship::new);
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EffectHandler.getInstance().registerHandler("RefuelAirship", RefuelAirship::new);
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EffectHandler.getInstance().registerHandler("Relax", Relax::new);
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EffectHandler.getInstance().registerHandler("Relax", Relax::new);
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EffectHandler.getInstance().registerHandler("RemoveEquipPenalty", RemoveEquipPenalty::new);
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EffectHandler.getInstance().registerHandler("RemoveEquipPenalty", RemoveEquipPenalty::new);
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EffectHandler.getInstance().registerHandler("ReplaceSkillBySkill", ReplaceSkillBySkill::new);
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EffectHandler.getInstance().registerHandler("ResetInstanceEntry", ResetInstanceEntry::new);
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EffectHandler.getInstance().registerHandler("ResetInstanceEntry", ResetInstanceEntry::new);
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EffectHandler.getInstance().registerHandler("ResistAbnormalByCategory", ResistAbnormalByCategory::new);
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EffectHandler.getInstance().registerHandler("ResistAbnormalByCategory", ResistAbnormalByCategory::new);
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EffectHandler.getInstance().registerHandler("ResistDDMagic", ResistDDMagic::new);
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EffectHandler.getInstance().registerHandler("ResistDDMagic", ResistDDMagic::new);
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117
L2J_Mobius_5.5_EtinasFate/dist/game/data/scripts/handlers/effecthandlers/ReplaceSkillBySkill.java
vendored
Normal file
117
L2J_Mobius_5.5_EtinasFate/dist/game/data/scripts/handlers/effecthandlers/ReplaceSkillBySkill.java
vendored
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@@ -0,0 +1,117 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
|
||||||
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*
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* This program is distributed in the hope that it will be useful,
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|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|
* General Public License for more details.
|
||||||
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.gameserver.data.xml.impl.SkillData;
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import org.l2jmobius.gameserver.enums.ShortcutType;
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import org.l2jmobius.gameserver.model.Shortcut;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.serverpackets.ShortCutInit;
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import org.l2jmobius.gameserver.network.serverpackets.ShortCutRegister;
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/**
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* @author Mobius
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*/
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public class ReplaceSkillBySkill extends AbstractEffect
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{
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private final SkillHolder _existingSkill;
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private final SkillHolder _replacementSkill;
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public ReplaceSkillBySkill(StatsSet params)
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{
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_existingSkill = new SkillHolder(params.getInt("existingSkillId"), params.getInt("existingSkillLevel", -1));
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_replacementSkill = new SkillHolder(params.getInt("replacementSkillId"), params.getInt("replacementSkillLevel", -1));
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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if (effected.isPlayer())
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{
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final PlayerInstance player = effected.getActingPlayer();
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final Skill knownSkill = player.getKnownSkill(_existingSkill.getSkillId());
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if ((knownSkill == null) || (knownSkill.getLevel() < _existingSkill.getSkillLevel()))
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{
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return;
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}
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final Skill addedSkill = SkillData.getInstance().getSkill(_replacementSkill.getSkillId(), _replacementSkill.getSkillLevel() < 1 ? knownSkill.getLevel() : _replacementSkill.getSkillLevel(), knownSkill.getSubLevel());
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player.addSkill(addedSkill, false);
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for (Shortcut shortcut : player.getAllShortCuts())
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{
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if ((shortcut.getType() == ShortcutType.SKILL) && (shortcut.getId() == knownSkill.getId()) && (shortcut.getLevel() == knownSkill.getLevel()))
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{
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final int slot = shortcut.getSlot();
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final int page = shortcut.getPage();
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final int characterType = shortcut.getCharacterType();
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player.deleteShortCut(slot, page);
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final Shortcut newShortcut = new Shortcut(slot, page, ShortcutType.SKILL, addedSkill.getId(), addedSkill.getLevel(), addedSkill.getSubLevel(), characterType);
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player.registerShortCut(newShortcut);
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player.sendPacket(new ShortCutRegister(newShortcut));
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}
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}
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player.removeSkill(knownSkill, false);
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player.sendSkillList();
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ThreadPool.schedule(() ->
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{
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player.sendPacket(new ShortCutInit(player));
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}, 1100);
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}
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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final PlayerInstance player = effected.getActingPlayer();
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final Skill knownSkill = player.getKnownSkill(_replacementSkill.getSkillId());
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if (knownSkill == null)
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{
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return;
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}
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final Skill addedSkill = SkillData.getInstance().getSkill(_existingSkill.getSkillId(), _existingSkill.getSkillLevel() < 1 ? knownSkill.getLevel() : _existingSkill.getSkillLevel(), knownSkill.getSubLevel());
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player.addSkill(addedSkill, false);
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for (Shortcut shortcut : player.getAllShortCuts())
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{
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if ((shortcut.getType() == ShortcutType.SKILL) && (shortcut.getId() == knownSkill.getId()) && (shortcut.getLevel() == knownSkill.getLevel()))
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{
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final int slot = shortcut.getSlot();
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final int page = shortcut.getPage();
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final int characterType = shortcut.getCharacterType();
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player.deleteShortCut(slot, page);
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final Shortcut newShortcut = new Shortcut(slot, page, ShortcutType.SKILL, addedSkill.getId(), addedSkill.getLevel(), addedSkill.getSubLevel(), characterType);
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player.registerShortCut(newShortcut);
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player.sendPacket(new ShortCutRegister(newShortcut));
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}
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}
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player.removeSkill(knownSkill, false);
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player.sendSkillList();
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ThreadPool.schedule(() ->
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{
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player.sendPacket(new ShortCutInit(player));
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}, 1100);
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}
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}
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@@ -389,15 +389,15 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="11508" toLevel="9" name="Assault Rush">
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<skill id="11508" toLevel="11" name="Assault Rush">
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<icon>icon.skill11513</icon>
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<icon>icon.skill11513</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="9">150</value>
|
<value fromLevel="1" toLevel="11">150</value>
|
||||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
@@ -413,10 +413,12 @@
|
|||||||
<value level="7">49</value>
|
<value level="7">49</value>
|
||||||
<value level="8">51</value>
|
<value level="8">51</value>
|
||||||
<value level="9">53</value>
|
<value level="9">53</value>
|
||||||
|
<value level="10">55</value>
|
||||||
|
<value level="11">57</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>
|
<castRange>
|
||||||
<value fromLevel="1" toLevel="9">600</value>
|
<value fromLevel="1" toLevel="11">600</value>
|
||||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
|
||||||
</castRange>
|
</castRange>
|
||||||
<hitTime>800</hitTime>
|
<hitTime>800</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
@@ -432,6 +434,8 @@
|
|||||||
<value level="7">-712</value>
|
<value level="7">-712</value>
|
||||||
<value level="8">-712</value>
|
<value level="8">-712</value>
|
||||||
<value level="9">-712</value>
|
<value level="9">-712</value>
|
||||||
|
<value level="10">-712</value>
|
||||||
|
<value level="11">-712</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effectRange>800</effectRange>
|
<effectRange>800</effectRange>
|
||||||
@@ -445,6 +449,8 @@
|
|||||||
<value level="7">101</value>
|
<value level="7">101</value>
|
||||||
<value level="8">102</value>
|
<value level="8">102</value>
|
||||||
<value level="9">105</value>
|
<value level="9">105</value>
|
||||||
|
<value level="10">107</value>
|
||||||
|
<value level="11">109</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@@ -460,8 +466,8 @@
|
|||||||
</condition>
|
</condition>
|
||||||
<condition name="OpCheckCastRange">
|
<condition name="OpCheckCastRange">
|
||||||
<distance>
|
<distance>
|
||||||
<value fromLevel="1" toLevel="9">200</value>
|
<value fromLevel="1" toLevel="11">200</value>
|
||||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base - (3 * subIndex)}</value>
|
<value fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base - (3 * subIndex)}</value>
|
||||||
</distance>
|
</distance>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
|
@@ -1038,6 +1038,14 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="ReplaceSkillBySkill">
|
||||||
|
<existingSkillId>11509</existingSkillId> <!-- Radiant Crash (Single)-->
|
||||||
|
<replacementSkillId>11513</replacementSkillId> <!-- Radiant Crash (AOE) -->
|
||||||
|
</effect>
|
||||||
|
<effect name="ReplaceSkillBySkill">
|
||||||
|
<existingSkillId>11510</existingSkillId> <!-- Resolving Bash (Single)-->
|
||||||
|
<replacementSkillId>11514</replacementSkillId> <!-- Resolving Bash (AOE) -->
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">300</value>
|
<value level="1">300</value>
|
||||||
|
@@ -255,6 +255,7 @@ ReflectSkill: Deflects physical/magical debuffs back to the attacker.
|
|||||||
RefuelAirship: Increases Airship's fuel.
|
RefuelAirship: Increases Airship's fuel.
|
||||||
Relax: Sits down and increases HP regeneration until full.
|
Relax: Sits down and increases HP regeneration until full.
|
||||||
RemoveEquipPenalty: Removes equipment grade penalty. Its the base effect for the grade penalty mechanics.
|
RemoveEquipPenalty: Removes equipment grade penalty. Its the base effect for the grade penalty mechanics.
|
||||||
|
ReplaceSkillBySkill: While active replaces a skill with an alternative skill. (l2jmobius)
|
||||||
ResetInstanceEntry: Resets instance re-entry time. (l2jmobius)
|
ResetInstanceEntry: Resets instance re-entry time. (l2jmobius)
|
||||||
ResistAbnormalByCategory: Buff/debuff resist stat.
|
ResistAbnormalByCategory: Buff/debuff resist stat.
|
||||||
ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage)
|
ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage)
|
||||||
|
@@ -2068,6 +2068,8 @@
|
|||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="existingSkillId" type="xs:unsignedShort" />
|
<xs:element name="existingSkillId" type="xs:unsignedShort" />
|
||||||
<xs:element name="existingSkillLevel" type="xs:unsignedByte" />
|
<xs:element name="existingSkillLevel" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
|
||||||
|
<xs:element name="replacementSkillLevel" type="xs:unsignedByte" />
|
||||||
<xs:element name="addedSkillId" type="xs:unsignedShort" />
|
<xs:element name="addedSkillId" type="xs:unsignedShort" />
|
||||||
<xs:element name="addedSkillLevel" type="xs:unsignedByte" />
|
<xs:element name="addedSkillLevel" type="xs:unsignedByte" />
|
||||||
<xs:element name="skills" type="xs:string" />
|
<xs:element name="skills" type="xs:string" />
|
||||||
|
@@ -286,6 +286,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("RefuelAirship", RefuelAirship::new);
|
EffectHandler.getInstance().registerHandler("RefuelAirship", RefuelAirship::new);
|
||||||
EffectHandler.getInstance().registerHandler("Relax", Relax::new);
|
EffectHandler.getInstance().registerHandler("Relax", Relax::new);
|
||||||
EffectHandler.getInstance().registerHandler("RemoveEquipPenalty", RemoveEquipPenalty::new);
|
EffectHandler.getInstance().registerHandler("RemoveEquipPenalty", RemoveEquipPenalty::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("ReplaceSkillBySkill", ReplaceSkillBySkill::new);
|
||||||
EffectHandler.getInstance().registerHandler("ResetInstanceEntry", ResetInstanceEntry::new);
|
EffectHandler.getInstance().registerHandler("ResetInstanceEntry", ResetInstanceEntry::new);
|
||||||
EffectHandler.getInstance().registerHandler("ResistAbnormalByCategory", ResistAbnormalByCategory::new);
|
EffectHandler.getInstance().registerHandler("ResistAbnormalByCategory", ResistAbnormalByCategory::new);
|
||||||
EffectHandler.getInstance().registerHandler("ResistDDMagic", ResistDDMagic::new);
|
EffectHandler.getInstance().registerHandler("ResistDDMagic", ResistDDMagic::new);
|
||||||
|
117
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/handlers/effecthandlers/ReplaceSkillBySkill.java
vendored
Normal file
117
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/handlers/effecthandlers/ReplaceSkillBySkill.java
vendored
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||||
|
import org.l2jmobius.gameserver.data.xml.impl.SkillData;
|
||||||
|
import org.l2jmobius.gameserver.enums.ShortcutType;
|
||||||
|
import org.l2jmobius.gameserver.model.Shortcut;
|
||||||
|
import org.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.holders.SkillHolder;
|
||||||
|
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||||
|
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.ShortCutInit;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.ShortCutRegister;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class ReplaceSkillBySkill extends AbstractEffect
|
||||||
|
{
|
||||||
|
private final SkillHolder _existingSkill;
|
||||||
|
private final SkillHolder _replacementSkill;
|
||||||
|
|
||||||
|
public ReplaceSkillBySkill(StatsSet params)
|
||||||
|
{
|
||||||
|
_existingSkill = new SkillHolder(params.getInt("existingSkillId"), params.getInt("existingSkillLevel", -1));
|
||||||
|
_replacementSkill = new SkillHolder(params.getInt("replacementSkillId"), params.getInt("replacementSkillLevel", -1));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||||
|
{
|
||||||
|
if (effected.isPlayer())
|
||||||
|
{
|
||||||
|
final PlayerInstance player = effected.getActingPlayer();
|
||||||
|
final Skill knownSkill = player.getKnownSkill(_existingSkill.getSkillId());
|
||||||
|
if ((knownSkill == null) || (knownSkill.getLevel() < _existingSkill.getSkillLevel()))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
final Skill addedSkill = SkillData.getInstance().getSkill(_replacementSkill.getSkillId(), _replacementSkill.getSkillLevel() < 1 ? knownSkill.getLevel() : _replacementSkill.getSkillLevel(), knownSkill.getSubLevel());
|
||||||
|
player.addSkill(addedSkill, false);
|
||||||
|
for (Shortcut shortcut : player.getAllShortCuts())
|
||||||
|
{
|
||||||
|
if ((shortcut.getType() == ShortcutType.SKILL) && (shortcut.getId() == knownSkill.getId()) && (shortcut.getLevel() == knownSkill.getLevel()))
|
||||||
|
{
|
||||||
|
final int slot = shortcut.getSlot();
|
||||||
|
final int page = shortcut.getPage();
|
||||||
|
final int characterType = shortcut.getCharacterType();
|
||||||
|
player.deleteShortCut(slot, page);
|
||||||
|
final Shortcut newShortcut = new Shortcut(slot, page, ShortcutType.SKILL, addedSkill.getId(), addedSkill.getLevel(), addedSkill.getSubLevel(), characterType);
|
||||||
|
player.registerShortCut(newShortcut);
|
||||||
|
player.sendPacket(new ShortCutRegister(newShortcut));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
player.removeSkill(knownSkill, false);
|
||||||
|
player.sendSkillList();
|
||||||
|
ThreadPool.schedule(() ->
|
||||||
|
{
|
||||||
|
player.sendPacket(new ShortCutInit(player));
|
||||||
|
}, 1100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
final PlayerInstance player = effected.getActingPlayer();
|
||||||
|
final Skill knownSkill = player.getKnownSkill(_replacementSkill.getSkillId());
|
||||||
|
if (knownSkill == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
final Skill addedSkill = SkillData.getInstance().getSkill(_existingSkill.getSkillId(), _existingSkill.getSkillLevel() < 1 ? knownSkill.getLevel() : _existingSkill.getSkillLevel(), knownSkill.getSubLevel());
|
||||||
|
player.addSkill(addedSkill, false);
|
||||||
|
for (Shortcut shortcut : player.getAllShortCuts())
|
||||||
|
{
|
||||||
|
if ((shortcut.getType() == ShortcutType.SKILL) && (shortcut.getId() == knownSkill.getId()) && (shortcut.getLevel() == knownSkill.getLevel()))
|
||||||
|
{
|
||||||
|
final int slot = shortcut.getSlot();
|
||||||
|
final int page = shortcut.getPage();
|
||||||
|
final int characterType = shortcut.getCharacterType();
|
||||||
|
player.deleteShortCut(slot, page);
|
||||||
|
final Shortcut newShortcut = new Shortcut(slot, page, ShortcutType.SKILL, addedSkill.getId(), addedSkill.getLevel(), addedSkill.getSubLevel(), characterType);
|
||||||
|
player.registerShortCut(newShortcut);
|
||||||
|
player.sendPacket(new ShortCutRegister(newShortcut));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
player.removeSkill(knownSkill, false);
|
||||||
|
player.sendSkillList();
|
||||||
|
ThreadPool.schedule(() ->
|
||||||
|
{
|
||||||
|
player.sendPacket(new ShortCutInit(player));
|
||||||
|
}, 1100);
|
||||||
|
}
|
||||||
|
}
|
@@ -883,15 +883,15 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11513" toLevel="11" name="Radiant Crash">
|
<skill id="11513" toLevel="13" name="Radiant Crash">
|
||||||
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, target's P./ M. Def. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, target's P./ M. Def. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
||||||
<icon>icon.skill11514</icon>
|
<icon>icon.skill11514</icon>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="11">99</value>
|
<value fromLevel="1" toLevel="13">99</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
@@ -910,6 +910,8 @@
|
|||||||
<value level="9">101</value>
|
<value level="9">101</value>
|
||||||
<value level="10">103</value>
|
<value level="10">103</value>
|
||||||
<value level="11">105</value>
|
<value level="11">105</value>
|
||||||
|
<value level="12">107</value>
|
||||||
|
<value level="13">109</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">130</value>
|
<value level="1">130</value>
|
||||||
@@ -923,6 +925,8 @@
|
|||||||
<value level="9">164</value>
|
<value level="9">164</value>
|
||||||
<value level="10">168</value>
|
<value level="10">168</value>
|
||||||
<value level="11">172</value>
|
<value level="11">172</value>
|
||||||
|
<value level="12">176</value>
|
||||||
|
<value level="13">180</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -939,6 +943,8 @@
|
|||||||
<value level="9">-712</value>
|
<value level="9">-712</value>
|
||||||
<value level="10">-712</value>
|
<value level="10">-712</value>
|
||||||
<value level="11">-712</value>
|
<value level="11">-712</value>
|
||||||
|
<value level="12">-712</value>
|
||||||
|
<value level="13">-712</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -971,13 +977,15 @@
|
|||||||
<value level="9">19113</value>
|
<value level="9">19113</value>
|
||||||
<value level="10">20045</value>
|
<value level="10">20045</value>
|
||||||
<value level="11">20977</value>
|
<value level="11">20977</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value level="12">21964</value>
|
||||||
|
<value level="13">22952</value>
|
||||||
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>5</criticalChance>
|
<criticalChance>5</criticalChance>
|
||||||
<pDefMod>
|
<pDefMod>
|
||||||
<value fromLevel="1" toLevel="11">1</value>
|
<value fromLevel="1" toLevel="13">1</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||||
</pDefMod>
|
</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
@@ -1001,15 +1009,15 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</selfEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11514" toLevel="11" name="Resolving Bash">
|
<skill id="11514" toLevel="13" name="Resolving Bash">
|
||||||
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. For $s2, P./ M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. For $s2, P./ M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
||||||
<icon>icon.skill11509</icon>
|
<icon>icon.skill11509</icon>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
|
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="11">99</value>
|
<value fromLevel="1" toLevel="13">99</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
@@ -1028,6 +1036,8 @@
|
|||||||
<value level="9">101</value>
|
<value level="9">101</value>
|
||||||
<value level="10">103</value>
|
<value level="10">103</value>
|
||||||
<value level="11">105</value>
|
<value level="11">105</value>
|
||||||
|
<value level="12">107</value>
|
||||||
|
<value level="13">109</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">146</value>
|
<value level="1">146</value>
|
||||||
@@ -1041,6 +1051,8 @@
|
|||||||
<value level="9">188</value>
|
<value level="9">188</value>
|
||||||
<value level="10">194</value>
|
<value level="10">194</value>
|
||||||
<value level="11">200</value>
|
<value level="11">200</value>
|
||||||
|
<value level="12">204</value>
|
||||||
|
<value level="13">208</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -1057,6 +1069,8 @@
|
|||||||
<value level="9">-712</value>
|
<value level="9">-712</value>
|
||||||
<value level="10">-712</value>
|
<value level="10">-712</value>
|
||||||
<value level="11">-712</value>
|
<value level="11">-712</value>
|
||||||
|
<value level="12">-712</value>
|
||||||
|
<value level="13">-712</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1089,13 +1103,15 @@
|
|||||||
<value level="9">21340</value>
|
<value level="9">21340</value>
|
||||||
<value level="10">22380</value>
|
<value level="10">22380</value>
|
||||||
<value level="11">23420</value>
|
<value level="11">23420</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value level="12">24522</value>
|
||||||
|
<value level="13">25624</value>
|
||||||
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>5</criticalChance>
|
<criticalChance>5</criticalChance>
|
||||||
<pDefMod>
|
<pDefMod>
|
||||||
<value fromLevel="1" toLevel="11">1</value>
|
<value fromLevel="1" toLevel="13">1</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||||
</pDefMod>
|
</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
|
@@ -1058,6 +1058,14 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="ReplaceSkillBySkill">
|
||||||
|
<existingSkillId>11509</existingSkillId> <!-- Radiant Crash (Single)-->
|
||||||
|
<replacementSkillId>11513</replacementSkillId> <!-- Radiant Crash (AOE) -->
|
||||||
|
</effect>
|
||||||
|
<effect name="ReplaceSkillBySkill">
|
||||||
|
<existingSkillId>11510</existingSkillId> <!-- Resolving Bash (Single)-->
|
||||||
|
<replacementSkillId>11514</replacementSkillId> <!-- Resolving Bash (AOE) -->
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">300</value>
|
<value level="1">300</value>
|
||||||
|
@@ -255,6 +255,7 @@ ReflectSkill: Deflects physical/magical debuffs back to the attacker.
|
|||||||
RefuelAirship: Increases Airship's fuel.
|
RefuelAirship: Increases Airship's fuel.
|
||||||
Relax: Sits down and increases HP regeneration until full.
|
Relax: Sits down and increases HP regeneration until full.
|
||||||
RemoveEquipPenalty: Removes equipment grade penalty. Its the base effect for the grade penalty mechanics.
|
RemoveEquipPenalty: Removes equipment grade penalty. Its the base effect for the grade penalty mechanics.
|
||||||
|
ReplaceSkillBySkill: While active replaces a skill with an alternative skill. (l2jmobius)
|
||||||
ResetInstanceEntry: Resets instance re-entry time. (l2jmobius)
|
ResetInstanceEntry: Resets instance re-entry time. (l2jmobius)
|
||||||
ResistAbnormalByCategory: Buff/debuff resist stat.
|
ResistAbnormalByCategory: Buff/debuff resist stat.
|
||||||
ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage)
|
ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage)
|
||||||
|
@@ -2068,6 +2068,8 @@
|
|||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="existingSkillId" type="xs:unsignedShort" />
|
<xs:element name="existingSkillId" type="xs:unsignedShort" />
|
||||||
<xs:element name="existingSkillLevel" type="xs:unsignedByte" />
|
<xs:element name="existingSkillLevel" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
|
||||||
|
<xs:element name="replacementSkillLevel" type="xs:unsignedByte" />
|
||||||
<xs:element name="addedSkillId" type="xs:unsignedShort" />
|
<xs:element name="addedSkillId" type="xs:unsignedShort" />
|
||||||
<xs:element name="addedSkillLevel" type="xs:unsignedByte" />
|
<xs:element name="addedSkillLevel" type="xs:unsignedByte" />
|
||||||
<xs:element name="skills" type="xs:string" />
|
<xs:element name="skills" type="xs:string" />
|
||||||
|
Reference in New Issue
Block a user