Quest Start of Fate (10331).

This commit is contained in:
mobius
2015-02-21 21:45:17 +00:00
parent 5a86b889d1
commit d394184c4c
93 changed files with 1671 additions and 24 deletions

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<html><body>Grand Master Valfar:<br>
Considering your skills, I don't believe you're ready to take on missions outside the own yet. However, I would like to awaken your potential so as to accelerate your path to the wider world.<br>
If you're interested, I have a task for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32146-02.htm">"Oh?"</button>
</body></html>

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<html><body>Grand Master Valfar:<br>
As you know, the Talking Island changed a great deal after the sky island fell, and the monsters on it awoke. Now it is more dangerous outside of the town than ever before, especially so in and around the giants' relics. We sent a team there to research the site, but I've started to fear for their lives.<br>
This is a big ask, but I would like you to go there and find the team. If you complete the mission, I'll <font color="LEVEL">transfer your class</font>. What do you say?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32146-03.htm">"I say we have a deal."</button>
</body></html>

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<html><body>Grand Master Valfar:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>Grand Master Valfar:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>Grand Master Valfar:<br>
Are you ready to change to your new class?<br>
<button value="Warder" action="bypass -h Quest Q10331_StartOfFate change_to_126" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: crossbow; Armor: leather<br1>
Specialty: ranged attacker - ranged attack
</font></center></td></tr></table>
</body></html>

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<html><body>Grand Master Valfar:<br>
Are you ready to change to your new class?<br>
<button value="Trooper" action="bypass -h Quest Q10331_StartOfFate change_to_125" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: sword; Armor: leather<br1>
Specialty: melee attacker - physical attack
</font></center></td></tr></table>
</body></html>

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<html><body>Grand Master Valfar:<br>
Congratulations, new <font color="LEVEL">Warder</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Grand Master Valfar:<br>
Congratulations, new <font color="LEVEL">Trooper</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Grand Master Rivian:<br>
Considering your skills, I don't believe you're ready to take on missions outside the own yet. However, I would like to awaken your potential so as to accelerate your path to the wider world.<br>
If you're interested, I have a task for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32147-02.htm">"Oh?"</button>
</body></html>

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<html><body>Grand Master Rivian:<br>
As you know, the Talking Island changed a great deal after the sky island fell, and the monsters on it awoke. Now it is more dangerous outside of the town than ever before, especially so in and around the giants' relics. We sent a team there to research the site, but I've started to fear for their lives.<br>
This is a big ask, but I would like you to go there and find the team. If you complete the mission, I'll <font color="LEVEL">transfer your class</font>. What do you say?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32147-03.htm">"I say we have a deal."</button>
</body></html>

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<html><body>Grand Master Rivian:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>Grand Master Rivian:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>Grand Master Rivian:<br>
Which path interests you?<br>
<button value="Wizard" action="bypass -h Quest Q10331_StartOfFate change_to_26" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: two-handed staff; Armor: robe<br1>
Specialty: magic attacker - water attack
</font></center></td></tr></table><br>
<button value="Oracle" action="bypass -h Quest Q10331_StartOfFate change_to_29" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: two-handed staff; Armor: robe<br1>
Specialty: healer - healing and support magic
</font></center></td></tr></table>
</body></html>

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<html><body>Grand Master Rivian:<br>
Which path interests you?<br>
<button value="Knight" action="bypass -h Quest Q10331_StartOfFate change_to_19" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: sword-shield; Armor: heavy<br1>
Specialty: tank - healing and support magic
</font></center></td></tr></table><br>
<button value="Scout" action="bypass -h Quest Q10331_StartOfFate change_to_22" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: dagger; Armor: leather<br1>
Specialty: melee attacker - physical attack
</font></center></td></tr></table>
</body></html>

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<html><body>Grand Master Rivian:<br>
Congratulations, new <font color="LEVEL">Wizard</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Grand Master Rivian:<br>
Congratulations, new <font color="LEVEL">Oracle</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Grand Master Rivian:<br>
Congratulations, new <font color="LEVEL">Knight</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Grand Master Rivian:<br>
Congratulations, new <font color="LEVEL">Scout</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>High Prefect Took:<br>
Considering your skills, I don't believe you're ready to take on missions outside the own yet. However, I would like to awaken your potential so as to accelerate your path to the wider world.<br>
If you're interested, I have a task for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32150-02.htm">"Oh?"</button>
</body></html>

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<html><body>High Prefect Took:<br>
As you know, the Talking Island changed a great deal after the sky island fell, and the monsters on it awoke. Now it is more dangerous outside of the town than ever before, especially so in and around the giants' relics. We sent a team there to research the site, but I've started to fear for their lives.<br>
This is a big ask, but I would like you to go there and find the team. If you complete the mission, I'll <font color="LEVEL">transfer your class</font>. What do you say?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32150-03.htm">"I say we have a deal."</button>
</body></html>

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<html><body>High Prefect Took:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>High Prefect Took:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>High Prefect Took:<br>
Are you ready to change to your new class?<br>
<button value="Shaman" action="bypass -h Quest Q10331_StartOfFate change_to_50" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: two-handed blunt; Armor: leather<br1>
Specialty: buffer - spells and support magic
</font></center></td></tr></table>
</body></html>

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<html><body>High Prefect Took:<br>
Which path interests you?<br>
<button value="Raider" action="bypass -h Quest Q10331_StartOfFate change_to_45" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: two-handed sword; Armor: heavy<br1>
Specialty: melee attacker - physical attack
</font></center></td></tr></table><br>
<button value="Monk" action="bypass -h Quest Q10331_StartOfFate change_to_47" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: fists; Armor: leather<br1>
Specialty: melee attacker - physical attack
</font></center></td></tr></table>
</body></html>

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<html><body>High Prefect Took:<br>
Congratulations, new <font color="LEVEL">Shaman</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>High Prefect Took:<br>
Congratulations, new <font color="LEVEL">Raider</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>High Prefect Took:<br>
Congratulations, new <font color="LEVEL">Monk</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>High Priest Franco:<br>
Considering your skills, I don't believe you're ready to take on missions outside the own yet. However, I would like to awaken your potential so as to accelerate your path to the wider world.<br>
If you're interested, I have a task for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32153-02.htm">"Oh?"</button>
</body></html>

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<html><body>High Priest Franco:<br>
As you know, the Talking Island changed a great deal after the sky island fell, and the monsters on it awoke. Now it is more dangerous outside of the town than ever before, especially so in and around the giants' relics. We sent a team there to research the site, but I've started to fear for their lives.<br>
This is a big ask, but I would like you to go there and find the team. If you complete the mission, I'll <font color="LEVEL">transfer your class</font>. What do you say?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32153-03.htm">"I say we have a deal."</button>
</body></html>

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<html><body>High Priest Franco:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>High Priest Franco:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>High Priest Franco:<br>
Which path interests you?<br>
<button value="Wizard" action="bypass -h Quest Q10331_StartOfFate change_to_11" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: two-handed staff; Armor: robe<br1>
Specialty: magic attacker - fire attack
</font></center></td></tr></table><br>
<button value="Cleric" action="bypass -h Quest Q10331_StartOfFate change_to_15" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: two-handed staff; Armor: robe<br1>
Specialty: healer - healing and support magic
</font></center></td></tr></table>
</body></html>

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<html><body>High Priest Franco:<br>
Which path interests you?<br>
<button value="Warrior" action="bypass -h Quest Q10331_StartOfFate change_to_1" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: two-handed sword; Armor: heavy<br1>
Specialty: melee attacker - physical attack
</font></center></td></tr></table><br>
<button value="Knight" action="bypass -h Quest Q10331_StartOfFate change_to_4" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: sword-shield; Armor: heavy<br1>
Specialty: tank - healing and support magic
</font></center></td></tr></table><br>
<button value="Rogue" action="bypass -h Quest Q10331_StartOfFate change_to_7" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: dagger; Armor: leather<br1>
Specialty: melee attacker - physical attack
</font></center></td></tr></table>
</body></html>

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<html><body>High Priest Franco:<br>
Congratulations, new <font color="LEVEL">Wizard</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>High Priest Franco:<br>
Congratulations, new <font color="LEVEL">Cleric</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>High Priest Franco:<br>
Congratulations, new <font color="LEVEL">Warrior</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>High Priest Franco:<br>
Congratulations, new <font color="LEVEL">Knight</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>High Priest Franco:<br>
Congratulations, new <font color="LEVEL">Rogue</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Head Blacksmith Moka:<br>
Considering your skills, I don't believe you're ready to take on missions outside the own yet. However, I would like to awaken your potential so as to accelerate your path to the wider world.<br>
If you're interested, I have a task for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32157-02.htm">"Oh?"</button>
</body></html>

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<html><body>Head Blacksmith Moka:<br>
As you know, the Talking Island changed a great deal after the sky island fell, and the monsters on it awoke. Now it is more dangerous outside of the town than ever before, especially so in and around the giants' relics. We sent a team there to research the site, but I've started to fear for their lives.<br>
This is a big ask, but I would like you to go there and find the team. If you complete the mission, I'll <font color="LEVEL">transfer your class</font>. What do you say?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32157-03.htm">"I say we have a deal."</button>
</body></html>

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<html><body>Head Blacksmith Moka:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>Head Blacksmith Moka:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>Head Blacksmith Moka:<br>
Which path interests you?<br>
<button value="Scavenger" action="bypass -h Quest Q10331_StartOfFate change_to_54" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: blunt-shield; Armor: heavy<br1>
Specialty: spoiler - physical attack
</font></center></td></tr></table><br>
<button value="Artisan" action="bypass -h Quest Q10331_StartOfFate change_to_56" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: blunt-shield; Armor: heavy<br1>
Specialty: crafter - physical attack
</font></center></td></tr></table>
</body></html>

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<html><body>Head Blacksmith Moka:<br>
Congratulations, new <font color="LEVEL">Scavenger</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Head Blacksmith Moka:<br>
Congratulations, new <font color="LEVEL">Artisan</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Grand Magister Devon:<br>
Considering your skills, I don't believe you're ready to take on missions outside the own yet. However, I would like to awaken your potential so as to accelerate your path to the wider world.<br>
If you're interested, I have a task for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32160-02.htm">"Oh?"</button>
</body></html>

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<html><body>Grand Magister Devon:<br>
As you know, the Talking Island changed a great deal after the sky island fell, and the monsters on it awoke. Now it is more dangerous outside of the town than ever before, especially so in and around the giants' relics. We sent a team there to research the site, but I've started to fear for their lives.<br>
This is a big ask, but I would like you to go there and find the team. If you complete the mission, I'll <font color="LEVEL">transfer your class</font>. What do you say?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32160-03.htm">"I say we have a deal."</button>
</body></html>

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<html><body>Grand Magister Devon:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>Grand Magister Devon:<br>
<font color="LEVEL">Lakcis</font> is at the <font color="LEVEL">entrance of the Ruins of Ye Sagira</font>. Help him with his relic research. Dusty work, but interesting.<br>
Oh, you can get there by talking to <font color="LEVEL">Gatekeeper Milia</font>.
</body></html>

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<html><body>Grand Magister Devon:<br>
Which path interests you?<br>
<button value="Wizard" action="bypass -h Quest Q10331_StartOfFate change_to_39" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: two-handed staff; Armor: robe<br1>
Specialty: magic attacker - wind attack
</font></center></td></tr></table><br>
<button value="Oracle" action="bypass -h Quest Q10331_StartOfFate change_to_42" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: two-handed staff; Armor: robe<br1>
Specialty: healer - healing and support magic
</font></center></td></tr></table>
</body></html>

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<html><body>Grand Magister Devon:<br>
Which path interests you?<br>
<button value="Knight" action="bypass -h Quest Q10331_StartOfFate change_to_32" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: sword-shield; Armor: heavy<br1>
Specialty: tank - buffs and support magic
</font></center></td></tr></table><br>
<button value="Assassin" action="bypass -h Quest Q10331_StartOfFate change_to_35" width=180 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"><br1>
<table width=280 align=center border=0 bgcolor="111111"><tr><td><center><font color="CC8400">
Main weapon: dagger; Armor: leather<br1>
Specialty: melee attacker - physical attack
</font></center></td></tr></table>
</body></html>

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<html><body>Grand Magister Devon:<br>
Congratulations, new <font color="LEVEL">Wizard</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Grand Magister Devon:<br>
Congratulations, new <font color="LEVEL">Oracle</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Grand Magister Devon:<br>
Congratulations, new <font color="LEVEL">Knight</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Grand Magister Devon:<br>
Congratulations, new <font color="LEVEL">Assassin</font>! Your fate offers you no respite, but the light will continue to watch over you.<br>
<font color="LEVEL">Pa'agrio Lord Kakai</font> is looking for you at the administrative office. Go talk to him, and he'll give you guidance unto your next adventures. May Einhasad watch over you!
</body></html>

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<html><body>Pantheon:<br>
Thank you for defeating those that were trying to hatch the Evil Fragment. You have saved the town from a terrible danger. Sadly, our work is never done, and we have another threat to deal with now.<br>
We've been tracking the warped monster, and it seems to have left the island... we think it's headed to the continent now. We must report this to Amadeo.<br>
Hey you're holding...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate pantheon_send_to_master">"Saril's Necklace. It's for you."</button>
</body></html>

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<html><body>Pantheon:<br>
This... this is the necklace I gave to Saril many months ago. Oh... Saril...
Thank you for giving me this. It may not seem like much, but now that my daughter is dead, anything that belonged to her means a great deal to me.<br>
You should find <font color="LEVEL">High Priest Franco</font> in the <font color="LEVEL">Administration Office</font>. I think your work on this island is done. I think it's time you were prepared for the world.
</body></html>

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<html><body>Pantheon:<br>
This... this is the necklace I gave to Saril many months ago. Oh... Saril...
Thank you for giving me this. It may not seem like much, but now that my daughter is dead, anything that belonged to her means a great deal to me.<br>
You should find <font color="LEVEL">Grand Master Rivian</font> in the <font color="LEVEL">Administration Office</font>. I think your work on this island is done. I think it's time you were prepared for the world.
</body></html>

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<html><body>Pantheon:<br>
This... this is the necklace I gave to Saril many months ago. Oh... Saril...
Thank you for giving me this. It may not seem like much, but now that my daughter is dead, anything that belonged to her means a great deal to me.<br>
You should find <font color="LEVEL">Grand Magister Devon</font> in the <font color="LEVEL">Administration Office</font>. I think your work on this island is done. I think it's time you were prepared for the world.
</body></html>

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<html><body>Pantheon:<br>
This... this is the necklace I gave to Saril many months ago. Oh... Saril...
Thank you for giving me this. It may not seem like much, but now that my daughter is dead, anything that belonged to her means a great deal to me.<br>
You should find <font color="LEVEL">High Prefect Took</font> in the <font color="LEVEL">Administration Office</font>. I think your work on this island is done. I think it's time you were prepared for the world.
</body></html>

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<html><body>Pantheon:<br>
This... this is the necklace I gave to Saril many months ago. Oh... Saril...
Thank you for giving me this. It may not seem like much, but now that my daughter is dead, anything that belonged to her means a great deal to me.<br>
You should find <font color="LEVEL">Head Blacksmith Moka</font> in the <font color="LEVEL">Administration Office</font>. I think your work on this island is done. I think it's time you were prepared for the world.
</body></html>

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<html><body>Pantheon:<br>
This... this is the necklace I gave to Saril many months ago. Oh... Saril...
Thank you for giving me this. It may not seem like much, but now that my daughter is dead, anything that belonged to her means a great deal to me.<br>
You should find <font color="LEVEL">Grand Master Valfar</font> in the <font color="LEVEL">Administration Office</font>. I think your work on this island is done. I think it's time you were prepared for the world.
</body></html>

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<html><body>Lakcis:<br>
Ahh... The reckless adventurer we all heard about was you? Are you still planning on entering the labyrinth and fighting the huge monster everyone else is terrified of?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32977-02.html">"I am. I'm not afraid"</button>
</body></html>

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<html><body>Lakcis:<br>
Oh!<br>
The Labyrinth of Belis, a terrifying lair that's home to the largest of the monsters, is in <font color="LEVEL">Exploration zone 5</font>. You'll find it at the end of the ruins, along with ranger <font color="LEVEL">Sebion</font>. Ask him, and he'll let you enter the labyrinth.<br>
I'll send you to Exploration zone 5, if you're ready?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate LakcisTeleport">"Let's go!"</button>
</body></html>

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<html><body>Sebion:<br>
They shoved up a few weeks ago, a group & humans acting secretive and weird. I followed them into the Labyrinth and spied on them a bit, long enough to see that they had a large Evil Fragment.<br>
There was one, who seemed to be the leader, doing some kind & magical ritual on the fragment. Probably trying to hatch it. Can you even imagine what will happen if they manage that? The whole place might collapse again. This is why I sent to town for help, and it seems like you're the one they dispatched. So, what do you say? Will you help me?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32978-03.html">"sure. I'd like a challenge."</button>
</body></html>

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<html><body>Sebion:<br>
Whoa, whoa, whoa, hold up there! This place is dangerous--someone died in here recently. We can't let just anyone go waltzing in and out. Ahh... You're the ranger dispatched from the town. You can go on your way, but you'll want to know a couple & things first.<br>
I haven't been able to investigate, because I'm recovering from an injury, but there've been rumors or strangers going in and out or the underground area, and also of suspicious intruders in the Museum. Are these things linked?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate 32978-02.html">"Anything else to go on?"</button>
</body></html>

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<html><body>Sebion:<br>
Well, I did some research into the group I spied on in the Labyrinth, and managed to rind out that the one performing the ritual was <font color="LEVEL">Nemertess</font>, the same one who killed my good friend Saril.<br>
If you want to help, I can send you <font color="LEVEL">inside the Labyrinth or Belis</font>, and you can stop whatever evil plan they're cooking up--and avenge my friend in the process.<br>
</body></html>

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<html><body>Sebion:<br>
Remember: you're to defeat <font color="LEVEL">Nemertess</font>, the scientist trying to awaken the monster in the labyrinth.<br>
When you're ready, I can send you to the Labyrinth.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis enter_instance">"I'm ready."</button>
</body></html>

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<html><body>Sebion:<br>
You're saying that Nemertess managed to finish part of his plan before you could get rid of him? That is no good, no good at all. <font color="LEVEL">Pantheon</font> needs to know, so we can inform the town. Go to the <font color="LEVEL">Museum</font> in town, and report this to him. Ah, and this Necklace that you found... it is Saril's. I think you should give that to Pantheon, as well.<br>
When you use the <font color="LEVEL">Scroll of Escape</font>, It will take you immediately back to town.
</body></html>

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/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10331_StartOfFate;
import com.l2jserver.gameserver.data.xml.impl.MultisellData;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.network.NpcStringId;
import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml;
/**
* Start of Fate (10331)
* @author Mobius
*/
public class Q10331_StartOfFate extends Quest
{
// Npcs
private static final int FRANCO = 32153;
private static final int VALFAR = 32146;
private static final int RIVIAN = 32147;
private static final int TOOK = 32150;
private static final int MOKA = 32157;
private static final int DEVON = 32160;
private static final int PANTHEON = 32972;
private static final int LAKCIS = 32977;
private static final int SEBION = 32978;
// Items
private static final int SARIL_NECKLACE = 17580;
private static final int BELIS_MARK = 17615;
private static final int PROOF_OF_COURAGE = 17821;
// Other
private static final Location LAKCIS_TELEPORT_LOC = new Location(-111774, 231933, -3160);
public Q10331_StartOfFate()
{
super(10331, Q10331_StartOfFate.class.getSimpleName(), "Start of Fate");
addStartNpc(FRANCO, VALFAR, RIVIAN, TOOK, MOKA, DEVON);
addTalkId(FRANCO, VALFAR, RIVIAN, TOOK, MOKA, DEVON, PANTHEON, LAKCIS, SEBION);
registerQuestItems(SARIL_NECKLACE, BELIS_MARK);
addCondMinLevel(18, "no_level.html");
// addCondCompletedQuest(Q10330_RuinsStatusUpdate.class.getSimpleName(), "no_prequest.html");
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
String htmltext = null;
switch (event)
{
case "32153-02.htm":
case "32147-02.htm":
case "32160-02.htm":
case "32150-02.htm":
case "32157-02.htm":
case "32146-02.htm":
case "32977-02.html":
case "32978-02.html":
{
htmltext = event;
break;
}
case "32153-03.htm":
case "32147-03.htm":
case "32160-03.htm":
case "32150-03.htm":
case "32157-03.htm":
case "32146-03.htm":
{
showOnScreenMsg(player, NpcStringId.GO_TO_THE_ENTRANCE_OF_THE_RUINS_OF_YE_SAGIRA_THROUGH_GATEKEEPER_MILIA_IN_TALKING_ISLAND_VILLAGE, ExShowScreenMessage.TOP_CENTER, 5000);
qs.startQuest();
qs.setCond(2);
qs.setCond(1);
htmltext = event;
break;
}
case "LakcisTeleport":
{
if (qs.isCond(1))
{
qs.setCond(2);
}
player.teleToLocation(LAKCIS_TELEPORT_LOC);
return null;
}
case "32978-03.html":
{
if (qs.isCond(2))
{
qs.setCond(3);
}
break;
}
case "pantheon_send_to_master":
{
if (!qs.isCond(5))
{
return null;
}
switch (player.getRace())
{
case HUMAN:
{
qs.setCond(6);
htmltext = "32972-02.html";
break;
}
case ELF:
{
qs.setCond(7);
htmltext = "32972-03.html";
break;
}
case DARK_ELF:
{
qs.setCond(8);
htmltext = "32972-04.html";
break;
}
case ORC:
{
qs.setCond(9);
htmltext = "32972-05.html";
break;
}
case DWARF:
{
qs.setCond(10);
htmltext = "32972-06.html";
break;
}
case KAMAEL:
{
qs.setCond(11);
htmltext = "32972-07.html";
break;
}
}
break;
}
}
if (event.startsWith("change_to_"))
{
if (qs.getCond() < 6)
{
return null;
}
final int classId = Integer.parseInt(event.replace("change_to_", ""));
player.setClassId(classId);
switch (classId)
{
case 1:
{
htmltext = "32153-09.html";
break;
}
case 4:
{
htmltext = "32153-10.html";
break;
}
case 7:
{
htmltext = "32153-11.html";
break;
}
case 11:
{
htmltext = "32153-07.html";
break;
}
case 15:
{
htmltext = "32153-08.html";
break;
}
case 19:
{
htmltext = "32147-09.html";
break;
}
case 22:
{
htmltext = "32147-10.html";
break;
}
case 26:
{
htmltext = "32147-07.html";
break;
}
case 29:
{
htmltext = "32147-08.html";
break;
}
case 32:
{
htmltext = "32160-09.html";
break;
}
case 35:
{
htmltext = "32160-10.html";
break;
}
case 39:
{
htmltext = "32160-07.html";
break;
}
case 42:
{
htmltext = "32160-08.html";
break;
}
case 45:
{
htmltext = "32150-08.html";
break;
}
case 47:
{
htmltext = "32150-09.html";
break;
}
case 50:
{
htmltext = "32150-07.html";
break;
}
case 54:
{
htmltext = "32157-06.html";
break;
}
case 56:
{
htmltext = "32157-07.html";
break;
}
case 125:
{
htmltext = "32146-08.html";
break;
}
case 126:
{
htmltext = "32146-07.html";
break;
}
}
giveAdena(player, 799, true);
giveItems(player, PROOF_OF_COURAGE, 40);
addExpAndSp(player, 200000, 48);
player.sendPacket(new TutorialShowHtml(npc.getObjectId(), "..\\L2Text\\QT_009_enchant_01.htm", TutorialShowHtml.LARGE_WINDOW));
MultisellData.getInstance().separateAndSend(717, player, npc, false);
qs.exitQuest(false, true);
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
final QuestState qs = getQuestState(player, true);
String htmltext = null;
switch (qs.getState())
{
case State.STARTED:
{
switch (npc.getId())
{
case FRANCO:
{
if (qs.isCond(1))
{
htmltext = "32153-04.html";
}
else if (qs.isCond(6))
{
if (player.isMageClass())
{
htmltext = "32153-05.html";
}
else
{
htmltext = "32153-06.html";
}
}
break;
}
case RIVIAN:
{
if (qs.isCond(1))
{
htmltext = "32147-04.html";
}
else if (qs.isCond(7))
{
if (player.isMageClass())
{
htmltext = "32147-05.html";
}
else
{
htmltext = "32147-06.html";
}
}
break;
}
case DEVON:
{
if (qs.isCond(1))
{
htmltext = "32160-04.html";
}
else if (qs.isCond(8))
{
if (player.isMageClass())
{
htmltext = "32160-05.html";
}
else
{
htmltext = "32160-06.html";
}
}
break;
}
case TOOK:
{
if (qs.isCond(1))
{
htmltext = "32150-04.html";
}
else if (qs.isCond(9))
{
if (player.getClassId().getId() == 49)
{
htmltext = "32150-05.html";
}
else
{
htmltext = "32150-06.html";
}
}
break;
}
case MOKA:
{
if (qs.isCond(1))
{
htmltext = "32157-04.html";
}
else if (qs.isCond(10))
{
htmltext = "32157-05.html";
}
break;
}
case VALFAR:
{
if (qs.isCond(1))
{
htmltext = "32146-04.html";
}
else if (qs.isCond(11))
{
if (player.getAppearance().getSex())
{
htmltext = "32146-05.html";
}
else
{
htmltext = "32146-06.html";
}
}
break;
}
case LAKCIS:
{
htmltext = "32977-01.html";
break;
}
case SEBION:
{
switch (qs.getCond())
{
case 2:
{
htmltext = "32978-01.html";
break;
}
case 3:
case 4:
{
htmltext = "32978-04.html";
break;
}
case 5:
{
htmltext = "32978-05.html";
break;
}
}
break;
}
case PANTHEON:
{
switch (qs.getCond())
{
case 5:
{
htmltext = "32972-01.html";
break;
}
case 6:
{
htmltext = "32972-02.html";
break;
}
case 7:
{
htmltext = "32972-03.html";
break;
}
case 8:
{
htmltext = "32972-04.html";
break;
}
case 9:
{
htmltext = "32972-05.html";
break;
}
case 10:
{
htmltext = "32972-06.html";
break;
}
case 11:
{
htmltext = "32972-07.html";
break;
}
}
break;
}
}
break;
}
case State.CREATED:
{
switch (player.getRace())
{
case HUMAN:
{
if (npc.getId() == FRANCO)
{
htmltext = "32153-01.htm";
}
else
{
htmltext = getNoQuestMsg(player);
}
break;
}
case ELF:
{
if (npc.getId() == RIVIAN)
{
htmltext = "32147-01.htm";
}
else
{
htmltext = getNoQuestMsg(player);
}
break;
}
case DARK_ELF:
{
if (npc.getId() == DEVON)
{
htmltext = "32160-01.htm";
}
else
{
htmltext = getNoQuestMsg(player);
}
break;
}
case ORC:
{
if (npc.getId() == TOOK)
{
htmltext = "32150-01.htm";
}
else
{
htmltext = getNoQuestMsg(player);
}
break;
}
case DWARF:
{
if (npc.getId() == MOKA)
{
htmltext = "32157-01.htm";
}
else
{
htmltext = getNoQuestMsg(player);
}
break;
}
case KAMAEL:
{
if (npc.getId() == VALFAR)
{
htmltext = "32146-01.htm";
}
else
{
htmltext = getNoQuestMsg(player);
}
break;
}
}
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
return htmltext;
}
}

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<html><body>I don't talk to youngsters. Come back when you've grown up a bit more.<br>
(This quest can only be taken by a character of level 18 or above.)
</body></html>

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<html><body>Come back later!<br>
(Only characters who have completed the Ruins Status Update quest may take on this quest)
</body></html>

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@@ -188,6 +188,7 @@ import quests.Q10323_TrainLikeItsReal.Q10323_TrainLikeItsReal;
import quests.Q10324_FindingMagisterGallint.Q10324_FindingMagisterGallint;
import quests.Q10325_SearchingForNewPower.Q10325_SearchingForNewPower;
import quests.Q10326_RespectYourElders.Q10326_RespectYourElders;
import quests.Q10331_StartOfFate.Q10331_StartOfFate;
import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
import quests.Q10501_ZakenEmbroideredSoulCloak.Q10501_ZakenEmbroideredSoulCloak;
import quests.Q10502_FreyaEmbroideredSoulCloak.Q10502_FreyaEmbroideredSoulCloak;
@@ -384,6 +385,7 @@ public class QuestMasterHandler
Q10324_FindingMagisterGallint.class,
Q10325_SearchingForNewPower.class,
Q10326_RespectYourElders.class,
Q10331_StartOfFate.class,
Q10338_SeizeYourDestiny.class,
Q10501_ZakenEmbroideredSoulCloak.class,
Q10502_FreyaEmbroideredSoulCloak.class,