Improvements based on previous commit.

This commit is contained in:
MobiusDev
2016-01-10 12:04:44 +00:00
parent 9d0c71860b
commit d3423fdaea
6 changed files with 390 additions and 229 deletions

View File

@@ -902,126 +902,351 @@
</for>
</skill>
<skill id="14788" levels="1" name="Master's Blessing - Elemental Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Fire/Water/Wind/Earth Resistance by 30. -->
<set name="icon" val="icon.skill11565" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="targetType" val="ONE" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<for>
<effect name="Buff">
<add stat="fireRes" val="30" />
<add stat="waterRes" val="30" />
<add stat="windRes" val="30" />
<add stat="earthRes" val="30" />
</effect>
</for>
</skill>
<skill id="14789" levels="1" name="Master's Blessing - Holy Attack Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Holy/Dark Attack Resistance by 30, and Poison/Bleed Resistance by 50%. -->
<set name="icon" val="icon.skill11567" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="targetType" val="ONE" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<for>
<effect name="Buff">
<add stat="holyRes" val="30" />
<add stat="darkRes" val="30" />
</effect>
<effect name="DefenceTrait">
<param BLEED="50" />
<param POISON="50" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="SONG_OF_INVOCATION;ARMOR_HOLY;ARMOR_UNHOLY;RESIST_POISON;DANCE_OF_ALIGNMENT;DANCE_OF_LIGHT;RESIST_BLEEDING" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="SONG_OF_INVOCATION;ARMOR_HOLY;ARMOR_UNHOLY;RESIST_POISON;DANCE_OF_ALIGNMENT;DANCE_OF_LIGHT;RESIST_BLEEDING" />
</effect>
</for>
</skill>
<skill id="14790" levels="1" name="Master's Blessing - Mental Attack Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Hold/Sleep/Mental Attack Resistance by 50, Buff Cancellation Resistance by 30, and Debuff Resistance by 20. -->
<set name="icon" val="icon.skill11824" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="targetType" val="ONE" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<for>
<effect name="Buff">
<add stat="cancelVuln" val="30" />
<add stat="debuffVuln" val="20" />
</effect>
<effect name="DefenceTrait">
<param HOLD="50" />
<param SLEEP="50" />
<param DERANGEMENT="50" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="RESIST_DERANGEMENT;RESIST_DEBUFF_DISPEL;RESIST_DEBUFF_DISPEL;DANCE_OF_PROTECTION" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="RESIST_DERANGEMENT;RESIST_DEBUFF_DISPEL;RESIST_DEBUFF_DISPEL;DANCE_OF_PROTECTION" />
</effect>
</for>
</skill>
<skill id="14791" levels="1" name="Master's Blessing - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases P. Atk. + 23%, P. Def. + 15%, M. Atk. + 91%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<table name="#pAtk"> 1.23 </table>
<table name="#pDef"> 1.15 </table>
<table name="#mAtk"> 1.91 </table>
<table name="#mDef"> 1.30 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="AURA" />
<set name="abnormalType" val="MELODY_HORN" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mDef" val="#mDef" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
</effect>
</for>
</skill>
<skill id="14792" levels="1" name="Master's Blessing - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and damage received from a critical attack - 30%. Additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<table name="#maxMp"> 1.20 </table>
<table name="#regHp"> 1.20 </table>
<table name="#mCritRate"> 20 </table>
<table name="#cAtk"> 1.20 </table>
<table name="#pAtk"> 1.10 </table>
<table name="#pDef"> 1.20 </table>
<table name="#pAtkSpd"> 1.20 </table>
<table name="#mAtk"> 1.20 </table>
<table name="#mDef"> 1.20 </table>
<table name="#mAtkSpd"> 1.20 </table>
<table name="#debuffVuln"> 1.10 </table>
<table name="#defCritDamage"> 1.30 </table>
<table name="#runSpd"> 0.85 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="AURA" />
<set name="abnormalType" val="MELODY_DRUM" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="#maxMp" />
<mul stat="regHp" val="#regHp" />
<add stat="mCritRate" val="#mCritRate" />
<add stat="critDmg" val="#cAtk" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mDef" val="#mDef" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="runSpd" val="#runSpd" />
<mul stat="debuffVuln" val="#debuffVuln" />
<mul stat="defCritDamage" val="#defCritDamage" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="300" />
<param chance="25" />
<param skillId="11569" skillLevel="1" /> <!-- Critical Damage Increase -->
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW,DUALBLUNT" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP;COUNTER_CRITICAL" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP;COUNTER_CRITICAL" />
</effect>
</for>
</skill>
<skill id="14793" levels="1" name="Master's Blessing - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Max HP + 43%, Max MP + 43%, Max CP + 43%, and HP recovery bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<table name="#maxHp"> 1.43 </table>
<table name="#maxMp"> 1.43 </table>
<table name="#maxCp"> 1.43 </table>
<table name="#regHp"> 1.20 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="AURA" />
<set name="abnormalType" val="MELODY_PIPE" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="maxCp" val="#maxCp" />
<mul stat="regHp" val="#regHp" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" />
</effect>
</for>
</skill>
<skill id="14794" levels="1" name="Master's Blessing - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases P. Critical Rate + 38%, P. Critical Damage + 35%, and M. Critical Rate + 20. Decreases MP consumption for physical skills - 20% and magic skills - 10%. Decreases MP consumption for Iss Enchanter's enchant skills - 20%. -->
<set name="icon" val="icon.skill11520" />
<table name="#rCrit"> 1.38 </table>
<table name="#cAtk"> 1.35 </table>
<table name="#mCritRate"> 20 </table>
<table name="#MagicalMpConsumeRate"> 0.90 </table>
<table name="#PhysicalMpConsumeRate"> 0.80 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="AURA" />
<set name="abnormalType" val="MELODY_GUITAR" />
<for>
<effect name="Buff">
<mul stat="critRate" val="#rCrit" />
<mul stat="critDmg" val="#cAtk" />
<add stat="mCritRate" val="#mCritRate" />
<mul stat="magicalMpConsumeRate" val="#MagicalMpConsumeRate" />
<mul stat="physicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="0.8">
<player class_id_restriction="171,172,173,174,175" />
</mul>
</effect>
<effect name="DispelBySlotProbability">
<param dispel="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" />
</effect>
</for>
</skill>
<skill id="14795" levels="1" name="Master's Blessing - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases P. Accuracy + 8, physical and magic evasion + 8, and speed + 37. Decreases received critical damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<table name="#accCombat"> 8 </table>
<table name="#rEvas"> 8 </table>
<table name="#mEvas"> 8 </table>
<table name="#runSpd"> 37 </table>
<table name="#defCritDamage"> 1.30 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="AURA" />
<set name="abnormalType" val="MELODY_HARP" />
<for>
<effect name="Buff">
<add stat="accCombat" val="#accCombat" />
<add stat="rEvas" val="#rEvas" />
<add stat="mEvas" val="#mEvas" />
<add stat="runSpd" val="#runSpd" />
<mul stat="defCritDamage" val="#defCritDamage" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" />
</effect>
</for>
</skill>
<skill id="14796" levels="1" name="Master's Blessing - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Atk. Spd. + 37% and Casting Spd. + 34%. Applies Vampiric Rage effect + 9% with a certain probability. -->
<set name="icon" val="icon.skill11518" />
<table name="#pAtkSpd"> 1.37 </table>
<table name="#mAtkSpd"> 1.34 </table>
<table name="#absorbDam"> 9 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="AURA" />
<set name="abnormalType" val="MELODY_LUTE" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="absorbDam" val="#absorbDam" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" />
</effect>
</for>
</skill>
<skill id="14797" levels="1" name="Master's Blessing - Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HARMONY" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="AURA" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.12" />
<mul stat="pDef" val="1.45" />
<mul stat="rShld" val="1.30" />
<mul stat="sDef" val="1.50" />
<mul stat="critDmg" val="1.35" />
<mul stat="critRate" val="2" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" />
</effect>
</for>
</skill>
<skill id="14798" levels="1" name="Master's Blessing - Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HARMONY" />
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="AURA" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.35" />
<mul stat="critDmg" val="1.35" />
<mul stat="critRate" val="2.00" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="mAtkSpd" val="1.08" />
<add stat="runSpd" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="14799" levels="1" name="Master's Blessing - Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption -5% for magic skills and - 5% for physical skills, and Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HARMONY" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="AURA" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.40" />
<mul stat="pAtk" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mDef" val="1.14" />
<mul stat="mCritRate" val="2.00" />
<mul stat="regMp" val="1.20" />
<add stat="runSpd" val="8" />
<mul stat="magicalMpConsumeRate" val="0.85" />
<mul stat="physicalMpConsumeRate" val="0.95" />
<mul stat="mReuse" val="0.80" />
<mul stat="pReuse" val="0.80" />
<mul stat="dReuse" val="0.80" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
</list>

View File

@@ -1,34 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="14800" levels="1" name="Master's Blessing - Elemental Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Fire/Water/Wind/Earth Resistance by 30. -->
<set name="icon" val="icon.skill11565" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="targetType" val="AURA" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<for>
<effect name="Buff">
<add stat="fireRes" val="30" />
<add stat="waterRes" val="30" />
<add stat="windRes" val="30" />
<add stat="earthRes" val="30" />
</effect>
</for>
</skill>
<skill id="14801" levels="1" name="Master's Blessing - Holy Attack Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Holy/Dark Attack Resistance by 30, and Poison/Bleed Resistance by 50%. -->
<set name="icon" val="icon.skill11567" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="targetType" val="AURA" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<for>
<effect name="Buff">
<add stat="holyRes" val="30" />
<add stat="darkRes" val="30" />
</effect>
<effect name="DefenceTrait">
<param BLEED="50" />
<param POISON="50" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="SONG_OF_INVOCATION;ARMOR_HOLY;ARMOR_UNHOLY;RESIST_POISON;DANCE_OF_ALIGNMENT;DANCE_OF_LIGHT;RESIST_BLEEDING" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="SONG_OF_INVOCATION;ARMOR_HOLY;ARMOR_UNHOLY;RESIST_POISON;DANCE_OF_ALIGNMENT;DANCE_OF_LIGHT;RESIST_BLEEDING" />
</effect>
</for>
</skill>
<skill id="14802" levels="1" name="Master's Blessing - Mental Attack Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- The GM is always with you. For 1 hour, increases Hold/Sleep/Mental Attack Resistance by 50, Buff Cancellation Resistance by 30, and Debuff Resistance by 20. -->
<set name="icon" val="icon.skill11824" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="targetType" val="AURA" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<for>
<effect name="Buff">
<add stat="cancelVuln" val="30" />
<add stat="debuffVuln" val="20" />
</effect>
<effect name="DefenceTrait">
<param HOLD="50" />
<param SLEEP="50" />
<param DERANGEMENT="50" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="RESIST_DERANGEMENT;RESIST_DEBUFF_DISPEL;RESIST_DEBUFF_DISPEL;DANCE_OF_PROTECTION" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="RESIST_DERANGEMENT;RESIST_DEBUFF_DISPEL;RESIST_DEBUFF_DISPEL;DANCE_OF_PROTECTION" />
</effect>
</for>
</skill>
<skill id="14803" levels="1" name="Garden Dark Magic">
<!-- AUTO GENERATED SKILL -->