Improvements based on previous commit.
This commit is contained in:
4
trunk/dist/game/config/General.ini
vendored
4
trunk/dist/game/config/General.ini
vendored
@@ -69,12 +69,12 @@ GMShowAnnouncerName = False
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GMShowCritAnnouncerName = False
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# Give special skills for every GM
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# 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
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# 7029,14779-14790,23249 (Master's Blessing)
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# Default: False
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GMGiveSpecialSkills = False
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# Give special aura skills for every GM
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# 7029,23238-23249,23253-23296 (Master's Blessing)
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# 7029,14791-14802,23249 (Master's Blessing)
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# Default: False
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GMGiveSpecialAuraSkills = False
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@@ -1,114 +1,73 @@
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<html><title>Admin - GameMaster Skills</title><body>
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<table width="260">
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<table width="280">
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<tr>
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<td width="40"><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td width="180"><center>GM Skills Menu</center></td>
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<td width="40"><button value="Back" action="bypass -h admin_show_skills" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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<img src="sek.cbui355" width=260 height=2>
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<img src="sek.cbui355" width=280 height=2>
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<br>
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<center>
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<table width="260">
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<tr>
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<td><font color="deba73">Super Haste</font></td>
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<td><button value="1" action="bypass -h admin_add_skill 7029 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="2" action="bypass -h admin_add_skill 7029 2" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="3" action="bypass -h admin_add_skill 7029 3" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="4" action="bypass -h admin_add_skill 7029 4" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td width="175"><font color="deba73">Super Haste</font></td>
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<td><button value="1" action="bypass -h admin_add_skill 7029 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="2" action="bypass -h admin_add_skill 7029 2" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="3" action="bypass -h admin_add_skill 7029 3" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="4" action="bypass -h admin_add_skill 7029 4" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><font color="deba73">Focus</td>
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<td><button value="1" action="bypass -h admin_add_skill 7041 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><font color="deba73">Horn Melody</td>
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<td><button value="1" action="bypass -h admin_add_skill 14779 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Death Whisper</td>
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<td><button value="1" action="bypass -h admin_add_skill 7042 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Drum Melody</td>
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<td><button value="1" action="bypass -h admin_add_skill 14780 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Haste</td>
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<td><button value="1" action="bypass -h admin_add_skill 7043 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Pipe Organ Melody</td>
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<td><button value="1" action="bypass -h admin_add_skill 14781 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Guidance</td>
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<td><button value="1" action="bypass -h admin_add_skill 7044 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Guitar Melody</td>
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<td><button value="1" action="bypass -h admin_add_skill 14782 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Blessed Body</td>
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<td><button value="1" action="bypass -h admin_add_skill 7045 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Harp Melody</td>
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<td><button value="1" action="bypass -h admin_add_skill 14783 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Blessed Soul</td>
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<td><button value="1" action="bypass -h admin_add_skill 7046 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Lute Melody</td>
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<td><button value="1" action="bypass -h admin_add_skill 14784 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Agility</td>
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<td><button value="1" action="bypass -h admin_add_skill 7047 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Knight's Harmony</td>
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<td><button value="1" action="bypass -h admin_add_skill 14785 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Acumen</td>
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<td><button value="1" action="bypass -h admin_add_skill 7048 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Warrior's Harmony</td>
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<td><button value="1" action="bypass -h admin_add_skill 14786 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Decrease Weight</td>
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<td><button value="1" action="bypass -h admin_add_skill 7049 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Wizard's Harmony</td>
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<td><button value="1" action="bypass -h admin_add_skill 14787 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Might</td>
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<td><button value="1" action="bypass -h admin_add_skill 7050 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Elemental Resistance</td>
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<td><button value="1" action="bypass -h admin_add_skill 14788 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Shield</td>
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<td><button value="1" action="bypass -h admin_add_skill 7051 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Holy Attack Resistance</td>
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<td><button value="1" action="bypass -h admin_add_skill 14789 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Magic Barrier</td>
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<td><button value="1" action="bypass -h admin_add_skill 7052 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Mental Attack Resistance</td>
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<td><button value="1" action="bypass -h admin_add_skill 14790 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Vampiric Rage</td>
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<td><button value="1" action="bypass -h admin_add_skill 7053 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Empower</td>
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<td><button value="1" action="bypass -h admin_add_skill 7054 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Wind Walk</td>
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<td><button value="1" action="bypass -h admin_add_skill 7055 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Berserker Spirit</td>
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<td><button value="1" action="bypass -h admin_add_skill 7056 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Greater Might</td>
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<td><button value="1" action="bypass -h admin_add_skill 7057 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Greater Shield</td>
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<td><button value="1" action="bypass -h admin_add_skill 7058 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Wild Magic</td>
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<td><button value="1" action="bypass -h admin_add_skill 7059 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Clarity</td>
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<td><button value="1" action="bypass -h admin_add_skill 7060 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Prophecy of Water</td>
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<td><button value="1" action="bypass -h admin_add_skill 7061 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Prophecy of Fire</td>
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<td><button value="1" action="bypass -h admin_add_skill 7062 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Prophecy of Wind</td>
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<td><button value="1" action="bypass -h admin_add_skill 7063 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td>Chant of Victory</td>
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<td><button value="1" action="bypass -h admin_add_skill 7064 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td>Master's Call</td>
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<td><button value="1" action="bypass -h admin_add_skill 23249 1" width=30 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table></font>
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</center>
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@@ -1,51 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
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<skillTree type="gameMasterAuraSkillTree">
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<skill skillName="Super Haste" skillId="7029" skillLvl="1" getLevel="1" />
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<skill skillName="Super Haste" skillId="7029" skillLvl="1" getLevel="3" />
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<skill skillName="Master's Blessing - Horn Melody" skillId="14791" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Drum Melody" skillId="14792" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Pipe Organ Melody" skillId="14793" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Guitar Melody" skillId="14794" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Harp Melody" skillId="14795" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Lute Melody" skillId="14796" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Knight's Harmony" skillId="14797" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Warrior's Harmony" skillId="14798" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Wizard's Harmony" skillId="14799" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Elemental Resistance" skillId="14800" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Holy Attack Resistance" skillId="14801" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Mental Attack Resistance" skillId="14802" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Call" skillId="23249" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Focus" skillId="23253" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Death Whisper" skillId="23254" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Haste" skillId="23255" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Guidance" skillId="23256" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Blessed Body" skillId="23257" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Blessed Soul" skillId="23258" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Agility" skillId="23259" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Acumen" skillId="23260" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Decrease Weight" skillId="23261" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Might" skillId="23262" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Shield" skillId="23263" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Magic Barrier" skillId="23264" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Vampiric Rage" skillId="23265" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Empower" skillId="23266" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Wind Walk" skillId="23267" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Berserker Spirit" skillId="23268" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Greater Might" skillId="23269" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Greater Shield" skillId="23270" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Wild Magic" skillId="23271" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Clarity" skillId="23272" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Prophecy of Water" skillId="23273" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Prophecy of Fire" skillId="23274" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Prophecy of Wind" skillId="23275" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Chant of Victory" skillId="23276" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Improve Combat" skillId="23277" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Improve Magic" skillId="23278" skillLvl="1" getLevel="1" />
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||||
<skill skillName="Master's Blessing - Improve Condition" skillId="23279" skillLvl="1" getLevel="1" />
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||||
<skill skillName="Master's Blessing - Improve Critical" skillId="23280" skillLvl="1" getLevel="1" />
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||||
<skill skillName="Master's Blessing - Improve Shield Defense" skillId="23281" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Improve Movement" skillId="23282" skillLvl="1" getLevel="1" />
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||||
<skill skillName="Master's Blessing - Sharpen Edge" skillId="23283" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Face Harden" skillId="23284" skillLvl="1" getLevel="1" />
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||||
<skill skillName="Master's Blessing - Blessing of Noblesse" skillId="23285" skillLvl="1" getLevel="1" />
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||||
<skill skillName="Master's Blessing - Eye of Pa'agrio" skillId="23286" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Soul of Pa'agrio" skillId="23287" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Chant of Magnus" skillId="23288" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Chant of Blood Awakening" skillId="23289" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Spike" skillId="23290" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Bowstring" skillId="23291" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Hard Tanning" skillId="23292" skillLvl="1" getLevel="1" />
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||||
<skill skillName="Master's Blessing - Embroider" skillId="23293" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Counter Critical" skillId="23294" skillLvl="1" getLevel="1" />
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||||
<skill skillName="Master's Blessing - Elemental Protection" skillId="23295" skillLvl="1" getLevel="1" />
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<skill skillName="Master's Blessing - Arcane Protection" skillId="23296" skillLvl="1" getLevel="1" />
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</skillTree>
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</list>
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@@ -1,51 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
|
||||
<skillTree type="gameMasterSkillTree">
|
||||
<skill skillName="Super Haste" skillId="7029" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Focus" skillId="7041" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Death Whisper" skillId="7042" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Haste" skillId="7043" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Guidance" skillId="7044" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Blessed Body" skillId="7045" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Blessed Soul" skillId="7046" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Agility" skillId="7047" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Acumen" skillId="7048" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Decrease Weight" skillId="7049" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Might" skillId="7050" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Shield" skillId="7051" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Magic Barrier" skillId="7052" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Vampiric Rage" skillId="7053" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Empower" skillId="7054" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Wind Walk" skillId="7055" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Berserker Spirit" skillId="7056" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Greater Might" skillId="7057" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Greater Shield" skillId="7058" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Wild Magic" skillId="7059" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Clarity" skillId="7060" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Prophecy of Water" skillId="7061" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Prophecy of Fire" skillId="7062" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Prophecy of Wind" skillId="7063" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Chant of Victory" skillId="7064" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Improve Combat" skillId="7088" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Improve Magic" skillId="7089" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Improve Condition" skillId="7090" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Improve Critical" skillId="7091" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Improve Shield Defense" skillId="7092" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Improve Movement" skillId="7093" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Sharpen Edge" skillId="7094" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Face Harden" skillId="7095" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Blessing of Noblesse" skillId="7096" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Eye of Pa'agrio" skillId="23238" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Soul of Pa'agrio" skillId="23239" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Chant of Magnus" skillId="23240" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Chant of Blood Awakening" skillId="23241" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Spike" skillId="23242" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Bowstring" skillId="23243" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Hard Tanning" skillId="23244" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Embroider" skillId="23245" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Counter Critical" skillId="23246" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Elemental Protection" skillId="23247" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Arcane Protection" skillId="23248" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Super Haste" skillId="7029" skillLvl="1" getLevel="3" />
|
||||
<skill skillName="Master's Blessing - Horn Melody" skillId="14779" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Drum Melody" skillId="14780" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Pipe Organ Melody" skillId="14781" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Guitar Melody" skillId="14782" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Harp Melody" skillId="14783" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Lute Melody" skillId="14784" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Knight's Harmony" skillId="14785" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Warrior's Harmony" skillId="14786" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Wizard's Harmony" skillId="14787" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Elemental Resistance" skillId="14788" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Holy Attack Resistance" skillId="14789" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Blessing - Mental Attack Resistance" skillId="14790" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Master's Call" skillId="23249" skillLvl="1" getLevel="1" />
|
||||
</skillTree>
|
||||
</list>
|
333
trunk/dist/game/data/stats/skills/14700-14799.xml
vendored
333
trunk/dist/game/data/stats/skills/14700-14799.xml
vendored
@@ -902,126 +902,351 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14788" levels="1" name="Master's Blessing - Elemental Resistance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases Fire/Water/Wind/Earth Resistance by 30. -->
|
||||
<set name="icon" val="icon.skill11565" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="fireRes" val="30" />
|
||||
<add stat="waterRes" val="30" />
|
||||
<add stat="windRes" val="30" />
|
||||
<add stat="earthRes" val="30" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14789" levels="1" name="Master's Blessing - Holy Attack Resistance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases Holy/Dark Attack Resistance by 30, and Poison/Bleed Resistance by 50%. -->
|
||||
<set name="icon" val="icon.skill11567" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="holyRes" val="30" />
|
||||
<add stat="darkRes" val="30" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param BLEED="50" />
|
||||
<param POISON="50" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="SONG_OF_INVOCATION;ARMOR_HOLY;ARMOR_UNHOLY;RESIST_POISON;DANCE_OF_ALIGNMENT;DANCE_OF_LIGHT;RESIST_BLEEDING" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="SONG_OF_INVOCATION;ARMOR_HOLY;ARMOR_UNHOLY;RESIST_POISON;DANCE_OF_ALIGNMENT;DANCE_OF_LIGHT;RESIST_BLEEDING" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14790" levels="1" name="Master's Blessing - Mental Attack Resistance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases Hold/Sleep/Mental Attack Resistance by 50, Buff Cancellation Resistance by 30, and Debuff Resistance by 20. -->
|
||||
<set name="icon" val="icon.skill11824" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cancelVuln" val="30" />
|
||||
<add stat="debuffVuln" val="20" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="50" />
|
||||
<param SLEEP="50" />
|
||||
<param DERANGEMENT="50" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="RESIST_DERANGEMENT;RESIST_DEBUFF_DISPEL;RESIST_DEBUFF_DISPEL;DANCE_OF_PROTECTION" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="RESIST_DERANGEMENT;RESIST_DEBUFF_DISPEL;RESIST_DEBUFF_DISPEL;DANCE_OF_PROTECTION" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14791" levels="1" name="Master's Blessing - Horn Melody">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases P. Atk. + 23%, P. Def. + 15%, M. Atk. + 91%, and M. Def. + 30%. -->
|
||||
<set name="icon" val="icon.skill11517" />
|
||||
<table name="#pAtk"> 1.23 </table>
|
||||
<table name="#pDef"> 1.15 </table>
|
||||
<table name="#mAtk"> 1.91 </table>
|
||||
<table name="#mDef"> 1.30 </table>
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="abnormalType" val="MELODY_HORN" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pDef" val="#pDef" />
|
||||
<mul stat="mAtk" val="#mAtk" />
|
||||
<mul stat="mDef" val="#mDef" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14792" levels="1" name="Master's Blessing - Drum Melody">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and damage received from a critical attack - 30%. Additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage. -->
|
||||
<set name="icon" val="icon.skill11522" />
|
||||
<table name="#maxMp"> 1.20 </table>
|
||||
<table name="#regHp"> 1.20 </table>
|
||||
<table name="#mCritRate"> 20 </table>
|
||||
<table name="#cAtk"> 1.20 </table>
|
||||
<table name="#pAtk"> 1.10 </table>
|
||||
<table name="#pDef"> 1.20 </table>
|
||||
<table name="#pAtkSpd"> 1.20 </table>
|
||||
<table name="#mAtk"> 1.20 </table>
|
||||
<table name="#mDef"> 1.20 </table>
|
||||
<table name="#mAtkSpd"> 1.20 </table>
|
||||
<table name="#debuffVuln"> 1.10 </table>
|
||||
<table name="#defCritDamage"> 1.30 </table>
|
||||
<table name="#runSpd"> 0.85 </table>
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="abnormalType" val="MELODY_DRUM" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
<mul stat="regHp" val="#regHp" />
|
||||
<add stat="mCritRate" val="#mCritRate" />
|
||||
<add stat="critDmg" val="#cAtk" />
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pDef" val="#pDef" />
|
||||
<mul stat="pAtkSpd" val="#pAtkSpd" />
|
||||
<mul stat="mAtk" val="#mAtk" />
|
||||
<mul stat="mDef" val="#mDef" />
|
||||
<mul stat="mAtkSpd" val="#mAtkSpd" />
|
||||
<mul stat="runSpd" val="#runSpd" />
|
||||
<mul stat="debuffVuln" val="#debuffVuln" />
|
||||
<mul stat="defCritDamage" val="#defCritDamage" />
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param minDamage="300" />
|
||||
<param chance="25" />
|
||||
<param skillId="11569" skillLevel="1" /> <!-- Critical Damage Increase -->
|
||||
<param targetType="SELF" />
|
||||
<param allowWeapons="SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW,DUALBLUNT" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP;COUNTER_CRITICAL" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP;COUNTER_CRITICAL" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14793" levels="1" name="Master's Blessing - Pipe Organ Melody">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases Max HP + 43%, Max MP + 43%, Max CP + 43%, and HP recovery bonus + 20%. -->
|
||||
<set name="icon" val="icon.skill11519" />
|
||||
<table name="#maxHp"> 1.43 </table>
|
||||
<table name="#maxMp"> 1.43 </table>
|
||||
<table name="#maxCp"> 1.43 </table>
|
||||
<table name="#regHp"> 1.20 </table>
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="abnormalType" val="MELODY_PIPE" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxHp" val="#maxHp" />
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
<mul stat="maxCp" val="#maxCp" />
|
||||
<mul stat="regHp" val="#regHp" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14794" levels="1" name="Master's Blessing - Guitar Melody">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases P. Critical Rate + 38%, P. Critical Damage + 35%, and M. Critical Rate + 20. Decreases MP consumption for physical skills - 20% and magic skills - 10%. Decreases MP consumption for Iss Enchanter's enchant skills - 20%. -->
|
||||
<set name="icon" val="icon.skill11520" />
|
||||
<table name="#rCrit"> 1.38 </table>
|
||||
<table name="#cAtk"> 1.35 </table>
|
||||
<table name="#mCritRate"> 20 </table>
|
||||
<table name="#MagicalMpConsumeRate"> 0.90 </table>
|
||||
<table name="#PhysicalMpConsumeRate"> 0.80 </table>
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="abnormalType" val="MELODY_GUITAR" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="critRate" val="#rCrit" />
|
||||
<mul stat="critDmg" val="#cAtk" />
|
||||
<add stat="mCritRate" val="#mCritRate" />
|
||||
<mul stat="magicalMpConsumeRate" val="#MagicalMpConsumeRate" />
|
||||
<mul stat="physicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
|
||||
<mul stat="magicalMpConsumeRate" val="0.8">
|
||||
<player class_id_restriction="171,172,173,174,175" />
|
||||
</mul>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14795" levels="1" name="Master's Blessing - Harp Melody">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases P. Accuracy + 8, physical and magic evasion + 8, and speed + 37. Decreases received critical damage - 30%. -->
|
||||
<set name="icon" val="icon.skill11521" />
|
||||
<table name="#accCombat"> 8 </table>
|
||||
<table name="#rEvas"> 8 </table>
|
||||
<table name="#mEvas"> 8 </table>
|
||||
<table name="#runSpd"> 37 </table>
|
||||
<table name="#defCritDamage"> 1.30 </table>
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="abnormalType" val="MELODY_HARP" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="accCombat" val="#accCombat" />
|
||||
<add stat="rEvas" val="#rEvas" />
|
||||
<add stat="mEvas" val="#mEvas" />
|
||||
<add stat="runSpd" val="#runSpd" />
|
||||
<mul stat="defCritDamage" val="#defCritDamage" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14796" levels="1" name="Master's Blessing - Lute Melody">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases Atk. Spd. + 37% and Casting Spd. + 34%. Applies Vampiric Rage effect + 9% with a certain probability. -->
|
||||
<set name="icon" val="icon.skill11518" />
|
||||
<table name="#pAtkSpd"> 1.37 </table>
|
||||
<table name="#mAtkSpd"> 1.34 </table>
|
||||
<table name="#absorbDam"> 9 </table>
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="abnormalType" val="MELODY_LUTE" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#pAtkSpd" />
|
||||
<mul stat="mAtkSpd" val="#mAtkSpd" />
|
||||
<add stat="absorbDam" val="#absorbDam" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14797" levels="1" name="Master's Blessing - Knight's Harmony">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%. -->
|
||||
<set name="icon" val="icon.skill11523" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="abnormalType" val="HARMONY" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill-->
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.12" />
|
||||
<mul stat="pDef" val="1.45" />
|
||||
<mul stat="rShld" val="1.30" />
|
||||
<mul stat="sDef" val="1.50" />
|
||||
<mul stat="critDmg" val="1.35" />
|
||||
<mul stat="critRate" val="2" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14798" levels="1" name="Master's Blessing - Warrior's Harmony">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, Speed + 8. -->
|
||||
<set name="icon" val="icon.skill11524" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="abnormalType" val="HARMONY" />
|
||||
<set name="icon" val="icon.skill11524" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill-->
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.35" />
|
||||
<mul stat="critDmg" val="1.35" />
|
||||
<mul stat="critRate" val="2.00" />
|
||||
<mul stat="pAtkSpd" val="1.08" />
|
||||
<mul stat="mAtk" val="1.16" />
|
||||
<mul stat="mAtkSpd" val="1.08" />
|
||||
<add stat="runSpd" val="8" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14799" levels="1" name="Master's Blessing - Wizard's Harmony">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption -5% for magic skills and - 5% for physical skills, and Cooldown - 20%. -->
|
||||
<set name="icon" val="icon.skill11525" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="abnormalType" val="HARMONY" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill-->
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="mAtk" val="1.40" />
|
||||
<mul stat="pAtk" val="1.08" />
|
||||
<mul stat="mAtkSpd" val="1.08" />
|
||||
<mul stat="pAtkSpd" val="1.08" />
|
||||
<mul stat="mDef" val="1.14" />
|
||||
<mul stat="mCritRate" val="2.00" />
|
||||
<mul stat="regMp" val="1.20" />
|
||||
<add stat="runSpd" val="8" />
|
||||
<mul stat="magicalMpConsumeRate" val="0.85" />
|
||||
<mul stat="physicalMpConsumeRate" val="0.95" />
|
||||
<mul stat="mReuse" val="0.80" />
|
||||
<mul stat="pReuse" val="0.80" />
|
||||
<mul stat="dReuse" val="0.80" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
@@ -1,34 +1,75 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="14800" levels="1" name="Master's Blessing - Elemental Resistance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases Fire/Water/Wind/Earth Resistance by 30. -->
|
||||
<set name="icon" val="icon.skill11565" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="fireRes" val="30" />
|
||||
<add stat="waterRes" val="30" />
|
||||
<add stat="windRes" val="30" />
|
||||
<add stat="earthRes" val="30" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14801" levels="1" name="Master's Blessing - Holy Attack Resistance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases Holy/Dark Attack Resistance by 30, and Poison/Bleed Resistance by 50%. -->
|
||||
<set name="icon" val="icon.skill11567" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="holyRes" val="30" />
|
||||
<add stat="darkRes" val="30" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param BLEED="50" />
|
||||
<param POISON="50" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="SONG_OF_INVOCATION;ARMOR_HOLY;ARMOR_UNHOLY;RESIST_POISON;DANCE_OF_ALIGNMENT;DANCE_OF_LIGHT;RESIST_BLEEDING" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="SONG_OF_INVOCATION;ARMOR_HOLY;ARMOR_UNHOLY;RESIST_POISON;DANCE_OF_ALIGNMENT;DANCE_OF_LIGHT;RESIST_BLEEDING" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14802" levels="1" name="Master's Blessing - Mental Attack Resistance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The GM is always with you. For 1 hour, increases Hold/Sleep/Mental Attack Resistance by 50, Buff Cancellation Resistance by 30, and Debuff Resistance by 20. -->
|
||||
<set name="icon" val="icon.skill11824" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="1" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cancelVuln" val="30" />
|
||||
<add stat="debuffVuln" val="20" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="50" />
|
||||
<param SLEEP="50" />
|
||||
<param DERANGEMENT="50" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="RESIST_DERANGEMENT;RESIST_DEBUFF_DISPEL;RESIST_DEBUFF_DISPEL;DANCE_OF_PROTECTION" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="RESIST_DERANGEMENT;RESIST_DEBUFF_DISPEL;RESIST_DEBUFF_DISPEL;DANCE_OF_PROTECTION" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14803" levels="1" name="Garden Dark Magic">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
Reference in New Issue
Block a user