Removed unnecessary final modifiers from classes, methods and fields.

This commit is contained in:
MobiusDevelopment
2019-07-31 16:00:52 +00:00
parent af6f81263b
commit d302902d9d
18052 changed files with 37464 additions and 37464 deletions

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@@ -29,7 +29,7 @@ import ai.AbstractNpcAI;
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public final class SummonPc extends AbstractNpcAI
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PORTA = 20213;

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@@ -26,7 +26,7 @@ import ai.AbstractNpcAI;
* Cave Maiden, Keeper AI.
* @author proGenitor
*/
public final class CaveMaiden extends AbstractNpcAI
public class CaveMaiden extends AbstractNpcAI
{
// NPCs
private static final int CAVEMAIDEN = 20134;

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@@ -26,7 +26,7 @@ import ai.AbstractNpcAI;
* Pytan, Knorkiks AI.
* @author Quangnguyen
*/
public final class Pytan extends AbstractNpcAI
public class Pytan extends AbstractNpcAI
{
// NPCs
private static final int PYTAN = 20761;

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@@ -31,7 +31,7 @@ import ai.AbstractNpcAI;
* AI for mobs in Plains of Dion (near Floran Village).
* @author Gladicek
*/
public final class PlainsOfDion extends AbstractNpcAI
public class PlainsOfDion extends AbstractNpcAI
{
private static final int DELU_LIZARDMEN[] =
{

View File

@@ -27,7 +27,7 @@ import ai.AbstractNpcAI;
* Roxxy AI.
* @author Mobius
*/
public final class Roxxy extends AbstractNpcAI
public class Roxxy extends AbstractNpcAI
{
// NPC
private static final int ROXXY = 30006;

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@@ -53,7 +53,7 @@ import ai.AbstractNpcAI;
* Antharas AI.
* @author St3eT
*/
public final class Antharas extends AbstractNpcAI
public class Antharas extends AbstractNpcAI
{
// NPC
private static final int ANTHARAS = 29068; // Antharas

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@@ -50,7 +50,7 @@ import ai.AbstractNpcAI;
* Baium AI.
* @author St3eT
*/
public final class Baium extends AbstractNpcAI
public class Baium extends AbstractNpcAI
{
// NPCs
private static final int BAIUM = 29020; // Baium

View File

@@ -41,7 +41,7 @@ import ai.AbstractNpcAI;
* Core AI.
* @author DrLecter, Emperorc, Mobius
*/
public final class Core extends AbstractNpcAI
public class Core extends AbstractNpcAI
{
// NPCs
private static final int CORE = 29006;

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@@ -46,7 +46,7 @@ import ai.AbstractNpcAI;
* Orfen's AI
* @author Emperorc
*/
public final class Orfen extends AbstractNpcAI
public class Orfen extends AbstractNpcAI
{
private static final Location[] POS =
{

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@@ -45,7 +45,7 @@ import ai.AbstractNpcAI;
* Queen Ant's AI
* @author Emperorc
*/
public final class QueenAnt extends AbstractNpcAI
public class QueenAnt extends AbstractNpcAI
{
private static final int QUEEN = 29001;
private static final int LARVA = 29002;

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@@ -27,7 +27,7 @@ import ai.AbstractNpcAI;
* Castle Blacksmith AI.
* @author malyelfik
*/
public final class CastleBlacksmith extends AbstractNpcAI
public class CastleBlacksmith extends AbstractNpcAI
{
// Blacksmith IDs
private static final int[] NPCS =

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@@ -64,7 +64,7 @@ import ai.AbstractNpcAI;
* Castle Chamberlain AI.
* @author malyelfik
*/
public final class CastleChamberlain extends AbstractNpcAI
public class CastleChamberlain extends AbstractNpcAI
{
// NPCs
//@formatter:off
@@ -1196,7 +1196,7 @@ public final class CastleChamberlain extends AbstractNpcAI
@RegisterType(ListenerRegisterType.NPC)
@Id({35100, 35142, 35184, 35226, 35274, 35316, 35363, 35509, 35555, 36653, 36654, 36655, 36656, 36657, 36658, 36659, 36660, 36661})
// @formatter:on
public final void onNpcManorBypass(OnNpcManorBypass evt)
public void onNpcManorBypass(OnNpcManorBypass evt)
{
final PlayerInstance player = evt.getActiveChar();
final Npc npc = evt.getTarget();

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@@ -31,7 +31,7 @@ import ai.AbstractNpcAI;
* Castle Door Manager AI.
* @author St3eT
*/
public final class CastleDoorManager extends AbstractNpcAI
public class CastleDoorManager extends AbstractNpcAI
{
// NPCs
// @formatter:off

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@@ -32,7 +32,7 @@ import ai.AbstractNpcAI;
* Castle Mercenary Manager AI.
* @author malyelfik
*/
public final class CastleMercenaryManager extends AbstractNpcAI
public class CastleMercenaryManager extends AbstractNpcAI
{
// NPCs
private static final int[] NPCS =

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@@ -25,7 +25,7 @@ import ai.AbstractNpcAI;
* Castle Siege Manager AI.
* @author St3eT
*/
public final class CastleSiegeManager extends AbstractNpcAI
public class CastleSiegeManager extends AbstractNpcAI
{
// NPCs
private static final int[] SIEGE_MANAGER =

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@@ -37,7 +37,7 @@ import ai.AbstractNpcAI;
* Castle Teleporter AI.
* @author malyelfik, St3eT
*/
public final class CastleTeleporter extends AbstractNpcAI
public class CastleTeleporter extends AbstractNpcAI
{
// NPCs
private static final int[] MASS_TELEPORTERS =

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@@ -25,7 +25,7 @@ import ai.AbstractNpcAI;
* Castle Warehouse Keeper AI.
* @author malyelfik
*/
public final class CastleWarehouse extends AbstractNpcAI
public class CastleWarehouse extends AbstractNpcAI
{
// NPCs
private static final int[] NPCS =

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@@ -51,7 +51,7 @@ import ai.AbstractNpcAI;
* Clan Hall Auctioneer AI.
* @author Sdw
*/
public final class ClanHallAuctioneer extends AbstractNpcAI
public class ClanHallAuctioneer extends AbstractNpcAI
{
// NPC
private static final int AUCTIONEER = 30767; // Auctioneer

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@@ -29,7 +29,7 @@ import ai.AbstractNpcAI;
* Clan Hall Door Manager AI.
* @author St3eT
*/
public final class ClanHallDoorManager extends AbstractNpcAI
public class ClanHallDoorManager extends AbstractNpcAI
{
// NPCs
// @formatter:off

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@@ -45,7 +45,7 @@ import ai.AbstractNpcAI;
* Clan Hall Manager AI.
* @author St3eT
*/
public final class ClanHallManager extends AbstractNpcAI
public class ClanHallManager extends AbstractNpcAI
{
// NPCs
// 35461, 35463, 35465, 35467, // Goddard

View File

@@ -63,7 +63,7 @@ import ai.AbstractNpcAI;
* Class Master AI.
* @author Nik
*/
public final class ClassMaster extends AbstractNpcAI implements IXmlReader
public class ClassMaster extends AbstractNpcAI implements IXmlReader
{
// NPCs
private static final List<Integer> CLASS_MASTERS = new ArrayList<>();

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@@ -26,7 +26,7 @@ import ai.AbstractNpcAI;
* Simple AI that manages special conditions for Divine Beast summon.
* @author UnAfraid
*/
public final class DivineBeast extends AbstractNpcAI
public class DivineBeast extends AbstractNpcAI
{
private static final int DIVINE_BEAST = 14870;
private static final int TRANSFORMATION_ID = 258;

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@@ -31,7 +31,7 @@ import ai.AbstractNpcAI;
* Flee Monsters AI.
* @author Pandragon, NosBit
*/
public final class FleeMonsters extends AbstractNpcAI
public class FleeMonsters extends AbstractNpcAI
{
// NPCs
private static final int[] MOBS =

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@@ -35,7 +35,7 @@ import ai.AbstractNpcAI;
/**
* @author Nik
*/
public final class Incarnation extends AbstractNpcAI
public class Incarnation extends AbstractNpcAI
{
public Incarnation()
{

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@@ -35,7 +35,7 @@ import ai.AbstractNpcAI;
* Monument of Heroes AI.
* @author St3eT
*/
public final class MonumentOfHeroes extends AbstractNpcAI
public class MonumentOfHeroes extends AbstractNpcAI
{
// NPC
private static final int MONUMENT = 31690;

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@@ -23,7 +23,7 @@ import ai.AbstractNpcAI;
/**
* @author UnAfraid
*/
public final class NonLethalableNpcs extends AbstractNpcAI
public class NonLethalableNpcs extends AbstractNpcAI
{
private static final int[] NPCS =
{

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@@ -27,7 +27,7 @@ import ai.AbstractNpcAI;
* Olympiad Buffer AI.
* @author St3eT
*/
public final class OlyBuffer extends AbstractNpcAI
public class OlyBuffer extends AbstractNpcAI
{
// NPC
private static final int OLYMPIAD_BUFFER = 36402;

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@@ -44,7 +44,7 @@ import ai.AbstractNpcAI;
* Olympiad Manager AI.
* @author St3eT
*/
public final class OlyManager extends AbstractNpcAI implements IBypassHandler
public class OlyManager extends AbstractNpcAI implements IBypassHandler
{
// NPC
private static final int MANAGER = 31688;

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@@ -28,7 +28,7 @@ import ai.AbstractNpcAI;
/**
* Angel spawns...when one of the angels in the keys dies, the other angel will spawn.
*/
public final class PolymorphingAngel extends AbstractNpcAI
public class PolymorphingAngel extends AbstractNpcAI
{
private static final Map<Integer, Integer> ANGELSPAWNS = new HashMap<>(5);

View File

@@ -36,7 +36,7 @@ import ai.AbstractNpcAI;
* Polymorphing on attack monsters AI.
* @author Slyce
*/
public final class PolymorphingOnAttack extends AbstractNpcAI
public class PolymorphingOnAttack extends AbstractNpcAI
{
private static final Map<Integer, List<Integer>> MOBSPAWNS = new HashMap<>();

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@@ -32,7 +32,7 @@ import ai.AbstractNpcAI;
* Proclaimer AI.
* @author St3eT
*/
public final class Proclaimer extends AbstractNpcAI
public class Proclaimer extends AbstractNpcAI
{
// NPCs
private static final int[] PROCLAIMER =

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@@ -36,7 +36,7 @@ import ai.AbstractNpcAI;
* Sin Eater AI.
* @author St3eT.
*/
public final class SinEater extends AbstractNpcAI
public class SinEater extends AbstractNpcAI
{
// NPCs
private static final int SIN_EATER = 12564;

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@@ -28,7 +28,7 @@ import ai.AbstractNpcAI;
* Tree of Life AI.
* @author St3eT.
*/
public final class TreeOfLife extends AbstractNpcAI
public class TreeOfLife extends AbstractNpcAI
{
// NPCs
private static final int[] TREE_OF_LIFE =

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@@ -32,7 +32,7 @@ import ai.AbstractNpcAI;
/**
* @author UnAfraid
*/
public final class DayNightSpawns extends AbstractNpcAI
public class DayNightSpawns extends AbstractNpcAI
{
private static final String NIGHT_GROUP_NAME = "nightTime";
private static final String DAY_GROUP_NAME = "dayTime";

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@@ -36,7 +36,7 @@ import ai.AbstractNpcAI;
/**
* @author UnAfraid
*/
public final class EilhalderVonHellmann extends AbstractNpcAI
public class EilhalderVonHellmann extends AbstractNpcAI
{
private static final Logger LOGGER = Logger.getLogger(EilhalderVonHellmann.class.getName());
private static final int EILHALDER_VON_HELLMANN = 25328;

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@@ -25,7 +25,7 @@ import ai.AbstractNpcAI;
/**
* @author UnAfraid
*/
public final class NoRandomActivity extends AbstractNpcAI
public class NoRandomActivity extends AbstractNpcAI
{
private NoRandomActivity()
{

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@@ -27,7 +27,7 @@ import ai.AbstractNpcAI;
* Symbol Maker AI.
* @author Adry_85
*/
public final class SymbolMaker extends AbstractNpcAI
public class SymbolMaker extends AbstractNpcAI
{
// NPCs
private static final int[] NPCS =

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@@ -31,7 +31,7 @@ import ai.AbstractNpcAI;
* Monster Derby Track teleport AI.
* @author Plim
*/
public final class TeleportToRaceTrack extends AbstractNpcAI
public class TeleportToRaceTrack extends AbstractNpcAI
{
// NPC
private static final int RACE_MANAGER = 30995;

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@@ -26,7 +26,7 @@ import ai.AbstractNpcAI;
* Charm teleport AI.<br>
* @author Plim
*/
public final class TeleportWithCharm extends AbstractNpcAI
public class TeleportWithCharm extends AbstractNpcAI
{
// NPCs
private static final int WHIRPY = 30540;

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@@ -29,7 +29,7 @@ import ai.AbstractNpcAI;
* Timak Orc Troop Leader AI.
* @author Mobius
*/
public final class TimakOrcTroopLeader extends AbstractNpcAI
public class TimakOrcTroopLeader extends AbstractNpcAI
{
private static final int TIMAK_ORC_TROOP_LEADER = 20767;
private static final NpcStringId[] ON_ATTACK_MSG =

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@@ -32,7 +32,7 @@ import ai.AbstractNpcAI;
* Reworked by xban1x.
* @author Plim
*/
public final class ToIVortex extends AbstractNpcAI
public class ToIVortex extends AbstractNpcAI
{
// NPCs
private static final int KEPLON = 30949;

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@@ -31,7 +31,7 @@ import ai.AbstractNpcAI;
* Wyvern Manager
* @author xban1x
*/
public final class WyvernManager extends AbstractNpcAI
public class WyvernManager extends AbstractNpcAI
{
private enum ManagerType
{

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@@ -28,7 +28,7 @@ import ai.AbstractNpcAI;
/**
* @author Mobius
*/
public final class FactionSystem extends AbstractNpcAI
public class FactionSystem extends AbstractNpcAI
{
// NPCs
private static final int MANAGER = 500;

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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.quest.Event;
import org.l2jmobius.gameserver.util.Broadcast;
public final class Elpies extends Event
public class Elpies extends Event
{
// NPC
private static final int ELPY = 900100;

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@@ -35,7 +35,7 @@ import org.l2jmobius.gameserver.util.Broadcast;
* Chests are hidden at Fantasy Isle and players must use the Rabbit transformation's skills to find and open them.
* @author Gnacik, Zoey76
*/
public final class Rabbits extends Event
public class Rabbits extends Event
{
// NPCs
private static final int NPC_MANAGER = 900101;

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@@ -38,7 +38,7 @@ import org.l2jmobius.gameserver.util.Broadcast;
/**
* @author Gnacik
*/
public final class Race extends Event
public class Race extends Event
{
// Event NPCs list
private List<Npc> _npclist;

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@@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.model.quest.LongTimeEvent;
* @URL https://eu.4gameforum.com/threads/603119/
* @author Mobius
*/
public final class ChefMonkeyEvent extends LongTimeEvent
public class ChefMonkeyEvent extends LongTimeEvent
{
// NPC
private static final int CHEF_MONKEY = 34292;

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExStartLuckyGame
* Info - http://www.lineage2.com/en/news/events/11182015-eve-the-fortune-teller-returns.php
* @author Mobius
*/
public final class EveTheFortuneTeller extends LongTimeEvent
public class EveTheFortuneTeller extends LongTimeEvent
{
// NPCs
private static final int EVE = 31855;

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@@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.model.quest.LongTimeEvent;
* @URL https://eu.4gameforum.com/threads/648400/
* @author Mobius, Gigi, Adapted for Classic by QuangNguyen
*/
public final class LetterCollector extends LongTimeEvent
public class LetterCollector extends LongTimeEvent
{
// NPC
private static final int ROSALIA = 9000;

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.skills.SkillCaster;
* @URL http://www.lineage2.com/en/news/events/02102016-the-power-of-love-part-iii.php
* @author hlwrave
*/
public final class ThePowerOfLove extends LongTimeEvent
public class ThePowerOfLove extends LongTimeEvent
{
// NPC
private static final int COCO = 33893;

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.skills.SkillCaster;
* @URL https://eu.4gameforum.com/threads/578395/
* @author QuangNguyen
*/
public final class TotalRecall extends LongTimeEvent
public class TotalRecall extends LongTimeEvent
{
// NPC
private static final int FROG = 9013;

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@@ -26,7 +26,7 @@ import handlers.effecthandlers.*;
* Effect Master handler.
* @author NosBit
*/
public final class EffectMasterHandler
public class EffectMasterHandler
{
private static final Logger LOGGER = Logger.getLogger(EffectMasterHandler.class.getName());

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@@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.util.Util;
* Admin Castle manage admin commands.
* @author St3eT
*/
public final class AdminCastle implements IAdminCommandHandler
public class AdminCastle implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{

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@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.util.BuilderUtil;
/**
* Change access level command handler.
*/
public final class AdminChangeAccessLevel implements IAdminCommandHandler
public class AdminChangeAccessLevel implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{

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@@ -43,7 +43,7 @@ import org.l2jmobius.gameserver.util.BypassParser;
* Clan Hall admin commands.
* @author St3eT
*/
public final class AdminClanHall implements IAdminCommandHandler
public class AdminClanHall implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{

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@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.util.Util;
* A retail-like implementation of //gmspeed builder command.
* @author lord_rex
*/
public final class AdminGmSpeed implements IAdminCommandHandler
public class AdminGmSpeed implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{

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@@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.util.BuilderUtil;
/**
* @author lord_rex
*/
public final class AdminHide implements IAdminCommandHandler
public class AdminHide implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
@@ -72,7 +72,7 @@ public final class AdminHide implements IAdminCommandHandler
}
}
}
catch (final Exception e)
catch (Exception e)
{
BuilderUtil.sendSysMessage(player, "//hide [on|off]");
return true;

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@@ -44,7 +44,7 @@ import org.l2jmobius.gameserver.util.BypassParser;
* Instance admin commands.
* @author St3eT
*/
public final class AdminInstance implements IAdminCommandHandler
public class AdminInstance implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.util.Util;
/**
* @author malyelfik
*/
public final class AdminManor implements IAdminCommandHandler
public class AdminManor implements IAdminCommandHandler
{
@Override
public boolean useAdminCommand(String command, PlayerInstance activeChar)

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@@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.util.BuilderUtil;
* This class handles commands for gm to forge packets
* @author Maktakien, HorridoJoho
*/
public final class AdminPForge implements IAdminCommandHandler
public class AdminPForge implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{

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@@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.util.Util;
/**
* Admin PC Points manage admin commands.
*/
public final class AdminPcCafePoints implements IAdminCommandHandler
public class AdminPcCafePoints implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{

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@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.util.Util;
* Admin Prime Points manage admin commands.
* @author St3eT
*/
public final class AdminPrimePoints implements IAdminCommandHandler
public class AdminPrimePoints implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* The classical custom L2J implementation of the old //gmspeed GM command.
* @author lord_rex (No, it wasn't me at all. Eclipse added my name there.)
*/
public final class AdminSuperHaste implements IAdminCommandHandler
public class AdminSuperHaste implements IAdminCommandHandler
{
static final String[] ADMIN_COMMANDS =
{
@@ -66,7 +66,7 @@ public final class AdminSuperHaste implements IAdminCommandHandler
superHasteSkill.applyEffects(player, player, true, time);
}
}
catch (final Exception e)
catch (Exception e)
{
player.sendMessage("Usage: //superhaste <Effect level (0-4)> <Time in seconds>");
}

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
/**
* Alliance Chat Handler.
*/
public final class ChatAlliance implements IChatHandler
public class ChatAlliance implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
* Clan chat handler
* @author durgus
*/
public final class ChatClan implements IChatHandler
public class ChatClan implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -35,7 +35,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
* General Chat Handler.
* @author durgus
*/
public final class ChatGeneral implements IChatHandler
public class ChatGeneral implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
* Hero chat handler.
* @author durgus
*/
public final class ChatHeroVoice implements IChatHandler
public class ChatHeroVoice implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
* Party chat handler.
* @author durgus
*/
public final class ChatParty implements IChatHandler
public class ChatParty implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
* Party Room All chat handler.
* @author durgus
*/
public final class ChatPartyRoomAll implements IChatHandler
public class ChatPartyRoomAll implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
* Party Room Commander chat handler.
* @author durgus
*/
public final class ChatPartyRoomCommander implements IChatHandler
public class ChatPartyRoomCommander implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* Petition chat handler.
* @author durgus
*/
public final class ChatPetition implements IChatHandler
public class ChatPetition implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
* Shout chat handler.
* @author durgus
*/
public final class ChatShout implements IChatHandler
public class ChatShout implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
* Trade chat handler.
* @author durgus
*/
public final class ChatTrade implements IChatHandler
public class ChatTrade implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
* Tell chat handler.
* @author durgus
*/
public final class ChatWhisper implements IChatHandler
public class ChatWhisper implements IChatHandler
{
private static final ChatType[] CHAT_TYPES =
{

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@@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
* World chat handler.
* @author UnAfraid
*/
public final class ChatWorld implements IChatHandler
public class ChatWorld implements IChatHandler
{
private static final Map<Integer, Instant> REUSE = new ConcurrentHashMap<>();

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@@ -55,7 +55,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ShowBoard;
* Home board.
* @author Zoey76, Mobius
*/
public final class HomeBoard implements IParseBoardHandler
public class HomeBoard implements IParseBoardHandler
{
// SQL Queries
private static final String COUNT_FAVORITES = "SELECT COUNT(*) AS favorites FROM `bbs_favorites` WHERE `playerId`=?";

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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* An effect that blocks a debuff. Acts like DOTA's Linken Sphere.
* @author Nik
*/
public final class AbnormalShield extends AbstractEffect
public class AbnormalShield extends AbstractEffect
{
private final int _times;

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Add Hate effect implementation.
* @author Adry_85
*/
public final class AddHate extends AbstractEffect
public class AddHate extends AbstractEffect
{
private final double _power;
private final boolean _affectSummoner;

View File

@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* Item Effect: Gives teleport bookmark slots to the owner.
* @author Nik
*/
public final class AddTeleportBookmarkSlot extends AbstractEffect
public class AddTeleportBookmarkSlot extends AbstractEffect
{
private final int _amount;

View File

@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.stats.TraitType;
* Attack Trait effect implementation.
* @author NosBit
*/
public final class AttackTrait extends AbstractEffect
public class AttackTrait extends AbstractEffect
{
private final Map<TraitType, Float> _attackTraits = new HashMap<>();

View File

@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.model.stats.Formulas;
* Backstab effect implementation.
* @author Adry_85
*/
public final class Backstab extends AbstractEffect
public class Backstab extends AbstractEffect
{
private final double _power;
private final double _chanceBoost;

View File

@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Betray effect implementation.
* @author decad
*/
public final class Betray extends AbstractEffect
public class Betray extends AbstractEffect
{
public Betray(StatsSet params)
{

View File

@@ -42,7 +42,7 @@ import org.l2jmobius.gameserver.util.Util;
* If target is effector, put in XML self="1", this will make _actor = getEffector(). This, combined with target type, allows more complex actions like flying target's backwards or player's backwards.
* @author DrHouse
*/
public final class Blink extends AbstractEffect
public class Blink extends AbstractEffect
{
private final int _flyCourse;
private final int _flyRadius;

View File

@@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
* Assume that geodata checks are done on the skill cast and not needed to repeat here.
* @author Nik
*/
public final class BlinkSwap extends AbstractEffect
public class BlinkSwap extends AbstractEffect
{
public BlinkSwap(StatsSet params)
{

View File

@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Block Buff Slot effect implementation.
* @author Zoey76
*/
public final class BlockAbnormalSlot extends AbstractEffect
public class BlockAbnormalSlot extends AbstractEffect
{
private final Set<AbnormalType> _blockAbnormalSlots;

View File

@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Block Action effect implementation.
* @author BiggBoss
*/
public final class BlockAction extends AbstractEffect
public class BlockAction extends AbstractEffect
{
private final Set<Integer> _blockedActions = new HashSet<>();

View File

@@ -35,7 +35,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Block Actions effect implementation.
* @author mkizub
*/
public final class BlockActions extends AbstractEffect
public class BlockActions extends AbstractEffect
{
private final Set<Integer> _allowedSkills;

View File

@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Block Chat effect implementation.
* @author BiggBoss
*/
public final class BlockChat extends AbstractEffect
public class BlockChat extends AbstractEffect
{
public BlockChat(StatsSet params)
{

View File

@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Immobile Buff effect implementation.
* @author mkizub
*/
public final class BlockMove extends AbstractEffect
public class BlockMove extends AbstractEffect
{
public BlockMove(StatsSet params)
{

View File

@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Block Party effect implementation.
* @author BiggBoss
*/
public final class BlockParty extends AbstractEffect
public class BlockParty extends AbstractEffect
{
public BlockParty(StatsSet params)
{

View File

@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.model.effects.EffectFlag;
* Block Resurrection effect implementation.
* @author UnAfraid
*/
public final class BlockResurrection extends AbstractEffect
public class BlockResurrection extends AbstractEffect
{
public BlockResurrection(StatsSet params)
{

View File

@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Block Skills by isMagic type.
* @author Nik
*/
public final class BlockSkill extends AbstractEffect
public class BlockSkill extends AbstractEffect
{
private final int[] _magicTypes;

View File

@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.network.serverpackets.StopRotation;
* Bluff effect implementation.
* @author decad
*/
public final class Bluff extends AbstractEffect
public class Bluff extends AbstractEffect
{
private final int _chance;

View File

@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.model.effects.EffectFlag;
* Effect that blocks all incoming debuffs.
* @author Nik
*/
public final class BuffBlock extends AbstractEffect
public class BuffBlock extends AbstractEffect
{
public BuffBlock(StatsSet params)
{

View File

@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.skills.SkillCaster;
* Call Learned Skill by Level effect implementation.
* @author Kazumi
*/
public final class CallLearnedSkill extends AbstractEffect
public class CallLearnedSkill extends AbstractEffect
{
private final int _skillId;

View File

@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* Call Party effect implementation.
* @author Adry_85
*/
public final class CallParty extends AbstractEffect
public class CallParty extends AbstractEffect
{
public CallParty(StatsSet params)
{

View File

@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
* Call Pc effect implementation.
* @author Adry_85
*/
public final class CallPc extends AbstractEffect
public class CallPc extends AbstractEffect
{
private final int _itemId;
private final int _itemCount;

View File

@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.model.skills.SkillCaster;
* Call Skill effect implementation.
* @author NosBit
*/
public final class CallSkill extends AbstractEffect
public class CallSkill extends AbstractEffect
{
private final SkillHolder _skill;
private final int _skillLevelScaleTo;

View File

@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.skills.SkillCaster;
/**
* Dam Over Time effect implementation.
*/
public final class CallSkillOnActionTime extends AbstractEffect
public class CallSkillOnActionTime extends AbstractEffect
{
private final SkillHolder _skill;

View File

@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
* GM Effect: Call Target's Party around target effect implementation.
* @author Nik
*/
public final class CallTargetParty extends AbstractEffect
public class CallTargetParty extends AbstractEffect
{
public CallTargetParty(StatsSet params)
{

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