Implementation for Scroll: Restore Equipment (94041).

Thanks to Carter2000.
This commit is contained in:
MobiusDevelopment 2022-06-29 21:14:56 +00:00
parent 93928d822c
commit d2da55ac48
12 changed files with 100 additions and 20 deletions

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@ -1,5 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/AppearanceStones.xsd">
<appearance_stone id="94041" type="RESTORE"> <!-- Scroll: Restore Equipment -->
<grade>D</grade>
<grade>C</grade>
<grade>B</grade>
<grade>A</grade>
<grade>S</grade>
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="94042" targetType="WEAPON" type="FIXED">
<visual id="94026" weaponType="SWORD" handType="ONE_HANDED" />
<visual id="94027" weaponType="DAGGER" handType="ONE_HANDED" />

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@ -621,11 +621,17 @@
</item>
<item id="94041" name="Scroll: Restore Equipment" type="EtcItem">
<!-- Restores the original appearance of equipment (weapons/ armor) whose appearances have been modified. -->
<set name="icon" val="icon.change_restore_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="icon" val="icon.change_restore_i06" />
<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<skills>
<skill id="40160" level="1" /> <!-- Equipment Restoration Stone -->
</skills>
</item>
<item id="94042" name="Emerald Weapon Appearance Stone" type="EtcItem">
<!-- A memorable achievement reward for Lv. 90. Changes the appearance of your weapon into that of Emerald one (except shields and sigils). -->

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@ -679,9 +679,14 @@
<operateType>A1</operateType>
</skill>
<skill id="40160" toLevel="1" name="Scroll: Restore Equipment">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40161" toLevel="1" name="(Test) Emerald Weapon Appearance Stone: One-handed Sword">
<operateType>A1</operateType>

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@ -1,5 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/AppearanceStones.xsd">
<appearance_stone id="94041" type="RESTORE"> <!-- Scroll: Restore Equipment -->
<grade>D</grade>
<grade>C</grade>
<grade>B</grade>
<grade>A</grade>
<grade>S</grade>
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="94042" targetType="WEAPON" type="FIXED">
<visual id="94026" weaponType="SWORD" handType="ONE_HANDED" />
<visual id="94027" weaponType="DAGGER" handType="ONE_HANDED" />

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@ -621,11 +621,17 @@
</item>
<item id="94041" name="Scroll: Restore Equipment" type="EtcItem">
<!-- Restores the original appearance of equipment (weapons/ armor) whose appearances have been modified. -->
<set name="icon" val="icon.change_restore_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="icon" val="icon.change_restore_i06" />
<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<skills>
<skill id="40160" level="1" /> <!-- Equipment Restoration Stone -->
</skills>
</item>
<item id="94042" name="Emerald Weapon Appearance Stone" additionalName="Sealed" type="EtcItem">
<!-- A memorable achievement reward for Lv. 90. Changes the appearance of your weapon into that of Emerald one (except shields and sigils). -->

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@ -679,9 +679,14 @@
<operateType>A1</operateType>
</skill>
<skill id="40160" toLevel="1" name="Scroll: Restore Equipment">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40161" toLevel="1" name="(Test) Emerald Weapon Appearance Stone: One-handed Sword">
<operateType>A1</operateType>

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@ -1,5 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/AppearanceStones.xsd">
<appearance_stone id="94041" type="RESTORE"> <!-- Scroll: Restore Equipment -->
<grade>D</grade>
<grade>C</grade>
<grade>B</grade>
<grade>A</grade>
<grade>S</grade>
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="94042" targetType="WEAPON" type="FIXED">
<visual id="94026" weaponType="SWORD" handType="ONE_HANDED" />
<visual id="94027" weaponType="DAGGER" handType="ONE_HANDED" />

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@ -621,11 +621,17 @@
</item>
<item id="94041" name="Scroll: Restore Equipment" type="EtcItem">
<!-- Restores the original appearance of equipment (weapons/ armor) whose appearances have been modified. -->
<set name="icon" val="icon.change_restore_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="icon" val="icon.change_restore_i06" />
<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<skills>
<skill id="40160" level="1" /> <!-- Equipment Restoration Stone -->
</skills>
</item>
<item id="94042" name="Emerald Weapon Appearance Stone" additionalName="Sealed" type="EtcItem">
<!-- A memorable achievement reward for Lv. 90. Changes the appearance of your weapon into that of Emerald one (except shields and sigils). -->

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@ -679,9 +679,14 @@
<operateType>A1</operateType>
</skill>
<skill id="40160" toLevel="1" name="Scroll: Restore Equipment">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40161" toLevel="1" name="(Test) Emerald Weapon Appearance Stone: One-handed Sword">
<operateType>A1</operateType>

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@ -1,5 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/AppearanceStones.xsd">
<appearance_stone id="94041" type="RESTORE"> <!-- Scroll: Restore Equipment -->
<grade>D</grade>
<grade>C</grade>
<grade>B</grade>
<grade>A</grade>
<grade>S</grade>
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="94042" targetType="WEAPON" type="FIXED">
<visual id="94026" weaponType="SWORD" handType="ONE_HANDED" />
<visual id="94027" weaponType="DAGGER" handType="ONE_HANDED" />

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@ -621,11 +621,17 @@
</item>
<item id="94041" name="Scroll: Restore Equipment" type="EtcItem">
<!-- Restores the original appearance of equipment (weapons/ armor) whose appearances have been modified. -->
<set name="icon" val="icon.change_restore_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="icon" val="icon.change_restore_i06" />
<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="Appearance" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<skills>
<skill id="40160" level="1" /> <!-- Equipment Restoration Stone -->
</skills>
</item>
<item id="94042" name="Emerald Weapon Appearance Stone" additionalName="Sealed" type="EtcItem">
<!-- A memorable achievement reward for Lv. 90. Changes the appearance of your weapon into that of Emerald one (except shields and sigils). -->

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@ -679,9 +679,14 @@
<operateType>A1</operateType>
</skill>
<skill id="40160" toLevel="1" name="Scroll: Restore Equipment">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40161" toLevel="1" name="(Test) Appearance Stone: Emerald Weapon - One-handed Sword">
<operateType>A1</operateType>