Proper script name for Residence of King Ignis.

This commit is contained in:
MobiusDevelopment 2019-10-23 23:46:48 +00:00
parent fab4c6de95
commit d2b1ab3324
9 changed files with 21 additions and 21 deletions

View File

@ -5,5 +5,5 @@ I'm here to help you get rid of the <font color=LEVEL>Fire Rage</font> debuff. <
My strength is <font color=LEVEL>limited</font> to this hellish place.
<br>
Every warrior can use my power for remove <font color=LEVEL>Fire Rage for fifth times.</font><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfQueenIgnis REMOVE_FIRE_RAGE">Clean me from Fire Rage</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfKingIgnis REMOVE_FIRE_RAGE">Clean me from Fire Rage</Button>
</body></html>

View File

@ -4,5 +4,5 @@ I went to study one place where the energy of the fire was very strong. At that
And you know, it's very strange, but in the same place I saw <font color="LEVEL">Ice Queen Freya</font>. What could Freya do where the energy of fire pulsates? King Ignis has not yet declared himself openly, but is hiding and accumulating strength. Perhaps, when he leaves the shelter, Aden will plunge into chaos. Therefore, it is necessary in whatever would prevent Ignis.<br>
But first you need to get <font color="LEVEL">a force that will help withstand the energy of fire</font>. Collect loyal supporters and come back !!! Alone you can not cope.<br>
<font color="LEVEL">(You need a command channel of 27 or more characters.)</font>.<br1>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfQueenIgnis ENTER">Move to the lair of King Ignis</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfKingIgnis ENTER">Move to the lair of King Ignis</Button>
</body></html>

View File

@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.ResidenceOfIgnis;
package instances.ResidenceOfKingIgnis;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
@ -36,7 +36,7 @@ import instances.AbstractInstance;
* @TODO: Check skill 50050 - working, but I dont know if is correct.
* @TODO: Ignis other skills - skills are implemented, but I dont know if is correct.
*/
public class ResidenceOfQueenIgnis extends AbstractInstance
public class ResidenceOfKingIgnis extends AbstractInstance
{
// NPCs
private static final int TARA = 34047;
@ -53,12 +53,12 @@ public class ResidenceOfQueenIgnis extends AbstractInstance
private static SkillHolder FIRE_RAG_8 = new SkillHolder(50050, 8);
private static SkillHolder FIRE_RAG_9 = new SkillHolder(50050, 9);
private static SkillHolder FIRE_RAG_10 = new SkillHolder(50050, 10);
// Misc
private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect
// Misc
private static final int TEMPLATE_ID = 195;
private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
public ResidenceOfQueenIgnis()
public ResidenceOfKingIgnis()
{
super(TEMPLATE_ID);
addStartNpc(TARA);
@ -241,6 +241,6 @@ public class ResidenceOfQueenIgnis extends AbstractInstance
public static void main(String[] args)
{
new ResidenceOfQueenIgnis();
new ResidenceOfKingIgnis();
}
}

View File

@ -5,5 +5,5 @@ I'm here to help you get rid of the <font color=LEVEL>Fire Rage</font> debuff. <
My strength is <font color=LEVEL>limited</font> to this hellish place.
<br>
Every warrior can use my power for remove <font color=LEVEL>Fire Rage for fifth times.</font><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfQueenIgnis REMOVE_FIRE_RAGE">Clean me from Fire Rage</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfKingIgnis REMOVE_FIRE_RAGE">Clean me from Fire Rage</Button>
</body></html>

View File

@ -4,5 +4,5 @@ I went to study one place where the energy of the fire was very strong. At that
And you know, it's very strange, but in the same place I saw <font color="LEVEL">Ice Queen Freya</font>. What could Freya do where the energy of fire pulsates? King Ignis has not yet declared himself openly, but is hiding and accumulating strength. Perhaps, when he leaves the shelter, Aden will plunge into chaos. Therefore, it is necessary in whatever would prevent Ignis.<br>
But first you need to get <font color="LEVEL">a force that will help withstand the energy of fire</font>. Collect loyal supporters and come back !!! Alone you can not cope.<br>
<font color="LEVEL">(You need a command channel of 27 or more characters.)</font>.<br1>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfQueenIgnis ENTER">Move to the lair of King Ignis</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfKingIgnis ENTER">Move to the lair of King Ignis</Button>
</body></html>

View File

@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.ResidenceOfIgnis;
package instances.ResidenceOfKingIgnis;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
@ -36,7 +36,7 @@ import instances.AbstractInstance;
* @TODO: Check skill 50050 - working, but I dont know if is correct.
* @TODO: Ignis other skills - skills are implemented, but I dont know if is correct.
*/
public class ResidenceOfQueenIgnis extends AbstractInstance
public class ResidenceOfKingIgnis extends AbstractInstance
{
// NPCs
private static final int TARA = 34047;
@ -53,12 +53,12 @@ public class ResidenceOfQueenIgnis extends AbstractInstance
private static SkillHolder FIRE_RAG_8 = new SkillHolder(50050, 8);
private static SkillHolder FIRE_RAG_9 = new SkillHolder(50050, 9);
private static SkillHolder FIRE_RAG_10 = new SkillHolder(50050, 10);
// Misc
private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect
// Misc
private static final int TEMPLATE_ID = 195;
private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
public ResidenceOfQueenIgnis()
public ResidenceOfKingIgnis()
{
super(TEMPLATE_ID);
addStartNpc(TARA);
@ -241,6 +241,6 @@ public class ResidenceOfQueenIgnis extends AbstractInstance
public static void main(String[] args)
{
new ResidenceOfQueenIgnis();
new ResidenceOfKingIgnis();
}
}

View File

@ -5,5 +5,5 @@ I'm here to help you get rid of the <font color=LEVEL>Fire Rage</font> debuff. <
My strength is <font color=LEVEL>limited</font> to this hellish place.
<br>
Every warrior can use my power for remove <font color=LEVEL>Fire Rage for fifth times.</font><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfQueenIgnis REMOVE_FIRE_RAGE">Clean me from Fire Rage</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfKingIgnis REMOVE_FIRE_RAGE">Clean me from Fire Rage</Button>
</body></html>

View File

@ -4,5 +4,5 @@ I went to study one place where the energy of the fire was very strong. At that
And you know, it's very strange, but in the same place I saw <font color="LEVEL">Ice Queen Freya</font>. What could Freya do where the energy of fire pulsates? King Ignis has not yet declared himself openly, but is hiding and accumulating strength. Perhaps, when he leaves the shelter, Aden will plunge into chaos. Therefore, it is necessary in whatever would prevent Ignis.<br>
But first you need to get <font color="LEVEL">a force that will help withstand the energy of fire</font>. Collect loyal supporters and come back !!! Alone you can not cope.<br>
<font color="LEVEL">(You need a command channel of 27 or more characters.)</font>.<br1>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfQueenIgnis ENTER">Move to the lair of King Ignis</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ResidenceOfKingIgnis ENTER">Move to the lair of King Ignis</Button>
</body></html>

View File

@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.ResidenceOfIgnis;
package instances.ResidenceOfKingIgnis;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
@ -36,7 +36,7 @@ import instances.AbstractInstance;
* @TODO: Check skill 50050 - working, but I dont know if is correct.
* @TODO: Ignis other skills - skills are implemented, but I dont know if is correct.
*/
public class ResidenceOfQueenIgnis extends AbstractInstance
public class ResidenceOfKingIgnis extends AbstractInstance
{
// NPCs
private static final int TARA = 34047;
@ -53,12 +53,12 @@ public class ResidenceOfQueenIgnis extends AbstractInstance
private static SkillHolder FIRE_RAG_8 = new SkillHolder(50050, 8);
private static SkillHolder FIRE_RAG_9 = new SkillHolder(50050, 9);
private static SkillHolder FIRE_RAG_10 = new SkillHolder(50050, 10);
// Misc
private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect
// Misc
private static final int TEMPLATE_ID = 195;
private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
public ResidenceOfQueenIgnis()
public ResidenceOfKingIgnis()
{
super(TEMPLATE_ID);
addStartNpc(TARA);
@ -241,6 +241,6 @@ public class ResidenceOfQueenIgnis extends AbstractInstance
public static void main(String[] args)
{
new ResidenceOfQueenIgnis();
new ResidenceOfKingIgnis();
}
}