Dye name is not needed to be saved in Henna.
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@@ -34,7 +34,6 @@ import com.l2jmobius.gameserver.model.stats.Stats;
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public class L2Henna
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{
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private final int _dyeId;
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private final String _dyeName;
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private final int _dyeItemId;
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private final Map<BaseStats, Integer> _baseStats = new HashMap<>();
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private final int _wear_fee;
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@@ -48,7 +47,6 @@ public class L2Henna
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public L2Henna(StatsSet set)
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{
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_dyeId = set.getInt("dyeId");
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_dyeName = set.getString("dyeName");
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_dyeItemId = set.getInt("dyeItemId");
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_baseStats.put(BaseStats.STR, set.getInt("str", 0));
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_baseStats.put(BaseStats.CON, set.getInt("con", 0));
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@@ -75,14 +73,6 @@ public class L2Henna
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return _dyeId;
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}
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/**
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* @return the dye server-side name.
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*/
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public String getDyeName()
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{
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return _dyeName;
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}
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/**
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* @return the item Id, required for this dye.
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*/
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