Dye name is not needed to be saved in Henna.

This commit is contained in:
MobiusDev
2017-10-19 01:15:58 +00:00
parent cc8d1dc0b2
commit d23f627286
5 changed files with 0 additions and 50 deletions

View File

@@ -34,7 +34,6 @@ import com.l2jmobius.gameserver.model.stats.Stats;
public class L2Henna
{
private final int _dyeId;
private final String _dyeName;
private final int _dyeItemId;
private final boolean _isPremium;
private final Map<BaseStats, Integer> _baseStats = new HashMap<>();
@@ -49,7 +48,6 @@ public class L2Henna
public L2Henna(StatsSet set)
{
_dyeId = set.getInt("dyeId");
_dyeName = set.getString("dyeName");
_dyeItemId = set.getInt("dyeItemId");
_isPremium = set.getBoolean("isPremium", false);
_baseStats.put(BaseStats.STR, set.getInt("str", 0));
@@ -77,14 +75,6 @@ public class L2Henna
return _dyeId;
}
/**
* @return the dye server-side name.
*/
public String getDyeName()
{
return _dyeName;
}
/**
* @return the item Id, required for this dye.
*/