Fixed skill range properties.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-03 08:06:54 +00:00
parent 54fd9a24c8
commit d1a84a1840
12 changed files with 56 additions and 56 deletions

View File

@@ -3651,7 +3651,7 @@
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<affectRange>300</affectRange> <affectRange>600</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
@@ -3676,7 +3676,7 @@
<value level="9">326</value> <value level="9">326</value>
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<effectRange>1400</effectRange> <effectRange>1800</effectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<coolTime>580</coolTime> <coolTime>580</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -3692,12 +3692,13 @@
<value level="8">-709</value> <value level="8">-709</value>
<value level="9">-709</value> <value level="9">-709</value>
</effectPoint> </effectPoint>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">

View File

@@ -763,10 +763,9 @@
<skill id="10011" toLevel="8" name="Shield Impact"> <skill id="10011" toLevel="8" name="Shield Impact">
<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. --> <!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
<icon>icon.skill10012</icon> <icon>icon.skill10012</icon>
<abnormalLvl>1</abnormalLvl> <operateType>A1</operateType>
<abnormalTime>5</abnormalTime>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;350;180</fanRange>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicLvl> <magicLvl>
@@ -779,7 +778,6 @@
<value level="7">103</value> <value level="7">103</value>
<value level="8">105</value> <value level="8">105</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume> <mpConsume>
<value level="1">49</value> <value level="1">49</value>
@@ -798,7 +796,6 @@
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>

View File

@@ -3651,7 +3651,7 @@
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<affectRange>300</affectRange> <affectRange>600</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
@@ -3676,7 +3676,7 @@
<value level="9">326</value> <value level="9">326</value>
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<effectRange>1400</effectRange> <effectRange>1800</effectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<coolTime>580</coolTime> <coolTime>580</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -3692,12 +3692,13 @@
<value level="8">-709</value> <value level="8">-709</value>
<value level="9">-709</value> <value level="9">-709</value>
</effectPoint> </effectPoint>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">

View File

@@ -763,10 +763,9 @@
<skill id="10011" toLevel="8" name="Shield Impact"> <skill id="10011" toLevel="8" name="Shield Impact">
<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. --> <!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
<icon>icon.skill10012</icon> <icon>icon.skill10012</icon>
<abnormalLvl>1</abnormalLvl> <operateType>A1</operateType>
<abnormalTime>5</abnormalTime>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;350;180</fanRange>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicLvl> <magicLvl>
@@ -779,7 +778,6 @@
<value level="7">103</value> <value level="7">103</value>
<value level="8">105</value> <value level="8">105</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume> <mpConsume>
<value level="1">49</value> <value level="1">49</value>
@@ -798,7 +796,6 @@
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>

View File

@@ -3651,7 +3651,7 @@
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<affectRange>300</affectRange> <affectRange>600</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
@@ -3676,7 +3676,7 @@
<value level="9">326</value> <value level="9">326</value>
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<effectRange>1400</effectRange> <effectRange>1800</effectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<coolTime>580</coolTime> <coolTime>580</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -3692,12 +3692,13 @@
<value level="8">-709</value> <value level="8">-709</value>
<value level="9">-709</value> <value level="9">-709</value>
</effectPoint> </effectPoint>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">

View File

@@ -784,10 +784,9 @@
<skill id="10011" toLevel="10" name="Shield Impact"> <skill id="10011" toLevel="10" name="Shield Impact">
<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. --> <!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
<icon>icon.skill10012</icon> <icon>icon.skill10012</icon>
<abnormalLvl>1</abnormalLvl> <operateType>A1</operateType>
<abnormalTime>5</abnormalTime>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;350;180</fanRange>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicLvl> <magicLvl>
@@ -802,7 +801,6 @@
<value level="9">107</value> <value level="9">107</value>
<value level="10">109</value> <value level="10">109</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume> <mpConsume>
<value level="1">49</value> <value level="1">49</value>
@@ -823,7 +821,6 @@
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>

View File

@@ -3805,7 +3805,7 @@
<value fromLevel="1" toLevel="11">90</value> <value fromLevel="1" toLevel="11">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectRange>300</affectRange> <affectRange>600</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
@@ -3834,7 +3834,7 @@
<value level="11">358</value> <value level="11">358</value>
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<effectRange>1400</effectRange> <effectRange>1800</effectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<coolTime>580</coolTime> <coolTime>580</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -3852,12 +3852,13 @@
<value level="10">-709</value> <value level="10">-709</value>
<value level="11">-709</value> <value level="11">-709</value>
</effectPoint> </effectPoint>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">

View File

@@ -784,10 +784,9 @@
<skill id="10011" toLevel="10" name="Shield Impact"> <skill id="10011" toLevel="10" name="Shield Impact">
<!-- Attacks enemies at the front with $s1 power and pushes them away for a short distance. Chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). --> <!-- Attacks enemies at the front with $s1 power and pushes them away for a short distance. Chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill10012</icon> <icon>icon.skill10012</icon>
<abnormalLvl>1</abnormalLvl> <operateType>A1</operateType>
<abnormalTime>5</abnormalTime>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;350;180</fanRange>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicLvl> <magicLvl>
@@ -802,7 +801,6 @@
<value level="9">107</value> <value level="9">107</value>
<value level="10">109</value> <value level="10">109</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume> <mpConsume>
<value level="1">49</value> <value level="1">49</value>
@@ -823,7 +821,6 @@
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -857,7 +854,7 @@
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
<speed>700</speed> <speed>700</speed>
<distance>50</distance> <distance>80</distance>
<knockDown>false</knockDown> <knockDown>false</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">

View File

@@ -3805,7 +3805,7 @@
<value fromLevel="1" toLevel="11">90</value> <value fromLevel="1" toLevel="11">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectRange>300</affectRange> <affectRange>600</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
@@ -3834,7 +3834,7 @@
<value level="11">358</value> <value level="11">358</value>
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<effectRange>1400</effectRange> <effectRange>1800</effectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<coolTime>580</coolTime> <coolTime>580</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -3852,12 +3852,13 @@
<value level="10">-709</value> <value level="10">-709</value>
<value level="11">-709</value> <value level="11">-709</value>
</effectPoint> </effectPoint>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">

View File

@@ -1595,27 +1595,28 @@
<skill id="30647" toLevel="1" name="Novice Mass Ruin"> <skill id="30647" toLevel="1" name="Novice Mass Ruin">
<!-- Attacks the target and nearby enemies with 25 Power added to M. Atk. P./ M. Skill Power -7%, P./ M. Def. -15% and Speed -10% for 20 sec. --> <!-- Attacks the target and nearby enemies with 25 Power added to M. Atk. P./ M. Skill Power -7%, P./ M. Def. -15% and Speed -10% for 20 sec. -->
<icon>icon.skill11048</icon> <icon>icon.skill11048</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl> <magicLvl>40</magicLvl>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>1100</castRange> <castRange>1100</castRange>
<effectRange>1800</effectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<coolTime>580</coolTime> <coolTime>580</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<affectLimit>5-12</affectLimit>
<mpConsume>20</mpConsume> <mpConsume>20</mpConsume>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType> <abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>90</activateRate> <activateRate>90</activateRate>
<affectRange>300</affectRange> <affectRange>600</affectRange>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff> <targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType> <affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">

View File

@@ -1931,18 +1931,15 @@
<skill id="30739" toLevel="1" name="Novice Shield Impact"> <skill id="30739" toLevel="1" name="Novice Shield Impact">
<!-- Attacks enemies at the front with 2062 power and pushes them away for a short distance. Chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). --> <!-- Attacks enemies at the front with 2062 power and pushes them away for a short distance. Chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill10012</icon> <icon>icon.skill10012</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>300</castRange> <castRange>300</castRange>
<hitTime>800</hitTime> <hitTime>800</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<mpConsume>4</mpConsume> <mpConsume>4</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;350;180</fanRange>
<lvlBonusRate>5</lvlBonusRate> <!-- Guessing --> <lvlBonusRate>5</lvlBonusRate> <!-- Guessing -->
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -1964,7 +1961,7 @@
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
<speed>700</speed> <speed>700</speed>
<distance>50</distance> <distance>80</distance>
<knockDown>false</knockDown> <knockDown>false</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
@@ -5212,6 +5209,11 @@
<reuseDelay>1200</reuseDelay> <reuseDelay>1200</reuseDelay>
<effectPoint>-92</effectPoint> <effectPoint>-92</effectPoint>
<mpConsume>9</mpConsume> <mpConsume>9</mpConsume>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3.5</hitCancelTime>
<magicLvl>1</magicLvl>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -5229,7 +5231,10 @@
<coolTime>720</coolTime> <coolTime>720</coolTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>-52</effectPoint> <effectPoint>-52</effectPoint>
<effectRange>200</effectRange>
<mpConsume>9</mpConsume> <mpConsume>9</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>

View File

@@ -3651,7 +3651,7 @@
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<affectRange>300</affectRange> <affectRange>600</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
@@ -3676,7 +3676,7 @@
<value level="9">326</value> <value level="9">326</value>
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<effectRange>1400</effectRange> <effectRange>1800</effectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<coolTime>580</coolTime> <coolTime>580</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -3692,12 +3692,13 @@
<value level="8">-709</value> <value level="8">-709</value>
<value level="9">-709</value> <value level="9">-709</value>
</effectPoint> </effectPoint>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">