Fixed skill range properties.
Contributed by gamelike85.
This commit is contained in:
@@ -3651,7 +3651,7 @@
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<value fromLevel="1" toLevel="9">90</value>
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<value fromLevel="1" toLevel="9">90</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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</activateRate>
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<affectRange>300</affectRange>
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<affectRange>600</affectRange>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -3676,7 +3676,7 @@
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<value level="9">326</value>
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<value level="9">326</value>
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</mpConsume>
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</mpConsume>
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<castRange>1100</castRange>
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<castRange>1100</castRange>
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<effectRange>1400</effectRange>
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<effectRange>1800</effectRange>
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<hitTime>3500</hitTime>
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<hitTime>3500</hitTime>
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<coolTime>580</coolTime>
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<coolTime>580</coolTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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@@ -3692,12 +3692,13 @@
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<value level="8">-709</value>
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<value level="8">-709</value>
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<value level="9">-709</value>
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<value level="9">-709</value>
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</effectPoint>
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</effectPoint>
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<affectLimit>5-12</affectLimit>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalAttack">
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@@ -763,10 +763,9 @@
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<skill id="10011" toLevel="8" name="Shield Impact">
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<skill id="10011" toLevel="8" name="Shield Impact">
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<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
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<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
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<icon>icon.skill10012</icon>
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<icon>icon.skill10012</icon>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A1</operateType>
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<abnormalTime>5</abnormalTime>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<fanRange>0;0;150;180</fanRange>
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<fanRange>0;0;350;180</fanRange>
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<lvlBonusRate>30</lvlBonusRate>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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<magicLvl>
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<magicLvl>
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@@ -779,7 +778,6 @@
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<value level="7">103</value>
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<value level="7">103</value>
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<value level="8">105</value>
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<value level="8">105</value>
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</magicLvl>
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</magicLvl>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<mpConsume>
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<value level="1">49</value>
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<value level="1">49</value>
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@@ -798,7 +796,6 @@
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>15000</reuseDelay>
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<effectPoint>-5000</effectPoint>
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<effectPoint>-5000</effectPoint>
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -3651,7 +3651,7 @@
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<value fromLevel="1" toLevel="9">90</value>
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<value fromLevel="1" toLevel="9">90</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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</activateRate>
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<affectRange>300</affectRange>
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<affectRange>600</affectRange>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -3676,7 +3676,7 @@
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<value level="9">326</value>
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<value level="9">326</value>
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</mpConsume>
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</mpConsume>
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<castRange>1100</castRange>
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<castRange>1100</castRange>
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<effectRange>1400</effectRange>
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<effectRange>1800</effectRange>
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<hitTime>3500</hitTime>
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<hitTime>3500</hitTime>
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<coolTime>580</coolTime>
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<coolTime>580</coolTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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@@ -3692,12 +3692,13 @@
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<value level="8">-709</value>
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<value level="8">-709</value>
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<value level="9">-709</value>
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<value level="9">-709</value>
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</effectPoint>
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</effectPoint>
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<affectLimit>5-12</affectLimit>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalAttack">
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@@ -763,10 +763,9 @@
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<skill id="10011" toLevel="8" name="Shield Impact">
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<skill id="10011" toLevel="8" name="Shield Impact">
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<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
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<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
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<icon>icon.skill10012</icon>
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<icon>icon.skill10012</icon>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A1</operateType>
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<abnormalTime>5</abnormalTime>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<fanRange>0;0;150;180</fanRange>
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<fanRange>0;0;350;180</fanRange>
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<lvlBonusRate>30</lvlBonusRate>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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<magicLvl>
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<magicLvl>
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@@ -779,7 +778,6 @@
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<value level="7">103</value>
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<value level="7">103</value>
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<value level="8">105</value>
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<value level="8">105</value>
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</magicLvl>
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</magicLvl>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<mpConsume>
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<value level="1">49</value>
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<value level="1">49</value>
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@@ -798,7 +796,6 @@
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>15000</reuseDelay>
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<effectPoint>-5000</effectPoint>
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<effectPoint>-5000</effectPoint>
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -3651,7 +3651,7 @@
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<value fromLevel="1" toLevel="9">90</value>
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<value fromLevel="1" toLevel="9">90</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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</activateRate>
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<affectRange>300</affectRange>
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<affectRange>600</affectRange>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -3676,7 +3676,7 @@
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<value level="9">326</value>
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<value level="9">326</value>
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</mpConsume>
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</mpConsume>
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<castRange>1100</castRange>
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<castRange>1100</castRange>
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<effectRange>1400</effectRange>
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<effectRange>1800</effectRange>
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||||||
<hitTime>3500</hitTime>
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<hitTime>3500</hitTime>
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<coolTime>580</coolTime>
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<coolTime>580</coolTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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@@ -3692,12 +3692,13 @@
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<value level="8">-709</value>
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<value level="8">-709</value>
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<value level="9">-709</value>
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<value level="9">-709</value>
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</effectPoint>
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</effectPoint>
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<affectLimit>5-12</affectLimit>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalAttack">
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@@ -784,10 +784,9 @@
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<skill id="10011" toLevel="10" name="Shield Impact">
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<skill id="10011" toLevel="10" name="Shield Impact">
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||||||
<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
|
<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
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||||||
<icon>icon.skill10012</icon>
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<icon>icon.skill10012</icon>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A1</operateType>
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<abnormalTime>5</abnormalTime>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<fanRange>0;0;150;180</fanRange>
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<fanRange>0;0;350;180</fanRange>
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||||||
<lvlBonusRate>30</lvlBonusRate>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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<magicLvl>
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<magicLvl>
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@@ -802,7 +801,6 @@
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<value level="9">107</value>
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<value level="9">107</value>
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<value level="10">109</value>
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<value level="10">109</value>
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</magicLvl>
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</magicLvl>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<mpConsume>
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<value level="1">49</value>
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<value level="1">49</value>
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@@ -823,7 +821,6 @@
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>15000</reuseDelay>
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<effectPoint>-5000</effectPoint>
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<effectPoint>-5000</effectPoint>
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<isDebuff>true</isDebuff>
|
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -3805,7 +3805,7 @@
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<value fromLevel="1" toLevel="11">90</value>
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<value fromLevel="1" toLevel="11">90</value>
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||||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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||||||
</activateRate>
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</activateRate>
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<affectRange>300</affectRange>
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<affectRange>600</affectRange>
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||||||
<operateType>A2</operateType>
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<operateType>A2</operateType>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -3834,7 +3834,7 @@
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<value level="11">358</value>
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<value level="11">358</value>
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||||||
</mpConsume>
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</mpConsume>
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||||||
<castRange>1100</castRange>
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<castRange>1100</castRange>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1800</effectRange>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>580</coolTime>
|
<coolTime>580</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
|
||||||
@@ -3852,12 +3852,13 @@
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|||||||
<value level="10">-709</value>
|
<value level="10">-709</value>
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||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
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||||||
</effectPoint>
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</effectPoint>
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||||||
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<affectLimit>5-12</affectLimit>
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||||||
<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DERANGEMENT</trait>
|
<trait>DERANGEMENT</trait>
|
||||||
<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RING_RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
|
@@ -784,10 +784,9 @@
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|||||||
<skill id="10011" toLevel="10" name="Shield Impact">
|
<skill id="10011" toLevel="10" name="Shield Impact">
|
||||||
<!-- Attacks enemies at the front with $s1 power and pushes them away for a short distance. Chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
<!-- Attacks enemies at the front with $s1 power and pushes them away for a short distance. Chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
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||||||
<icon>icon.skill10012</icon>
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<icon>icon.skill10012</icon>
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||||||
<abnormalLvl>1</abnormalLvl>
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<operateType>A1</operateType>
|
||||||
<abnormalTime>5</abnormalTime>
|
|
||||||
<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
|
||||||
<fanRange>0;0;150;180</fanRange>
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<fanRange>0;0;350;180</fanRange>
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||||||
<lvlBonusRate>30</lvlBonusRate>
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<lvlBonusRate>30</lvlBonusRate>
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||||||
<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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||||||
<magicLvl>
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<magicLvl>
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||||||
@@ -802,7 +801,6 @@
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|||||||
<value level="9">107</value>
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<value level="9">107</value>
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||||||
<value level="10">109</value>
|
<value level="10">109</value>
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||||||
</magicLvl>
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</magicLvl>
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||||||
<operateType>A2</operateType>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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||||||
<mpConsume>
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<mpConsume>
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||||||
<value level="1">49</value>
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<value level="1">49</value>
|
||||||
@@ -823,7 +821,6 @@
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|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-5000</effectPoint>
|
<effectPoint>-5000</effectPoint>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<isDebuff>true</isDebuff>
|
|
||||||
<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>FAN</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
@@ -857,7 +854,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="KnockBack">
|
<effect name="KnockBack">
|
||||||
<speed>700</speed>
|
<speed>700</speed>
|
||||||
<distance>50</distance>
|
<distance>80</distance>
|
||||||
<knockDown>false</knockDown>
|
<knockDown>false</knockDown>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
|
@@ -3805,7 +3805,7 @@
|
|||||||
<value fromLevel="1" toLevel="11">90</value>
|
<value fromLevel="1" toLevel="11">90</value>
|
||||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>600</affectRange>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
@@ -3834,7 +3834,7 @@
|
|||||||
<value level="11">358</value>
|
<value level="11">358</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>1100</castRange>
|
<castRange>1100</castRange>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1800</effectRange>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>580</coolTime>
|
<coolTime>580</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
@@ -3852,12 +3852,13 @@
|
|||||||
<value level="10">-709</value>
|
<value level="10">-709</value>
|
||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DERANGEMENT</trait>
|
<trait>DERANGEMENT</trait>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RING_RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
|
@@ -1595,27 +1595,28 @@
|
|||||||
<skill id="30647" toLevel="1" name="Novice Mass Ruin">
|
<skill id="30647" toLevel="1" name="Novice Mass Ruin">
|
||||||
<!-- Attacks the target and nearby enemies with 25 Power added to M. Atk. P./ M. Skill Power -7%, P./ M. Def. -15% and Speed -10% for 20 sec. -->
|
<!-- Attacks the target and nearby enemies with 25 Power added to M. Atk. P./ M. Skill Power -7%, P./ M. Def. -15% and Speed -10% for 20 sec. -->
|
||||||
<icon>icon.skill11048</icon>
|
<icon>icon.skill11048</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>40</magicLvl>
|
<magicLvl>40</magicLvl>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<castRange>1100</castRange>
|
<castRange>1100</castRange>
|
||||||
|
<effectRange>1800</effectRange>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>580</coolTime>
|
<coolTime>580</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
<mpConsume>20</mpConsume>
|
<mpConsume>20</mpConsume>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<abnormalType>MULTI_DEBUFF</abnormalType>
|
<abnormalType>MULTI_DEBUFF</abnormalType>
|
||||||
<activateRate>90</activateRate>
|
<activateRate>90</activateRate>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>600</affectRange>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DERANGEMENT</trait>
|
<trait>DERANGEMENT</trait>
|
||||||
<isDebuff>true</isDebuff>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<targetType>ENEMY</targetType>
|
<affectScope>RING_RANGE</affectScope>
|
||||||
<affectScope>RANGE</affectScope>
|
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
|
@@ -1931,18 +1931,15 @@
|
|||||||
<skill id="30739" toLevel="1" name="Novice Shield Impact">
|
<skill id="30739" toLevel="1" name="Novice Shield Impact">
|
||||||
<!-- Attacks enemies at the front with 2062 power and pushes them away for a short distance. Chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
<!-- Attacks enemies at the front with 2062 power and pushes them away for a short distance. Chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||||
<icon>icon.skill10012</icon>
|
<icon>icon.skill10012</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A1</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
|
||||||
<castRange>300</castRange>
|
<castRange>300</castRange>
|
||||||
<hitTime>800</hitTime>
|
<hitTime>800</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-5000</effectPoint>
|
<effectPoint>-5000</effectPoint>
|
||||||
<mpConsume>4</mpConsume>
|
<mpConsume>4</mpConsume>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
|
||||||
<abnormalTime>5</abnormalTime>
|
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<fanRange>0;0;150;180</fanRange>
|
<fanRange>0;0;350;180</fanRange>
|
||||||
<lvlBonusRate>5</lvlBonusRate> <!-- Guessing -->
|
<lvlBonusRate>5</lvlBonusRate> <!-- Guessing -->
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1964,7 +1961,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="KnockBack">
|
<effect name="KnockBack">
|
||||||
<speed>700</speed>
|
<speed>700</speed>
|
||||||
<distance>50</distance>
|
<distance>80</distance>
|
||||||
<knockDown>false</knockDown>
|
<knockDown>false</knockDown>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
@@ -5212,6 +5209,11 @@
|
|||||||
<reuseDelay>1200</reuseDelay>
|
<reuseDelay>1200</reuseDelay>
|
||||||
<effectPoint>-92</effectPoint>
|
<effectPoint>-92</effectPoint>
|
||||||
<mpConsume>9</mpConsume>
|
<mpConsume>9</mpConsume>
|
||||||
|
<attributeType>WIND</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
|
<hitCancelTime>3.5</hitCancelTime>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -5229,7 +5231,10 @@
|
|||||||
<coolTime>720</coolTime>
|
<coolTime>720</coolTime>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-52</effectPoint>
|
<effectPoint>-52</effectPoint>
|
||||||
|
<effectRange>200</effectRange>
|
||||||
<mpConsume>9</mpConsume>
|
<mpConsume>9</mpConsume>
|
||||||
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
@@ -3651,7 +3651,7 @@
|
|||||||
<value fromLevel="1" toLevel="9">90</value>
|
<value fromLevel="1" toLevel="9">90</value>
|
||||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>600</affectRange>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
@@ -3676,7 +3676,7 @@
|
|||||||
<value level="9">326</value>
|
<value level="9">326</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>1100</castRange>
|
<castRange>1100</castRange>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1800</effectRange>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>580</coolTime>
|
<coolTime>580</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
@@ -3692,12 +3692,13 @@
|
|||||||
<value level="8">-709</value>
|
<value level="8">-709</value>
|
||||||
<value level="9">-709</value>
|
<value level="9">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DERANGEMENT</trait>
|
<trait>DERANGEMENT</trait>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RING_RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
|
Reference in New Issue
Block a user