Fixed skill range properties.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-03 08:06:54 +00:00
parent 54fd9a24c8
commit d1a84a1840
12 changed files with 56 additions and 56 deletions

View File

@@ -784,10 +784,9 @@
<skill id="10011" toLevel="10" name="Shield Impact">
<!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
<icon>icon.skill10012</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;150;180</fanRange>
<fanRange>0;0;350;180</fanRange>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>
@@ -802,7 +801,6 @@
<value level="9">107</value>
<value level="10">109</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">49</value>
@@ -823,7 +821,6 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-5000</effectPoint>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@@ -3805,7 +3805,7 @@
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectRange>300</affectRange>
<affectRange>600</affectRange>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
@@ -3834,7 +3834,7 @@
<value level="11">358</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<effectRange>1800</effectRange>
<hitTime>3500</hitTime>
<coolTime>580</coolTime>
<reuseDelay>30000</reuseDelay>
@@ -3852,12 +3852,13 @@
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">