Dropped login mail system. Whoever needs it, can re-adapt from l2j.
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@@ -20,7 +20,6 @@ package com.l2jserver.loginserver.network;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.loginserver.GameServerThread;
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import com.l2jserver.loginserver.network.gameserverpackets.BlowFishKey;
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import com.l2jserver.loginserver.network.gameserverpackets.ChangeAccessLevel;
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@@ -31,7 +30,6 @@ import com.l2jserver.loginserver.network.gameserverpackets.PlayerInGame;
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import com.l2jserver.loginserver.network.gameserverpackets.PlayerLogout;
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import com.l2jserver.loginserver.network.gameserverpackets.PlayerTracert;
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import com.l2jserver.loginserver.network.gameserverpackets.ReplyCharacters;
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import com.l2jserver.loginserver.network.gameserverpackets.RequestSendMail;
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import com.l2jserver.loginserver.network.gameserverpackets.RequestTempBan;
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import com.l2jserver.loginserver.network.gameserverpackets.ServerStatus;
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import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
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@@ -107,10 +105,7 @@ public class L2JGameServerPacketHandler
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msg = new ReplyCharacters(data, server);
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break;
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case 0x09:
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if (Config.EMAIL_SYS_ENABLED)
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{
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msg = new RequestSendMail(data);
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}
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// msg = new RequestSendMail(data);
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break;
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case 0x0A:
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msg = new RequestTempBan(data);
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@@ -1,49 +0,0 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.loginserver.network.gameserverpackets;
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import com.l2jserver.loginserver.mail.MailSystem;
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import com.l2jserver.util.network.BaseRecievePacket;
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/**
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* @author mrTJO
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*/
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public class RequestSendMail extends BaseRecievePacket
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{
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String _accountName, _mailId;
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String[] _args;
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/**
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* @param decrypt
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*/
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public RequestSendMail(byte[] decrypt)
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{
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super(decrypt);
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_accountName = readS();
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_mailId = readS();
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int argNum = readC();
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_args = new String[argNum];
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for (int i = 0; i < argNum; i++)
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{
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_args[i] = readS();
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}
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MailSystem.getInstance().sendMail(_accountName, _mailId, _args);
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}
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}
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