[Classic] Removed unused html files.

This commit is contained in:
MobiusDev
2015-05-02 22:22:08 +00:00
parent 58ad4afd8c
commit d129fb9783
2258 changed files with 21 additions and 15271 deletions

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<html><body>Captain Andrei:<br>
Do you have any idea how hard it is to keep the peace in a village like this? Not a day goes by without some lowlifes showing up and making trouble! Monsters lurk outside the village. The rich people keep complaining about the lack of security. It's a thankless job I have...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Gunter:<br>
The village is divided into two levels. The lower level consists of residential housing, stores and various race guilds. The upper level features upscale housing, a temple and various clan halls.<br>
The elite classes here aren't as liberal as what you'll find elsewhere in Aden. Here, they take themselves quite seriously. They're quite particular about who they allow on the upper level. But an adventurer like yourself shouldn't have any problems!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Gunter:<br>
Halt! Who goes there?<br>
Oh, are you an adventurer? What are you doing here? Are you lost? Obviously, this village has an <font color="LEVEL">upper level and a lower level</font>. It's unlike any of the other villages of Aden kingdom! Strangers tend to get lost here.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the upper and lower levels."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Sven:<br>
Yes, sir! All present and accounted for, sir!<br>
Hey!? Who the hell are you? I thought you were my captain!!!<br>
Dammit! I must be losing my mind! Why else would I have listened to Andrei's ravings? And don't get me started about the foreigners! <br1>
I'll go crazy if I stay here! That Valakas expedition team is looking better all the time! <br1>
Move along! You're blocking traffic!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Henrik:<br>
No kidding! I'll tell ya, this place really lives up to its name!<br>
Do you know about the uprising in Rune? They executed the rebels here! This place has been accursed ever since! They say the ghosts here have a taste for flesh!<br>
This is the only way to Rune, but nobody will travel this way after dark! It even creeps me out during the day! I wouldn't go down there at night if I were you!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Henrik:<br>
Hey! What are you doing here? Just passing through, eh? Okay, you can pass.<br>
You should keep your head down! I've got a bad feeling about this place! I don't know why they had to name it the<font color="LEVEL"> Gateway of Evil Spirits</font>! What were they thinking?!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Yeah, that's a spooky name, alright!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Cadmon:<br>
Wow! I knew you were from the south, but I didn't realize how ignorant you were!<br>
The Varka are the most powerful tribe among the Silenos! During the war with Aden, our late king hired them as mercenaries. Unfortunately, after the war they settled down in this region.<br>
You have Silenos in the south too, right? Well, don't be mistaken... The Varka are a different breed all together! They are formidable beasts that are at least equal to the Ketra Orcs in ferocity. Do you know what I mean?<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Cadmon:<br>
Ketra Orcs? Those mad creatures insist that Goddard belongs to them! But they are so formidable, we can't dismiss them.<br>
They've set up camp in the north of this village. Until recently, they seemed to think that they could take over... But the Varka Silenos have silenced their crazy ambitions for now... I suppose we owe the Varka our gratitude..?<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Cadmon:<br>
Hey, stranger! You'd better be careful if you leave this village! Things have gotten very dangerous out there! Tensions have reached the boiling point between the<font color="LEVEL"> Varka Silenos of the west</font> and the<font color="LEVEL"> Ketra Orcs of the north</font>! Even if they kill each other off, there are worse beasts to replace them! Well, come to think of it, if they kill each other off, our guards would have things a bit easier...<br>
You should definitely stay out of their way!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the Varka Silenos!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Are there any Ketra Orcs around here?" </Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the lord & tax rate info.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Bayard:<br>
You must be new to Goddard! The hot springs are the result of a volcanic fault line. There is an excellent resort to the north of here that features an excellent hot springs! Unfortunately, ferocious beasts seem to be attracted to the smell of Sulfur in the water there... You may find it a bit hard to relax...<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Bayard:<br>
The volcanic region in the northeastern part of Goddard is known as the gods' cauldron. It's said that rivers of lava flow there! I don't think it's a place you'd want to spend your vacation!<br>
Someone else told me that Bigfoot was seen there, too! Getting into a UFO! Are you listening to me? This is important stuff!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Bayard:<br>
Hey there, stranger! Are you an adventurer? Really! Most outsiders I've seen lately have been from the south!<br>
Do you have any exciting stories to tell of your adventures? Heard any interesting rumors? I've heard talk that there's been quite a commotion in the<font color="LEVEL"> hot springs area</font> and in the<font color="LEVEL"> Gods' Cauldron</font>!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the hot springs region!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Tell me more about the Gods' Cauldron!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the lord & tax rate info.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Ulrich:<br>
Well, I'm just a guard, so I don't really know anything for sure... But I've heard people talk! When the giants were defeated after rebelling against the gods, Argos, the giant with 1,000 eyes, was buried alive in that valley! All those eyes embedded in the stone wall belong to him. When some of them fell off the wall, they became floating monster eyes.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Ulrich:<br>
An adventurer, eh? Really?! You should be able to find plenty to keep you busy around here. East of this village you'll find the <font color="LEVEL">Wall of Argos</font>, where thousands of gleaming eyes stare back at you! They're actually part of the wall! I'd like to see that myself someday...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Eyes in a stone wall?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Eugen:<br>
I've never been there myself, but I've heard that it's a huge underground catacomb north of Argos Wall. I don't know any more, except that many grave robbers have been seen there, drawn by rumors of treasure and relics from the empire. I seriously doubt if any imperial remnants remain there.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Eugen:<br>
Welcome, stranger! Our kingdom traces its ancestry directly to the ancient Elmoreden empire! Relics of the empire have been discovered in many parts of our kingdom. Many of our ancient emperors rest nearby in the <font color="LEVEL">Imperial Tomb</font>. It makes that tower look like a decrepit stump!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the Imperial Tomb."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Captain Mathias:<br>
People shouldn't spread false rumors! I've heard them all before... devil worshippers, vampires, blah blah blah... The ravings of drunks! This town is well-protected by our royal guards! Don't worry!<br>
Who is spreading these lies? If you hear anyone saying such rubbish, tell me immediately! I know you wouldn't be so stupid as to do it! The rich people in this town take a <b>very</b> dim view of such groundless fear mongering! If I were you, I'd watch what I say!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Captain Mathias:<br>
Welcome to the capital of Elmore. You must be weary from your long travels; rest and be well in our city. But...do you feel the dark energy spreading these days? The king is worried, and has given me a secret mission regarding this.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_help.htm">"So, about Kamaloka..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_level.htm">"I want to view the Kamaloka list."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">"I want to enter Kamaloka."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">"I've been hearing some ominous rumors. Anything that you would know?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 313400001">"I want to purchase an item with a Mark."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Richtor:<br>
I suppose our village looks peculiar to outsiders. It's divided into three sections.<br>
The castle has an upper and lower level. The upper level consists of a <font color="LEVEL">clan hall and the Temple of Einhasad</font>. The lower level features the <font color="LEVEL">Library of Sages</font> and a <font color="LEVEL">Combat Training Camp</font>.<br>
Just in front of us is our latest development! It's our commercial district, with <font color="LEVEL">Dwarven stores, blacksmith shops and warehouses</font>.<br>
Did I explain okay?<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Richtor:<br>
Welcome! This village is near the castle of Elmore, capital of the kingdom! As you can see, it's an invincible fortress. The fog is always quite thick here, so the whole village is hard to see at once...<br>
Our guards can tell you anything you want to know about the village.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"The structure of the village seems to be very unique."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Dimitri:<br>
It's a ranch on a pasture in the north of the village. You'll find such vicious creatures as kookaburras, cougars and Buffalos there. I've heard that it was established as some sort of military program. Therefore, it was supported by the country.<br>
Raising wild animals is not as easy as it may seem. In the end, the military gave up on the project. Once they withdrew their funding, the farm was abandoned by all but a few die-hards, who can't seem to give up the business of raising wild beasts. It's also said that sometimes young adventurers like you go hunting there...<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Dimitri:<br>
The <font color="LEVEL">Beast Farm</font> in the northern part of this village is one of our most popular attractions! I don't understand why anyone would want to keep such ferocious animals! Are they crazy or what?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Beast Farm? I wish to see it."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Ballard:<br>
The <font color="LEVEL">Valley of Saints</font> has been a holy place since ancient times. The saints of Einhasad Temple are buried there. It's also the only way to the <font color="LEVEL">Monastery of Silence</font>.<br>
According to rumors, kel mahums have started showing up recently in the Valley of Saints blocking the path to the monastery. Terrible things must be going on there! Unless you have an important business there, you'd best stay away from that area.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Ballard:<br>
The <font color="LEVEL">Monastery of Silence</font> was established by the <font color="LEVEL">Order of Saint Solina</font>, a branch of the Einhasad Temple.<br>
Other travelers have said that it has a very austere and quiet atmosphere. The monks rarely speak with outsiders. Since it's in the middle of nowhere, it's a wonderful place for quiet meditation.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Ballard:<br>
It is said that in Aden Kingdom, people worship Einhasad as the goddess of healing and peace. However, to us, she's the goddess of war and justice. Her statue in the temple says it all...<br>
No matter how much you love peace, if you're not firm against evil, peace will be elusive. Don't you agree? The goddess of myth also used physical force to achieve justice and peace. We believe that we should punish evil by any means necessary.<br>
The faith of Einhasad has a long tradition in our kingdom. We have many legends and myths regarding the goddess and her disciples. Especially in the Rune region, many ancient stories are told regarding the <font color="LEVEL">Valley of Saints</font> and the <font color="LEVEL">Monastery of Silence</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Please tell me about the Valley of Saints."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Please tell me about the Monastery of Silence."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Schmidt:<br>
The <font color="LEVEL">Swamp of Screams</font>? It's a very dangerous place.<br>
The Stakatos are ferocious and the water in the swamp is poisonous. I hear you become addicted when you get near the water; you don't even have to drink it!<br>
The Golden Ram Army was hired to wipe them out. Best to use the experts, you'd need a miracle to survive there!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Schmidt:<br>
Howdy, stranger! Welcome! You're really brave to be here at a time like this! Or just lucky maybe? Ha!<br>
I've had enough of danger myself, thank you! I'd rather stay home and relax with my gorgeous wife! When the stakatos are driven out of the Swamp of Screams and the land is cultivated, I'll be the first to build my own farm!<br>
Well, first I have to find a gorgeous wife... Can you believe I'm still single?!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Swamp of Screams."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Ian:<br>
It was the uprising against the von Hellmann family. In that forest the last of the rebel forces were captured by the king's men. They were cruelly tortured and publicly executed. The forest was never the same after that. A cursed fog continually hangs over the place.<br>
It's said that dead walk the earth there, and vampire ghosts feast on trespassers! Dark forces are surely at work in that place!<br>
It's said that some people have actually taken up residence in an abandoned village in the middle of the forest! What are they thinking? I'm not sure if they're very foolish or very brave!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Ian:<br>
Have you visited the dank forest east of the village? It's known as the <font color="LEVEL">Forest of the Dead</font>. Once, it was a beautiful place, where deer grazed and stately oaks and wildflowers flourished! I remember picking wild strawberries with my older sister there when I was young. Then, one day, it was all gone... It still seems like a horrible dream!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the Forest of the Dead."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Sirius:<br>
Well, let's see.. My hometown is in ruins! And now, vicious beasts are trying to kill me every time I turn around... You'd be grumpy too!<br>
My hometown was a small, peaceful village in the manor ruled by the von Hellmann family. It was a humble village, inhabited by hunters and lumberjacks. The people there were drawn into the revolt and killed, including my entire family...<br>
I'd prefer that the village had burnt to the ground, but still it exists... A wicked shell of its former self, inhabited only by evil spirits and ghosts. Never go there after dark!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Tell me more about the von Hellmann family."</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Sirius:<br>
The <font color="LEVEL">von Hellmanns</font> were aristocrats who ruled the manor in the eastern section of Rune. They gained power after their distinguished service in the war with Aden. But the revolt was their undoing! They were all brutally massacred! Now the mere mention of their name can be deadly... Watch what you say around here!<br>
If you visit the <font color="LEVEL">Forest of the Dead</font>, you should really be careful! Legend says that the von Hellmann Family has all turned into <font color="LEVEL">blood-drinking creatures</font> roaming about the forest. Oh well, one shouldn't listen to rumors, I suppose... But you can't be too careful!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Blood-drinking creatures? Like vampires?!"</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Sirius:<br>
Yep, blood-sucking vampires, buddy! Have you heard about the one that looks like a beautiful woman? She seduces people and then sucks their blood! They die if they're lucky! The really unlucky ones turn into vampires! I've been carrying around a holy symbol and cloves of garlic since I heard about that one! I've got a wife and children to think about!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Sirius:<br>
Sigh...<br>
What do you want? Well, speak up or go away!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Why so grumpy?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Burke:<br>
Shh! Keep your voice down! Do you want to get us in trouble?!<br>
Don't tell anyone you heard this from me, you understand? Elmore is facing its greatest crisis ever! Devil-worshippers have infiltrated the aristocracy! They can also be found at the highest levels of the government of Elmore! These heathens worship the devil Triol! They actually aspire to conquer the entire kingdom.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Devil worshippers? Are you serious?"</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Burke:<br>
Are you stupid or what? Do you think I'd just casually say that the government had been seduced by the devil? But look around you! Isn't it obvious? How could a forest fall under the spell of a curse, with vampires and devils roaming freely about?<br>
To make matters worse, government officials stand by without taking any action! They waste time with idiotic witch hunts and purging innocent priests!<br>
Don't get me wrong! I trust our king completely! He would never falsely accuse innocent people! But, still, I'm quite sure that there are devil-worshippers among his top aides!<br>
Dammit! I've said too much! I must watch my tongue or I could lose my head! I'm done talking! Go find out something for yourself!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Guard Burke:<br>
You picked a bad time to visit Rune, my friend. People like you may help ease my workload, but... Oh, well... Come closer... Shhhh...<br>
~ ...Have you heard any strange rumors? You must keep this to yourself! There's a vast conspiracy afoot against the kingdom! If you hear anything about this plot, come and tell me at once!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"A plot? What are you talking about?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Viktor Van Deik:<br>
This place has been the boundary between the two kingdoms for hundreds of years. I trust that you will behave yourself among the foreigners and do nothing to bring discredit, dishonor or even embarrassment upon Aden Kingdom.<br>
Should you meet "Yeus" on the other side, I'd be obliged if you would give him greetings from me. I know that would make him very happy...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Border Patrol:<br>
I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Border Patrol:<br>
I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Frontier Guard:<br>
Do you have a pass?<br>
Very well... Looks good me! Go ahead!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Frontier Guard:<br>
Do you have a pass?<br>
Very well... Looks good me! Go ahead!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Captain Vishotsky:<br>
If a village is peaceful, security must be tight, right? While we're on the subject, let me tell you that a neutral village like this one actually means more work for us guards. If we are vigilant, the inhabitants complain that we are being repressive. If we ease off, they complain that we are lazy. It's very difficult to maintain a happy medium, let me tell you!<br>
<a action="Link guard/kamaloka_help.htm">Ask about Kamaloka.</Button>
<a action="Link guard/kamaloka_level.htm">Look at the list of Kamaloka.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">Enter Kamaloka.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Guard Glen:<br>
If you must blame someone for the situation, you should look beyond the monsters. I won't name names, but the wandering merchants are certainly part of the problem. They have no loyalty whatsoever for this village! They only think about adena!<br>
The Dwarven and Orcish merchants are the worst! Rivalries between the two races are threatening to boil over at any moment! This is bound to end horribly!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Glen:<br>
You may not enter the village if you possess contraband or your identification is not in order. I'll need to check your papers and belongings. Thanks for your cooperation.<br>
Is this your first time here? This is a dangerous place for adventurers, my friend! Captain Vishotsky keeps the peace here, but the forest out there is a different matter! All sorts of vicious monsters lurk just outside the walls of this village! Even the mighty Vishotsky can't kill all of them!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Please describe the structure of the upper and lower levels."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Friggar:<br>
Hey, stranger! Stop nosing around and get over here!<br>
Ha! You don't like being talked to like that, do you? Well, when I was defeating those thieves in Dion with my bare hands, you were still in diapers! So what if you're older than me? You look much younger!<br>
Enough of this foolishness! You're an adventurer, aren't you? Have you been to the Lair of Antharas? Hmm... I've been so close to that dragon I could feel the hot breath from his nose! Ah, yes, those were the days! If only I hadn't injured my legs... I wouldn't have to be a guard!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Sherring:<br>
According to legend, the Ice Queen's Castle was once a beautiful palace, built by seven Dwarven Maestros as a tribute to the Elven Magician Preya.<br>
But something dreadful happened to Preya, and she became the horrifying witch that we now call the Ice Queen. Since that day, the whole region has been covered in snow and ice! her bitterness must have caused it... Still, I'm sure the Ice Castle is a wonder to behold!<br>
You mustn't venture too far inside, however. There are Ice Spirits there!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Sherring:<br>
Ten-hut! Guard Sherring at your service! Do you require a guide?<br>
To the east of the village you'll find a passage to the mining region and the Plunderous Plains, and to the west you'll find the Crypts of Disgrace and the Den of Evil. It's not easy to get there, but the Ice Queen's Castle is a good place to start.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Ice Queen's Castle."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Kosmos:<br>
You must be new in these parts!<br>
Those Golems were created by the infamous mad scientist Dwarf, Dr. Chaos himself! He used the Starstones found in this area to create some truly terrifying Golems, and used them to seize control of the entire Pavel area!<br>
They truly live up to their horrifying title! Personally, I've never seen them, but just imagine how scary they must be!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Kosmos:<br>
Ha! If you're lost, I'm your man! I was born and raised here! I know every nook and cranny of Schuttgart! Hee, hee. Oh, the Pavel Ruins? Humm... Well, go down the paved road in the southern part of town until you see the "Expedition Party Temporary Headquarters". The Pavel Ruins are east and west of there.<br>
By the way, what business do you have in the Pavel Ruins? If you're determined to go there, you should watch out for the<font color="LEVEL"> Horrifying Golem Army</font> and the<font color="LEVEL"> Gigantic Chaos Golem</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"What's the Horrifying Golem Army?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Erstack:<br>
Hmm, how to explain it.... Basically, the ruins are haunted! At one time it was a thriving Orcish city, but now it's just a shell of its former self. Only inhabitants you'll find out there are evil spirits and insects! They say that if you bury a bottle of liquor under the ruins, you'll get an amazing Kofporch! I've heard there's even an old Kofporch jug buried under the Beacon Mound of Pa'agrio! If I could have a glass of that, I'd die a warm and happy man!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Erstack:<br>
The shallow graves of exiled Tribal Chiefts! Most of those chiefs were murdered, but death could not contain their vengeful fury!<br>
What? ...The Immortal Plateau? Who cares about Orcish tombs, anyway. A tomb's a tomb, right? We'll all get one eventually! Gah, it's cold! I just want a swig of Kofporch and my bed!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Erstack:<br>
Brrr! It's freezing out here! Nothing like a mug of Kofporch to thicken the blood on a day like this. What? You've never heard of Kofporch? Where've you been, kiddo? Were you born yesterday?<br>
Kofporch is only brewed in a few areas in Schuttgart Territory. The best kinds are then hauled out and left to age in either the<font color="LEVEL"> Den of Evil</font> or the<font color="LEVEL"> Crypts of Disgrace</font>. Dangerous? Sure! But believe you me, no imitation even comes close!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Den of Evil."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Tell me about the Crypts of Disgrace."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Gotter:<br>
The Plunderous Plains are as dreary as they sound! An old railroad crosses them, and goes all the way to Schuttgart Castle. There's a Strip Mine in the east that was abandoned by the Dwarves, and an old harbor in the south. When traveling there you must beware of the gangs of bandits and Kobolds. I must get back to work now. Goodbye.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Gotter:<br>
I'm new here and don't know much about this territory... I'm more familiar with the Plunderous Plains. They're not far from here... Would you like to hear about them?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Plunderous Plains."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Singa:<br>
I knew you were up to it! You'll make a wonderful assistant! Now, listen! My research says that you'll find the tombs of Dwarven mine workers who were killed in an explosion while digging a tunnel through Iron Curtain Mountain. There's a huge amount of rare minerals hidden under their gravestones! Are you interested?<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Singa:<br>
Welcome, stranger! It can't be a coincidence that you've come here! Well, because I was just about to embark upon and adventure to<font color="LEVEL"> Caron's Dungeon</font>, and now a brave adventurer appears before me! Surely the gods mean this as a good omen! Ha ha!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about Caron's Dungeon."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Marksman Basil:<br>
May you be blessed as you depart on your journey!<br>This is an exciting time, but take care that you do not forget your roots. We will always remember you!<br>
When you go below the <FONT>Cave of Souls</FONT>, Kamael Village will appear.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Sucrete<br>
Like sunlight bursting through a bank of clouds,<br>
I hope that great power is within you...<br>
This is the Grotto of the Soul, the origin of all Kamael, where our history began. When you fully realize what this means, you will better understand our role in the destiny of the world.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Maddy:<br>
Once you leave the village, the only person who can guarantee your safety is you.<br>
The main threat is monsters, but there are also some adventurers out there that may attack you.<br>
If you choose to fight a monster, well, that's your choice and I wish you well. But if you are being chased by a murderer, I don't think there's any shame in you trying to flee back to the safety of the village.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back.</Button>
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<html><body>Marksman Maddy:<br>
Do you have some business with me?<br>
I am Maddy, the Marksman who protects this place. Past here, all the way to the outskirts of the village, you'll find the area swarming with monsters. Unless you're prepared to protect yourself, I wouldn't advise venturing out there recklessly.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about outside the village.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">View the information about the lord and manor tax rate.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Bixon:<br>
This is the entrance to Kamael Village. No sinner may enter, but all those pure of spirit are welcome within.<br>
Here many races unite to raise up new warriors to defend civilization against evil!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">View information on the local lord and tax rate.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Ambra:<br>
Welcome to Kamael Village! I am Ambra, the Marksman of this place. It is my duty to protect the village.<br>
As you can see, it is currently filled to the brim with novice adventurers here to develop their skills. Once they have advanced sufficiently, they journey into the wider world to try their luck.<br>
That's my hope, too -- perhaps one day when things settle day, I will be able to journey to the mainland and test my skills against the inhabitants.<br>
<A>Ask about Kamael Village.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Syzar:<br>
Mimir's Forest leads to Nornil's Cave. According to legend, it was named after Mimir, the great Giant who planted the Seed of Creation.<br>
But the important thing for you to remember is that forest is a dangerous place. And that nest of monsters, Nornil's Cave, will be even worse. Are you prepared?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates. </Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Syzar:<br>
You're an adventurer, eh? And you're trying to leave this way?<br>
He he... you must have some skill, then... This way lies <font color="LEVEL">Mimir's Forest</font>, home to some of the most dangerous monsters on the island. You realize that, don't you?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Mimir's Forest.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Carver:<br>
Enough! Do you trust your skills enough to venture out there and fight?<br>
Only those who have that confidence shall pass through this place!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Putin:<br>
Nornil's Cave is widely known as the origin of all the monsters who roam the Isle of Souls. Survive it and you will gain the qualifications necessary to depart this island for the mainland as a soldier of the Kamael.<br>
To be honest, even if you don't pass you may still be able to leave the island, but this is the traditional path, and tradition is something we Kamael value.
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<html><body>Marksman Putin:<br>
Thank you for your efforts. If you step through the door behind me, you will enter Kamael Village.<br>
The monsters in Mimir's Forest are powerful, aren't they? If you feel that they are easy, it may be time for you to challenge yourself with a trip to <font color="LEVEL">Nornil's Cave</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Nornil's Cave.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates. </Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Kato:<br>
The harbor was originally made to allow contact between the Isle of Souls and the mainland.<br>
Initially, there were many goods that flowed through here, but no ships come here now. It is better, you see, for the adventurers who come here to use the gatekeeper's side.<br>
If you go there, I'm sure you will find a gatekeeper preparing to go to the mainland.
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<html><body>Marksman Kato:<br>
Yes, this is Kamael Village. If you go back the way you came,<font color="LEVEL">you will pass Mimir's Forest</font> and arrive at the <font color="LEVEL">harbor.</font> You should also pass Nornil's Cave.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the harbor.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest"> Quest.</Button>
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<html><body>Marksman Peregrine:<br>
You have done well coming up here.<br>
This is the border between the Hills of Gold and Mimir's Forest; once you pass this place you will face powerful monsters in Mimir's Forest.<br>
Also, inside here is the Nornil's Garden, the Nornil's Cave and Kamael Village Harbor.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">View information on the local lord and tax rate.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button></body></html>

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<html><body>Marksman Morelin:<br>
The Nornil's Cave houses the 3 goddesses of destiny as well as Nornil, caretaker of the Kamael.<br>
It is also the origin of most of the monsters who inhabit the Isle of Souls. Once in our lives, we Kamael must venture into the Cave to meet the 3 goddesses. Until that day comes, train your body, mind and spirit in preparation!
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<html><body>Marksman Morelin:<br>
Finally you have come!<br>
If you continue south from here, you will see the Nornil's Cave. There you will find 3 statues of destiny.<br>
If you have questions about life or fate, you may ask them -- if they will it, you may receive the answer you seek.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Nornil's Cave.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">View information on the local lord and tax rate.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Marksman Falken:<br>
They say that Soul's Hill is where the souls of Kamael heroes sleep. During an ancient war, Kamael warriors were drivin up to this place where they made their last stand, fighting to the death in order to protect the village below.
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<html><body>Marksman Falken:<br>
This is<font color="LEVEL"> Soul's Hill</font>. Please enter with an orderly mind.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Soul's Hill.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Marksman:<br>
Kamael Marksmen guard our villages and patrol the Isle of Souls to keep our people safe from criminals.<br>
There are so many races here now that trouble always seems just around the corner...
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<html><body>Bow Marksman:<br>
Since adventurers basically start at the Isle of Souls, keeping the monsters and troublemakers in line has become the duty of those who aspire to become great warriors.<br>
Where does that leave us? You play the role of one charged with punishing those who interrupt civil order here.
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<html><head><body>Guard Adios:<br>
Do you know much about a temple in Gludio Castle? It's where the Lord of Gludio resides.<br>
The site was originally an ancient ruin of the Age of Lesser Giants, but wise King Cadmus commanded a castle be built on the site to prepare for Gracian incursions.<br>
And when Gracia actually invaded our kingdom a few years ago, the garrison in Gludio used the castle as a base and fought tenaciously to thwart the enemy invasion. It's all thanks to the keen insight of His Majesty.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Ronde:<br>
Dion looks like a destitute village now, but I was told that it was once a very prosperous land. Wheat harvested from the broad, sweeping plains of Dion used to provide wealth.<br>
However, the territory was taxed exorbitantly during the war because of that, and subsequent uprisings left the town one of the poorest in the whole kingdom.<br>
Something really must be done here.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Seizi:<br>
Built right on the Gulf of Innadril, Heine is divided into blocks. Waterways run between the blocks, which are connected by bridges.<br>
Here in the northwest block, you'll find stores and blacksmith shops; the guilds are in the northeast. The central block contains the city square, as well as the temple and a warehouse.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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<html><body>Guard Yates:<br>
Halt! Welcome to the Town of Oren. Even in our fair city, there are several dangerous areas -- for your safety, ask before you venture blindly into a hazardous situation. There isn't anything dangerous to the west, fortunately. The Elven Forest, home to all the Elves, lies not too far away.<br>
I hear it's beautiful. I'd even like to visit it sometime. However, the Dragon Claw Mountains lie between Oren and the Elven Forest, so even though the distance isn't great, traveling there isn't easy.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
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<html><body>Guard Tahlia:<br>
I can't forget the day all those monsters came and killed my people.<br>
We've heightened the security so that it may never happen again.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Lenoa:<br>
When I look in the sky, I cannot believe that we're in the Material Realm. The sky looks no different.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Nairu:<br>
From here, Faeron looks so peaceful. Almost like that awful thing never even happened.<br>
I will protect this peace at all costs.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Namee:<br>
The pain of the past must not repeat itself.<br>
If an enemy appears, my arrow will ride upon Sayha's wind and directly pierce its heart. I will not be caught off guard this time.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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