Implemented new Queen Ant fight mechanics.

Contributed by notorionn.
This commit is contained in:
MobiusDevelopment 2025-01-03 15:09:13 +02:00
parent d5926215a1
commit d0fa47b6c9
42 changed files with 3754 additions and 556 deletions

View File

@ -20,133 +20,513 @@
*/ */
package ai.bosses.QueenAnt; package ai.bosses.QueenAnt;
import org.l2jmobius.Config; import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicBoolean;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.data.xml.NpcData;
import org.l2jmobius.gameserver.enums.SkillFinishType;
import org.l2jmobius.gameserver.instancemanager.DBSpawnManager;
import org.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager; import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.CommandChannel;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.Spawn;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss; import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound; import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.model.zone.type.ArenaZone;
import ai.AbstractNpcAI; import ai.AbstractNpcAI;
/** /**
* Queen Ant's AI * @author Notorion
* @author Mobius
*/ */
public class QueenAnt extends AbstractNpcAI public class QueenAnt extends AbstractNpcAI
{ {
// NPC // NPCs
private static final int QUEEN_ANT = 29381; private static final int QUEEN_ANT = 29381;
// Status private static final int INVISIBLE_NPC = 18919;
private static final byte ALIVE = 0; // Queen Ant is spawned. private static final int NPC_LIFETIME = 9000;
private static final byte DEAD = 1; // Queen Ant has been killed. private static final int REQUIRED_CC_MEMBERS = 14;
// Location // Skills
private static final int QUEEN_X = -6505; private static final SkillHolder AREA_SKILL = new SkillHolder(33918, 1);
private static final int QUEEN_Y = 183040; private static final SkillHolder COMMON_SKILL_1 = new SkillHolder(33915, 1);
private static final int QUEEN_Z = -3419; private static final SkillHolder COMMON_SKILL_2 = new SkillHolder(33916, 1);
private static final SkillHolder INITIAL_SKILL = new SkillHolder(33917, 1);
private static final SkillHolder LIMIT_BARRIER = new SkillHolder(29515, 1);
// Barrier
private static final int BARRIER_DURATION_MILLIS = 600000; // 10 minutes.
private static final int HIT_COUNT = 2000; // 2000 Number of attacks needed to destroy the barrier.
private static final int HIT_COUNT_RENEW = 500; // 500 hits in 60 seconds to continue without the barrier, not confirmed.
private static final int RENEW_DURATION_MILLIS = 600000; // 60 seconds of vulnerability, Not confirmed.
// Locations
private static final Location GLUDIO_LOCATION = new Location(-14608, 123920, -3123);
private static final Location SPAWN_LOCATION = new Location(-7848, 183389, -3624);
// Zone
private static final ArenaZone ARENA_ZONE = ZoneManager.getInstance().getZoneByName("Queen_Ants_Lair", ArenaZone.class);
// Misc
private static GrandBoss _spawnedMainBoss;
private boolean _barrierActivated = false;
private boolean _bossInCombat = false;
private boolean _hp85Reached = false;
private boolean _isDebuffImmunityActive = false;
private boolean _vulnerablePhase = false;
private final AtomicBoolean _canUseSkill = new AtomicBoolean(true);
private final AtomicBoolean _isUsingAreaSkill = new AtomicBoolean(false);
private long _lastAttackTime = 0;
private final Map<Npc, Integer> _queenAntHits = new ConcurrentHashMap<>();
private QueenAnt() private QueenAnt()
{ {
addKillId(QUEEN_ANT); addAttackId(QUEEN_ANT);
addSpawnId(QUEEN_ANT); addSpawnId(QUEEN_ANT);
addKillId(QUEEN_ANT);
addAggroRangeEnterId(QUEEN_ANT);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT); initializeRespawn();
if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == DEAD) startQuestTimer("check_arena", 5000, null, null, true);
}
private void initializeRespawn()
{
try
{ {
// Load the unlock date and time for queen ant from DB. final int status = GrandBossManager.getInstance().getStatus(QUEEN_ANT);
final long temp = info.getLong("respawn_time") - System.currentTimeMillis(); if (status == 0)
if (temp > 0) // If queen ant is locked until a certain time, mark it so and start the unlock timer the unlock time has not yet expired.
{ {
startQuestTimer("queen_unlock", temp, null, null); spawnQueenAnt();
} }
else // The time has already expired while the server was offline. Immediately spawn queen ant. else if (status == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); scheduleNextRespawn();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE); }
spawnBoss(queen); else
{
scheduleNextRespawn();
} }
} }
else catch (Exception e)
{ {
int locX = info.getInt("loc_x"); LOGGER.severe("Queen Ant: Error during initialization: " + e.getMessage());
int locY = info.getInt("loc_y");
int locZ = info.getInt("loc_z");
final int heading = info.getInt("heading");
final double hp = info.getDouble("currentHP");
final double mp = info.getDouble("currentMP");
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, locX, locY, locZ, heading, false, 0);
queen.setCurrentHpMp(hp, mp);
spawnBoss(queen);
} }
} }
@Override private void scheduleNextRespawn()
public String onEvent(String event, Npc npc, Player player)
{ {
switch (event) final long currentTime = System.currentTimeMillis();
final Calendar nextRespawn = getNextRespawnTime();
final long delay = nextRespawn.getTimeInMillis() - currentTime;
LOGGER.info("Queen Ant: Next respawn scheduled for " + nextRespawn.getTime() + " in " + delay + "ms");
ThreadPool.schedule(() ->
{ {
case "queen_unlock": if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); spawnQueenAnt();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE);
spawnBoss(queen);
break;
} }
case "DISTANCE_CHECK": }, delay);
{
if ((npc == null) || npc.isDead())
{
cancelQuestTimers("DISTANCE_CHECK");
}
else if (npc.calculateDistance2D(npc.getSpawn()) > 6000)
{
npc.asAttackable().clearAggroList();
npc.teleToLocation(QUEEN_X, QUEEN_Y, QUEEN_Z);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
break;
}
}
return super.onEvent(event, npc, player);
} }
@Override private void spawnQueenAnt()
public String onKill(Npc npc, Player killer, boolean isSummon)
{ {
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); try
GrandBossManager.getInstance().setStatus(QUEEN_ANT, DEAD); {
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
return;
}
final NpcTemplate template = NpcData.getInstance().getTemplate(QUEEN_ANT);
final Spawn spawn = new Spawn(template);
spawn.setXYZ(SPAWN_LOCATION);
spawn.setHeading(0);
spawn.setRespawnDelay(0);
final Npc boss = DBSpawnManager.getInstance().addNewSpawn(spawn, false);
_spawnedMainBoss = (GrandBoss) boss;
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 0);
LOGGER.info("Queen Ant: Boss spawned successfully at " + SPAWN_LOCATION);
boss.setRandomWalking(false);
boss.setRandomAnimation(false);
}
catch (Exception e)
{
LOGGER.severe("Queen Ant: Error spawning boss: " + e.getMessage());
}
}
// Return of The Queen Ant - Monday - Tuesday is in 9pm
// Heros Tome time respawn 10/2022 Queen Ant Monday 9pm
// Shinemaker - Monday 8pm
private Calendar getNextRespawnTime()
{
final Calendar nextRespawn = Calendar.getInstance();
// Calculate Min and Max respawn times randomly. // Spawn Queen Ant Monday 8pm Night*
final long baseIntervalMillis = Config.QUEEN_ANT_SPAWN_INTERVAL * 3600000; nextRespawn.set(Calendar.DAY_OF_WEEK, Calendar.MONDAY);
final long randomRangeMillis = Config.QUEEN_ANT_SPAWN_RANDOM * 3600000; nextRespawn.set(Calendar.HOUR_OF_DAY, 20);
final long respawnTime = baseIntervalMillis + getRandom(-randomRangeMillis, randomRangeMillis); nextRespawn.set(Calendar.MINUTE, 0);
startQuestTimer("queen_unlock", respawnTime, null, null); nextRespawn.set(Calendar.SECOND, 0);
if (nextRespawn.getTimeInMillis() < System.currentTimeMillis())
{
nextRespawn.add(Calendar.WEEK_OF_YEAR, 1);
}
// Also save the respawn time so that the info is maintained past restarts. return nextRespawn;
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatSet(QUEEN_ANT, info);
// Stop distance check task.
cancelQuestTimers("DISTANCE_CHECK");
return super.onKill(npc, killer, isSummon);
} }
@Override @Override
public String onSpawn(Npc npc) public String onSpawn(Npc npc)
{ {
cancelQuestTimer("DISTANCE_CHECK", npc, null); startQuestTimer("checkCombatStatus", 1000, npc, null, true);
startQuestTimer("DISTANCE_CHECK", 5000, npc, null, true);
return super.onSpawn(npc); return super.onSpawn(npc);
} }
private void spawnBoss(GrandBoss npc) @Override
public String onAggroRangeEnter(Npc npc, Player player, boolean isSummon)
{ {
GrandBossManager.getInstance().addBoss(npc); _bossInCombat = true;
npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); checkCombatStatus(npc);
if (_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
activateSpecialMechanics(npc);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon, Skill skill)
{
if (!_barrierActivated)
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
if (_vulnerablePhase)
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT_RENEW)
{
cancelQuestTimer("activate_barrier", npc, null);
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
else
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT)
{
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
cancelQuestTimer("remove_barrier", npc, null);
_vulnerablePhase = true;
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
if (!ARENA_ZONE.isInsideZone(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
_lastAttackTime = System.currentTimeMillis();
_bossInCombat = true;
if (!_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
_hp85Reached = true;
activateSpecialMechanics(npc);
}
if (isPlayerInValidCommandChannel(attacker))
{
final CommandChannel cc = attacker.getParty().getCommandChannel();
for (Player member : cc.getMembers())
{
if (member.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
}
}
else if (attacker.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
if (!isPlayerInValidCommandChannel(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
private boolean isPlayerInValidCommandChannel(Player player)
{
final Party party = player.getParty();
if (party == null)
{
return false;
}
final CommandChannel cc = party.getCommandChannel();
if ((cc == null) || (cc.getMemberCount() < REQUIRED_CC_MEMBERS))
{
return false;
}
return true;
}
private void activateSpecialMechanics(Npc npc)
{
startQuestTimer("useAreaSkill", 1000, npc, null);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
private void useAreaSkill(Npc npc)
{
if (!_canUseSkill.get() || (npc == null) || npc.isDead() || !_bossInCombat)
{
return;
}
_isUsingAreaSkill.set(true);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isDebuffImmunityActive = true;
cancelDebuffs(npc);
ThreadPool.schedule(() -> _isDebuffImmunityActive = false, 7000);
}
}, 1000);
ThreadPool.schedule(() ->
{
if (_bossInCombat)
{
npc.disableSkill(COMMON_SKILL_1.getSkill(), 7000);
npc.disableSkill(COMMON_SKILL_2.getSkill(), 7000);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isUsingAreaSkill.set(false);
}
}, 6000);
}
}, 1000);
npc.enableAllSkills();
final Location bossLocation = npc.getLocation();
final List<Npc> spawnedNpcs = new ArrayList<>();
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
npc.doCast(INITIAL_SKILL.getSkill());
}
for (int i = 0; i < 10; i++)
{
if (!_bossInCombat)
{
break;
}
final int offsetX = getRandom(-1000, 1000);
final int offsetY = getRandom(-900, 1000);
final Location targetLocation = new Location(bossLocation.getX() + offsetX, bossLocation.getY() + offsetY, bossLocation.getZ());
final Npc invisibleNpc = addSpawn(INVISIBLE_NPC, targetLocation, false, NPC_LIFETIME);
if (invisibleNpc != null)
{
spawnedNpcs.add(invisibleNpc);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, INITIAL_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, INITIAL_SKILL.getSkill());
}
}, 1000);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, AREA_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, AREA_SKILL.getSkill());
}
}, 4000);
}
}
}, 4000);
}
private void cancelDebuffs(Npc npc)
{
if ((npc == null) || npc.isDead() || !_isDebuffImmunityActive)
{
return;
}
npc.getEffectList().getEffects().stream().filter(effect -> isDebuff(effect.getSkill())).forEach(effect -> npc.getEffectList().stopSkillEffects(SkillFinishType.REMOVED, effect.getSkill()));
}
private boolean isDebuff(Skill skill)
{
return (skill != null) && skill.isDebuff();
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
if ((npc == null) || (npc.getId() != QUEEN_ANT))
{
return null;
}
switch (event)
{
case "queen_ant_barrier_start":
{
break;
}
case "activate_barrier":
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
_vulnerablePhase = false;
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
break;
}
case "remove_barrier":
{
_barrierActivated = false;
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
_queenAntHits.put(npc, 0);
break;
}
case "check_arena":
{
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
checkBossInArena(_spawnedMainBoss);
}
break;
}
case "useAreaSkill":
{
useAreaSkill(npc);
break;
}
case "repeatSpecialMechanics":
{
if (!npc.isDead() && _bossInCombat)
{
useAreaSkill(npc);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
else
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
break;
}
case "checkCombatStatus":
{
checkCombatStatus(npc);
break;
}
}
return super.onEvent(event, npc, player);
}
private void checkCombatStatus(Npc npc)
{
if (((System.currentTimeMillis() - _lastAttackTime) > 10000))
{
_bossInCombat = false;
_hp85Reached = false;
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
else
{
_bossInCombat = true;
}
}
private void checkBossInArena(Npc npc)
{
if ((npc == null) || npc.isDead())
{
return;
}
if (!ARENA_ZONE.isInsideZone(npc))
{
npc.teleToLocation(SPAWN_LOCATION, false);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if (npc == _spawnedMainBoss)
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
cancelQuestTimer("checkCombatStatus", npc, null);
cancelQuestTimers("check_arena");
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 1);
_spawnedMainBoss = null;
_hp85Reached = false;
_bossInCombat = false;
final long currentTime = System.currentTimeMillis();
GlobalVariablesManager.getInstance().set("QUEEN_ANT_LAST_DEATH_TIME", currentTime);
LOGGER.info("Queen Ant: Boss killed. Last death time recorded: " + currentTime + " / " + new java.util.Date(currentTime));
}
return super.onKill(npc, killer, isSummon);
} }
public static void main(String[] args) public static void main(String[] args)

View File

@ -5906,21 +5906,26 @@
</collision> </collision>
</npc> </npc>
<npc id="29381" level="125" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress"> <npc id="29381" level="125" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress">
<parameters>
<skill name="Skill1" id="33915" level="1" />
<skill name="Skill2" id="33916" level="1" />
<param name="show_activated" value="0" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<stats str="164" int="188" dex="55" wit="78" con="111" men="149"> <stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="563983630" hpRegen="208" mp="66584" mpRegen="4.5" /> <vitals hp="563983630" hpRegen="208" mp="66584" mpRegen="4.5" />
<attack physical="406536.872499405" magical="371.044275545088" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="40" distance="80" width="120" /> <attack physical="406536.872499405" magical="371.044275545088" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="150" distance="80" width="120" />
<defence physical="5757.47663551402" magical="1671.22597029139" evasion="-18" /> <defence physical="5757.47663551402" magical="1671.22597029139" evasion="-18" />
<attribute> <attribute>
<attack type="DARK" value="850" /> <attack type="EARTH" value="2550" />
<defence fire="850" water="850" wind="850" earth="850" holy="800" dark="850" default="850" /> <defence fire="2650" water="2650" wind="2600" earth="2650" holy="2650" dark="2650" />
</attribute> </attribute>
<speed> <speed>
<walk ground="80" /> <walk ground="80" />
<run ground="130" /> <run ground="130" />
</speed> </speed>
<hitTime>370</hitTime> <hitTime>970</hitTime>
<abnormalResist physical="230" magical="230" /> <abnormalResist physical="230" magical="230" />
</stats> </stats>
<status undying="false" noSleepMode="true" /> <status undying="false" noSleepMode="true" />
@ -5931,14 +5936,21 @@
<skill id="32675" level="1" /> <!-- Improved Immunity --> <skill id="32675" level="1" /> <!-- Improved Immunity -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="14804" level="10" /> <!-- Damage Reflection Resistance --> <skill id="14804" level="10" /> <!-- Damage Reflection Resistance -->
<skill id="34814" level="9" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="9" /> <!-- Critical Damage Resistance -->
<skill id="34820" level="7" /> <!-- Received Damage Resistance -->
<skill id="33915" level="1" /> <!-- Queen's Rage -->
<skill id="33916" level="1" /> <!-- Ground Shaker -->
</skillList> </skillList>
<corpseTime>300</corpseTime> <ai type="MAGE" clanHelpRange="2000" aggroRange="2000">
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="2000" aggroRange="2000">
<clanList> <clanList>
<clan>QUEEN_ANT</clan> <clan>QUEEN_ANT</clan>
</clanList> </clanList>
</ai> </ai>
<collision>
<radius normal="90" />
<height normal="109" />
</collision>
<dropLists> <dropLists>
<drop> <drop>
<item id="81153" min="1" max="1" chance="50.14" /> <!-- Navari s Mask --> <item id="81153" min="1" max="1" chance="50.14" /> <!-- Navari s Mask -->
@ -5999,9 +6011,5 @@
<item id="46465" min="1" max="1" chance="4.646" /> <!-- Mermoden's Soul Crystal Lv. 7 --> <item id="46465" min="1" max="1" chance="4.646" /> <!-- Mermoden's Soul Crystal Lv. 7 -->
</drop> </drop>
</dropLists> </dropLists>
<collision>
<radius normal="90" />
<height normal="109" />
</collision>
</npc> </npc>
</list> </list>

View File

@ -1047,7 +1047,9 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effects> <effects>
<!-- TODO p_abnormal_rate_limit --> <effect name="BlockAbnormalSlot">
<slot>AIRBIND;DERANGEMENT;CHANGEBODY;SLEEP;PARALYZE;KNOCKDOWN;TURN_STONE;STUN;SILENCE;SHILLIEN_STUN;SAYHAS_RING;SILENCE_PHYSICAL;ROOT_MAGICALLY</slot>
</effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<HOLD>100</HOLD> <HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT> <DERANGEMENT>100</DERANGEMENT>

View File

@ -4,20 +4,128 @@
<!-- The Queen Ant attacks an area at the front. --> <!-- The Queen Ant attacks an area at the front. -->
<icon>icon.skill33915</icon> <icon>icon.skill33915</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>800</affectRange>
<affectScope>SQUARE</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>700</castRange>
<coolTime>800</coolTime>
<effectPoint>-250</effectPoint>
<effectRange>1100</effectRange>
<fanRange>0;0;1300;300</fanRange>
<hitTime>1200</hitTime>
<isMagic>1</isMagic>
<lvlBonusRate>100</lvlBonusRate>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>500</reuseDelay>
<effects>
<effect name="PhysicalDamage">
<power>6250000</power>
<criticalChance>40</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33916" toLevel="1" name="Ground Slam"> <skill id="33916" toLevel="1" name="Ground Slam">
<!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill33916</icon> <icon>icon.skill33916</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>2000</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>1000</castRange>
<coolTime>1400</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2100</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>127</magicLevel>
<reuseDelay>21000</reuseDelay>
<trait>SHOCK</trait>
<effects>
<effect name="PhysicalDamage">
<power>60900000</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="9">9</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="33917" toLevel="1" name="Ant Hole"> <skill id="33917" toLevel="1" name="Ant Hole">
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>POINT_BLANK</affectScope>
<coolTime>500</coolTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>7</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>105</magicLevel>
<reuseDelay>25000</reuseDelay>
</skill> </skill>
<skill id="33918" toLevel="1" name="Ant Hole"> <skill id="33918" toLevel="1" name="Ant Hole">
<!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. --> <!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. -->
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>4</abnormalTime>
<activateRate>900</activateRate>
<affectHeight>-100;200</affectHeight>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>500</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-5000</effectPoint>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>128</magicLevel>
<reuseDelay>5000</reuseDelay>
<trait>PULL</trait>
<effects>
<effect name="PullBack">
<speed>600</speed>
</effect>
<effect name="DefenceTrait">
<PULL>100</PULL>
</effect>
<effect name="PhysicalDamage">
<power>48600000</power>
<criticalChance>300</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33919" toLevel="2" name="Ground Slam"> <skill id="33919" toLevel="2" name="Ground Slam">
<!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->

View File

@ -8286,4 +8286,17 @@
<node X="-98296" Y="-262136" /> <node X="-98296" Y="-262136" />
<node X="-65544" Y="-229384" /> <node X="-65544" Y="-229384" />
</zone> </zone>
<zone name="queen_ants_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<stat name="NoBookmark" val="true" />
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -236,4 +236,15 @@
<zone name="Fafurion_Zone" id="210110" type="NoSummonFriendZone" shape="Cylinder" minZ="-15500" maxZ="-14000" rad="6000"> <zone name="Fafurion_Zone" id="210110" type="NoSummonFriendZone" shape="Cylinder" minZ="-15500" maxZ="-14000" rad="6000">
<node X="180712" Y="210664" /> <node X="180712" Y="210664" />
</zone> </zone>
<zone name="queen_ants_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -105,4 +105,15 @@
<node X="118194" Y="15790" /> <node X="118194" Y="15790" />
<node X="114825" Y="19589" /> <node X="114825" Y="19589" />
</zone> </zone>
<zone name="Queen_Ants_Lair" type="ArenaZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -20,133 +20,513 @@
*/ */
package ai.bosses.QueenAnt; package ai.bosses.QueenAnt;
import org.l2jmobius.Config; import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicBoolean;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.data.xml.NpcData;
import org.l2jmobius.gameserver.enums.SkillFinishType;
import org.l2jmobius.gameserver.instancemanager.DBSpawnManager;
import org.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager; import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.CommandChannel;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.Spawn;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss; import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound; import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.model.zone.type.ArenaZone;
import ai.AbstractNpcAI; import ai.AbstractNpcAI;
/** /**
* Queen Ant's AI * @author Notorion
* @author Mobius
*/ */
public class QueenAnt extends AbstractNpcAI public class QueenAnt extends AbstractNpcAI
{ {
// NPC // NPCs
private static final int QUEEN_ANT = 29381; private static final int QUEEN_ANT = 29381;
// Status private static final int INVISIBLE_NPC = 18919;
private static final byte ALIVE = 0; // Queen Ant is spawned. private static final int NPC_LIFETIME = 9000;
private static final byte DEAD = 1; // Queen Ant has been killed. private static final int REQUIRED_CC_MEMBERS = 14;
// Location // Skills
private static final int QUEEN_X = -6505; private static final SkillHolder AREA_SKILL = new SkillHolder(33918, 1);
private static final int QUEEN_Y = 183040; private static final SkillHolder COMMON_SKILL_1 = new SkillHolder(33915, 1);
private static final int QUEEN_Z = -3419; private static final SkillHolder COMMON_SKILL_2 = new SkillHolder(33916, 1);
private static final SkillHolder INITIAL_SKILL = new SkillHolder(33917, 1);
private static final SkillHolder LIMIT_BARRIER = new SkillHolder(29515, 1);
// Barrier
private static final int BARRIER_DURATION_MILLIS = 600000; // 10 minutes.
private static final int HIT_COUNT = 2000; // 2000 Number of attacks needed to destroy the barrier.
private static final int HIT_COUNT_RENEW = 500; // 500 hits in 60 seconds to continue without the barrier, not confirmed.
private static final int RENEW_DURATION_MILLIS = 600000; // 60 seconds of vulnerability, Not confirmed.
// Locations
private static final Location GLUDIO_LOCATION = new Location(-14608, 123920, -3123);
private static final Location SPAWN_LOCATION = new Location(-7848, 183389, -3624);
// Zone
private static final ArenaZone ARENA_ZONE = ZoneManager.getInstance().getZoneByName("Queen_Ants_Lair", ArenaZone.class);
// Misc
private static GrandBoss _spawnedMainBoss;
private boolean _barrierActivated = false;
private boolean _bossInCombat = false;
private boolean _hp85Reached = false;
private boolean _isDebuffImmunityActive = false;
private boolean _vulnerablePhase = false;
private final AtomicBoolean _canUseSkill = new AtomicBoolean(true);
private final AtomicBoolean _isUsingAreaSkill = new AtomicBoolean(false);
private long _lastAttackTime = 0;
private final Map<Npc, Integer> _queenAntHits = new ConcurrentHashMap<>();
private QueenAnt() private QueenAnt()
{ {
addKillId(QUEEN_ANT); addAttackId(QUEEN_ANT);
addSpawnId(QUEEN_ANT); addSpawnId(QUEEN_ANT);
addKillId(QUEEN_ANT);
addAggroRangeEnterId(QUEEN_ANT);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT); initializeRespawn();
if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == DEAD) startQuestTimer("check_arena", 5000, null, null, true);
}
private void initializeRespawn()
{
try
{ {
// Load the unlock date and time for queen ant from DB. final int status = GrandBossManager.getInstance().getStatus(QUEEN_ANT);
final long temp = info.getLong("respawn_time") - System.currentTimeMillis(); if (status == 0)
if (temp > 0) // If queen ant is locked until a certain time, mark it so and start the unlock timer the unlock time has not yet expired.
{ {
startQuestTimer("queen_unlock", temp, null, null); spawnQueenAnt();
} }
else // The time has already expired while the server was offline. Immediately spawn queen ant. else if (status == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); scheduleNextRespawn();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE); }
spawnBoss(queen); else
{
scheduleNextRespawn();
} }
} }
else catch (Exception e)
{ {
int locX = info.getInt("loc_x"); LOGGER.severe("Queen Ant: Error during initialization: " + e.getMessage());
int locY = info.getInt("loc_y");
int locZ = info.getInt("loc_z");
final int heading = info.getInt("heading");
final double hp = info.getDouble("currentHP");
final double mp = info.getDouble("currentMP");
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, locX, locY, locZ, heading, false, 0);
queen.setCurrentHpMp(hp, mp);
spawnBoss(queen);
} }
} }
@Override private void scheduleNextRespawn()
public String onEvent(String event, Npc npc, Player player)
{ {
switch (event) final long currentTime = System.currentTimeMillis();
final Calendar nextRespawn = getNextRespawnTime();
final long delay = nextRespawn.getTimeInMillis() - currentTime;
LOGGER.info("Queen Ant: Next respawn scheduled for " + nextRespawn.getTime() + " in " + delay + "ms");
ThreadPool.schedule(() ->
{ {
case "queen_unlock": if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); spawnQueenAnt();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE);
spawnBoss(queen);
break;
} }
case "DISTANCE_CHECK": }, delay);
{
if ((npc == null) || npc.isDead())
{
cancelQuestTimers("DISTANCE_CHECK");
}
else if (npc.calculateDistance2D(npc.getSpawn()) > 6000)
{
npc.asAttackable().clearAggroList();
npc.teleToLocation(QUEEN_X, QUEEN_Y, QUEEN_Z);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
break;
}
}
return super.onEvent(event, npc, player);
} }
@Override private void spawnQueenAnt()
public String onKill(Npc npc, Player killer, boolean isSummon)
{ {
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); try
GrandBossManager.getInstance().setStatus(QUEEN_ANT, DEAD); {
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
return;
}
final NpcTemplate template = NpcData.getInstance().getTemplate(QUEEN_ANT);
final Spawn spawn = new Spawn(template);
spawn.setXYZ(SPAWN_LOCATION);
spawn.setHeading(0);
spawn.setRespawnDelay(0);
final Npc boss = DBSpawnManager.getInstance().addNewSpawn(spawn, false);
_spawnedMainBoss = (GrandBoss) boss;
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 0);
LOGGER.info("Queen Ant: Boss spawned successfully at " + SPAWN_LOCATION);
boss.setRandomWalking(false);
boss.setRandomAnimation(false);
}
catch (Exception e)
{
LOGGER.severe("Queen Ant: Error spawning boss: " + e.getMessage());
}
}
// Return of The Queen Ant - Monday - Tuesday is in 9pm
// Heros Tome time respawn 10/2022 Queen Ant Monday 9pm
// Shinemaker - Monday 8pm
private Calendar getNextRespawnTime()
{
final Calendar nextRespawn = Calendar.getInstance();
// Calculate Min and Max respawn times randomly. // Spawn Queen Ant Monday 8pm Night*
final long baseIntervalMillis = Config.QUEEN_ANT_SPAWN_INTERVAL * 3600000; nextRespawn.set(Calendar.DAY_OF_WEEK, Calendar.MONDAY);
final long randomRangeMillis = Config.QUEEN_ANT_SPAWN_RANDOM * 3600000; nextRespawn.set(Calendar.HOUR_OF_DAY, 20);
final long respawnTime = baseIntervalMillis + getRandom(-randomRangeMillis, randomRangeMillis); nextRespawn.set(Calendar.MINUTE, 0);
startQuestTimer("queen_unlock", respawnTime, null, null); nextRespawn.set(Calendar.SECOND, 0);
if (nextRespawn.getTimeInMillis() < System.currentTimeMillis())
{
nextRespawn.add(Calendar.WEEK_OF_YEAR, 1);
}
// Also save the respawn time so that the info is maintained past restarts. return nextRespawn;
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatSet(QUEEN_ANT, info);
// Stop distance check task.
cancelQuestTimers("DISTANCE_CHECK");
return super.onKill(npc, killer, isSummon);
} }
@Override @Override
public String onSpawn(Npc npc) public String onSpawn(Npc npc)
{ {
cancelQuestTimer("DISTANCE_CHECK", npc, null); startQuestTimer("checkCombatStatus", 1000, npc, null, true);
startQuestTimer("DISTANCE_CHECK", 5000, npc, null, true);
return super.onSpawn(npc); return super.onSpawn(npc);
} }
private void spawnBoss(GrandBoss npc) @Override
public String onAggroRangeEnter(Npc npc, Player player, boolean isSummon)
{ {
GrandBossManager.getInstance().addBoss(npc); _bossInCombat = true;
npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); checkCombatStatus(npc);
if (_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
activateSpecialMechanics(npc);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon, Skill skill)
{
if (!_barrierActivated)
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
if (_vulnerablePhase)
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT_RENEW)
{
cancelQuestTimer("activate_barrier", npc, null);
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
else
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT)
{
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
cancelQuestTimer("remove_barrier", npc, null);
_vulnerablePhase = true;
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
if (!ARENA_ZONE.isInsideZone(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
_lastAttackTime = System.currentTimeMillis();
_bossInCombat = true;
if (!_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
_hp85Reached = true;
activateSpecialMechanics(npc);
}
if (isPlayerInValidCommandChannel(attacker))
{
final CommandChannel cc = attacker.getParty().getCommandChannel();
for (Player member : cc.getMembers())
{
if (member.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
}
}
else if (attacker.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
if (!isPlayerInValidCommandChannel(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
private boolean isPlayerInValidCommandChannel(Player player)
{
final Party party = player.getParty();
if (party == null)
{
return false;
}
final CommandChannel cc = party.getCommandChannel();
if ((cc == null) || (cc.getMemberCount() < REQUIRED_CC_MEMBERS))
{
return false;
}
return true;
}
private void activateSpecialMechanics(Npc npc)
{
startQuestTimer("useAreaSkill", 1000, npc, null);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
private void useAreaSkill(Npc npc)
{
if (!_canUseSkill.get() || (npc == null) || npc.isDead() || !_bossInCombat)
{
return;
}
_isUsingAreaSkill.set(true);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isDebuffImmunityActive = true;
cancelDebuffs(npc);
ThreadPool.schedule(() -> _isDebuffImmunityActive = false, 7000);
}
}, 1000);
ThreadPool.schedule(() ->
{
if (_bossInCombat)
{
npc.disableSkill(COMMON_SKILL_1.getSkill(), 7000);
npc.disableSkill(COMMON_SKILL_2.getSkill(), 7000);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isUsingAreaSkill.set(false);
}
}, 6000);
}
}, 1000);
npc.enableAllSkills();
final Location bossLocation = npc.getLocation();
final List<Npc> spawnedNpcs = new ArrayList<>();
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
npc.doCast(INITIAL_SKILL.getSkill());
}
for (int i = 0; i < 10; i++)
{
if (!_bossInCombat)
{
break;
}
final int offsetX = getRandom(-1000, 1000);
final int offsetY = getRandom(-900, 1000);
final Location targetLocation = new Location(bossLocation.getX() + offsetX, bossLocation.getY() + offsetY, bossLocation.getZ());
final Npc invisibleNpc = addSpawn(INVISIBLE_NPC, targetLocation, false, NPC_LIFETIME);
if (invisibleNpc != null)
{
spawnedNpcs.add(invisibleNpc);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, INITIAL_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, INITIAL_SKILL.getSkill());
}
}, 1000);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, AREA_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, AREA_SKILL.getSkill());
}
}, 4000);
}
}
}, 4000);
}
private void cancelDebuffs(Npc npc)
{
if ((npc == null) || npc.isDead() || !_isDebuffImmunityActive)
{
return;
}
npc.getEffectList().getEffects().stream().filter(effect -> isDebuff(effect.getSkill())).forEach(effect -> npc.getEffectList().stopSkillEffects(SkillFinishType.REMOVED, effect.getSkill()));
}
private boolean isDebuff(Skill skill)
{
return (skill != null) && skill.isDebuff();
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
if ((npc == null) || (npc.getId() != QUEEN_ANT))
{
return null;
}
switch (event)
{
case "queen_ant_barrier_start":
{
break;
}
case "activate_barrier":
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
_vulnerablePhase = false;
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
break;
}
case "remove_barrier":
{
_barrierActivated = false;
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
_queenAntHits.put(npc, 0);
break;
}
case "check_arena":
{
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
checkBossInArena(_spawnedMainBoss);
}
break;
}
case "useAreaSkill":
{
useAreaSkill(npc);
break;
}
case "repeatSpecialMechanics":
{
if (!npc.isDead() && _bossInCombat)
{
useAreaSkill(npc);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
else
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
break;
}
case "checkCombatStatus":
{
checkCombatStatus(npc);
break;
}
}
return super.onEvent(event, npc, player);
}
private void checkCombatStatus(Npc npc)
{
if (((System.currentTimeMillis() - _lastAttackTime) > 10000))
{
_bossInCombat = false;
_hp85Reached = false;
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
else
{
_bossInCombat = true;
}
}
private void checkBossInArena(Npc npc)
{
if ((npc == null) || npc.isDead())
{
return;
}
if (!ARENA_ZONE.isInsideZone(npc))
{
npc.teleToLocation(SPAWN_LOCATION, false);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if (npc == _spawnedMainBoss)
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
cancelQuestTimer("checkCombatStatus", npc, null);
cancelQuestTimers("check_arena");
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 1);
_spawnedMainBoss = null;
_hp85Reached = false;
_bossInCombat = false;
final long currentTime = System.currentTimeMillis();
GlobalVariablesManager.getInstance().set("QUEEN_ANT_LAST_DEATH_TIME", currentTime);
LOGGER.info("Queen Ant: Boss killed. Last death time recorded: " + currentTime + " / " + new java.util.Date(currentTime));
}
return super.onKill(npc, killer, isSummon);
} }
public static void main(String[] args) public static void main(String[] args)

View File

@ -5438,22 +5438,27 @@
</collision> </collision>
</npc> </npc>
<npc id="29381" level="125" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress"> <npc id="29381" level="125" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress">
<parameters>
<skill name="Skill1" id="33915" level="1" />
<skill name="Skill2" id="33916" level="1" />
<param name="show_activated" value="0" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="1508791539" sp="1357912" /> <acquire exp="1508791539" sp="1357912" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149"> <stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="56398363" hpRegen="208" mp="66584" mpRegen="4.5" /> <vitals hp="56398363" hpRegen="208" mp="66584" mpRegen="4.5" />
<attack physical="406536.872499405" magical="371.044275545088" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="40" distance="80" width="120" /> <attack physical="406536.872499405" magical="371.044275545088" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="150" distance="80" width="120" />
<defence physical="5757.47663551402" magical="1671.22597029139" evasion="-18" /> <defence physical="5757.47663551402" magical="1671.22597029139" evasion="-18" />
<attribute> <attribute>
<attack type="DARK" value="850" /> <attack type="EARTH" value="2550" />
<defence fire="850" water="850" wind="850" earth="850" holy="800" dark="850" default="850" /> <defence fire="2650" water="2650" wind="2600" earth="2650" holy="2650" dark="2650" />
</attribute> </attribute>
<speed> <speed>
<walk ground="80" /> <walk ground="80" />
<run ground="130" /> <run ground="130" />
</speed> </speed>
<hitTime>370</hitTime> <hitTime>970</hitTime>
<abnormalResist physical="230" magical="230" /> <abnormalResist physical="230" magical="230" />
</stats> </stats>
<status undying="false" noSleepMode="true" /> <status undying="false" noSleepMode="true" />
@ -5464,10 +5469,13 @@
<skill id="32675" level="1" /> <!-- Improved Immunity --> <skill id="32675" level="1" /> <!-- Improved Immunity -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="14804" level="10" /> <!-- Damage Reflection Resistance --> <skill id="14804" level="10" /> <!-- Damage Reflection Resistance -->
<skill id="34814" level="9" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="9" /> <!-- Critical Damage Resistance -->
<skill id="34820" level="7" /> <!-- Received Damage Resistance -->
<skill id="33915" level="1" /> <!-- Queen's Rage -->
<skill id="33916" level="1" /> <!-- Ground Shaker -->
</skillList> </skillList>
<corpseTime>300</corpseTime> <ai type="MAGE" clanHelpRange="2000" aggroRange="2000">
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="2000" aggroRange="2000">
<clanList> <clanList>
<clan>QUEEN_ANT</clan> <clan>QUEEN_ANT</clan>
</clanList> </clanList>

View File

@ -1047,7 +1047,9 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effects> <effects>
<!-- TODO p_abnormal_rate_limit --> <effect name="BlockAbnormalSlot">
<slot>AIRBIND;DERANGEMENT;CHANGEBODY;SLEEP;PARALYZE;KNOCKDOWN;TURN_STONE;STUN;SILENCE;SHILLIEN_STUN;SAYHAS_RING;SILENCE_PHYSICAL;ROOT_MAGICALLY</slot>
</effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<HOLD>100</HOLD> <HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT> <DERANGEMENT>100</DERANGEMENT>

View File

@ -4,20 +4,128 @@
<!-- The Queen Ant attacks an area at the front. --> <!-- The Queen Ant attacks an area at the front. -->
<icon>icon.skill33915</icon> <icon>icon.skill33915</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>800</affectRange>
<affectScope>SQUARE</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>700</castRange>
<coolTime>800</coolTime>
<effectPoint>-250</effectPoint>
<effectRange>1100</effectRange>
<fanRange>0;0;1300;300</fanRange>
<hitTime>1200</hitTime>
<isMagic>1</isMagic>
<lvlBonusRate>100</lvlBonusRate>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>500</reuseDelay>
<effects>
<effect name="PhysicalDamage">
<power>6250000</power>
<criticalChance>40</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33916" toLevel="1" name="Ground Shaker"> <skill id="33916" toLevel="1" name="Ground Shaker">
<!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill33916</icon> <icon>icon.skill33916</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>2000</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>1000</castRange>
<coolTime>1400</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2100</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>127</magicLevel>
<reuseDelay>21000</reuseDelay>
<trait>SHOCK</trait>
<effects>
<effect name="PhysicalDamage">
<power>60900000</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="9">9</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="33917" toLevel="1" name="Ant Hole"> <skill id="33917" toLevel="1" name="Ant Hole">
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>POINT_BLANK</affectScope>
<coolTime>500</coolTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>7</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>105</magicLevel>
<reuseDelay>25000</reuseDelay>
</skill> </skill>
<skill id="33918" toLevel="1" name="Ant Hole"> <skill id="33918" toLevel="1" name="Ant Hole">
<!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. --> <!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. -->
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>4</abnormalTime>
<activateRate>900</activateRate>
<affectHeight>-100;200</affectHeight>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>500</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-5000</effectPoint>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>128</magicLevel>
<reuseDelay>5000</reuseDelay>
<trait>PULL</trait>
<effects>
<effect name="PullBack">
<speed>600</speed>
</effect>
<effect name="DefenceTrait">
<PULL>100</PULL>
</effect>
<effect name="PhysicalDamage">
<power>48600000</power>
<criticalChance>300</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33919" toLevel="2" name="Ground Shaker"> <skill id="33919" toLevel="2" name="Ground Shaker">
<!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->

View File

@ -8286,4 +8286,17 @@
<node X="-98296" Y="-262136" /> <node X="-98296" Y="-262136" />
<node X="-65544" Y="-229384" /> <node X="-65544" Y="-229384" />
</zone> </zone>
<zone name="queen_ants_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<stat name="NoBookmark" val="true" />
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -289,4 +289,15 @@
<node X="58487" Y="-45550" /> <node X="58487" Y="-45550" />
<node X="58407" Y="-45289" /> <node X="58407" Y="-45289" />
</zone> </zone>
<zone name="queen_ants_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -108,4 +108,15 @@
<zone name="toi_middle" type="ArenaZone" shape="Cylinder" minZ="-16000" maxZ="-8000" rad="7000"> <zone name="toi_middle" type="ArenaZone" shape="Cylinder" minZ="-16000" maxZ="-8000" rad="7000">
<node X="-147646" Y="16133" /> <node X="-147646" Y="16133" />
</zone> </zone>
<zone name="Queen_Ants_Lair" type="ArenaZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -20,133 +20,513 @@
*/ */
package ai.bosses.QueenAnt; package ai.bosses.QueenAnt;
import org.l2jmobius.Config; import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicBoolean;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.data.xml.NpcData;
import org.l2jmobius.gameserver.enums.SkillFinishType;
import org.l2jmobius.gameserver.instancemanager.DBSpawnManager;
import org.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager; import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.CommandChannel;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.Spawn;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss; import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound; import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.model.zone.type.ArenaZone;
import ai.AbstractNpcAI; import ai.AbstractNpcAI;
/** /**
* Queen Ant's AI * @author Notorion
* @author Mobius
*/ */
public class QueenAnt extends AbstractNpcAI public class QueenAnt extends AbstractNpcAI
{ {
// NPC // NPCs
private static final int QUEEN_ANT = 29381; private static final int QUEEN_ANT = 29381;
// Status private static final int INVISIBLE_NPC = 18919;
private static final byte ALIVE = 0; // Queen Ant is spawned. private static final int NPC_LIFETIME = 9000;
private static final byte DEAD = 1; // Queen Ant has been killed. private static final int REQUIRED_CC_MEMBERS = 14;
// Location // Skills
private static final int QUEEN_X = -6505; private static final SkillHolder AREA_SKILL = new SkillHolder(33918, 1);
private static final int QUEEN_Y = 183040; private static final SkillHolder COMMON_SKILL_1 = new SkillHolder(33915, 1);
private static final int QUEEN_Z = -3419; private static final SkillHolder COMMON_SKILL_2 = new SkillHolder(33916, 1);
private static final SkillHolder INITIAL_SKILL = new SkillHolder(33917, 1);
private static final SkillHolder LIMIT_BARRIER = new SkillHolder(29515, 1);
// Barrier
private static final int BARRIER_DURATION_MILLIS = 600000; // 10 minutes.
private static final int HIT_COUNT = 2000; // 2000 Number of attacks needed to destroy the barrier.
private static final int HIT_COUNT_RENEW = 500; // 500 hits in 60 seconds to continue without the barrier, not confirmed.
private static final int RENEW_DURATION_MILLIS = 600000; // 60 seconds of vulnerability, Not confirmed.
// Locations
private static final Location GLUDIO_LOCATION = new Location(-14608, 123920, -3123);
private static final Location SPAWN_LOCATION = new Location(-7848, 183389, -3624);
// Zone
private static final ArenaZone ARENA_ZONE = ZoneManager.getInstance().getZoneByName("Queen_Ants_Lair", ArenaZone.class);
// Misc
private static GrandBoss _spawnedMainBoss;
private boolean _barrierActivated = false;
private boolean _bossInCombat = false;
private boolean _hp85Reached = false;
private boolean _isDebuffImmunityActive = false;
private boolean _vulnerablePhase = false;
private final AtomicBoolean _canUseSkill = new AtomicBoolean(true);
private final AtomicBoolean _isUsingAreaSkill = new AtomicBoolean(false);
private long _lastAttackTime = 0;
private final Map<Npc, Integer> _queenAntHits = new ConcurrentHashMap<>();
private QueenAnt() private QueenAnt()
{ {
addKillId(QUEEN_ANT); addAttackId(QUEEN_ANT);
addSpawnId(QUEEN_ANT); addSpawnId(QUEEN_ANT);
addKillId(QUEEN_ANT);
addAggroRangeEnterId(QUEEN_ANT);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT); initializeRespawn();
if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == DEAD) startQuestTimer("check_arena", 5000, null, null, true);
}
private void initializeRespawn()
{
try
{ {
// Load the unlock date and time for queen ant from DB. final int status = GrandBossManager.getInstance().getStatus(QUEEN_ANT);
final long temp = info.getLong("respawn_time") - System.currentTimeMillis(); if (status == 0)
if (temp > 0) // If queen ant is locked until a certain time, mark it so and start the unlock timer the unlock time has not yet expired.
{ {
startQuestTimer("queen_unlock", temp, null, null); spawnQueenAnt();
} }
else // The time has already expired while the server was offline. Immediately spawn queen ant. else if (status == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); scheduleNextRespawn();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE); }
spawnBoss(queen); else
{
scheduleNextRespawn();
} }
} }
else catch (Exception e)
{ {
int locX = info.getInt("loc_x"); LOGGER.severe("Queen Ant: Error during initialization: " + e.getMessage());
int locY = info.getInt("loc_y");
int locZ = info.getInt("loc_z");
final int heading = info.getInt("heading");
final double hp = info.getDouble("currentHP");
final double mp = info.getDouble("currentMP");
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, locX, locY, locZ, heading, false, 0);
queen.setCurrentHpMp(hp, mp);
spawnBoss(queen);
} }
} }
@Override private void scheduleNextRespawn()
public String onEvent(String event, Npc npc, Player player)
{ {
switch (event) final long currentTime = System.currentTimeMillis();
final Calendar nextRespawn = getNextRespawnTime();
final long delay = nextRespawn.getTimeInMillis() - currentTime;
LOGGER.info("Queen Ant: Next respawn scheduled for " + nextRespawn.getTime() + " in " + delay + "ms");
ThreadPool.schedule(() ->
{ {
case "queen_unlock": if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); spawnQueenAnt();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE);
spawnBoss(queen);
break;
} }
case "DISTANCE_CHECK": }, delay);
{
if ((npc == null) || npc.isDead())
{
cancelQuestTimers("DISTANCE_CHECK");
}
else if (npc.calculateDistance2D(npc.getSpawn()) > 6000)
{
npc.asAttackable().clearAggroList();
npc.teleToLocation(QUEEN_X, QUEEN_Y, QUEEN_Z);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
break;
}
}
return super.onEvent(event, npc, player);
} }
@Override private void spawnQueenAnt()
public String onKill(Npc npc, Player killer, boolean isSummon)
{ {
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); try
GrandBossManager.getInstance().setStatus(QUEEN_ANT, DEAD); {
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
return;
}
final NpcTemplate template = NpcData.getInstance().getTemplate(QUEEN_ANT);
final Spawn spawn = new Spawn(template);
spawn.setXYZ(SPAWN_LOCATION);
spawn.setHeading(0);
spawn.setRespawnDelay(0);
final Npc boss = DBSpawnManager.getInstance().addNewSpawn(spawn, false);
_spawnedMainBoss = (GrandBoss) boss;
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 0);
LOGGER.info("Queen Ant: Boss spawned successfully at " + SPAWN_LOCATION);
boss.setRandomWalking(false);
boss.setRandomAnimation(false);
}
catch (Exception e)
{
LOGGER.severe("Queen Ant: Error spawning boss: " + e.getMessage());
}
}
// Return of The Queen Ant - Monday - Tuesday is in 9pm
// Heros Tome time respawn 10/2022 Queen Ant Monday 9pm
// Shinemaker - Monday 8pm
private Calendar getNextRespawnTime()
{
final Calendar nextRespawn = Calendar.getInstance();
// Calculate Min and Max respawn times randomly. // Spawn Queen Ant Monday 8pm Night*
final long baseIntervalMillis = Config.QUEEN_ANT_SPAWN_INTERVAL * 3600000; nextRespawn.set(Calendar.DAY_OF_WEEK, Calendar.MONDAY);
final long randomRangeMillis = Config.QUEEN_ANT_SPAWN_RANDOM * 3600000; nextRespawn.set(Calendar.HOUR_OF_DAY, 20);
final long respawnTime = baseIntervalMillis + getRandom(-randomRangeMillis, randomRangeMillis); nextRespawn.set(Calendar.MINUTE, 0);
startQuestTimer("queen_unlock", respawnTime, null, null); nextRespawn.set(Calendar.SECOND, 0);
if (nextRespawn.getTimeInMillis() < System.currentTimeMillis())
{
nextRespawn.add(Calendar.WEEK_OF_YEAR, 1);
}
// Also save the respawn time so that the info is maintained past restarts. return nextRespawn;
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatSet(QUEEN_ANT, info);
// Stop distance check task.
cancelQuestTimers("DISTANCE_CHECK");
return super.onKill(npc, killer, isSummon);
} }
@Override @Override
public String onSpawn(Npc npc) public String onSpawn(Npc npc)
{ {
cancelQuestTimer("DISTANCE_CHECK", npc, null); startQuestTimer("checkCombatStatus", 1000, npc, null, true);
startQuestTimer("DISTANCE_CHECK", 5000, npc, null, true);
return super.onSpawn(npc); return super.onSpawn(npc);
} }
private void spawnBoss(GrandBoss npc) @Override
public String onAggroRangeEnter(Npc npc, Player player, boolean isSummon)
{ {
GrandBossManager.getInstance().addBoss(npc); _bossInCombat = true;
npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); checkCombatStatus(npc);
if (_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
activateSpecialMechanics(npc);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon, Skill skill)
{
if (!_barrierActivated)
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
if (_vulnerablePhase)
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT_RENEW)
{
cancelQuestTimer("activate_barrier", npc, null);
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
else
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT)
{
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
cancelQuestTimer("remove_barrier", npc, null);
_vulnerablePhase = true;
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
if (!ARENA_ZONE.isInsideZone(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
_lastAttackTime = System.currentTimeMillis();
_bossInCombat = true;
if (!_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
_hp85Reached = true;
activateSpecialMechanics(npc);
}
if (isPlayerInValidCommandChannel(attacker))
{
final CommandChannel cc = attacker.getParty().getCommandChannel();
for (Player member : cc.getMembers())
{
if (member.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
}
}
else if (attacker.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
if (!isPlayerInValidCommandChannel(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
private boolean isPlayerInValidCommandChannel(Player player)
{
final Party party = player.getParty();
if (party == null)
{
return false;
}
final CommandChannel cc = party.getCommandChannel();
if ((cc == null) || (cc.getMemberCount() < REQUIRED_CC_MEMBERS))
{
return false;
}
return true;
}
private void activateSpecialMechanics(Npc npc)
{
startQuestTimer("useAreaSkill", 1000, npc, null);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
private void useAreaSkill(Npc npc)
{
if (!_canUseSkill.get() || (npc == null) || npc.isDead() || !_bossInCombat)
{
return;
}
_isUsingAreaSkill.set(true);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isDebuffImmunityActive = true;
cancelDebuffs(npc);
ThreadPool.schedule(() -> _isDebuffImmunityActive = false, 7000);
}
}, 1000);
ThreadPool.schedule(() ->
{
if (_bossInCombat)
{
npc.disableSkill(COMMON_SKILL_1.getSkill(), 7000);
npc.disableSkill(COMMON_SKILL_2.getSkill(), 7000);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isUsingAreaSkill.set(false);
}
}, 6000);
}
}, 1000);
npc.enableAllSkills();
final Location bossLocation = npc.getLocation();
final List<Npc> spawnedNpcs = new ArrayList<>();
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
npc.doCast(INITIAL_SKILL.getSkill());
}
for (int i = 0; i < 10; i++)
{
if (!_bossInCombat)
{
break;
}
final int offsetX = getRandom(-1000, 1000);
final int offsetY = getRandom(-900, 1000);
final Location targetLocation = new Location(bossLocation.getX() + offsetX, bossLocation.getY() + offsetY, bossLocation.getZ());
final Npc invisibleNpc = addSpawn(INVISIBLE_NPC, targetLocation, false, NPC_LIFETIME);
if (invisibleNpc != null)
{
spawnedNpcs.add(invisibleNpc);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, INITIAL_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, INITIAL_SKILL.getSkill());
}
}, 1000);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, AREA_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, AREA_SKILL.getSkill());
}
}, 4000);
}
}
}, 4000);
}
private void cancelDebuffs(Npc npc)
{
if ((npc == null) || npc.isDead() || !_isDebuffImmunityActive)
{
return;
}
npc.getEffectList().getEffects().stream().filter(effect -> isDebuff(effect.getSkill())).forEach(effect -> npc.getEffectList().stopSkillEffects(SkillFinishType.REMOVED, effect.getSkill()));
}
private boolean isDebuff(Skill skill)
{
return (skill != null) && skill.isDebuff();
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
if ((npc == null) || (npc.getId() != QUEEN_ANT))
{
return null;
}
switch (event)
{
case "queen_ant_barrier_start":
{
break;
}
case "activate_barrier":
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
_vulnerablePhase = false;
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
break;
}
case "remove_barrier":
{
_barrierActivated = false;
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
_queenAntHits.put(npc, 0);
break;
}
case "check_arena":
{
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
checkBossInArena(_spawnedMainBoss);
}
break;
}
case "useAreaSkill":
{
useAreaSkill(npc);
break;
}
case "repeatSpecialMechanics":
{
if (!npc.isDead() && _bossInCombat)
{
useAreaSkill(npc);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
else
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
break;
}
case "checkCombatStatus":
{
checkCombatStatus(npc);
break;
}
}
return super.onEvent(event, npc, player);
}
private void checkCombatStatus(Npc npc)
{
if (((System.currentTimeMillis() - _lastAttackTime) > 10000))
{
_bossInCombat = false;
_hp85Reached = false;
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
else
{
_bossInCombat = true;
}
}
private void checkBossInArena(Npc npc)
{
if ((npc == null) || npc.isDead())
{
return;
}
if (!ARENA_ZONE.isInsideZone(npc))
{
npc.teleToLocation(SPAWN_LOCATION, false);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if (npc == _spawnedMainBoss)
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
cancelQuestTimer("checkCombatStatus", npc, null);
cancelQuestTimers("check_arena");
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 1);
_spawnedMainBoss = null;
_hp85Reached = false;
_bossInCombat = false;
final long currentTime = System.currentTimeMillis();
GlobalVariablesManager.getInstance().set("QUEEN_ANT_LAST_DEATH_TIME", currentTime);
LOGGER.info("Queen Ant: Boss killed. Last death time recorded: " + currentTime + " / " + new java.util.Date(currentTime));
}
return super.onKill(npc, killer, isSummon);
} }
public static void main(String[] args) public static void main(String[] args)

View File

@ -5458,22 +5458,27 @@
</collision> </collision>
</npc> </npc>
<npc id="29381" level="127" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress"> <npc id="29381" level="127" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress">
<parameters>
<skill name="Skill1" id="33915" level="1" />
<skill name="Skill2" id="33916" level="1" />
<param name="show_activated" value="0" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="5337882368" sp="4804094" /> <acquire exp="5337882368" sp="4804094" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149"> <stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="56398363" hpRegen="208" mp="66584" mpRegen="4.5" /> <vitals hp="56398363" hpRegen="208" mp="66584" mpRegen="4.5" />
<attack physical="1599215" magical="145753" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="40" distance="80" width="120" /> <attack physical="1599215" magical="145753" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="150" distance="80" width="120" />
<defence physical="753240" magical="364523" evasion="-18" /> <defence physical="753240" magical="364523" evasion="-18" />
<attribute> <attribute>
<attack type="DARK" value="850" /> <attack type="EARTH" value="2550" />
<defence fire="850" water="850" wind="850" earth="850" holy="800" dark="850" default="850" /> <defence fire="2650" water="2650" wind="2600" earth="2650" holy="2650" dark="2650" />
</attribute> </attribute>
<speed> <speed>
<walk ground="80" /> <walk ground="80" />
<run ground="130" /> <run ground="130" />
</speed> </speed>
<hitTime>370</hitTime> <hitTime>970</hitTime>
<abnormalResist physical="230" magical="230" /> <abnormalResist physical="230" magical="230" />
</stats> </stats>
<status undying="false" noSleepMode="true" /> <status undying="false" noSleepMode="true" />
@ -5484,10 +5489,13 @@
<skill id="32675" level="1" /> <!-- Improved Immunity --> <skill id="32675" level="1" /> <!-- Improved Immunity -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="14804" level="10" /> <!-- Damage Reflection Resistance --> <skill id="14804" level="10" /> <!-- Damage Reflection Resistance -->
<skill id="34814" level="9" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="9" /> <!-- Critical Damage Resistance -->
<skill id="34820" level="7" /> <!-- Received Damage Resistance -->
<skill id="33915" level="1" /> <!-- Queen's Rage -->
<skill id="33916" level="1" /> <!-- Ground Shaker -->
</skillList> </skillList>
<corpseTime>300</corpseTime> <ai type="MAGE" clanHelpRange="2000" aggroRange="2000">
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="2000" aggroRange="2000">
<clanList> <clanList>
<clan>QUEEN_ANT</clan> <clan>QUEEN_ANT</clan>
</clanList> </clanList>

View File

@ -1049,7 +1049,9 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effects> <effects>
<!-- TODO p_abnormal_rate_limit --> <effect name="BlockAbnormalSlot">
<slot>AIRBIND;DERANGEMENT;CHANGEBODY;SLEEP;PARALYZE;KNOCKDOWN;TURN_STONE;STUN;SILENCE;SHILLIEN_STUN;SAYHAS_RING;SILENCE_PHYSICAL;ROOT_MAGICALLY</slot>
</effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<HOLD>100</HOLD> <HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT> <DERANGEMENT>100</DERANGEMENT>

View File

@ -4,20 +4,128 @@
<!-- The Queen Ant attacks an area at the front. --> <!-- The Queen Ant attacks an area at the front. -->
<icon>icon.skill33915</icon> <icon>icon.skill33915</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>800</affectRange>
<affectScope>SQUARE</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>700</castRange>
<coolTime>800</coolTime>
<effectPoint>-250</effectPoint>
<effectRange>1100</effectRange>
<fanRange>0;0;1300;300</fanRange>
<hitTime>1200</hitTime>
<isMagic>1</isMagic>
<lvlBonusRate>100</lvlBonusRate>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>500</reuseDelay>
<effects>
<effect name="PhysicalDamage">
<power>6250000</power>
<criticalChance>40</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33916" toLevel="1" name="Ground Shaker"> <skill id="33916" toLevel="1" name="Ground Shaker">
<!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill33916</icon> <icon>icon.skill33916</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>2000</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>1000</castRange>
<coolTime>1400</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2100</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>127</magicLevel>
<reuseDelay>21000</reuseDelay>
<trait>SHOCK</trait>
<effects>
<effect name="PhysicalDamage">
<power>60900000</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="9">9</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="33917" toLevel="1" name="Ant Hole"> <skill id="33917" toLevel="1" name="Ant Hole">
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>POINT_BLANK</affectScope>
<coolTime>500</coolTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>7</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>105</magicLevel>
<reuseDelay>25000</reuseDelay>
</skill> </skill>
<skill id="33918" toLevel="1" name="Ant Hole"> <skill id="33918" toLevel="1" name="Ant Hole">
<!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. --> <!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. -->
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>4</abnormalTime>
<activateRate>900</activateRate>
<affectHeight>-100;200</affectHeight>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>500</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-5000</effectPoint>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>128</magicLevel>
<reuseDelay>5000</reuseDelay>
<trait>PULL</trait>
<effects>
<effect name="PullBack">
<speed>600</speed>
</effect>
<effect name="DefenceTrait">
<PULL>100</PULL>
</effect>
<effect name="PhysicalDamage">
<power>48600000</power>
<criticalChance>300</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33919" toLevel="2" name="Ground Shaker"> <skill id="33919" toLevel="2" name="Ground Shaker">
<!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->

View File

@ -8292,4 +8292,17 @@
<node X="-56122" Y="-235541" /> <node X="-56122" Y="-235541" />
<node X="49569" Y="-180166" /> <node X="49569" Y="-180166" />
</zone> </zone>
<zone name="queen_ants_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<stat name="NoBookmark" val="true" />
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -289,4 +289,15 @@
<node X="58487" Y="-45550" /> <node X="58487" Y="-45550" />
<node X="58407" Y="-45289" /> <node X="58407" Y="-45289" />
</zone> </zone>
<zone name="queen_ants_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -123,4 +123,15 @@
<node X="47080" Y="157208" /> <node X="47080" Y="157208" />
<node X="47988" Y="155578" /> <node X="47988" Y="155578" />
</zone> </zone>
<zone name="Queen_Ants_Lair" type="ArenaZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -20,133 +20,513 @@
*/ */
package ai.bosses.QueenAnt; package ai.bosses.QueenAnt;
import org.l2jmobius.Config; import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicBoolean;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.data.xml.NpcData;
import org.l2jmobius.gameserver.enums.SkillFinishType;
import org.l2jmobius.gameserver.instancemanager.DBSpawnManager;
import org.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager; import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.CommandChannel;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.Spawn;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss; import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound; import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.model.zone.type.ArenaZone;
import ai.AbstractNpcAI; import ai.AbstractNpcAI;
/** /**
* Queen Ant's AI * @author Notorion
* @author Mobius
*/ */
public class QueenAnt extends AbstractNpcAI public class QueenAnt extends AbstractNpcAI
{ {
// NPC // NPCs
private static final int QUEEN_ANT = 29381; private static final int QUEEN_ANT = 29381;
// Status private static final int INVISIBLE_NPC = 18919;
private static final byte ALIVE = 0; // Queen Ant is spawned. private static final int NPC_LIFETIME = 9000;
private static final byte DEAD = 1; // Queen Ant has been killed. private static final int REQUIRED_CC_MEMBERS = 14;
// Location // Skills
private static final int QUEEN_X = -6505; private static final SkillHolder AREA_SKILL = new SkillHolder(33918, 1);
private static final int QUEEN_Y = 183040; private static final SkillHolder COMMON_SKILL_1 = new SkillHolder(33915, 1);
private static final int QUEEN_Z = -3419; private static final SkillHolder COMMON_SKILL_2 = new SkillHolder(33916, 1);
private static final SkillHolder INITIAL_SKILL = new SkillHolder(33917, 1);
private static final SkillHolder LIMIT_BARRIER = new SkillHolder(29515, 1);
// Barrier
private static final int BARRIER_DURATION_MILLIS = 600000; // 10 minutes.
private static final int HIT_COUNT = 2000; // 2000 Number of attacks needed to destroy the barrier.
private static final int HIT_COUNT_RENEW = 500; // 500 hits in 60 seconds to continue without the barrier, not confirmed.
private static final int RENEW_DURATION_MILLIS = 600000; // 60 seconds of vulnerability, Not confirmed.
// Locations
private static final Location GLUDIO_LOCATION = new Location(-14608, 123920, -3123);
private static final Location SPAWN_LOCATION = new Location(-7848, 183389, -3624);
// Zone
private static final ArenaZone ARENA_ZONE = ZoneManager.getInstance().getZoneByName("Queen_Ants_Lair", ArenaZone.class);
// Misc
private static GrandBoss _spawnedMainBoss;
private boolean _barrierActivated = false;
private boolean _bossInCombat = false;
private boolean _hp85Reached = false;
private boolean _isDebuffImmunityActive = false;
private boolean _vulnerablePhase = false;
private final AtomicBoolean _canUseSkill = new AtomicBoolean(true);
private final AtomicBoolean _isUsingAreaSkill = new AtomicBoolean(false);
private long _lastAttackTime = 0;
private final Map<Npc, Integer> _queenAntHits = new ConcurrentHashMap<>();
private QueenAnt() private QueenAnt()
{ {
addKillId(QUEEN_ANT); addAttackId(QUEEN_ANT);
addSpawnId(QUEEN_ANT); addSpawnId(QUEEN_ANT);
addKillId(QUEEN_ANT);
addAggroRangeEnterId(QUEEN_ANT);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT); initializeRespawn();
if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == DEAD) startQuestTimer("check_arena", 5000, null, null, true);
}
private void initializeRespawn()
{
try
{ {
// Load the unlock date and time for queen ant from DB. final int status = GrandBossManager.getInstance().getStatus(QUEEN_ANT);
final long temp = info.getLong("respawn_time") - System.currentTimeMillis(); if (status == 0)
if (temp > 0) // If queen ant is locked until a certain time, mark it so and start the unlock timer the unlock time has not yet expired.
{ {
startQuestTimer("queen_unlock", temp, null, null); spawnQueenAnt();
} }
else // The time has already expired while the server was offline. Immediately spawn queen ant. else if (status == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); scheduleNextRespawn();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE); }
spawnBoss(queen); else
{
scheduleNextRespawn();
} }
} }
else catch (Exception e)
{ {
int locX = info.getInt("loc_x"); LOGGER.severe("Queen Ant: Error during initialization: " + e.getMessage());
int locY = info.getInt("loc_y");
int locZ = info.getInt("loc_z");
final int heading = info.getInt("heading");
final double hp = info.getDouble("currentHP");
final double mp = info.getDouble("currentMP");
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, locX, locY, locZ, heading, false, 0);
queen.setCurrentHpMp(hp, mp);
spawnBoss(queen);
} }
} }
@Override private void scheduleNextRespawn()
public String onEvent(String event, Npc npc, Player player)
{ {
switch (event) final long currentTime = System.currentTimeMillis();
final Calendar nextRespawn = getNextRespawnTime();
final long delay = nextRespawn.getTimeInMillis() - currentTime;
LOGGER.info("Queen Ant: Next respawn scheduled for " + nextRespawn.getTime() + " in " + delay + "ms");
ThreadPool.schedule(() ->
{ {
case "queen_unlock": if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); spawnQueenAnt();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE);
spawnBoss(queen);
break;
} }
case "DISTANCE_CHECK": }, delay);
{
if ((npc == null) || npc.isDead())
{
cancelQuestTimers("DISTANCE_CHECK");
}
else if (npc.calculateDistance2D(npc.getSpawn()) > 6000)
{
npc.asAttackable().clearAggroList();
npc.teleToLocation(QUEEN_X, QUEEN_Y, QUEEN_Z);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
break;
}
}
return super.onEvent(event, npc, player);
} }
@Override private void spawnQueenAnt()
public String onKill(Npc npc, Player killer, boolean isSummon)
{ {
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); try
GrandBossManager.getInstance().setStatus(QUEEN_ANT, DEAD); {
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
return;
}
final NpcTemplate template = NpcData.getInstance().getTemplate(QUEEN_ANT);
final Spawn spawn = new Spawn(template);
spawn.setXYZ(SPAWN_LOCATION);
spawn.setHeading(0);
spawn.setRespawnDelay(0);
final Npc boss = DBSpawnManager.getInstance().addNewSpawn(spawn, false);
_spawnedMainBoss = (GrandBoss) boss;
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 0);
LOGGER.info("Queen Ant: Boss spawned successfully at " + SPAWN_LOCATION);
boss.setRandomWalking(false);
boss.setRandomAnimation(false);
}
catch (Exception e)
{
LOGGER.severe("Queen Ant: Error spawning boss: " + e.getMessage());
}
}
// Return of The Queen Ant - Monday - Tuesday is in 9pm
// Heros Tome time respawn 10/2022 Queen Ant Monday 9pm
// Shinemaker - Monday 8pm
private Calendar getNextRespawnTime()
{
final Calendar nextRespawn = Calendar.getInstance();
// Calculate Min and Max respawn times randomly. // Spawn Queen Ant Monday 8pm Night*
final long baseIntervalMillis = Config.QUEEN_ANT_SPAWN_INTERVAL * 3600000; nextRespawn.set(Calendar.DAY_OF_WEEK, Calendar.MONDAY);
final long randomRangeMillis = Config.QUEEN_ANT_SPAWN_RANDOM * 3600000; nextRespawn.set(Calendar.HOUR_OF_DAY, 20);
final long respawnTime = baseIntervalMillis + getRandom(-randomRangeMillis, randomRangeMillis); nextRespawn.set(Calendar.MINUTE, 0);
startQuestTimer("queen_unlock", respawnTime, null, null); nextRespawn.set(Calendar.SECOND, 0);
if (nextRespawn.getTimeInMillis() < System.currentTimeMillis())
{
nextRespawn.add(Calendar.WEEK_OF_YEAR, 1);
}
// Also save the respawn time so that the info is maintained past restarts. return nextRespawn;
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatSet(QUEEN_ANT, info);
// Stop distance check task.
cancelQuestTimers("DISTANCE_CHECK");
return super.onKill(npc, killer, isSummon);
} }
@Override @Override
public String onSpawn(Npc npc) public String onSpawn(Npc npc)
{ {
cancelQuestTimer("DISTANCE_CHECK", npc, null); startQuestTimer("checkCombatStatus", 1000, npc, null, true);
startQuestTimer("DISTANCE_CHECK", 5000, npc, null, true);
return super.onSpawn(npc); return super.onSpawn(npc);
} }
private void spawnBoss(GrandBoss npc) @Override
public String onAggroRangeEnter(Npc npc, Player player, boolean isSummon)
{ {
GrandBossManager.getInstance().addBoss(npc); _bossInCombat = true;
npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); checkCombatStatus(npc);
if (_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
activateSpecialMechanics(npc);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon, Skill skill)
{
if (!_barrierActivated)
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
if (_vulnerablePhase)
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT_RENEW)
{
cancelQuestTimer("activate_barrier", npc, null);
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
else
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT)
{
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
cancelQuestTimer("remove_barrier", npc, null);
_vulnerablePhase = true;
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
if (!ARENA_ZONE.isInsideZone(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
_lastAttackTime = System.currentTimeMillis();
_bossInCombat = true;
if (!_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
_hp85Reached = true;
activateSpecialMechanics(npc);
}
if (isPlayerInValidCommandChannel(attacker))
{
final CommandChannel cc = attacker.getParty().getCommandChannel();
for (Player member : cc.getMembers())
{
if (member.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
}
}
else if (attacker.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
if (!isPlayerInValidCommandChannel(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
private boolean isPlayerInValidCommandChannel(Player player)
{
final Party party = player.getParty();
if (party == null)
{
return false;
}
final CommandChannel cc = party.getCommandChannel();
if ((cc == null) || (cc.getMemberCount() < REQUIRED_CC_MEMBERS))
{
return false;
}
return true;
}
private void activateSpecialMechanics(Npc npc)
{
startQuestTimer("useAreaSkill", 1000, npc, null);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
private void useAreaSkill(Npc npc)
{
if (!_canUseSkill.get() || (npc == null) || npc.isDead() || !_bossInCombat)
{
return;
}
_isUsingAreaSkill.set(true);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isDebuffImmunityActive = true;
cancelDebuffs(npc);
ThreadPool.schedule(() -> _isDebuffImmunityActive = false, 7000);
}
}, 1000);
ThreadPool.schedule(() ->
{
if (_bossInCombat)
{
npc.disableSkill(COMMON_SKILL_1.getSkill(), 7000);
npc.disableSkill(COMMON_SKILL_2.getSkill(), 7000);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isUsingAreaSkill.set(false);
}
}, 6000);
}
}, 1000);
npc.enableAllSkills();
final Location bossLocation = npc.getLocation();
final List<Npc> spawnedNpcs = new ArrayList<>();
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
npc.doCast(INITIAL_SKILL.getSkill());
}
for (int i = 0; i < 10; i++)
{
if (!_bossInCombat)
{
break;
}
final int offsetX = getRandom(-1000, 1000);
final int offsetY = getRandom(-900, 1000);
final Location targetLocation = new Location(bossLocation.getX() + offsetX, bossLocation.getY() + offsetY, bossLocation.getZ());
final Npc invisibleNpc = addSpawn(INVISIBLE_NPC, targetLocation, false, NPC_LIFETIME);
if (invisibleNpc != null)
{
spawnedNpcs.add(invisibleNpc);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, INITIAL_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, INITIAL_SKILL.getSkill());
}
}, 1000);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, AREA_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, AREA_SKILL.getSkill());
}
}, 4000);
}
}
}, 4000);
}
private void cancelDebuffs(Npc npc)
{
if ((npc == null) || npc.isDead() || !_isDebuffImmunityActive)
{
return;
}
npc.getEffectList().getEffects().stream().filter(effect -> isDebuff(effect.getSkill())).forEach(effect -> npc.getEffectList().stopSkillEffects(SkillFinishType.REMOVED, effect.getSkill()));
}
private boolean isDebuff(Skill skill)
{
return (skill != null) && skill.isDebuff();
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
if ((npc == null) || (npc.getId() != QUEEN_ANT))
{
return null;
}
switch (event)
{
case "queen_ant_barrier_start":
{
break;
}
case "activate_barrier":
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
_vulnerablePhase = false;
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
break;
}
case "remove_barrier":
{
_barrierActivated = false;
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
_queenAntHits.put(npc, 0);
break;
}
case "check_arena":
{
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
checkBossInArena(_spawnedMainBoss);
}
break;
}
case "useAreaSkill":
{
useAreaSkill(npc);
break;
}
case "repeatSpecialMechanics":
{
if (!npc.isDead() && _bossInCombat)
{
useAreaSkill(npc);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
else
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
break;
}
case "checkCombatStatus":
{
checkCombatStatus(npc);
break;
}
}
return super.onEvent(event, npc, player);
}
private void checkCombatStatus(Npc npc)
{
if (((System.currentTimeMillis() - _lastAttackTime) > 10000))
{
_bossInCombat = false;
_hp85Reached = false;
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
else
{
_bossInCombat = true;
}
}
private void checkBossInArena(Npc npc)
{
if ((npc == null) || npc.isDead())
{
return;
}
if (!ARENA_ZONE.isInsideZone(npc))
{
npc.teleToLocation(SPAWN_LOCATION, false);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if (npc == _spawnedMainBoss)
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
cancelQuestTimer("checkCombatStatus", npc, null);
cancelQuestTimers("check_arena");
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 1);
_spawnedMainBoss = null;
_hp85Reached = false;
_bossInCombat = false;
final long currentTime = System.currentTimeMillis();
GlobalVariablesManager.getInstance().set("QUEEN_ANT_LAST_DEATH_TIME", currentTime);
LOGGER.info("Queen Ant: Boss killed. Last death time recorded: " + currentTime + " / " + new java.util.Date(currentTime));
}
return super.onKill(npc, killer, isSummon);
} }
public static void main(String[] args) public static void main(String[] args)

View File

@ -5490,12 +5490,17 @@
</collision> </collision>
</npc> </npc>
<npc id="29381" level="127" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress"> <npc id="29381" level="127" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress">
<parameters>
<skill name="Skill1" id="33915" level="1" />
<skill name="Skill2" id="33916" level="1" />
<param name="show_activated" value="0" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="5337882368" sp="4804094" /> <acquire exp="5337882368" sp="4804094" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149"> <stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="800175145" hpRegen="208" mp="68076" mpRegen="4.5" /> <vitals hp="800175145" hpRegen="208" mp="68076" mpRegen="4.5" />
<attack physical="1599215" magical="145753" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="40" distance="80" width="120" /> <attack physical="1599215" magical="145753" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="150" distance="80" width="120" />
<defence physical="753240" magical="364523" evasion="-18" /> <defence physical="753240" magical="364523" evasion="-18" />
<attribute> <attribute>
<attack type="EARTH" value="2550" /> <attack type="EARTH" value="2550" />
@ -5505,7 +5510,7 @@
<walk ground="80" /> <walk ground="80" />
<run ground="130" /> <run ground="130" />
</speed> </speed>
<hitTime>370</hitTime> <hitTime>970</hitTime>
<abnormalResist physical="230" magical="230" /> <abnormalResist physical="230" magical="230" />
</stats> </stats>
<status undying="false" noSleepMode="true" /> <status undying="false" noSleepMode="true" />
@ -5516,10 +5521,13 @@
<skill id="32675" level="1" /> <!-- Improved Immunity --> <skill id="32675" level="1" /> <!-- Improved Immunity -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="14804" level="10" /> <!-- Damage Reflection Resistance --> <skill id="14804" level="10" /> <!-- Damage Reflection Resistance -->
<skill id="34814" level="9" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="9" /> <!-- Critical Damage Resistance -->
<skill id="34820" level="7" /> <!-- Received Damage Resistance -->
<skill id="33915" level="1" /> <!-- Queen's Rage -->
<skill id="33916" level="1" /> <!-- Ground Shaker -->
</skillList> </skillList>
<corpseTime>300</corpseTime> <ai type="MAGE" clanHelpRange="2000" aggroRange="2000">
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="2000" aggroRange="2000">
<clanList> <clanList>
<clan>QUEEN_ANT</clan> <clan>QUEEN_ANT</clan>
</clanList> </clanList>

View File

@ -1049,7 +1049,9 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effects> <effects>
<!-- TODO p_abnormal_rate_limit --> <effect name="BlockAbnormalSlot">
<slot>AIRBIND;DERANGEMENT;CHANGEBODY;SLEEP;PARALYZE;KNOCKDOWN;TURN_STONE;STUN;SILENCE;SHILLIEN_STUN;SAYHAS_RING;SILENCE_PHYSICAL;ROOT_MAGICALLY</slot>
</effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<HOLD>100</HOLD> <HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT> <DERANGEMENT>100</DERANGEMENT>

View File

@ -4,20 +4,128 @@
<!-- The Queen Ant attacks an area at the front. --> <!-- The Queen Ant attacks an area at the front. -->
<icon>icon.skill33915</icon> <icon>icon.skill33915</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>800</affectRange>
<affectScope>SQUARE</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>700</castRange>
<coolTime>800</coolTime>
<effectPoint>-250</effectPoint>
<effectRange>1100</effectRange>
<fanRange>0;0;1300;300</fanRange>
<hitTime>1200</hitTime>
<isMagic>1</isMagic>
<lvlBonusRate>100</lvlBonusRate>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>500</reuseDelay>
<effects>
<effect name="PhysicalDamage">
<power>6250000</power>
<criticalChance>40</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33916" toLevel="1" name="Ground Shaker"> <skill id="33916" toLevel="1" name="Ground Shaker">
<!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill33916</icon> <icon>icon.skill33916</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>2000</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>1000</castRange>
<coolTime>1400</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2100</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>127</magicLevel>
<reuseDelay>21000</reuseDelay>
<trait>SHOCK</trait>
<effects>
<effect name="PhysicalDamage">
<power>60900000</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="9">9</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="33917" toLevel="1" name="Ant Hole"> <skill id="33917" toLevel="1" name="Ant Hole">
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>POINT_BLANK</affectScope>
<coolTime>500</coolTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>7</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>105</magicLevel>
<reuseDelay>25000</reuseDelay>
</skill> </skill>
<skill id="33918" toLevel="1" name="Ant Hole"> <skill id="33918" toLevel="1" name="Ant Hole">
<!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. --> <!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. -->
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>4</abnormalTime>
<activateRate>900</activateRate>
<affectHeight>-100;200</affectHeight>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>500</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-5000</effectPoint>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>128</magicLevel>
<reuseDelay>5000</reuseDelay>
<trait>PULL</trait>
<effects>
<effect name="PullBack">
<speed>600</speed>
</effect>
<effect name="DefenceTrait">
<PULL>100</PULL>
</effect>
<effect name="PhysicalDamage">
<power>48600000</power>
<criticalChance>300</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33919" toLevel="2" name="Ground Shaker"> <skill id="33919" toLevel="2" name="Ground Shaker">
<!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->

View File

@ -8292,4 +8292,17 @@
<node X="-56122" Y="-235541" /> <node X="-56122" Y="-235541" />
<node X="49569" Y="-180166" /> <node X="49569" Y="-180166" />
</zone> </zone>
<zone name="queen_ants_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<stat name="NoBookmark" val="true" />
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -289,4 +289,15 @@
<node X="58487" Y="-45550" /> <node X="58487" Y="-45550" />
<node X="58407" Y="-45289" /> <node X="58407" Y="-45289" />
</zone> </zone>
<zone name="queen_ants_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -123,4 +123,15 @@
<node X="47080" Y="157208" /> <node X="47080" Y="157208" />
<node X="47988" Y="155578" /> <node X="47988" Y="155578" />
</zone> </zone>
<zone name="Queen_Ants_Lair" type="ArenaZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
</list> </list>

View File

@ -20,133 +20,513 @@
*/ */
package ai.bosses.QueenAnt; package ai.bosses.QueenAnt;
import org.l2jmobius.Config; import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicBoolean;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.data.xml.NpcData;
import org.l2jmobius.gameserver.enums.SkillFinishType;
import org.l2jmobius.gameserver.instancemanager.DBSpawnManager;
import org.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager; import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.CommandChannel;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.Spawn;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss; import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound; import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.model.zone.type.ArenaZone;
import ai.AbstractNpcAI; import ai.AbstractNpcAI;
/** /**
* Queen Ant's AI * @author Notorion
* @author Mobius
*/ */
public class QueenAnt extends AbstractNpcAI public class QueenAnt extends AbstractNpcAI
{ {
// NPC // NPCs
private static final int QUEEN_ANT = 29381; private static final int QUEEN_ANT = 29381;
// Status private static final int INVISIBLE_NPC = 18919;
private static final byte ALIVE = 0; // Queen Ant is spawned. private static final int NPC_LIFETIME = 9000;
private static final byte DEAD = 1; // Queen Ant has been killed. private static final int REQUIRED_CC_MEMBERS = 14;
// Location // Skills
private static final int QUEEN_X = -6505; private static final SkillHolder AREA_SKILL = new SkillHolder(33918, 1);
private static final int QUEEN_Y = 183040; private static final SkillHolder COMMON_SKILL_1 = new SkillHolder(33915, 1);
private static final int QUEEN_Z = -3419; private static final SkillHolder COMMON_SKILL_2 = new SkillHolder(33916, 1);
private static final SkillHolder INITIAL_SKILL = new SkillHolder(33917, 1);
private static final SkillHolder LIMIT_BARRIER = new SkillHolder(29515, 1);
// Barrier
private static final int BARRIER_DURATION_MILLIS = 600000; // 10 minutes.
private static final int HIT_COUNT = 2000; // 2000 Number of attacks needed to destroy the barrier.
private static final int HIT_COUNT_RENEW = 500; // 500 hits in 60 seconds to continue without the barrier, not confirmed.
private static final int RENEW_DURATION_MILLIS = 600000; // 60 seconds of vulnerability, Not confirmed.
// Locations
private static final Location GLUDIO_LOCATION = new Location(-14608, 123920, -3123);
private static final Location SPAWN_LOCATION = new Location(-7848, 183389, -3624);
// Zone
private static final ArenaZone ARENA_ZONE = ZoneManager.getInstance().getZoneByName("Queen_Ants_Lair", ArenaZone.class);
// Misc
private static GrandBoss _spawnedMainBoss;
private boolean _barrierActivated = false;
private boolean _bossInCombat = false;
private boolean _hp85Reached = false;
private boolean _isDebuffImmunityActive = false;
private boolean _vulnerablePhase = false;
private final AtomicBoolean _canUseSkill = new AtomicBoolean(true);
private final AtomicBoolean _isUsingAreaSkill = new AtomicBoolean(false);
private long _lastAttackTime = 0;
private final Map<Npc, Integer> _queenAntHits = new ConcurrentHashMap<>();
private QueenAnt() private QueenAnt()
{ {
addKillId(QUEEN_ANT); addAttackId(QUEEN_ANT);
addSpawnId(QUEEN_ANT); addSpawnId(QUEEN_ANT);
addKillId(QUEEN_ANT);
addAggroRangeEnterId(QUEEN_ANT);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT); initializeRespawn();
if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == DEAD) startQuestTimer("check_arena", 5000, null, null, true);
}
private void initializeRespawn()
{
try
{ {
// Load the unlock date and time for queen ant from DB. final int status = GrandBossManager.getInstance().getStatus(QUEEN_ANT);
final long temp = info.getLong("respawn_time") - System.currentTimeMillis(); if (status == 0)
if (temp > 0) // If queen ant is locked until a certain time, mark it so and start the unlock timer the unlock time has not yet expired.
{ {
startQuestTimer("queen_unlock", temp, null, null); spawnQueenAnt();
} }
else // The time has already expired while the server was offline. Immediately spawn queen ant. else if (status == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); scheduleNextRespawn();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE); }
spawnBoss(queen); else
{
scheduleNextRespawn();
} }
} }
else catch (Exception e)
{ {
int locX = info.getInt("loc_x"); LOGGER.severe("Queen Ant: Error during initialization: " + e.getMessage());
int locY = info.getInt("loc_y");
int locZ = info.getInt("loc_z");
final int heading = info.getInt("heading");
final double hp = info.getDouble("currentHP");
final double mp = info.getDouble("currentMP");
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, locX, locY, locZ, heading, false, 0);
queen.setCurrentHpMp(hp, mp);
spawnBoss(queen);
} }
} }
@Override private void scheduleNextRespawn()
public String onEvent(String event, Npc npc, Player player)
{ {
switch (event) final long currentTime = System.currentTimeMillis();
final Calendar nextRespawn = getNextRespawnTime();
final long delay = nextRespawn.getTimeInMillis() - currentTime;
LOGGER.info("Queen Ant: Next respawn scheduled for " + nextRespawn.getTime() + " in " + delay + "ms");
ThreadPool.schedule(() ->
{ {
case "queen_unlock": if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); spawnQueenAnt();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE);
spawnBoss(queen);
break;
} }
case "DISTANCE_CHECK": }, delay);
{
if ((npc == null) || npc.isDead())
{
cancelQuestTimers("DISTANCE_CHECK");
}
else if (npc.calculateDistance2D(npc.getSpawn()) > 6000)
{
npc.asAttackable().clearAggroList();
npc.teleToLocation(QUEEN_X, QUEEN_Y, QUEEN_Z);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
break;
}
}
return super.onEvent(event, npc, player);
} }
@Override private void spawnQueenAnt()
public String onKill(Npc npc, Player killer, boolean isSummon)
{ {
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); try
GrandBossManager.getInstance().setStatus(QUEEN_ANT, DEAD); {
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
return;
}
final NpcTemplate template = NpcData.getInstance().getTemplate(QUEEN_ANT);
final Spawn spawn = new Spawn(template);
spawn.setXYZ(SPAWN_LOCATION);
spawn.setHeading(0);
spawn.setRespawnDelay(0);
final Npc boss = DBSpawnManager.getInstance().addNewSpawn(spawn, false);
_spawnedMainBoss = (GrandBoss) boss;
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 0);
LOGGER.info("Queen Ant: Boss spawned successfully at " + SPAWN_LOCATION);
boss.setRandomWalking(false);
boss.setRandomAnimation(false);
}
catch (Exception e)
{
LOGGER.severe("Queen Ant: Error spawning boss: " + e.getMessage());
}
}
// Return of The Queen Ant - Monday - Tuesday is in 9pm
// Heros Tome time respawn 10/2022 Queen Ant Monday 9pm
// Shinemaker - Monday 8pm
private Calendar getNextRespawnTime()
{
final Calendar nextRespawn = Calendar.getInstance();
// Calculate Min and Max respawn times randomly. // Spawn Queen Ant Monday 8pm Night*
final long baseIntervalMillis = Config.QUEEN_ANT_SPAWN_INTERVAL * 3600000; nextRespawn.set(Calendar.DAY_OF_WEEK, Calendar.MONDAY);
final long randomRangeMillis = Config.QUEEN_ANT_SPAWN_RANDOM * 3600000; nextRespawn.set(Calendar.HOUR_OF_DAY, 20);
final long respawnTime = baseIntervalMillis + getRandom(-randomRangeMillis, randomRangeMillis); nextRespawn.set(Calendar.MINUTE, 0);
startQuestTimer("queen_unlock", respawnTime, null, null); nextRespawn.set(Calendar.SECOND, 0);
if (nextRespawn.getTimeInMillis() < System.currentTimeMillis())
{
nextRespawn.add(Calendar.WEEK_OF_YEAR, 1);
}
// Also save the respawn time so that the info is maintained past restarts. return nextRespawn;
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatSet(QUEEN_ANT, info);
// Stop distance check task.
cancelQuestTimers("DISTANCE_CHECK");
return super.onKill(npc, killer, isSummon);
} }
@Override @Override
public String onSpawn(Npc npc) public String onSpawn(Npc npc)
{ {
cancelQuestTimer("DISTANCE_CHECK", npc, null); startQuestTimer("checkCombatStatus", 1000, npc, null, true);
startQuestTimer("DISTANCE_CHECK", 5000, npc, null, true);
return super.onSpawn(npc); return super.onSpawn(npc);
} }
private void spawnBoss(GrandBoss npc) @Override
public String onAggroRangeEnter(Npc npc, Player player, boolean isSummon)
{ {
GrandBossManager.getInstance().addBoss(npc); _bossInCombat = true;
npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); checkCombatStatus(npc);
if (_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
activateSpecialMechanics(npc);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon, Skill skill)
{
if (!_barrierActivated)
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
if (_vulnerablePhase)
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT_RENEW)
{
cancelQuestTimer("activate_barrier", npc, null);
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
else
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT)
{
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
cancelQuestTimer("remove_barrier", npc, null);
_vulnerablePhase = true;
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
if (!ARENA_ZONE.isInsideZone(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
_lastAttackTime = System.currentTimeMillis();
_bossInCombat = true;
if (!_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
_hp85Reached = true;
activateSpecialMechanics(npc);
}
if (isPlayerInValidCommandChannel(attacker))
{
final CommandChannel cc = attacker.getParty().getCommandChannel();
for (Player member : cc.getMembers())
{
if (member.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
}
}
else if (attacker.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
if (!isPlayerInValidCommandChannel(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
private boolean isPlayerInValidCommandChannel(Player player)
{
final Party party = player.getParty();
if (party == null)
{
return false;
}
final CommandChannel cc = party.getCommandChannel();
if ((cc == null) || (cc.getMemberCount() < REQUIRED_CC_MEMBERS))
{
return false;
}
return true;
}
private void activateSpecialMechanics(Npc npc)
{
startQuestTimer("useAreaSkill", 1000, npc, null);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
private void useAreaSkill(Npc npc)
{
if (!_canUseSkill.get() || (npc == null) || npc.isDead() || !_bossInCombat)
{
return;
}
_isUsingAreaSkill.set(true);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isDebuffImmunityActive = true;
cancelDebuffs(npc);
ThreadPool.schedule(() -> _isDebuffImmunityActive = false, 7000);
}
}, 1000);
ThreadPool.schedule(() ->
{
if (_bossInCombat)
{
npc.disableSkill(COMMON_SKILL_1.getSkill(), 7000);
npc.disableSkill(COMMON_SKILL_2.getSkill(), 7000);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isUsingAreaSkill.set(false);
}
}, 6000);
}
}, 1000);
npc.enableAllSkills();
final Location bossLocation = npc.getLocation();
final List<Npc> spawnedNpcs = new ArrayList<>();
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
npc.doCast(INITIAL_SKILL.getSkill());
}
for (int i = 0; i < 10; i++)
{
if (!_bossInCombat)
{
break;
}
final int offsetX = getRandom(-1000, 1000);
final int offsetY = getRandom(-900, 1000);
final Location targetLocation = new Location(bossLocation.getX() + offsetX, bossLocation.getY() + offsetY, bossLocation.getZ());
final Npc invisibleNpc = addSpawn(INVISIBLE_NPC, targetLocation, false, NPC_LIFETIME);
if (invisibleNpc != null)
{
spawnedNpcs.add(invisibleNpc);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, INITIAL_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, INITIAL_SKILL.getSkill());
}
}, 1000);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, AREA_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, AREA_SKILL.getSkill());
}
}, 4000);
}
}
}, 4000);
}
private void cancelDebuffs(Npc npc)
{
if ((npc == null) || npc.isDead() || !_isDebuffImmunityActive)
{
return;
}
npc.getEffectList().getEffects().stream().filter(effect -> isDebuff(effect.getSkill())).forEach(effect -> npc.getEffectList().stopSkillEffects(SkillFinishType.REMOVED, effect.getSkill()));
}
private boolean isDebuff(Skill skill)
{
return (skill != null) && skill.isDebuff();
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
if ((npc == null) || (npc.getId() != QUEEN_ANT))
{
return null;
}
switch (event)
{
case "queen_ant_barrier_start":
{
break;
}
case "activate_barrier":
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
_vulnerablePhase = false;
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
break;
}
case "remove_barrier":
{
_barrierActivated = false;
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
_queenAntHits.put(npc, 0);
break;
}
case "check_arena":
{
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
checkBossInArena(_spawnedMainBoss);
}
break;
}
case "useAreaSkill":
{
useAreaSkill(npc);
break;
}
case "repeatSpecialMechanics":
{
if (!npc.isDead() && _bossInCombat)
{
useAreaSkill(npc);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
else
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
break;
}
case "checkCombatStatus":
{
checkCombatStatus(npc);
break;
}
}
return super.onEvent(event, npc, player);
}
private void checkCombatStatus(Npc npc)
{
if (((System.currentTimeMillis() - _lastAttackTime) > 10000))
{
_bossInCombat = false;
_hp85Reached = false;
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
else
{
_bossInCombat = true;
}
}
private void checkBossInArena(Npc npc)
{
if ((npc == null) || npc.isDead())
{
return;
}
if (!ARENA_ZONE.isInsideZone(npc))
{
npc.teleToLocation(SPAWN_LOCATION, false);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if (npc == _spawnedMainBoss)
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
cancelQuestTimer("checkCombatStatus", npc, null);
cancelQuestTimers("check_arena");
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 1);
_spawnedMainBoss = null;
_hp85Reached = false;
_bossInCombat = false;
final long currentTime = System.currentTimeMillis();
GlobalVariablesManager.getInstance().set("QUEEN_ANT_LAST_DEATH_TIME", currentTime);
LOGGER.info("Queen Ant: Boss killed. Last death time recorded: " + currentTime + " / " + new java.util.Date(currentTime));
}
return super.onKill(npc, killer, isSummon);
} }
public static void main(String[] args) public static void main(String[] args)

View File

@ -5490,12 +5490,17 @@
</collision> </collision>
</npc> </npc>
<npc id="29381" level="127" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress"> <npc id="29381" level="127" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress">
<parameters>
<skill name="Skill1" id="33915" level="1" />
<skill name="Skill2" id="33916" level="1" />
<param name="show_activated" value="0" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="5337882368" sp="4804094" /> <acquire exp="5337882368" sp="4804094" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149"> <stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="800175145" hpRegen="208" mp="68076" mpRegen="4.5" /> <vitals hp="800175145" hpRegen="208" mp="68076" mpRegen="4.5" />
<attack physical="1599215" magical="145753" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="40" distance="80" width="120" /> <attack physical="1599215" magical="145753" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="150" distance="80" width="120" />
<defence physical="753240" magical="364523" evasion="-18" /> <defence physical="753240" magical="364523" evasion="-18" />
<attribute> <attribute>
<attack type="EARTH" value="2550" /> <attack type="EARTH" value="2550" />
@ -5505,7 +5510,7 @@
<walk ground="80" /> <walk ground="80" />
<run ground="130" /> <run ground="130" />
</speed> </speed>
<hitTime>370</hitTime> <hitTime>970</hitTime>
<abnormalResist physical="230" magical="230" /> <abnormalResist physical="230" magical="230" />
</stats> </stats>
<status undying="false" noSleepMode="true" /> <status undying="false" noSleepMode="true" />
@ -5516,10 +5521,13 @@
<skill id="32675" level="1" /> <!-- Improved Immunity --> <skill id="32675" level="1" /> <!-- Improved Immunity -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="14804" level="10" /> <!-- Damage Reflection Resistance --> <skill id="14804" level="10" /> <!-- Damage Reflection Resistance -->
<skill id="34814" level="9" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="9" /> <!-- Critical Damage Resistance -->
<skill id="34820" level="7" /> <!-- Received Damage Resistance -->
<skill id="33915" level="1" /> <!-- Queen's Rage -->
<skill id="33916" level="1" /> <!-- Ground Shaker -->
</skillList> </skillList>
<corpseTime>300</corpseTime> <ai type="MAGE" clanHelpRange="2000" aggroRange="2000">
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="2000" aggroRange="2000">
<clanList> <clanList>
<clan>QUEEN_ANT</clan> <clan>QUEEN_ANT</clan>
</clanList> </clanList>

View File

@ -1049,7 +1049,9 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effects> <effects>
<!-- TODO p_abnormal_rate_limit --> <effect name="BlockAbnormalSlot">
<slot>AIRBIND;DERANGEMENT;CHANGEBODY;SLEEP;PARALYZE;KNOCKDOWN;TURN_STONE;STUN;SILENCE;SHILLIEN_STUN;SAYHAS_RING;SILENCE_PHYSICAL;ROOT_MAGICALLY</slot>
</effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<HOLD>100</HOLD> <HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT> <DERANGEMENT>100</DERANGEMENT>

View File

@ -4,20 +4,128 @@
<!-- The Queen Ant attacks an area at the front. --> <!-- The Queen Ant attacks an area at the front. -->
<icon>icon.skill33915</icon> <icon>icon.skill33915</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>800</affectRange>
<affectScope>SQUARE</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>700</castRange>
<coolTime>800</coolTime>
<effectPoint>-250</effectPoint>
<effectRange>1100</effectRange>
<fanRange>0;0;1300;300</fanRange>
<hitTime>1200</hitTime>
<isMagic>1</isMagic>
<lvlBonusRate>100</lvlBonusRate>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>500</reuseDelay>
<effects>
<effect name="PhysicalDamage">
<power>6250000</power>
<criticalChance>40</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33916" toLevel="1" name="Ground Shaker"> <skill id="33916" toLevel="1" name="Ground Shaker">
<!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill33916</icon> <icon>icon.skill33916</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>2000</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>1000</castRange>
<coolTime>1400</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2100</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>127</magicLevel>
<reuseDelay>21000</reuseDelay>
<trait>SHOCK</trait>
<effects>
<effect name="PhysicalDamage">
<power>60900000</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="9">9</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="33917" toLevel="1" name="Ant Hole"> <skill id="33917" toLevel="1" name="Ant Hole">
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>POINT_BLANK</affectScope>
<coolTime>500</coolTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>7</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>105</magicLevel>
<reuseDelay>25000</reuseDelay>
</skill> </skill>
<skill id="33918" toLevel="1" name="Ant Hole"> <skill id="33918" toLevel="1" name="Ant Hole">
<!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. --> <!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. -->
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>4</abnormalTime>
<activateRate>900</activateRate>
<affectHeight>-100;200</affectHeight>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>500</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-5000</effectPoint>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>128</magicLevel>
<reuseDelay>5000</reuseDelay>
<trait>PULL</trait>
<effects>
<effect name="PullBack">
<speed>600</speed>
</effect>
<effect name="DefenceTrait">
<PULL>100</PULL>
</effect>
<effect name="PhysicalDamage">
<power>48600000</power>
<criticalChance>300</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33919" toLevel="2" name="Ground Shaker"> <skill id="33919" toLevel="2" name="Ground Shaker">
<!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->

View File

@ -8293,6 +8293,19 @@
<node X="49569" Y="-180166" /> <node X="49569" Y="-180166" />
</zone> </zone>
<zone name="queen_ants_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<stat name="NoBookmark" val="true" />
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
<zone name="coatls_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-5900" maxZ="-3964"> <zone name="coatls_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-5900" maxZ="-3964">
<stat name="NoBookmark" val="true" /> <stat name="NoBookmark" val="true" />
<node X="-82040" Y="207704" /> <node X="-82040" Y="207704" />

View File

@ -289,6 +289,17 @@
<node X="58487" Y="-45550" /> <node X="58487" Y="-45550" />
<node X="58407" Y="-45289" /> <node X="58407" Y="-45289" />
</zone> </zone>
<zone name="queen_ants_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
<zone name="coatls_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-5900" maxZ="-3964"> <zone name="coatls_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-5900" maxZ="-3964">
<node X="-82040" Y="207704" /> <node X="-82040" Y="207704" />
<node X="-87131" Y="207832" /> <node X="-87131" Y="207832" />

View File

@ -123,6 +123,17 @@
<node X="47080" Y="157208" /> <node X="47080" Y="157208" />
<node X="47988" Y="155578" /> <node X="47988" Y="155578" />
</zone> </zone>
<zone name="Queen_Ants_Lair" type="ArenaZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
<zone name="Coatls_Lair" type="ArenaZone" shape="NPoly" minZ="-5900" maxZ="-3964"> <zone name="Coatls_Lair" type="ArenaZone" shape="NPoly" minZ="-5900" maxZ="-3964">
<node X="-82040" Y="207704" /> <node X="-82040" Y="207704" />
<node X="-87131" Y="207832" /> <node X="-87131" Y="207832" />

View File

@ -20,133 +20,513 @@
*/ */
package ai.bosses.QueenAnt; package ai.bosses.QueenAnt;
import org.l2jmobius.Config; import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicBoolean;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.data.xml.NpcData;
import org.l2jmobius.gameserver.enums.SkillFinishType;
import org.l2jmobius.gameserver.instancemanager.DBSpawnManager;
import org.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager; import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.CommandChannel;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.Spawn;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss; import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound; import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.model.zone.type.ArenaZone;
import ai.AbstractNpcAI; import ai.AbstractNpcAI;
/** /**
* Queen Ant's AI * @author Notorion
* @author Mobius
*/ */
public class QueenAnt extends AbstractNpcAI public class QueenAnt extends AbstractNpcAI
{ {
// NPC // NPCs
private static final int QUEEN_ANT = 29381; private static final int QUEEN_ANT = 29381;
// Status private static final int INVISIBLE_NPC = 18919;
private static final byte ALIVE = 0; // Queen Ant is spawned. private static final int NPC_LIFETIME = 9000;
private static final byte DEAD = 1; // Queen Ant has been killed. private static final int REQUIRED_CC_MEMBERS = 14;
// Location // Skills
private static final int QUEEN_X = -6505; private static final SkillHolder AREA_SKILL = new SkillHolder(33918, 1);
private static final int QUEEN_Y = 183040; private static final SkillHolder COMMON_SKILL_1 = new SkillHolder(33915, 1);
private static final int QUEEN_Z = -3419; private static final SkillHolder COMMON_SKILL_2 = new SkillHolder(33916, 1);
private static final SkillHolder INITIAL_SKILL = new SkillHolder(33917, 1);
private static final SkillHolder LIMIT_BARRIER = new SkillHolder(29515, 1);
// Barrier
private static final int BARRIER_DURATION_MILLIS = 600000; // 10 minutes.
private static final int HIT_COUNT = 2000; // 2000 Number of attacks needed to destroy the barrier.
private static final int HIT_COUNT_RENEW = 500; // 500 hits in 60 seconds to continue without the barrier, not confirmed.
private static final int RENEW_DURATION_MILLIS = 600000; // 60 seconds of vulnerability, Not confirmed.
// Locations
private static final Location GLUDIO_LOCATION = new Location(-14608, 123920, -3123);
private static final Location SPAWN_LOCATION = new Location(-7848, 183389, -3624);
// Zone
private static final ArenaZone ARENA_ZONE = ZoneManager.getInstance().getZoneByName("Queen_Ants_Lair", ArenaZone.class);
// Misc
private static GrandBoss _spawnedMainBoss;
private boolean _barrierActivated = false;
private boolean _bossInCombat = false;
private boolean _hp85Reached = false;
private boolean _isDebuffImmunityActive = false;
private boolean _vulnerablePhase = false;
private final AtomicBoolean _canUseSkill = new AtomicBoolean(true);
private final AtomicBoolean _isUsingAreaSkill = new AtomicBoolean(false);
private long _lastAttackTime = 0;
private final Map<Npc, Integer> _queenAntHits = new ConcurrentHashMap<>();
private QueenAnt() private QueenAnt()
{ {
addKillId(QUEEN_ANT); addAttackId(QUEEN_ANT);
addSpawnId(QUEEN_ANT); addSpawnId(QUEEN_ANT);
addKillId(QUEEN_ANT);
addAggroRangeEnterId(QUEEN_ANT);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT); initializeRespawn();
if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == DEAD) startQuestTimer("check_arena", 5000, null, null, true);
}
private void initializeRespawn()
{
try
{ {
// Load the unlock date and time for queen ant from DB. final int status = GrandBossManager.getInstance().getStatus(QUEEN_ANT);
final long temp = info.getLong("respawn_time") - System.currentTimeMillis(); if (status == 0)
if (temp > 0) // If queen ant is locked until a certain time, mark it so and start the unlock timer the unlock time has not yet expired.
{ {
startQuestTimer("queen_unlock", temp, null, null); spawnQueenAnt();
} }
else // The time has already expired while the server was offline. Immediately spawn queen ant. else if (status == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); scheduleNextRespawn();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE); }
spawnBoss(queen); else
{
scheduleNextRespawn();
} }
} }
else catch (Exception e)
{ {
int locX = info.getInt("loc_x"); LOGGER.severe("Queen Ant: Error during initialization: " + e.getMessage());
int locY = info.getInt("loc_y");
int locZ = info.getInt("loc_z");
final int heading = info.getInt("heading");
final double hp = info.getDouble("currentHP");
final double mp = info.getDouble("currentMP");
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, locX, locY, locZ, heading, false, 0);
queen.setCurrentHpMp(hp, mp);
spawnBoss(queen);
} }
} }
@Override private void scheduleNextRespawn()
public String onEvent(String event, Npc npc, Player player)
{ {
switch (event) final long currentTime = System.currentTimeMillis();
final Calendar nextRespawn = getNextRespawnTime();
final long delay = nextRespawn.getTimeInMillis() - currentTime;
LOGGER.info("Queen Ant: Next respawn scheduled for " + nextRespawn.getTime() + " in " + delay + "ms");
ThreadPool.schedule(() ->
{ {
case "queen_unlock": if (GrandBossManager.getInstance().getStatus(QUEEN_ANT) == 1)
{ {
final GrandBoss queen = (GrandBoss) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); spawnQueenAnt();
GrandBossManager.getInstance().setStatus(QUEEN_ANT, ALIVE);
spawnBoss(queen);
break;
} }
case "DISTANCE_CHECK": }, delay);
{
if ((npc == null) || npc.isDead())
{
cancelQuestTimers("DISTANCE_CHECK");
}
else if (npc.calculateDistance2D(npc.getSpawn()) > 6000)
{
npc.asAttackable().clearAggroList();
npc.teleToLocation(QUEEN_X, QUEEN_Y, QUEEN_Z);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
break;
}
}
return super.onEvent(event, npc, player);
} }
@Override private void spawnQueenAnt()
public String onKill(Npc npc, Player killer, boolean isSummon)
{ {
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); try
GrandBossManager.getInstance().setStatus(QUEEN_ANT, DEAD); {
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
return;
}
final NpcTemplate template = NpcData.getInstance().getTemplate(QUEEN_ANT);
final Spawn spawn = new Spawn(template);
spawn.setXYZ(SPAWN_LOCATION);
spawn.setHeading(0);
spawn.setRespawnDelay(0);
final Npc boss = DBSpawnManager.getInstance().addNewSpawn(spawn, false);
_spawnedMainBoss = (GrandBoss) boss;
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 0);
LOGGER.info("Queen Ant: Boss spawned successfully at " + SPAWN_LOCATION);
boss.setRandomWalking(false);
boss.setRandomAnimation(false);
}
catch (Exception e)
{
LOGGER.severe("Queen Ant: Error spawning boss: " + e.getMessage());
}
}
// Return of The Queen Ant - Monday - Tuesday is in 9pm
// Heros Tome time respawn 10/2022 Queen Ant Monday 9pm
// Shinemaker - Monday 8pm
private Calendar getNextRespawnTime()
{
final Calendar nextRespawn = Calendar.getInstance();
// Calculate Min and Max respawn times randomly. // Spawn Queen Ant Monday 8pm Night*
final long baseIntervalMillis = Config.QUEEN_ANT_SPAWN_INTERVAL * 3600000; nextRespawn.set(Calendar.DAY_OF_WEEK, Calendar.MONDAY);
final long randomRangeMillis = Config.QUEEN_ANT_SPAWN_RANDOM * 3600000; nextRespawn.set(Calendar.HOUR_OF_DAY, 20);
final long respawnTime = baseIntervalMillis + getRandom(-randomRangeMillis, randomRangeMillis); nextRespawn.set(Calendar.MINUTE, 0);
startQuestTimer("queen_unlock", respawnTime, null, null); nextRespawn.set(Calendar.SECOND, 0);
if (nextRespawn.getTimeInMillis() < System.currentTimeMillis())
{
nextRespawn.add(Calendar.WEEK_OF_YEAR, 1);
}
// Also save the respawn time so that the info is maintained past restarts. return nextRespawn;
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatSet(QUEEN_ANT, info);
// Stop distance check task.
cancelQuestTimers("DISTANCE_CHECK");
return super.onKill(npc, killer, isSummon);
} }
@Override @Override
public String onSpawn(Npc npc) public String onSpawn(Npc npc)
{ {
cancelQuestTimer("DISTANCE_CHECK", npc, null); startQuestTimer("checkCombatStatus", 1000, npc, null, true);
startQuestTimer("DISTANCE_CHECK", 5000, npc, null, true);
return super.onSpawn(npc); return super.onSpawn(npc);
} }
private void spawnBoss(GrandBoss npc) @Override
public String onAggroRangeEnter(Npc npc, Player player, boolean isSummon)
{ {
GrandBossManager.getInstance().addBoss(npc); _bossInCombat = true;
npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); checkCombatStatus(npc);
if (_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
activateSpecialMechanics(npc);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon, Skill skill)
{
if (!_barrierActivated)
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
if (_vulnerablePhase)
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT_RENEW)
{
cancelQuestTimer("activate_barrier", npc, null);
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
else
{
final int hits = _queenAntHits.getOrDefault(npc, 0) + 1;
_queenAntHits.put(npc, hits);
if (hits >= HIT_COUNT)
{
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
cancelQuestTimer("remove_barrier", npc, null);
_vulnerablePhase = true;
startQuestTimer("activate_barrier", RENEW_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
}
}
if (!ARENA_ZONE.isInsideZone(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
_lastAttackTime = System.currentTimeMillis();
_bossInCombat = true;
if (!_hp85Reached && (npc.getCurrentHp() < (npc.getMaxHp() * 0.85)))
{
_hp85Reached = true;
activateSpecialMechanics(npc);
}
if (isPlayerInValidCommandChannel(attacker))
{
final CommandChannel cc = attacker.getParty().getCommandChannel();
for (Player member : cc.getMembers())
{
if (member.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
}
}
else if (attacker.getLevel() < 110)
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
if (!isPlayerInValidCommandChannel(attacker))
{
attacker.teleToLocation(GLUDIO_LOCATION, false);
return null;
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
private boolean isPlayerInValidCommandChannel(Player player)
{
final Party party = player.getParty();
if (party == null)
{
return false;
}
final CommandChannel cc = party.getCommandChannel();
if ((cc == null) || (cc.getMemberCount() < REQUIRED_CC_MEMBERS))
{
return false;
}
return true;
}
private void activateSpecialMechanics(Npc npc)
{
startQuestTimer("useAreaSkill", 1000, npc, null);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
private void useAreaSkill(Npc npc)
{
if (!_canUseSkill.get() || (npc == null) || npc.isDead() || !_bossInCombat)
{
return;
}
_isUsingAreaSkill.set(true);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isDebuffImmunityActive = true;
cancelDebuffs(npc);
ThreadPool.schedule(() -> _isDebuffImmunityActive = false, 7000);
}
}, 1000);
ThreadPool.schedule(() ->
{
if (_bossInCombat)
{
npc.disableSkill(COMMON_SKILL_1.getSkill(), 7000);
npc.disableSkill(COMMON_SKILL_2.getSkill(), 7000);
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
_isUsingAreaSkill.set(false);
}
}, 6000);
}
}, 1000);
npc.enableAllSkills();
final Location bossLocation = npc.getLocation();
final List<Npc> spawnedNpcs = new ArrayList<>();
ThreadPool.schedule(() ->
{
if (!npc.isDead() && _bossInCombat)
{
npc.doCast(INITIAL_SKILL.getSkill());
}
for (int i = 0; i < 10; i++)
{
if (!_bossInCombat)
{
break;
}
final int offsetX = getRandom(-1000, 1000);
final int offsetY = getRandom(-900, 1000);
final Location targetLocation = new Location(bossLocation.getX() + offsetX, bossLocation.getY() + offsetY, bossLocation.getZ());
final Npc invisibleNpc = addSpawn(INVISIBLE_NPC, targetLocation, false, NPC_LIFETIME);
if (invisibleNpc != null)
{
spawnedNpcs.add(invisibleNpc);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, INITIAL_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, INITIAL_SKILL.getSkill());
}
}, 1000);
ThreadPool.schedule(() ->
{
if (!invisibleNpc.isDead() && SkillCaster.checkUseConditions(invisibleNpc, AREA_SKILL.getSkill()))
{
SkillCaster.triggerCast(invisibleNpc, invisibleNpc, AREA_SKILL.getSkill());
}
}, 4000);
}
}
}, 4000);
}
private void cancelDebuffs(Npc npc)
{
if ((npc == null) || npc.isDead() || !_isDebuffImmunityActive)
{
return;
}
npc.getEffectList().getEffects().stream().filter(effect -> isDebuff(effect.getSkill())).forEach(effect -> npc.getEffectList().stopSkillEffects(SkillFinishType.REMOVED, effect.getSkill()));
}
private boolean isDebuff(Skill skill)
{
return (skill != null) && skill.isDebuff();
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
if ((npc == null) || (npc.getId() != QUEEN_ANT))
{
return null;
}
switch (event)
{
case "queen_ant_barrier_start":
{
break;
}
case "activate_barrier":
{
_barrierActivated = true;
LIMIT_BARRIER.getSkill().applyEffects(npc, npc);
npc.setInvul(true);
_vulnerablePhase = false;
startQuestTimer("remove_barrier", BARRIER_DURATION_MILLIS, npc, null);
_queenAntHits.put(npc, 0);
break;
}
case "remove_barrier":
{
_barrierActivated = false;
npc.stopSkillEffects(LIMIT_BARRIER.getSkill());
npc.setInvul(false);
_queenAntHits.put(npc, 0);
break;
}
case "check_arena":
{
if ((_spawnedMainBoss != null) && !_spawnedMainBoss.isDead())
{
checkBossInArena(_spawnedMainBoss);
}
break;
}
case "useAreaSkill":
{
useAreaSkill(npc);
break;
}
case "repeatSpecialMechanics":
{
if (!npc.isDead() && _bossInCombat)
{
useAreaSkill(npc);
startQuestTimer("repeatSpecialMechanics", 30000, npc, null, true);
}
else
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
break;
}
case "checkCombatStatus":
{
checkCombatStatus(npc);
break;
}
}
return super.onEvent(event, npc, player);
}
private void checkCombatStatus(Npc npc)
{
if (((System.currentTimeMillis() - _lastAttackTime) > 10000))
{
_bossInCombat = false;
_hp85Reached = false;
cancelQuestTimer("repeatSpecialMechanics", npc, null);
}
else
{
_bossInCombat = true;
}
}
private void checkBossInArena(Npc npc)
{
if ((npc == null) || npc.isDead())
{
return;
}
if (!ARENA_ZONE.isInsideZone(npc))
{
npc.teleToLocation(SPAWN_LOCATION, false);
npc.setCurrentHp(npc.getMaxHp());
npc.setCurrentMp(npc.getMaxMp());
}
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if (npc == _spawnedMainBoss)
{
cancelQuestTimer("repeatSpecialMechanics", npc, null);
cancelQuestTimer("checkCombatStatus", npc, null);
cancelQuestTimers("check_arena");
GrandBossManager.getInstance().setStatus(QUEEN_ANT, 1);
_spawnedMainBoss = null;
_hp85Reached = false;
_bossInCombat = false;
final long currentTime = System.currentTimeMillis();
GlobalVariablesManager.getInstance().set("QUEEN_ANT_LAST_DEATH_TIME", currentTime);
LOGGER.info("Queen Ant: Boss killed. Last death time recorded: " + currentTime + " / " + new java.util.Date(currentTime));
}
return super.onKill(npc, killer, isSummon);
} }
public static void main(String[] args) public static void main(String[] args)

View File

@ -5483,12 +5483,17 @@
</collision> </collision>
</npc> </npc>
<npc id="29381" level="127" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress"> <npc id="29381" level="127" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress">
<parameters>
<skill name="Skill1" id="33915" level="1" />
<skill name="Skill2" id="33916" level="1" />
<param name="show_activated" value="0" />
</parameters>
<race>BUG</race> <race>BUG</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="5337882368" sp="4804094" /> <acquire exp="5337882368" sp="4804094" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149"> <stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="800175000" hpRegen="208" mp="68076" mpRegen="4.5" /> <vitals hp="800175000" hpRegen="208" mp="68076" mpRegen="4.5" />
<attack physical="1599215" magical="145753" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="40" distance="80" width="120" /> <attack physical="1599215" magical="145753" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="150" distance="80" width="120" />
<defence physical="753240" magical="364523" evasion="-18" /> <defence physical="753240" magical="364523" evasion="-18" />
<attribute> <attribute>
<attack type="EARTH" value="2550" /> <attack type="EARTH" value="2550" />
@ -5498,7 +5503,7 @@
<walk ground="80" /> <walk ground="80" />
<run ground="130" /> <run ground="130" />
</speed> </speed>
<hitTime>370</hitTime> <hitTime>970</hitTime>
<abnormalResist physical="230" magical="230" /> <abnormalResist physical="230" magical="230" />
</stats> </stats>
<status undying="false" noSleepMode="true" /> <status undying="false" noSleepMode="true" />
@ -5509,10 +5514,13 @@
<skill id="32675" level="1" /> <!-- Improved Immunity --> <skill id="32675" level="1" /> <!-- Improved Immunity -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="14804" level="10" /> <!-- Damage Reflection Resistance --> <skill id="14804" level="10" /> <!-- Damage Reflection Resistance -->
<skill id="34814" level="9" /> <!-- Critical Rate Resistance -->
<skill id="34815" level="9" /> <!-- Critical Damage Resistance -->
<skill id="34820" level="7" /> <!-- Received Damage Resistance -->
<skill id="33915" level="1" /> <!-- Queen's Rage -->
<skill id="33916" level="1" /> <!-- Ground Shaker -->
</skillList> </skillList>
<corpseTime>300</corpseTime> <ai type="MAGE" clanHelpRange="2000" aggroRange="2000">
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="2000" aggroRange="2000">
<clanList> <clanList>
<clan>QUEEN_ANT</clan> <clan>QUEEN_ANT</clan>
</clanList> </clanList>

View File

@ -1049,7 +1049,9 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effects> <effects>
<!-- TODO p_abnormal_rate_limit --> <effect name="BlockAbnormalSlot">
<slot>AIRBIND;DERANGEMENT;CHANGEBODY;SLEEP;PARALYZE;KNOCKDOWN;TURN_STONE;STUN;SILENCE;SHILLIEN_STUN;SAYHAS_RING;SILENCE_PHYSICAL;ROOT_MAGICALLY</slot>
</effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<HOLD>100</HOLD> <HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT> <DERANGEMENT>100</DERANGEMENT>

View File

@ -4,20 +4,128 @@
<!-- The Queen Ant attacks an area at the front. --> <!-- The Queen Ant attacks an area at the front. -->
<icon>icon.skill33915</icon> <icon>icon.skill33915</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>800</affectRange>
<affectScope>SQUARE</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>700</castRange>
<coolTime>800</coolTime>
<effectPoint>-250</effectPoint>
<effectRange>1100</effectRange>
<fanRange>0;0;1300;300</fanRange>
<hitTime>1200</hitTime>
<isMagic>1</isMagic>
<lvlBonusRate>100</lvlBonusRate>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>500</reuseDelay>
<effects>
<effect name="PhysicalDamage">
<power>6250000</power>
<criticalChance>40</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33916" toLevel="1" name="Ground Shaker"> <skill id="33916" toLevel="1" name="Ground Shaker">
<!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- The Queen Ant attacks the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill33916</icon> <icon>icon.skill33916</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>2000</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>NONE</basicProperty>
<castRange>1000</castRange>
<coolTime>1400</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2100</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>127</magicLevel>
<reuseDelay>21000</reuseDelay>
<trait>SHOCK</trait>
<effects>
<effect name="PhysicalDamage">
<power>60900000</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="9">9</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="33917" toLevel="1" name="Ant Hole"> <skill id="33917" toLevel="1" name="Ant Hole">
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<activateRate>900</activateRate>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>POINT_BLANK</affectScope>
<coolTime>500</coolTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>7</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>105</magicLevel>
<reuseDelay>25000</reuseDelay>
</skill> </skill>
<skill id="33918" toLevel="1" name="Ant Hole"> <skill id="33918" toLevel="1" name="Ant Hole">
<!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. --> <!-- Pulls nearby enemies to the ant hole. Inflicted status: Danger Zone. -->
<icon>icon.skill33917</icon> <icon>icon.skill33917</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>4</abnormalTime>
<activateRate>900</activateRate>
<affectHeight>-100;200</affectHeight>
<affectLimit>5-12</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>500</affectRange>
<affectScope>POINT_BLANK</affectScope>
<attributeType>EARTH</attributeType>
<attributeValue>2000</attributeValue>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-5000</effectPoint>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>128</magicLevel>
<reuseDelay>5000</reuseDelay>
<trait>PULL</trait>
<effects>
<effect name="PullBack">
<speed>600</speed>
</effect>
<effect name="DefenceTrait">
<PULL>100</PULL>
</effect>
<effect name="PhysicalDamage">
<power>48600000</power>
<criticalChance>300</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="33919" toLevel="2" name="Ground Shaker"> <skill id="33919" toLevel="2" name="Ground Shaker">
<!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- A Queen Ant's attack inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->

View File

@ -8293,6 +8293,19 @@
<node X="49569" Y="-180166" /> <node X="49569" Y="-180166" />
</zone> </zone>
<zone name="queen_ants_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<stat name="NoBookmark" val="true" />
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
<zone name="coatls_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-5900" maxZ="-3964"> <zone name="coatls_lair_no_bookmark" type="ConditionZone" shape="NPoly" minZ="-5900" maxZ="-3964">
<stat name="NoBookmark" val="true" /> <stat name="NoBookmark" val="true" />
<node X="-82040" Y="207704" /> <node X="-82040" Y="207704" />

View File

@ -289,6 +289,17 @@
<node X="58487" Y="-45550" /> <node X="58487" Y="-45550" />
<node X="58407" Y="-45289" /> <node X="58407" Y="-45289" />
</zone> </zone>
<zone name="queen_ants_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
<zone name="coatls_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-5900" maxZ="-3964"> <zone name="coatls_lair_no_summon" type="NoSummonFriendZone" shape="NPoly" minZ="-5900" maxZ="-3964">
<node X="-82040" Y="207704" /> <node X="-82040" Y="207704" />
<node X="-87131" Y="207832" /> <node X="-87131" Y="207832" />

View File

@ -123,6 +123,17 @@
<node X="47080" Y="157208" /> <node X="47080" Y="157208" />
<node X="47988" Y="155578" /> <node X="47988" Y="155578" />
</zone> </zone>
<zone name="Queen_Ants_Lair" type="ArenaZone" shape="NPoly" minZ="-3900" maxZ="-2200">
<node X="-8658" Y="185667" />
<node X="-10613" Y="185228" />
<node X="-11121" Y="182156" />
<node X="-10246" Y="180500" />
<node X="-8763" Y="180013" />
<node X="-6144" Y="180164" />
<node X="-4405" Y="181431" />
<node X="-4026" Y="185137" />
<node X="-7370" Y="186216" />
</zone>
<zone name="Coatls_Lair" type="ArenaZone" shape="NPoly" minZ="-5900" maxZ="-3964"> <zone name="Coatls_Lair" type="ArenaZone" shape="NPoly" minZ="-5900" maxZ="-3964">
<node X="-82040" Y="207704" /> <node X="-82040" Y="207704" />
<node X="-87131" Y="207832" /> <node X="-87131" Y="207832" />