Addition of new generic shots.

This commit is contained in:
MobiusDevelopment 2019-09-26 16:54:36 +00:00
parent 67cc4ef084
commit d0d14ef8c2
2 changed files with 74 additions and 0 deletions

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@ -350,6 +350,14 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="SoulShots" />
<set name="crystal_type" val="S" />
<set name="enchant_enabled" val="1" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="commissionItemType" val="SOULSHOT" />
<skills>
<skill id="2154" level="1" /> <!-- Soulshot (S-grade) -->
</skills>
</item> </item>
<item id="91928" name="Spiritshot" type="EtcItem"> <item id="91928" name="Spiritshot" type="EtcItem">
<!-- Increases weapon's magic power. --> <!-- Increases weapon's magic power. -->
@ -363,6 +371,14 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="SpiritShot" />
<set name="crystal_type" val="S" />
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="etcitem_type" val="SOULSHOT" />
<skills>
<skill id="2159" level="1" /> <!-- Spiritshot (S-grade) -->
</skills>
</item> </item>
<item id="91929" name="Blessed Soulshot" type="EtcItem"> <item id="91929" name="Blessed Soulshot" type="EtcItem">
<!-- Increases weapon's physical power. --> <!-- Increases weapon's physical power. -->
@ -375,6 +391,14 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="BlessedSoulShots" />
<set name="crystal_type" val="S" />
<set name="enchant_enabled" val="1" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="commissionItemType" val="SOULSHOT" />
<skills>
<skill id="8920" level="1" /> <!-- Blessed Soulshot (S-grade) -->
</skills>
</item> </item>
<item id="91930" name="Blessed Spiritshot" type="EtcItem"> <item id="91930" name="Blessed Spiritshot" type="EtcItem">
<!-- Increases weapon's magic power. --> <!-- Increases weapon's magic power. -->
@ -388,6 +412,14 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="BlessedSpiritShot" />
<set name="crystal_type" val="S" />
<set name="enchant_enabled" val="1" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="commissionItemType" val="SPIRITSHOT" />
<skills>
<skill id="2164" level="1" /> <!-- Blessed Spiritshot (S-grade) -->
</skills>
</item> </item>
<item id="91931" name="Adventurer's Mark Lv. 5" type="EtcItem"> <item id="91931" name="Adventurer's Mark Lv. 5" type="EtcItem">
<!-- Received after completing the Adventurer's Journey mission. When in inventory, HP/ MP Recovery Bonus +25%. Double-click to see the list of hunting zones for each character level. --> <!-- Received after completing the Adventurer's Journey mission. When in inventory, HP/ MP Recovery Bonus +25%. Double-click to see the list of hunting zones for each character level. -->

View File

@ -67,25 +67,67 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8914" toLevel="1" name="Mysterious Blessed Soulshot (A-grade)"> <skill id="8914" toLevel="1" name="Mysterious Blessed Soulshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8915" toLevel="1" name="Blessed Soulshot (No-grade)"> <skill id="8915" toLevel="1" name="Blessed Soulshot (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8916" toLevel="1" name="Blessed Soulshot (D-grade)"> <skill id="8916" toLevel="1" name="Blessed Soulshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8917" toLevel="1" name="Blessed Soulshot (C-grade)"> <skill id="8917" toLevel="1" name="Blessed Soulshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8918" toLevel="1" name="Blessed Soulshot (B-grade)"> <skill id="8918" toLevel="1" name="Blessed Soulshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8919" toLevel="1" name="Blessed Soulshot (A-grade)"> <skill id="8919" toLevel="1" name="Blessed Soulshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8920" toLevel="1" name="Blessed Soulshot (S-grade)"> <skill id="8920" toLevel="1" name="Blessed Soulshot (S-grade)">
<icon>icon.etc_spirit_bullet_white_i00</icon> <icon>icon.etc_spirit_bullet_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
</list> </list>