Drop calculation fix for dropping 0 count items.

Author yksdtc.
Source: http://www.l2jserver.com/forum/viewtopic.php?f=128&t=31068
This commit is contained in:
mobius 2015-03-12 07:09:45 +00:00
parent 9b28306cf1
commit d0a994c019
2 changed files with 20 additions and 32 deletions

View File

@ -264,21 +264,13 @@ public class GeneralDropItem implements IDropItem
}
final double chance = getChance(victim, killer);
int successes;
if (!Config.L2JMOD_OLD_DROP_BEHAVIOR)
{
successes = chance > (Rnd.nextDouble() * 100) ? 1 : 0;
}
else
{
successes = (int) (chance / 100);
successes += (chance % 100) > (Rnd.nextDouble() * 100) ? 1 : 0;
}
if (successes > 0)
final boolean successes = chance > (Rnd.nextDouble() * 100);
if (successes)
{
final Collection<ItemHolder> items = new ArrayList<>(1);
items.add(new ItemHolder(getItemId(), Rnd.get(getMin(victim, killer), getMax(victim, killer)) * successes));
final long baseDropCount = Rnd.get(getMin(victim, killer), getMax(victim, killer));
final long finaldropCount = (long) (Config.L2JMOD_OLD_DROP_BEHAVIOR ? (baseDropCount * Math.max(1, chance / 100)) + (chance > 100 ? (chance % 100) > (Rnd.nextDouble() * 100) ? baseDropCount : 0 : 0) : baseDropCount);
items.add(new ItemHolder(getItemId(), finaldropCount));
return items;
}

View File

@ -126,28 +126,24 @@ public class GroupedGeneralDropItem implements IDropItem
}
final double chance = getChance(victim, killer) * chanceModifier;
int successes;
if (!Config.L2JMOD_OLD_DROP_BEHAVIOR)
{
successes = chance > (Rnd.nextDouble() * 100) ? 1 : 0;
}
else
{
successes = (int) (chance / 100);
successes += (chance % 100) > (Rnd.nextDouble() * 100) ? 1 : 0;
}
final boolean successes = chance > (Rnd.nextDouble() * 100);
double totalChance = 0;
final double random = (Rnd.nextDouble() * 100);
for (GeneralDropItem item : getItems())
if (successes)
{
// Grouped item chance rates should not be modified.
totalChance += item.getChance();
if (totalChance > random)
double totalChance = 0;
final double random = (Rnd.nextDouble() * 100);
for (GeneralDropItem item : getItems())
{
final Collection<ItemHolder> items = new ArrayList<>(1);
items.add(new ItemHolder(item.getItemId(), Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer)) * successes));
return items;
// Grouped item chance rates should not be modified.
totalChance += item.getChance();
if (totalChance > random)
{
final Collection<ItemHolder> items = new ArrayList<>(1);
final long baseDropCount = Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
final long finaldropCount = (long) (Config.L2JMOD_OLD_DROP_BEHAVIOR ? (baseDropCount * Math.max(1, chance / 100)) + (chance > 100 ? (chance % 100) > (Rnd.nextDouble() * 100) ? baseDropCount : 0 : 0) : baseDropCount);
items.add(new ItemHolder(item.getItemId(), finaldropCount));
return items;
}
}
}