The Hunt for Santa Begins!

This commit is contained in:
MobiusDev
2015-11-30 21:10:36 +00:00
parent 189999f5b0
commit d0550f696c
18 changed files with 408 additions and 13 deletions

View File

@@ -181,37 +181,78 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="16419" levels="2" name="Stocking Fairy's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., STR + 3, INT + 3, Speed + 7. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
<table name="#hitTimes"> 1000 0 </table>
<set name="icon" val="BranchSys.icon.br_xmas_present_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="30" />
<set name="abnormalVisualEffect" val="XMAS_SOCKS" />
<set name="castRange" val="900" />
<set name="hitTime" val="#hitTimes" />
<set name="isMagic" val="4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="3" />
<add stat="INT" val="3" />
<add stat="runSpd" val="7" />
</effect>
<effect name="RewardItemOnExit">
<param itemId="40313" /> <!-- Santa's Mark -->
<param itemCount="1" />
</effect>
</for>
</skill>
<skill id="16420" levels="2" name="Tree Fairy's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., CON + 3, MEN + 3, P. Critical Rate + 30, M. Critical Rate + 30. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
<table name="#hitTimes"> 1000 0 </table>
<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="30" />
<set name="abnormalVisualEffect" val="XMAS_TREE" />
<set name="castRange" val="900" />
<set name="hitTime" val="#hitTimes" />
<set name="isMagic" val="4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="3" />
<add stat="MEN" val="3" />
<add stat="critRate" val="30" />
<add stat="mCritRate" val="30" />
</effect>
<effect name="RewardItemOnExit">
<param itemId="40313" /> <!-- Santa's Mark -->
<param itemCount="1" />
</effect>
</for>
</skill>
<skill id="16421" levels="2" name="Snowman Fairy's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., DEX + 3, WIT + 3, Max HP/MP + 2013. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
<table name="#hitTimes"> 1000 0 </table>
<set name="icon" val="BranchSys.icon.br_xmas_present_luck_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="30" />
<set name="abnormalVisualEffect" val="XMAS_SNOWMAN" />
<set name="castRange" val="900" />
<set name="hitTime" val="#hitTimes" />
<set name="isMagic" val="4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="3" />
<add stat="WIT" val="3" />
<add stat="maxHp" val="2013" />
<add stat="maxMp" val="2013" />
</effect>
<effect name="RewardItemOnExit">
<param itemId="40313" /> <!-- Santa's Mark -->
<param itemCount="1" />
</effect>
</for>
</skill>
<skill id="16422" levels="1" name="Winter Holiday Reward">
<!-- AUTO GENERATED SKILL -->