The Hunt for Santa Begins!
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@@ -125,6 +125,10 @@
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="material" val="STEEL" />
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</item>
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@@ -141,6 +145,7 @@
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<item id="40312" name="Santa's Cloak" type="Armor">
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<!-- Light and cozy cloak. -->
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<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
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<set name="bodypart" val="back" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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@@ -325,6 +330,10 @@
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<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_auctionable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="material" val="STEEL" />
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</item>
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@@ -137,7 +137,6 @@
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</collision>
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</npc>
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<npc id="34008" level="99" type="L2Npc" name="Noelle" title="Event Manager">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
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@@ -154,8 +153,7 @@
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</collision>
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</npc>
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<npc id="34009" level="99" type="L2Npc" name="Holiday Tree" title="Holiday Spirit">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<race>PLANT</race>
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<sex>FEMALE</sex>
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<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
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<vitals hp="68" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
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@@ -164,7 +162,7 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="false" targetable="false" showName="false" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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@@ -181,37 +181,78 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16419" levels="2" name="Stocking Fairy's Blessing">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 2 hr., STR + 3, INT + 3, Speed + 7. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
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<table name="#hitTimes"> 1000 0 </table>
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<set name="icon" val="BranchSys.icon.br_xmas_present_i00" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="abnormalTime" val="30" />
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<set name="abnormalVisualEffect" val="XMAS_SOCKS" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="#hitTimes" />
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<set name="isMagic" val="4" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="stayAfterDeath" val="true" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="3" />
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<add stat="INT" val="3" />
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<add stat="runSpd" val="7" />
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</effect>
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<effect name="RewardItemOnExit">
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<param itemId="40313" /> <!-- Santa's Mark -->
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<param itemCount="1" />
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</effect>
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</for>
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</skill>
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<skill id="16420" levels="2" name="Tree Fairy's Blessing">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 2 hr., CON + 3, MEN + 3, P. Critical Rate + 30, M. Critical Rate + 30. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
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<table name="#hitTimes"> 1000 0 </table>
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<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="abnormalTime" val="30" />
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<set name="abnormalVisualEffect" val="XMAS_TREE" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="#hitTimes" />
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<set name="isMagic" val="4" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="stayAfterDeath" val="true" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="CON" val="3" />
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<add stat="MEN" val="3" />
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<add stat="critRate" val="30" />
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<add stat="mCritRate" val="30" />
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</effect>
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<effect name="RewardItemOnExit">
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<param itemId="40313" /> <!-- Santa's Mark -->
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<param itemCount="1" />
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</effect>
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</for>
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</skill>
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<skill id="16421" levels="2" name="Snowman Fairy's Blessing">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 2 hr., DEX + 3, WIT + 3, Max HP/MP + 2013. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
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<table name="#hitTimes"> 1000 0 </table>
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<set name="icon" val="BranchSys.icon.br_xmas_present_luck_i00" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="abnormalTime" val="30" />
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<set name="abnormalVisualEffect" val="XMAS_SNOWMAN" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="#hitTimes" />
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<set name="isMagic" val="4" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="stayAfterDeath" val="true" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="DEX" val="3" />
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<add stat="WIT" val="3" />
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<add stat="maxHp" val="2013" />
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<add stat="maxMp" val="2013" />
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</effect>
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<effect name="RewardItemOnExit">
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<param itemId="40313" /> <!-- Santa's Mark -->
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<param itemCount="1" />
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</effect>
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</for>
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</skill>
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<skill id="16422" levels="1" name="Winter Holiday Reward">
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<!-- AUTO GENERATED SKILL -->
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