Fixed attacking throu doors.
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@@ -30,21 +30,21 @@ public final class GeoUtils
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{
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public static void debug2DLine(L2PcInstance player, int x, int y, int tx, int ty, int z)
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{
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final int gx = GeoEngine.getInstance().getGeoX(x);
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final int gy = GeoEngine.getInstance().getGeoY(y);
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final int gx = GeoEngine.getGeoX(x);
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final int gy = GeoEngine.getGeoY(y);
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final int tgx = GeoEngine.getInstance().getGeoX(tx);
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final int tgy = GeoEngine.getInstance().getGeoY(ty);
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final int tgx = GeoEngine.getGeoX(tx);
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final int tgy = GeoEngine.getGeoY(ty);
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final ExServerPrimitive prim = new ExServerPrimitive("Debug2DLine", x, y, z);
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prim.addLine(Color.BLUE, GeoEngine.getInstance().getWorldX(gx), GeoEngine.getInstance().getWorldY(gy), z, GeoEngine.getInstance().getWorldX(tgx), GeoEngine.getInstance().getWorldY(tgy), z);
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prim.addLine(Color.BLUE, GeoEngine.getWorldX(gx), GeoEngine.getWorldY(gy), z, GeoEngine.getWorldX(tgx), GeoEngine.getWorldY(tgy), z);
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final LinePointIterator iter = new LinePointIterator(gx, gy, tgx, tgy);
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while (iter.next())
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{
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final int wx = GeoEngine.getInstance().getWorldX(iter.x());
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final int wy = GeoEngine.getInstance().getWorldY(iter.y());
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final int wx = GeoEngine.getWorldX(iter.x());
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final int wy = GeoEngine.getWorldY(iter.y());
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prim.addPoint(Color.RED, wx, wy, z);
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}
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@@ -53,21 +53,21 @@ public final class GeoUtils
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public static void debug3DLine(L2PcInstance player, int x, int y, int z, int tx, int ty, int tz)
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{
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final int gx = GeoEngine.getInstance().getGeoX(x);
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final int gy = GeoEngine.getInstance().getGeoY(y);
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final int gx = GeoEngine.getGeoX(x);
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final int gy = GeoEngine.getGeoY(y);
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final int tgx = GeoEngine.getInstance().getGeoX(tx);
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final int tgy = GeoEngine.getInstance().getGeoY(ty);
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final int tgx = GeoEngine.getGeoX(tx);
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final int tgy = GeoEngine.getGeoY(ty);
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final ExServerPrimitive prim = new ExServerPrimitive("Debug3DLine", x, y, z);
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prim.addLine(Color.BLUE, GeoEngine.getInstance().getWorldX(gx), GeoEngine.getInstance().getWorldY(gy), z, GeoEngine.getInstance().getWorldX(tgx), GeoEngine.getInstance().getWorldY(tgy), tz);
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prim.addLine(Color.BLUE, GeoEngine.getWorldX(gx), GeoEngine.getWorldY(gy), z, GeoEngine.getWorldX(tgx), GeoEngine.getWorldY(tgy), tz);
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final LinePointIterator3D iter = new LinePointIterator3D(gx, gy, z, tgx, tgy, tz);
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iter.next();
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int prevX = iter.x();
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int prevY = iter.y();
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int wx = GeoEngine.getInstance().getWorldX(prevX);
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int wy = GeoEngine.getInstance().getWorldY(prevY);
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int wx = GeoEngine.getWorldX(prevX);
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int wy = GeoEngine.getWorldY(prevY);
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int wz = iter.z();
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prim.addPoint(Color.RED, wx, wy, wz);
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@@ -78,8 +78,8 @@ public final class GeoUtils
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if ((curX != prevX) || (curY != prevY))
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{
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wx = GeoEngine.getInstance().getWorldX(curX);
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wy = GeoEngine.getInstance().getWorldY(curY);
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wx = GeoEngine.getWorldX(curX);
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wy = GeoEngine.getWorldY(curY);
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wz = iter.z();
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prim.addPoint(Color.RED, wx, wy, wz);
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@@ -109,9 +109,8 @@ public final class GeoUtils
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int iPacket = 0;
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ExServerPrimitive exsp = null;
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final GeoEngine gd = GeoEngine.getInstance();
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final int playerGx = gd.getGeoX(player.getX());
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final int playerGy = gd.getGeoY(player.getY());
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final int playerGx = GeoEngine.getGeoX(player.getX());
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final int playerGy = GeoEngine.getGeoY(player.getY());
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for (int dx = -geoRadius; dx <= geoRadius; ++dx)
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{
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for (int dy = -geoRadius; dy <= geoRadius; ++dy)
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@@ -135,9 +134,9 @@ public final class GeoUtils
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final int gx = playerGx + dx;
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final int gy = playerGy + dy;
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final int x = gd.getWorldX(gx);
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final int y = gd.getWorldY(gy);
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final int z = gd.getHeightNearest(gx, gy, player.getZ());
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final int x = GeoEngine.getWorldX(gx);
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final int y = GeoEngine.getWorldY(gy);
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final int z = GeoEngine.getInstance().getHeightNearest(gx, gy, player.getZ());
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// north arrow
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Color col = getDirectionColor(gx, gy, z, GeoStructure.CELL_FLAG_N);
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