Addition of Creature isDisabled method.

This commit is contained in:
MobiusDevelopment
2021-08-11 22:08:05 +00:00
parent aa50d9efa6
commit cefabb9fe9
83 changed files with 397 additions and 211 deletions
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2881,7 +2881,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2887,7 +2887,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2889,7 +2889,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2885,7 +2885,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2881,7 +2881,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2881,7 +2881,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2882,7 +2882,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2816,7 +2816,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2847,7 +2847,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2864,7 +2864,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2864,7 +2864,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -153,7 +153,7 @@ public class QueenAnt extends Quest
_larva = (MonsterInstance) addSpawn(LARVA, -21600, 179482, -5846, Rnd.get(360), false, 0);
_larva.setUnkillable(true);
_larva.setImmobilized(true);
_larva.setAttackDisabled(true);
_larva.setPhysicalAttackMuted(true);
}
@Override
@@ -188,7 +188,7 @@ public class QueenAnt extends Quest
final int x = (int) (radius * Math.cos(i * 1.407)); // 1.407~2pi/6
final int y = (int) (radius * Math.sin(i * 1.407));
_nurses.add((MonsterInstance) addSpawn(NURSE, npc.getX() + x, npc.getY() + y, npc.getZ(), 0, false, 0));
_nurses.get(i).setAttackDisabled(true);
_nurses.get(i).setPhysicalAttackMuted(true);
}
break;
}
@@ -750,7 +750,7 @@ public class AttackableAI extends CreatureAI
}
}
if (_actor.isAttackingDisabled())
if (_actor.isAttackDisabled())
{
return;
}
@@ -493,7 +493,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
if (/* _selfAnalysis.hasHealOrResurrect && */(creature instanceof PlayerInstance) && ((NpcInstance) _actor).getFort().getSiege().checkIsDefender(((PlayerInstance) creature).getClan()))
{
// heal friends
if (!_actor.isAttackingDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
if (!_actor.isAttackDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
{
for (Skill sk : /* _selfAnalysis.healSkills */healSkills)
{
@@ -554,7 +554,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
}
}
// heal friends
if (/* _selfAnalysis.hasHealOrResurrect && */ !_actor.isAttackingDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
if (/* _selfAnalysis.hasHealOrResurrect && */ !_actor.isAttackDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
{
for (Skill sk : /* _selfAnalysis.healSkills */ healSkills)
{
@@ -180,7 +180,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
protected boolean _isTeleporting = false;
protected boolean _isInvul = false;
protected boolean _isUnkillable = false;
protected boolean _isAttackDisabled = false;
protected boolean _isPhysicalAttackMuted = false;
private int _lastHealAmount = 0;
private CreatureStat _stat;
private CreatureStatus _status;
@@ -752,7 +752,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
return;
}
if (isAttackingDisabled())
if (isAttackDisabled())
{
return;
}
@@ -2129,12 +2129,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
/**
* Return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyse).
* @return true, if is attacking disabled
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFallsdown || (_attackEndTime > GameTimeTaskManager.getGameTicks()) || _isFakeDeath || _isParalyzed || _isAttackDisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFallsdown || _isParalyzed;
}
/**
@@ -9363,20 +9370,14 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
_isUnkillable = value;
}
/**
* @return the _isAttackDisabled
*/
public boolean isAttackDisabled()
public boolean isPhysicalAttackMuted()
{
return _isAttackDisabled;
return _isPhysicalAttackMuted;
}
/**
* @param value the _isAttackDisabled to set
*/
public void setAttackDisabled(boolean value)
public void setPhysicalAttackMuted(boolean value)
{
_isAttackDisabled = value;
_isPhysicalAttackMuted = value;
}
/**
@@ -3081,7 +3081,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isOutOfControl() && !isImmobilized())
if (!_waitTypeSitting && !isAttackDisabled() && !isOutOfControl() && !isImmobilized())
{
breakAttack();
setSitting(true);
@@ -166,7 +166,7 @@ public class RequestActionUse implements IClientIncomingPacket
{
if ((target != null) && (pet != null) && (pet != target) && !player.isBetrayed())
{
if (pet.isAttackingDisabled())
if (pet.isAttackDisabled())
{
if (pet.getAttackEndTime() > GameTimeTaskManager.getGameTicks())
{
@@ -153,7 +153,7 @@ public class QueenAnt extends Quest
_larva = (MonsterInstance) addSpawn(LARVA, -21600, 179482, -5846, Rnd.get(360), false, 0);
_larva.setUnkillable(true);
_larva.setImmobilized(true);
_larva.setAttackDisabled(true);
_larva.setPhysicalAttackMuted(true);
}
@Override
@@ -188,7 +188,7 @@ public class QueenAnt extends Quest
final int x = (int) (radius * Math.cos(i * 1.407)); // 1.407~2pi/6
final int y = (int) (radius * Math.sin(i * 1.407));
_nurses.add((MonsterInstance) addSpawn(NURSE, npc.getX() + x, npc.getY() + y, npc.getZ(), 0, false, 0));
_nurses.get(i).setAttackDisabled(true);
_nurses.get(i).setPhysicalAttackMuted(true);
}
break;
}
@@ -750,7 +750,7 @@ public class AttackableAI extends CreatureAI
}
}
if (_actor.isAttackingDisabled())
if (_actor.isAttackDisabled())
{
return;
}
@@ -493,7 +493,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
if (/* _selfAnalysis.hasHealOrResurrect && */(creature instanceof PlayerInstance) && ((NpcInstance) _actor).getFort().getSiege().checkIsDefender(((PlayerInstance) creature).getClan()))
{
// heal friends
if (!_actor.isAttackingDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
if (!_actor.isAttackDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
{
for (Skill sk : /* _selfAnalysis.healSkills */healSkills)
{
@@ -554,7 +554,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
}
}
// heal friends
if (/* _selfAnalysis.hasHealOrResurrect && */ !_actor.isAttackingDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
if (/* _selfAnalysis.hasHealOrResurrect && */ !_actor.isAttackDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
{
for (Skill sk : /* _selfAnalysis.healSkills */ healSkills)
{
@@ -182,7 +182,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
protected boolean _isTeleporting = false;
protected boolean _isInvul = false;
protected boolean _isUnkillable = false;
protected boolean _isAttackDisabled = false;
protected boolean _isPhysicalAttackMuted = false;
private int _lastHealAmount = 0;
private CreatureStat _stat;
private CreatureStatus _status;
@@ -762,7 +762,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
return;
}
if (isAttackingDisabled())
if (isAttackDisabled())
{
return;
}
@@ -2172,12 +2172,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
/**
* Return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyse).
* @return true, if is attacking disabled
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFallsdown || (_attackEndTime > GameTimeTaskManager.getGameTicks()) || _isFakeDeath || _isParalyzed || _isAttackDisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFallsdown || _isParalyzed;
}
/**
@@ -9410,20 +9417,14 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
_isUnkillable = value;
}
/**
* @return the _isAttackDisabled
*/
public boolean isAttackDisabled()
public boolean isPhysicalAttackMuted()
{
return _isAttackDisabled;
return _isPhysicalAttackMuted;
}
/**
* @param value the _isAttackDisabled to set
*/
public void setAttackDisabled(boolean value)
public void setPhysicalAttackMuted(boolean value)
{
_isAttackDisabled = value;
_isPhysicalAttackMuted = value;
}
/**
@@ -3149,7 +3149,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isOutOfControl() && !isImmobilized())
if (!_waitTypeSitting && !isAttackDisabled() && !isOutOfControl() && !isImmobilized())
{
breakAttack();
setSitting(true);
@@ -166,7 +166,7 @@ public class RequestActionUse implements IClientIncomingPacket
{
if ((target != null) && (pet != null) && (pet != target) && !player.isBetrayed())
{
if (pet.isAttackingDisabled())
if (pet.isAttackDisabled())
{
if (pet.getAttackEndTime() > GameTimeTaskManager.getGameTicks())
{
@@ -367,7 +367,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
if (!(creature instanceof Npc))
{
if (_selfAnalysis.hasHealOrResurrect && creature.isPlayer() && ((Npc) _actor).getFort().getSiege().checkIsDefender(((PlayerInstance) creature).getClan())//
&& !_actor.isAttackingDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
&& !_actor.isAttackDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
{
for (Skill sk : _selfAnalysis.healSkills)
{
@@ -410,7 +410,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
return;
}
// heal friends
if (_selfAnalysis.hasHealOrResurrect && !_actor.isAttackingDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
if (_selfAnalysis.hasHealOrResurrect && !_actor.isAttackDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
{
for (Skill sk : _selfAnalysis.healSkills)
{
@@ -358,7 +358,7 @@ public class SiegeGuardAI extends CreatureAI implements Runnable
if (!(creature instanceof Npc))
{
if (_selfAnalysis.hasHealOrResurrect && creature.isPlayer() && (((Npc) _actor).getCastle().getSiege().checkIsDefender(((PlayerInstance) creature).getClan()))//
&& !_actor.isAttackingDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
&& !_actor.isAttackDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
{
for (Skill sk : _selfAnalysis.healSkills)
{
@@ -401,7 +401,7 @@ public class SiegeGuardAI extends CreatureAI implements Runnable
return;
}
// heal friends
if (_selfAnalysis.hasHealOrResurrect && !_actor.isAttackingDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
if (_selfAnalysis.hasHealOrResurrect && !_actor.isAttackDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
{
for (Skill sk : _selfAnalysis.healSkills)
{
@@ -909,7 +909,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || isAttackingDisabled() || !target.isTargetable())
if ((target == null) || isAttackDisabled() || !target.isTargetable())
{
return;
}
@@ -2670,11 +2670,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return isStunned() || isSleeping() || isAttackingNow() || isAlikeDead() || isParalyzed() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || isStunned() || isSleeping() || isParalyzed();
}
public Calculator[] getCalculators()
@@ -2918,7 +2918,7 @@ public class PlayerInstance extends Playable
return;
}
if (_waitTypeSitting || isAttackingDisabled() || isOutOfControl() || isImmobilized())
if (_waitTypeSitting || isAttackDisabled() || isOutOfControl() || isImmobilized())
{
return;
}
@@ -367,7 +367,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
if (!(creature instanceof Npc))
{
if (_selfAnalysis.hasHealOrResurrect && creature.isPlayer() && ((Npc) _actor).getFort().getSiege().checkIsDefender(((PlayerInstance) creature).getClan())//
&& !_actor.isAttackingDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
&& !_actor.isAttackDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
{
for (Skill sk : _selfAnalysis.healSkills)
{
@@ -410,7 +410,7 @@ public class FortSiegeGuardAI extends CreatureAI implements Runnable
return;
}
// heal friends
if (_selfAnalysis.hasHealOrResurrect && !_actor.isAttackingDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
if (_selfAnalysis.hasHealOrResurrect && !_actor.isAttackDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
{
for (Skill sk : _selfAnalysis.healSkills)
{
@@ -358,7 +358,7 @@ public class SiegeGuardAI extends CreatureAI implements Runnable
if (!(creature instanceof Npc))
{
if (_selfAnalysis.hasHealOrResurrect && creature.isPlayer() && (((Npc) _actor).getCastle().getSiege().checkIsDefender(((PlayerInstance) creature).getClan()))//
&& !_actor.isAttackingDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
&& !_actor.isAttackDisabled() && (creature.getCurrentHp() < (creature.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && creature.isInCombat())
{
for (Skill sk : _selfAnalysis.healSkills)
{
@@ -401,7 +401,7 @@ public class SiegeGuardAI extends CreatureAI implements Runnable
return;
}
// heal friends
if (_selfAnalysis.hasHealOrResurrect && !_actor.isAttackingDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
if (_selfAnalysis.hasHealOrResurrect && !_actor.isAttackDisabled() && (npc.getCurrentHp() < (npc.getMaxHp() * 0.6)) && (_actor.getCurrentHp() > (_actor.getMaxHp() / 2)) && (_actor.getCurrentMp() > (_actor.getMaxMp() / 2)) && npc.isInCombat())
{
for (Skill sk : _selfAnalysis.healSkills)
{
@@ -910,7 +910,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || isAttackingDisabled() || !target.isTargetable())
if ((target == null) || isAttackDisabled() || !target.isTargetable())
{
return;
}
@@ -2672,11 +2672,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return isStunned() || isSleeping() || isAttackingNow() || isAlikeDead() || isParalyzed() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || isStunned() || isSleeping() || isParalyzed();
}
public Calculator[] getCalculators()
@@ -2829,7 +2829,7 @@ public class PlayerInstance extends Playable
return;
}
if (_waitTypeSitting || isAttackingDisabled() || isOutOfControl() || isImmobilized())
if (_waitTypeSitting || isAttackDisabled() || isOutOfControl() || isImmobilized())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2847,7 +2847,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2847,7 +2847,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2845,7 +2845,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -952,7 +952,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1929,11 +1929,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2857,7 +2857,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -952,7 +952,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1929,11 +1929,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2857,7 +2857,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -952,7 +952,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1929,11 +1929,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2781,7 +2781,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -553,8 +553,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -951,7 +951,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1928,11 +1928,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2844,7 +2844,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -548,8 +548,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -955,7 +955,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1932,11 +1932,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2851,7 +2851,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -553,8 +553,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -955,7 +955,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1939,11 +1939,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2892,7 +2892,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -553,8 +553,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}
@@ -955,7 +955,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
try
{
if ((target == null) || (isAttackingDisabled() && !isSummon()) || !target.isTargetable())
if ((target == null) || (isAttackDisabled() && !isSummon()) || !target.isTargetable())
{
return;
}
@@ -1939,11 +1939,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* @return True if the Creature can't attack (stun, sleep, attackEndTime, fakeDeath, paralyze, attackMute).
* @return True if the Creature can't attack (attackEndTime, attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isAttackingDisabled()
public boolean isAttackDisabled()
{
return hasBlockActions() || isAttackingNow() || isAlikeDead() || isPhysicalAttackMuted() || _AIdisabled;
return isAttackingNow() || isDisabled();
}
/**
* @return True if the Creature is disabled (attackMute, fake death, stun, sleep, paralyze).
*/
public boolean isDisabled()
{
return _AIdisabled || isAlikeDead() || isPhysicalAttackMuted() || hasBlockActions();
}
public boolean isConfused()
@@ -2892,7 +2892,7 @@ public class PlayerInstance extends Playable
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
if (!_waitTypeSitting && !isAttackDisabled() && !isControlBlocked() && !isImmobilized() && !isFishing())
{
breakAttack();
setSitting(true);
@@ -553,8 +553,8 @@ public class SkillCaster implements Runnable
// Launch the magic skill in order to calculate its effects
try
{
// Mobius: Disabled characters should not be able to finish bad skills.
if (caster.isAttackingDisabled() && skill.isBad())
// Disabled characters should not be able to finish bad skills.
if (skill.isBad() && caster.isDisabled())
{
return;
}