diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/FleeMonsters.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/FleeMonsters.java index 09850d9d19..7686510117 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/FleeMonsters.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/FleeMonsters.java @@ -36,18 +36,8 @@ public final class FleeMonsters extends AbstractNpcAI // NPCs private static final int[] MOBS = { - 18150, // Victim - 18151, // Victim - 18152, // Victim - 18153, // Victim - 18154, // Victim - 18155, // Victim - 18156, // Victim - 18157, // Victim 20002, // Rabbit 20432, // Elpy - 22228, // Grey Elpy - 25604, // Mutated Elpy }; // Misc private static final int FLEE_DISTANCE = 500; diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/MonumentOfHeroes/MonumentOfHeroes.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/MonumentOfHeroes/MonumentOfHeroes.java index 92e90077c4..6a62853fb2 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/MonumentOfHeroes/MonumentOfHeroes.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/MonumentOfHeroes/MonumentOfHeroes.java @@ -36,15 +36,8 @@ import ai.AbstractNpcAI; */ public final class MonumentOfHeroes extends AbstractNpcAI { - // NPCs - private static final int[] MONUMENTS = - { - 31690, - 31769, - 31770, - 31771, - 31772, - }; + // NPC + private static final int MONUMENT = 31690; // Items private static final int HERO_CLOAK = 30372; // private static final int GLORIOUS_CLOAK = 30373; @@ -65,9 +58,9 @@ public final class MonumentOfHeroes extends AbstractNpcAI private MonumentOfHeroes() { - addStartNpc(MONUMENTS); - addFirstTalkId(MONUMENTS); - addTalkId(MONUMENTS); + addStartNpc(MONUMENT); + addFirstTalkId(MONUMENT); + addTalkId(MONUMENT); } @Override diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBufferAI.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBufferAI.java deleted file mode 100644 index 5728cca206..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBufferAI.java +++ /dev/null @@ -1,95 +0,0 @@ -/* - * This file is part of the L2J Mobius project. - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package ai.others.NpcBuffers; - -import java.util.logging.Logger; - -import com.l2jmobius.gameserver.ThreadPoolManager; -import com.l2jmobius.gameserver.data.xml.impl.SkillData; -import com.l2jmobius.gameserver.model.actor.L2Npc; -import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; -import com.l2jmobius.gameserver.model.skills.BuffInfo; -import com.l2jmobius.gameserver.model.skills.Skill; - -/** - * @author UnAfraid - */ -public class NpcBufferAI implements Runnable -{ - private static final Logger LOGGER = Logger.getLogger(NpcBufferAI.class.getName()); - private final L2Npc _npc; - private final NpcBufferSkillData _skillData; - - protected NpcBufferAI(L2Npc npc, NpcBufferSkillData skill) - { - _npc = npc; - _skillData = skill; - } - - private Skill getSkill(L2PcInstance player) - { - if (_skillData.getScaleToLevel() < 1) - { - return _skillData.getSkill(); - } - - final BuffInfo currentBuff = player.getEffectList().getBuffInfoBySkillId(_skillData.getSkill().getId()); - if (currentBuff != null) - { - int level = currentBuff.getSkill().getLevel(); - if (_skillData.getScaleToLevel() > level) - { - level++; - } - - final Skill skill = SkillData.getInstance().getSkill(_skillData.getSkill().getId(), level); - if (skill == null) - { - LOGGER.warning("Requested non existing skill level: " + level + " for id: " + _skillData.getSkill().getId()); - } - return skill; - } - - return _skillData.getSkill(); - } - - @Override - public void run() - { - if ((_npc == null) || !_npc.isSpawned() || _npc.isDecayed() || _npc.isDead() || (_skillData == null) || (_skillData.getSkill() == null)) - { - return; - } - - if ((_npc.getSummoner() == null) || !_npc.getSummoner().isPlayer()) - { - return; - } - - final L2PcInstance player = _npc.getSummoner().getActingPlayer(); - - final Skill skill = getSkill(player); - if (skill == null) - { - return; - } - - _npc.doCast(skill); - - ThreadPoolManager.getInstance().scheduleGeneral(this, skill.getReuseDelay()); - } -} \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBufferData.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBufferData.java deleted file mode 100644 index 8c6526ebdf..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBufferData.java +++ /dev/null @@ -1,49 +0,0 @@ -/* - * This file is part of the L2J Mobius project. - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package ai.others.NpcBuffers; - -import java.util.ArrayList; -import java.util.List; - -/** - * @author UnAfraid - */ -public class NpcBufferData -{ - private final int _id; - private final List _skills = new ArrayList<>(); - - public NpcBufferData(int id) - { - _id = id; - } - - public int getId() - { - return _id; - } - - public void addSkill(NpcBufferSkillData skill) - { - _skills.add(skill); - } - - public List getSkills() - { - return _skills; - } -} diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBufferSkillData.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBufferSkillData.java deleted file mode 100644 index 89d2849d16..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBufferSkillData.java +++ /dev/null @@ -1,53 +0,0 @@ -/* - * This file is part of the L2J Mobius project. - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package ai.others.NpcBuffers; - -import com.l2jmobius.gameserver.model.StatsSet; -import com.l2jmobius.gameserver.model.holders.SkillHolder; -import com.l2jmobius.gameserver.model.skills.Skill; - -/** - * @author UnAfraid - */ -public class NpcBufferSkillData -{ - private final SkillHolder _skill; - private final int _scaleToLevel; - private final int _initialDelay; - - public NpcBufferSkillData(StatsSet set) - { - _skill = new SkillHolder(set.getInt("id"), set.getInt("level")); - _scaleToLevel = set.getInt("scaleToLevel", -1); - _initialDelay = set.getInt("initialDelay", 0) * 1000; - } - - public Skill getSkill() - { - return _skill.getSkill(); - } - - public int getScaleToLevel() - { - return _scaleToLevel; - } - - public int getInitialDelay() - { - return _initialDelay; - } -} diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffers.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffers.java deleted file mode 100644 index 148b7d78e3..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffers.java +++ /dev/null @@ -1,65 +0,0 @@ -/* - * This file is part of the L2J Mobius project. - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package ai.others.NpcBuffers; - -import com.l2jmobius.gameserver.ThreadPoolManager; -import com.l2jmobius.gameserver.model.actor.L2Npc; -import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; - -import ai.AbstractNpcAI; - -/** - * @author UnAfraid - */ -public final class NpcBuffers extends AbstractNpcAI -{ - private final NpcBuffersData _npcBuffers = new NpcBuffersData(); - - private NpcBuffers() - { - - for (int npcId : _npcBuffers.getNpcBufferIds()) - { - // TODO: Cleanup once npc rework is finished and default html is configurable. - addFirstTalkId(npcId); - addSpawnId(npcId); - } - } - - // TODO: Cleanup once npc rework is finished and default html is configurable. - @Override - public String onFirstTalk(L2Npc npc, L2PcInstance player) - { - return null; - } - - @Override - public String onSpawn(L2Npc npc) - { - final NpcBufferData data = _npcBuffers.getNpcBuffer(npc.getId()); - for (NpcBufferSkillData skill : data.getSkills()) - { - ThreadPoolManager.getInstance().scheduleAi(new NpcBufferAI(npc, skill), skill.getInitialDelay()); - } - return super.onSpawn(npc); - } - - public static void main(String[] args) - { - new NpcBuffers(); - } -} diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffersData.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffersData.java deleted file mode 100644 index a4efa3ad36..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffersData.java +++ /dev/null @@ -1,110 +0,0 @@ -/* - * This file is part of the L2J Mobius project. - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package ai.others.NpcBuffers; - -import java.io.File; -import java.util.Collection; -import java.util.HashMap; -import java.util.Map; -import java.util.Set; -import java.util.logging.Logger; - -import org.w3c.dom.Document; -import org.w3c.dom.NamedNodeMap; -import org.w3c.dom.Node; - -import com.l2jmobius.commons.util.IGameXmlReader; -import com.l2jmobius.gameserver.model.StatsSet; - -/** - * @author UnAfraid - */ -public class NpcBuffersData implements IGameXmlReader -{ - private static final Logger LOGGER = Logger.getLogger(NpcBuffersData.class.getName()); - - private final Map _npcBuffers = new HashMap<>(); - - protected NpcBuffersData() - { - load(); - } - - @Override - public void load() - { - parseDatapackFile("data/scripts/ai/others/NpcBuffers/NpcBuffersData.xml"); - LOGGER.info(getClass().getSimpleName() + ": Loaded: " + _npcBuffers.size() + " buffers data."); - } - - @Override - public void parseDocument(Document doc, File f) - { - StatsSet set; - Node attr; - NamedNodeMap attrs; - for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling()) - { - if ("list".equalsIgnoreCase(n.getNodeName())) - { - for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) - { - if ("npc".equalsIgnoreCase(d.getNodeName())) - { - attrs = d.getAttributes(); - final int npcId = parseInteger(attrs, "id"); - final NpcBufferData npc = new NpcBufferData(npcId); - for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling()) - { - switch (c.getNodeName()) - { - case "skill": - { - attrs = c.getAttributes(); - set = new StatsSet(); - for (int i = 0; i < attrs.getLength(); i++) - { - attr = attrs.item(i); - set.set(attr.getNodeName(), attr.getNodeValue()); - } - npc.addSkill(new NpcBufferSkillData(set)); - break; - } - } - } - _npcBuffers.put(npcId, npc); - } - } - } - } - } - - public NpcBufferData getNpcBuffer(int npcId) - { - return _npcBuffers.get(npcId); - } - - public Collection getNpcBuffers() - { - return _npcBuffers.values(); - } - - public Set getNpcBufferIds() - { - return _npcBuffers.keySet(); - } -} diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffersData.xml b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffersData.xml deleted file mode 100644 index 0217604d5e..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffersData.xml +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffersData.xsd b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffersData.xsd deleted file mode 100644 index 0e162233cc..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/NpcBuffers/NpcBuffersData.xsd +++ /dev/null @@ -1,23 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/PolymorphingOnAttack.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/PolymorphingOnAttack.java index 6b02deafd1..22ee9230f2 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/PolymorphingOnAttack.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/PolymorphingOnAttack.java @@ -51,10 +51,6 @@ public final class PolymorphingOnAttack extends AbstractNpcAI MOBSPAWNS.put(21267, Arrays.asList(21270, 100, 100, -1)); // Cave Ant Larva -> Cave Ant Soldier (always polymorphs) MOBSPAWNS.put(21271, Arrays.asList(21272, 66, 10, 1)); // Cave Ant -> Cave Ant Soldier MOBSPAWNS.put(21272, Arrays.asList(21273, 33, 5, 2)); // Cave Ant Soldier -> Cave Noble Ant - MOBSPAWNS.put(21521, Arrays.asList(21522, 100, 30, -1)); // Claws of Splendor - MOBSPAWNS.put(21527, Arrays.asList(21528, 100, 30, -1)); // Anger of Splendor - MOBSPAWNS.put(21533, Arrays.asList(21534, 100, 30, -1)); // Alliance of Splendor - MOBSPAWNS.put(21537, Arrays.asList(21538, 100, 30, -1)); // Fang of Splendor } protected static final NpcStringId[][] MOBTEXTS = diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java index c84c38502c..95b83e8c69 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java @@ -30,11 +30,7 @@ public class SeeThroughSilentMove extends AbstractNpcAI //@formatter:off private static final int[] MONSTERS = { - 18001, 18002, 22199, 22215, 22216, 22217, 22327, 22746, 22747, 22748, - 22749, 22750, 22751, 22752, 22753, 22754, 22755, 22756, 22757, 22758, - 22759, 22760, 22761, 22762, 22763, 22764, 22765, 22794, 22795, 22796, - 22797, 22798, 22799, 22800, 22843, 22857, 25725, 25726, 25727, 29009, - 29010, 29011, 29012, 29013 + 18001, 18002, 29009, 29010, 29011, 29012, 29013 }; //@formatter:on diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/Servitors/GateOfUnlimitedSummoning.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/Servitors/GateOfUnlimitedSummoning.java deleted file mode 100644 index 27ae071363..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/Servitors/GateOfUnlimitedSummoning.java +++ /dev/null @@ -1,115 +0,0 @@ -/* - * This file is part of the L2J Mobius project. - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package ai.others.Servitors; - -import java.util.HashMap; -import java.util.Map; - -import com.l2jmobius.gameserver.data.xml.impl.SkillData; -import com.l2jmobius.gameserver.model.StatsSet; -import com.l2jmobius.gameserver.model.actor.L2Character; -import com.l2jmobius.gameserver.model.actor.L2Npc; -import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; -import com.l2jmobius.gameserver.model.skills.Skill; - -import ai.AbstractNpcAI; - -/** - * Death Gate AI. - * @author Sdw - */ -public final class GateOfUnlimitedSummoning extends AbstractNpcAI -{ - // NPCs - private static final Map DEATH_GATE = new HashMap<>(); - - static - { - DEATH_GATE.put(14927, 1); // Death Gate - DEATH_GATE.put(15200, 2); // Death Gate - DEATH_GATE.put(15201, 3); // Death Gate - DEATH_GATE.put(15202, 4); // Death Gate - } - - // Skills - private static final int GATE_ROOT = 11289; - private static final int GATE_VORTEX = 11291; - - private GateOfUnlimitedSummoning() - { - addSpawnId(DEATH_GATE.keySet()); - } - - @Override - public String onSpawn(L2Npc npc) - { - final L2Character summoner = npc.getSummoner(); - if ((summoner != null) && summoner.isPlayer()) - { - final L2PcInstance player = summoner.getActingPlayer(); - getTimers().addTimer("SKILL_CAST_SLOW", 1000, npc, player); - getTimers().addTimer("SKILL_CAST_DAMAGE", 2000, npc, player); - getTimers().addTimer("END_OF_LIFE", 30000, npc, player); - } - return super.onSpawn(npc); - } - - @Override - public void onTimerEvent(String event, StatsSet params, L2Npc npc, L2PcInstance player) - { - switch (event) - { - case "SKILL_CAST_SLOW": - { - final int skillLevel = DEATH_GATE.get(npc.getId()); - if (skillLevel > 0) - { - final Skill skill = SkillData.getInstance().getSkill(GATE_ROOT, skillLevel); - if (skill != null) - { - npc.doCast(skill); - } - } - getTimers().addTimer("SKILL_CAST_SLOW", 3000, npc, player); - break; - } - case "SKILL_CAST_DAMAGE": - { - final Skill skill = SkillData.getInstance().getSkill(GATE_VORTEX, 1); - if (skill != null) - { - npc.doCast(skill); - } - - getTimers().addTimer("SKILL_CAST_DAMAGE", 2000, npc, player); - break; - } - case "END_OF_LIFE": - { - getTimers().cancelTimer("SKILL_CAST_SLOW", npc, player); - getTimers().cancelTimer("SKILL_CAST_DAMAGE", npc, player); - npc.deleteMe(); - break; - } - } - } - - public static void main(String[] args) - { - new GateOfUnlimitedSummoning(); - } -} diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/SymbolMaker/SymbolMaker.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/SymbolMaker/SymbolMaker.java index 0a689ae005..591fcb1e37 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/SymbolMaker/SymbolMaker.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/SymbolMaker/SymbolMaker.java @@ -40,9 +40,6 @@ public final class SymbolMaker extends AbstractNpcAI 31051, // Keach 31052, // Heid 31053, // Kidder - 31264, // Olsun - 31308, // Achim - 31953, // Rankar }; private SymbolMaker() diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/TeleportToRaceTrack/TeleportToRaceTrack.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/TeleportToRaceTrack/TeleportToRaceTrack.java index 3510ea450b..41d230c9d3 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/TeleportToRaceTrack/TeleportToRaceTrack.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/TeleportToRaceTrack/TeleportToRaceTrack.java @@ -55,7 +55,6 @@ public final class TeleportToRaceTrack extends AbstractNpcAI }; // Misc private static final Map TELEPORTERS = new HashMap<>(); - static { TELEPORTERS.put(30059, 2); // Trisha @@ -66,9 +65,6 @@ public final class TeleportToRaceTrack extends AbstractNpcAI TELEPORTERS.put(30320, 0); // Richlin TELEPORTERS.put(30848, 6); // Elisa TELEPORTERS.put(30899, 4); // Flauen - TELEPORTERS.put(31320, 8); // Ilyana - TELEPORTERS.put(31275, 9); // Tatiana - TELEPORTERS.put(31964, 10); // Bilia } // Player Variables diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/WyvernManager/WyvernManager.java b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/WyvernManager/WyvernManager.java index f3eaa3be23..540b34b22e 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/WyvernManager/WyvernManager.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/ai/others/WyvernManager/WyvernManager.java @@ -71,28 +71,6 @@ public final class WyvernManager extends AbstractNpcAI MANAGERS.put(35536, ManagerType.CASTLE); MANAGERS.put(35556, ManagerType.CASTLE); MANAGERS.put(35419, ManagerType.CLAN_HALL); - MANAGERS.put(35638, ManagerType.CLAN_HALL); - MANAGERS.put(36457, ManagerType.FORT); - MANAGERS.put(36458, ManagerType.FORT); - MANAGERS.put(36459, ManagerType.FORT); - MANAGERS.put(36460, ManagerType.FORT); - MANAGERS.put(36461, ManagerType.FORT); - MANAGERS.put(36462, ManagerType.FORT); - MANAGERS.put(36463, ManagerType.FORT); - MANAGERS.put(36464, ManagerType.FORT); - MANAGERS.put(36465, ManagerType.FORT); - MANAGERS.put(36466, ManagerType.FORT); - MANAGERS.put(36467, ManagerType.FORT); - MANAGERS.put(36468, ManagerType.FORT); - MANAGERS.put(36469, ManagerType.FORT); - MANAGERS.put(36470, ManagerType.FORT); - MANAGERS.put(36471, ManagerType.FORT); - MANAGERS.put(36472, ManagerType.FORT); - MANAGERS.put(36473, ManagerType.FORT); - MANAGERS.put(36474, ManagerType.FORT); - MANAGERS.put(36475, ManagerType.FORT); - MANAGERS.put(36476, ManagerType.FORT); - MANAGERS.put(36477, ManagerType.FORT); } private WyvernManager() diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/Alliance/Alliance.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/Alliance/Alliance.java index d48eaf151b..498bc19039 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/Alliance/Alliance.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/Alliance/Alliance.java @@ -35,12 +35,6 @@ public final class Alliance extends AbstractNpcAI 30511,30512,30513,30520,30525,30565,30594,30595,30676,30677, 30681,30685,30687,30689,30694,30699,30704,30845,30847,30849, 30854,30857,30862,30865,30894,30897,30900,30905,30910,30913, - 31269,31272,31276,31279,31285,31288,31314,31317,31321,31324, - 31326,31328,31331,31334,31336,31755,31958,31961,31965,31968, - 31974,31977,31996,32092,32093,32094,32095,32096,32097,32098, - 32145,32146,32147,32150,32153,32154,32157,32158,32160,32171, - 32193,32196,32199,32202,32205,32206,32209,32210,32213,32214, - 32217,32218,32221,32222,32225,32226,32229,32230,32233,32234 }; // @formatter:on diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/Clan/Clan.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/Clan/Clan.java index 3509c2d4f6..a13aaac231 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/Clan/Clan.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/Clan/Clan.java @@ -51,12 +51,6 @@ public final class Clan extends AbstractNpcAI 30511,30512,30513,30520,30525,30565,30594,30595,30676,30677, 30681,30685,30687,30689,30694,30699,30704,30845,30847,30849, 30854,30857,30862,30865,30894,30897,30900,30905,30910,30913, - 31269,31272,31276,31279,31285,31288,31314,31317,31321,31324, - 31326,31328,31331,31334,31336,31755,31958,31961,31965,31968, - 31974,31977,31996,32092,32093,32094,32095,32096,32097,32098, - 32145,32146,32147,32150,32153,32154,32157,32158,32160,32171, - 32193,32196,32199,32202,32205,32206,32209,32210,32213,32214, - 32217,32218,32221,32222,32225,32226,32229,32230,32233,32234 }; // @formatter:on private static final Map LEADER_REQUIRED = new HashMap<>(); diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-01.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-01.html deleted file mode 100644 index a3d353bcf8..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-01.html +++ /dev/null @@ -1,5 +0,0 @@ -Grand Magister Devon:
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Fighters like yourself can change profession to a Palus Knight or an Assassin. Which profession do you want to learn about?
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-02.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-02.html deleted file mode 100644 index 18f5464cf9..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-02.html +++ /dev/null @@ -1,6 +0,0 @@ -Grand Magister Devon:
-Palus Knights are the elite champions of the Dark Elves. Their swordsmanship far surpasses that of the Humans. However, to become a Palus Knight your level must be at least 20 and you must pass the Test of the Palus Knight.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-03.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-03.html deleted file mode 100644 index a9a553c0d4..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-03.html +++ /dev/null @@ -1,7 +0,0 @@ -Grand Magister Devon:
-Palus Knights are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.
-Many of the most talented of Palus Knights are selected for the highest order, as a Shillien Knight, or become Bladedancers, with almost unearthly skill in swordsmanship.
-To become a Palus Knight, you must pass the test and bring back the gaze of the abyss as proof.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-04.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-04.html deleted file mode 100644 index 5895e8af36..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-04.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-The gaze of the abyss is a token given to those who have passed the Test of the Palus Knight. The Test of the Palus Knight is conducted by Master Virgil of the Dark Elven Guild in the town of Gludio. Seek him out to take the test. The town of Gludio is to the east of here. The Dark Elven Guild is in the northeast part of Gludio. Of course, using a Gatekeeper is faster.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-05.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-05.html deleted file mode 100644 index 51bb9a5f69..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-05.html +++ /dev/null @@ -1,6 +0,0 @@ -Grand Magister Devon:
-Assassins are stealthy killers and fighters in the service of darkness. But to become an Assassin, your level must be at least 20 and you must pass the Test of the Assassin.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-06.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-06.html deleted file mode 100644 index 307f3e3ceb..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-06.html +++ /dev/null @@ -1,7 +0,0 @@ -Grand Magister Devon:
-Assassins are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.
-The most elite Assassins are chosen as Abyss Walker to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as Phantom Rangers, and train their archery skills to the highest level.
-To become an Assassin, you must pass a test and bring back the iron heart.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-07.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-07.html deleted file mode 100644 index 4518e3ba83..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-07.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-The iron heart is only given to those who pass the Test of the Assassin. Triskel is in charge of that test. He is a great Dark Elf, who has been an Assassin himself for a long time. He is always near the Dark Elven guild in the town of Gludio, so you will easily find him once you get there. You can get to the town of Gludio by following the road to the east. Of course, using a Gatekeeper is much easier.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-08.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-08.html deleted file mode 100644 index 45d3d8fbdb..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-08.html +++ /dev/null @@ -1,5 +0,0 @@ -Grand Magister Devon:
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Mystics like yourself can change profession to become a Dark Wizard or a Shillien Oracle. Which profession do you want to learn about?
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-09.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-09.html deleted file mode 100644 index 3b8196041b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-09.html +++ /dev/null @@ -1,6 +0,0 @@ -Grand Magister Devon:
-To become a Dark Wizard and command powerful summoning magic, elemental magic and black magic, your level must be at least 20 and you must pass the Test of the Dark Wizard.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-10.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-10.html deleted file mode 100644 index cb02e64a9a..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-10.html +++ /dev/null @@ -1,7 +0,0 @@ -Grand Magister Devon:
-Dark Wizards are those with wizardry that can command more powerful spirits, and can use elemental magic, black magic and summoning magic, all at a higher level than the Dark Mystic. Their magic uses fire and wind to attack enemies. Also, they can cast curses on their enemies, or even steal their very lives, and they can call sleeping spirits out of the darkness to take form as their 'servitors.'
-Those who are greatly talented among Dark Wizards are chosen as Spellhowlers, who intensely study elemental magic, or else are chosen as Phantom Summoners to learn summoning magic of the highest level.
-You must pass the test and bring back the jewel of darkness as proof.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-11.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-11.html deleted file mode 100644 index f69fa8764c..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-11.html +++ /dev/null @@ -1,5 +0,0 @@ -Grand Magister Devon:
-To take the Test of the Dark Wizard, you'll have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She stays at the altar of the Dark Forest.
-To get to the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-12.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-12.html deleted file mode 100644 index 89e4ecb96b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-12.html +++ /dev/null @@ -1,6 +0,0 @@ -Grand Magister Devon:
-To become a Shillien Oracle, a spiritual leader among Dark Elves who serve Shilen, the goddess of darkness, your level must be at least 20 and you must pass the Test of the Shillien Oracle.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-13.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-13.html deleted file mode 100644 index 2197ddc964..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-13.html +++ /dev/null @@ -1,7 +0,0 @@ -Grand Magister Devon:
-The Shillien Oracle is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen and the spirits of destruction and chaos that serve her. Unlike Human and Elven priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but can also curse opponents or steal their energy by means of black magic.
-The most spiritually advanced Shillien Oracles are chosen as Shillien Elders. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.
-To become a Shillien Oracle, you must pass the test and bring back the orb of abyss.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-14.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-14.html deleted file mode 100644 index 4003da326c..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-14.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-The orb of abyss is given only to those who have passed the Test of the Shillien Oracle. To take the Test of the Shillien Oracle, you should find Sorceress Sidra in the Dark Elven Guild of the town of Gludio. As you know, you can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is much easier.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-15.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-15.html deleted file mode 100644 index 4b61a4368d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-15.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
-However, it seems your level is not high enough, and you have not passed the Test of the Palus Knight, either. First, raise your level to 20 or higher. Also, seek Master Virgil of our guild in the town of Gludio to take the test. You can change profession to Palus Knight only after you take his test and bring back the gaze of the abyss as proof. You can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is faster. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-16.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-16.html deleted file mode 100644 index 025c3f221b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-16.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
-It seems that you admirably passed the Test of the Palus Knight, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-17.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-17.html deleted file mode 100644 index 1c26c5e1b6..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-17.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You also need a token to prove you have passed the Test of the Palus Knight, as well.
-I am satisfied with your level, but it seems that you have not passed the Test of the Palus Knight. Go to Master Virgil in the town of Gludio to take the test. You can change profession to a Palus Knight only after you take his test and bring back the gaze of the abyss as proof. You can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is faster. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-18.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-18.html deleted file mode 100644 index 67a4ba23ed..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-18.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-Congratulations! Now you are a proud Palus Knight of the Dark Elves. The way of the Palus Knight may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
-In the future, may you be a proud Dark Elf of great dignity, who glorifies the name of Shilen and destroys the arrogant Elves in glorious battle. Congratulations again on becoming a Palus Knight! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-19.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-19.html deleted file mode 100644 index cbb6b491f1..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-19.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
-However, it seems your level is not high enough, and you have not passed the Test of the Assassin, either. First, raise your level to 20 or higher. To take the test, you must find Triskel and pass the test that he gives, bringing back the iron heart as proof. He is always near the Dark Elven Guild in the town of Gludio, so you will easily find him once you get there. You can get to the town of Gludio by following the road towards the east. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-20.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-20.html deleted file mode 100644 index 9875579c4a..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-20.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
-It seems that you admirably passed the Test of the Assassin, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-21.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-21.html deleted file mode 100644 index e0a3ea6581..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-21.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
-I am satisfied with your level, but it seems that you have not passed the Test of the Assassin. To become an Assassin, find Triskel and pass the test that he gives you, bringing back the iron heart as proof. He is always near the Dark Elven Guild in the town of Gludio, so you will easily find him nearby once you get there. You can get to the town of Gludio by following the road towards the east. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-22.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-22.html deleted file mode 100644 index 1a1ced2514..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-22.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-Congratulations! You are an Assassin of the proud Dark Elves at last. The way of the Assassin may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
-May you be an Assassin of renown, worthy to walk in the way of Shilen. Endeavor always to be the best Assassin and Dark Elf, a true master of the night. Congratulations again on becoming an Assassin! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-23.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-23.html deleted file mode 100644 index 05632f38a3..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-23.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
-However, it seems your level is not high enough, and you have not passed the Test of the Dark Wizard, either. First, raise your level to 20 or higher. Also, to take the test, look for Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the southern part of the forest. To reach the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-24.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-24.html deleted file mode 100644 index e915c53c23..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-24.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
-It seems that you admirably passed the Test of the Dark Wizard, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-25.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-25.html deleted file mode 100644 index a98eb9719c..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-25.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
-I am satisfied with your level, but it seems that you have not passed the Test of the Dark Wizard. To take the test, you have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the south part of the forest. To reach the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-26.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-26.html deleted file mode 100644 index 4bd9972ece..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-26.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-Congratulations! At last you are a Dark Wizard of the proud Dark Elves. The path of the Dark Wizard might be strange for you now, but do not worry too much -- everything is going to be all right once you start learning from the Masters around you.
-May you be a Dark Wizard of great dignity, who makes the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Dark Wizard of mighty magical power! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-27.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-27.html deleted file mode 100644 index e114c41f5d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-27.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
-However, it seems your level is not high enough, and you have not yet passed the Test of the Shillien Oracle. First, try to raise your level to 20 or higher. To take the test, you should visit Sorceress Sidra of the Dark Elven Guild in the town of Gludio. You can change profession to Shillien Oracle only if you pass her test and bring back the orb of abyss as a token. You can get to the town of Gludio by following the road towards the east. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-28.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-28.html deleted file mode 100644 index c413b02f12..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-28.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves you have passed the Test of the Shillien Oracle is required.
-It seems that you admirably passed the Test of the Shillien Oracle, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-29.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-29.html deleted file mode 100644 index c38673bfed..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-29.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
-I am satisfied with your level, but it seems that you have not passed the Test of the Shillien Oracle. To take the test, you should find Sorceress Sidra in the Dark Elven Guild of the town of Gludio. You can change profession to Shillien Oracle only if you pass her test and bring back the orb of abyss as a token. You can get to the town of Gludio by following the road towards the east. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-30.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-30.html deleted file mode 100644 index 125793ac1f..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-30.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-Congratulations! At last you are a Shillien Oracle of the proud Dark Elves. The path of a Shillien Oracle might be strange for you now, but there is nothing to worry about -- everything is going to be all right once you start learning from the Masters around you.
-Strive to be a Shillien Oracle of great dignity, who increases the pride of Dark Elves everywhere. I hope you will make the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Shillien Oracle, our proud Celebrant! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-31.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-31.html deleted file mode 100644 index b1f8f63682..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-31.html +++ /dev/null @@ -1,3 +0,0 @@ -Grand Magister Devon:
-I honor your accomplishments -- you have already changed profession twice! The future of the Dark Elves is glorious indeed with such excellent champions as yourself in our cause. Keep up the good work. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-32.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-32.html deleted file mode 100644 index 8fc73718ad..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-32.html +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Devon:
-You have already changed profession. You may no longer select a different profession.
-Do your best on your chosen path ... Keep up your great efforts to glorify the name of Shilen, our goddess of darkness and the first goddess of water. And never forget the pride of the Dark Elves. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-33.html b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-33.html deleted file mode 100644 index 0f2417d46f..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/32160-33.html +++ /dev/null @@ -1,3 +0,0 @@ -Grand Magister Devon:
-Look here, child. Consider whether you came to the right person. I am Grand Magister Devon and I teach the Dark Elves that are led here by the will of Shilen. If you are not a Dark Elf that honors the will of Shilen, please go away. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/DarkElvenChange1.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/DarkElvenChange1.java index 4d0103094a..3157bf2794 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/DarkElvenChange1.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange1/DarkElvenChange1.java @@ -37,7 +37,6 @@ public final class DarkElvenChange1 extends AbstractNpcAI 30290, // Xenos 30297, // Tobias 30462, // Tronix - 32160, // Devon }; // Items private static int GAZE_OF_ABYSS = 1244; diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange2/DarkElvenChange2.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange2/DarkElvenChange2.java index 6299e202fe..e1ed19dfb9 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange2/DarkElvenChange2.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DarkElvenChange2/DarkElvenChange2.java @@ -37,13 +37,8 @@ public final class DarkElvenChange2 extends AbstractNpcAI 30195, // Brecson 30699, // Medown 30474, // Angus - 31324, // Andromeda 30862, // Oltran 30910, // Xairakin - 31285, // Samael - 31334, // Tifaren - 31974, // Drizzit - 32096, // Helminter }; // Items private static int MARK_OF_CHALLENGER = 2627; diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-01.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-01.htm deleted file mode 100644 index 573eaaa31a..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-01.htm +++ /dev/null @@ -1,5 +0,0 @@ -Head Blacksmith Bolin:
-Ah yes, class transfer... It's simple, really! Once a person reaches a certain level of ability and experience, he can be promoted to a higher class. For instance, a Dwarven Fighter like you can become an Artisan or a Scavenger. If you insist, I can tell you about them...
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-02.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-02.htm deleted file mode 100644 index 1b2b9ecac4..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-02.htm +++ /dev/null @@ -1,11 +0,0 @@ -Head Blacksmith Bolin:
-Artisans specialize in making items with materials brought to them by Scavengers and Bounty Hunters.
-Artisans lack the physical strength and fighting ability of Scavengers, but their creativity is exemplary. They are very sought-after during wartime, and they survive battle well since they send Siege Golems to the front line to do their fighting for them.
-The most elite Artisans become Warsmiths.
-Scavengers are not my specialty, but I'll tell you what I know about them. They collect all sorts of materials for the manufacture of items.
-Scavengers must be ready to travel anywhere in the world at a moment's notice to obtain necessary materials, and sometimes even scavenge dead bodies for items.
-The most elite Scavengers become Bounty Hunters.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-03.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-03.htm deleted file mode 100644 index 1aa0100a5b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-03.htm +++ /dev/null @@ -1,5 +0,0 @@ -Head Blacksmith Bolin:
-Anyone wishing to become an Artisan must have achieved at least level 20 and passed the appropriate test.
Blacksmith Silvery in the Dwarven Village knows better than anyone else what you need to do to become an Artisan. I doubt you'll pass the test, but if you do, come back to see me! I'll make you an Artisan, no problem!
-By the way, Gatekeepers make long journeys much shorter and less complicated. You could get to the Dwarven Village in no time!
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-04.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-04.htm deleted file mode 100644 index 25afb83abf..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-04.htm +++ /dev/null @@ -1,4 +0,0 @@ -Head Blacksmith Bolin:
-You're confused! I teach Artisans, not Scavengers! If you want to be a Scavenger, speak with Warehouse Chief Older in the Warehouse.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-05.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-05.htm deleted file mode 100644 index 4955a581a4..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-05.htm +++ /dev/null @@ -1,3 +0,0 @@ -Head Blacksmith Bolin:
-My main job here is to teach Dwarven Fighters and Artisans. I don't know if you have heard, but our Black Anvil Guild possesses unparalleled arms manufacturing skills! You don't believe me, do you? You're an idiot! Run along! I don't have time for the likes of you! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-06.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-06.htm deleted file mode 100644 index 643b159861..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-06.htm +++ /dev/null @@ -1,3 +0,0 @@ -Head Blacksmith Bolin:
-Hey! Easy there! Don't you realize that you've already transferred classes once? Hmmm, you have pretty good skills, so you should plan to transfer class again someday! Head Blacksmith Newyear over there is in charge of class transfer to the higher occupations. Go on, don't be such a coward! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-07.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-07.htm deleted file mode 100644 index 606361098b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-07.htm +++ /dev/null @@ -1,3 +0,0 @@ -Head Blacksmith Bolin:
-Transferring your class isn't everything, squirt! Don't loiter around, you're scaring off the customers! Don't you have anything better to do than bother me? You could be out collecting materials to make weapons, or making a Siege Golem for the battlefield...There are tons of things you can do! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-08.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-08.htm deleted file mode 100644 index b175e4a842..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-08.htm +++ /dev/null @@ -1,4 +0,0 @@ -Head Blacksmith Bolin:
-Look, you know good and well that you've got to be at least level 20 to become an Artisan!
-Did you think I wouldn't notice? Oh, you were badly mistaken, my friend! Come back to see me when you've had more experience and an upgraded level, I'll make you an Artisan even though you don't want it! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-09.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-09.htm deleted file mode 100644 index 245e6544d2..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-09.htm +++ /dev/null @@ -1,4 +0,0 @@ -Head Blacksmith Bolin:
-Not everyone who wants to become an Artisan can become one... Your level isn't 20 yet and you haven't even applied to take the test! I don't have time to waste on the likes of you! Get out!
-Oh, what a sad look! All right, I'll tell you again... To be an Artisan, you must raise your level and pass the appropriate test. Speak with Silvery in the Dwarven Village. Come back to see me after you pass the test and I'll make you an Artisan! Understood? - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-10.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-10.htm deleted file mode 100644 index 2885c5ef1c..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-10.htm +++ /dev/null @@ -1,4 +0,0 @@ -Head Blacksmith Bolin:
-Hmmph, you've finally become an artisan. Though you're not yet reliable, you're still a member of our Black Anvil Guild and responsible for upholding the honor and integrity of the guild. From here on out, my advice is that you focus on becoming the best artisan you can be. I'm telling you this a little late, but make sure you're diligent about learning skills from nearby blacksmiths.
-Here's a small gift for you from our guild. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you can exchange it for a usable Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-11.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-11.htm deleted file mode 100644 index e8acb86bea..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/32093-11.htm +++ /dev/null @@ -1,4 +0,0 @@ -Head Blacksmith Bolin:
-You know good and well that you must pass a test to become an Artisan!
-Your level is good enough, but you haven't passed the test! Speak with Silvery in the Dwarven Village. You can't pass the test without her! Come back after you've passed the test. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/DwarfBlacksmithChange1.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/DwarfBlacksmithChange1.java index 2c81feca3c..8ac72778f9 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/DwarfBlacksmithChange1.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange1/DwarfBlacksmithChange1.java @@ -35,7 +35,6 @@ public final class DwarfBlacksmithChange1 extends AbstractNpcAI 30499, // Tapoy 30504, // Mendio 30595, // Opix - 32093, // Bolin }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/DwarfBlacksmithChange2.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/DwarfBlacksmithChange2.java index a4e85c3be8..045472e0cf 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/DwarfBlacksmithChange2.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/DwarfBlacksmithChange2.java @@ -37,9 +37,6 @@ public final class DwarfBlacksmithChange2 extends AbstractNpcAI 30687, // Vergara 30847, // Ferris 30897, // Roman - 31272, // Noel - 31317, // Lombert - 31961, // Newyear }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-01.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-01.htm deleted file mode 100644 index d3b66f53a7..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-01.htm +++ /dev/null @@ -1,5 +0,0 @@ -Warehouse Chief Alder:
-Do you want to know about class transfer? Class transfer entails one person temporarily gaining experience and ability in order to advance to a higher class. For instance, Dwarven Fighters like you can advance into Scavengers or Artisans. I can give you more detailed information if you wish.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-02.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-02.htm deleted file mode 100644 index 9707fd3274..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-02.htm +++ /dev/null @@ -1,7 +0,0 @@ -Warehouse Chief Alder:
-Scavengers collect the ingredients which are essential for making items. They must be ready to go anywhere in the world to get necessary materials and they occasionally even search dead bodies for items. Scavengers don't just collect things. They must possess the strength and fighting skills necessary to cope with dangerous situations. Elite Scavengers may become Bounty Hunters. Bounty Hunters collect Dragon Scales and can be selected to lead Trade Associations once others recognize their abilities.
-Artisans are not my area of expertise, but I'll tell you the basics. Artisans create items with the materials that Scavengers or Bounty Hunters bring in. Artisans are physically weaker than Scavengers, but their creativity is superb.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-03.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-03.htm deleted file mode 100644 index bcba6838f5..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-03.htm +++ /dev/null @@ -1,5 +0,0 @@ -Warehouse Chief Alder:
-If you want to be a Scavenger, you must have achieved at least level 20 and passed the appropriate test.
-To take the test, speak with Collector Pippi in the Dwarven Village. Pass her test and she'll give you a proof. Bring it to me and I'll make you a Scavenger right away.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-04.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-04.htm deleted file mode 100644 index f7b50059d6..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-04.htm +++ /dev/null @@ -1,4 +0,0 @@ -Warehouse Chief Alder:
-I can only teach Scavengers, I can't teach Artisans. If you want to be an Artisan, go and see Head Blacksmith Bolin. He can be rude, but he knows his job well!
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-05.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-05.htm deleted file mode 100644 index 4017fabb4f..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-05.htm +++ /dev/null @@ -1,4 +0,0 @@ -Warehouse Chief Alder:
-I teach Dwarven Fighters and Scavengers.
-I don't think you're in the right place. You don't look talented enough to collect materials and manufacture things! You should find a teacher somewhere else. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-06.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-06.htm deleted file mode 100644 index 457e5ac8af..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-06.htm +++ /dev/null @@ -1,3 +0,0 @@ -Warehouse Chief Alder:
-It seems you've already completed your first class transfer. I admire your ambition, but you don't need to be so humble! You're equipped with the basic abilities, so strive to reach a higher class. You should speak with Yasheni over there. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-07.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-07.htm deleted file mode 100644 index 7fc64b93c3..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-07.htm +++ /dev/null @@ -1,3 +0,0 @@ -Warehouse Chief Alder:
-Thank you for coming to see me again! But you've already finished your second class transfer, and we have no further business! Go on and find some adventure! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-08.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-08.htm deleted file mode 100644 index d499fddc06..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-08.htm +++ /dev/null @@ -1,4 +0,0 @@ -Warehouse Chief Alder:
-You don't know the path to becoming a Scavenger? First, you must be at least at level 20.
-That won't change even if you pass the test to become a Scavenger. It is my belief that until you reach level 20 or higher, you still lack the basic qualities necessary to transfer to the Scavenger class. I see that you are very close to accomplishing that goal. After you upgrade your level by hunting monsters, no one will question your qualifications, adventurer. Return here after upgrading your level, and I will certainly recognize you as a Scavenger. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-09.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-09.htm deleted file mode 100644 index b666f98abc..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-09.htm +++ /dev/null @@ -1,4 +0,0 @@ -Warehouse Chief Alder:
-You're getting ahead of yourself! You haven't achieved level 20 and you haven't taken the Scavenger test!
-Now, listen carefully! There's only one way to become a Scavenger. Raise your level and pass the Scavenger test. To take the test, speak with Collector Pippi in the Dwarven Village. Pass her test and she'll give you a proof. Bring it to me and I'll make you a Scavenger right away. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-10.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-10.htm deleted file mode 100644 index d9608a64ab..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-10.htm +++ /dev/null @@ -1,3 +0,0 @@ -Warehouse Chief Alder:
-Congratulations! I knew that an adventurer like you would be able to complete this safely. Now, if you want to increase your skills in earnest, the warehouse keepers in this region will gladly teach you. You have now become a proud member of the Iron Gate Guild! I hope that you take pride in that fact and reward our trust with hard work.
This is a small gift that our guild has prepared to help you in your journey. Take this to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a usable Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-11.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-11.htm deleted file mode 100644 index 3892597899..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/32092-11.htm +++ /dev/null @@ -1,4 +0,0 @@ -Warehouse Chief Alder:
-You don't remember how to be a Scavenger? If you want to be a Scavenger, you must have achieved at least level 20 and passed the appropriate test.
-Your level is satisfactory, but you haven't passed the Scavenger test. If you want to take the test, speak with Collector Pippi in the Dwarven Village. Pass her test and she'll give you a proof. Bring it to me and I'll make you a Scavenger right away. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/DwarfWarehouseChange1.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/DwarfWarehouseChange1.java index 1774baf884..6cd6e8a299 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/DwarfWarehouseChange1.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange1/DwarfWarehouseChange1.java @@ -35,7 +35,6 @@ public final class DwarfWarehouseChange1 extends AbstractNpcAI 30498, // Moke 30503, // Rikadio 30594, // Ranspo - 32092, // Alder }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange2/DwarfWarehouseChange2.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange2/DwarfWarehouseChange2.java index 4c03818e94..4b26fe0ccb 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange2/DwarfWarehouseChange2.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/DwarfWarehouseChange2/DwarfWarehouseChange2.java @@ -37,9 +37,6 @@ public final class DwarfWarehouseChange2 extends AbstractNpcAI 30685, // Baxt 30845, // Klump 30894, // Natools - 31269, // Mona - 31314, // Donal - 31958, // Yasheni }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanClericChange2/ElfHumanClericChange2.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanClericChange2/ElfHumanClericChange2.java index 9965ac8f06..28dfd1d0d9 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanClericChange2/ElfHumanClericChange2.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanClericChange2/ElfHumanClericChange2.java @@ -36,9 +36,6 @@ public final class ElfHumanClericChange2 extends AbstractNpcAI 30191, // Hollint 30857, // Orven 30905, // Squillari - 31279, // Gregory - 31328, // Innocentin - 31968, // Baryl }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-01.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-01.htm deleted file mode 100644 index e17656ad97..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-01.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Master Schule:
-Ah yes, class transfer... It's simple, really. Once you reach a certain level of ability and experience, you can transfer to the next class level. In other words, Human Fighters may become Warriors, Human Knights or Rogues.Which occupation are you interested in?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-02.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-02.htm deleted file mode 100644 index e3b4fae3ab..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-02.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Master Schule:
-Warriors place the utmost importance on developing the strength of their bodies. Those who have mastered the Dagger are among the elite of their class. Anyone wishing to become a Warrior must have achieved at least level 20 and passed the appropriate test.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-03.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-03.htm deleted file mode 100644 index 6a39b4c4ee..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Master Schule:
-Warriors rely heavily on physical strength in battle, and seem to take pleasure in decimating their enemies. Their awesome strength makes them the first choice for the front line.
-The most elite Warriors become Warlords or Gladiators.
Anyone wishing to become a Warrior must pass the appropriate test and bring me the Medallion of Warrior as evidence.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-04.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-04.htm deleted file mode 100644 index 158dd0bc6b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-04.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-The Medallion of Warrior is awarded to those who pass the Warrior test. Speak with Master Auron in Gludin Village. You'll find him at the Warrior Mercenary Guild in the northern part of the village. Good luck!
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-05.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-05.htm deleted file mode 100644 index c4ae4c6901..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-05.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Master Schule:
-Human Knights focus on their primary skills of attack and defense. Anyone wishing to become a Human Knight must have achieved at least level 20 and passed the appropriate test.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-06.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-06.htm deleted file mode 100644 index 5393d610da..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-06.htm +++ /dev/null @@ -1,7 +0,0 @@ -Grand Master Schule:
-Knights fight very differently from Warriors, whose sword skills are based on a philosophy of attack. Knights, on the other hand, use a defense-oriented style well-suited for close-distance combat. Their role is to protect other members of their party by using their defensive skills to lure monsters away.
-As a result of their willingness to sacrifice themselves for others, Knights are honored and respected throughout the land. If you win your spurs as a Knight, you may one day even aspire to the top ranks of the Knightly class, the Paladin or Dark Avenger.
-But first you must become a Knight by passing the Test of the Knight and returning with the Sword of Ritual as proof.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-07.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-07.htm deleted file mode 100644 index f9c8c43273..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-07.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Speak with Sir Klaus Vasper in Gludin Village to learn how to get the Sword of Ritual. He's the leader of the Warrior Guild.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-08.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-08.htm deleted file mode 100644 index 5e6fa872cc..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-08.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Master Schule:
-Rogues prefer the simple utility of small Swords, Bows and Light Armor in battle. Anyone wishing to become a Rogue must have achieved at least level 20 and passed the appropriate test.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-09.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-09.htm deleted file mode 100644 index baee52b734..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-09.htm +++ /dev/null @@ -1,7 +0,0 @@ -Grand Master Schule:
-Rogues are the most practical of all Human Fighters. They avoid the dangers of close combat by using long-distance weapons, such as Bows and Small Swords. They're well-known for their agile and unusual combat style.
-Their specialties include scouting, investigating, espionage and assassination. The most elite Rogues become either a Hawkeye specializing in Bows or a Treasure Hunter specializing in Daggers.
-Anyone wishing to become a Rogue must pass the appropriate test and bring me Captain Bezique's Recommendation as proof.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-10.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-10.htm deleted file mode 100644 index 2563140187..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-10.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Master Schule:
-Captain Bezique in Gludin Village will give you his Letter of Recommendation when you pass the test for Rogue class transfer. Bring it to me and I'll make you a Rogue.
-You can find Captain Bezique on duty at the east entrance of Gludin Village near the port. Remember, the Gatekeeper can make a long trip much shorter and less complicated.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-11.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-11.htm deleted file mode 100644 index d0a82043b4..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-11.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Master Schule:
-Ah yes, class transfer... It's simple, really. Once you reach a certain level of ability and experience, you can transfer to the next class level. As an example, Elven Fighters may become Elven Knights or Elven Scouts. Which occupation are you interested in?
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-12.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-12.htm deleted file mode 100644 index 4ef261f0b1..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-12.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Master Schule:
-Elven Knights are exemplary swordsmen. Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-13.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-13.htm deleted file mode 100644 index 0db48afcbe..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-13.htm +++ /dev/null @@ -1,7 +0,0 @@ -Grand Master Schule:
-The class of Elven Knight is achieved by Elven warriors who have chosen swordsmanship as their specialty. Quick and agile, Elven Knights dominate their enemies with graceful swordsmanship and nimble footwork -- watching them, you'll think that you're watching the most magnificent warriors in the world. Originally the Elven Knights were established as an Order of Knights to defend the Mother Tree from invaders. Now, however, many of them have ventured into the Human world to advance the will of Einhasad and Eva.
-The most talented among the Elven Knights can advance to become Temple Knights, who focus purely on swordsmanship or Swordsingers, whose mystic songs raise the morale and fighting power of their comrades in battle. Naturally, achieving such lofty positions requires not only natural talent but also years of rigorous training.
-To become an Elven Knight, you must first pass a test and bring back proof called the Elven Knight's Brooch.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-14.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-14.htm deleted file mode 100644 index 63063975cc..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-14.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become an Elven Knight should speak with Master Sorius in the Town of Gludio. He can be found in the Warrior Guild in the northern part of the village. Pass his test and bring me the Elven Knight Brooch as evidence.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-15.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-15.htm deleted file mode 100644 index d8b826b0ed..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-15.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Master Schule:
-Elven Scouts possess exemplary survival skills. Their weapons of choice are Bows and Daggers. Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-16.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-16.htm deleted file mode 100644 index 9a720a2f55..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-16.htm +++ /dev/null @@ -1,7 +0,0 @@ -Grand Master Schule:
-Elven Scouts are different from ordinary Knights in that they prefer the bow to the sword. As a result, their fighting power is generally lower. But they have shown their toughness by successfully defending the Elven Forest for thousands of years. For this reason, some people call them the Watchmen of the Forest.
-Among Elven Scouts, who value agility above all else, the most talented ones are often selected to become renowned adventurers called Plains Walkers. Also, a number of Elven Scouts are chosen to become Silver Rangers, who train to acquire ultimate mastery in archery. Of course, achieving such prestigious positions requires exceptional focus and years of rigorous training.
-In order to become an Elven Scout, you must pass a test and bring back proof called "Master Reisa's Recommendation."
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-17.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-17.htm deleted file mode 100644 index 7100ec8288..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-17.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become an Elven Scout must possess the proper skills. Master Reisa in the Town of Gludio has been in charge of the Elven Scout review for as long as I can remember, and she can judge more fairly than anyone else.
-You can find her at the Warrior Guild in the northern part of the village. Pass her test and bring the me her recommendation letter as proof, and I'll make you an Elven Scout.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-18.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-18.htm deleted file mode 100644 index 076b3fb330..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-18.htm +++ /dev/null @@ -1,3 +0,0 @@ -Grand Master Schule:
-What are you doing here? I'd say you're at the wrong guild! I only teach Warriors! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-19.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-19.htm deleted file mode 100644 index f004e8799b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-19.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-You've already completed your first class transfer.
-If you wish to work towards your second class transfer, speak with Grand Master Hector over there. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-20.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-20.htm deleted file mode 100644 index 596858dd8c..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-20.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Since you've already completed your second class transfer, there is nothing further I can do.
-Remember, when you chose the path of a Warrior, you swore to protect the weak and uphold the good! Sadly, the stronger Humans become, the easier they're tempted by the forces of evil. Never forget to stay true to your principles. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-21.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-21.htm deleted file mode 100644 index bf551ad81e..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-21.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Warrior must have achieved at least level 20 and brought me the Medallion of Warrior.
-You've passed the test and obtained the proof, but your level isn't high enough. Come back when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-22.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-22.htm deleted file mode 100644 index f2826744b7..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-22.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Warrior must have achieved at least level 20 and brought me the Medallion of Warrior as proof of having passed the appropriate test.
-You've accomplished neither one! Achieve at least level 20 and then speak with Master Auron in Gludin Village about taking the test. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-23.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-23.htm deleted file mode 100644 index 55fef53fa8..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-23.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Master Schule:
-Congratulations! You have finally become a Warrior. Though your new occupation may seem unfamiliar, if you cultivate your basic strength and diligently learn skills from nearby masters, I know that you will become a mighty Warrior.
-Remember that Warriors stand at the forefront of battle, protecting their comrades and refusing to bend a knee to an enemy.
-This is a small gift we have prepared to help you on your journey. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-24.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-24.htm deleted file mode 100644 index c80c373d17..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-24.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Warrior must have achieved at least level 20 and brought me the Medallion of Warrior.
-Your level is sufficient, but you haven't passed the test. Speak with Master Auron in Gludin Village. Pass the test and bring me the proof. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-25.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-25.htm deleted file mode 100644 index 91485dee0b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-25.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Human Knight must have achieved at least level 20 and brought me the Sword of Ritual.
-You've passed the test, but your level is insufficient. Come back when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-26.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-26.htm deleted file mode 100644 index b78212d2ac..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-26.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Human Knight must have achieved at least level 20 and brought me the Sword of Ritual as proof of having passed the appropriate test.
-You've accomplished neither one! Achieve at least level 20 and then speak with Sir Klaus Vasper about taking the test. You'll most likely find him around the Warrior Guild in Gludin Village. He places the utmost importance on courtesy, so be on your good behavior! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-27.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-27.htm deleted file mode 100644 index ba5d83cd93..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-27.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Master Schule:
-Congratulations! You have finally become a Knight. Though your new occupation may seem unfamiliar, if you cultivate your basic strength and diligently learn skills from nearby masters, I know that you will become a mighty knight.
-Remember that a Knight values honor and trust above all else. I pray that you will become a great Knight whose skill is surpassed only by your loyalty.
-This is a small gift we have prepared to help you on your journey. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-28.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-28.htm deleted file mode 100644 index c4fd485c30..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-28.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Human Knight must have achieved at least level 20 and brought me the Sword of Ritual.
-Your level is satisfactory, but you haven't passed the appropriate test. Speak with Sir Klaus Vasper of the Human Knight Guild. You should find him at the Warrior Guild in Gludin Village. Mind you, he's a stickler for proper etiquette, so be very polite! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-29.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-29.htm deleted file mode 100644 index 4d44b9d8ab..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-29.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Rogue must have achieved at least level 20 and brought me Bezique's Recommendation.
-You've passed the test, but your level is insufficient. Come back when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-30.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-30.htm deleted file mode 100644 index fa4c05869c..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-30.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Rogue must have achieved at least level 20 and brought me Bezique's Recommendation as proof of having passed the appropriate test.
-You've accomplished neither one! Achieve at least level 20 and then speak with Captain Bezique in Gludin Village. Pass his test and bring me his Letter of Recommendation. Only then will I transfer you to the Rogue class. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-31.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-31.htm deleted file mode 100644 index 0aa8ac88f2..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-31.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Master Schule:
-Congratulations! You have finally become a Rogue. Though your new occupation may seem unfamiliar, if you cultivate your basic strength and diligently learn skills from nearby masters, I know that you will become a cunning Rogue.
-I pray that you will use your skill in Eva's service.
-This is a small gift we have prepared to help you on your journey. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-32.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-32.htm deleted file mode 100644 index 2c46f220d8..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-32.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Rogue must have achieved at least level 20 and brought me Bezique's Recommendation.
-Your level is satisfactory, but you haven't passed the test. Speak with Captain Bezique in Gludin Village. Pass the test and bring me his Letter of Recommendation as evidence. Only then will I transfer you to the Rogue class. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-33.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-33.htm deleted file mode 100644 index e15f61f686..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-33.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test.
-You've passed the test but your level isn't high enough. Come back when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-34.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-34.htm deleted file mode 100644 index d7a69003ef..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-34.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test.
-You've accomplished neither one! Achieve at least level 20, and then speak with Master Sorius in Gludin Village. You'll find him in the Warrior Guild. Pass his test and bring me the Elven Knight Brooch as proof. Only then will I promote you to Elven Knight. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-35.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-35.htm deleted file mode 100644 index df62d464ce..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-35.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Master Schule:
-Congratulations! You have now become an Elven Knight. Though your new occupation may seem unfamiliar, if you cultivate your basic strength and diligently learn skills from nearby masters, you will become a mighty Elven Knight.
-I pray that you will become a shining example of Eva's protection. Wherever you go, never forget the honor and integrity of your vows.
-This is a small gift we have prepared to help you on your journey. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-36.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-36.htm deleted file mode 100644 index 7b0c5e7141..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-36.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the Elven Knight test.
-Your level is satisfactory, but you haven't passed the test. Speak with Master Sorius in the Town of Gludio. Pass his test and bring me the Elven Knight Brooch as evidence. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-37.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-37.htm deleted file mode 100644 index 759a77b4d7..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-37.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Elven Scout must have achieved at least level 20 and passed the Elven Scout test.
-You've passed the test, but your level isn't high enough. Come back when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-38.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-38.htm deleted file mode 100644 index 927cb49960..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-38.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-Anyone wishing to become a Elven Scout must have achieved at least level 20 and passed the appropriate test.
-You've accomplished neither one! Achieve at least level 20, and then speak with Master Reisa in the Town of Gludio. Pass her test and bring me her Letter of Recommendation as proof. Only then will I transfer you to the Elven Scout class. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-39.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-39.htm deleted file mode 100644 index 610e95284c..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-39.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Master Schule:
-Congratulations! You have now become an Elven Scout. Though your new occupation may seem unfamiliar, if you diligently learn skills from nearby masters, you will become a cunning Elven Scout.
-I pray that you will become a shining example of Eva's protection. Wherever you go, never forget the honor and integrity of your vows.
-This is a small gift we have prepared to help you on your journey. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-40.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-40.htm deleted file mode 100644 index 9a7ebbb65f..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/32094-40.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Schule:
-In order to change your profession, you must reach at least level 20. That holds true for becoming a Elven Scout as well: you must be level 20 or higher, and you must pass the Test of the Elven Scout.
-Although your level meets the requirements, you have yet to pass the test. Seek out Reisa in the Town of Gludio to take the test. If you pass, return here with Reisa's Recommendation as proof of your fitness to become an Elven Scout. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/ElfHumanFighterChange1.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/ElfHumanFighterChange1.java index a920a03441..38dcf46053 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/ElfHumanFighterChange1.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange1/ElfHumanFighterChange1.java @@ -36,7 +36,6 @@ public final class ElfHumanFighterChange1 extends AbstractNpcAI 30066, // Pabris 30288, // Rains 30373, // Ramos - 32094, // Schule }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange2/ElfHumanFighterChange2.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange2/ElfHumanFighterChange2.java index ab5cfc80fc..74d315e04f 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange2/ElfHumanFighterChange2.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanFighterChange2/ElfHumanFighterChange2.java @@ -37,9 +37,6 @@ public final class ElfHumanFighterChange2 extends AbstractNpcAI 30689, // Siria 30849, // Sedrick 30900, // Marcus - 31276, // Bernhard - 31321, // Siegmund - 31965, // Hector }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-01.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-01.htm deleted file mode 100644 index 1bc252616f..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-01.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Priest Marie:
-Class transfer is simply the advancement to the next class when a person reaches a certain level of ability and experience. For example, a Human Mystic like you may become a Human Wizard or a Cleric. Would you like to hear more about either occupation?
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-02.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-02.htm deleted file mode 100644 index ff7aa63c72..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-02.htm +++ /dev/null @@ -1,6 +0,0 @@ -High Priest Marie:
-Human Wizards study the fundamental energy that forms the world. Anyone wishing to become a Human Wizard must have achieved at least level 20 and passed the appropriate test.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-03.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-03.htm deleted file mode 100644 index 086e3d998d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-03.htm +++ /dev/null @@ -1,7 +0,0 @@ -High Priest Marie:
-Wizards not only study the fundamental energy that forms the world, they also divide that energy by its characteristics and amplify and assemble it for practical use. They use Elemental, Dark and Summoning Magic, focusing mainly on magic attacks, thus their White and Beneficial Magic abilities are weaker. But their ability to summon Servitors gives them a great advantage on the battlefield.
-Some Wizards study at the Ivory Tower in Oren in order to advance to a higher occupation such as Sorcerer, Warlock or Necromancer. Unfortunately, there aren't many of these chosen these days...
-Anyone wishing to become a Wizard must bring me a Bead of Season.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-04.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-04.htm deleted file mode 100644 index 840477973d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-04.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Priest Marie:
-Water, Fire, Wind, and Earth are the fundamental elements of Elemental Magic. Anyone wishing to become a Wizard must collect all 4 elements. When you collect the proof of all 4 elements, you will get the Bead of Season. Bring it to me. You should talk to Parina about collecting the 4 elements.
-You can find her studying at the Temple in the northwest part of Gludin Village.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-05.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-05.htm deleted file mode 100644 index dab19e4878..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-05.htm +++ /dev/null @@ -1,6 +0,0 @@ -High Priest Marie:
-Clerics worship Einhasad exclusively, and are devoted to his will. Anyone wishing to become a Cleric must have achieved at least level 20 and passed the appropriate test.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-06.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-06.htm deleted file mode 100644 index 9c9523088e..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-06.htm +++ /dev/null @@ -1,7 +0,0 @@ -High Priest Marie:
-Clerics are Wizards who consider the source of energy enveloping the world to be sacred, and they perform miracles by using its power. Their magic mainly consists of White and Beneficial Magic, always used to help others. Clerics are altruistic for the most part, but they're completely capable of defending themselves when attacked.
-Clerics value sacrifice above all else, and their healing abilities are excellent. They are welcomed and respected wherever they go. Clerics who've been extremely diligent with their training based on their spirit of sacrifice may become Bishops or Prophets.
-Anyone wishing to become a Cleric must possess a strong sense of sacrifice and faith, and bring me a Mark of Faith as proof.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-07.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-07.htm deleted file mode 100644 index 258fca0dcb..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-07.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Priest Marie:
-Anyone wishing to become a Cleric must bring me the Mark of Faith. Perhaps Priest Zigaunt in Gludin Village can help you to find it.
-He belongs to the Central Priest Order and can always be found at the Temple in the northeastern part of Gludin Village. Pass the test he gives you and bring me the Mark of Faith, I'll make you a Cleric.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-08.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-08.htm deleted file mode 100644 index f4a61bb45d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-08.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Priest Marie:
-Class transfer is simply the advancement to the next class when a person reaches a certain level of ability and experience. For example, an Elven Mystic like you may become an Elven Wizard or an Elven Oracle. Would you like to hear more about either of these occupations?
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-09.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-09.htm deleted file mode 100644 index b7481803b4..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-09.htm +++ /dev/null @@ -1,6 +0,0 @@ -High Priest Marie:
-Elven Wizards derive their power from elements and spirits. Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-10.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-10.htm deleted file mode 100644 index 2678ee6349..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-10.htm +++ /dev/null @@ -1,7 +0,0 @@ -High Priest Marie:
-Elven Wizards can commune with spirits more deeply and therefore cast more powerful magic. They are one level higher than Elven Mages and can use Elemental Magic, Dark Magic and Summon Magic. Elven Wizards possess strong magic powers that allow them to attack their enemies by commanding fire and wind at will or to use their dark power to take away their opponent's life. They can also summon the spirits that dwell in nature in the form of "servitors" to attack their enemies.
-Among Elven Wizards, those who possess the ability to raise their elemental magic to the highest limit will follow the path of a Spellsinger, and those who achieve ultimate mastery of summon magic will walk the path of an Elemental Summoner.
-In order to become an Elven Wizard, you must bring back the mark called Eternity Diamond. If you have this mark, you can transfer to the Elven Wizard class.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-11.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-11.htm deleted file mode 100644 index 8514687972..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-11.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-The Eternity Diamond is essential for becoming an Elven Wizard. Speak with Rosella in Elven Village to take the test.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-12.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-12.htm deleted file mode 100644 index 00783f0dee..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-12.htm +++ /dev/null @@ -1,6 +0,0 @@ -High Priest Marie:
-Elven Oracles live their lives in total obedience to Eva, and draw their considerable power from her as well. Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-13.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-13.htm deleted file mode 100644 index 2f1cbc1c02..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-13.htm +++ /dev/null @@ -1,7 +0,0 @@ -High Priest Marie:
-Oracles utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits. They use White and Beneficial Magic, and their spirit of sacrifice is similar to that of the Clerics. Their Speed and Casting Speed, however, are superior to the Clerics.
-The most spiritual of the Oracles are chosen to be Elders. They develop White Magic to its highest level and are considered to be the most-blessed by Einhasad and Eva.
-Anyone wishing to become an Oracle must bring me a Leaf of Oracle. Once you've done this, I'll make you an Oracle!
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-14.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-14.htm deleted file mode 100644 index 5f24a5ac4d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-14.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Priest Marie:
-The Leaf of Oracle can be acquired if you pass the Oracle test. Priest Manuel of the Town of Gludio administers the test.
-You can find him at the temple in the northern part of the Town of Gludio. By the way, if you use the Gatekeeper for long-distance teleportation, it will be a lot faster and easier for you.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-15.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-15.htm deleted file mode 100644 index 707755cc07..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-15.htm +++ /dev/null @@ -1,3 +0,0 @@ -High Priest Marie:
-All I have to offer are the teachings of Einhasad. No knowledge can be absorbed if the heart is tainted by mistrust. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-16.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-16.htm deleted file mode 100644 index 2d004c017a..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-16.htm +++ /dev/null @@ -1,3 +0,0 @@ -High Priest Marie:
-You've already completed your first class transfer. Do your best to open your mind to the teachings of Einhasad. Another class transfer could be possible into the not-too-distant future. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-17.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-17.htm deleted file mode 100644 index e9ad0edb60..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-17.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-You've already completed your first class transfer. Praise Einhasad for allowing you to advance!
-You must continue the path you've begun. The salvation of the world lies upon the shoulders of brave children of Einhasad like you! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-18.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-18.htm deleted file mode 100644 index bf9b47b6e5..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-18.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Wizard is no exception. Anyone wishing to become a Wizard must have achieved at least level 20 and passed the appropriate test.
-You've passed the test but your level is insufficient. Come back to see me when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-19.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-19.htm deleted file mode 100644 index a660ffce68..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-19.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Wizard is no exception. Anyone wishing to become a Wizard must have achieved at least level 20 and passed the appropriate test.
-You've done neither one! Reach level 20 and then speak with Parina who you can find studying the elements at the Temple in Gludin Village. Collect proof of all 4 elements and you'll get the Bead of Season. Bring it to me and I'll make you a Wizard! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-20.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-20.htm deleted file mode 100644 index f107734e09..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-20.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Congratulations! You have advanced one level as a child of the goddess. Advancing in life may bring both joy and sorrow. But the holy light of Einhasad will shine upon your path and bless your steps.
-Here is a small gift to help you on your journey. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-21.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-21.htm deleted file mode 100644 index 7080b0439a..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-21.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Wizard is no exception. Anyone wishing to become a Wizard must have achieved at least level 20 and passed the appropriate test.
-Your level is adequate, but you haven't passed the test. Speak with Parina about taking the test. Collect proof of all 4 elements and she'll give you the Bead of Season. Bring it to me and I'll make you a Wizard! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-22.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-22.htm deleted file mode 100644 index 81df39a67b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-22.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Cleric is no exception. Anyone wishing to become a Cleric must have achieved at least level 20 and passed the appropriate test.
-You've passed the test but your level is insufficient. Come back to see me when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-23.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-23.htm deleted file mode 100644 index 729595cc31..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-23.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Cleric is no exception. Anyone wishing to become a Cleric must have achieved at least level 20 and passed the appropriate test.
-You've done neither one! Reach level 20 and then speak with Priest Zigaunt at the Temple in Gludin Village. Bring me the Mark of Faith and I'll make you a Cleric. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-24.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-24.htm deleted file mode 100644 index 3dbdb18c86..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-24.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Congratulations! You have advanced one level as a child of the goddess. Advancing in life may bring both joy and sorrow. But the holy light of Einhasad will shine upon your path and bless your steps.
-Here is a small gift to help you on your journey. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a usable Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-25.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-25.htm deleted file mode 100644 index fbb4ff237d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-25.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Anyone wishing to become a Cleric must have achieved at least level 20 and passed the appropriate test.
-Your level is adequate, but you haven't passed the test. Speak with Priest Zigaunt at the temple in Gludin Village. Pass the test he gives you and bring ne the Mark of Faith, I'll make you a Cleric. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-26.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-26.htm deleted file mode 100644 index 5824f7d725..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-26.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Elven Wizard is no exception. Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test.
-You've passed the test but your level is insufficient. Come back to see me when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-27.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-27.htm deleted file mode 100644 index 76d0f0133d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-27.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Elven Wizard is no exception. Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test.
-You've done neither one! Reach level 20 and then speak with Rosella in Elven Village about taking the test. Pass her test and I'll make you an Elven Wizard! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-28.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-28.htm deleted file mode 100644 index ce7769cb7b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-28.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Congratulations! You have advanced one level as a child of the goddess. Advancing in life may bring both joy and sorrow. But you will walk your path with Einhasad's blessing and Eva's protection. Congratulations again!
-Here is a small gift to help you on your journey. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a usable Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-29.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-29.htm deleted file mode 100644 index b32943db2d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-29.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test.
-Your level is satisfactory, but you haven't passed the test. Speak with Rosella in Elven Village if you want to take the test. Pass her test and she'll give you the Eternity Diamond. Bring it to me and I'll make you an Elven Wizard. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-30.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-30.htm deleted file mode 100644 index 73ee942fd8..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-30.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Oracle is no exception. Anyone wishing to become an Oracle must have achieved at least level 20 and passed the appropriate test.
-You've passed the test but your level is insufficient. Come back to see me when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-31.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-31.htm deleted file mode 100644 index fba32d0149..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-31.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Oracle is no exception. Anyone wishing to become an Oracle must have achieved at least level 20 and passed the appropriate test.
-You've done neither one! Reach level 20 and then bring me a Leaf of Oracle. Priest Manuel in the Town of Gludio will tell you how to get one. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-32.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-32.htm deleted file mode 100644 index 4141246197..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-32.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Congratulations! You have been reborn as Eva's priest. As the goddess' priest, your road ahead may be filled with danger. But you will walk that path with Einhasad's blessing and Eva's protection. Congratulations again!
-Here is a small gift to help you on your journey. Take it to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a usable Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-33.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-33.htm deleted file mode 100644 index 9afeeddf5b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32095-33.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Priest Marie:
-Of course, the Oracle is no exception. Anyone wishing to become an Oracle must have achieved at least level 20 and passed the appropriate test.
-Your level is adequate, but you haven't passed the test. Speak with Priest Manuel at the Temple in the northern part of the Town of Gludio. Pass his test and he'll give you the Leaf of Oracle. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-01.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-01.htm deleted file mode 100644 index 5bfcf8a9b9..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-01.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Magister Celes:
-It's rather simple, really. Once one reaches a certain level of ability and experience, that person transfers to the next class level. For example, you, as a Human Mystic, may become a Wizard or a Cleric. If you'd like, I can explain either of these occupations to you.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-02.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-02.htm deleted file mode 100644 index 6365d022fe..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-02.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Magister Celes:
-Human Wizards draw their power from the very earth around them! Wizards must have achieved at least level 20 and proven their abilities.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-03.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-03.htm deleted file mode 100644 index 249bc23282..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-03.htm +++ /dev/null @@ -1,7 +0,0 @@ -Grand Magister Celes:
-Wizards do much more than merely study the primal energy of the earth. They've actually found practical and deadly uses for this awesome force! Their penchant for destruction leaves them little time for White and Support Magics. They prefer instead the Elemental, Dark and Summoning Magics. Their control of Servitors makes them formidable opponents on the battlefield.
-Some Wizards train at the Ivory Tower in Oren to become Sorcerers, Warlocks or Necromancers. This path is by no means an easy one, as evidenced by the dearth of high-level Wizards coming out of the Ivory Tower!
-All who wish to become Wizards must bring me a Bead of Season.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-04.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-04.htm deleted file mode 100644 index 729d2129d6..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-04.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Magister Celes:
-Water, Fire, Wind, and Earth are the ingredients of Elemental Magic. Any who wish to become Wizards must bring proof of the four elements, for which they will receive a Bead of Season in return.
-Parina, who can be found in the temple in the northwest part of Gludin Village, can tell you more.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-05.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-05.htm deleted file mode 100644 index 5254900034..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-05.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Magister Celes:
-Clerics have a deep and abiding relationship with Einhasad. Their intense devotion to her will is often misunderstood by outsiders. Clerics must have achieved at least level 20 and proven their abilities.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-06.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-06.htm deleted file mode 100644 index 478f55d4e5..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-06.htm +++ /dev/null @@ -1,7 +0,0 @@ -Grand Magister Celes:
-Clerics use the sacred energy which permeates our world to perform their magic. They prefer to help others by using White and Support Magic, but are capable of defending themselves should they come under attack.
-Clerics value self-sacrifice, and are excellent healers. Hence, they're welcomed and respected wherever they go. They can eventually become Bishops or Prophets.
-Anyone wishing to become a Cleric must possess an unwaivering faith. They can prove their fidelity by bringing me a Mark of Faith.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-07.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-07.htm deleted file mode 100644 index cf23f4e33f..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-07.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Magister Celes:
-Anyone wishing to become a Cleric must bring me the Mark of Faith as a proof of their fidelity. Priest Zigaunt can provide you with further details.
-Find him in the temple in the northeastern part of Gludin Village. Do as he says and bring me the Mark of Faith that he gives you in return. I shall then grant you Cleric status.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-08.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-08.htm deleted file mode 100644 index 3e676cda58..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-08.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Magister Celes:
-It's rather simple, really. Once one reaches a certain level of ability and experience, that person transfers to the next class level. For example, you, as an Elven Mystic, may become an Elven Wizard or an Elven Oracle. If you'd like, I can explain either of these occupations to you.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-09.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-09.htm deleted file mode 100644 index 52d05660ad..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-09.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Magister Celes:
-Human Wizards draw their power from the very earth around them! Wizards must have achieved at least level 20 and proven their abilities.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-10.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-10.htm deleted file mode 100644 index 5a21f3aa49..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-10.htm +++ /dev/null @@ -1,7 +0,0 @@ -Grand Magister Celes:
-Elven Wizards can commune with spirits more deeply, and thereby cast more powerful magic. They are one level higher than Elven Mages and can use Elemental Magic, Dark Magic and Summon Magic. Elven Wizards possess strong magic powers that allow them to attack their enemies by commanding fire and wind at will, or to use their dark power to take away their opponent's life. They can also summon the spirits that dwell in nature in the form of "servitors" to attack their enemies.
-Among Elven Wizards, those who possess the ability to raise their elemental magic to the highest limit will follow the path of a Spellsinger, and those who achieve ultimate mastery of summoning magic will walk the path of an Elemental Summoner.
-In order to become an Elven Wizard, you must bring back the mark called Eternity Diamond. If you have this mark, you can transfer to the Elven Wizard class.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-11.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-11.htm deleted file mode 100644 index 9da42b4103..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-11.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-The Eternity Diamond must be obtained by all who wish to become an Elven Wizard. It can be found by speaking with Rosella in the Elven Village. Pass her test and she'll give you the diamond.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-12.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-12.htm deleted file mode 100644 index 54ae1e0d15..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-12.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Magister Celes:
-Elven Oracles call upon Eva, the goddess of water, for their strength. They must have achieved at least level 20 and proven their abilities.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-13.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-13.htm deleted file mode 100644 index 1b19e334ce..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-13.htm +++ /dev/null @@ -1,7 +0,0 @@ -Grand Magister Celes:
-Oracles are Mystics who control light, life and purifying spirits through the grace of Eva and Einhasad. They are highly-valued by other Elves for their spiritual insight. They are experts in White and Support Magics, and while their sense of devotion is similar to the Clerics, they are much faster.
-The most powerful Oracles are chosen to be Elders. Elders are Oracles with awesome and unparalleled control of White Magic, and are particularly blessed by Einhasad and Eva.
-All who wish to become Oracles must bring me a Leaf of Oracle.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-14.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-14.htm deleted file mode 100644 index 861c10398b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-14.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Magister Celes:
-The Leaf of Oracle may be obtained by speaking with Priest Manuel in the Town of Gludio and passing the Trial of the Oracle.
-You can find him within the temple in the north of Gludio. As an aside, the Gatekeeper is the fastest and easiest way to travel long distances.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-15.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-15.htm deleted file mode 100644 index b656f17678..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-15.htm +++ /dev/null @@ -1,3 +0,0 @@ -Grand Magister Celes:
-You have not the soul for magic, my child. I have no words that would suffice as an explanation for you. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-16.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-16.htm deleted file mode 100644 index 21619f7b88..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-16.htm +++ /dev/null @@ -1,3 +0,0 @@ -Grand Magister Celes:
-Once you've completed the class transfer, you should be on your way. Follow the path of magic laid before you by the Wizards of the Ivory Tower! Another class transfer will come when you least expect it! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-17.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-17.htm deleted file mode 100644 index 3615aea31d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-17.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Your training here is done once you've completed two class transfers.
-But don't think for a minute that you'll stop learning when you leave here! The world beyond these gates is full of opportunities for knowledge and advancement! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-18.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-18.htm deleted file mode 100644 index a83c6dac26..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-18.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Anyone wishing to become a Wizard must have achieved at least level 20 and proven themselves by passing a test.
-You've collected the elements and passed the test, but your level is still too low. Return when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-19.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-19.htm deleted file mode 100644 index 65e02f42d5..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-19.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Anyone wishing to become a Wizard must have achieved at least level 20 and proven themselves by passing a test.
-I regret to say, my child, that you haven't met the requirements. You should speak with Parina at the temple in Gludin Village. Collect proof of the four elements and obtain the Bead of Season. Only then will I promote you to Wizard. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-20.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-20.htm deleted file mode 100644 index 1ef25f1a61..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-20.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Congratulations! You have advanced one level as a child of the god. Advancing in life means that you are preparing for both joy and its accompanying sorrow. But the holy light of Einhasad will light your path always. May Einhasad bless and keep you.
-This is a small gift that we have prepared to help you on travel the path ahead of you. Take it and go to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-21.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-21.htm deleted file mode 100644 index 6eda77e075..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-21.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Anyone of level 20 or above who wishes to transfer classes must pass the test and bring the proof associated with their chosen occupation.
-Your level is sufficient, but you still haven't passed the test to become a Wizard. Speak with Parina and collect proof of all four elements to obtain the Bead of Season. Then I shall happily promote you to Wizard. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-22.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-22.htm deleted file mode 100644 index 8732947a1b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-22.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Anyone wishing to become a Cleric must have achieved at least level 20 and proven themselves by passing a test.
-You have passed the test, but your level is still insufficient. Return to me when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-23.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-23.htm deleted file mode 100644 index a8684486d1..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-23.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Anyone wishing to become a Cleric must have achieved at least level 20 and proven themselves by passing a test.
-I regret to say, my child, that you haven't met the requirements. You should speak with Priest Zigaunt at the temple in Gludin Village. Pass his test and then bring me the Mark of Faith. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-24.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-24.htm deleted file mode 100644 index b3e1fa8d07..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-24.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Congratulations! You have advanced one level as a child of the goddess. There are many more trials and hardships that await you, but I trust that you will overcome them all. But the holy light of Einhasad will light your path always.
-This is a small gift that we have prepared to help you on travel the path ahead of you. Take it and go to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-25.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-25.htm deleted file mode 100644 index e6180ec36c..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-25.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Anyone wishing to become a Cleric must have achieved at least level 20 and proven themselves by passing a test.
-Your level seems sufficient, but you still haven't passed the test. Speak with Priest Zigaunt at the temple in Gludin Village. Pass his test and bring me the Mark of Faith. Then I'll transfer you to Cleric. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-26.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-26.htm deleted file mode 100644 index 5126736620..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-26.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-All who wish to become Elven Wizards must have achieved at least level 20 and proven themselves by passing a test.
-You may have passed the test, but your level is still too low. Return when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-27.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-27.htm deleted file mode 100644 index f48af60999..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-27.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-All who wish to become Elven Wizards must have achieved at least level 20 and proven themselves by passing a test.
-I'm sorry, my child, but you don't meet the qualifications. You should speak with Rosella in Elven Village. Pass her test and I'll transfer you to the Elven Wizard class. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-28.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-28.htm deleted file mode 100644 index 1a47d161be..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-28.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Congratulations! You have advanced one level as a child of the god. Advancing in life means that you are preparing for both joy and the accompanying sorrow. But you will walk that path with Einhasad's blessing and under Eva's protection. Congratulations again on your transfer!
-This is a small gift that we have prepared to help you travel the path ahead. Take it and go to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-29.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-29.htm deleted file mode 100644 index 72fabb9faf..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-29.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Any Elf wishing to become a Wizard must have achieved at least level 20 and proven themselves by passing a test.
-Your level is sufficient, but you haven't yet passed the test. Speak with Rosella. Pass her test, and receive the Eternity Diamond. You'll find her here in this village. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-30.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-30.htm deleted file mode 100644 index 093e13ff09..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-30.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Anyone wishing to become an Oracle must have achieved at least level 20 and proven themselves by passing a test.
-You may have passed the test, but your level is still too low. Return to me when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-31.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-31.htm deleted file mode 100644 index 85dd5a38d3..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-31.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Anyone wishing to become an Oracle must have achieved at least level 20 and proven themselves by passing a test.
-I regret to say, my child, that you have not yet met the requirements. You must bring me the Leaf of Oracle and pass the test given by Priest Manuel in Gludio. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-32.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-32.htm deleted file mode 100644 index 83313c3465..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-32.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Congratulations -- you have been reborn as Eva's priest! As the goddess' servant, your road ahead may be filled with danger. But you will walk that path with Einhasad's blessing and Eva's protection. Congratulations again on your transfer!
-This is a small gift we have prepared to help you travel the path ahead of you. Take it and go to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-33.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-33.htm deleted file mode 100644 index fbcbf45c34..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/32098-33.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Magister Celes:
-Anyone wishing to become an Oracle must have achieved at least level 20 and proven themselves by passing a test.
-Your level is sufficient, but you must still pass the test. Speak with Priest Manuel in the temple in the northern part of Gludio. Pass his test and he'll give you a Leaf of Oracle in return. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/ElfHumanWizardChange1.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/ElfHumanWizardChange1.java index 29d57ea9bf..a1d74df52f 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/ElfHumanWizardChange1.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange1/ElfHumanWizardChange1.java @@ -36,8 +36,6 @@ public final class ElfHumanWizardChange1 extends AbstractNpcAI 30037, // Levian 30070, // Sylvain 30289, // Raymond - 32095, // Marie - 32098, // Celes }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange2/ElfHumanWizardChange2.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange2/ElfHumanWizardChange2.java index 8b9016111d..56fa29f348 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange2/ElfHumanWizardChange2.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/ElfHumanWizardChange2/ElfHumanWizardChange2.java @@ -37,9 +37,6 @@ public final class ElfHumanWizardChange2 extends AbstractNpcAI 30176, // Valleria 30694, // Scraide 30854, // Drikiyan - 31331, // Valdis - 31755, // Halaster - 31996, // Javier }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-01.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-01.htm deleted file mode 100644 index 80a589b8df..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-01.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Prefect Finker:
-Class transfer is simply the advancement to the next class, made when a person reaches a certain level of ability and experience. Orc Fighters can become Orc Raiders or Orc Monks. I can tell you all there is to know about these proud occupations.
- - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-02.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-02.htm deleted file mode 100644 index 25aed300d1..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-02.htm +++ /dev/null @@ -1,7 +0,0 @@ -High Prefect Finker:
-Orc Raiders are elite Warriors who take their study of weaponry very seriously. Treasured allies on the battlefield, Orc Raiders crush their enemies with brute strength!
-The most elite Orc Raiders become Destroyers, fierce front-line Warriors.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-03.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-03.htm deleted file mode 100644 index 0e7e6f626a..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-03.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Prefect Finker:
-Orc Raiders are a major force of the Orc race. To become one, you must have achieved at least level 20 and passed the Orc Raider test.
-Talk to Prefect Karukia in the Orc Village to find out more about the test. He was once a great Orc Warrior, and now teaches young Orcs the ways of war. Pass his test and bring me the proof, and I'll promote you Orc Raider!
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-04.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-04.htm deleted file mode 100644 index 2f3c7af234..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-04.htm +++ /dev/null @@ -1,7 +0,0 @@ -High Prefect Finker:
-Orc Monks are Priests of Pa'agrio, selected from Orc Fighters who prefer to harness their inner strength. Orc Monks use no weapons at all, relying instead upon their extensive training in exotic martial arts.
-The most accomplished of Orc Monks are selected to be Tyrants. Tyrants hone their bodies to unprecedented perfection.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-05.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-05.htm deleted file mode 100644 index e05c7069ac..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-05.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Prefect Finker:
-Orc Monks are priests who worship Pa'agrio, the God of Fire. To become one, you must have achieved at least level 20 and passed the appropriate test.
-If you want to take the test, go see Gantaki Zu Urutu in the Orc Village. He was once a great Orc Monk himself, and now teaches young Orcs the way of martial combat. Pass his test and bring me the proof, and I'll promote you to Orc Monk.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-06.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-06.htm deleted file mode 100644 index 6004d214f0..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-06.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Prefect Finker:
-Class transfer is simply the advancement to the next class, made when a person reaches a certain level of ability and experience. Orc Mystics can become Orc Shamans. Do you want to know about Orc Shamans?
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-07.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-07.htm deleted file mode 100644 index ed22fd8952..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-07.htm +++ /dev/null @@ -1,7 +0,0 @@ -High Prefect Finker:
-Orc Shamans are blessed by Pa'agrio, Father of Fire! Their fiery miracles have brought them renown throughout the land. They bless Warriors before battle, enhance the attack power of their party and place devastating curses upon their enemies. Orc Shamans are always in demand on the battlefield.
-The most elite Orc Shamans are chosen to be Chief Candidates known as Overlords. This is one of the most respected of all Orc positions. Elite Orc Shamans who wish to develop their spellcasting abilities choose to become Warcryers.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-08.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-08.htm deleted file mode 100644 index 7fa2a512fd..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-08.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Prefect Finker:
-Anyone wishing to become an Orc Shaman must have achieved at least level 20 and passed the appropriate test.
-Talk to Tataru Zu Hestui in the Orc Village to find out more about the test. Pass his test and bring me the proof, and I'll transfer your class.
- - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-09.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-09.htm deleted file mode 100644 index 69b4782150..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-09.htm +++ /dev/null @@ -1,3 +0,0 @@ -High Prefect Finker:
-You've already completed your first class transfer, and you come to transfer again? Develop your strength and transfer to an even higher class. Do not squander your time! Use it to build your physical strength! Stoke the fire in your belly! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-10.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-10.htm deleted file mode 100644 index d7df60e71d..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-10.htm +++ /dev/null @@ -1,3 +0,0 @@ -High Prefect Finker:
-Docara! You've transferred twice already and you want to transfer again? Strong iron is strengthened in the fire, and we Orc Warriors get stronger through hard training! You don't need to transfer classes anymore. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-11.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-11.htm deleted file mode 100644 index 6bde15d88e..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-11.htm +++ /dev/null @@ -1,3 +0,0 @@ -High Prefect Finker:
-Anyone wishing to become an Orc Raider must have achieved at least level 20.
You passed the test, but your level is too low. Raise your level and then come back to see me. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-12.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-12.htm deleted file mode 100644 index 705c364581..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-12.htm +++ /dev/null @@ -1,3 +0,0 @@ -High Prefect Finker:
-Anyone wishing to become an Orc Raider must have achieved at least level 20 and passed the Orc Raider test.
You've done neither! Get to level 20 and then go and find Prefect Karukia in the Orc Village. He was once a great Orc Warrior, and now he teaches young Orcs the ways of war. Pass his test and bring me the proof, andI'll make you an Orc Raider! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-13.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-13.htm deleted file mode 100644 index 37e53fbbdc..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-13.htm +++ /dev/null @@ -1,3 +0,0 @@ -High Prefect Finker:
-In order to be an Orc Raider, you must have passed the appropriate test. Speak with Prefect Karukia in the Orc Village. Pass the test he gives you and bring me the proof. Then I will promote you to Orc Raider. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-14.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-14.htm deleted file mode 100644 index fd27a4cb70..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-14.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Prefect Finker:
-Oroca Tejakar! Congratulations! You are now a brave Orc Raider. I pray that you will use your strength to revive the glory of the Orc race.
-If you wish to learn new skills, ask Prefect Dowki nearby. He will guide you.
And here is a small gift to help you in your journey! Take this to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you can exchange it for a usable Shadow Weapon! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-15.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-15.htm deleted file mode 100644 index 4cd302ca85..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-15.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Prefect Finker:
-Anyone wishing to become an Orc Monk must have achieved at least level 20 and passed the Orc Monk test.
-You've passed the test, but you haven't earned enough experience. Come back to see me when you've raised your level. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-16.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-16.htm deleted file mode 100644 index 98acd372d3..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-16.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Prefect Finker:
-Anyone wishing to become an Orc Monk must have achieved at least level 20 and passed the Orc Monk test.
-You've done neither! Raise your level, take the Orc Monk test, and then bring me the proof. To take the test, go see Gantaki Zu Urutu in the Orc Village. He was once a great Orc Monk, and now teaches young Orcs the ways of battle. Pass his test and I'll make you an Orc Monk. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-17.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-17.htm deleted file mode 100644 index 22cfda07c3..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-17.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Prefect Finker:
-Anyone wishing to become an Orc Monk must have achieved at least level 20 and passed the Orc Monk test.
-Your level is satisfactory, but you haven't passed the test! Speak with Gantaki Zu Urutu in the Orc Village. Pass his test and I'll make you an Orc Monk. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-18.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-18.htm deleted file mode 100644 index 5ba18f51ed..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-18.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Prefect Finker:
-Oroca Tejakar! Congratulations! You are now a proud Orc Monk. I pray that you will use your strength to revive the glory of the Orc race.
-If you wish to learn new skills, ask Prefect Dowki nearby. He will guide you.
-And here is a small gift to help you in your journey! Take this to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you can exchange it for a usable Shadow Weapon! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-19.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-19.htm deleted file mode 100644 index f30c4a5d88..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-19.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Prefect Finker:
-Anyone wishing to become an Orc Shaman must have achieved at least level 20.
-You passed the Orc Shaman test, but you haven't earned enough experience. Raise your level and then come back to me. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-20.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-20.htm deleted file mode 100644 index e19f56ea9b..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-20.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Prefect Finker:
-Anyone wishing to become an Orc Shaman must have achieved at least level 20 and passed the appropriate test.
-You've done neither! Raise your level, take the Orc Shaman test, and then bring me the proof. To take the test, speak with Tataru Zu Hestui in the Orc Village. Pass his test and I'll make you an Orc Monk. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-21.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-21.htm deleted file mode 100644 index 3f7e803749..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-21.htm +++ /dev/null @@ -1,4 +0,0 @@ -High Prefect Finker:
-Anyone wishing to become an Orc Shaman must have achieved at least level 20 and passed the appropriate test.
-Your level is satisfactory, but you haven't passed the test! Speak with Tataru Zu Hestui in the Orc Village. Pass his test and I'll make you an Orc Monk. - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-22.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-22.htm deleted file mode 100644 index cd239c0395..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-22.htm +++ /dev/null @@ -1,5 +0,0 @@ -High Prefect Finker:
-Oroca Tejakar! Congratulations! You are now an honorable Orc Shaman. I pray that you will use your power to help restore the glory of the Orc race.
-If you wish to learn new magic, ask Seer Moira nearby. He will guide you.
-And here is a small gift to help you in your journey! Take this to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you can exchange it for a usable Shadow Weapon! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-23.htm b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-23.htm deleted file mode 100644 index 2a8eb21ee5..0000000000 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/32097-23.htm +++ /dev/null @@ -1,3 +0,0 @@ -High Prefect Finker:
-Pa'agrio Tejakar! Do you really think you can withstand the training of an Orc Warrior? You may be proud, but there's no fire in your belly! Off with you! - \ No newline at end of file diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/OrcChange1.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/OrcChange1.java index 1446419d68..f1d7ea4a9c 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/OrcChange1.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange1/OrcChange1.java @@ -36,7 +36,6 @@ public final class OrcChange1 extends AbstractNpcAI 30500, // Osborn 30505, // Drikus 30508, // Castor - 32097, // Finker }; // Items diff --git a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange2/OrcChange2.java b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange2/OrcChange2.java index 7a4638d0f8..eed168f589 100644 --- a/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange2/OrcChange2.java +++ b/L2J_Mobius_Classic/dist/game/data/scripts/village_master/OrcChange2/OrcChange2.java @@ -37,10 +37,6 @@ public final class OrcChange2 extends AbstractNpcAI 30704, // Garvarentz 30865, // Ladanza 30913, // Tushku - 31288, // Aklan - 31326, // Lambac - 31336, // Rahorakti - 31977, // Shaka }; // Items diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/areas/BeastFarm/FeedableBeasts.java b/L2J_Mobius_Helios/dist/game/data/scripts/ai/areas/BeastFarm/FeedableBeasts.java index 3501c25fee..939768b32e 100644 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/areas/BeastFarm/FeedableBeasts.java +++ b/L2J_Mobius_Helios/dist/game/data/scripts/ai/areas/BeastFarm/FeedableBeasts.java @@ -63,13 +63,7 @@ public final class FeedableBeasts extends AbstractNpcAI // all mobs that can eat... private static final int[] FEEDABLE_BEASTS = { - 21451, 21452, 21453, 21454, 21455, 21456, 21457, 21458, 21459, 21460, - 21461, 21462, 21463, 21464, 21465, 21466, 21467, 21468, 21469, 21470, - 21471, 21472, 21473, 21474, 21475, 21476, 21477, 21478, 21479, 21480, - 21481, 21482, 21483, 21484, 21485, 21486, 21487, 21488, 21489, 21490, - 21491, 21492, 21493, 21494, 21495, 21496, 21497, 21498, 21499, 21500, - 21501, 21502, 21503, 21504, 21505, 21506, 21507, 21824, 21825, 21826, - 21827, 21828, 21829, TRAINED_BUFFALO1, TRAINED_BUFFALO2, TRAINED_COUGAR1, TRAINED_COUGAR2, TRAINED_KOOKABURRA1, TRAINED_KOOKABURRA2 + TRAINED_BUFFALO1, TRAINED_BUFFALO2, TRAINED_COUGAR1, TRAINED_COUGAR2, TRAINED_KOOKABURRA1, TRAINED_KOOKABURRA2 }; // @formatter:on diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/areas/PavelArchaic/PavelArchaic.java b/L2J_Mobius_Helios/dist/game/data/scripts/ai/areas/PavelArchaic/PavelArchaic.java index b9f7263e7d..49b59a659d 100644 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/areas/PavelArchaic/PavelArchaic.java +++ b/L2J_Mobius_Helios/dist/game/data/scripts/ai/areas/PavelArchaic/PavelArchaic.java @@ -27,7 +27,7 @@ import ai.AbstractNpcAI; */ public final class PavelArchaic extends AbstractNpcAI { - private static final int SAFETY_DEVICE = 18917; // Pavel Safety Device + // private static final int SAFETY_DEVICE = 18917; // Pavel Safety Device private static final int PINCER_GOLEM = 22801; // Cruel Pincer Golem private static final int PINCER_GOLEM2 = 22802; // Cruel Pincer Golem private static final int PINCER_GOLEM3 = 22803; // Cruel Pincer Golem @@ -35,7 +35,7 @@ public final class PavelArchaic extends AbstractNpcAI private PavelArchaic() { - addKillId(SAFETY_DEVICE, PINCER_GOLEM, JACKHAMMER_GOLEM); + addKillId(/* SAFETY_DEVICE, */ PINCER_GOLEM, JACKHAMMER_GOLEM); } @Override diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31787.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31787.html deleted file mode 100644 index f94c80525e..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31787.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
-You know, you can help someone in need while attaining fame and fortune!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31788.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31788.html deleted file mode 100644 index bd89b9f276..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31788.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-You know, our Adventure Guild was created for brave warriors like you!
-I predict great fortune in your future!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31789.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31789.html deleted file mode 100644 index 017cca090b..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31789.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31790.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31790.html deleted file mode 100644 index d05a041f90..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31790.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-The world is a dark and scary place, my friend! If everyone would only follow the teachings of Eva and Einhasad, this chaos would finally end!
-What's needed is for a brave warrior like you to stand up for the downtrodden, to restore peace and justice to the world! Are you up for the task?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31791.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31791.html deleted file mode 100644 index a97f16e018..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31791.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-Welcome to the Adventure Guild, my friend! What sort of challenge suits you today?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31792.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31792.html deleted file mode 100644 index 3b88b3dc02..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31792.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Ah, yes, I recognize that burning look in your eyes! You're ready to go out in the world and find the perfect adventure, aren't you? Well, my friend, you've come to the right place!
-May Eva be with you!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31793.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31793.html deleted file mode 100644 index b28595a2c4..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31793.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-What do you seek? Is it romance? Or does your heart burn with anticipation of wealth and fame beyond your wildest imagination? Ah, yes, that's more like it, isn't it?
-Well, there are many opportunities available for a young go-getter like you! From the prosaic to the ridiculously frightening, our Adventure Guild has them all!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31794.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31794.html deleted file mode 100644 index 2ee8a85d28..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31794.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-The world is a dark and scary place, my friend! If everyone would only follow the teachings of Eva and Einhasad, this chaos would finally end!
-What's needed is for a brave warrior like you to stand up for the downtrodden, to restore peace and justice to the world! Are you up for the task?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31795.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31795.html deleted file mode 100644 index 3f42121db8..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31795.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-You know, our Adventure Guild was created for brave warriors like you!
-I predict great fortune in your future!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31796.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31796.html deleted file mode 100644 index 86fdd69888..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31796.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Bored, mate?
-The Adventurer Guild comes to your rescue! We have countless adventures for you, you see.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31797.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31797.html deleted file mode 100644 index 5497b1cbc1..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31797.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31798.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31798.html deleted file mode 100644 index e8ca1522da..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31798.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
-You know, you can help someone in need while attaining fame and fortune!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31799.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31799.html deleted file mode 100644 index acd956b397..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31799.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-You know, our Adventure Guild was created for brave warriors like you!
-I predict great fortune in your future!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31800.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31800.html deleted file mode 100644 index a34dd81755..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31800.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Our Adventure Guild specializes in matching up adventurers like yourself with exciting opportunities for wealth and fame all over the world!
-We have exclusive access to the most unimaginable challenges! What suits your fancy?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31801.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31801.html deleted file mode 100644 index 1e79b366b7..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31801.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Our guild brokers information regarding opportunities for adventure all over the world.
-You won't find our information anywhere else! - What sort of adventure are you interested in?
- - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31802.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31802.html deleted file mode 100644 index 36650947d2..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31802.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-Pleased to meet you! Our guild's mission is to help match adventurers like yourself with the people who are most desperately in need of help.
-What sort of adventure are you interested in, my friend?
- - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31803.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31803.html deleted file mode 100644 index 574138e46d..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31803.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-Your adventure awaits! Our guild is the gateway to your wildest dreams!
-Choose carefully, as your future could well be decided here! Do you feel the adrenaline? Take your pick and be off!
- - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31804.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31804.html deleted file mode 100644 index f856d04fc2..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31804.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-What is it that you seek? Is it romance? Or does your heart burn with anticipation of wealth and fame beyond your wildest imagination? Ah, yes, that's more like it, isn't it?
-Well, there are many opportunities available for a young go-getter like you! From the prosaic to the ridiculously frightening, our Adventure Guild has them all!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31805.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31805.html deleted file mode 100644 index 967caaa871..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31805.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-The world is a dark and scary place, my friend! If everyone would only follow the teachings of Eva and Einhasad, this chaos would finally end!
-What's needed is for a brave warrior like you to stand up for the downtrodden, to restore peace and justice to the world! Are you up for the task?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31806.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31806.html deleted file mode 100644 index 4afd8cc205..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31806.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Ah, yes, I recognize that burning look in your eyes! You're ready to go out in the world and find the perfect adventure, aren't you? Well, my friend, you've come to the right place!
-May Eva be with you!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31808.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31808.html deleted file mode 100644 index 842c300d09..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31808.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
-You know, you can help someone in need while attaining fame and fortune!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31809.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31809.html deleted file mode 100644 index 750ccb37ab..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31809.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-You know, our Adventure Guild was created for brave warriors like you!
-I predict great fortune in your future!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31811.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31811.html deleted file mode 100644 index 6e1159ad88..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31811.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-You want a thrilling adventure, don't you? Well, sorry to break the news to you, but adventures aren't always exciting... Fame and fortune only come after much time and effort.
-But with the help of our Adventure Guild, I'm sure you'll find something worth your while. I promise!
- - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31812.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31812.html deleted file mode 100644 index aab4c7bf3f..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31812.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Just think of it! All of your wildest dreams of fame and fortune could come true! Our guild has the information you need!
-Your path to wealth may begin with something as trivial as delivering a letter, and could culminate in encounters with formidable beasts! And who knows, you might even find romance along the way! The world is your oyster! - So, tell me, what kind of adventure are you interested in?
- - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31813.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31813.html deleted file mode 100644 index 4bc2a906ea..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31813.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-This is a violent and corrupt world, my friend! No amount of peace and healing from Einhasad or love and harmony from Eva is enough to change it! True change can only be accomplished when people like you take the lead to bring peace and justice to all!
-I have no doubt that you can help many people less fortunate than yourself! Are you ready for a challenge?
- - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31814.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31814.html deleted file mode 100644 index 85cd8494d8..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31814.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome, welcome!
-Looking for adventure? That's what our guild is named for! Haha!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31815.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31815.html deleted file mode 100644 index 6a96b3dcc3..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31815.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-You know, our Adventure Guild was created for brave warriors like you!
-I predict great fortune in your future!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31816.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31816.html deleted file mode 100644 index 26d0687a75..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31816.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-What do you seek? Is it romance? Or does your heart burn with anticipation of wealth and fame beyond your wildest imagination? Ah, yes, that's more like it, isn't it?
-Well, there are many opportunities available for a young go-getter like you! From the prosaic to the ridiculously frightening, our Adventure Guild has them all!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31818.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31818.html deleted file mode 100644 index adac3306c5..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31818.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
-You know, you can help someone in need while attaining fame and fortune!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31822.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31822.html deleted file mode 100644 index fdf8411a32..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31822.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
-You know, you can help someone in need while attaining fame and fortune!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31823.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31823.html deleted file mode 100644 index d4322e141c..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31823.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Ah, yes, I recognize that burning look in your eyes! You're ready to go out in the world and find the perfect adventure, aren't you? Well, my friend, you've come to the right place!
-May Eva be with you!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31824.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31824.html deleted file mode 100644 index f3926b711e..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31824.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Looking for some excitement, are ya?
-Adventurer's Guild is here to help ya, then! We can whisper all sorts of advice and information into yer willing ears. Will ya listen?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31825.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31825.html deleted file mode 100644 index 9e9a2dfb89..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31825.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-What do you seek? Is it romance? Or does your heart burn with anticipation of wealth and fame beyond your wildest imagination? Ah, yes, that's more like it, isn't it?
-Well, there are many opportunities available for a young go-getter like you! From the prosaic to the ridiculously frightening, our Adventure Guild has them all!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31826.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31826.html deleted file mode 100644 index 05ee4b8d16..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31826.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-The world is a dark and scary place, my friend! If only everyone followed the teachings of Eva and Einhasad, this chaos would finally end!
-What's needed is for a brave warrior like you to stand up for the downtrodden, to restore peace and justice to the world! Are you up for the task?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31827.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31827.html deleted file mode 100644 index 61f4fbc567..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31827.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-The world is a dark and scary place, my friend! If everyone would only follow the teachings of Eva and Einhasad, this chaos would finally end!
-What's needed is for a brave warrior like you to stand up for the downtrodden, to restore peace and justice to the world! Are you up for the task?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31828.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31828.html deleted file mode 100644 index e0fd0af80a..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31828.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Ah, yes, I recognize that burning look in your eyes! You're ready to go out in the world and find the perfect adventure, aren't you? Well, my friend, you've come to the right place!
-May Eva guide you!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31829.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31829.html deleted file mode 100644 index ecbf338a62..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31829.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-Welcome to the Adventure Guild! What sort of challenge suits you today?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31830.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31830.html deleted file mode 100644 index 869c5df009..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31830.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-What do you seek, my friend? Romance, wealth, fame, or perhaps the thrill of battle?
-Whatever it is, we will get to the heart of it. The Adventure Guild, that is -- we are here to provide the info you need for whatever quest you undertake!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31831.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31831.html deleted file mode 100644 index cba3e35bcf..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31831.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
-You know, you can help someone in need while attaining fame and fortune!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31832.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31832.html deleted file mode 100644 index 5fa47ab87d..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31832.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-You know, our Adventure Guild was created for brave warriors like you!
-I predict great fortune in your future!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31833.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31833.html deleted file mode 100644 index 4c8405c555..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31833.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-The world is a dark and scary place, my friend! If everyone would only follow the teachings of Eva and Einhasad, this chaos would finally end!
-What's needed is for a brave warrior like you to stand up for the downtrodden, to restore peace and justice to the world! Are you up for the task?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31834.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31834.html deleted file mode 100644 index d44ee0b043..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31834.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Our Adventure Guild specializes in matching up adventurers like yourself with exciting opportunities for wealth and fame all over the world!
-We have exclusive access to the most unimaginable challenges! What suits your fancy?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31835.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31835.html deleted file mode 100644 index 0de237a917..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31835.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Looking for adventures, mate?
-The world of full of them! But we at Adventure Guild make them easier to tackle.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31837.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31837.html deleted file mode 100644 index 1259a970ec..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31837.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-I see flames of passion in your eyes. Do you long for romance? Danger? Fame and glory? Mounds of gold? Whatever it is, the Adventure Guild is here to help!
-From the prosaic to the ridiculously frightening, we will give you the information you need.
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31838.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31838.html deleted file mode 100644 index eaf83d1ea3..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31838.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31840.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31840.html deleted file mode 100644 index 141fefeba7..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31840.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Our Adventure Guild was created for brave warriors like you!
-I predict great fortune in your future!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31841.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31841.html deleted file mode 100644 index 82d2a87659..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31841.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
-You know, you can help someone in need while attaining fame and fortune!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31991.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31991.html deleted file mode 100644 index 0b4c268ed0..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31991.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome! You're looking for something to do, aren't you, mate?
-You have a distinguished air about you! I'll wager you're looking for a unique experience. Right? I knew it!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31992.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31992.html deleted file mode 100644 index 6d6b27e001..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31992.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Welcome, friend! I gather information about fascinating -- and lucrative -- opportunities for adventure.
-You look like a kind soul. I know many a poor folk in sore need of capable help. Are you game? What sort of adventure did you have in mind?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31993.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31993.html deleted file mode 100644 index ba5dc5a95f..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31993.html +++ /dev/null @@ -1,6 +0,0 @@ -Adventure Guildsman:
-Welcome, my friend! Some astonishingly macabre adventures have just become available!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31995.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31995.html deleted file mode 100644 index c381ef2d88..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/31995.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Our Adventure Guild specializes in matching up adventurers like yourself with exciting opportunities for wealth and fame all over the world!
-We have exclusive access to the most unimaginable challenges! What suits your fancy?
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/33946.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/33946.html deleted file mode 100644 index 04f849af97..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/33946.html +++ /dev/null @@ -1,7 +0,0 @@ -Adventure Guildsman:
-Our guild specializes in collecting information from all corners of the world to disseminate it to adventurers who need it. Think of us as a nerve center for information.
-It was quite a busy time when Faeron first emerged. The only channel of communication we had with the Spirit Realm was to go through the Ertheia!
- - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/34187.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/34187.html deleted file mode 100644 index 8c9c9c51bb..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/34187.html +++ /dev/null @@ -1,9 +0,0 @@ -Adventure Guildsman:
-Welcome to Underground Gainak, a place with endless adventures.
-I've been dispatched here from the Adventurer's Guild.
-We know anything and everything that can help you in your adventures. We are also exchanging Adventurer's Marks and Seals. How can I help you?
- - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Aden.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Aden.html deleted file mode 100644 index 7cf51273a7..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Aden.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Dion.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Dion.html deleted file mode 100644 index 56eae3f62a..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Dion.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Giran.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Giran.html deleted file mode 100644 index 627a18fdd1..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Giran.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Gludin.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Gludin.html deleted file mode 100644 index 2416853992..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Gludin.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Gludio.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Gludio.html deleted file mode 100644 index 03cfd9d541..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Gludio.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Godard.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Godard.html deleted file mode 100644 index b42ba8ad11..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Godard.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Heine.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Heine.html deleted file mode 100644 index 7745cc79de..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Heine.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Help.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Help.html deleted file mode 100644 index a6d2003aa7..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Help.html +++ /dev/null @@ -1,5 +0,0 @@ - -Perhaps you remember that in the past, Life Crystals were assigned grades based on the strength of the monsters. That was because a Life Crystal resembles the core energy of a powerful monster, and so different cores came from monsters of different strength.
-However, recent research has discovered that the Life Crystal grades really only indicate differences in volume rather than fundamental differences in their characteristics. Therefore, the old grading system has been abandoned, and the Crystals are now categorized according to the amount of energy contained. Using this new system, the previous C-grade crystal has 2 times as much value, the B-grade crystal has 4 times as much value and the A-grade crystal has 10 times as much value.
-If you currently hold Life Crystals with the old grades, please exchange them for new Life Crystals with the new measures. - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Hunter.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Hunter.html deleted file mode 100644 index 3e9cca42e9..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Hunter.html +++ /dev/null @@ -1,8 +0,0 @@ -
Use Life Crystals

- - - - - -
- \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-ManagerHelp.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-ManagerHelp.html deleted file mode 100644 index b8d83d5026..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-ManagerHelp.html +++ /dev/null @@ -1,14 +0,0 @@ -Adventure Guildsman:
-Talk to the Area Manager of the Adventure Guild if you want to create a higher-quality item.
-He only comes to the town when the Lord or Clan of the castle destroys a certain type of monster to celebrate the occasion.
-He's most interested in:
-Master Anays
-High Priestess van Halter
-Varka's Chief Horus
-Ketra's Chief Brakki
-Cherub Galaxia
-Ocean Flame Ashakiel
-Storm Winged Naga
-Doom Blade Thanatos
-Anakim's Nemesis Zakaron
- \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Oren.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Oren.html deleted file mode 100644 index 6afa6a78b5..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Oren.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-RaidbossInfo.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-RaidbossInfo.html deleted file mode 100644 index 101bdfa8f4..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-RaidbossInfo.html +++ /dev/null @@ -1,3 +0,0 @@ -Adventure Guildsman:
-We don't provide information about raid monsters any more. You can get the information from the Raid tab of World Info on the map. - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Rune.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Rune.html deleted file mode 100644 index 97732cdf5a..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Rune.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Schuttgart.html b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Schuttgart.html deleted file mode 100644 index 261ee7987c..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman-Schuttgart.html +++ /dev/null @@ -1,7 +0,0 @@ -
Use Life Crystals

- - - - - - \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman.java b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman.java deleted file mode 100644 index ae8218e78a..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/AdventureGuildsman/AdventureGuildsman.java +++ /dev/null @@ -1,101 +0,0 @@ -/* - * This file is part of the L2J Mobius project. - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package ai.others.AdventureGuildsman; - -import com.l2jmobius.gameserver.model.actor.L2Npc; -import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; -import com.l2jmobius.gameserver.network.serverpackets.ExShowQuestInfo; - -import ai.AbstractNpcAI; - -/** - * Adventurers Guidsman AI. - * @author St3eT - */ -public final class AdventureGuildsman extends AbstractNpcAI -{ - // NPCs - // @formatter:off - private static final int[] ADVENTURERS_GUILDSMAN = - { - 31787, 31788, 31789, - 31790, 31791, 31792, - 31793, 31794, 31795, - 31796, 31797, 31798, - 31799, 31800, 31804, - 31805, 31806, 31808, - 31809, 31814, 31815, - 31816, 31818, 31822, - 31823, 31824, 31825, - 31826, 31827, 31828, - 31829, 31830, 31831, - 31832, 31833, 31834, - 31835, 31837, 31838, - 31840, 31841, 31991, - 31992, 31993, 31995, - 33946, 34187, 31812, - 31813, 31811, 31801, - 31802, 31803 - }; - // @formatter:on - // Skills - - private AdventureGuildsman() - { - addStartNpc(ADVENTURERS_GUILDSMAN); - addTalkId(ADVENTURERS_GUILDSMAN); - addFirstTalkId(ADVENTURERS_GUILDSMAN); - } - - @Override - public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) - { - String htmltext = null; - - switch (event) - { - case "AdventureGuildsman-Aden.html": - case "AdventureGuildsman-Dion.html": - case "AdventureGuildsman-Giran.html": - case "AdventureGuildsman-Gludin.html": - case "AdventureGuildsman-Gludio.html": - case "AdventureGuildsman-Godard.html": - case "AdventureGuildsman-Heine.html": - case "AdventureGuildsman-Hunter.html": - case "AdventureGuildsman-Oren.html": - case "AdventureGuildsman-Rune.html": - case "AdventureGuildsman-Schuttgart.html": - case "AdventureGuildsman-Help.html": - case "AdventureGuildsman-ManagerHelp.html": - case "AdventureGuildsman-RaidbossInfo.html": - { - htmltext = event; - break; - } - case "questList": - { - player.sendPacket(ExShowQuestInfo.STATIC_PACKET); - } - } - return htmltext; - } - - public static void main(String[] args) - { - new AdventureGuildsman(); - } -} \ No newline at end of file diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/FleeMonsters.java b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/FleeMonsters.java index 09850d9d19..b377af5c37 100644 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/FleeMonsters.java +++ b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/FleeMonsters.java @@ -45,7 +45,6 @@ public final class FleeMonsters extends AbstractNpcAI 18156, // Victim 18157, // Victim 20002, // Rabbit - 20432, // Elpy 22228, // Grey Elpy 25604, // Mutated Elpy }; diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/PolymorphingAngel.java b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/PolymorphingAngel.java deleted file mode 100644 index ce297927fe..0000000000 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/PolymorphingAngel.java +++ /dev/null @@ -1,61 +0,0 @@ -/* - * This file is part of the L2J Mobius project. - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package ai.others; - -import java.util.HashMap; -import java.util.Map; - -import com.l2jmobius.gameserver.model.actor.L2Attackable; -import com.l2jmobius.gameserver.model.actor.L2Npc; -import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; - -import ai.AbstractNpcAI; - -/** - * Angel spawns...when one of the angels in the keys dies, the other angel will spawn. - */ -public final class PolymorphingAngel extends AbstractNpcAI -{ - private static final Map ANGELSPAWNS = new HashMap<>(5); - - static - { - ANGELSPAWNS.put(20830, 20859); - ANGELSPAWNS.put(21067, 21068); - ANGELSPAWNS.put(21062, 21063); - ANGELSPAWNS.put(20831, 20860); - ANGELSPAWNS.put(21070, 21071); - } - - private PolymorphingAngel() - { - addKillId(ANGELSPAWNS.keySet()); - } - - @Override - public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon) - { - final L2Attackable newNpc = (L2Attackable) addSpawn(ANGELSPAWNS.get(npc.getId()), npc); - newNpc.setRunning(); - return super.onKill(npc, killer, isSummon); - } - - public static void main(String[] args) - { - new PolymorphingAngel(); - } -} diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/Scarecrow.java b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/Scarecrow.java index 82f9916e00..ef893454a5 100644 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/Scarecrow.java +++ b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/Scarecrow.java @@ -29,12 +29,10 @@ public final class Scarecrow extends AbstractNpcAI // NPCs private static final int TRAINING_DUMMY = 19546; private static final int SCARECROW = 27457; - private static final int PHYSICAL_PUNCH_MACHINE = 33752; - private static final int MAGICAL_PUNCH_MACHINE = 33753; private Scarecrow() { - addSpawnId(TRAINING_DUMMY, SCARECROW, PHYSICAL_PUNCH_MACHINE, MAGICAL_PUNCH_MACHINE); + addSpawnId(TRAINING_DUMMY, SCARECROW); } @Override diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java index c84c38502c..7433778634 100644 --- a/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java +++ b/L2J_Mobius_Helios/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java @@ -30,7 +30,7 @@ public class SeeThroughSilentMove extends AbstractNpcAI //@formatter:off private static final int[] MONSTERS = { - 18001, 18002, 22199, 22215, 22216, 22217, 22327, 22746, 22747, 22748, + 18001, 18002, 22199, 22215, 22216, 22217, /*22327,*/ 22746, 22747, 22748, 22749, 22750, 22751, 22752, 22753, 22754, 22755, 22756, 22757, 22758, 22759, 22760, 22761, 22762, 22763, 22764, 22765, 22794, 22795, 22796, 22797, 22798, 22799, 22800, 22843, 22857, 25725, 25726, 25727, 29009, diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/instances/NightmareKamaloka/NightmareKamaloka.java b/L2J_Mobius_Helios/dist/game/data/scripts/instances/NightmareKamaloka/NightmareKamaloka.java index b95c8bc0c2..42e834aedd 100644 --- a/L2J_Mobius_Helios/dist/game/data/scripts/instances/NightmareKamaloka/NightmareKamaloka.java +++ b/L2J_Mobius_Helios/dist/game/data/scripts/instances/NightmareKamaloka/NightmareKamaloka.java @@ -19,7 +19,6 @@ package instances.NightmareKamaloka; import java.util.HashMap; import java.util.Map; -import com.l2jmobius.gameserver.data.xml.impl.SkillData; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Npc; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; @@ -38,7 +37,7 @@ public final class NightmareKamaloka extends AbstractInstance private static final int DARK_RIDER = 26102; private static final int INVISIBLE_NPC = 18919; // Skills - private static final int DARK_RIDER_UD = 16574; + // private static final int DARK_RIDER_UD = 16574; //@formatter:off private static final Map BOSS_MAP = new HashMap<>(); static @@ -59,7 +58,7 @@ public final class NightmareKamaloka extends AbstractInstance addStartNpc(KURTIZ); addTalkId(KURTIZ); addSpawnId(INVISIBLE_NPC); - addAttackId(DARK_RIDER_UD); + // addAttackId(DARK_RIDER_UD); addKillId(BOSS_MAP.keySet()); } @@ -123,38 +122,12 @@ public final class NightmareKamaloka extends AbstractInstance return super.onKill(npc, killer, isSummon); } - @Override - public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon) - { - final Instance instance = npc.getInstanceWorld(); - if (isInInstance(instance)) - { - if (npc.getId() == DARK_RIDER_UD) - { - if ((npc.getCurrentHpPercent() >= 95) && npc.isScriptValue(0)) - { - npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 1)); - npc.setScriptValue(1); - } - else if ((npc.getCurrentHpPercent() >= 75) && npc.isScriptValue(1)) - { - npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 2)); - npc.setScriptValue(2); - } - else if ((npc.getCurrentHpPercent() >= 50) && npc.isScriptValue(2)) - { - npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 3)); - npc.setScriptValue(3); - } - else if ((npc.getCurrentHpPercent() >= 25) && npc.isScriptValue(3)) - { - npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 4)); - npc.setScriptValue(4); - } - } - } - return super.onAttack(npc, attacker, damage, isSummon); - } + /* + * @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon) { final Instance instance = npc.getInstanceWorld(); if (isInInstance(instance)) { if (npc.getId() == DARK_RIDER_UD) { if ((npc.getCurrentHpPercent() >= 95) && npc.isScriptValue(0)) { + * npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 1)); npc.setScriptValue(1); } else if ((npc.getCurrentHpPercent() >= 75) && npc.isScriptValue(1)) { npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 2)); npc.setScriptValue(2); } else if ((npc.getCurrentHpPercent() >= 50) && + * npc.isScriptValue(2)) { npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 3)); npc.setScriptValue(3); } else if ((npc.getCurrentHpPercent() >= 25) && npc.isScriptValue(3)) { npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 4)); npc.setScriptValue(4); } } } return + * super.onAttack(npc, attacker, damage, isSummon); } + */ public static void main(String[] args) { diff --git a/L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/BeastFarm/FeedableBeasts.java b/L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/BeastFarm/FeedableBeasts.java index 3501c25fee..939768b32e 100644 --- a/L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/BeastFarm/FeedableBeasts.java +++ b/L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/BeastFarm/FeedableBeasts.java @@ -63,13 +63,7 @@ public final class FeedableBeasts extends AbstractNpcAI // all mobs that can eat... private static final int[] FEEDABLE_BEASTS = { - 21451, 21452, 21453, 21454, 21455, 21456, 21457, 21458, 21459, 21460, - 21461, 21462, 21463, 21464, 21465, 21466, 21467, 21468, 21469, 21470, - 21471, 21472, 21473, 21474, 21475, 21476, 21477, 21478, 21479, 21480, - 21481, 21482, 21483, 21484, 21485, 21486, 21487, 21488, 21489, 21490, - 21491, 21492, 21493, 21494, 21495, 21496, 21497, 21498, 21499, 21500, - 21501, 21502, 21503, 21504, 21505, 21506, 21507, 21824, 21825, 21826, - 21827, 21828, 21829, TRAINED_BUFFALO1, TRAINED_BUFFALO2, TRAINED_COUGAR1, TRAINED_COUGAR2, TRAINED_KOOKABURRA1, TRAINED_KOOKABURRA2 + TRAINED_BUFFALO1, TRAINED_BUFFALO2, TRAINED_COUGAR1, TRAINED_COUGAR2, TRAINED_KOOKABURRA1, TRAINED_KOOKABURRA2 }; // @formatter:on diff --git a/L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/GiantsCave/GiantsCave.java b/L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/GiantsCave/GiantsCave.java index 579800a65c..2a1d94e83d 100644 --- a/L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/GiantsCave/GiantsCave.java +++ b/L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/GiantsCave/GiantsCave.java @@ -35,7 +35,6 @@ public final class GiantsCave extends AbstractNpcAI private static final int[] SCOUTS = { 22668, // Gamlin (Scout) - 22669, // Leogul (Scout) }; private GiantsCave() diff --git a/L2J_Mobius_Underground/dist/game/data/scripts/ai/others/FleeMonsters.java b/L2J_Mobius_Underground/dist/game/data/scripts/ai/others/FleeMonsters.java index 09850d9d19..b377af5c37 100644 --- a/L2J_Mobius_Underground/dist/game/data/scripts/ai/others/FleeMonsters.java +++ b/L2J_Mobius_Underground/dist/game/data/scripts/ai/others/FleeMonsters.java @@ -45,7 +45,6 @@ public final class FleeMonsters extends AbstractNpcAI 18156, // Victim 18157, // Victim 20002, // Rabbit - 20432, // Elpy 22228, // Grey Elpy 25604, // Mutated Elpy }; diff --git a/L2J_Mobius_Underground/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java b/L2J_Mobius_Underground/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java index c84c38502c..7433778634 100644 --- a/L2J_Mobius_Underground/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java +++ b/L2J_Mobius_Underground/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java @@ -30,7 +30,7 @@ public class SeeThroughSilentMove extends AbstractNpcAI //@formatter:off private static final int[] MONSTERS = { - 18001, 18002, 22199, 22215, 22216, 22217, 22327, 22746, 22747, 22748, + 18001, 18002, 22199, 22215, 22216, 22217, /*22327,*/ 22746, 22747, 22748, 22749, 22750, 22751, 22752, 22753, 22754, 22755, 22756, 22757, 22758, 22759, 22760, 22761, 22762, 22763, 22764, 22765, 22794, 22795, 22796, 22797, 22798, 22799, 22800, 22843, 22857, 25725, 25726, 25727, 29009, diff --git a/L2J_Mobius_Underground/dist/game/data/scripts/instances/NightmareKamaloka/NightmareKamaloka.java b/L2J_Mobius_Underground/dist/game/data/scripts/instances/NightmareKamaloka/NightmareKamaloka.java index b95c8bc0c2..42e834aedd 100644 --- a/L2J_Mobius_Underground/dist/game/data/scripts/instances/NightmareKamaloka/NightmareKamaloka.java +++ b/L2J_Mobius_Underground/dist/game/data/scripts/instances/NightmareKamaloka/NightmareKamaloka.java @@ -19,7 +19,6 @@ package instances.NightmareKamaloka; import java.util.HashMap; import java.util.Map; -import com.l2jmobius.gameserver.data.xml.impl.SkillData; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Npc; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; @@ -38,7 +37,7 @@ public final class NightmareKamaloka extends AbstractInstance private static final int DARK_RIDER = 26102; private static final int INVISIBLE_NPC = 18919; // Skills - private static final int DARK_RIDER_UD = 16574; + // private static final int DARK_RIDER_UD = 16574; //@formatter:off private static final Map BOSS_MAP = new HashMap<>(); static @@ -59,7 +58,7 @@ public final class NightmareKamaloka extends AbstractInstance addStartNpc(KURTIZ); addTalkId(KURTIZ); addSpawnId(INVISIBLE_NPC); - addAttackId(DARK_RIDER_UD); + // addAttackId(DARK_RIDER_UD); addKillId(BOSS_MAP.keySet()); } @@ -123,38 +122,12 @@ public final class NightmareKamaloka extends AbstractInstance return super.onKill(npc, killer, isSummon); } - @Override - public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon) - { - final Instance instance = npc.getInstanceWorld(); - if (isInInstance(instance)) - { - if (npc.getId() == DARK_RIDER_UD) - { - if ((npc.getCurrentHpPercent() >= 95) && npc.isScriptValue(0)) - { - npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 1)); - npc.setScriptValue(1); - } - else if ((npc.getCurrentHpPercent() >= 75) && npc.isScriptValue(1)) - { - npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 2)); - npc.setScriptValue(2); - } - else if ((npc.getCurrentHpPercent() >= 50) && npc.isScriptValue(2)) - { - npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 3)); - npc.setScriptValue(3); - } - else if ((npc.getCurrentHpPercent() >= 25) && npc.isScriptValue(3)) - { - npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 4)); - npc.setScriptValue(4); - } - } - } - return super.onAttack(npc, attacker, damage, isSummon); - } + /* + * @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon) { final Instance instance = npc.getInstanceWorld(); if (isInInstance(instance)) { if (npc.getId() == DARK_RIDER_UD) { if ((npc.getCurrentHpPercent() >= 95) && npc.isScriptValue(0)) { + * npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 1)); npc.setScriptValue(1); } else if ((npc.getCurrentHpPercent() >= 75) && npc.isScriptValue(1)) { npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 2)); npc.setScriptValue(2); } else if ((npc.getCurrentHpPercent() >= 50) && + * npc.isScriptValue(2)) { npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 3)); npc.setScriptValue(3); } else if ((npc.getCurrentHpPercent() >= 25) && npc.isScriptValue(3)) { npc.doCast(SkillData.getInstance().getSkill(DARK_RIDER_UD, 4)); npc.setScriptValue(4); } } } return + * super.onAttack(npc, attacker, damage, isSummon); } + */ public static void main(String[] args) {