XML comments should start and end with a space.

This commit is contained in:
MobiusDevelopment
2021-12-17 23:54:05 +00:00
parent 45da63bf0c
commit ce94e51c74
2033 changed files with 76650 additions and 76650 deletions

View File

@@ -485,7 +485,7 @@
<set val="227" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="7" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />
@@ -584,7 +584,7 @@
<set val="293" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="7" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />
@@ -720,7 +720,7 @@
<set val="227" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="8" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />
@@ -788,7 +788,7 @@
<set val="293" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="9" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />
@@ -922,7 +922,7 @@
<set val="227" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="2" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />

View File

@@ -765,7 +765,7 @@
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<skill onCrit="1" id="3592" lvl="1" chance="10" />
<!--10% chance to cancel each buff from target on a critical hit -->
<!-- 10% chance to cancel each buff from target on a critical hit -->
</for>
</item>
<item id="6622" type="EtcItem" name="Secret Book of Giants">

View File

@@ -575,7 +575,7 @@
</skill>
<skill id="2150" levels="1" name="Soulshot: D Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="1" />
<set name="skillType" val="SOULSHOT" />
@@ -588,7 +588,7 @@
</skill>
<skill id="2151" levels="1" name="Soulshot: C Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="2" />
<set name="skillType" val="SOULSHOT" />
@@ -601,7 +601,7 @@
</skill>
<skill id="2152" levels="1" name="Soulshot: B Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="3" />
<set name="skillType" val="SOULSHOT" />
@@ -614,7 +614,7 @@
</skill>
<skill id="2153" levels="1" name="Soulshot: A Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="4" />
<set name="skillType" val="SOULSHOT" />
@@ -627,7 +627,7 @@
</skill>
<skill id="2154" levels="1" name="Soulshot: S Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="5" />
<set name="skillType" val="SOULSHOT" />
@@ -640,7 +640,7 @@
</skill>
<skill id="2155" levels="1" name="Spiritshot: D Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="1" />
<set name="skillType" val="SOULSHOT" />
@@ -653,7 +653,7 @@
</skill>
<skill id="2156" levels="1" name="Spiritshot: C Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="2" />
<set name="skillType" val="SOULSHOT" />
@@ -666,7 +666,7 @@
</skill>
<skill id="2157" levels="1" name="Spiritshot: B Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="3" />
<set name="skillType" val="SOULSHOT" />
@@ -679,7 +679,7 @@
</skill>
<skill id="2158" levels="1" name="Spiritshot: A Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="4" />
<set name="skillType" val="SOULSHOT" />
@@ -692,7 +692,7 @@
</skill>
<skill id="2159" levels="1" name="Spiritshot: S Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="5" />
<set name="skillType" val="SOULSHOT" />
@@ -705,7 +705,7 @@
</skill>
<skill id="2160" levels="1" name="Blessed Spiritshot: D Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="1" />
<set name="skillType" val="SOULSHOT" />
@@ -718,7 +718,7 @@
</skill>
<skill id="2161" levels="1" name="Blessed Spiritshot: C Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="2" />
<set name="skillType" val="SOULSHOT" />
@@ -731,7 +731,7 @@
</skill>
<skill id="2162" levels="1" name="Blessed Spiritshot: B Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="3" />
<set name="skillType" val="SOULSHOT" />
@@ -744,7 +744,7 @@
</skill>
<skill id="2163" levels="1" name="Blessed Spiritshot: A Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="4" />
<set name="skillType" val="SOULSHOT" />
@@ -757,7 +757,7 @@
</skill>
<skill id="2164" levels="1" name="Blessed Spiritshot: S Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="5" />
<set name="skillType" val="SOULSHOT" />

View File

@@ -1385,7 +1385,7 @@
<set name="target" val="TARGET_ONE" />
<for>
<effect count="1" name="PsychicalMute" time="30" val="0" stackOrder="1" stackType="silence" />
<!-- time 60?-->
<!-- time 60? -->
</for>
</skill>
<skill id="3587" levels="1" name="Special Ability: Infinity Fang">
@@ -1480,7 +1480,7 @@
<set name="target" val="TARGET_ONE" />
<for>
<effect count="1" name="Mute" time="30" val="0" stackOrder="1" stackType="silence" />
<!-- time 120?-->
<!-- time 120? -->
</for>
</skill>
<skill id="3591" levels="1" name="Special Ability: Infinity Spear">

View File

@@ -408,7 +408,7 @@
<skill id="5021" levels="12" name="Inspiration of Einhasad">
<!-- Makes sacred attacks. -->
<table name="#power">20 30 40 50 60 70 80 90 100 110 120 130</table>
<!-- Test-->
<!-- Test -->
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MDAM" />
@@ -614,7 +614,7 @@
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="10000" />
<set name="hitTime" val="2000" />
<!-- Test-->
<!-- Test -->
<set name="skillType" val="MDAM" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
@@ -641,7 +641,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<!--core support <effect count="1" name="CharmOfCourage" time="1200" val="0" noicon="1" /> -->
<!-- core support <effect count="1" name="CharmOfCourage" time="1200" val="0" noicon="1" /> -->
</for>
</skill>
<skill id="5042" levels="12" name="NPC Dispel Bomb">
@@ -652,7 +652,7 @@
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="10000" />
<set name="hitTime" val="2000" />
<!-- Test-->
<!-- Test -->
<set name="skillType" val="MDAM" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />