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This commit is contained in:
MobiusDevelopment
2021-12-17 23:54:05 +00:00
parent 45da63bf0c
commit ce94e51c74
2033 changed files with 76650 additions and 76650 deletions

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@@ -2,107 +2,107 @@
<!-- Noblesse Gate Pass ==> items -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!--Blessed Scroll: Enchant Weapon (Grade S ) -->
<!-- Blessed Scroll: Enchant Weapon (Grade S ) -->
<item id="1">
<ingredient id="6651" count="300000" />
<production id="6577" count="1" />
</item>
<!--Blessed Scroll: Enchant Weapon (Grade A ) -->
<!-- Blessed Scroll: Enchant Weapon (Grade A ) -->
<item id="2">
<ingredient id="6651" count="150000" />
<production id="6569" count="1" />
</item>
<!--Blessed Scroll: Enchant Weapon (Grade B ) -->
<!-- Blessed Scroll: Enchant Weapon (Grade B ) -->
<item id="3">
<ingredient id="6651" count="70000" />
<production id="6571" count="1" />
</item>
<!--Blessed Scroll: Enchant Weapon (Grade C ) -->
<!-- Blessed Scroll: Enchant Weapon (Grade C ) -->
<item id="4">
<ingredient id="6651" count="30000" />
<production id="6573" count="1" />
</item>
<!--Blessed Scroll: Enchant Weapon (Grade D ) -->
<!-- Blessed Scroll: Enchant Weapon (Grade D ) -->
<item id="5">
<ingredient id="6651" count="9000" />
<production id="6575" count="1" />
</item>
<!--Blessed Scroll: Enchant Armor (Grade S ) -->
<!-- Blessed Scroll: Enchant Armor (Grade S ) -->
<item id="6">
<ingredient id="6651" count="45000" />
<production id="6578" count="1" />
</item>
<!--Blessed Scroll: Enchant Armor (Grade A ) -->
<!-- Blessed Scroll: Enchant Armor (Grade A ) -->
<item id="7">
<ingredient id="6651" count="18000" />
<production id="6570" count="1" />
</item>
<!--Blessed Scroll: Enchant Armor (Grade B ) -->
<!-- Blessed Scroll: Enchant Armor (Grade B ) -->
<item id="8">
<ingredient id="6651" count="7500" />
<production id="6572" count="1" />
</item>
<!--Blessed Scroll: Enchant Armor (Grade C ) -->
<!-- Blessed Scroll: Enchant Armor (Grade C ) -->
<item id="9">
<ingredient id="6651" count="3500" />
<production id="6574" count="1" />
</item>
<!--Blessed Scroll: Enchant Armor (Grade D ) -->
<!-- Blessed Scroll: Enchant Armor (Grade D ) -->
<item id="10">
<ingredient id="6651" count="1000" />
<production id="6576" count="1" />
</item>
<!--Scroll: Enchant Weapon (Grade S ) -->
<!-- Scroll: Enchant Weapon (Grade S ) -->
<item id="11">
<ingredient id="6651" count="50000" />
<production id="959" count="1" />
</item>
<!--Scroll: Enchant Weapon (Grade A ) -->
<!-- Scroll: Enchant Weapon (Grade A ) -->
<item id="12">
<ingredient id="6651" count="18000" />
<production id="729" count="1" />
</item>
<!--Scroll: Enchant Weapon (Grade B ) -->
<!-- Scroll: Enchant Weapon (Grade B ) -->
<item id="13">
<ingredient id="6651" count="5000" />
<production id="947" count="1" />
</item>
<!--Scroll: Enchant Weapon (Grade C ) -->
<!-- Scroll: Enchant Weapon (Grade C ) -->
<item id="14">
<ingredient id="6651" count="1100" />
<production id="951" count="1" />
</item>
<!--Scroll: Enchant Weapon (Grade D ) -->
<!-- Scroll: Enchant Weapon (Grade D ) -->
<item id="15">
<ingredient id="6651" count="500" />
<production id="955" count="1" />
</item>
<!--Scroll: Enchant Armor (Grade S ) -->
<!-- Scroll: Enchant Armor (Grade S ) -->
<item id="16">
<ingredient id="6651" count="5000" />
<production id="960" count="1" />
</item>
<!--Scroll: Enchant Armor (Grade A ) -->
<!-- Scroll: Enchant Armor (Grade A ) -->
<item id="17">
<ingredient id="6651" count="2400" />
<production id="730" count="1" />
</item>
<!--Scroll: Enchant Armor (Grade B ) -->
<!-- Scroll: Enchant Armor (Grade B ) -->
<item id="18">
<ingredient id="6651" count="800" />
<production id="948" count="1" />
</item>
<!--Scroll: Enchant Armor (Grade C ) -->
<!-- Scroll: Enchant Armor (Grade C ) -->
<item id="19">
<ingredient id="6651" count="150" />
<production id="952" count="1" />
</item>
<!--Scroll: Enchant Armor (Grade D ) -->
<!-- Scroll: Enchant Armor (Grade D ) -->
<item id="20">
<ingredient id="6651" count="60" />
<production id="956" count="1" />

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@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Black Marketeer of Mammon - Black Market Goods -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Ancient Book-->
<!-- Ancient Book -->
<item id="1">
<ingredient id="57" count="400000" />
<production id="8618" count="1" />

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@@ -1,5 +1,5 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammon - Unseal S-grade Accesories-->
<!-- Seven Signs - Blacksmith of Mammon - Unseal S-grade Accesories -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<item id="1">
<production id="858" count="1" />

View File

@@ -1,5 +1,5 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammon - Unseal A-grade Accesories-->
<!-- Seven Signs - Blacksmith of Mammon - Unseal A-grade Accesories -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- [phoenix's_necklace] -->

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@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Large Squash Seed -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!--Large Squash Seed -->
<!-- Large Squash Seed -->
<item id="1">
<ingredient id="6391" count="50" />
<production id="6390" count="1" />

View File

@@ -5,7 +5,7 @@
<ingredient id="6391" count="10" />
<production id="4202" count="1" />
</item>
<!-- Chrono Unitus-->
<!-- Chrono Unitus -->
<item id="2">
<ingredient id="6391" count="10" />
<production id="5133" count="1" />

View File

@@ -11,7 +11,7 @@
<ingredient id="8176" count="30" />
<production id="8535" count="1" />
</item>
<!--Adventurer's Box: C-Grade Accessory (High Grade) -->
<!-- Adventurer's Box: C-Grade Accessory (High Grade) -->
<item id="3">
<ingredient id="8176" count="40" />
<production id="8536" count="1" />
@@ -21,7 +21,7 @@
<ingredient id="8176" count="60" />
<production id="8537" count="1" />
</item>
<!-- Adventurer's Box: B-Grade Accessory (High Grade)-->
<!-- Adventurer's Box: B-Grade Accessory (High Grade) -->
<item id="5">
<ingredient id="8176" count="80" />
<production id="8538" count="1" />

View File

@@ -12,7 +12,7 @@
<production id="263" count="1" />
</item>
<!--Knuckle Duster -->
<!-- Knuckle Duster -->
<item id="2">
<ingredient id="8158" count="128" />
<ingredient id="8161" count="35" />

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@@ -1,74 +1,74 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Quest 351_BlackSwan: exchange Bills -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- 1 Bill: 700 adena-->
<!-- 1 Bill: 700 adena -->
<item id="1">
<ingredient id="4310" count="1" />
<production id="57" count="700" />
</item>
<!-- 3 Bill: 20 animal skin-->
<!-- 3 Bill: 20 animal skin -->
<item id="2">
<ingredient id="4310" count="3" />
<production id="1867" count="20" />
</item>
<!-- 3 Bill: 20 animal bone-->
<!-- 3 Bill: 20 animal bone -->
<item id="3">
<ingredient id="4310" count="3" />
<production id="1872" count="20" />
</item>
<!-- 2 Bill: 10 coal-->
<!-- 2 Bill: 10 coal -->
<item id="4">
<ingredient id="4310" count="2" />
<production id="1870" count="10" />
</item>
<!-- 2 Bill: 10 charcoal-->
<!-- 2 Bill: 10 charcoal -->
<item id="5">
<ingredient id="4310" count="2" />
<production id="1871" count="10" />
</item>
<!-- 9 Bill: 10 leather-->
<!-- 9 Bill: 10 leather -->
<item id="6">
<ingredient id="4310" count="9" />
<production id="1882" count="10" />
</item>
<!-- 5 Bill: 6 cokes-->
<!-- 5 Bill: 6 cokes -->
<item id="7">
<ingredient id="4310" count="5" />
<production id="1879" count="6" />
</item>
<!-- 5 Bill: 1 metal hardener-->
<!-- 5 Bill: 1 metal hardener -->
<item id="8">
<ingredient id="4310" count="5" />
<production id="5220" count="1" />
</item>
<!-- 3 Bill: 1 coarse bone powder-->
<!-- 3 Bill: 1 coarse bone powder -->
<item id="9">
<ingredient id="4310" count="3" />
<production id="1881" count="2" />
</item>
<!-- 3 Bill: 1 oriharukon ore-->
<!-- 3 Bill: 1 oriharukon ore -->
<item id="10">
<ingredient id="4310" count="3" />
<production id="1874" count="1" />
</item>
<!-- 3 Bill: 1 stone of purity-->
<!-- 3 Bill: 1 stone of purity -->
<item id="11">
<ingredient id="4310" count="3" />
<production id="1875" count="1" />
</item>
<!-- 6 Bill: 1 crafted leather + 210 adena-->
<!-- 6 Bill: 1 crafted leather + 210 adena -->
<item id="12">
<ingredient id="4310" count="6" />
<production id="1894" count="1" />
<production id="57" count="210" />
</item>
<!-- 7 Bill: 1 synthetic cokes + 280 adena-->
<!-- 7 Bill: 1 synthetic cokes + 280 adena -->
<item id="13">
<ingredient id="4310" count="7" />
<production id="1888" count="1" />
<production id="57" count="280" />
</item>
<!-- 9 Bill: 1 varnish of purity + 630 adena-->
<!-- 9 Bill: 1 varnish of purity + 630 adena -->
<item id="14">
<ingredient id="4310" count="9" />
<production id="1887" count="1" />

View File

@@ -232,38 +232,38 @@
<production id="2131" count="1" />
</item>
<!--recovery no grade -->
<!-- recovery no grade -->
<item id="39">
<ingredient id="57" count="10000" />
<production id="8594" count="3" />
</item>
<!--recovery D grade -->
<!-- recovery D grade -->
<item id="40">
<ingredient id="57" count="20000" />
<production id="8595" count="3" />
</item>
<!--recovery C grade -->
<!-- recovery C grade -->
<item id="41">
<ingredient id="57" count="100000" />
<production id="8596" count="3" />
</item>
<!--recovery B grade -->
<!-- recovery B grade -->
<item id="42">
<ingredient id="57" count="200000" />
<production id="8597" count="3" />
</item>
<!--recovery A grade -->
<!-- recovery A grade -->
<item id="43">
<ingredient id="57" count="300000" />
<production id="8598" count="3" />
</item>
<!--recovery S grade -->
<!-- recovery S grade -->
<item id="44">
<ingredient id="57" count="400000" />
<production id="8599" count="3" />

View File

@@ -485,7 +485,7 @@
<set val="227" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="7" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />
@@ -584,7 +584,7 @@
<set val="293" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="7" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />
@@ -720,7 +720,7 @@
<set val="227" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="8" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />
@@ -788,7 +788,7 @@
<set val="293" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="9" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />
@@ -922,7 +922,7 @@
<set val="227" order="0x08" stat="pAtkSpd" />
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<!--SA: Miser-->
<!-- SA: Miser -->
<set val="2" order="0x08" stat="soulShotCount">
<and>
<game chance="30" />

View File

@@ -765,7 +765,7 @@
<enchant val="0" order="0x0C" stat="pAtk" />
<enchant val="0" order="0x0C" stat="mAtk" />
<skill onCrit="1" id="3592" lvl="1" chance="10" />
<!--10% chance to cancel each buff from target on a critical hit -->
<!-- 10% chance to cancel each buff from target on a critical hit -->
</for>
</item>
<item id="6622" type="EtcItem" name="Secret Book of Giants">

View File

@@ -575,7 +575,7 @@
</skill>
<skill id="2150" levels="1" name="Soulshot: D Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="1" />
<set name="skillType" val="SOULSHOT" />
@@ -588,7 +588,7 @@
</skill>
<skill id="2151" levels="1" name="Soulshot: C Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="2" />
<set name="skillType" val="SOULSHOT" />
@@ -601,7 +601,7 @@
</skill>
<skill id="2152" levels="1" name="Soulshot: B Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="3" />
<set name="skillType" val="SOULSHOT" />
@@ -614,7 +614,7 @@
</skill>
<skill id="2153" levels="1" name="Soulshot: A Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="4" />
<set name="skillType" val="SOULSHOT" />
@@ -627,7 +627,7 @@
</skill>
<skill id="2154" levels="1" name="Soulshot: S Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="5" />
<set name="skillType" val="SOULSHOT" />
@@ -640,7 +640,7 @@
</skill>
<skill id="2155" levels="1" name="Spiritshot: D Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="1" />
<set name="skillType" val="SOULSHOT" />
@@ -653,7 +653,7 @@
</skill>
<skill id="2156" levels="1" name="Spiritshot: C Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="2" />
<set name="skillType" val="SOULSHOT" />
@@ -666,7 +666,7 @@
</skill>
<skill id="2157" levels="1" name="Spiritshot: B Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="3" />
<set name="skillType" val="SOULSHOT" />
@@ -679,7 +679,7 @@
</skill>
<skill id="2158" levels="1" name="Spiritshot: A Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="4" />
<set name="skillType" val="SOULSHOT" />
@@ -692,7 +692,7 @@
</skill>
<skill id="2159" levels="1" name="Spiritshot: S Grade">
<table name="#multiplier">1.5</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="5" />
<set name="skillType" val="SOULSHOT" />
@@ -705,7 +705,7 @@
</skill>
<skill id="2160" levels="1" name="Blessed Spiritshot: D Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="1" />
<set name="skillType" val="SOULSHOT" />
@@ -718,7 +718,7 @@
</skill>
<skill id="2161" levels="1" name="Blessed Spiritshot: C Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="2" />
<set name="skillType" val="SOULSHOT" />
@@ -731,7 +731,7 @@
</skill>
<skill id="2162" levels="1" name="Blessed Spiritshot: B Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="3" />
<set name="skillType" val="SOULSHOT" />
@@ -744,7 +744,7 @@
</skill>
<skill id="2163" levels="1" name="Blessed Spiritshot: A Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="4" />
<set name="skillType" val="SOULSHOT" />
@@ -757,7 +757,7 @@
</skill>
<skill id="2164" levels="1" name="Blessed Spiritshot: S Grade">
<table name="#multiplier">2.0</table>
<!-- wtf what is it?-->
<!-- wtf what is it? -->
<set name="target" val="TARGET_SELF" />
<set name="element" val="5" />
<set name="skillType" val="SOULSHOT" />

View File

@@ -1385,7 +1385,7 @@
<set name="target" val="TARGET_ONE" />
<for>
<effect count="1" name="PsychicalMute" time="30" val="0" stackOrder="1" stackType="silence" />
<!-- time 60?-->
<!-- time 60? -->
</for>
</skill>
<skill id="3587" levels="1" name="Special Ability: Infinity Fang">
@@ -1480,7 +1480,7 @@
<set name="target" val="TARGET_ONE" />
<for>
<effect count="1" name="Mute" time="30" val="0" stackOrder="1" stackType="silence" />
<!-- time 120?-->
<!-- time 120? -->
</for>
</skill>
<skill id="3591" levels="1" name="Special Ability: Infinity Spear">

View File

@@ -408,7 +408,7 @@
<skill id="5021" levels="12" name="Inspiration of Einhasad">
<!-- Makes sacred attacks. -->
<table name="#power">20 30 40 50 60 70 80 90 100 110 120 130</table>
<!-- Test-->
<!-- Test -->
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MDAM" />
@@ -614,7 +614,7 @@
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="10000" />
<set name="hitTime" val="2000" />
<!-- Test-->
<!-- Test -->
<set name="skillType" val="MDAM" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
@@ -641,7 +641,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<!--core support <effect count="1" name="CharmOfCourage" time="1200" val="0" noicon="1" /> -->
<!-- core support <effect count="1" name="CharmOfCourage" time="1200" val="0" noicon="1" /> -->
</for>
</skill>
<skill id="5042" levels="12" name="NPC Dispel Bomb">
@@ -652,7 +652,7 @@
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="10000" />
<set name="hitTime" val="2000" />
<!-- Test-->
<!-- Test -->
<set name="skillType" val="MDAM" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />