Faction system improvements.

This commit is contained in:
MobiusDev
2016-01-30 14:31:45 +00:00
parent 8c970407cb
commit ce12f92f82
5 changed files with 116 additions and 9 deletions

View File

@@ -615,11 +615,11 @@ EnableFactionSystem = False
# Default: 85332,16199,-1252
StartingLocation = 85332,16199,-1252
# Faction manager npc id.
# Default: 109
FactionManagerNpcId = 109
# Faction manager NPC ID.
# Default: 500
FactionManagerNpcId = 500
# Spawn location for faction manager npc.
# Spawn location for faction manager NPC.
# Default: 85712,15974,-1260,26808
ManagerSpawnLocation = 85712,15974,-1260,26808
@@ -648,8 +648,8 @@ GoodNameColor = 00FF00
EvilNameColor = 0000FF
# Enable faction guards.
# The npc template must have faction as clan.
# Test guard ids 31033(Good), 31036(Evil).
# The NPC template must have faction as clan.
# Guard IDs 501(Good), 502(Evil).
# Default: True
EnableFactionGuards = True