Sync with L2jServer HighFive Aug 10th 2015.
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@ -98,6 +98,7 @@ public final class OlympiadGameTask implements Runnable
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BATTLE_COUNTDOWN_SECOND,
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BATTLE_STARTED,
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BATTLE_IN_PROGRESS,
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GAME_CANCELLED,
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GAME_STOPPED,
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TELEPORT_TO_TOWN,
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CLEANUP,
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@ -201,7 +202,7 @@ public final class OlympiadGameTask implements Runnable
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{
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if (!startGame())
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{
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_state = GameState.GAME_STOPPED;
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_state = GameState.GAME_CANCELLED;
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break;
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}
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@ -273,6 +274,13 @@ public final class OlympiadGameTask implements Runnable
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break;
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}
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// Battle cancelled before teleport participants to the stadium
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case GAME_CANCELLED:
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{
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stopGame();
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_state = GameState.CLEANUP;
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break;
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}
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// End of the battle
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case GAME_STOPPED:
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{
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