Rune related skills.

Contributed by quangnguyen.
This commit is contained in:
MobiusDev 2017-08-23 19:12:03 +00:00
parent 6a4714f278
commit cd27dba0cd

View File

@ -752,85 +752,373 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="55253" toLevel="20" name="Sigel's Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55253" toLevel="11" name="Sigel's Protection">
<icon>icon.skill55253</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">20.2</value>
<value level="2">24.6</value>
<value level="3">29.8</value>
<value level="4">35.7</value>
<value level="5">42.6</value>
<value level="6">50.7</value>
<value level="7">57.9</value>
<value level="8">66.1</value>
<value level="9">75.3</value>
<value level="10">83.5</value>
<value level="11">92.2</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55254" toLevel="20" name="Sigel Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55254" toLevel="11" name="Sigel Protection">
<icon>icon.skill55254</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">73</value>
<value level="2">94</value>
<value level="3">129</value>
<value level="4">154</value>
<value level="5">185</value>
<value level="6">223</value>
<value level="7">249</value>
<value level="8">276</value>
<value level="9">303</value>
<value level="10">331</value>
<value level="11">359</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55255" toLevel="20" name="Tyrr Might">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55255" toLevel="11" name="Tyrr Might">
<icon>icon.skill55255</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2.8</value>
<value level="2">3.8</value>
<value level="3">5.1</value>
<value level="4">7.8</value>
<value level="5">10.1</value>
<value level="6">12.9</value>
<value level="7">15.3</value>
<value level="8">18.1</value>
<value level="9">21.2</value>
<value level="10">24.3</value>
<value level="11">28</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55256" toLevel="20" name="Tyrr Haste">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55256" toLevel="11" name="Tyrr Haste">
<icon>icon.skill55256</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">2.25</value>
<value level="3">2.5</value>
<value level="4">2.75</value>
<value level="5">3</value>
<value level="6">3.25</value>
<value level="7">3.5</value>
<value level="8">3.75</value>
<value level="9">4</value>
<value level="10">4.25</value>
<value level="11">4.5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55257" toLevel="20" name="Othell's Focus">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55257" toLevel="11" name="Othell's Focus">
<icon>icon.skill55257</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">75</value>
<value level="2">100</value>
<value level="3">125</value>
<value level="4">150</value>
<value level="5">175</value>
<value level="6">200</value>
<value level="7">225</value>
<value level="8">250</value>
<value level="9">275</value>
<value level="10">300</value>
<value level="11">325</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55258" toLevel="20" name="Othell's Critical Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55258" toLevel="11" name="Othell's Critical Damage">
<icon>icon.skill55258</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">20</value>
<value level="2">97</value>
<value level="3">114</value>
<value level="4">131</value>
<value level="5">148</value>
<value level="6">165</value>
<value level="7">182</value>
<value level="8">192</value>
<value level="9">216</value>
<value level="10">233</value>
<value level="11">251</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55259" toLevel="20" name="Yul Wind Walk">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55259" toLevel="11" name="Yul Wind Walk">
<icon>icon.skill55259</icon>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">4</value>
<value level="2">4.5</value>
<value level="3">5</value>
<value level="4">5.5</value>
<value level="5">6</value>
<value level="6">6.5</value>
<value level="7">7</value>
<value level="8">7.5</value>
<value level="9">8</value>
<value level="10">8.5</value>
<value level="11">9</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55260" toLevel="20" name="Yul Guidance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55260" toLevel="11" name="Yul Guidance">
<icon>icon.skill55260</icon>
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">2.47</value>
<value level="2">2.67</value>
<value level="3">2.87</value>
<value level="4">3.07</value>
<value level="5">3.27</value>
<value level="6">3.47</value>
<value level="7">3.62</value>
<value level="8">3.77</value>
<value level="9">3.92</value>
<value level="10">4.07</value>
<value level="11">4.22</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55261" toLevel="20" name="Feoh's Magical Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55261" toLevel="11" name="Feoh's Magical Power">
<icon>icon.skill55261</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttack">
<amount>
<value level="1">15.94</value>
<value level="2">19.84</value>
<value level="3">24.31</value>
<value level="4">30.48</value>
<value level="5">35.84</value>
<value level="6">49.24</value>
<value level="7">62.99</value>
<value level="8">75.86</value>
<value level="9">87.22</value>
<value level="10">99.39</value>
<value level="11">112.2</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">15</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55262" toLevel="20" name="Feoh's Empower">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55262" toLevel="11" name="Feoh's Empower">
<icon>icon.skill55262</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttack">
<amount>
<value level="1">20</value>
<value level="2">27</value>
<value level="3">34</value>
<value level="4">41</value>
<value level="5">48</value>
<value level="6">55</value>
<value level="7">62</value>
<value level="8">69</value>
<value level="9">76</value>
<value level="10">83</value>
<value level="11">90</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55263" toLevel="20" name="Iss' Magic Regeneration">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55263" toLevel="11" name="Iss' Magic Regeneration">
<icon>icon.skill55263</icon>
<operateType>P</operateType>
<effects>
<effect name="MpRegen">
<amount>
<value level="1">0.3</value>
<value level="2">0.39</value>
<value level="3">0.41</value>
<value level="4">0.51</value>
<value level="5">1.03</value>
<value level="6">1.05</value>
<value level="7">1.22</value>
<value level="8">1.24</value>
<value level="9">1.32</value>
<value level="10">1.43</value>
<value level="11">1.51</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55264" toLevel="20" name="Iss' Boost Mana">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55264" toLevel="11" name="Iss' Boost Mana">
<icon>icon.skill55264</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">3.89</value>
<value level="2">5</value>
<value level="3">6.1</value>
<value level="4">7.2</value>
<value level="5">8.3</value>
<value level="6">9.4</value>
<value level="7">10.5</value>
<value level="8">11.6</value>
<value level="9">12.7</value>
<value level="10">13.8</value>
<value level="11">14.9</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55265" toLevel="20" name="Wynn's Acumen">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55265" toLevel="11" name="Wynn's Acumen">
<icon>icon.skill55265</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">2.665</value>
<value level="2">3</value>
<value level="3">3.33</value>
<value level="4">3.66</value>
<value level="5">4</value>
<value level="6">4.32</value>
<value level="7">4.65</value>
<value level="8">4.98</value>
<value level="9">5.31</value>
<value level="10">5.64</value>
<value level="11">5.97</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55266" toLevel="20" name="Wynn's Lightness">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55266" toLevel="11" name="Wynn's Lightness">
<icon>icon.skill55266</icon>
<operateType>P</operateType>
<effects>
<effect name="WeightLimit">
<amount>
<value level="1">1000</value>
<value level="2">1400</value>
<value level="3">1800</value>
<value level="4">2200</value>
<value level="5">2600</value>
<value level="6">3000</value>
<value level="7">3400</value>
<value level="8">3800</value>
<value level="9">4200</value>
<value level="10">4600</value>
<value level="11">5000</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55267" toLevel="20" name="Aeore's Regeneration">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55267" toLevel="11" name="Aeore's Regeneration">
<icon>icon.skill55267</icon>
<operateType>P</operateType>
<effects>
<effect name="HpRegen">
<amount>
<value level="1">0.57</value>
<value level="2">0.88</value>
<value level="3">0.92</value>
<value level="4">0.95</value>
<value level="5">0.98</value>
<value level="6">1.01</value>
<value level="7">1.38</value>
<value level="8">1.41</value>
<value level="9">1.44</value>
<value level="10">1.47</value>
<value level="11">1.5</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55268" toLevel="20" name="Aeore's Heal">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="55268" toLevel="11" name="Aeore's Heal">
<icon>icon.skill55268</icon>
<operateType>P</operateType>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">15.1</value>
<value level="2">18.5</value>
<value level="3">22.4</value>
<value level="4">24.5</value>
<value level="5">30.1</value>
<value level="6">35</value>
<value level="7">38.9</value>
<value level="8">42.7</value>
<value level="9">45.3</value>
<value level="10">50.6</value>
<value level="11">54.4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55269" toLevel="1" name="Valakas Treasure Chest">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->